toQuaternion

@NotNull
open fun toQuaternion(@NotNull vector: @NotNull Vector3f): @NotNull Quaternionf

Converts vector rotation to quaternion

Return

rotation

Parameters

vector

vector


@NotNull
open fun toQuaternion(@NotNull vector: @NotNull Vector3f, @NotNull dest: @NotNull Quaternionf): @NotNull Quaternionf

Converts vector rotation to quaternion

Return

rotation

Parameters

vector

vector

dest

destination quaternion