InteractionEntityImpl
Properties
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Functions
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@NotNull
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open fun causeFallDamage(fallDistance: Double, damageModifier: Float, damageSource: DamageSource?): Boolean
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open fun collidedWithFluid(fluidState: FluidState?, blockPos: BlockPos?, from: Vec3?, to: Vec3?): Boolean
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open fun getBlockExplosionResistance(explosion: Explosion?, level: BlockGetter?, pos: BlockPos?, block: BlockState?, fluid: FluidState?, resistance: Float): Float
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open fun getRelativePortalPosition(axis: Direction.Axis?, portalArea: BlockUtil.FoundRectangle?): Vec3?
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open fun <A : Any?> modifyAttached(type: AttachmentType<A?>?, modifier: UnaryOperator<A?>?): @Nullable A?
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open fun <A : Any?> onAttachedSet(type: AttachmentType<A?>?): Event<AttachmentTarget.OnAttachedSet<A?>?>?
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open fun shouldBlockExplode(explosion: Explosion?, level: BlockGetter?, pos: BlockPos?, state: BlockState?, power: Float): Boolean
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open fun spawnAtLocation(level: ServerLevel?, itemStack: ItemStack?, offset: Float): @Nullable ItemEntity?
open fun spawnAtLocation(level: ServerLevel?, itemStack: ItemStack?, offset: Vec3?): @Nullable ItemEntity?
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open fun teleportSetPosition(currentValues: PositionMoveRotation?, destination: PositionMoveRotation?, relatives: Set<Relative?>?)
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open fun updateDynamicGameEventListener(action: BiConsumer<DynamicGameEventListener<*>?, ServerLevel?>?)
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