BetterModelNMSImpl
Functions
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@NotNull
open override fun create(location: PlatformLocation, yOffset: Double, initialConsumer: Consumer<ModelDisplay>): ModelDisplay
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open override fun createHitBox(entity: BaseEntity, bone: RenderedBone, boundingBox: ModelBoundingBox, controller: MountController, listener: HitBoxListener): HitBox
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@NotNull
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open fun hide(@NotNull channel: @NotNull PlayerChannelHandler, @NotNull registry: @NotNull EntityTrackerRegistry, @NotNull condition: @NotNull BooleanSupplier)
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