DisplayAccessor

interface DisplayAccessor

Functions

@NotNull
open fun bettermodel$getDataBillboardRenderConstraintsId(): @NotNull EntityDataAccessor<Byte>
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@NotNull
open fun bettermodel$getDataBrightnessOverrideId(): @NotNull EntityDataAccessor<Integer>
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@NotNull
open fun bettermodel$getDataGlowColorOverrideId(): @NotNull EntityDataAccessor<Integer>
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@NotNull
open fun bettermodel$getDataHeightId(): @NotNull EntityDataAccessor<Float>
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@NotNull
open fun bettermodel$getDataLeftRotationId(): @NotNull EntityDataAccessor<Quaternionfc>
@NotNull
open fun bettermodel$getDataPosRotInterpolationDurationId(): @NotNull EntityDataAccessor<Integer>
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@NotNull
open fun bettermodel$getDataRightRotationId(): @NotNull EntityDataAccessor<Quaternionfc>
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@NotNull
open fun bettermodel$getDataScaleId(): @NotNull EntityDataAccessor<Vector3fc>
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@NotNull
open fun bettermodel$getDataShadowRadiusId(): @NotNull EntityDataAccessor<Float>
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@NotNull
open fun bettermodel$getDataShadowStrengthId(): @NotNull EntityDataAccessor<Float>
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@NotNull
open fun bettermodel$getDataTranslationId(): @NotNull EntityDataAccessor<Vector3fc>
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@NotNull
open fun bettermodel$getDataViewRangeId(): @NotNull EntityDataAccessor<Float>
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@NotNull
open fun bettermodel$getDataWidthId(): @NotNull EntityDataAccessor<Float>