Enchant

Entries

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True

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False

Functions

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open fun and(p: BiPredicate<in T, in U>): BiPredicate<T, U>
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@NotNull
open fun billboard(@NotNull billboard: @NotNull Display.Billboard): @NotNull TrackerUpdateAction.Billboard
Creates billboard data
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@NotNull
open fun brightness(block: Int, sky: Int): @NotNull TrackerUpdateAction.Brightness
Creates brightness data
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@NotNull
open fun enchant(enchant: Boolean): @NotNull TrackerUpdateAction.Enchant
Gets enchant data
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@NotNull
open fun glow(glow: Boolean, glowColor: Int): @NotNull TrackerUpdateAction.Glow
Creates glow data
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@NotNull
open fun itemStack(@NotNull itemStack: @NotNull TransformedItemStack): @NotNull TrackerUpdateAction.ItemStack
Creates item stack data
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open fun negate(): BiPredicate<T, U>
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open fun or(p: BiPredicate<in T, in U>): BiPredicate<T, U>
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abstract fun test(p: T, p1: U): Boolean
open fun test(@NotNull b: @NotNull RenderedBone, @NotNull p: @NotNull BonePredicate): Boolean
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@NotNull
open fun tint(rgb: Int): @NotNull TrackerUpdateAction.Tint
Creates tint data
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@NotNull
open fun togglePart(toggle: Boolean): @NotNull TrackerUpdateAction.TogglePart
Gets toggle part data
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.