BoneTags

Builtin tags

Entries

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Follows entity's head rotation

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Follows entity's head rotation

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Creates a hitbox following this bone

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It can be used as a seat

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It can be used as a seat but not controllable

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Nametag

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Player head

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Player right arm

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Player right forearm

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Player left arm

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Player left forearm

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Player left hip

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Player left waist

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Player left chest

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Player right leg

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Player right foreleg

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Player left leg

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Player left foreleg

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Player's item in left hand

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Player's item in right hand

Functions

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@Nullable
open fun itemMapper(): @Nullable BoneItemMapper
Gets an item mapper
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@NotNull
abstract fun name(): @NotNull String
Gets tag name
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@NotNull
open fun tags(): Array<@NotNull String>
Gets a tag list like 'h', 'hi', 'b'
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open fun valueOf(name: String): BoneTags

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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open fun values(): Array<BoneTags>

Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.