createMovements

@NotNull
open fun createMovements(length: Float, @NotNull children: @NotNull List<BlueprintChildren>, @NotNull pointMap: @NotNull Map<BoneName, BlueprintAnimator.AnimatorData>): @NotNull Map<BoneName, BlueprintAnimator>

Creates animator from data

Return

geneated map

Parameters

length

animation length

children

childrens

pointMap

point map