LimbItemMapper

open inner class LimbItemMapper : BoneItemMapper

Limb item mapper

Constructors

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constructor()

Properties

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Functions

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open fun <V> andThen(p: (in R) -> out V): BiFunction<T, U, V>
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abstract fun apply(p: T, p1: U): R
@NotNull
open fun apply(@NotNull source: @NotNull RenderSource<out Any>, @NotNull transformedItemStack: @NotNull TransformedItemStack): @NotNull TransformedItemStack
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open fun fixed(): Boolean
Gets this mapper's display is fixed
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@NotNull
open fun player(@NotNull transform: @NotNull ItemDisplay.ItemDisplayTransform, @NotNull mapper: @NotNull (Player) -> TransformedItemStack): @NotNull BoneItemMapper
Mapped if a render source is player
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@NotNull
open fun transform(): @NotNull ItemDisplay.ItemDisplayTransform
Gets item display transformation