TrackerUpdateAction

Types

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Functions

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open fun and(p: BiPredicate<in T, in U>): BiPredicate<T, U>
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@NotNull
open fun billboard(@NotNull billboard: @NotNull Display.Billboard): @NotNull TrackerUpdateAction.Billboard
Creates billboard data
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@NotNull
open fun brightness(block: Int, sky: Int): @NotNull TrackerUpdateAction.Brightness
Creates brightness data
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@NotNull
open fun enchant(enchant: Boolean): @NotNull TrackerUpdateAction.Enchant
Gets enchant data
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@NotNull
open fun glow(glow: Boolean): @NotNull TrackerUpdateAction.Glow
Creates glow data
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@NotNull
open fun glowColor(glowColor: Int): @NotNull TrackerUpdateAction.GlowColor
Creates glow color data
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@NotNull
open fun itemStack(@NotNull itemStack: @NotNull TransformedItemStack): @NotNull TrackerUpdateAction.ItemStack
Creates item stack data
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open fun negate(): BiPredicate<T, U>
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open fun or(p: BiPredicate<in T, in U>): BiPredicate<T, U>
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abstract fun test(@NotNull bone: @NotNull RenderedBone, @NotNull predicate: @NotNull BonePredicate): Boolean
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@NotNull
open fun tint(rgb: Int): @NotNull TrackerUpdateAction.Tint
Creates tint data
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@NotNull
open fun togglePart(toggle: Boolean): @NotNull TrackerUpdateAction.TogglePart
Gets toggle part data