﻿Karma Shader
=============

Ø´Ø§Ø¯Ø± Ù…Ø®ØµØµ Ù„ØªØ­Ø³ÙŠÙ† Ø¬Ø±Ø§ÙÙŠÙƒØ³ Ù…Ø§ÙŠÙ† ÙƒØ±Ø§ÙØª â€” ÙŠØ¹Ù…Ù„ Ù…Ø¹ Iris Ø£Ùˆ OptiFine.

ØµÙ†Ø¹ Ø¨ÙˆØ§Ø³Ø·Ø©: X-Haider
Ø§Ù„Ø±Ø®ØµØ©: Ø¬Ù…ÙŠØ¹ Ø§Ù„Ø­Ù‚ÙˆÙ‚ Ù…Ø­ÙÙˆØ¸Ø© (ARR) â€” Ø§Ù†Ø¸Ø± Ù…Ù„Ù LICENSE.txt

Ø§Ù„Ù…Ù…ÙŠØ²Ø§Øª:
- Ø¸Ù„Ø§Ù„ Ù†Ø§Ø¹Ù…Ø© Ø¯ÙŠÙ†Ø§Ù…ÙŠÙƒÙŠØ© Ù…Ù† Ø§Ù„Ø´Ù…Ø³ ÙˆØ§Ù„Ù‚Ù…Ø± (PCF)
- Ø¥Ø¶Ø§Ø¡Ø© Ù…Ø­Ø³Ù‘Ù†Ø©: Ù…Ø´Ø§Ø¹Ù„ Ø¨Ù„ÙˆÙ† Ø¯Ø§ÙØ¦ØŒ ØºØ±ÙˆØ¨ ÙˆØ´Ø±ÙˆÙ‚ Ø¨Ø±ØªÙ‚Ø§Ù„ÙŠØŒ Ù„ÙŠÙ„ Ø£Ø²Ø±Ù‚ Ù‡Ø§Ø¯Ø¦
- Ù…Ø§Ø¡ Ø³ØªØ§ÙŠÙ„Ø§ÙŠØ²Ø¯: ØªØ±ÙƒÙˆØ§Ø² ÙˆØ£Ø²Ø±Ù‚ Ø¹Ù…ÙŠÙ‚ØŒ ÙŠØ¹ÙƒØ³ ØªØ¯Ø±Ø¬ Ø§Ù„Ø³Ù…Ø§Ø¡ØŒ Ø´Ø¨ÙƒØ© Ø¨Ø±ÙŠÙ‚ Ù…ØªØ±Ø§Ù‚ØµØ©ØŒ Ø£Ù…ÙˆØ§Ø¬ ÙˆÙ„Ù…Ø¹Ø§Ù† Ø´Ù…Ø³
- ØªÙ…Ø§ÙŠÙ„ Ø§Ù„Ø¹Ø´Ø¨ ÙˆØ§Ù„Ø²Ù‡ÙˆØ± ÙˆØ§Ù„Ù…Ø­Ø§ØµÙŠÙ„ ÙˆØ£ÙˆØ±Ø§Ù‚ Ø§Ù„Ø£Ø´Ø¬Ø§Ø± Ù…Ø¹ Ø§Ù„Ø±ÙŠØ§Ø­
- Ø³Ù…Ø§Ø¡ Ø¥Ø¬Ø±Ø§Ø¦ÙŠØ© ÙƒØ§Ù…Ù„Ø©: ØªØ¯Ø±Ø¬ Ù„ÙˆÙ†ÙŠ Ø¬Ù…ÙŠÙ„ØŒ Ø´ÙÙ‚ Ø¨Ø±ØªÙ‚Ø§Ù„ÙŠ Ø¹Ù†Ø¯ Ø§Ù„ØºØ±ÙˆØ¨ ÙˆØ§Ù„Ø´Ø±ÙˆÙ‚ØŒ Ù†Ø¬ÙˆÙ… Ù…ØªÙ„Ø£Ù„Ø¦Ø© Ù„ÙŠÙ„Ø§Ù‹
- ØºÙŠÙˆÙ… Ù…ÙƒØ¹Ø¨ÙŠØ© Ø³ØªØ§ÙŠÙ„Ø§ÙŠØ²Ø¯ Ø«Ù„Ø§Ø«ÙŠØ© Ø§Ù„Ø£Ø¨Ø¹Ø§Ø¯: Ø¸Ù„Ø§Ù„ Ø¨Ù„ÙˆÙ† Ø§Ù„Ø³Ù…Ø§Ø¡ØŒ Ø­ÙˆØ§Ù Ø´ÙØ§ÙØ© Ù‡ÙˆØ§Ø¦ÙŠØ©ØŒ ØªØ°ÙˆØ¨ ÙÙŠ Ø§Ù„Ø£ÙÙ‚ØŒ Ù…Ø¹ Ø¸Ù„Ø§Ù„ Ø°Ø§ØªÙŠØ© ÙˆØªÙˆÙ‡Ø¬ Ø¹Ù†Ø¯ Ø§Ù„Ø´Ù…Ø³
- Ø¶Ø¨Ø§Ø¨ Ø¬ÙˆÙŠ ÙŠÙ†Ø¯Ù…Ø¬ Ù…Ø¹ Ù„ÙˆÙ† Ø§Ù„Ø³Ù…Ø§Ø¡ Ø¹Ù†Ø¯ Ø§Ù„Ø£ÙÙ‚ + Ø¶Ø¨Ø§Ø¨ ØªØ­Øª Ø§Ù„Ù…Ø§Ø¡
- Ø£Ø´Ø¹Ø© Ø¥Ù„Ù‡ÙŠØ© (God Rays): Ø£Ø¹Ù…Ø¯Ø© Ø¶ÙˆØ¡ Ù…Ù† Ø§Ù„Ø´Ù…Ø³ Ù†Ù‡Ø§Ø±Ø§Ù‹ ÙˆØ§Ù„Ù‚Ù…Ø± Ù„ÙŠÙ„Ø§Ù‹ ØªØªÙ‚Ø·Ø¹ Ø®Ù„Ù Ø§Ù„ØªØ¶Ø§Ø±ÙŠØ³
- ØªÙˆÙ‡Ø¬ (Bloom) ÙˆØ£Ù„ÙˆØ§Ù† Ø£ÙƒØ«Ø± Ø­ÙŠÙˆÙŠØ© ÙˆØªØ¨Ø§ÙŠÙ† Ù…Ø­Ø³Ù‘Ù†
- Ø¹Ø§Ù„Ù… Ù†Ø°Ø± Ø³Ø§Ø­Ø±: Ø¹ØªÙ…Ø© Ù‚Ø±Ù…Ø²ÙŠØ© ØµØ§ÙÙŠØ© (Ø¨Ù„Ø§ Ø¶Ø¨Ø§Ø¨)ØŒ Ø­Ù…Ù… ØªØªÙ†ÙØ³ØŒ Ø¬Ù…Ø±Ø§Øª Ø¹Ø§Ø¦Ù…Ø© Ø­Ø¬Ù…ÙŠØ©
- Ø¹Ø§Ù„Ù… Ø§Ù„Ù†ÙØ° (Ø§Ù„ØªÙ†ÙŠÙ†): Ø³Ù…Ø§Ø¡ Ø³Ø¯ÙŠÙ… Ù…Ø¬Ø±ÙŠ Ø¨Ù†ÙØ³Ø¬ÙŠ Ù…ØªØ­Ø±ÙƒØŒ Ù†Ø¬ÙˆÙ… ÙƒØ«ÙŠÙØ©ØŒ Ø°Ø±Ø§Øª Ø¥Ù†Ø¯Ø± Ø³Ø§Ø¨Ø­Ø©ØŒ Ø¥Ø¶Ø§Ø¡Ø© Ø¨Ù†ÙØ³Ø¬ÙŠØ© Ø¨Ø§Ø±Ø¯Ø©

Ø·Ø±ÙŠÙ‚Ø© Ø§Ù„ØªØ´ØºÙŠÙ„:
1. Ø´ØºÙ‘Ù„ Ø§Ù„Ù„Ø¹Ø¨Ø© Ø¨Ù†Ø³Ø®Ø© Iris (iris-fabric-loader)
2. Ø§Ù„Ø¥Ø¹Ø¯Ø§Ø¯Ø§Øª > Ø¥Ø¹Ø¯Ø§Ø¯Ø§Øª Ø§Ù„ÙÙŠØ¯ÙŠÙˆ > Shader Packs
3. Ø§Ø®ØªØ± Karma Shader ÙˆÙØ¹Ù‘Ù„Ù‡

ØªØ¹Ø¯ÙŠÙ„ Ø§Ù„Ø¬ÙˆØ¯Ø©:
- Ø¯Ù‚Ø© Ø§Ù„Ø¸Ù„Ø§Ù„: ØºÙŠÙ‘Ø± shadowMapResolution ÙÙŠ shaders/composite.fsh
  (1024 = Ø£Ø¯Ø§Ø¡ Ø£Ø¹Ù„Ù‰ØŒ 4096 = Ø¬ÙˆØ¯Ø© Ø£Ø¹Ù„Ù‰)
- Ù‚ÙˆØ© Ø§Ù„ØªÙˆÙ‡Ø¬ ÙˆØ§Ù„Ø£Ù„ÙˆØ§Ù†: Ø¹Ø¯Ù‘Ù„ Ø§Ù„Ø«ÙˆØ§Ø¨Øª Ø£Ø¹Ù„Ù‰ shaders/final.fsh

