--Sun--

Pixie Sprite definitely didn't need more abilities, but felt lackluster
compared to the other sprites, so I removed the cooldown on dash, and upped
the cost from 300 to 400 dust.

I also gave it updated air speed in general, making Flutter super satisfying.

Dash and Flutter's keys swapped because I kept hitting primary to Dash -
it just feels like a primary ability in my brain. Sorry for any muscle memory.


--Forge--

While designing Flutter, I imagined a pixie zipping from point to point but
staying in one general area. Kind of like Tinker Bell, always fluttering around.
Enkindle tries to capture that, too.
You move very fast; and breifly hover after.
The best use of this is flying in short bursts, maximizing the free hover time.

While it goes *very* fast, it only has a powered flight time of 2.5s
The hover cancels gliding, and so prevents the speed from carrying over to
elytra flight if you have one equipped.

Blast Furnace basically started as
"well, if you prefer to live in The Nether, fuel seems pretty hard to find"

and would smelt with no other functionality. This fit thematically, but it was
too detached from the core theme of
"managing resources to empower strong (mobility) abilities"
It stuck out (and still does) as an ability without movement- a utility spell.

That said, the flavor of conducting heat energy into items was so cool, I kept it.
Playing more into the PvP aspect of this sprite, I gave it a panic button.
Something you won't use all the time, but could be lifesaving in the right moment.
If Forge Sprites turn out to be too strong in PvP (they are fast), you can bully
them with a water bucket (they go blind) :3
