Class InstancedRenderFrame

java.lang.Object
com.hbm_m.client.render.culling.InstancedRenderFrame

public final class InstancedRenderFrame extends Object
Instanced / MDI batching for OBJ machine parts on vanilla Forge world render stages.

One client render frame = one AFTER_BLOCK_ENTITIES flush + present. Do not defer draw to Level#getGameTime() — several render frames share one tick, buffers would fill to the per-part instance cap (ClientRenderFlags.maxInstances()) and machines would strobe (overflow warnings in log).

РЕГРЕССИЯ-СТОП: present here, not AFTER_LEVEL / RenderTickEvent.END (dirty GL texture units → white lightmap).

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