Class MachineCrystallizerVboRenderer
java.lang.Object
com.hbm_m.client.render.implementations.MachineCrystallizerVboRenderer
VBO-проход спиннера и baked-жидкости Crystallizer.
Спиннер — MeshRenderCache / instancing. Жидкость с подменой спрайта на блок —
вне instancing (как chemplant Fluid), через MachineCrystallizerRenderer.presentDeferredFluids().
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.resources.ResourceLocationstatic final Stringstatic final net.minecraft.resources.ResourceLocation -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic List<net.minecraft.client.renderer.block.model.BakedQuad>Квады жидкости (translucent OBJ) для deferred baked-прохода.static List<net.minecraft.client.renderer.block.model.BakedQuad>Квады спиннера (cutout OBJ) для VBO / Iris.static voiddrawCrystallizerFluidBaked(com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource bufferSource, int packedLight, int packedOverlay, net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, float r, float g, float b) static net.minecraft.client.resources.model.BakedModelstatic net.minecraft.client.renderer.texture.TextureAtlasSpritegetFluidSprite(MachineCrystallizerBlockEntity be, net.minecraft.world.level.material.Fluid fluid) static intgetFluidTint(MachineCrystallizerBlockEntity be, net.minecraft.world.level.material.Fluid fluid) static net.minecraft.client.resources.model.BakedModelvoidrenderSpinner(com.mojang.blaze3d.vertex.PoseStack poseStack, int packedLight, net.minecraft.core.BlockPos blockPos, net.minecraft.world.level.block.entity.BlockEntity blockEntity, net.minecraft.client.renderer.MultiBufferSource bufferSource) static voidscheduleDeferredFluid(MachineCrystallizerBlockEntity be, com.mojang.blaze3d.vertex.PoseStack poseStack, int packedLight, int packedOverlay, net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, float r, float g, float b) Ставит жидкость в очередь доMachineCrystallizerRenderer.presentDeferredFluids().
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Field Details
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SPINNER_CACHE_KEY
- See Also:
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FLUID_MODEL_ID
public static final net.minecraft.resources.ResourceLocation FLUID_MODEL_ID -
SPINNER_MODEL_ID
public static final net.minecraft.resources.ResourceLocation SPINNER_MODEL_ID
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Constructor Details
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MachineCrystallizerVboRenderer
public MachineCrystallizerVboRenderer()
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Method Details
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getFluidModel
@Nullable public static net.minecraft.client.resources.model.BakedModel getFluidModel() -
getSpinnerModel
@Nullable public static net.minecraft.client.resources.model.BakedModel getSpinnerModel() -
collectSpinnerQuads
Квады спиннера (cutout OBJ) для VBO / Iris. -
collectFluidQuads
Квады жидкости (translucent OBJ) для deferred baked-прохода. -
renderSpinner
public void renderSpinner(com.mojang.blaze3d.vertex.PoseStack poseStack, int packedLight, net.minecraft.core.BlockPos blockPos, @Nullable net.minecraft.world.level.block.entity.BlockEntity blockEntity, @Nullable net.minecraft.client.renderer.MultiBufferSource bufferSource) -
scheduleDeferredFluid
public static void scheduleDeferredFluid(MachineCrystallizerBlockEntity be, com.mojang.blaze3d.vertex.PoseStack poseStack, int packedLight, int packedOverlay, net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, float r, float g, float b) Ставит жидкость в очередь доMachineCrystallizerRenderer.presentDeferredFluids(). Caller уже применилapplyFacingRotation. -
drawCrystallizerFluidBaked
public static void drawCrystallizerFluidBaked(com.mojang.blaze3d.vertex.PoseStack poseStack, net.minecraft.client.renderer.MultiBufferSource bufferSource, int packedLight, int packedOverlay, net.minecraft.client.renderer.texture.TextureAtlasSprite sprite, float r, float g, float b) -
getFluidSprite
@Nullable public static net.minecraft.client.renderer.texture.TextureAtlasSprite getFluidSprite(MachineCrystallizerBlockEntity be, net.minecraft.world.level.material.Fluid fluid) -
getFluidTint
public static int getFluidTint(MachineCrystallizerBlockEntity be, net.minecraft.world.level.material.Fluid fluid)
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