Class ClusterSubmunitionMesh
java.lang.Object
com.hbm_m.client.render.projectile.ClusterSubmunitionMesh
Кэш части
MiniNuke из fatman.obj для суббоеприпасов кластерной боеголовки.-
Field Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic voidapplyEntityRotation(com.mojang.blaze3d.vertex.PoseStack poseStack, float yaw, float pitch) Поворот суббоеприпаса какRenderBulletMK4(yaw − 90°, pitch + 180° по Z).static voidapplyModelTransform(com.mojang.blaze3d.vertex.PoseStack poseStack) Трансформ модели какLegoClient.RENDER_BOMB.static voidstatic voidreload(net.minecraft.server.packs.resources.ResourceManager rm) static voidrender(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer consumer, int packedLight, int packedOverlay)
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Field Details
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TEXTURE
public static final net.minecraft.resources.ResourceLocation TEXTURE
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Method Details
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reload
public static void reload(net.minecraft.server.packs.resources.ResourceManager rm) -
ensureLoaded
public static void ensureLoaded() -
render
public static void render(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer consumer, int packedLight, int packedOverlay) -
applyModelTransform
public static void applyModelTransform(com.mojang.blaze3d.vertex.PoseStack poseStack) Трансформ модели какLegoClient.RENDER_BOMB. -
applyEntityRotation
public static void applyEntityRotation(com.mojang.blaze3d.vertex.PoseStack poseStack, float yaw, float pitch) Поворот суббоеприпаса какRenderBulletMK4(yaw − 90°, pitch + 180° по Z).
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