Class ParticleEngineNT

java.lang.Object
com.hbm_m.particle.nt.ParticleEngineNT

public class ParticleEngineNT extends Object
Renders NT particles after weather so mushroom cloud etc. are not clipped by depth. Uses the level render pose stack so effects appear at correct world position (e.g. explosion center).
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final ParticleEngineNT
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    add(ParticleNT effect)
     
    void
     
    void
    render(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack)
     
    void
    renderFlashOnly(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack)
    Рендер только flash-частиц (NukeTorex) поверх всех остальных частиц.
    void
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Constructor Details

    • ParticleEngineNT

      public ParticleEngineNT()
  • Method Details

    • add

      public void add(ParticleNT effect)
    • clear

      public void clear()
    • render

      public void render(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack)
    • renderFlashOnly

      public void renderFlashOnly(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack)
      Рендер только flash-частиц (NukeTorex) поверх всех остальных частиц.
    • tick

      public void tick()