Package com.hbm_m.particle.nt
Class ParticleEngineNT
java.lang.Object
com.hbm_m.particle.nt.ParticleEngineNT
Renders NT particles after weather so mushroom cloud etc. are not clipped by depth.
Uses the level render pose stack so effects appear at correct world position (e.g. explosion center).
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidadd(ParticleNT effect) voidclear()voidrender(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack) voidrenderFlashOnly(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack) Рендер только flash-частиц (NukeTorex) поверх всех остальных частиц.voidtick()
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Field Details
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INSTANCE
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Constructor Details
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ParticleEngineNT
public ParticleEngineNT()
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Method Details
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add
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clear
public void clear() -
render
public void render(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack) -
renderFlashOnly
public void renderFlashOnly(net.minecraft.client.renderer.MultiBufferSource.BufferSource buffer, net.minecraft.client.Camera camera, float partialTick, com.mojang.blaze3d.vertex.PoseStack levelPoseStack) Рендер только flash-частиц (NukeTorex) поверх всех остальных частиц. -
tick
public void tick()
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