Class PowerArmorEmptyModel

java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
com.hbm_m.powerarmor.layer.PowerArmorEmptyModel
All Implemented Interfaces:
net.minecraft.client.model.ArmedModel, net.minecraft.client.model.HeadedModel

public class PowerArmorEmptyModel extends net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
A "no-op" armor model. The real geometry for power armor is rendered via AbstractObjArmorLayer implementations (Forge OBJ pipeline). This model exists only to satisfy vanilla's armor layer expectations.
  • Nested Class Summary

    Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel

    net.minecraft.client.model.HumanoidModel.ArmPose
  • Field Summary

    Fields inherited from class net.minecraft.client.model.HumanoidModel

    body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE

    Fields inherited from class net.minecraft.client.model.EntityModel

    attackTime, riding, young

    Fields inherited from class net.minecraft.client.model.Model

    renderType
  • Constructor Summary

    Constructors
    Constructor
    Description
    PowerArmorEmptyModel(net.minecraft.client.model.geom.ModelPart root)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static net.minecraft.client.model.geom.builders.LayerDefinition
     
    void
    renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
     

    Methods inherited from class net.minecraft.client.model.HumanoidModel

    bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAnim, setupAttackAnimation, translateToHand

    Methods inherited from class net.minecraft.client.model.EntityModel

    copyPropertiesTo

    Methods inherited from class net.minecraft.client.model.Model

    renderType

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • PowerArmorEmptyModel

      public PowerArmorEmptyModel(net.minecraft.client.model.geom.ModelPart root)
  • Method Details

    • createBodyLayer

      public static net.minecraft.client.model.geom.builders.LayerDefinition createBodyLayer()
    • renderToBuffer

      public void renderToBuffer(@NotNull com.mojang.blaze3d.vertex.PoseStack poseStack, @NotNull com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha)
      Overrides:
      renderToBuffer in class net.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>