Package com.hbm_m.powerarmor.layer
Class PowerArmorEmptyModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
com.hbm_m.powerarmor.layer.PowerArmorEmptyModel
- All Implemented Interfaces:
net.minecraft.client.model.ArmedModel,net.minecraft.client.model.HeadedModel
public class PowerArmorEmptyModel
extends net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
A "no-op" armor model.
The real geometry for power armor is rendered via
AbstractObjArmorLayer implementations
(Forge OBJ pipeline). This model exists only to satisfy vanilla's armor layer expectations.-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
net.minecraft.client.model.HumanoidModel.ArmPose -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, youngFields inherited from class net.minecraft.client.model.Model
renderType -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic net.minecraft.client.model.geom.builders.LayerDefinitionvoidrenderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) Methods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAnim, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesToMethods inherited from class net.minecraft.client.model.Model
renderType
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Constructor Details
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PowerArmorEmptyModel
public PowerArmorEmptyModel(net.minecraft.client.model.geom.ModelPart root)
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Method Details
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createBodyLayer
public static net.minecraft.client.model.geom.builders.LayerDefinition createBodyLayer() -
renderToBuffer
public void renderToBuffer(@NotNull com.mojang.blaze3d.vertex.PoseStack poseStack, @NotNull com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) - Overrides:
renderToBufferin classnet.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>
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