Class SoyuzLauncherRenderer

All Implemented Interfaces:
net.minecraft.client.renderer.blockentity.BlockEntityRenderer<SoyuzLauncherBlockEntity>

BER for the Soyuz launch tower: renders the 6 static OBJ parts (Table, TowerBase, Tower, SupportBase, Support, Legs) via the VBO path (see SoyuzLauncherBakedModel for why baked-quad world rendering is skipped), plus:
  • the mounted rocket (SoyuzRocketBakedModel's "Rocket" part) while hasRocket() is true
  • the Tower/Support "arm" pivot animation, matching legacy SoyuzLauncherPronter.prontLauncher(rot)'s glTranslate -> glRotate -> glTranslate dance