Class ModelUtil

java.lang.Object
com.jozufozu.flywheel.core.model.ModelUtil

public class ModelUtil extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final net.minecraft.client.renderer.block.BlockRenderDispatcher
    An alternative BlockRenderDispatcher that circumvents the Forge rendering pipeline to ensure consistency.
    static final net.minecraftforge.client.model.data.ModelData
     
    static final net.minecraftforge.client.model.data.ModelProperty<Boolean>
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
    endShadeSeparated(com.mojang.blaze3d.vertex.BufferBuilder shadedBuilder, com.mojang.blaze3d.vertex.BufferBuilder unshadedBuilder)
     
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
    getBufferBuilder(net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.level.block.state.BlockState referenceState, com.mojang.blaze3d.vertex.PoseStack poseStack)
     
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
    getBufferBuilder(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.level.block.state.BlockState referenceState, com.mojang.blaze3d.vertex.PoseStack poseStack)
     
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
    getBufferBuilderFromTemplate(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.renderer.RenderType layer, Collection<net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.StructureBlockInfo> blocks)
     
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
    getBufferBuilderFromTemplate(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.renderer.RenderType layer, Collection<net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.StructureBlockInfo> blocks, com.mojang.blaze3d.vertex.PoseStack poseStack)
     
    static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer>
     
    static boolean
    isVirtual(net.minecraftforge.client.model.data.ModelData data)
     
    static Supplier<com.mojang.blaze3d.vertex.PoseStack>
    rotateToFace(net.minecraft.core.Direction facing)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • VANILLA_RENDERER

      public static final net.minecraft.client.renderer.block.BlockRenderDispatcher VANILLA_RENDERER
      An alternative BlockRenderDispatcher that circumvents the Forge rendering pipeline to ensure consistency. Meant to be used for virtual rendering.
    • VIRTUAL_PROPERTY

      public static final net.minecraftforge.client.model.data.ModelProperty<Boolean> VIRTUAL_PROPERTY
    • VIRTUAL_DATA

      public static final net.minecraftforge.client.model.data.ModelData VIRTUAL_DATA
  • Constructor Details

    • ModelUtil

      public ModelUtil()
  • Method Details

    • isVirtual

      public static boolean isVirtual(net.minecraftforge.client.model.data.ModelData data)
    • endShadeSeparated

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> endShadeSeparated(com.mojang.blaze3d.vertex.BufferBuilder shadedBuilder, com.mojang.blaze3d.vertex.BufferBuilder unshadedBuilder)
    • getRenderedBuffer

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> getRenderedBuffer(Bufferable bufferable)
    • getBufferBuilder

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> getBufferBuilder(net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.level.block.state.BlockState referenceState, com.mojang.blaze3d.vertex.PoseStack poseStack)
    • getBufferBuilder

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> getBufferBuilder(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.resources.model.BakedModel model, net.minecraft.world.level.block.state.BlockState referenceState, com.mojang.blaze3d.vertex.PoseStack poseStack)
    • getBufferBuilderFromTemplate

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> getBufferBuilderFromTemplate(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.renderer.RenderType layer, Collection<net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.StructureBlockInfo> blocks)
    • getBufferBuilderFromTemplate

      public static Pair<com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer,Integer> getBufferBuilderFromTemplate(net.minecraft.world.level.BlockAndTintGetter renderWorld, net.minecraft.client.renderer.RenderType layer, Collection<net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.StructureBlockInfo> blocks, com.mojang.blaze3d.vertex.PoseStack poseStack)
    • rotateToFace

      public static Supplier<com.mojang.blaze3d.vertex.PoseStack> rotateToFace(net.minecraft.core.Direction facing)