---------------------------[ Bane of Arthropods ]
• Renamed to "Bane of Beasts".
• Damage bonus at enchantment level 1 increased: +2.5 -> +5, subsequent levels are unchanged.
	○ Increases the total damage bonus at enchantment level 5: +12.5 -> +15.
• Now also applies the damage bonus to animals (pigs, cows, ect.) and monsterous animals (hoglins, ravagers, ect.).
• Removed slowness effect inflicted on arthropods.
• Reduced XP cost by 25%, rounded up.
• No longer available on maces.

---------------------------[ Smite ]
• Damage bonus at enchantment level 1 increased: +2.5 -> +5, subsequent levels are unchanged.
	○ Increases the total damage bonus at enchantment level 5: +12.5 -> +15.
• Reduced XP cost by 25%, rounded up.
• No longer available on maces.

---------------------------[ Knockback ]
• Now also inflicts slowness 4 on-hit for a short duration.
	○ Random duration minimum is 1.5 seconds.
	○ Random duration maximum is 2 seconds at enchantment level 1, and 3.5 seconds at enchantment level 2.

---------------------------[ Fire Aspect ]
• Burning duration is no longer increases at enchantment level 2.
• Now also inflicts wither 1 on-hit for 8 seconds at enchantment level 2.

---------------------------[ Impaling ]
• Damage bonus at enchantment level 1 increased: +2.5 -> +4. Subsequent levels damage bonus reduced: +2.5 -> +2.
	○ Reduces the total damage bonus at enchantment level 5: +12.5 -> +12.
• Now also applies the damage bonus to any creature in water or rain, as per the Bedrock and Combat Test versions of this enchantment.

---------------------------[ Breach ]
• Armor penetration per-level increased: 15% -> 25%.

---------------------------[ Blast/Fire/Projectile Protection ]
• Damage negation per-level increased: -8% -> -16%.
• Now only available on chest armors.

---------------------------[ Feather Falling ]
• Damage negation is now an attribute instead of EPF.
• Now also increases the distance you can fall before taking damage by one block per-level.

---------------------------[ Thorns ]
• Chance to trigger set to a static 45%.
• Random damage minimum increased: 1 -> 2.
• Armor degradation is now reduced at enchantment level 2, and nullified at enchantment level 3.
• Can now be rolled on all armor pieces in an enchantment table.
• Reduced XP cost by 33%, rounded up.

---------------------------[ Soul Speed ]
• Movement speed bonus at enchantment levels 1 and 2 reduced: +40%/+50% -> +10%/+35%, enchantment level 3 is unchanged.
	○ This changes soul speed to be more of a utility enchantment at lower levels, with its main effect being removing the speed penalty on soul sand, but still allowing soul speed level 3 to work at the expected effectiveness.
• Armor degradation rate reduced by 75%.

---------------------------[ Frost Walker ]
• Frosted Ice generated radius increased: 3/4 -> 4/6.
• Now also increases step height by +0.5 blocks at enchantment level 2.