option.BLOOM=Bloom
option.BLOOM.comment=Adds the soft glamorous glow around bright pixels. Performance impact: High
option.BLOOM_CURVE=Bloom Curve
option.BLOOM_CURVE.comment=Controls how much dim pixels contribute to bloom vs bright pixels
option.BORDER_FOG=Horizon Blend
option.BORDER_FOG.comment=Smoothly fades out the chunks near the end of your render distance. Performance impact: Minimal
option.BORDER_FOG_STRENGTH=Horizon Blend Strength
option.ATMOSPHERIC_FOG=Air Glow
option.ATMOSPHERIC_FOG.comment=Adds height-based fog in the morning, night and when it rains. Performance impact: Minimal
option.UNDERWATER_FOG_STRENGTH=Underwater Mist
option.BLOOM_STRENGTH=Bloom Strength
option.MIN_LIGHT_AMOUNT=Cave Ambient Glow
option.MIN_LIGHT_AMOUNT.comment=Ambient light switches between this and sun ambient depending on skylight.
option.RAIN_TILT_STRENGTH=Rain Tilt Strength
option.CLOUD_STYLE=Cloud Style
option.CLOUD_STYLE.comment=Choose how GlamorousSP dresses the sky: vanilla, flat, or volumetric clouds.
option.VANILLA_CLOUD_DISTANCE=Vanilla Cloud Reach
option.VANILLA_CLOUD_DISTANCE.comment=Controls how far to render the default clouds. Only works on 1.21.6+ (older version will use the render distance)
option.WAVY_PLANTS=Glamorous Wind
option.WAVY_PLANTS.comment=Makes vegetation wave in the wind. Performance impact: Minimal
option.EXPOSURE=Scene Brightness
option.EXPOSURE.comment=Controls how bright the scene should be.
option.SATURATION=Color Richness
option.SATURATION.comment=Controls how rich the world colors are without turning Minecraft into neon soup.
option.VIBRANCE=Gemstone Vibrance
option.VIBRANCE.comment=Boosts weaker colors while keeping bright colors from going nuclear.
option.CONTRAST=Velvet Contrast
option.CONTRAST.comment=Controls how harsh the difference between dark and bright colors is
option.HANDHELD_LIGHTS=Handheld Glow
option.HANDHELD_LIGHTS.comment=Lights up the area around you if you have a ligt-emitting block in your hand. Performance impact: Minimal
option.STAR_SIZE=Star Jewel Size
option.STAR_STRENGTH=Star Jewel Glow
option.CLOUD_OPACITY=Cloud Silk Opacity
option.CLOUD_AMOUNT=Cloud Layer Count
option.CLOUD_SPEED=Cloud Drift
option.CLOUD_QUALITY=Cloud Stitching
option.CLOUD_QUALITY.comment=Increases quality of noise. Higher values affect perfomance.
option.FILM_GRAIN=Camera Grain
option.FILM_GRAIN_STRENGTH=Grain Strength
option.WAVE_AMPLITUDE=Wind Sway
option.WAVE_SPEED=Wind Tempo
option.WAVE_SIZE=Wind Scale
option.WAVE_LEAVES=Leaf Choreography
option.TAA_MODE=Temporal Anti-Aliasing
option.TAA_MODE.comment=Enables TAA, an algorithm that smoothens out jagged edges and improves the quality of certain effects. Super Resolution mode gives image quality similar to setting your render scale to 2x. Performance impact: Low (Fancy mode: Medium)
option.TAA_BLEND_FACTOR=Silk Blend
option.TAA_BLEND_FACTOR.comment=Controls how much the previous frames will contribute. Higher values are blurrier, lower values are more aliased.
option.TAA_OFFCENTER_REJECTION=Silk Stability
option.TAA_OFFCENTER_REJECTION.comment=Reduces ghosting, especially in motion.
option.SMAA=SMAA
option.SMAA.comment=Alternate Anti-Aliasing method. Set "Temporal Anti-Aliasing" to "off" or "denoise only" for best results. Performance impact: Low
option.SMAA_THRESHOLD=Edge Sensitivity
option.SMAA_THRESHOLD.comment=How much a pixel needs to "stand out" in order to be antialiased. Lower values are blurrier.
option.SMAA_SEARCH_DISTANCE=Edge Search Range
option.SMAA_SEARCH_DISTANCE.comment=How far to to search for the ends of the current edge.
option.IMAGE_SHARPENING=Image Sharpening
option.IMAGE_SHARPENING.comment=Applies AMD's CAS to the image. Performance impact: Low
option.SHARPENING=Crystal Strength
option.ENCHANT_GLINT_OPACITY=Enchant Glint Glam
option.ROUND_SUN=Round Celestials
option.VIGNETTE_FALLOFF=Vignette Falloff
option.VIGNETTE_FALLOFF.comment=Makes the vignette more pronounced at the edges of the screen
option.VIGNETTE_OPACITY=Vignette
option.VIGNETTE_OPACITY.comment=Darkens the edges of your screen, giving a more dramatic look.
option.SSAO=Ambient Occlusion
option.SSAO.comment=Adds soft contact shading where blocks meet. Anti-aliasing makes it cleaner.
option.SSAO_STRENGTH=Contact Shade Strength
option.SSAO_SCALE=Contact Shade Spread
option.SSAO_SCALE.comment=Controls how far the samples for the SSAO are. Larger values produce more artifacts.
option.ATM_FOG_STRENGTH=Air Glow Strength
option.INFO=GlamorousSP shaders by
option.WATER_RED=Water Ruby Shift
option.WATER_GREEN=Water Emerald Shift
option.WATER_BLUE=Water Sapphire Shift
option.WATER_ALPHA=Water Clarity
option.BIOME_WATER_CONTRIBUTION=Biome Tint: Water
option.BIOME_SKY_CONTRIBUTION=Biome Tint: Sky
option.WATER_FOG_STRENGTH=Underwater Fog Strength
option.WATER_NORMALS=Water Waves
option.WATER_NORMAL_STRENGTH=Ripple Strength
option.WATER_NORMAL_SIZE=Ripple Size
option.WATER_NORMAL_SPEED=Ripple Speed
option.REFLECTIONS=Reflections
option.REFLECTIONS.comment=Controls shiny water/terrain reflections. Raytraced mode uses the shader's own reflection tracing, not real RTX.
option.REFLECT_SUN=Reflect Sun
option.SSR_STEPS=Reflection Quality
option.WATER_TEXTURE_MODE=Water Surface Style
option.TONEMAP_OPERATOR=Tonemap Operator
option.DH_NOISE=Far-Chunk Texture
option.DH_NOISE.comment=Makes DH chunks look less flat by applying some noise
option.DH_CUTOFF=Far-Chunk Cutoff
option.DH_CUTOFF.comment=Controls how early regular chunks transition in DH chunks. Try increasing if you are seeing holes in the world.
option.DH_NOISE_SIZE=Far-Chunk Noise Scale
option.SSAO_ON_LODS=AO on Far Chunks
option.GODRAYS=Godrays
option.GODRAYS.comment=Adds dramatic lightshafts through fog, because apparently the sun needed drip.
option.GODRAYS_QUALITY=Godrays Quality
option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Performance impact: Low
option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.LM_FALLOFF_CURVE=Light Falloff Curve
option.LM_FLICKER=Torch Flicker
option.LM_FLICKER_STRENGTH=Flicker Power
option.HANDHELD_FALLOFF_CURVE=Held Glow Reach
option.MOON_PHASE_INFLUENCE=Moon Mood
option.MOON_PHASE_INFLUENCE.comment=Makes moonlight weaker depending on the moon phase. A value of 1 will completely disable moonlight if there's a new moon.
option.sunPathRotation=Celestial Tilt
suffix.sunPathRotation=°
option.RAIN_SKY_DARKENING=Storm Mood
option.RAIN_SKY_DESATURATION=Storm Desaturation
option.CUSTOM_SKYBOXES=Resource-Pack Sky Override
option.CUSTOM_SKYBOXES.comment=Lets resource packs draw their own sky instead of GlamorousSP's custom sky.
option.CUSTOM_SKYBOX_BRIGHTNESS=Skybox Glow
option.COLOR_SCHEME=Hidden Legacy Palette
option.COLOR_SCHEME.comment=Removed from GlamorousSP's main UI. Use the palette controls instead.
option.AURORA_BOREALIS=Aurora Veil
option.AURORA_BOREALIS.comment=Adds an aurora borealis effect at night (only in snowy biomes by default).
option.AURORA_STRENGTH=Aurora Glow
option.AURORA_HEIGHT=Aurora Height
option.AURORA_EVERYWHERE=Aurora Everywhere
option.DOF=Focus Blur
option.DOF.comment=Blurs objects that are not in the camera's focus
option.DOF_APERTURE_SIZE=Focus Aperture
option.DOF_APERTURE_SIZE.comment=Controls how narrow the range of focus is
option.DOF_BLUR_QUALITY=Focus Quality
option.DOF_FOCUS_ADJUSTMENT_SPEED=Focus Speed
option.DOF_MANUAL_FOCUS=Manual Focus
option.DOF_FOCUS_DISTANCE=Focus Distance
suffix.DOF_FOCUS_DISTANCE=m
option.DOF_SHOW_FOCUS=Show Focus Plane
option.DYNAMIC_SHADOWS=Dynamic Shadows
option.DYNAMIC_SHADOWS.comment=Casts moving sun/moon shadows. High settings are expensive.
option.SHADOW_FILTER=Shadow Tailoring
option.SHADOW_FILTER.comment=Blur the shadows a little, to make the jagged edges less noticeable. Auto uses pcf at higher shadowmap resolutions, where it is needed.
option.PCF_STRENGTH=Shadow Softness
option.PCF_STRENGTH.comment=How much should the shadows be blurred by the PCF shadow filter.
option.shadowMapResolution=Shadow Detail
option.shadowMapResolution.comment=Please set "Shadow Filter" to PCF if using a high resolution. Performance impact: High
option.shadowDistance=Shadow Reach
option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=Whether entities should cast shadows. Can cause immense lag in large bases.
option.BLOCK_ENTITY_SHADOWS=Block Shadows
option.BLOCK_ENTITY_SHADOWS.comment=Whether block entities (chests, dispensers, signs etc.) should cast shadows. Can cause immense lag in large bases.
option.entityShadowDistanceMul=Entity Shadow Reach
option.entityShadowDistanceMul.comment=Iris only, no Optifine!!!. Reduces entity shadow distance to reduce lag.
option.PBR_NORMAL=Normal Texture
option.PBR_NORMAL.comment=Uses the normal texture to make blocks "3D".
option.PBR_SPECULAR=Specular Texture
option.PBR_SPECULAR.comment=Uses the specular texture to make blocks "shiny". Also used for materials that emit light or those that let light through.
option.PBR_INFORMATION=Material Notes
option.PBR_INFORMATION.comment=These material options need a labPBR-compatible resource pack to fully work.
option.COLOR_BALANCING=Tone Balancing
option.COLOR_BALANCING.comment=Advanced color grading tool that changes the hues of colors based on their brightness
option.CHANNEL_MIXER=Channel Alchemy
option.CHROMATIC_ABERRATION=Prism Fringe
option.CHROMATIC_ABERRATION.comment=Simulates the separation of light wavelengths at the edge of a lens, a common camera artifact  
option.CA_STRENGTH=Fringe Strength
option.PBR_SSS_STRENGTH=Subsurface Scattering
option.PBR_SSS_STRENGTH.comment=Controls how strongly materials (ex: leaves, vegetation) should scatter light inside them. Requires 'Terrain & Lighting' -> 'Dynamic Shadows'
option.SEASONS=Seasonal Dressing
option.SEASONS.comment=Changes the colors of vegetation to match real life seasons. By default, each season lasts 30 minecraft days
option.SEASONS_TEMPERATE_BIOME_CHECK=Temperate Only
option.SEASONS_TEMPERATE_BIOME_CHECK.comment=Excludes biomes that are too cold or hot to have seasons (ex: savanna, taiga). This option will not work correctly with some resource packs.
option.OUTLINE=Ink Outline
option.OUTLINE.comment=Add cartoon outlines at the edges of blocks
option.OUTLINE_THICKNESS=Ink Thickness
option.OUTLINE_THRESHOLD=Ink Sensitivity
option.OUTLINE_THRESHOLD.comment=How sensitive the edge detection should be
option.OUTLINE_BRIGHTNESS=Ink Brightness

value.TAA_MODE.0=Off
value.TAA_MODE.1=Denoise
value.TAA_MODE.2=Smooth
value.TAA_MODE.3=Silky
value.TAA_MODE.4=Super Silk
value.VIGNETTE_OPACITY.0.0=Off
value.INFO.0=§eMelmon§r
value.TONEMAP_OPERATOR.1=ACES simple
value.TONEMAP_OPERATOR.2=Reinhard-Jodie
value.TONEMAP_OPERATOR.3=ACES Stephen H. Fit
value.TONEMAP_OPERATOR.4=Hejl 2015
value.TONEMAP_OPERATOR.5=Lottes
value.TONEMAP_OPERATOR.6=Uchimura
value.REFLECTIONS.0=Off
value.REFLECTIONS.1=Sky Mirror
value.REFLECTIONS.2=Raytraced
value.REFLECTIONS.3=Screen Flip Mirror
value.WATER_TEXTURE_MODE.0=Vanilla
value.WATER_TEXTURE_MODE.1=Tinted Glass
value.WATER_TEXTURE_MODE.2=Pure Glass
value.WATER_FOG_STRENGTH.0.0=Off
value.COLOR_SCHEME.1=Removed
value.COLOR_SCHEME.2=Removed
value.COLOR_SCHEME.3=Removed
value.COLOR_SCHEME.4=Removed
value.COLOR_SCHEME.5=Removed
value.ENTITY_SHADOWS.0=Off
value.ENTITY_SHADOWS.1=On
value.BLOCK_ENTITY_SHADOWS.0=Off
value.BLOCK_ENTITY_SHADOWS.1=On
value.PBR_INFORMATION.0
value.SHADOW_FILTER.0=Sharp
value.SHADOW_FILTER.1=Soft
value.SHADOW_FILTER.2=Velvet PCF
value.CLOUD_STYLE.0=Vanilla
value.CLOUD_STYLE.1=Flat Silk
value.CLOUD_STYLE.2=Volumetric Glam

screen.COLOR_GRADING=Color Grading
screen.FOG=Atmosphere Lab
screen.POST=Post Processing
screen.TERRAIN=Other: Terrain
screen.SHADOW_SETTINGS=Shadow Settings
screen.SKY=Sky
screen.WATER=Water
screen.WATER_NORMAL_SETTINGS=Wave Settings
screen.CAMERA=Other: Camera
screen.SUN_COLORS=Sun Colors
screen.OVERWORLD_COLORS=Overworld
screen.NETHER_COLORS=Nether
screen.END_COLORS=End
screen.OTHER_COLORS=Other Colors
screen.SKY_G_COLORS=Sky Ground
screen.SKY_T_COLORS=Sky Top
screen.AURORA_SETTINGS=Aurora Settings
screen.DH_SETTINGS=Other: Distant Horizons
screen.CLOUDS=Cloud Settings
screen.WAVING_BLOCK_SETTINGS=Wind Choreography
screen.BLOOM_SETTINGS=Bloom Settings
screen.ANTI_ALIASING=Anti-Aliasing
screen.COLORS=Colors
screen.DOF_SETTINGS=DoF Settings
screen.PBR=Other: Materials
screen.DEBUG=Other: Debug
screen.COLOR_BALANCING_SETTINGS=Color Balancing Settings
screen.CHANNEL_MIXER_SETTINGS=Channel Mixer Settings
screen.SEASONS_SETTINGS=Seasons Settings
screen.OUTLINE_SETTINGS=Outline Settings

profile.FAST=Legacy Fast
profile.FANCY=Legacy Fancy
profile.FABULOUS=Legacy Fabulous
# Custom profile names

# GlamorousSP reference-style UI labels
screen.SHADOWS=Shadows
screen.REFLECTIONS=Reflections
screen.ATMOSPHERE=Atmosphere
screen.OTHER=Other

# GlamorousSP profile labels
profile.PC_FROM_THE_HEIAN_ERA=PC from the Heian era
profile.LOW=Low
profile.MEDIUM_DEFAULT=Medium (Default)
profile.HIGH=High
profile.ULTRA=Ultra
profile.VERY_VIBRANT=Very Vibrant
profile.USE_THIS_PROFILE_IF_YOU_WORK_AT_NASA=Use this if you work at NASA
