option.BLOOM=Bloom
option.BLOOM.comment=Adds the soft glamorous glow around bright pixels. Performance impact: High
option.BLOOM_CURVE=Bloom Curve
option.BLOOM_CURVE.comment=调整泛光曲线。
option.BORDER_FOG=Horizon Blend
option.BORDER_FOG.comment=在区块边缘处渲染雾，使过渡更自然。\n性能影响：非常低
option.BORDER_FOG_STRENGTH=Horizon Blend Strength
option.ATMOSPHERIC_FOG=Air Glow
option.ATMOSPHERIC_FOG.comment=在晨间，夜间和雨天渲染基于高度的云雾。\n性能影响：非常低
option.UNDERWATER_FOG_STRENGTH=Underwater Mist
option.BLOOM_STRENGTH=Bloom Strength
option.MIN_LIGHT_AMOUNT=Cave Ambient Glow
option.MIN_LIGHT_AMOUNT.comment=环境光与太阳光根据此数值进行切换。
option.RAIN_TILT_STRENGTH=雨滴摇曳强度
option.FANCY_CLOUDS=高品质云层
option.FANCY_CLOUDS.comment=启用“写实”风格云层。\n性能影响：低
option.VANILLA_CLOUD_DISTANCE=Vanilla Cloud Reach
option.VANILLA_CLOUD_DISTANCE.comment=调整原版的云层的渲染高度。\n仅在1.21.6及更新版本的游戏中生效，旧版本的游戏将使用设置的渲染距离。
option.WAVY_PLANTS=Glamorous Wind
option.WAVY_PLANTS.comment=使植物自然摇晃。\n性能影响：非常低
option.EXPOSURE=Scene Brightness
option.EXPOSURE.comment=调整画面亮度。
option.SATURATION=Color Richness
option.SATURATION.comment=Controls how rich the world colors are without turning Minecraft into neon soup.
option.VIBRANCE=Gemstone Vibrance
option.VIBRANCE.comment=Boosts weaker colors while keeping bright colors from going nuclear.
option.CONTRAST=Velvet Contrast
option.CONTRAST.comment=调整亮部和暗部的差异大小。
option.HANDHELD_LIGHTS=Handheld Glow
option.HANDHELD_LIGHTS.comment=当玩家手中持有光源时照亮周围的区域。\n性能影响：非常低
option.STAR_SIZE=Star Jewel Size
option.STAR_STRENGTH=Star Jewel Glow
option.CLOUD_OPACITY=Cloud Silk Opacity
option.CLOUD_AMOUNT=Cloud Layer Count
option.CLOUD_SPEED=Cloud Drift
option.CLOUD_QUALITY=Cloud Stitching
option.CLOUD_QUALITY.comment=提升云层的噪点质量。调高这个数值会影响性能。
option.FILM_GRAIN=Camera Grain
option.FILM_GRAIN_STRENGTH=Grain Strength
option.WAVE_AMPLITUDE=Wind Sway
option.WAVE_SPEED=Wind Tempo
option.WAVE_SIZE=Wind Scale
option.WAVE_LEAVES=Leaf Choreography
option.TAA_MODE=Temporal Anti-Aliasing
option.TAA_MODE.comment=启用时间性抗锯齿（TAA），可减少画面中物体边缘的锯齿。\n性能影响：低 (高品质模式：中)
option.TAA_BLEND_FACTOR=Silk Blend
option.TAA_BLEND_FACTOR.comment=调整前几帧用于TAA的混合程度。较高的值会使画面更模糊，较低的值会使画面边缘锯齿感更强。
option.TAA_OFFCENTER_REJECTION=Silk Stability
option.TAA_OFFCENTER_REJECTION.comment=可用于减少重影，尤其是在运动情况下。
option.SMAA=SMAA
option.SMAA.comment=柔化物体边缘，可减少画面中物体边缘的锯齿。将TAA设置为“关闭”或“仅降噪”以获得最佳效果。\n性能影响：低
option.SMAA_THRESHOLD=Edge Sensitivity
option.SMAA_THRESHOLD.comment=像素需要“突出”到何种程度才会被应用抗锯齿处理。数值越低，画面越模糊。
option.SMAA_SEARCH_DISTANCE=Edge Search Range
option.SMAA_SEARCH_DISTANCE.comment=用于搜索当前边缘端点的距离。
option.IMAGE_SHARPENING=Image Sharpening
option.IMAGE_SHARPENING.comment=启用AMD的对比度自适应锐化。 \n性能影响：低
option.SHARPENING=Crystal Strength
option.ENCHANT_GLINT_OPACITY=Enchant Glint Glam
option.ROUND_SUN=Round Celestials
option.VIGNETTE_FALLOFF=暗角衰减程度
option.VIGNETTE_FALLOFF.comment=使暗角在屏幕边缘处渐隐距离更短。
option.VIGNETTE_OPACITY=暗角不透明度
option.VIGNETTE_OPACITY.comment=调整屏幕边缘的暗角强度，提升游戏沉浸感。
option.SSAO=Ambient Occlusion
option.SSAO.comment=Adds soft contact shading where blocks meet. Anti-aliasing makes it cleaner.
option.SSAO_STRENGTH=Contact Shade Strength
option.SSAO_SCALE=Contact Shade Spread
option.SSAO_SCALE.comment=控制环境光遮蔽样本的距离。较大的值会产生更多的假像。
option.ATM_FOG_STRENGTH=Air Glow Strength
option.INFO=GlamorousSP shaders by
option.WATER_RED=Water Ruby Shift
option.WATER_GREEN=Water Emerald Shift
option.WATER_BLUE=Water Sapphire Shift
option.WATER_ALPHA=Water Clarity
option.BIOME_WATER_CONTRIBUTION=Biome Tint: Water
option.BIOME_SKY_CONTRIBUTION=Biome Tint: Sky
option.WATER_FOG_STRENGTH=Underwater Fog Strength
option.WATER_NORMALS=Water Waves
option.WATER_NORMAL_STRENGTH=Ripple Strength
option.WATER_NORMAL_SIZE=Ripple Size
option.WATER_NORMAL_SPEED=Ripple Speed
option.REFLECTIONS=Reflections
option.REFLECTIONS.comment=Controls shiny water/terrain reflections. Raytraced mode uses the shader's own reflection tracing, not real RTX.
option.REFLECT_SUN=Reflect Sun
option.SSR_STEPS=Reflection Quality
option.WATER_TEXTURE_MODE=Water Surface Style
option.TONEMAP_OPERATOR=Tonemap Operator
option.DH_NOISE=Far-Chunk Texture
option.DH_NOISE.comment=在DH区块上添加一定噪点，使其看起来不过于平整。
option.DH_CUTOFF=Far-Chunk Cutoff
option.DH_CUTOFF.comment=控制普通区块在DH块中的转换时间。如果你看到世界上有孔洞则应调高这个数值。
option.DH_NOISE_SIZE=Far-Chunk Noise Scale
option.SSAO_ON_LODS=AO on Far Chunks
option.GODRAYS=Godrays
option.GODRAYS.comment=Adds dramatic lightshafts through fog, because apparently the sun needed drip.
option.GODRAYS_QUALITY=Godrays Quality
option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=\n性能影响：低
option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.LM_FALLOFF_CURVE=Light Falloff Curve
option.LM_FLICKER=Torch Flicker
option.LM_FLICKER_STRENGTH=Flicker Power
option.HANDHELD_FALLOFF_CURVE=Held Glow Reach
option.MOON_PHASE_INFLUENCE=Moon Mood
option.MOON_PHASE_INFLUENCE.comment=根据月相使月光变暗。调整到1会使新月完全不发光。
option.sunPathRotation=Celestial Tilt
suffix.sunPathRotation=°
option.RAIN_SKY_DARKENING=Storm Mood
option.RAIN_SKY_DESATURATION=Storm Desaturation
option.CUSTOM_SKYBOXES=Resource-Pack Sky Override
option.CUSTOM_SKYBOXES.comment=Lets resource packs draw their own sky instead of GlamorousSP's custom sky.
option.CUSTOM_SKYBOX_BRIGHTNESS=Skybox Glow
option.COLOR_SCHEME=Hidden Legacy Palette
option.COLOR_SCHEME.comment=Removed from GlamorousSP's main UI. Use the palette controls instead.
option.AURORA_BOREALIS=Aurora Veil
option.AURORA_BOREALIS.comment=添加夜间极光效果。（默认仅在积雪生物群系可见）
option.AURORA_STRENGTH=Aurora Glow
option.AURORA_HEIGHT=Aurora Height
option.AURORA_EVERYWHERE=Aurora Everywhere
option.DOF=Focus Blur
option.DOF.comment=使镜头焦点以外的区域变得模糊。
option.DOF_APERTURE_SIZE=Focus Aperture
option.DOF_APERTURE_SIZE.comment=调整镜头焦点的范围大小。
option.DOF_BLUR_QUALITY=Focus Quality
option.DOF_FOCUS_ADJUSTMENT_SPEED=Focus Speed
option.DOF_MANUAL_FOCUS=Manual Focus
option.DOF_FOCUS_DISTANCE=Focus Distance
suffix.DOF_FOCUS_DISTANCE=m
option.DOF_SHOW_FOCUS=Show Focus Plane
option.DYNAMIC_SHADOWS=Dynamic Shadows
option.DYNAMIC_SHADOWS.comment=Casts moving sun/moon shadows. High settings are expensive.
option.SHADOW_FILTER=Shadow Tailoring
option.SHADOW_FILTER.comment=略微模糊阴影，使其锯齿状边缘不那么明显。在使用较高的阴影贴图分辨率时自动按需使用PCF。
option.shadowMapResolution=Shadow Detail
option.shadowMapResolution.comment=如果使用较高分辨率，请将“阴影过滤”一项设为“PCF”。性能影响：高
option.shadowDistance=Shadow Reach
option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=控制实体是否产生阴影。在实体密集地区会导致卡顿。
option.BLOCK_ENTITY_SHADOWS=Block Shadows
option.BLOCK_ENTITY_SHADOWS.comment=控制方块实体（例如箱子、发射器、告示牌等）是否产生阴影。在方块实体密集地区会导致卡顿。
option.entityShadowDistanceMul=Entity Shadow Reach
option.entityShadowDistanceMul.comment=仅限Iris，不支持高清修复！！！缩小渲染实体阴影的范围以减少卡顿。
option.PBR_NORMAL=Normal Texture
option.PBR_NORMAL.comment=使用法线贴图使方块看起来更“立体”。
option.PBR_SPECULAR=Specular Texture
option.PBR_SPECULAR.comment=使用高光贴图使方块看起来更“闪亮”。也可用于发光或透光的材料上。
option.PBR_INFORMATION=Material Notes
option.PBR_INFORMATION.comment=These material options need a labPBR-compatible resource pack to fully work.
option.COLOR_BALANCING=Tone Balancing
option.COLOR_BALANCING.comment=基于颜色亮度调整其鲜艳度的高级颜色微调工具。
option.CHANNEL_MIXER=Channel Alchemy
option.CHROMATIC_ABERRATION=Prism Fringe
option.CHROMATIC_ABERRATION.comment=模拟镜头边缘处光线波长的分离现象，一种常见的相机缺陷。
option.CA_STRENGTH=Fringe Strength
option.PBR_SSS_STRENGTH=Subsurface Scattering
option.PBR_SSS_STRENGTH.comment=控制材料内部（例如树叶，农作物等）的光线散射强度。需要启用“动态阴影”
option.SEASONS=Seasonal Dressing
option.SEASONS.comment=随游戏日流逝改变一些方块的颜色，就像真实生活中的“季节”一样。每个季节默认持续30个游戏日。
option.SEASONS_TEMPERATE_BIOME_CHECK=Temperate Only
option.SEASONS_TEMPERATE_BIOME_CHECK.comment=排除一些气候极端的生物群系（例如针叶林和热带草原等）。此选项可能会与一些资源包冲突。
option.OUTLINE=Ink Outline
option.OUTLINE.comment=在方块边缘添加卡通风格的描边。
option.OUTLINE_THICKNESS=Ink Thickness
option.OUTLINE_THRESHOLD=Ink Sensitivity
option.OUTLINE_THRESHOLD.comment=调整边缘检测强度。
option.OUTLINE_BRIGHTNESS=Ink Brightness

value.TAA_MODE.0=Off
value.TAA_MODE.1=Denoise
value.TAA_MODE.2=Smooth
value.TAA_MODE.3=Silky
value.TAA_MODE.4=Super Silk
value.VIGNETTE_OPACITY.0.0=关闭
value.INFO.0=§eMelmon§r
value.TONEMAP_OPERATOR.1=ACES simple
value.TONEMAP_OPERATOR.2=Reinhard-Jodie
value.TONEMAP_OPERATOR.3=ACES Stephen H. Fit
value.TONEMAP_OPERATOR.4=Hejl 2015
value.TONEMAP_OPERATOR.5=Lottes
value.TONEMAP_OPERATOR.6=Uchimura
value.REFLECTIONS.0=Off
value.REFLECTIONS.1=Sky Mirror
value.REFLECTIONS.2=Raytraced
value.REFLECTIONS.3=Screen Flip Mirror
value.WATER_TEXTURE_MODE.0=Vanilla
value.WATER_TEXTURE_MODE.1=Tinted Glass
value.WATER_TEXTURE_MODE.2=Pure Glass
value.WATER_FOG_STRENGTH.0.0=关闭
value.COLOR_SCHEME.1=Removed
value.COLOR_SCHEME.2=Removed
value.COLOR_SCHEME.3=Removed
value.COLOR_SCHEME.4=Removed
value.COLOR_SCHEME.5=Removed
value.ENTITY_SHADOWS.0=关
value.ENTITY_SHADOWS.1=开
value.BLOCK_ENTITY_SHADOWS.0=关
value.BLOCK_ENTITY_SHADOWS.1=开
value.PBR_INFORMATION.0
value.SHADOW_FILTER.0=Sharp
value.SHADOW_FILTER.1=Soft
value.SHADOW_FILTER.2=Velvet PCF

screen.COLOR_GRADING=Color Grading
screen.FOG=Atmosphere Lab
screen.POST=Post Processing
screen.TERRAIN=Other: Terrain
screen.SHADOW_SETTINGS=Shadow Settings
screen.SKY=Sky
screen.WATER=Water
screen.WATER_NORMAL_SETTINGS=Wave Settings
screen.CAMERA=Other: Camera
screen.SUN_COLORS=Sun Colors
screen.OVERWORLD_COLORS=Overworld
screen.NETHER_COLORS=Nether
screen.END_COLORS=End
screen.OTHER_COLORS=Other Colors
screen.SKY_G_COLORS=Sky Ground
screen.SKY_T_COLORS=Sky Top
screen.AURORA_SETTINGS=Aurora Settings
screen.DH_SETTINGS=Other: Distant Horizons
screen.CLOUDS=Cloud Settings
screen.WAVING_BLOCK_SETTINGS=Wind Choreography
screen.BLOOM_SETTINGS=Bloom Settings
screen.ANTI_ALIASING=Anti-Aliasing
screen.COLORS=Colors
screen.DOF_SETTINGS=DoF Settings
screen.PBR=Other: Materials
screen.DEBUG=Other: Debug
screen.COLOR_BALANCING_SETTINGS=Color Balancing Settings
screen.CHANNEL_MIXER_SETTINGS=Channel Mixer Settings
screen.SEASONS_SETTINGS=Seasons Settings
screen.OUTLINE_SETTINGS=Outline Settings

profile.FAST=Legacy Fast
profile.FANCY=Legacy Fancy
profile.FABULOUS=Legacy Fabulous
# Custom profile names

# GlamorousSP custom UI labels
option.CLOUD_STYLE=Cloud Style
option.PCF_STRENGTH=Shadow Softness
option.CLOUD_STYLE.comment=Choose how GlamorousSP dresses the sky: vanilla, flat, or volumetric clouds.
value.CLOUD_STYLE.0=Vanilla
value.CLOUD_STYLE.1=Flat Silk
value.CLOUD_STYLE.2=Volumetric Glam

# GlamorousSP reference-style UI labels
screen.SHADOWS=Shadows
screen.REFLECTIONS=Reflections
screen.ATMOSPHERE=Atmosphere
screen.OTHER=Other

# GlamorousSP profile labels
profile.PC_FROM_THE_HEIAN_ERA=PC from the Heian era
profile.LOW=Low
profile.MEDIUM_DEFAULT=Medium (Default)
profile.HIGH=High
profile.VERY_VIBRANT=Very Vibrant
profile.ULTRA=Ultra
profile.USE_THIS_PROFILE_IF_YOU_WORK_AT_NASA=Use this if you work at NASA

option.END_SATURN_RINGS=End Saturn Rings
option.END_SATURN_RINGS.comment=Replaces the End aurora with a tilted Saturn-like ring band.
