ExfilCraft — third-party notices
================================

ExfilCraft itself is All Rights Reserved. The notices below cover third-party work included in this jar,
each of which remains under its own licence. Nothing here changes the licensing of ExfilCraft's own code
or art.


Illager Invasion — entity artwork
--------------------------------

Some ExfilCraft mob textures are derived from artwork in Illager Invasion (a port of Illager Expansion),
recoloured and composited for this mod. Upstream: https://github.com/Fuzss/illager-invasion

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) 2022 Dricky

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Frontier Armaments -- armour set geometry and artwork
-----------------------------------------------------

ExfilCraft's armour skins (the smithing-template cosmetics) use armour set geometry, worn textures and inventory
icons from Frontier Armaments. The geometry is converted from its GeckoLib .geo.json models into ordinary
Minecraft model code by tools/convert_geo_armor.py; ExfilCraft does not bundle or depend on GeckoLib. The import
is scripted end to end by tools/port_frontier_skins.py, which lists exactly what is taken. Upstream:
https://github.com/cleannrooster/frontier_armaments

Sets used: Templar, Artillerist, Peasant, Battlemage, Juggernaut, Kintsugi, Sanguine, Thief and Primalist, plus
the darker sheet variants of four of them. Some are renamed in game (Frontier's "Netherite" variants are
"Blackened" here, and its Elite Battlemage is Crimson) because an ExfilCraft skin applies to armour of any
material.

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) 2026 cleannrooster

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


KS Enchantments — enchantment definitions
-----------------------------------------

Most of ExfilCraft's added enchantments are ported from the KS Enchantments datapack by nugrevan, adapted
into this mod's namespace: renamed to exfilcraft:, relabelled, and reduced to the subset that suits an
extraction game. Upstream: https://modrinth.com/datapack/ks-enchantments

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) nugrevan

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Warden Tools — Echo tier mechanics, item sprites, and the upgrade-template frame
-------------------------------------------------------------------------------

ExfilCraft's Echo tier (the netherite-to-Echo smithing upgrade, the Echo Staff and its variants) is
modelled on Warden Tools, and ten of its item sprites are used as-is:

  Echo Staff              <- warden echo staff
  Echo Bow (+ 3 draw frames) <- echo locator
  Echo Arrow (item and in-flight texture) <- sculk arrow
  Echo Apple              <- echo apple
  Echo Ingot              <- echo ingot
  Amethyst Ingot          <- amethyst ingot

The Echo Upgrade Template is a mixture of the two. Its silhouette and its four-pointed stone are vanilla's
netherite upgrade template, unaltered; the colour of every frame pixel around them is taken from Warden
Tools' upgrade-template art, transcribed cell by cell. The arrangement of grey and sculk across that frame is
their design, not ours, and is included here on the same terms as the sprites above.

(The Echo Crossbow is generated from vanilla's crossbow, as Warden Tools has none. Its palette is sampled
from their Echo Bow, so the two match.)
Upstream: https://github.com/TriQue06/WardenTools

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) 2025 Mace Studios

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Kobold Outposts — outpost layout
--------------------------------

ExfilCraft's jungle outpost raid landmark is built from the three structure layouts in the Kobold Outposts
datapack by tierbee, rebuilt in vanilla blocks for this mod: the blocks it borrowed from its dependency mods
(Farmer's Delight, Crate Delight, Vinery) are substituted with vanilla equivalents, and its occupants, which
belong to Mobs of Mythology, are not used at all. The arrangement of the buildings and their contents is
theirs.
Upstream: https://www.curseforge.com/minecraft/mc-mods/kobold-outposts (project 964448, MIT)

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) tierbee

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Stormborn Tomb — dungeon layout
-------------------------------

ExfilCraft's Stormborn Tomb raid landmark is built from the structure layouts in the Stormborn Tomb mod by
Tada_no_ahiru, rebuilt in vanilla blocks for this mod: the mod's own block and item art is not used, and the
blocks it borrowed from its dependency mods are substituted with vanilla equivalents. The arrangement of the
rooms, halls and their contents is theirs.
Upstream: https://www.curseforge.com/minecraft/mc-mods/stormborn-tomb

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) Tada_no_ahiru

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Eternal Nether — structure layouts, mob behaviour and mob art
-------------------------------------------------------------

ExfilCraft's Piglin Manor, Citadel and Catacomb raid landmarks are built from the structure layouts in the
Eternal Nether mod by Izofar and Fuzs, rebuilt in vanilla blocks for this mod: the mod's own block and item art
is not used (its signature blocks are substituted with vanilla equivalents). The arrangement of the rooms and
their contents is theirs.

Five of that mod's creatures are also reimplemented here under our own names — the Bulwark (their Corpor), the
Vessel (their Wraither), the Shade (their Wex), the Cataphract (their Wither Skeleton Knight) and the
Trophyhunter (their Piglin Hunter). Their behaviour, their models and their entity and spawn-egg textures are
izofar's work, used unchanged except for file names.

Eternal Nether's assets are split across two licences, and only the MIT half is used here. Twelve files are
reserved by their upstream LICENSE-ASSETS.md as "Copyright (c) 2025 Tamlighter. All Rights Reserved", among them
the three Warped Enderman sheets — that mob is not reimplemented, and none of the reserved files ship in or
inform any part of this mod.

Upstream: https://www.curseforge.com/minecraft/mc-mods/eternal-nether (project 1252482)

Reproduced below in full, as its licence requires:

MIT License

Copyright (c) 2022 izofar

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Spartan Weaponry — weapon artwork and boomerang flight
------------------------------------------------------

Some ExfilCraft weapon and tool textures are taken from Spartan Weaponry, in places recoloured or
resized for this mod. The Butcher Knife uses its throwing-knife blade. Original mod by ObliviousSpartan
with weapon art by xwerffx; the Minecraft 26.1 NeoForge port used as the source is by Mai_xiyu.
Upstream: https://modrinth.com/mod/spartan-weaponry-unofficial

ExfilCraft's boomerang also takes its flight model from that mod's BoomerangEntity: weightless for the
whole flight, turning for home on DISTANCE travelled rather than on a timer, accelerating back toward
the thrower with a straight-line finish at close range, and reflecting off a struck face instead of
stopping dead. Reimplemented against our own entity rather than copied, but the behaviour and the
reasoning for it are theirs.

Reproduced below in full, as its licence requires:


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