Package net.frozenblock.lib.networking
Class FrozenNetworking
java.lang.Object
net.frozenblock.lib.networking.FrozenNetworking
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final net.minecraft.resources.ResourceLocationstatic final net.minecraft.resources.ResourceLocationstatic final net.minecraft.resources.ResourceLocationstatic final net.minecraft.resources.ResourceLocationstatic final net.minecraft.resources.ResourceLocation -
Method Summary
Modifier and TypeMethodDescriptionstatic booleanstatic booleanstatic booleanisLocalPlayer(net.minecraft.world.entity.player.Player player) static booleanstatic voidstatic voidsendPacketToAllPlayers(@NotNull net.minecraft.server.level.ServerLevel world, net.fabricmc.fabric.api.networking.v1.FabricPacket payload)
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Field Details
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WIND_SYNC_PACKET
public static final net.minecraft.resources.ResourceLocation WIND_SYNC_PACKET -
STARTING_RESTRICTION_LOOPING_SOUND_PACKET
public static final net.minecraft.resources.ResourceLocation STARTING_RESTRICTION_LOOPING_SOUND_PACKET -
MOVING_RESTRICTION_LOOPING_FADING_DISTANCE_SOUND_PACKET
public static final net.minecraft.resources.ResourceLocation MOVING_RESTRICTION_LOOPING_FADING_DISTANCE_SOUND_PACKET -
FADING_DISTANCE_SOUND_PACKET
public static final net.minecraft.resources.ResourceLocation FADING_DISTANCE_SOUND_PACKET -
MOVING_FADING_DISTANCE_SOUND_PACKET
public static final net.minecraft.resources.ResourceLocation MOVING_FADING_DISTANCE_SOUND_PACKET
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Method Details
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registerNetworking
public static void registerNetworking() -
sendPacketToAllPlayers
public static void sendPacketToAllPlayers(@NotNull @NotNull net.minecraft.server.level.ServerLevel world, net.fabricmc.fabric.api.networking.v1.FabricPacket payload) -
isLocalPlayer
public static boolean isLocalPlayer(net.minecraft.world.entity.player.Player player) -
connectedToIntegratedServer
public static boolean connectedToIntegratedServer() -
connectedToServer
public static boolean connectedToServer()- Returns:
- if the client is connected to any server
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isMultiplayer
public static boolean isMultiplayer()- Returns:
- if the current server is multiplayer (LAN/dedicated) or not (singleplayer)
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