Class FrozenNetworking

java.lang.Object
net.frozenblock.lib.networking.FrozenNetworking

public final class FrozenNetworking extends Object
  • Field Details

    • WIND_SYNC_PACKET

      public static final net.minecraft.resources.ResourceLocation WIND_SYNC_PACKET
    • STARTING_RESTRICTION_LOOPING_SOUND_PACKET

      public static final net.minecraft.resources.ResourceLocation STARTING_RESTRICTION_LOOPING_SOUND_PACKET
    • MOVING_RESTRICTION_LOOPING_FADING_DISTANCE_SOUND_PACKET

      public static final net.minecraft.resources.ResourceLocation MOVING_RESTRICTION_LOOPING_FADING_DISTANCE_SOUND_PACKET
    • FADING_DISTANCE_SOUND_PACKET

      public static final net.minecraft.resources.ResourceLocation FADING_DISTANCE_SOUND_PACKET
    • MOVING_FADING_DISTANCE_SOUND_PACKET

      public static final net.minecraft.resources.ResourceLocation MOVING_FADING_DISTANCE_SOUND_PACKET
  • Method Details

    • registerNetworking

      public static void registerNetworking()
    • sendPacketToAllPlayers

      public static void sendPacketToAllPlayers(@NotNull @NotNull net.minecraft.server.level.ServerLevel world, net.fabricmc.fabric.api.networking.v1.FabricPacket payload)
    • isLocalPlayer

      public static boolean isLocalPlayer(net.minecraft.world.entity.player.Player player)
    • connectedToIntegratedServer

      public static boolean connectedToIntegratedServer()
    • connectedToServer

      public static boolean connectedToServer()
      Returns:
      if the client is connected to any server
    • isMultiplayer

      public static boolean isMultiplayer()
      Returns:
      if the current server is multiplayer (LAN/dedicated) or not (singleplayer)