Class FrozenRenderType

java.lang.Object
net.frozenblock.lib.entity.api.rendering.FrozenRenderType

@Environment(CLIENT) public final class FrozenRenderType extends Object
  • Field Details

    • ENTITY_TRANSLUCENT_EMISSIVE_FIXED

      public static final BiFunction<net.minecraft.resources.ResourceLocation,Boolean,net.minecraft.client.renderer.RenderType> ENTITY_TRANSLUCENT_EMISSIVE_FIXED
    • ENTITY_TRANSLUCENT_EMISSIVE_ALWAYS_RENDER

      public static final BiFunction<net.minecraft.resources.ResourceLocation,Boolean,net.minecraft.client.renderer.RenderType> ENTITY_TRANSLUCENT_EMISSIVE_ALWAYS_RENDER
    • STENCIL_SETUP_AND_LEAK

      public static final net.minecraft.client.renderer.RenderStateShard.OutputStateShard STENCIL_SETUP_AND_LEAK
    • STENCIL_RENDER_AND_CLEAR

      public static final net.minecraft.client.renderer.RenderStateShard.OutputStateShard STENCIL_RENDER_AND_CLEAR
  • Method Details

    • entityTranslucentEmissiveFixed

      public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveFixed(net.minecraft.resources.ResourceLocation resourceLocation)
    • entityTranslucentEmissiveFixedNoOutline

      public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveFixedNoOutline(net.minecraft.resources.ResourceLocation resourceLocation)
    • entityTranslucentEmissiveAlwaysRender

      public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveAlwaysRender(net.minecraft.resources.ResourceLocation resourceLocation)
    • dynamicLightStencil

      public static net.minecraft.client.renderer.RenderType dynamicLightStencil()
    • dynamicLightColor

      public static net.minecraft.client.renderer.RenderType dynamicLightColor()
    • create

      public static net.minecraft.client.renderer.RenderType.CompositeRenderType create(String name, com.mojang.blaze3d.vertex.VertexFormat vertexFormat, com.mojang.blaze3d.vertex.VertexFormat.Mode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, net.minecraft.client.renderer.RenderType.CompositeState phases)