Class FrozenRenderType
java.lang.Object
net.frozenblock.lib.entity.api.rendering.FrozenRenderType
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final BiFunction<net.minecraft.resources.ResourceLocation, Boolean, net.minecraft.client.renderer.RenderType> static final BiFunction<net.minecraft.resources.ResourceLocation, Boolean, net.minecraft.client.renderer.RenderType> static final net.minecraft.client.renderer.RenderStateShard.OutputStateShardstatic final net.minecraft.client.renderer.RenderStateShard.OutputStateShard -
Method Summary
Modifier and TypeMethodDescriptionstatic net.minecraft.client.renderer.RenderType.CompositeRenderTypecreate(String name, com.mojang.blaze3d.vertex.VertexFormat vertexFormat, com.mojang.blaze3d.vertex.VertexFormat.Mode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, net.minecraft.client.renderer.RenderType.CompositeState phases) static net.minecraft.client.renderer.RenderTypestatic net.minecraft.client.renderer.RenderTypestatic net.minecraft.client.renderer.RenderTypeentityTranslucentEmissiveAlwaysRender(net.minecraft.resources.ResourceLocation resourceLocation) static net.minecraft.client.renderer.RenderTypeentityTranslucentEmissiveFixed(net.minecraft.resources.ResourceLocation resourceLocation) static net.minecraft.client.renderer.RenderTypeentityTranslucentEmissiveFixedNoOutline(net.minecraft.resources.ResourceLocation resourceLocation)
-
Field Details
-
ENTITY_TRANSLUCENT_EMISSIVE_FIXED
public static final BiFunction<net.minecraft.resources.ResourceLocation,Boolean, ENTITY_TRANSLUCENT_EMISSIVE_FIXEDnet.minecraft.client.renderer.RenderType> -
ENTITY_TRANSLUCENT_EMISSIVE_ALWAYS_RENDER
public static final BiFunction<net.minecraft.resources.ResourceLocation,Boolean, ENTITY_TRANSLUCENT_EMISSIVE_ALWAYS_RENDERnet.minecraft.client.renderer.RenderType> -
STENCIL_SETUP_AND_LEAK
public static final net.minecraft.client.renderer.RenderStateShard.OutputStateShard STENCIL_SETUP_AND_LEAK -
STENCIL_RENDER_AND_CLEAR
public static final net.minecraft.client.renderer.RenderStateShard.OutputStateShard STENCIL_RENDER_AND_CLEAR
-
-
Method Details
-
entityTranslucentEmissiveFixed
public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveFixed(net.minecraft.resources.ResourceLocation resourceLocation) -
entityTranslucentEmissiveFixedNoOutline
public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveFixedNoOutline(net.minecraft.resources.ResourceLocation resourceLocation) -
entityTranslucentEmissiveAlwaysRender
public static net.minecraft.client.renderer.RenderType entityTranslucentEmissiveAlwaysRender(net.minecraft.resources.ResourceLocation resourceLocation) -
dynamicLightStencil
public static net.minecraft.client.renderer.RenderType dynamicLightStencil() -
dynamicLightColor
public static net.minecraft.client.renderer.RenderType dynamicLightColor() -
create
public static net.minecraft.client.renderer.RenderType.CompositeRenderType create(String name, com.mojang.blaze3d.vertex.VertexFormat vertexFormat, com.mojang.blaze3d.vertex.VertexFormat.Mode drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, net.minecraft.client.renderer.RenderType.CompositeState phases)
-