{

    "nitk.site_planner": "Site Planner",
    "nitk.castle_planner": "Castle Planner",
    "nitk.bank_planner": "Banking Planner",
    "nitk.wall_planner": "Wall Planner",
    "nitk.rail_planner": "Rail Planner",
    "nitk.portal_reactor": "Portal Reactor",
    "nitco.war_planner": "War Planner",
    "nitco.keep_planner": "Keep Planner",
    "nitref.tower_planner": "Tower Planner",
    "nitsea.ship_planner": "Ship Planner",
    "nitex.shaft_planner": "Shaft Planner",
    "nitinv.shaft_planner": "Machine Planner",
    
    "nitdim.dimension.overworld": "Overworld",
    "nitdim.dimension.in_between": "In Between",
    "nitdim.dimension.buried_ocean": "Buried Ocean",
    "nitdim.dimension.primordial_desert": "Primordial Desert",
    "nitdim.dimension.tempest": "Tempest",
    
    "nitk.title.standard": "Settlement Site Recipes",
    "nitk.title.bank": "Bank Upgrade Recipes",
    "nitk.title.walls": "Wall Recipes",
    "nitk.title.castle": "Castle Wing Recipes",
    "nitk.title.rails": "Railway Recipes",
    "nitk.title.between_portal": "Experimental Recipe Book",
    "nitk.title.end_portal": "End Portal Recipes",
    "nitco.title.fortress": "Nether Fortress Recipes",
    "nitco.title.keep": "Nether Keep Recipes",
    "nitref.title.city": "End City Recipes",
    "nitsea.title.fleet": "Seafarer Ship Recipes",
    "nitex.title.mine": "Mine Shaft Recipes",
    "nitinv.title.tower": "Inventor's Tower Recipes",

    "nitk.contract_book.hover": "THIS CANNOT BE UNDONE",
    "nitk.contract_book.contents": "Start your\n       settlement!",
    "nitco.contract_book.contents": " Start the\n   counteroffensive!",
    "nitref.contract_book.contents": " Start the\n   Endermen's home!",
    "nitsea.contract_book.contents": "Start your\n          fleet!",
    "nitex.contract_book.contents": "Start your\n       excavation!",
    "nitinv.contract_book.contents": "Begin your\n        inventing!",

    "nitk.name.mayor": "The Mayor",
    "nitk.name.town_planner": "Town Planner",
    "nitk.name.banker": "Banker",
    "nitk.name.town_rep": "Town Representative",
    "nitk.name.squire": "Squire",
    "nitk.name.conductor": "Railway Conductor",
    "nitk.name.harold": "Harold",
    "nitk.name.farm_operator": "Farm Operator",
    "nitk.name.miner": "Miner",
    "nitk.name.mine_foreman": "Mine Foreman",
    "nitk.name.lumberer": "Lumberer",
    "nitk.name.mill_foreman": "Mill Foreman",
    "nitk.name.saw_operator": "Saw Operator",
    "nitk.name.farmhand": "Farmhand",
    "nitk.name.nursery_specialist": "Nursery Specialist",
    "nitk.name.light_electrician": "Light Electrician",
    "nitk.name.post_builder": "Lamp Post Builder",
    "nitk.name.fisherman": "Fisherman",
    "nitk.name.butcher": "Butcher",
    "nitk.name.baker": "Baker",
    "nitk.name.regional_trader": "Regional Trader",
    "nitk.name.alchemist": "Alchemist",
    "nitk.name.wizard": "Wizard",
    "nitk.name.bard": "Master Bard",
    "nitk.name.ghost": "Ghost",
    "nitk.name.librarian": "Royal Librarian",
    "nitk.name.adventurer": "Adventurer",

    "nitk.name.guardian_minion": "Banished Minion",

    "nitk.name.tyrant_ghast": "Tyrant's Invader",
    "nitk.name.tyrant_minion": "Tyrant's Minion",
    "nitk.name.tyrant_scout": "Tyrant's Scout",
    "nitk.name.tyrant_warrior": "Tyrant's Warrior",

    "nitk.name.festival_fish": "Festival Fish Salesman",
    "nitk.name.festival_food": "Festival Food Salesman",
    "nitk.name.festival_flower": "Festival Flower Salesman",
    "nitk.name.festival_decorator": "Festival Decorator",
    "nitk.name.festival_artist": "Festival Artist",

    "nitco.name.war_strategist": "War Strategist",
    "nitco.name.keeper": "Keeper",
    "nitco.name.armorer": "Armorer",
    "nitco.name.demolisher": "Demolisher",
    "nitco.name.shroomer": "Shroomer",
    "nitco.name.basalter": "Basalter",
    "nitco.name.doom_operator": "Doom Operator",
    "nitco.name.farminer": "Farminer",
    "nitco.name.soulforger": "Soulforger",
    "nitco.name.wart_tender": "Wart Tender",
    "nitco.name.weaponsmith": "Weaponsmith",
    "nitco.name.crimson_elder": "Crimson Forest Elder",
    "nitco.name.warped_elder": "Warped Forest Elder",
    "nitco.name.basalt_elder": "Basalt Delta Elder",
    "nitco.name.soul_elder": "Soul Valley Elder",
    "nitco.name.wastes_elder": "Nether Wastes Elder",

    "nitco.name.tyrant_cavalry": "Tyrant's Cavalry",
    "nitco.name.tyrant_guard": "Tyrant's Guard",
    "nitco.name.tyrant_soldier": "Tyrant's Soldier",
    "nitco.name.tyrant_conscript": "Tyrant's Conscript",
    
    "nitref.name.city_planner": "City Planner",
    "nitref.name.dragonologist": "Dragonologist",
    "nitref.name.carrot_gilder": "Carrot Gilder",
    "nitref.name.slime_tamer": "Slime Tamer",
    "nitref.name.electrician": "Electrician",
    "nitref.name.chorister": "Chorister",
    "nitref.name.endstoneer": "Endstoneer",
    "nitref.name.king": "King of the End",
    "nitref.name.keeper": "Grand Hall Keeper",

    "nitref.name.oyster": "Endermollusk",

    "nitref.name.tyrant_general": "Tyrant's General",
    "nitref.name.tyrant_invader": "Tyrant's Invader",
    "nitref.name.tyrant_jockey": "Tyrant's Ghast Jockey",

    "nitdim.name.piglin.guard": "Piglin Guard",
    "nitdim.name.piglin.cook": "Piglin Cook",
    "nitdim.name.piglin.carver": "Piglin Carver",
    "nitdim.name.piglin.miner": "Piglin Miner",
    "nitdim.name.piglin.priest": "Piglin Priest",
    
    "nitdim.name.obelisk.mastermind": "Obelisk Mastermind",
    "nitdim.name.obelisk.wizard": "Obelisk Wizard",
    "nitdim.name.obelisk.scientist": "Obelisk Scientist",
    "nitdim.name.obelisk.guard": "Obelisk Guard",
    "nitdim.name.obelisk.prisoner": "Obelisk Prisoner",
    
    "nitdim.name.chandelier.mastermind": "Chandelier Mastermind",
    "nitdim.name.chandelier.wizard": "Chandelier Wizard",
    "nitdim.name.chandelier.guard": "Chandelier Guard",
    
    "nitsea.name.first_mate": "First Mate",
    "nitsea.name.brig_guard": "Brig Guard",
    "nitsea.name.clairvoyant": "Clairvoyant",
    "nitsea.name.chemister": "Chemister",
    "nitsea.name.carpenter": "Carpenter",
    "nitsea.name.fruit_tender": "Fruit Tender",
    "nitsea.name.dinghy_craftsman": "Dinghy Craftsman",
    "nitsea.name.mushroom_steward": "Mushroom Steward",
    "nitsea.name.cartographer": "Cartographer",
    "nitsea.name.privateer": "Privateer",
    "nitsea.name.weaver": "Weaver",

    "nitex.name.foreman": "Mine Foreman",
    "nitex.name.diamond_miner": "Diamond Miner",
    "nitex.name.copper_miner": "Copper Miner",
    "nitex.name.cave_sapper": "Cave Researcher",
    "nitex.name.gemologist": "Gemologist",
    "nitex.name.slate_crusher": "Slate Crusher",
    "nitex.name.cactus_tender": "Cactus Tender",
    "nitex.name.glass_blower": "Glass Blower",
    "nitex.name.oasis_gardener": "Oasis Gardener",
    "nitex.name.obsidian_smelter": "Obsidian Smelter",



    "nitk.command_block.warning": "Command blocks are disabled. Please enable command blocks to enjoy the settler's experience.",
    "nitk.natural_features.warning": "Beware, some features may not have spawned due to lack of terrain.",
    "nitsea.natural_features.warning": "Beware, some features may spawn very close to your fleet...",
    "nitex.natural_features.warning": "Beware, some features may spawn very close to your mine...",


    
    "nitk.resources.inform": "Resources have been transported to your town's hoppers.",
    "nitk.roads.pave": "Your towns roads have been re-paved as far as they can.",
    "nitsea.resources.inform": "Resources have been transported to your ship's hoppers, captain.",
    "nitex.resources.inform": "Resources have been transported to your mine's hoppers.",



    "nitk.structurename.default": "Structure Name",
    "nitk.structurename.mine": "Mine",
    "nitk.structurename.lumbermill": "Lumber Mill",
    "nitk.structurename.farm": "Farm Plot",
    "nitk.structurename.home": "Homestead",
    "nitk.structurename.silo": "Resource Silo",
    "nitk.structurename.guardtower": "Guard Tower",
    "nitk.structurename.adventureguild": "Adventure Guild",
    "nitk.structurename.butcher": "Butchery",
    "nitk.structurename.wizard": "Wizard Tower",
    "nitk.structurename.fish": "Fishery",
    "nitk.structurename.bakery": "Bakery",
    "nitk.structurename.chickencoop": "Chicken Coop",
    "nitk.structurename.drill": "Mining Drill",
    "nitk.structurename.mayor": "Mayor's Office",
    "nitk.structurename.pasture": "Pasture",
    "nitk.structurename.villagerhut": "Villager Housing",
    "nitk.structurename.windmill": "Windmill",
    "nitk.structurename.bard": "Bard's College",
    "nitk.structurename.powerstation": "Power Station",
    "nitk.structurename.nethershrine": "Nether Shrine",
    "nitk.structurename.potion": "Potion Hut",
    "nitk.structurename.outpost": "Regional Outpost",
    "nitk.structurename.barn": "Barnyard",
    "nitk.structurename.railway": "Railway Station",
    "nitk.structurename.castle.frame": "Castle Frame",
    "nitk.structurename.bank": "Bank",
    "nitk.structurename.townsquare": "Town Square",
    "nitk.structurename.observatory": "Observatory",
    "nitk.structurename.empty": "Empty Plot",
    "nitk.structurename.gradualramp.plural": "Gradual Ramps",
    "nitk.structurename.gradualramp.up": "Gradual Incline",
    "nitk.structurename.gradualramp.down": "Gradual Decline",
    "nitk.structurename.stonestair.plural": "Stone Stairs",
    "nitk.structurename.stonestair.up": "Stone Incline",
    "nitk.structurename.stonestair.down": "Stone Decline",
    "nitk.structurename.special.vault": "End Vault",
    "nitk.structurename.special.haunt": "Haunted Mansion",
    "nitk.structurename.special.stardial": "Star Dial",
    "nitk.structurename.special.cathedral": "Grand Cathedral",

    "nitk.book.standard.introduction": "Introduction",
    "nitk.book.standard.basic": "Basic (Click Name)",
    "nitk.book.standard.intermediate": "Intermediate",
    "nitk.book.standard.advanced": "Advanced",
    "nitk.book.standard.plain": "Plain",
    "nitk.book.standard.special": "Special",

    "nitk.book.standard.page.1": "Use this book as guidance for building new sites in your settlement! Place the requisite items in the Site Planners at the edges of your settler's wagon, and I'll build the appropriate town feature.",
    "nitk.book.standard.tutorial_toggle": "[Toggle Tutorial Mode]",
    "nitk.book.standard.tutorial_toggle.hover": "Click to Toggle Tutorial Mode",
    "nitk.book.standard.page.5": "Every recipe will have the following setup.\n\n",

    "nitk.description.default": " Description of structure.\nHover over the structure's name to view its recipe.\nThe paper in the middle is a Building Permit.",
    "nitk.description.mine": " Hires a miner, who will deposit stone to your town's hoppers at noon every day. He will also buy, sell, and exchange raw stones.",
    "nitk.description.lumbermill": " Hires a lumberer, who will deposite logs into your town's hoppers at noon every day. He will also buy, sell, and exchange log types.",
    "nitk.description.farm": " Hires a Farmhand, who will deposit crops into a chest at noon every day. He will also buy and sell these crops with you.\nIf you have multiple Farm Plots, all of their yields will be deposited into the first plot's chest.",
    "nitk.description.home": " A cozy cabin, with ample storage, cooking arrangements, and a lofty place to rest your head.",
    "nitk.description.silo": " Moves Mine and Lumber Mill yields from the Wagon. Doubles the yield from all Mines and Lumber Mills in your town.\nOnly the most recently built Resource Silo is active. If you build multiple, the old ones can be repurposed into alternative storage.",
    "nitk.description.guardtower": " This automated tower will weaken nearby hostile mobs that would threaten your town. You will still have to slay them yourself.",
    "nitk.description.adventureguild": " Hires an adventurer, who will assign you quests to travel far and wide, like finding special loot or slaying a rare monster.\nYou cannot get a new quest until you have finished your existing one. Check your advancements to see what quest you were last assigned.",
    "nitk.description.butcher": " Hires a butcher, who will trade for beef, leather, and milk from the cows he tends to.\nThe cows inside do not respawn on their own.",
    "nitk.description.wizard": " Hires a Wizard, who lives high up in the tower with a full Enchanting arrangement. He will buy and sell Lapis Lazuli, and trade for your unwanted Enchanted Books.",
    "nitk.description.fish": " Hires a fisherman, who will restock a small pond with cod at noon every day. He will also buy and sell various fishing and sea-related supplies.",
    "nitk.description.bakery": " Hires a baker, who will buy and sell baked goods.",
    "nitk.description.chickencoop": " A roost for chickens that automatically collects eggs into a chest outside.",
    "nitk.description.drill": " Deposits raw ores and alternative stone types into a collection chest at noon every day. Multiple Mining Drills will stack, but will deposit into their own designated chests.",
    "nitk.description.mayor": " Elects a Mayor, who will trade Charter Books for far-off dimensions. He is also working on a structure recipe to eventually reach these new worlds.",
    "nitk.description.pasture": " A large site with plenty of space for farm animals. If you refill the Water and replace the Hay Bale, any Pigs, Cows, Sheep, or Chickens that you have at least two of in the pasture will produce one offspring every day at noon.",
    "nitk.description.villagerhut": " A collection of small homes for regular Villagers to become citizens. Villagers that live here walk around, work, and trade like normal.",
    "nitk.description.windmill": " Doubles the yield from all Farm Plots, Barnyards, Mining Drills, and Regional Outposts. Resources are still collected in those sites' respective chests.",
    "nitk.description.bard": " Hires a Master Bard, who will trade for your musical and storytelling-related items, as well as sell you desirable pets.\nIf music plays from the topmost Jukebox, its sound will strengthen you all around your town.",
    "nitk.description.powerstation": " Hires a Light Electrician and Lamp Post Builder. Trade with both of them to select the light and lamp post combination to be installed all across your town. Some combinations yield unique designs.",
    "nitk.description.nethershrine": " A central and pleasing location for a Nether Portal, that also has infrastructure in place to support a Beacon.",
    "nitk.description.potion": " Hires an Apothecary, who will sell brewing materials and some valuable ingredients.",
    "nitk.description.outpost": " Hires a Regional Trader, who sells and deposits biome-specific items into the Outpost's chest at noon every day.",
    "nitk.description.barn": " Builds a large barn to collect manure from animals, in the form of Bone Meal and compostable matter\nAnimals in the Barn do not respawn on their own.",
    "nitk.description.railway": " Hires a conductor, who will sell the recipes for a far-reaching railway extending from the Rail Planners at the back of the structure.\nUse Railway Stations and Rail Planner recipes to start colonies far away from your town.",
    "nitk.description.castle.frame": " For planning out the sites of a future castle.\nInstead of a Building Permit, use a Castle Permit purchased from the Town Planner.\nBuild all 6 Castle Frames before upgrading into Castle Wings.",
    "nitk.description.bank": " Houses a Banker who can trade large amounts of resources for Bank Notes. Bank Notes can be used in Banking Planner recipes to upgrade some sites in your town.",
    "nitk.description.townsquare": " A pleasant meeting location for your town.\nLargely aesthetic, but occasionally invites visitors to your settlement who may bring risk or reward. Be sure to greet these visitors quickly when they arrive!",
    "nitk.description.observatory": " Alerts you of meteors that land near your town at night. Meteors can contain precious metals or interstellar threats.\nSleeping through the night will prevent all Observatories from detecting meteors.",
    "nitk.description.empty": " An empty set of land to build anything on.\nCannot be upgraded into a different structure, later.",
    "nitk.description.gradualramp.up": " A wooden ramp up to a plot with Site Planners 3 blocks higher than the current town level.",
    "nitk.description.gradualramp.down": " A wooden ramp down to a plot with Site Planners 3 blocks lower than the current town level.",
    "nitk.description.stonestair.up": " A stone staircase up to a plot with Site Planners, 6 blocks higher than the current town level.",
    "nitk.description.stonestair.down": " A stone staircase down to a plot with Site Planners 6 blocks lower than the current town level.",
    "nitk.description.special.vault": " A rotating, near infinite storage system.\nThe bottom item is a secret artifact hidden somewhere around your town.",
    "nitk.description.special.haunt": " This decrepit mansion is filled with ghosts that will trade dead matter for 'experience'. You may need to explore thoroughly and look carefully to commune with these spirits.\nThe bottom item is a secret artifact hidden somewhere around your town.",
    "nitk.description.special.stardial": " Allows for travel forward and back through time. Stand on the 'sun' block inside to turn time forwards, and the 'moon' block to reverse it again.\nThe bottom item is a secret artifact hidden somewhere around your town.",
    "nitk.description.special.cathedral": " A huge monument. Both the bell in the steeple and the water in the chapel have special powers. Corrupting the water with a flower of death may invite danger to your settlement.\nThe bottom item is a secret artifact hidden somewhere in the Nether.",



    "nitk.structurename.upgrade": "Upgrade Name",
    "nitk.structurename.townhall": "Town Hall",
    "nitk.structurename.tapmine": "Tap Mine",
    "nitk.structurename.sawmill": "Sawmill",
    "nitk.structurename.industrial_farm": "Industrial Farm",

    "nitk.book.bank.index": "Index (Click Name)",
    "nitk.indexname.townhall": "Wagon => Town Hall",
    "nitk.indexname.tapmine": "Mine => Tap Mine",
    "nitk.indexname.sawmill": "Lumber Mill => Sawmill",
    "nitk.indexname.industrial_farm": "Farm => Indstrl Farm",

    "nitk.book.bank.page.1": "Use this book as guidance for upgrading existing sites in your town! Place the requisite items in the Banking Planners here in the bank, and I'll upgrade the closest non-upgraded matching site.",

    "nitk.description.upgrade": " Description of upgrade.\nHover over the upgrade's name to view its recipe.\nThe paper in the middle is a Bank Note.",
    "nitk.description.townhall": " Upgrades your Settler's Wagon, moving the Town Planner indoors. Houses the Town Representative, who will let you build Walls and change the material of your town's roads.",
    "nitk.description.tapmine": " Upgrades the closest available Mine, promoting the original Miner and hiring a second one with different trades.\nYields twice as much Stone each day, which stacks with a Resource Silo.",
    "nitk.description.sawmill": " Upgrades the closest available Lumber Mill, promoting the original Lumberer and hiring a second one with different trades.\nYields twice as much Oak Logs each day, which stacks with a Resource Silo.",
    "nitk.description.industrial_farm": " Upgrades the closest available Farm Plot, promoting the original Farmhand and hiring a second one with different trades.\nThe new Farmhand produces different daily resources.",



    "nitk.book.walls.index": "Index (Click Name)",
    "nitk.structurename.wall": "Wall",
    "nitk.structurename.wall_gate": "Wall and Gate",
    "nitk.structurename.wall_corner.plural": "Corner Walls",
    "nitk.structurename.wall_corner.right": "Right Corner Wall",
    "nitk.structurename.wall_corner.left": "Left Corner Wall",
    "nitk.structurename.wall_ramp.plural": "Ramp Walls",
    "nitk.structurename.wall_ramp.up": "Inclining Wall",
    "nitk.structurename.wall_ramp.down": "Declining Wall",
    "nitk.structurename.wall_tower": "Wall and Tower",

    "nitk.book.walls.page.1": "Use this book as guidance for building new sites in your settlement! Place the requisite items in the Site Planners at the edges of your settler's wagon, and I'll build the appropriate town feature.",

    "nitk.description.wall": " A basic fortified wall with a Site Planner on the other side and two Wall Planners at either end. If built from a Site Planner, it will face horizontally from it. If built from a Wall Planner, it will follow the direction of the existing wall.",
    "nitk.description.wall_gate": " A standard wall with a functional gate. If built from a Site Planner, it will face horizontally from it. If built from a Wall Planner, it will follow the direction of the existing wall, with the gate lever facing the same side as that Wall Planner.",
    "nitk.description.wall_corner.right": " Must be built from a Wall Planner. A standard Wall that turns at 90 degrees to the right.",
    "nitk.description.wall_corner.left": " Must be built from a Wall Planner. A standard Wall that turns at 90 degrees to the left.",
    "nitk.description.wall_ramp.up": " Must be built from a Wall Planner. A standard Wall that slopes 3 blocks upwards to better conform to the terrain.",
    "nitk.description.wall_ramp.down": " Must be built from a Wall Planner. A standard Wall that slopes 3 blocks downwards.",
    "nitk.description.wall_tower": " A standard wall with a climbable lookout tower. If built from a Site Planner, it will face horizontally from it. If built from a Wall Planner, the tower door will face the same side as that Wall Planner.\nNot a functional Guard Tower.",



    "nitk.book.castle.index": "Index (Click Name)",
    "nitk.structurename.castle.entry": "Castle Entry",
    "nitk.structurename.castle.courtyard": "Castle Courtyard",
    "nitk.structurename.castle.throne": "Castle Throne Room",
    "nitk.structurename.castle.tower": "Castle Tower",
    "nitk.structurename.castle.stable": "Castle Stable",
    "nitk.structurename.castle.library": "Castle Library",
    "nitk.structurename.castle.treasury": "Castle Treasury",

    "nitk.book.castle.page.1": "Use this book as guidance for building castle wings! After you've built all six Castle Frames, place the requisite items in the Castle Planners in the middle of each, and I'll build the appropriate wing.",
    
    "nitk.description.castle.entry": " A foyer for the castle, with openings on all sides.",
    "nitk.description.castle.courtyard": " A royal garden and apiary, for tending to bees and entertaining guests.\nLeaves in recipe are Oak Leaves.\nNo external passage.",
    "nitk.description.castle.throne": " A magnificent throne with a skylight. Doubles the taxes from your citizens, and produces XP at noon every day for each citizen in your town.",
    "nitk.description.castle.tower": " Performs same duties as town guard tower. Can be climbed to the top, and is much taller.",
    "nitk.description.castle.stable": " Comes stocked with horses and comfortable living space for them. External passage for returning home from long adventures.",
    "nitk.description.castle.library": " Hires a Royal Librarian, who will sell enchanted books, changing out some of these trades at noon every day.",
    "nitk.description.castle.treasury": " Automatically collects taxes from all Citizens at noon every day, including players and ghosts.",



    "nitk.book.rails.index": "Index (Click Name)",
    "nitk.structurename.rail.railway": "Railway Station",
    "nitk.structurename.rail.straight": "Straight Rail",
    "nitk.structurename.rail.turn.plural": "Turn Rails",
    "nitk.structurename.rail.turn.left": "Left Rail",
    "nitk.structurename.rail.turn.right": "Right Rail",
    "nitk.structurename.rail.ramp.plural": "Ramp Rails",
    "nitk.structurename.rail.ramp.up": "Inclining Rail",
    "nitk.structurename.rail.ramp.down": "Declining Rail",
    "nitk.structurename.rail.turntable": "Railway Turntable",

    "nitk.book.rails.page.1": "Use this book as guidance for building railway extensions! Place the requisite items in the Rail Planners at the ends of the station rails, and I'll build the appropriate extension.",

    "nitk.description.rail.railway": " A new station to add at the end of a railway line, facing the back to line up with the rails inside.\nBuild outwards from here to start new colonies with town recipes!",
    "nitk.description.rail.straight": " A railroad going forward in one direction, two plots in length.",
    "nitk.description.rail.turn.left": " A railroad turning to the left, oriented from the direction currently traveled in.",
    "nitk.description.rail.turn.right": " A railroad turning to the right, oriented from the direction currently traveled in.",
    "nitk.description.rail.ramp.up": " A railroad inclining 6 blocks up.",
    "nitk.description.rail.ramp.down": " A railroad declining 6 blocks down.",
    "nitk.description.rail.turntable": " An intersection of up to four rail tracks, with powered rails, levers, and buttons to control the change in direction during travel.",



    "nitk.structurename.between_portal": "Mysterious Portal",
    "nitk.description.between_portal": " A Portal to the mysterious In Between dimension, and beyond.\nOnly functional with New in Town: Dimensions installed.",



    "nitk.structurename.end_portal": "End Portal",
    "nitk.structurename.completed_portal": "Completed Portal",

    "nitk.description.end_portal": " A housing structure for completing an End Portal, to stop the Tyrant's invasion.",
    "nitk.description.completed_portal": " Completes the End Portal when placed in the Portal Reactor.",



    "nitk.adventure.quest.ancient_city": "Your new quest is to find an Ancient City.",
    "nitk.adventure.quest.buried_treasure": "Your new quest is to find Buried Treasure.",
    "nitk.adventure.quest.cave_spider": "Your new quest is to slay a Cave Spider in a Mineshaft.",
    "nitk.adventure.quest.conduit": "Your new quest is to collect a Conduit.",
    "nitk.adventure.quest.dungeon": "Your new quest is to find loot in a Dungeon chest.",
    "nitk.adventure.quest.elder_guardian": "Your new quest is to slay an Elder Guardian in an Ocean Monument.",
    "nitk.adventure.quest.evoker": "Your new quest is to slay an Evoker in a Woodland Mansion.",
    "nitk.adventure.quest.gapple": "Your new quest is to collect an Enchanted Golden Apple.",
    "nitk.adventure.quest.igloo": "Your new quest is to find a secret chest in an Igloo.",
    "nitk.adventure.quest.iron_golem": "Your new quest is to summon an Iron Golem in a village.",
    "nitk.adventure.quest.jungle_pyramid": "Your new quest is to find loot in a Jungle Pyramid.",
    "nitk.adventure.quest.mushroom": "Your new quest is to find a Mushroom Island and explore its Mushroom Fields.",
    "nitk.adventure.quest.music_disc": "Your new quest is to collect any Music Disc.",
    "nitk.adventure.quest.piglin_brute": "Your new quest is to slay a Piglin Brute in a Bastion Remnant.",
    "nitk.adventure.quest.snow_golem": "Your new quest is to summon a Snow Golem in a snowy Village.",
    "nitk.adventure.quest.stronghold_library": "Your new quest is to find loot in a Stronghold Library.",
    "nitk.adventure.quest.trident": "Your new quest is to collect a Trident.",
    "nitk.adventure.quest.witch": "Your new quest is to slay a Witch in a Swamp Hut.",

    "nitk.adventure.reminder": "Forgotten your quest? Check the \"New in Town Quests\" advancement tab.",
    "nitk.adventure.success": "You have completed your quest! Return to the Adventurer for your reward!",
    "nitk.adventure.abandon": "Your current quest(s) has been abandoned. Visit the Adventurer for a new quest.",

    "nitk.advancement.quest.root": "New in Town Quests",
    "nitk.advancement.quest.root.desc": "Quests assigned by New in Town's Adventure Guild",
    "nitk.advancement.quest.ancient_city": "Ancient City Quest",
    "nitk.advancement.quest.ancient_city.desc": "Find an Ancient City in the Deep Dark",
    "nitk.advancement.quest.buried_treasure": "Buried Treasure Quest",
    "nitk.advancement.quest.buried_treasure.desc": "Discover Buried Treasure",
    "nitk.advancement.quest.cave_spider": "Cave Spider Quest",
    "nitk.advancement.quest.cave_spider.desc": "Slay a Cave Spider in a Mineshaft",
    "nitk.advancement.quest.conduit": "Conduit Quest",
    "nitk.advancement.quest.conduit.desc": "Collect one Conduit",
    "nitk.advancement.quest.dungeon": "Dungeon Quest",
    "nitk.advancement.quest.dungeon.desc": "Find loot in a Mob Dungeon",
    "nitk.advancement.quest.elder_guardian": "Elder Guardian Quest",
    "nitk.advancement.quest.elder_guardian.desc": "Slay an Elder Guardian in an Ocean Monument",
    "nitk.advancement.quest.evoker": "Woodland Mansion Quest",
    "nitk.advancement.quest.evoker.desc": "Slay an Evoker in a Woodland Mansion",
    "nitk.advancement.quest.gapple": "Enchanted Golden Apple Quest",
    "nitk.advancement.quest.gapple.desc": "Collect one Enchanted Golden Apple",
    "nitk.advancement.quest.igloo": "Igloo Quest",
    "nitk.advancement.quest.igloo.desc": "Open a hidden chest in an Igloo",
    "nitk.advancement.quest.iron_golem": "Iron Golem Quest",
    "nitk.advancement.quest.iron_golem.desc": "Summon an Iron Golem in a village of any kind",
    "nitk.advancement.quest.jungle_pyramid": "Jungle Pyramid Quest",
    "nitk.advancement.quest.jungle_pyramid.desc": "Find treasure in a Jungle Pyramid",
    "nitk.advancement.quest.mushroom": "Mushroom Island Quest",
    "nitk.advancement.quest.mushroom.desc": "Find Mushroom Island and explore the Mushroom Fields biome",
    "nitk.advancement.quest.music_disc": "Music Disc Quest",
    "nitk.advancement.quest.music_disc.desc": "Collect any Music Disc",
    "nitk.advancement.quest.piglin_brute": "Piglin Brute Quest",
    "nitk.advancement.quest.piglin_brute.desc": "Slay a Piglin Brute in a Bastion Remnant",
    "nitk.advancement.quest.snow_golem": "Snow Golem Quest",
    "nitk.advancement.quest.snow_golem.desc": "Summon a Snow Golem in a snowy Village",
    "nitk.advancement.quest.stronghold_library": "Stronghold Library Quest",
    "nitk.advancement.quest.stronghold_library.desc": "Find loot in a Strongold Library",
    "nitk.advancement.quest.trident": "Trident Quest",
    "nitk.advancement.quest.trident.desc": "Collect one Trident",
    "nitk.advancement.quest.witch": "Witch Quest",
    "nitk.advancement.quest.witch.desc": "Slay a Witch in a Swamp Hut",



    "nitk.town_square.visitor_arrive": "A visitor has appeared at the stage of the Town Square!",
    "nitk.town_square.visitor.nomad": "Nomad Caravan",
    "nitk.town_square.visitor.mooshroom": "Mooshroom Herd",
    "nitk.town_square.visitor.wolf": "Pack of Wolves",
    "nitk.town_square.visitor.witch": "Witch Coven",
    "nitk.town_square.visitor.piglin": "Piglin Posse",

    "nitk.town_square.visitor.leave": "The visitor has decided to leave your town.",
    "nitk.town_square.visitor.attack": "Your inaction has angered the visitor. The town is under attack!",

    "nitk.town_square.nomad": "[Nomadic Caravan]",
    "nitk.town_square.nomad.desc.1": "Hail, settler! I have come bearing the humble wares of my traveling caravan. We have traveled all night and thought to rest here today. If you would bring me ",
    "nitk.town_square.nomad.desc.2": "and set them at my feet, I believe I have some rare and valuable items that might be of interest to you!",
    "nitk.town_square.nomad.trade": "64 Gold Ingots ",
    "nitk.town_square.thanks": "Your generosity is appreciated! Please, enjoy my selection.",
    "nitk.town_square.mooshroom": "[Mooshroom Herd]",
    "nitk.town_square.mooshroom.desc.1": "Mroooo! Hugfh.\n",
    "nitk.town_square.mooshroom.desc.2": "This Mooshroom looks like it's been displaced along with its herd! Maybe if you can build a ",
    "nitk.town_square.mooshroom.desc.3": "in your town, they can finally be at ease.",
    "nitk.town_square.mooshroom.trade": "Mooshroom Habitat Site ",
    "nitk.town_square.mooshroom.thanks": "The Mooshroom Herd has moved into your new site!",
    "nitk.town_square.mooshroom.denied": "There are no visiting Mooshroom herds close enough for this habitat. Try again when a Mooshroom Herd visits again, or try building closer to them!",
    "nitk.town_square.wolf": "[Pack of Wolves]",
    "nitk.town_square.wolf.desc.1": "Howooooowl! Arf!\n",
    "nitk.town_square.wolf.desc.2": "This pack of wolves looks hungry! It might be a good idea to drop ",
    "nitk.town_square.wolf.desc.3": "at their feet, before they decide to find something else to sink their teeth into!",
    "nitk.town_square.wolf.trade": "64 Bones and 64 Cooked Beef ",
    "nitk.town_square.wolf.thanks": "The wolves have been sated and look to be moving on from your town.",
    "nitk.town_square.defeat.defeat": "The wolves have been defeated and are retreating with their tails between their legs! Collect your reward at the Town Square!",
    "nitk.town_square.witch": "[Witch Coven]",
    "nitk.town_square.witch.desc.1": "Nya hahaHA! Beware, settler thee! You now play host to my sisters and me! Lay down ",
    "nitk.town_square.witch.desc.2": "at my feet, or our coven will force you to make a frightened retreat!",
    "nitk.town_square.witch.trade": "64 Gold and 64 Glowstone Dust ",
    "nitk.town_square.witch.thanks": "Thank you for your gifts of gold. May you and your village grow happily old!",
    "nitk.town_square.witch.defeat": "The Witch Coven has been defeated, and they've dropped much of their supplies at the Town Square!",
    "nitk.town_square.piglin": "[Piglin Posse]",
    "nitk.town_square.piglin.desc.1": "What's this? A town in the Overworld? I thought all the building-types had gone extinct. Well, since you're here, time to pay up! Drop down ",
    "nitk.town_square.piglin.desc.2": "or we might make this vacation from the heat a permanent stay.",
    "nitk.town_square.piglin.trade": "64 Gold Blocks ",
    "nitk.town_square.piglin.thanks": "Oh boy, thanks for all the shinies! Guess we'll be on our way, then.",
    "nitk.town_square.piglin.defeat": "The Piglin Posse is retreating to the Nether! They're in such a hurry, some items were left behind at the Town Square!",

    "nitk.structurename.mooshroom_habitat": "Mooshroom Habitat",
    "nitk.description.mooshroom_habitat": " An enclosure with a moat that pays homage to the rare Mushroom Islands. The perfect home for a displaced Mooshroom herd.",
    
    "nitk.town_square.raid.wolf": "Wolf Pack Attack",
    "nitk.town_square.raid.witch": "Witch Coven Attack",
    "nitk.town_square.raid.piglin": "Piglin Posse Attack",
    "nitk.name.wolf": "Angry Wolf",
    "nitk.name.witch": "Coven Witch",
    "nitk.name.piglin": "Piglin Ruffian",



    "nitk.bank.denied": "There is no site available for upgrade with this recipe in range.",



    "nitk.lamp_posts.inform": "New lamp posts have been installed in your town.",



    "nitk.observatory.inform": "The Observatory saw a meteor land near your town!",



    "nitk.festival.start": "The town has decided to throw a festival at the Festival Grounds!",
    "nitk.festival.end": "The town festival has ended.",



    "nitco.fortress": "Nether Fortress",
    "nitco.structurename.respawn": "Respawn Platform",
    "nitco.structurename.crimson_arbor": "Crimson Arbor",
    "nitco.structurename.warped_arbor": "Warped Arbor",
    "nitco.structurename.basalter": "Basalter",
    "nitco.structurename.scout": "Scout Spyglass",
    "nitco.structurename.heartshop": "Heart Mechanist",
    "nitco.structurename.wart_pit": "Wart Pit",
    "nitco.structurename.hoglin_pen": "Hoglin Pen",
    "nitco.structurename.weaponsmith": "Weaponsmith",
    "nitco.structurename.armorer": "Armorer",
    "nitco.structurename.demolition": "Demolitions Bridge",
    "nitco.structurename.magic_farm": "Magical Farm",
    "nitco.structurename.strider": "Strider Dock",
    "nitco.structurename.ghast": "Ghast Balloon",
    "nitco.structurename.soulforge": "Soul Forge",
    "nitco.structurename.barter": "Barter Platform",
    "nitco.structurename.doompump": "Doompump",
    "nitco.structurename.empty": "Empty Platform",
    "nitco.structurename.bridge": "Bridge",
    "nitco.structurename.stairs": "Stairs",
    "nitco.structurename.stairs_up": "Upward Stair",
    "nitco.structurename.stairs_down": "Downward Stair",
    "nitco.structurename.special.steeple": "Forbidden Steeple",
    "nitco.structurename.keep.keep": "Nether Keep",

    "nitco.book.fortress.index": "Index (Click Name)",
    "nitco.book.fortress.index.2": "Index (Cont'd)",

    "nitco.book.fortress.page.1": "Use this book as guidance for building your nether fortress! Put the requisite items in the War Planners at the edges of this platform's bridges, and I'll build the appropriate feature.",

    "nitco.description.default": " Description of structure.\nHover over the structure's name to view its recipe.",
    "nitco.description.respawn": " A safe haven to rest your soul on. Protected on all sides and stocked with basic storage.",
    "nitco.description.crimson_arbor": " Hires a Crimson Forest gardener, who will sell and exchange Nether fungi and related items, as well as deposit a small amount of Nether Brick to your Portal Platform at noon every Overworld day.\nArbor fungi do not regrow automatically.",
    "nitco.description.warped_arbor": " Hires a Warped Forest gardener, who will sell and exchange Nether fungi and related items, as well as deposit a small amount of Nether Brick to your Portal Platform at noon every Overworld day.\nArbor fungi do not regrow automatically.",
    "nitco.description.basalter": " Hires a Basalt Miner, who mans a Basalt generator and will buy and sell Basalt, as well as exchange it for Blackstone. Also deposits Nether Brick to your Portal Platform at noon every Overworld day.",
    "nitco.description.scout_spyglass": " Plots the general location and direction of the Tyrant's Bases on a 3D map, centered on your Fortress.",
    "nitco.description.heartshop": " Hires a Heart Mechanist, who can turn excess Tyrannical Hearts into useful machinery.",
    "nitco.description.wart_pit": " Hires a Wart Tender to grow your Nether Wart supply. He will buy and sell Nether Wart and related blocks, as well as transform Wart blocks back into Nether Wart.",
    "nitco.description.hoglin_pen": " A somewhat controlled pasture for Hoglins, with small bridges overhead to tend to themin relative safety.",
    "nitco.description.weaponsmith": " Hires a master of golden tools and weapons. He can sell some enchanted weapons and books, or upgrade Golden weapons into Diamond.",
    "nitco.description.armorer": " Hires a master of golden armor. He can sell enchanted armor and books, or upgrade Golden armor into Diamond.",
    "nitco.description.demoition": " Hires a Demolisher, who sells TNT. Should you find an excess of Netherite in your blast mining, he can also reward you with an explosive boone.",
    "nitco.description.magic_farm": " Hires a gardener, whose plants can be harvested for food, metals, or precious gems rather than their flora.\nShould you break or lose the roots of these plants, he can exchange their fruit for you to regrow them.",
    "nitco.description.strider": " A lift to the level of the lava oceans far below, and a convenient dock for saddled striders.\nLift button may require persistence to call up and down.",
    "nitco.description.ghast": " A large bait for nearby Ghasts, turning their attention away from you and weakening their attacks against your fortress.",
    "nitco.description.soulforge": " Hires a Soulforger, who can teach you how to use the Soulforge. His trades are only examples; smelt appropriate tools or ores to get the requisite items and quantities in the Soulforge's output slot, and it will transmute appropriately.",
    "nitco.description.barter": " A bazaar of Piglin salespigs. The Piglins here will not move, but can be pushed and may attack unprotected players if they get too close. They can be bartered with like wild Piglins.",
    "nitco.description.doompump": " A well that collects biome-specific resources at noon every Overworld day. Also houses a Doom Operator, who can sell the same kinds of resources.",
    "nitco.description.empty": " An empty platform to build whatever you need. Site Planners will generate at all available sides like normal.\nConstructing this site will contribute to revealing Tyrant's Bases like any other site.",
    "nitco.description.bridge": " A long bridge for extending the reach of your fortress, with one War Planner at the end.\nConstructing this site will not contribute to revealing Tyrant's Bases.",
    "nitco.description.stairs_up": " A staircase up to a platform with War Planners, a 6 blocks higher than the current fortress level.",
    "nitco.description.stairs_down": " A staircase down to a platform with War Planners 6 blocks lower than the current fortress level.",
    "nitco.description.special.steeple": " An impossible place of healing in an unforgiving world. Standing in the chapel well will slowly heal and feed you.\nThe top-left item is a secret artifact hidden somewhere around your town in the Overworld.",
    "nitco.description.keep.keep": " The start of a fortified interior to your fortress.\nThe Keeper inside will provide recipes to expand your Keep using Reinforced Nether Brick.",



    "nitco.structurename.keep.obpylon": "Obsidian Pylon",
    "nitco.structurename.keep.trophy": "Trophy Room",
    "nitco.structurename.keep.purehearth": "Purehearth",
    "nitco.structurename.keep.blaze_reactor": "Blaze Reactor",
    "nitco.structurename.keep.court": "Infernal Court",
    "nitco.structurename.keep.empty": "Empty Keep",

    "nitco.book.keep.index": "Index (Click Name)",

    "nitco.book.keep.page.1": "Use this book as guidance for building your nether keep! Put the requisite items in the Keep Planners at the edges of this central keep room, and I'll build the appropriate feature.",

    "nitco.description.keep.default": " Description of structure.\nHover over the structure's name to view its recipe.\nThe glowing Nether Brick items are Reinforced Nether Brick, crafted by the Keeper.",
    "nitco.description.keep.obpylon": " A defensive structure for your fortress, granting Fire Protection to nearby players and weakening many hostile Nether mobs.",
    "nitco.description.keep.trophy": " A room to collect and display rewards for accomplishments across all three dimensions.\nRight click the signs to weigh your achievements, and listen for the chimes to inform you of new trophies.",
    "nitco.description.keep.purehearth": " A fully automatic smelting array. The single furnace never requires fuel, and will smelt items faster than any other furnace.",
    "nitco.description.keep.blaze_reactor": " Houses four pacified Blazes, harvesting a Blaze Rod from each at noon every Overworld day.",
    "nitco.description.keep.court": " An assembly of the five Nether Elders. By exchanging goods from one another biomes between them, you may collect enough tokens from each respective Elder to obtain a unique, unbreakable item for use in exploring the Nether.",
    "nitco.description.keep.empty": " An empty room to fill as you desire.\nConstructing this site will count as completing a wing for your Keep, and contribute to revealing Tyrant's Bases like any other site.",



    "nitref.structurename.intersection": "Intersection",
    "nitref.structurename.empty_room": "Empty Tower Room",
    "nitref.structurename.empty_terrace": "Empty Terrace",
    "nitref.structurename.roof": "Empty Roof",
    "nitref.structurename.endstone": "End Stone Generator",
    "nitref.structurename.chorus": "Chorus Farm",
    "nitref.structurename.warped_arbor": "Warped Arbor (Roof)",
    "nitref.structurename.return_portal": "Return Portal",
    "nitref.structurename.gravity": "Gravity Tanks",
    "nitref.structurename.oyster": "End Oystery",
    "nitref.structurename.inflava": "Lava Chamber",
    "nitref.structurename.home": "Living Quarters",
    "nitref.structurename.vault": "Shulker Vault",
    "nitref.structurename.gapple": "Golden Apple Tree",
    "nitref.structurename.gcarrot": "Golden Carrot Farm",
    "nitref.structurename.dragonologist": "Dragonoligst's Study",
    "nitref.structurename.aviary": "Phantom Aviary (Roof)",
    "nitref.structurename.redstone": "Redstone Dome (Roof)",
    "nitref.structurename.slime": "Slime Den",
    "nitref.structurename.throne": "Throne Room (Roof)",
    "nitref.structurename.hall_of_heroes": "Hall of Heroes (Roof)",
    
    "nitref.indexname.warped_arbor": "Warped Arbor",
    "nitref.indexname.aviary": "Phantom Aviary",
    "nitref.indexname.redstone": "Redstone Dome",
    "nitref.indexname.throne": "Throne Room",
    "nitref.indexname.hall_of_heroes": "Hall of Heroes",

    "nitref.book.city.index": "Index (Click Name)",
    "nitref.book.city.index.2": "Index (Cont'd)",

    "nitref.book.city.page.1": "Use this book as guidance for building new sites on this city for us Endermen! Place the requisite items in the Site Planners on top of each new component, and I'll build the appropriate city feature.",

    "nitref.description.default": " Description of structure.\nHover over the structure's name to view its recipe.\nThe glowing Eye of Ender is a Tyrant Locus, obtained during the Invasion.",
    "nitref.description.intersection": " Builds up to four bridges in all available direction where towers are not already under construction, from which to add new branching towers.",
    "nitref.description.empty_room": " A blank room to fill as you desire.",
    "nitref.description.empty_terrace": " A blank balcony with a calming view.",
    "nitref.description.roof": " The capstone to any tower. No Site Planner appears on top of this or any other structure marked (Roof).",
    "nitref.description.endstone": " Houses an Endstoneer, who can buy, sell, and exchange End Stone with you, and watches over the infinite End Stone generator. They also deposit End Stone to the City's lobby at noon every Overworld day.",
    "nitref.description.chorus": " Houses a Chorister, who can trade and grow Chorus Fruit. They will also deposit Popped Chorus Fruit to the City's lobby at noon every Overworld day.",
    "nitref.description.warped_arbor": " Houses a Shroomer, who will buy and sell Warped blocks and items. They will also deposit a small amount of Popped Chorus Fruit to the City's lobby at noon every Overworld day.",
    "nitref.description.return_portal": " A quick route back to your settlement.",
    "nitref.description.gravity": " Projects a low gravity field around the city, allowing inhabitants to float down with ease. Can be enabled and disabled with lever.",
    "nitref.description.oyster": " A shallow pool of Endermollusks. One Ender Pearl will pop from each at noon every Overworld day, remaining in the Oystery to be collected.",
    "nitref.description.inflava": " The center of the four pools provide a source of renewable lava buckets.",
    "nitref.description.home": " A room with a more human touch.",
    "nitref.description.vault": " A tightly locked cage of valuable containers.",
    "nitref.description.gapple": " Drops two Golden Apples from its branches at noon every Overworld day, which will wait under the tree to be collected.",
    "nitref.description.gcarrot": " Houses a Carrot Gilder, who can exchange the Golden Carrots that sprout from the farm back into carrots to be replanted.",
    "nitref.description.dragonologist": " A place for the study of Ender Dragons, items, and powerful artifacts associated with them. The Dragonologist can provide tasks for you to research, allowing you to upgrade the study and services provided by giving him Dragon Scales earned in this way.",
    "nitref.description.aviary": " Catches wild Phantoms in its cage at noon every Overworld day. The Phantoms can be harvested for their damaged wings, to be repaired and used.\nElytra in recipe is not returned directly.",
    "nitref.description.redstone": " Houses a Redstone Electrician, who will buy and sell redstone machinery in bulk.",
    "nitref.description.slime": " Hires a Slime Tamer who will buy and sell Slime-related items. Also contains a Slime Spawner, which will spawn a domesticated slime every day at noon.",
    "nitref.description.throne": " A seat for the rightful King of the End. But who is fit to wear this heavy crown?\nDragon Egg in recipe is not returned directly.",
    "nitref.description.hall_of_heroes": " A monument to those who have brought peace to the Endermen.\nNetherite Blocks in recipe are not returned.",


    
    "nitsea.structurename.default": "Ship Name",
    "nitsea.structurename.weaver": "Weaver's Ship",
    "nitsea.structurename.fruit": "Fruit Ship",
    "nitsea.structurename.carpenter": "Carpenter's Ship",
    "nitsea.structurename.galleon": "Quartermaster's Galleon",
    "nitsea.structurename.cartographer": "Cartographer's Ship",
    "nitsea.structurename.livestock": "Livestock Ship",
    "nitsea.structurename.chemistry": "Chemistry Ship",
    "nitsea.structurename.mushroom": "Mushroom Ship",
    "nitsea.structurename.warship": "Warship",
    "nitsea.structurename.brigantine": "Brigantine",
    "nitsea.structurename.fish_barge": "Fishing Barge",
    "nitsea.structurename.portal": "Portal Ship",
    "nitsea.structurename.clairvoyance": "Ship of Clairvoyance",
    "nitsea.structurename.empty": "Empty Ship",

    "nitsea.indexname.galleon": "Qrtrmastr's Glleon",
    "nitsea.indexname.clairvoyance": "Clairvoyance Ship",

    "nitsea.book.fleet.index": "Index (Click Name)",
    "nitsea.book.fleet.index.2": "Index (Cont'd)",

    "nitsea.book.fleet.page.1": "Use this book as guidance for building new ships for your fleet! Obtain Prepared Ship Hulls from me, then place the requisite items in the Ship Planners on the gangplanks of your Captain's Ship, and I'll build the appropriate vessel.",

    "nitsea.description.default": " Description of structure.\nHover over the structure's name to view its recipe.\nThe glowing boat is a Prepared Ship Hull, crafted by the First Mate.",
    "nitsea.description.weaver": " Hires a weaver, who will buy and sell wools, as well as sell chests of colored wools and dyes. Also deposits White Wool to the Captain's Ship at noon every Overworld day.",
    "nitsea.description.fruit": " Hires a fruit tender, who will buy and sell apples, as well as exchange them for other crops. He will also deposit apples to the Captain's ship at noon every Overworld day.",
    "nitsea.description.carpenter": " Hires a carpenter, who will buy and sell logs, as well as strip logs for you, but at a small loss.",
    "nitsea.description.galleon": " A safe place to live and work in the Buried Ocean.\nAlthough Beds and Respawn Anchors do not work here, a sign at the ship's wheel can serve as a respawn point in this dimension.",
    "nitsea.description.cartographer": " Hires a cartographer, who can sell maps to treasure and special structures.\nThese chests will only contain valuable maps for the Overworld, so do not open them in the Buried Ocean.",
    "nitsea.description.livestock": " A vessel where domestic animals are kept safe.",
    "nitsea.description.chemistry": " Hires a Chemister, who will buy your powerful potions.",
    "nitsea.description.mushroom": " A vessel overrun by delicious fungi. Hires a Mushroom Tender, who looks after the Mooshrooms aboard and can buy and sell mushroom-related blocks and items.",
    "nitsea.description.warship": " Hires a privateer, who will buy and sell combat related items. The Warship also weaknes nearby hostile mobs native to the Buried Ocean.",
    "nitsea.description.brigantine": " Hires a Brig Guard, who watches over unruly sea prisoners. He can sell what treasures they carried when they were taken hostage.",
    "nitsea.description.fish_barge": " Hires a craftsman who can provide Fishing Dinghies. Set up Fishing Dinghies separately from your fleet to collect biome-specific items across the Buried Ocean.",
    "nitsea.description.portal": " Bears a portal to the In Between.",
    "nitsea.description.clairvoyance": " Hires a Clairvoyant, who can buy and sell Amethyst Shards, as well as a powerful Spyglass useful for fighting magically-inclined enemies.",
    "nitsea.description.empty": " An empty vessel to fill however you like.",



    "nitsea.galleon_sleep": "Your spawnpoint has been set, Captain",



    "nitex.structurename.default": "Shaft Name",
    "nitex.structurename.mineshaft": "Mineshaft",
    "nitex.structurename.slate": "Slate Crusher",
    "nitex.structurename.drill_copper": "Copper Drill",
    "nitex.structurename.research": "Research Station",
    "nitex.structurename.surveyor": "Seismic Surveyor",
    "nitex.structurename.phosphoroscope": "Phosphoroscope",
    "nitex.structurename.home": "Relaxation Rig",
    "nitex.structurename.deepforge": "Deepforge",
    "nitex.structurename.drill_diamond": "Diamond Drill",
    "nitex.structurename.gemologist": "Gemologist",
    "nitex.structurename.cave_sapper": "Cave Sapper",
    "nitex.structurename.portal": "Portal Platform",
    "nitex.structurename.lift": "Vertical Lift",
    "nitex.structurename.blank": "Blank Mining Rig",

    "nitex.book.mine.index": "Index (Click Name)",
    "nitex.book.mine.index.2": "Index (Cont'd)",

    "nitex.book.mine.page.1": "Use this book as guidance for building new rigs in your mineshaft! Obtain Mining Drill Rigs from me, then place the requisite items in the Shaft Planners at the edges of your lift platform, and I'll build the appropriate mining rig.",

    "nitex.description.default": " Description of structure.\nHover over the structure's name to view its recipe.\nThe glowing shard in the middle is a Mining Drill Rig, crafted by the Mine Foreman.",
    "nitex.description.mineshaft": " A basic, unidirectional shaft with one Shaft Planner at the end.",
    "nitex.description.slate": " Hires a Crusher, who will buy and sell stone types. He will also deposit Deepslate to the mine's hoppers at noon every day.",
    "nitex.description.drill_copper": " Hires a Copper Miner, who will buy and sell Copper. He will also deposit Copper Ingots to the mine's hoppers at noon every day.",
    "nitex.description.research": " A platform to research the artifacts uncovered by your mining. Use the book near the central platform to learn what items contribute to your research power, allowing you to restore and utilize the buried rooms you uncover as you build.",
    "nitex.description.surveyor": " Plots the general location and direction of Illager Bases on a 3D map, centered on your Mine.",
    "nitex.description.phosphoroscope": " A collection of telescopic lenses arranged to refract light around your mine, granting players the ability to see in the dark.",
    "nitex.description.home": " A place to rest and relax underground.",
    "nitex.description.deepforge": " A powerful smeltery. At noon every day, the Deepforge will consume lava from the cauldron in order to smelt all ores placed in the hopper at the opposite side simultaneously.\nLava will be consumed at noon every day even if there are no items to smelt.",
    "nitex.description.drill_diamond": " Hires a Diamond Miner, who will buy and sell diamonds. He also deposits diamonds into a hopper at the drill's platform at noon every day.",
    "nitex.description.gemologist": " Hires a Gemologist, who can research and carve powerful gemstones with unique effects that are granted to the holder.",
    "nitex.description.cave_sapper": " Hires a Cave Researcher, who can sell biome-specific items to you. Will also collect these same biome-specific items from the surrounding caves in the ceiling into a chest at noon every day.",
    "nitex.description.portal": " A safe underground portal to unite your mine with the In Between dimension.",
    "nitex.description.lift": " Provides access to deeper mineshafts and more Shaft Planners.",
    "nitex.description.blank": " An empty platform to use how you wish.",



    "nitref.dragonology.start": "You can now participate in Dragonology Research! Talk to the Dragonologist to learn how to collect Dragon Scales!",

    "nitref.dragonology.page.1": "This book can be used as your field journal for discovering the exciting world of Dragonology! Perform research tasks and find Dragon Scales for the Dragonologist (me) to understand more about these magnificent creatures.",
    "nitref.dragonology.page.2": "By performing further research, we will discover new items and features here in the Dragonology Study. Each research level we attain will require more research, and therefore more Dragon Scales, than the last. The next page will show you our unlock tree.",

    "nitref.dragonology.research_levels": "Research Levels",
    "nitref.dragonology.research_key": "Level: Reward",
    "nitref.dragonology.reward.1": " Permanent daily resources in chest\n",
    "nitref.dragonology.reward.2": " A Dragon Head\n",
    "nitref.dragonology.reward.3": " A Dragon Egg\n",
    "nitref.dragonology.reward.4": " New trade offers for Draconic items\n",
    "nitref.dragonology.reward.5": " Dragonscale Armor",

    "nitref.dragonology.page.4": "After level 5, we will revert to level 1 research. The daily resources are permanent, so unlocking them again won't change anything. Similarly, new trade offers will only appear the first time level 4 is attained.See the next page for research tasks.",
    
    "nitref.dragonology.research_tasks": "Research Tasks",
    "nitref.dragonology.research_tasks.description": "\nThese are ways to perform research for Dragon Scales.\n> Slay an Ender Dragon\n> Collect a Dragon Head from an End City\n> Destroy an End Crystal on a ruined Obsidian Pillar\n> Find a giant ancient Dragon Egg",
    "nitref.dragonology.structures": "Dragonology Structures",
    "nitref.dragonology.structures.description": "\nDragon Scales may also be found at abandoned structures used by ancient dragonologists. These include:\n> Dragonology Libraries\n> End Ships transporting ancient Ender Dragon skeletons",
    
    "nitref.dragonology.head.inform": "Dragon Head collected from this location! Turn in your Dragon Scales for Dragonology Research!",
    "nitref.dragonology.ender_dragon.inform": "You've slain an Enderdragon! Turn in its Dragon Scales for Dragonology Research.",
    "nitref.dragonology.end_crystal.inform": "You destroyed an ancient End Crystal! Turn in your Dragon Scales for Dragonology Research.",
    "nitref.dragonology.dragon_egg.inform": "You found a giant ancient Dragon Egg! Turn in your Dragon Scales for Dragonology Research!",



    "nitk.advancement.global": "New in Town",
    "nitk.advancement.global.desc": "The settler's experience data pack",
    "nitdim.advancement.global": "New in Town: Dimensions",
    "nitdim.advancement.global.desc": "An expansion for New in Town",

    "nitk.advancement.root": "New in Town",
    "nitk.advancement.root.desc": "Obtain a town charter by collecting raw materials.",
    "nitk.advancement.complete_castle": "King of the Castle",
    "nitk.advancement.complete_castle.desc": "Complete a Castle with six wings.",
    "nitk.advancement.complete_town": "Peace in the Kingdom",
    "nitk.advancement.complete_town.desc": "Fill your town with every functional non-castle structure.",
    "nitk.advancement.dark_beacon": "Darkness: The Beaconing",
    "nitk.advancement.dark_beacon.desc": "Destroy the Tyrant's Dark Beacon.",
    "nitk.advancement.defeat_banished_king": "Reign's End",
    "nitk.advancement.defeat_banished_king.desc": "Defeat the Banished King at the Crucible.",
    "nitk.advancement.enter_nether": "A New Dimension",
    "nitk.advancement.enter_nether.desc": "Prepare to take the Nether back from the Tyrant.",
    "nitk.advancement.hamlet": "Hamlet",
    "nitk.advancement.hamlet.desc": "Prepare your settlement for the Tyrant's arrival.",
    "nitk.advancement.small_loan": "A Small Loan",
    "nitk.advancement.small_loan.desc": "With the Bank's help, upgrade your Settler's Wagon to a Town Hall.",
    "nitk.advancement.town_hero": "Town Hero",
    "nitk.advancement.town_hero.desc": "Close one of the Tyrant's Scout Portals.",
    "nitk.advancement.tyrant_defeat": "Tyrantfall",
    "nitk.advancement.tyrant_defeat.desc": "Stop the Tyrant from invading your world! For now...",
    "nitk.advancement.upgrade_all": "Service to the Town",
    "nitk.advancement.upgrade_all.desc": "Upgrade every possible structure.",

    "nitco.advancement.root": "Counteroffensive",
    "nitco.advancement.root.desc": "Take the fight to the Tyrant's home field.",
    "nitco.advancement.completed_fortress": "War Machine",
    "nitco.advancement.completed_fortress.desc": "Fill your fortress with every functional war platform.",
    "nitco.advancement.completed_keep": "A Harsh Exterior",
    "nitco.advancement.completed_keep.desc": "Complete a Nether Keep with 6 wings.",
    "nitco.advancement.defeat_ancient_builder": "Tragic Ancestors",
    "nitco.advancement.defeat_ancient_builder.desc": "Lay to rest the spirits at the Withermaw.",
    "nitco.advancement.paradox_box": "What is this doing up here?",
    "nitco.advancement.paradox_box.desc": "Opened the Paradox Box.",
    "nitco.advancement.trawler_ship": "First Skirmish",
    "nitco.advancement.trawler_ship.desc": "Halt the Tyrant's Trawler Ship.",
    "nitco.advancement.ghast_nursery": "Raised for War",
    "nitco.advancement.ghast_nursery.desc": "Cut off the Tyrant's Ghast Nursery.",
    "nitco.advancement.black_barracks": "Army of the Undead",
    "nitco.advancement.black_barracks.desc": "Destroy the Tyrant's Black Barracks.",
    "nitco.advancement.eternity_beacon": "Endless Darkness",
    "nitco.advancement.eternity_beacon.desc": "Put a stop to the Tyrant's Eternity Beacon.",
    "nitco.advancement.ancient_drill": "At the Bottom of the World",
    "nitco.advancement.ancient_drill.desc": "Dismantle the Tyrant's Ancient Drill.",
    "nitco.advancement.summon_tyrant": "Grim Reunion",
    "nitco.advancement.summon_tyrant.desc": "End the Tyrant's experiments at the Portal Factory.",

    "nitref.advancement.root": "Refugee",
    "nitref.advancement.root.desc": "Save the Endermen and start their new home.",
    "nitref.advancement.completed_city": "A Shining City",
    "nitref.advancement.completed_city.desc": "Build a tower with every functional feature.",
    "nitref.advancement.ender_throne": "The Ender Throne",
    "nitref.advancement.ender_throne.desc": "Build a throne room to unlock a greater city.",
    "nitref.advancement.invasion": "Invasion!",
    "nitref.advancement.invasion.desc": "Defend the End from the Tyrant's forces.",

    "nitdim.advancement.root": "A Startling Foe",
    "nitdim.advancement.root.desc": "Build or discover a Mysterious Portal and fend off those who emerge.",
    "nitdim.advancement.buried_ocean": "The Buried Ocean",
    "nitdim.advancement.buried_ocean.desc": "Find a portal to the Buried Ocean.",
    "nitdim.advancement.primordial_desert": "The Primordial Desert",
    "nitdim.advancement.primordial_desert.desc": "Find a portal to the Primordial Desert",
    "nitdim.advancement.tempest": "The Tempest",
    "nitdim.advancement.tempest.desc": "Find a portal to the Tempest.",
    "nitdim.advancement.ruined_town": "Where are they now?",
    "nitdim.advancement.ruined_town.desc": "Explore the remains of a Ruined Town in the In Between.",
    "nitdim.advancement.ruined_town_books": "A Twisted Turn",
    "nitdim.advancement.ruined_town_books.desc": "Uncover the complete history of the Illagers in the In Between.",
    "nitdim.advancement.battlefield": "Forgotten Invaders",
    "nitdim.advancement.battlefield.desc": "Find evidence of the Tyrant's past visit to the In Between.",

    "nitsea.advancement.tower": "The Ancient Tower",
    "nitsea.advancement.tower.desc": "Discover the aquatic Tower of the rare Ancient Sea.",
    "nitsea.advancement.tower_books": "An Ancient Trial",
    "nitsea.advancement.tower_books.desc": "Learn the complete history of the trial of King Drizen.",

    "nitsea.advancement.root": "Seafarers",
    "nitsea.advancement.root.desc": "Set sail in the Buried Ocean!",
    "nitsea.advancement.pirates": "Pirates!",
    "nitsea.advancement.pirates.desc": "Encounter the pirate Illagers of the Buried Ocean.",
    "nitsea.advancement.galleon": "The Galleon",
    "nitsea.advancement.galleon.desc": "Discover the huge warship, the Illager Galleon.",
    "nitsea.advancement.lab": "A Dark Laboratory",
    "nitsea.advancement.lab.desc": "Discover the Illagers' lab, where undead experiments take place.",
    "nitsea.advancement.castle": "The Suspended Castle",
    "nitsea.advancement.castle.desc": "Discover the Illagers' Suspended Castle, where science and magic meet.",
    "nitsea.advancement.raiden": "The Secret to Unlife",
    "nitsea.advancement.raiden.desc": "Defeat Raiden the Necromancer at the Suspended Castle.",
    "nitsea.advancement.complete": "Master of the Seas",
    "nitsea.advancement.complete.desc": "Build every functional ship for your fleet.",

    "nitex.advancement.obelisk": "The Imposing Obelisk",
    "nitex.advancement.obelisk.desc": "Explore the Illagers' Obelisk in the Primordial Desert.",
    "nitex.advancement.obelisk_books": "Advances in Technology",
    "nitex.advancement.obelisk_books.desc": "Collect all of the Field Reports from Obelisks in the Primordial Desert.",

    "nitex.advancement.root": "Excavators",
    "nitex.advancement.root.desc": "Dig down in the Primordial Desert!",
    "nitex.advancement.artifact": "Lost Civilization",
    "nitex.advancement.artifact.desc": "Uncover a buried artifact in the Primordial Desert.",
    "nitex.advancement.piglin_cave": "Piglins in Cages",
    "nitex.advancement.piglin_cave.desc": "Discover the Illagers' cavern of imprisoned experiments...",
    "nitex.advancement.illager_arena": "A Cruel Arena",
    "nitex.advancement.illager_arena.desc": "Discover the Illagers' arena, where undead experiments duel mercilessly.",
    "nitex.advancement.pyramid": "The Inverted Pyramid",
    "nitex.advancement.pyramid.desc": "Discover the Illagers' Inverted Pyramid, the crown of the Illager's desert operations.",
    "nitex.advancement.rexial": "The Cost of a Soul",
    "nitex.advancement.rexial.desc": "Defeat Rexial the Soulless at the Inverted Pyramid.",
    "nitex.advancement.complete": "The Tapping",
    "nitex.advancement.complete.desc": "Build every functional shaft for your mine",

    "nitinv.advancement.root": "Inventors",
    "nitinv.advancement.root.desc": "Conduct experiments in the Tempest!",
    "nitinv.advancement.balloons": "X",
    "nitinv.advancement.balloons.desc": "X",
    "nitinv.advancement.dirigible": "X",
    "nitinv.advancement.dirigible.desc": "X",
    "nitinv.advancement.quarry": "X",
    "nitinv.advancement.quarry.desc": "X",
    "nitinv.advancement.airship": "X",
    "nitinv.advancement.airship.desc": "X",
    "nitinv.advancement.regalli": "X",
    "nitinv.advancement.regalli.desc": "X",
    "nitinv.advancement.complete": "X",
    "nitinv.advancement.complete.desc": "X",
    


    "nitk.item.bank_note": "Bank Note",
    "nitk.item.bank_note.desc.1": "A receipt for resources",
    "nitk.item.bank_note.desc.2": "to be used in banking,",
    "nitk.item.bank_note.desc.3": "and to upgrade some sites.",
    "nitk.item.mysterious_artifact.desc": "A mysterious artifact",
    "nitk.item.builders_wish": "Builder's Wish",
    "nitk.item.builders_wish.desc": "of birth and undeath.",
    "nitk.item.building_permit": "Building Permit",
    "nitk.item.building_permit.desc.1": "The final ingredient",
    "nitk.item.building_permit.desc.2": "in new town structures.",
    "nitk.item.castle_permit": "Castle Permit",
    "nitk.item.castle_permit.desc.1": "For preparing sites",
    "nitk.item.castle_permit.desc.2": "for a unified fortress.",
    "nitk.item.condemned_salve": "Condemned Salve",
    "nitk.item.condemned_salve.desc": "banished to the depths.",
    "nitk.item.dragon_research": "Dragon Research",
    "nitk.item.dragon_scale": "Dragon Scale",
    "nitk.item.end_invasion_plans": "End Invasion Plans",
    "nitk.item.end_invasion_plans.desc.1": "A dangerous threat",
    "nitk.item.end_invasion_plans.desc.2": "for things yet to come.",
    "nitk.item.enderift_keystone": "Enderift Keystone",
    "nitk.item.enderift_keystone.desc": "locked high in the sky.",
    "nitk.item.inscribed_sundisc": "Inscribed Sundisc",
    "nitk.item.inscribed_sundisc.desc": "emblazoned with cosmic knowledge.",
    "nitk.item.light_contract": "Lamp Light Contract",
    "nitk.item.lamp_contract.desc": "Used to build or update",
    "nitk.item.light_contract.desc": "your town's Lamp Lights.",
    "nitk.item.post_contract": "Lamp Post Contract",
    "nitk.item.post_contract.desc": "your town's Lamp Posts.",
    "nitk.item.piece_of_infinity": "Piece of Infinity",
    "nitk.item.piece_of_infinity.desc": "of prison-like density.",
    "nitk.item.reinforced_brick": "Reinforced Brick",
    "nitk.item.tyrannical_heart": "Tyrannical Heart",
    "nitk.item.tyrant_locus": "Tyrant Locus",
    "nitk.item.tyrant_locus.desc.1": "The final ingredient in",
    "nitk.item.tyrant_locus.desc.2": "Ender Refugee structures.",
    "nitk.item.undead_soul": "Undead Soul",
    "nitk.item.undead_soul.desc": "brought back from the grave.",

    "nitk.item.dirt_roads": "Dirt Roads",
    "nitk.item.wooden_roads": "Wooden Roads",
    "nitk.item.paved_roads": "Paved Roads",
    "nitk.item.cobble_roads": "Cobbled Roads",

    "nitk.item.dragon_helmet": "Dragonscale Helmet",
    "nitk.item.dragon_chestplate": "Dragonscale Chestplate",
    "nitk.item.dragon_leggings": "Dragonscale Leggings",
    "nitk.item.dragon_boots": "Dragonscale Boots",
    "nitk.item.dragon_sword": "Dragontooth Sword",
    "nitk.item.dragon_shield": "Dragonscale Shield",
    "nitk.item.dragon_emytra": "Dragonscale Wingset",

    "nitdim.item.blunt_artifact": "Blunt Artifact",
    "nitdim.item.blunt_artifact.desc.1": "A common artifact",
    "nitdim.item.blunt_artifact.desc.2": "for research purposes.",
    "nitdim.item.spyglass": "Clearview Spyglass",
    "nitdim.item.spyglass.desc.1": "The holder is immune",
    "nitdim.item.spyglass.desc.2": "to all effects, negative",
    "nitdim.item.spyglass.desc.3": "and positive.",
    "nitdim.item.dinghy": "Fishing Dinghy",
    "nitdim.item.dinghy.desc.1": "Use in water to collect",
    "nitdim.item.dinghy.desc.2": "biome-specific resources",
    "nitdim.item.dinghy.desc.3": "in the Buried Ocean.",
    "nitdim.item.gem_heart": "Steel Heart",
    "nitdim.item.gem_heart.desc.1": "A gemstone to elevate",
    "nitdim.item.gem_heart.desc.2": "warriors' hearts.",
    "nitdim.item.gem_motion": "Whirlwind Jewel",
    "nitdim.item.gem_motion.desc.1": "A carved gem to accelerate",
    "nitdim.item.gem_motion.desc.2": "the whirlwind of life.",
    "nitdim.item.gem_protection": "Protection Stone",
    "nitdim.item.gem_protection.desc.1": "When held, brings good fortune.",
    "nitdim.item.gem_protection.desc.2": "Helpful for standing your ground.",
    "nitdim.item.key_creeper": "Key of the Creeper",
    "nitdim.item.key_hoglin": "Key of the Hoglin",
    "nitdim.item.key_spider": "Key of the Spider",
    "nitdim.item.key.desc.1": "A blazing key",
    "nitdim.item.key.desc.2": "to a lost tomb.",
    "nitdim.item.drill_rig": "Mining Drill Rig",
    "nitdim.item.drill_rig.desc.1": "A masterfully crafted",
    "nitdim.item.drill_rig.desc.2": "mining drill.",
    "nitdim.item.ship_hull": "Prepared Ship Hull",
    "nitdim.item.ship_hull.desc.1": "A masterfully crafted",
    "nitdim.item.ship_hull.desc.2": "seafaring vessel.",
    "nitdim.item.shiny_artifact": "Shiny Artifact",
    "nitdim.item.shiny_artifact.desc.1": "A rare artifact",
    "nitdim.item.shiny_artifact.desc.2": "for research purposes.",

    "nitdim.book.ancient.1.1": "Elder Judge Syx: \"In the trial of King Drizen the Elder v. The Guardians of the Buried Ocean, I call this assembly at the Great Tower to order.\"\n\nSyx: \"Your majesty, you are charged with the crime of endangering your subjects, pollution,",
    "nitdim.book.ancient.1.2": "and war crimes including military negligence. How do you plea?\"\n\nKing Drizen: \"Not guilty, your Elder.\"\n\nSyx: \"This court will now hear opening remarks from the prosecution, represented by Guardian Hane. The",
    "nitdim.book.ancient.1.3": "water is yours.\"",
    "nitdim.book.ancient.2.1": "Guardian Hane: \"King Drizen has ruled over the Guardians of the Buried Ocean as a good natured if brazen Elder for many years. However, as this court well knows, this demeanor changed abruptly with his sudden declaration of war against the land-dwelling",
    "nitdim.book.ancient.2.2": "Ender people of the Mystic Roughs, whose quiet civilization predates even our aquatic kingdom. He mounted unecessary defenses in the form of a great barrier between our home waters and the rest of the Buried Ocean, polluted countless land masses",
    "nitdim.book.ancient.2.3": "and islets in an effort to extinguish Ender-life upon them--an act of genocide--which then resulted in the infection of our waters and the rise of the zombie menace. His actions, made single-handedly and without remorse, have put the Guardians of this kingdom in grave",
    "nitdim.book.ancient.2.4": "danger, created a rift between our great civilization and our humble neighbors that will corrupt our relations for years to come, and altered the seascape in ways the effects of which will not be fully understood for generations, threatening our way of life.",
    "nitdim.book.ancient.2.5": "He must be punished for this.\"",
    "nitdim.book.ancient.3.1": "Syx: \"The court will now hear the opening statements of King Drizen, representing himself. Your Majesty.\"\n\nDrizen: \"My efforts to resolve our plight with the Ender people peacefully and diplomatically were met with silence, blank stares, and overall",
    "nitdim.book.ancient.3.2": "betrayal of the compassion our kingdom has shown them since our establishment. The land-dwellers of the Mystic Roughs are older than us, perhaps, but they are not indigenous to these waters--they are invaders from another world, and over time it became",
    "nitdim.book.ancient.3.3": "clear to me that their intent was to transform all they could touch, to warp it to their whims and desires. I offered them peaceful egress from the Buried Ocean, but they refused. Claiming right of asylum, like refugees, as though they had not dwelled here without threat,",
    "nitdim.book.ancient.3.4": "without respect for the seas of our home, for millenia. There was no choice but to choke them out. Although we are not a land-dwelling people, their affectation of the land would only become a danger to the ocean in time. Even without direct contact with our domain, the relationship between",
    "nitdim.book.ancient.3.5": "the water and what rests overhead and above is well-known. What harms one would harm the other. But we are more attuned to this symbiosis than any other. I knew the risks and the effects of my actions and those actions I ordered upon those lands. With or without my rule,",
    "nitdim.book.ancient.3.6": "there is no argument that the Ender people cannot remain here.\"",
    "nitdim.book.ancient.4.1": "Syx: \"Thank you, your majesty. We will proceed with the first witness, Guardian Gada. Please rise and swim before me. Guardian Hane will take the first examination. Baliff?\"\n\\nBaliff: \"Guardian Gada, do you swear upon the great lanterns above to speak",
    "nitdim.book.ancient.4.2": "honestly, without bias or ill intent, at peril of banishment?\"\n\nGuardian Gada: \"I swear it.\"\n\nBaliff: \"Guardian Hane may proceed.\"",
    "nitdim.book.ancient.5.1": "Hane: \"Guardian Gada, please state your occupation for the record.\"\n\nGada: \"I serve as the royal marine anthologist.\"\n\nHane: \"And what is your role, chiefly, in this position?\"",
    "nitdim.book.ancient.5.2": "Gada: \"I study the other civilizations of the Buried Ocean, be they advanced or animal.\"\n\nHane: \"And do you study the Ender people in this role?\"\n\nGada: \"I do.\"\n\nHane: \"What do you know",
    "nitdim.book.ancient.5.3": "of their culture?\"\n\nGada: \"Their oral history suggests that they come from another world, which had become overrun by a cruel ruler, who trapped and enslaved the Ender people in darkness. In time, they evolved a manner of transporting,",
    "nitdim.book.ancient.5.4": "first short distances, and then to worlds far away. In small groups, they escaped their tyrant's wrath as refugees, settling on the islands and roughs of the Buried Ocean, but living overall humble and communal lives.\"\n\nHane: \"For the record, please recount",
    "nitdim.book.ancient.5.5": "their history with the Guardian civilization.\"\n\nGada: \"Although there is no record in our histories, the oral history of the Ender people suggests that they assisted in some part with the construction of our towers, graciously building those",
    "nitdim.book.ancient.5.6": "parts which rise above the water.\"\n\nHane: \"Did they ask for anything in return for this service?\"\n\nGada: \"Yes. To be left alone.\"\n\nHane: \"And what do you know of Ender peoples' biology?\"",
    "nitdim.book.ancient.5.7": "Gada: \"There appears to be very little left of their original form--there is evidence of great warping and accelerated evolution, that has since become stunted for the last several thousand years.\"\n\nHane: \"Could this unusual biology make",
    "nitdim.book.ancient.5.8": "them a threat to us?\"\n\nGada: \"Not directly, no.\"\n\nHane: \"Why is that?\"\n\nGada: \"They have a violent, physical aversion to water.\"\n\nHane: \"Let the record show that King Drizen has visibly",
    "nitdim.book.ancient.5.9": "shifted in the water, and that the spectating Guardians let out a bubble of astonishment.\"\n\nSyx: \"So noted.\"\n\nHane: \"No further questions, your Elder.\"\n\nSyx: \"Your witness, your majesty.\"",
    "nitdim.book.ancient.6.1": "Drizen: \"Guardian Gada, how extensive would you say our kingdom's historical record is?\"\n\nGada: \"I would describe it as fairly encompassing and highly accurate.\"\n\nDrizen: \"And yet you say that we as Guardians have",
    "nitdim.book.ancient.6.2": "no written record of the Ender peoples' aid in the construction of our towers?\"\n\nGada: \"Correct. We know this to be true from their oral history--\"\n\nDrizen: \"But is it not possible that they could be lying, or misrepresenting",
    "nitdim.book.ancient.6.3": "those ancient events? They were a long time ago, and oral history is not as sound as written record.\"\n\nGada: \"Both truth and lies are possible, however our history is incomplete. There is no significant record of the actual construction of the towers,",
    "nitdim.book.ancient.6.4": "merely when it occured. We simply don't recall how such a feat was achieved.\"\n\nDrizen: \"But our ancestors could have done so themselves, without alien intervention?\"\n\nGada: \"I am not an architect.\"",
    "nitdim.book.ancient.6.5": "Drizen: \"In your opinion as an anthropologist?\"\n\nGada: \"...Anthropology often underestimates the skills and knowledge of ancient peoples and civilizations.\"\n\nDrizen: \"Indeed. Moving on, you suggest that the Ender people may",
    "nitdim.book.ancient.6.6": "not be able to directly harm us, as a result of their biological aversion to water. However, they are intelligent enough to flee from a tyrant, gain the power to teleport, and communicate with an entirely distinct species of another world. Is this correct?\"",
    "nitdim.book.ancient.6.7": "Gada: \"Yes.\"\n\nDrizen: \"So it is possible that the Ender people could be intelligent enough to, like us, understand the delicate balance between land and sea in the Buried Ocean, and that they could understand that their exploitation of one",
    "nitdim.book.ancient.6.8": "might damage the other?\"\n\nGada: \"It is possible, but their culture suggests--\"\n\nGada: \"Putting aside whether they currently do or do not know the effects of their actions on the land might affect the sea,",
    "nitdim.book.ancient.6.9": "is it possible that, whether by intent or ignorance, their warping of the Mystic Roughs could harm the aquatic ecosystem? We have all seen the purple water, after all.\"\n\nGada: \"We would know if this were the case.\"\n\nDrizen: \"In the",
    "nitdim.book.ancient.6.10": "charges brought against me, it was suggested that the effects of my countersteps against the Ender people could have effects that would not be fully understood even by us for generations. Could this not also be true for their actions?\"",
    "nitdim.book.ancient.6.11": "Gada: \"It could be, yes.\"\n\nDrizen: \"So it is then possible, to summarize, that the Ender people could be damaging the sanctity of the Buried Ocean, either willfully or in ignorance, and that the effects may not be immediately understood, but that in time, an Elder",
    "nitdim.book.ancient.6.12": "Guardian, such as a King, could determine that these actions have or would become a threat if they continued. Is this hypothetical accurate?\"\n\nGada: \"As merely a hypothetical, yes.\"\n\nDrizen: \"No further questions.\"",
    "nitdim.book.ancient.7.1": "Syx: \"Let there once again be order in the court. [Pause] Thank you Guardian Gada, you may return to your gallery. Does the prosecution have another witness?\"\n\nHane: \"No, your Elder.\"\n\nSyx: \"Your majesty?\"",
    "nitdim.book.ancient.7.2": "Drizen: \"I rest my case, your Elder.\"\n\nSyx: \"Then the court of the Guardians will take their vote to decide the fate of King Drizen, judged by a jury of his subjects.\"",
    "nitdim.book.ancient.8.1": "Syx: \"The vote is counted. By a tally of three-hundred-and-twelve to seventy-nine, King Drizen, you are hereby convicted on the charges of endangering, pollution, and war crimes, and are forcibly abdicated from your throne. As consequence, you will be banished from",
    "nitdim.book.ancient.8.2": "the Buried Ocean entirely, through the Mysterious Portals of the sky-world and to another plane entirely, to be imprisoned for eternity in an aquatic cell, forgotten by this kingdom. Reparations will be made immediately to restore our civilization's raport with the Ender peoples, and",
    "nitdim.book.ancient.8.3": "research will begin on the effects of your actions at the now-infected Mushroom Islets, and how to reverse them. Baliff, assemble the Royal Guard to escort King Drizen to his consequence.\"",
    "nitdim.book.obelisk.1.1": "Day 14",
    "nitdim.book.obelisk.1.2": "\nConstruction of the Obelisk has been completed. Its location was chosen for its proximity to several Piglin settlements, which proved doubly fruitful for their willingness to provide some building materials in exchange for gold. Most notably,",
    "nitdim.book.obelisk.1.3": "we have had to rely on Soul Fire much more than anticipated, to ward away the Hoglins of the day. Naturally, we are all quite used to those horrors of the night knocking on our doors, but the thick hides and huge tusks of this Primordial Desert are otherworldly.",
    "nitdim.book.obelisk.2.1": "Day 17",
    "nitdim.book.obelisk.2.2": "\nUsing resources collected by the mining teams nearby coupled with those imported from the In Between and Tempest, we have established ourselves in the Obelisk. We hope to have positive results for Rexial soon.",
    "nitdim.book.obelisk.3.1": "Day 19",
    "nitdim.book.obelisk.3.2": "\nIn the cover of night, a small group of Piglins have been transported from the nearby village for study. Their minds are simple, following gold easily, be they children or adults. Although some houses may lie empty now, these creatures set out on",
    "nitdim.book.obelisk.3.3": "impromptu hunting parties quite frequently. No other Piglins should miss these few. I would be surprised if they had the language and recognition skills developed enough to notice or communicate concern.",
    "nitdim.book.obelisk.4.1": "Day 22",
    "nitdim.book.obelisk.4.2": "\nDespite the research brought in from those teams in the Tempest, the Piglins of this dimension appear quite stable in their clinging to life.\nWe have attempted to recreate the situations for curing of the zombie plague, first by",
    "nitdim.book.obelisk.4.3": "weakening them with potions, then by offering a Golden Apple. However, they absolutely refuse to consume golden foods, instead choosing to hoard it.\nWe tried then, perhaps, strengthening them, and offering ordinary apples, as these can be",
    "nitdim.book.obelisk.4.4": "found in the In Between where their transformation is gauranteed. Again, there was no change. Even proximity to our portal back from this world does not produce different results.\nWe have opted to resort to more medieval forms of experimentation.",
    "nitdim.book.obelisk.5.1": "Day 30",
    "nitdim.book.obelisk.5.2": "\nI fear we will never be able to force the transition of a Piglin from life to undeath.\nWe have tried infecting Piglins by grafting rotten flesh from the husks of the night to their own, even letting them return to their village. In time, through half-understood",
    "nitdim.book.obelisk.5.3": "ritual and pattern recognition, they erected shrines similar to those haunting reminders we have of our mission. They have begun to worship the Tyrant, without even realizing what nightmare they offer their gold to! I almost pray that immortal Wither does come here.",
    "nitdim.book.obelisk.5.4": "Perhaps that withering effect of his soldiers might yield more result than we have...",
    "nitdim.book.obelisk.6.1": "Day 31",
    "nitdim.book.obelisk.6.2": "\nOn a whim, I took one of the Piglins to be caged outside of the Obelisk. Around the cage, I erected a short enclosure of copper, hooking it to the cage and directly to the piglin with redstone. Finally, I set a lightning rod on top.",
    "nitdim.book.obelisk.6.3": "Not once in this Primordial Desert has it stormed. Lightning is an every day--every moment--occurence in the Tempest, where Piglins transform immediately. Even in the In Between, floating high in the sky of same alien dimension, Piglins shed their life for undeath despite the lack",
    "nitdim.book.obelisk.6.4": "of rain there, either. This ",
    "nitdim.book.obelisk.6.5": "must",
    "nitdim.book.obelisk.6.6": " be why they cling to life so thoroughly in this dry desert with its calm skies. But, if one of our wizards could cast a sufficiently powered lightning spell, directing all of that energy into a single Piglin...\nSuccess! I must inform Rexial immediately.",
    "nitdim.book.town.1.1": "Thundsber 6th",
    "nitdim.book.town.1.2": "\nIt has been many years since I have breathed a sigh of relief. I admit I was wary at first, when that structure appeared from the glowing Phantom; nothing back home was safe or sacred, so there was no reason to suspect--to hope--that this would be.",
    "nitdim.book.town.1.3": "But ho, how much I would have given to feel hope again, and now on the otherside of that wonderous archway, I have it. The portal was wet and filmy, and yet stepping out of it, I became ",
    "nitdim.book.town.1.4": "dry",
    "nitdim.book.town.1.5": " for the first time in my life. The clouds in the sky of this world, so sparse and white...",
    "nitdim.book.town.2.1": "Slimesber 2nd",
    "nitdim.book.town.2.2": "\nWe have established a settlement--one of many--here in this world. Scouts have reported many other portals around us, but for the moment, there is no need to explore through them. For all we know, they may take us back home, or somewhere",
    "nitdim.book.town.2.3": "even more dangerous. I for one would choose to protect my family here in this peaceful place.",
    "nitdim.book.town.3.1": "Slimesber 5th",
    "nitdim.book.town.3.2": "\nWe have begun expanding our settlement into a proper town, planting crops and constructing a bakery for when they may yield. More houses are being developed for more of our people to migrate through the portal and join us. This truly is a",
    "nitdim.book.town.3.3": "wonderous world. If we all live here, we may never need mine, fight, or huddle together from the rain again. My only complaint? Sleeping does become more difficult when the father never moves! But the leaves provide some darkness to close my eyes in.",
    "nitdim.book.town.4.1": "Bonesember 7th",
    "nitdim.book.town.4.2": "\nA messenger arrived late last night, carrying a haunting tale. Horrific machines of unknown stones and metals appeared suddenly in the sky above his settlement. Terrible, black skeletons slaughtered every living thing there, as pale squids bombarded",
    "nitdim.book.town.4.3": "the buildings from above. This attack--this invasion--eradicated the whole of the town. We must prepare once again to stands against evil.\nHow I wish this world remained as peaceful as they day we arrived.",
    "nitdim.book.town.5.1": "Rainsuary 1st",
    "nitdim.book.town.5.2": "\nIt took two months to erect a headstone for all of the dead. A battlefield graveyard, none marked. We could not tell the bones of the villagers from the invaders; their bones were all blackened and crumbling.\nHundreds of us, from all across the",
    "nitdim.book.town.5.3": "In Between. And only a dozen left. We pushed back those horrible creatures, and that thing... That Tyrant. But Regalli believes it will be back.\nWe will return to our village in the morning. I hope I can hold back my tears when I look into my daughter's eyes again.",
    "nitdim.book.town.6.1": "Rainsuary 3rd",
    "nitdim.book.town.6.2": "\nWe came to this world, and for the first time, felt hope and peace. But the Tyrant took that from us--took everything from us. The others are beginning to lay out their plans; we will go through the other portals, to explore these new worlds. We",
    "nitdim.book.town.6.3": "must find a way to survive. A way to live again, to never lose another man, woman, or child to that immortal Wither. Regalli talks of stealing its immortality. I would be satisfied with replicating it.\nIf my family must remain dead, then I will live forever with my",
    "nitdim.book.town.6.4": "people to avenge them.",
    "nitdim.book.town.7.1": "Rainsuary 4th",
    "nitdim.book.town.7.2": "\nThe plan is set. I will go with Rexial to the land we have come to call the Primordial Desert. The hog creatures there are fierce, but scouts that brought back the more civilized pigs for trade discovered that they quickly succumbed to undeath.",
    "nitdim.book.town.7.3": "If we can learn the nature of this transformation, perhaps we can harness it and live, ourselves, in undeath.\nRaiden will take a team of scientists to that dark and murky place, the Buried Ocean. Some others hope to follow and seek out treasures in its",
    "nitdim.book.town.7.4": "waters, but chiefly, the wizards and witches aim to understand the nature of zombie-ism altogether. Even in a world untouched by life, how can there be death? Raiden's research may help us in the transformation Rexial seeks to utilize.\nRegalli, meanwhile, has volunteered to return",
    "nitdim.book.town.7.5": "home. To warn the others. If the Tyrant can come to the In Between, it can come to the Tempest. He will build upon our research in the other dimensions from there, in our shared quest. We will kill the Tyrant, and more than that, we will never be killed again.",



    "nitk.name.tyrant": "The Tyrant",
    "nitk.dialogue.tyrant.easy.1": "Surprised to see the Lord of the Dead?",
    "nitk.dialogue.tyrant.easy.2": "Leave this land to the dying, mortal.",
    "nitk.dialogue.tyrant.easy.3": "Do not resist the embrace of death.",
    "nitk.dialogue.tyrant.easy.4": "Your desparate cling to life and society disgusts me.",
    "nitk.dialogue.tyrant.easy.5": "I will rule over this Overworld of bones.",
    "nitk.dialogue.tyrant.easy.6": "My immortality will never falter!",

    "nitk.dialogue.tyrant.med.1": "Summoned me to my own Factory? A foolish mistake.",
    "nitk.dialogue.tyrant.med.2": "I bring stability to this underworld.",
    "nitk.dialogue.tyrant.med.3": "Soon my portals will cover your world in fire.",
    "nitk.dialogue.tyrant.med.4": "My soldiers are armed in the relics of your ancestors.",
    "nitk.dialogue.tyrant.med.5": "Your resistance is as hollow as your settlement will become!",
    "nitk.dialogue.tyrant.med.6": "Life had its chance. Now every world shall embrace death!",

    "nitk.dialogue.tyrant.hard.1": "You have stood in my way for the last time, mortal!",
    "nitk.dialogue.tyrant.hard.2": "I have whole armies prepared to conquer this wasteland!",
    "nitk.dialogue.tyrant.hard.3": "With that cursed Dragon out of the way, this world is as defenseless as your own!",
    "nitk.dialogue.tyrant.hard.4": "Do you think you will be thanked for prolonging the suffering of the living?",
    "nitk.dialogue.tyrant.hard.5": "Only in death can all worlds be at peace.",
    "nitk.dialogue.tyrant.hard.6": "Even if I fail now, I will return again and again. You cannot kill Death Itself!",

    "nitk.name.banished_king": "Banished King",
    "nitk.dialogue.banished_king.1": "Ah, a new school for me to rule.",
    "nitk.dialogue.banished_king.2": "No matter where I find myself, I am still a King.",
    "nitk.dialogue.banished_king.3": "If you will not submit, then this crucible shall be your tomb, too.",
    "nitk.dialogue.banished_king.4": "I will flood your home as I have others before you.",
    "nitk.dialogue.banished_king.5": "Drown in the might that is my majesty!",
    "nitk.dialogue.banished_king.6": "Banishment has done nothing to quench my thirst for power!",

    "nitk.name.ancient_builder": "Ancient Builder",
    "nitk.dialogue.ancient_builder.1": "You will pay for my sins.",
    "nitk.dialogue.ancient_builder.2": "We who haunt are ourselves haunted.",
    "nitk.dialogue.ancient_builder.3": "Forgive me for what I have wrought, and for what I must do to atone.",
    "nitk.dialogue.ancient_builder.4": "My soul cannot rest in this wretched place.",
    "nitk.dialogue.ancient_builder.5": "His tyranny knows no bounds. We were fools to tempt fate.",
    "nitk.dialogue.ancient_builder.6": "Release me, mortal, and fulfill my wish of peace and life.",
    
    "nitsea.name.raiden": "Raiden the Necromancer",
    "nitsea.name.undead_experiment": "Undead Experiment",
    "nitsea.dialogue.raiden.1": "How dare you damage my experiments, interloper!",
    "nitsea.dialogue.raiden.2": "I won't face failure again!",
    "nitsea.dialogue.raiden.3": "Your ignorance does you and I more harm than you know!",
    "nitsea.dialogue.raiden.4": "The necromantic energy here is PERFECT! I won't be outdone by an outsider!",
    "nitsea.dialogue.raiden.5": "When my experiments are complete, my people and I will never fear death again!",
    "nitsea.dialogue.raiden.6": "I will unlock the secrets of the Tyrant's immortality for myself!",
    
    "nitex.name.rexial": "Rexial the Soulless",
    "nitex.name.living_experiment": "Living Experiment",
    "nitex.dialogue.rexial.1": "Our plans will not be disrupted by you, interloper!",
    "nitex.dialogue.rexial.2": "You cannot possibly imagine the suffering we've gone through to get this far!",
    "nitex.dialogue.rexial.3": "I won't let your ignorance cost my people their lives!",
    "nitex.dialogue.rexial.4": "What is the life of a few primitive animals to a prospering civilization?",
    "nitex.dialogue.rexial.5": "I and my people will be free of death!",
    "nitex.dialogue.rexial.6": "Never again will we face the torment of another world's tyranny!",



    "nitk.contract.warning.dimension": "You must settle in the Overworld.",
    "nitk.contract.warning.distance": "You cannot settle within 500 blocks of another town. Venture out farther!",
    "nitk.contract.warning.founder": "You have already started a settlement. You cannot found another.",
    "nitk.contract.begin": "You begin to unpack your wagon...",
    "nitk.contract.success": "You have successfully settled at this location!",
    
    "nitk.large_site.warning": "Not enough room for structure at this site.",

    "nitco.contract.warning.dimension": "You must take the counteroffensive to the Tyrant's home world!",
    "nitco.contract.warning.distance": "You cannot attack within 500 blocks of another fortress. Venture out farther!",
    "nitco.contract.warning.height": "You are too low to start the counteroffensive. You must build higher!",
    "nitco.contract.warning.bedrock": "You are too near the Nether Roof to start the counteroffensive.",
    "nitco.contract.warning.founder": "You have already launched a Counteroffensive. You cannot found another Fortress.",
    "nitco.contract.begin": "You begin to build your fortress...",
    "nitco.contract.success": "You have successfully launched your Counteroffensive!",

    "nitref.contract.warning.dimension": "The Endermen need a new home in their own dimension!",
    "nitref.contract.warning.distance": "You cannot build within 500 blocks of another city. Venture out farther!",
    "nitref.contract.warning.height": "You are too high to start a tower. You must build lower!",
    "nitref.contract.warning.dragon": "You cannot build so close to the dragon's lair. Venture out farther!",
    "nitref.contract.warning.founder": "You have already started an End City. You cannot found another.",
    "nitref.contract.begin": "You begin to establish a refugee site...",
    "nitref.contract.success": "You have successfully started an End City for the Enderman refugees!",
    
    "nitsea.contract.warning.dimension": "You must set sail in the Buried Ocean.",
    "nitsea.contract.warning.distance": "You cannot sail within 500 blocks of another fleet.",
    "nitsea.contract.warning.location": "You must set sail in open water.",
    "nitsea.contract.warning.founder": "You have already begun a Seafarer's Fleet. You cannot found another.",
    "nitsea.contract.begin": "You begin to weigh anchor...",
    "nitsea.contract.success": "You have successfully set sail at this location!",
    
    "nitex.contract.warning.dimension": "You must excavate in the Primordial Desert.",
    "nitex.contract.warning.location": "You must begin your excavation on the desert sands.",
    "nitex.contract.warning.distance": "You cannot excavate within 500 blocks of another mine. Venture out farther!",
    "nitex.contract.warning.founder": "You have already begun an excavation. You cannot found another.",
    "nitex.contract.begin": "You begin to drill into the desert...",
    "nitex.contract.success": "You have successfully begun your excavation!",
    
    "nitinv.contract.warning.dimension": "You must begin inventing in the Tempest.",
    "nitinv.contract.warning.distance": "You cannot begin inventing within 500 blocks of another tower. Venture out farther!",
    "nitinv.contract.warning.founder": "You have already begun an Inventor's Tower. You cannot found another.",
    "nitinv.contract.begin": "You begin to construct your tower...",
    "nitinv.contract.success": "You can now begin inventing at this location!",



    "nitk.tutorial.built_a": "You've built a ",
    "nitk.tutorial.built_an": "You've built an ",
    "nitk.tutorial.found": "You've found ",
    "nitk.tutorial.found_the": "You've found the ",
    "nitk.tutorial.obtained_a": "You obtained a ",
    "nitk.tutorial.the": "The ",
    "nitk.tutorial.trigger": "/trigger nitTutorial",
    "nitk.tutorial.active_tyrant_bases": "active Tyrant Base",
    "nitk.tutorial.tyrant_base": "Tyrant's Base",
    "nitk.tutorial.tyrant_base.desc": "A key location that spawns around your Nether Fortress",
    "nitk.tutorial.tyrant_bases": "Tyrant's Bases",
    "nitk.tutorial.discord": "Discord",
    "nitk.tutorial.discord.hover": "Click to join the Discord Server",
    
    "nitk.tutorial.contract.warning": "Before you start your town, if you're in the middle of an ocean, find a landmass to settle on first, or your town could be damaged!\nUse your Town Charter again when you're ready to start your town.",
    "nitk.tutorial.start.desc": "Welcome to New in Town! Would you like to enable Tutorial Mode?",
    "nitk.tutorial.yes": "[Yes]",
    "nitk.tutorial.no": "[No]",
    "nitk.tutorial.enable.hover": "Click to enable Tutorial Mode",
    "nitk.tutorial.disable.hover": "Click to disable Tutorial Mode",
    "nitk.tutorial.toggle.enabled": "Tutorial Mode Enabled. If you want to disable it again, you can use ",
    "nitk.tutorial.toggle.disabled": "Tutorial Mode Disabled. If you want to enable it again, you can use ",
    "nitk.tutorial.toggle.desc": " to toggle the feature, or click the button in your Settlement Site Recipes Book.",
    "nitk.tutorial.disable.desc": "Alright! If you want to enable it at any time, you can use ",
    "nitk.tutorial.enable.desc": "Great! If you want to disable it at any time, you can use ",
    "nitk.tutorial.enable.task": "In the meantime, go ahead and find a Feather, and trade with your Town Planner for the ",

    "nitk.tutorial.artifact.hover": "One of many Enchanted Music Discs,\neach with a unique name and lore",
    "nitk.tutorial.castle_frames.hover": "An Intermediate Recipe in your\nSettlement Site Recipes Book",
    "nitk.tutorial.squire.hover": "Spawns with your first\nCastle Frame",
    "nitk.tutorial.castle_planner.hover": "Just like a Site Planner, but\ninside Castle Frames",
    "nitk.tutorial.recipe_book.hover": "A book purchased from your Town Planner.\nContains the recipes for your town.",
    "nitk.tutorial.mine.hover": "A Basic Site in your recipe book.\nGenerates Stone each day",
    "nitk.tutorial.lumbermill.hover": "A Basic Site in your Recipe Book.\nGenerates Oak Logs each day",
    "nitk.tutorial.invasion.hover": "A multi-stage battle against many\nof the Tyrant's Forces",
    "nitk.tutorial.zombie_villager.hover": "What else can you do with a Zombie Villager\nbesides kill it?",
    "nitk.tutorial.silo.hover": "A Basic Site that can store a larger\namount of Stone and Logs",
    "nitk.tutorial.castle_book.hover": "A book purchased from your Squire.\nContains recipes for Castle Wings",
    "nitk.tutorial.tyrant.hover": "The antagonist of New in Town.\nA unique Wither with special attacks",
    "nitk.tutorial.active_tyrant_base.hover": "Any Tyrant's Base you've discovered, like\nthe Trawler Ship, that has glowing mobs present",
    "nitk.tutorial.tyrant_locus.hover": "Unique, Enchanted Eyes of Ender,\ndropped from the Tyrant, his Generals,\nand Blaze Jockeys during the Invasion",
    "nitk.tutorial.tyrant_battle.hover": "A unique Wither. He will be stationary on his arena,\nand use special attacks that you can learn to dodge",
    "nitk.tutorial.tyrant_base.hover": "Structures that generate around your Nether Fortress,\nwhich will have mobs serving the Tyrant",
    
    "nitk.tutorial.adventure_guild.desc": "! If you speak to the Adventurer inside, you'll be given a random quest, which may be easy or difficult. When you complete it, return to the adventurer for an appropriate reward!",
    "nitk.tutorial.alignpuz": "Sandstone Sundial",
    "nitk.tutorial.alignpuz.desc.1": ", a special feature around your town. This mysterious location has ",
    "nitk.tutorial.alignpuz.desc.2": "puzzled",
    "nitk.tutorial.alignpuz.desc.3": " settlers for generations. Maybe you can find the meaning behind these ",
    "nitk.tutorial.alignpuz.desc.4": "pillars of varying heights",
    "nitk.tutorial.portal_factory": "Portal Factory",
    "nitk.tutorial.artifact": "Mysterious Artifact",
    "nitk.tutorial.artifact.desc": "! These rare items can be used in specific recipes from your recipe book! However, some may not be useful until later.",
    "nitk.tutorial.build_site.desc": "You've constructed your first site! Once built, sites cannot be removed, rotated, or replaced. You will have to become used to the shape that your settlement naturally develops!",
    "nitk.tutorial.castle_frames": "Castle Frames",
    "nitk.tutorial.castle_permits": "Castle Permits",
    "nitk.tutorial.castle_permits.desc.1": "Now that you've purchased your ",
    "nitk.tutorial.castle_permits.desc.2": ", you can use them in place of Building Permits to construct ",
    "nitk.tutorial.castle_permits.desc.3": ". Then, you can upgrade those Castle Frames into Castle Wings by talking to the ",
    "nitk.tutorial.castle_planners": "Castle Planners",
    "nitk.tutorial.castle_recipes.desc.1": "Castle Recipes are placed in the ",
    "nitk.tutorial.castle_recipes.desc.2": " in the middle of your Castle Frames, rather than Site Planners. You can place all of your Castle Frames before starting to upgrade, or build and upgrade each Frame one at a time.",
    "nitk.tutorial.crucible": "Crucible",
    "nitk.tutorial.crucible.desc": ", a special feature around your town. Although it may hold great treasure, legends say it is carefully guarded.",
    "nitk.tutorial.ender_dragon.desc": "You've killed the Ender Dragon, but the Tyrant isn't here. You should prepare; next time you enter the End, you might stumble right into the ",
    "nitk.tutorial.invasion": "End Invasion",
    "nitk.tutorial.endvault": "Floating Island",
    "nitk.tutorial.endvault.desc": ", a special feature around your town. Explore at your own peril, and you may discover a secret artifact!",
    "nitk.tutorial.haroldcage": "Harold's Cage",
    "nitk.tutorial.haroldcage.desc.1": ", a special feature around your town. Poor Harold was infected by a zombie, and locked in this cage for his own good. His home village has forgotten him, and ",
    "nitk.tutorial.haroldcage.desc.2": "it would be cruel to just kill him",
    "nitk.tutorial.haroldcage.desc.3": ", now...",
    "nitk.tutorial.mayor.desc": "! This structure is the bridge between New in Town and the New in Town: Dimensions Expansion Pack. You can download that data pack inside if you haven't already. There is a recipe inside to build a Mysterious Portal, as well as a hint for another method of finding a portal. The Mayor will trade you new Charter Books to expand your empire into the Buried Ocean and Primordial Desert dimensions.",
    "nitk.tutorial.observatory.desc": "! If you are at the Observatory at midnight, a Meteor will spawn, containing minerals from outer space. Be warned, however, as these meteors could fall on your town! They are small, and you can prevent them from spawning by staying away from your Observatory near midnight, or skipping through the night by sleeping.",
    "nitk.tutorial.paradox_box": "Paradox Box",
    "nitk.tutorial.paradox_box.desc": ", a special feature around your Fortress. This puzzling chest won't open easily, but perhaps there's a pattern to its teleporting...",
    "nitk.tutorial.power_station.desc": "! Once you purchase and select a Lamp Post and Lamp Light design from each of the villagers inside, your each site in your town will get 4 Lamp Posts installed, one in every corner. New sites will also get Lamp Posts automatically installed. Each Power Station has a range of 100 blocks.",
    "nitk.tutorial.recipe_book.desc.1": "New in Town recipes are exact. In addition to using the Building Permits found in your Wagon's chest, you will need to smelt Cobblestone into Stone, and collect Oak Logs rather than any other kind. ",
    "nitk.tutorial.recipe_book.desc.2": "\nTo get a solid start, try building both a ",
    "nitk.tutorial.recipe_book.desc.3": " and a ",
    "nitk.tutorial.resource_sites.desc.1": "You now have two sites that will deposit resources at your Settler's Wagon every day at noon. As your town expands, you will need more Stone and Lumber for more expensive structures. Try building a ",
    "nitk.tutorial.resource_sites.desc.2": " to double the resources these two sites generate each day, and deposit them in a larger storage location.",
    "nitk.tutorial.silo.desc": "! Now you're in great shape to start generating resources to develop your town. Beware as the Nether Attacks grow stronger--you may need the help of a Guard Tower, Wizard Tower, or Mining Drill.",
    "nitk.tutorial.site_planners": "Site Planners",
    "nitk.tutorial.site_planners.desc.1": " are the Crafting Tables of New in Town. Place the ingredients listed in your ",
    "nitk.tutorial.site_planners.desc.2": " into the Site Planner, then with the complete recipe inside, open it again while standing nearby. If the recipe is correct, that structure will build immediately.",
    "nitk.tutorial.site_planners.desc.3": "\nIf you want to permanently remove a Site Planner, light a fire on top of it, but this cannot be undone.",
    "nitk.tutorial.soulforge.desc": "! When you smelt a total of 64 Ores into Ingots, those 64 Ingots in the output slot will transmute into one Netherite Scrap!",
    "nitk.tutorial.scout.desc": "! As you discover the Tyrant's Bases, their direction relative to your fortress will be marked on this 3D map, as well as their approximate height. Their distance is not to scale, though.",
    "nitk.tutorial.squire.desc.1": "You can use the ",
    "nitk.tutorial.squire.desc.2": " to upgrade your Castle Frames into Castle Wings! You only get 6 Castle Permits, though, so you will have to choose wisely which wings you want in your Castle!",
    "nitk.tutorial.town_planner.desc.1": "You can talk to the Town Planner here for general advice and tips. He may not have all the answers, so if you feel like you're missing information that should have been given already, you can ask in the ",
    "nitk.tutorial.town_planner.desc.2": "Having trouble seeing recipes, or recipes not working? Some client mods, including those in Lunar Client, can cause incompatibilities with New in Town. Switch to vanilla or disable the offending mods and you'll be fine.",
    "nitk.tutorial.town_planner.desc.3.1": "As your town grows, ",
    "nitk.tutorial.town_planner.desc.3.2": ", an immortal Wither, will spawn Nether Attacks nearby, with increasing difficulty. They will always spawn in the evening, right before you are able to sleep, and be signaled by a lightning strike and purple beacons in the sky above them.",
    "nitk.tutorial.town_planner.desc.4": "Certain structures, like Empty Plots, and later Walls, won't cause Nether Attacks to spawn.",
    "nitk.tutorial.town_planner.desc.5": "If your Town Planner dies, don't worry! He will respawn at noon.",
    "nitk.tutorial.town_planner.desc.6": "If you're playing on a server, any number of players can start their own town, or work together on one or more towns! There is no formal joining process.",
    "nitk.tutorial.town_planner.desc.7": "As you work towards more expensive structures, you may come across some blocks that are hard to make out. In general, New in Town recipes use regular Deepslate, not Cobbled Deepslate, and regular Copper Blocks rather than Waxed Copper Blocks. If you're still having trouble telling what a block is, try disabling your resource pack, or ask in the  ",
    "nitk.tutorial.town_planner.desc.8": "Once you've built a structure, what you see is what you get. There is no way to automatically repair it, but that also means you can change it however you want, including rebuilding it entirely by hand! Remember to keep important resource collecting Chests and Hoppers in the same place, though.",
    "nitk.tutorial.town_square.desc": "! Starting tomorrow, and every week after, a visitor will come to the Town Square's stage. You'll be informed of their arrival if you're within 100 blocks. You have until the end of that day to approach them and learn what they want--some may be willing to trade, while others may threaten to Raid you if not paid off. If you are Raided and defeat the Raid, the attackers may drop some useful items at the Town Square.",
    "nitk.tutorial.tyrant_loci.desc.1": "How many ",
    "nitk.tutorial.tyrant_loci.desc.2": " items did you collect during the Invasion? You will need them to build your End City, but whatever you collected is all that you have. Maybe if you help the Endermen Refugees, one of the sites in the End City can help you get more.",
    "nitk.tutorial.tyrant_warning.desc.1": "You have built your 9th site. ",
    "nitk.tutorial.tyrant_warning.desc.2": " will appear tonight. The Tyrant is a unique Wither, who will use special attacks instead of destructive Wither Skulls. Pay attention to his timing and attacks, and you will be able to defeat him!",
    "nitk.tutorial.war_strategist.desc.1": "Now that you're in the Nether, you'll need to build up this Nether Fortress to fight back against the Tyrant! Whenever you build new platforms, your scouts will discover one of the ",
    "nitk.tutorial.war_strategist.desc.2": " and report back the next Overworld evening. Each base has one or more objectives that will need to be destroyed, by physically attacking them. Stronger weapons will deal more damage!",
    "nitk.tutorial.withermaw": "Withermaw",
    "nitk.tutorial.withermaw.desc": ", a special feature around your Fortress. This seems like it may be related to the origins of the Tyrant! Best be careful, here...",
    "nitk.tutorial.trawler_ship.desc.1": "This glowing object is an important part of this ",
    "nitk.tutorial.trawler_ship.desc.2": ". You will need to attack it by hand in order to destroy it. But be careful! The Tyrant's forces may come to defend it!",

    "nitk.tutorial.start_city.desc.1": "The Endermen are grateful to you for saving their world from the Enderdragon and the ",
    "nitk.tutorial.end_invasion": "Tyrant's Invasion",
    "nitk.tutorial.start_city.desc.2": "! When you speak to the ",
    "nitk.tutorial.city_planner.hover": "The Enderman inside your End City Lobby",
    "nitref.tutorial.start_city.desc.3": ", you will be made a friend of the Endermen, unable to hurt or be hurt by them while in the End.",
    "nitref.tutorial.tower_planners": "Tower Planners",
    "nitref.tutorial.tower_planners.desc.1": " are the Site Planners of your End City. Right now you only have one, so you should be sure to build an ",
    "nitref.tutorial.tower_planners.desc.2": " before you build any Roof structures, or you won't be able to expand your End City any more.",

    "nitdim.tutorial.use_portal.1": "Welcome to the ",
    "nitdim.tutorial.use_portal.hover": "A dimension that has portals to other dimensions",
    "nitdim.tutorial.use_portal.2": "! In this mysterious world, you can find naturally generating portals to three other dimensions. But be warned: This portal is the only one that will take you back to the Overworld.",
    "nitdim.tutorial.use_portal.3": "Custom Dimensions are still an experimental Minecraft feature. Sometimes, Portals can get confused and either not take you anywhere, or take you to the wrong dimension. If this happens, you can use ",
    "nitdim.tutorial.fix_portal": "/trigger nitFixPortal",
    "nitdim.tutorial.use_portal.4": " near that portal to fix it.",

    "nitdim.tutorial.first_mate.1": "Adding new ships to your fleet requires ",
    "nitdim.tutorial.first_mate.hover": "Like Building Permits,\nbut for your fleet.",
    "nitdim.tutorial.first_mate.2": ", which the First Mate can craft for you. ",


    "nitdim.portal.prompt": "Where should this Portal travel to?",
    "nitdim.portal.overworld": "[Overworld]",
    "nitdim.portal.in_between": "[In Between]",
    "nitdim.portal.buried_ocean": "[Buried Ocean]",
    "nitdim.portal.primordial_desert": "[Primordial Desert]",
    "nitdim.portal.tempest": "[The Tempest]",



    "nitk.hell_attack.portal": "A Nether Portal has opened nearby!",
    "nitk.hell_attack.portal.desc": " Put out the Soul Fires to stop the Scouts from coming through!",
    "nitk.hell_attack.double_portal": "Two Nether Portals have opened nearby!",
    "nitk.hell_attack.double_portal.desc": " Put out the Soul Fires to halt the Tyrant's Scouts!",
    "nitk.hell_attack.ghast_attack": "Two Nether Portals have opened in the sky above your town!",
    "nitk.hell_attack.ghast_attack.desc": " Kill the Ghasts that guard them to thwart the attack!",
    "nitk.hell_attack.dark_beacon": "A Dark Beacon has come through a large Nether Portal!",
    "nitk.hell_attack.dark_beacon.desc": " Close the portal and destroy the Tyrant's Beacon!",
    "nitk.hell_attack.ghast_invasion": "Three Nether Portals have opened over your town!",
    "nitk.hell_attack.ghast_invasion.desc": " Kill the Ghasts that guards them and defend the town!",
    "nitk.hell_attack.tyrant_arena": "The Tyrant has sent an arena of Nether Portals!",
    "nitk.hell_attack.tyrant_arena.desc": " He is preparing to enter the Overworld himself! Close the portals and push back his forces!",
    "nitk.hell_attack.tyrant_arena.defeat": "The Tyrant has been pushed back! Follow him to the Nether!",



    "nitco.basename.trawler_ship": "Trawler Ship",
    "nitco.basename.ghast_nursery": "Ghast Nursery",
    "nitco.basename.black_barracks": "Black Barracks",
    "nitco.basename.eternity_beacon": "Eternity Beacon",
    "nitco.basename.ancient_drill": "Ancient Drill",
    "nitco.basename.portal_factory": "Portal Factory",
    "nitco.hell_attack.trawler_ship": "Your scouts have spotted the Trawler Ship! ",
    "nitco.hell_attack.trawler_ship.desc": "Destroy the engine down in the hull!",
    "nitco.hell_attack.ghast_nursery": "Your scouts have found the Ghast Nursery! ",
    "nitco.hell_attack.ghast_nursery.desc": "Break the Ghast Eggs and destroy the tower's controls!",
    "nitco.hell_attack.black_barracks": "Your scouts have spied the Black Barracks! ",
    "nitco.hell_attack.black_barracks.desc": "Take out the two Armories!",
    "nitco.hell_attack.eternity_beacon": "Your scouts have discovered the Eternity Beacon! ",
    "nitco.hell_attack.eternity_beacon.desc": "Break the Pylons and eliminate the Beacon!",
    "nitco.hell_attack.ancient_drill": "Your scouts have uncovered the Ancient Drill! ",
    "nitco.hell_attack.ancient_drill.desc": "Shut down the mining drill and its controls, and close the portal!",
    "nitco.hell_attack.portal_factory": "Your scouts have located the Portal Factory! ",
    "nitco.hell_attack.portal_factory.desc": "Destroy all four portals to cut off the Tyrant's access to the Overworld!",



    "nitref.invasion_plans.inform": "These invasion plans seem interesting. Maybe the Town Planner can decipher them...",



    "nitref.invasion.obelisk_appear": "An obelisk has emerged with one of the Tyrant's generals!",
    "nitref.invasion.portals": "Shoot down those portal banners!",
    "nitref.invasion.drill": "The Tyrant has sent a new drilling station!",
    "nitref.invasion.tyrant": "The Tyrant has emerged! Destoy him one final time!",



    "nitref.join_team": "You have been made a friend of the Endermen, unable to hurt or be hurt by them while in the End.",



    "nitdim.name.portal_dweller": "Portal Dweller",
    "nitdim.portal_dwellers.warning": "Illagers have emerged from the Mysterious Portal!",


    "nitex.research_book.contents.1": "Use this space to research items and uncover the secret uses of the mysterious sites found underground in the Primordial Desert. Place the following types of items on the research platform, one at a time, to work towards 100% research progress.",
    "nitex.research_book.contents.key": "Item | Rsearch Pwr",
    "nitex.research_book.contents.list": "\nDiamond | 1\nEmerald | 2\nNetherite Scrap | 5\nBlunt Artifact | 10\nShiny Artifact | 20\n\nThe following structures are understood to have once been found in this area, and may be uncovered with research.",

    "nitex.artifactname.cactus_farm": "Cactus Farm",
    "nitex.artifactname.glass_blower": "Glass Blower",
    "nitex.artifactname.oasis": "Oasis Shrine",
    "nitex.artifactname.obsidian_smelter": "Obsidian Smelter",
    "nitex.artifactdesc.cactus_farm": " A place to grow cacti with harvestable, drinkable juices of high nutritional value. Reports suggest it does not taste very good, though.",
    "nitex.artifactdesc.glass_blower": " A worksite where glass might have been stained and fashioned into unique colors and shapes. Research is ongoing as to whether this was chiefly decorative, religious, or both.",
    "nitex.artifactdesc.oasis": " A grove of trees and plants transplanted from the oases of the surface, supporting vibrant underground plantlife.",
    "nitex.artifactdesc.obsidian_smelter": " A boiling room where master semlters would harvest obsidian. Despite their skill, they did not appear to generate more than they needed at any one time, as there is little evidence of surplus.",


    
    "nitsea.basename.galleon": "Illager Galleon",
    "nitsea.basename.lab": "Illager Lab",
    "nitsea.illager_attack.pirates": "Pirates have boarded your fleet!",
    "nitsea.illager_attack.galleon": "The Illager Galleon has appeared!",
    "nitsea.illager_attack.lab": "The Illager's Lab has been discovered!",
    "nitsea.illager_attack.castle": "The Suspended Castle has been discovered!",

    "nitsea.name.pirate": "Pirate Swashbuckler",
    "nitsea.name.pirate_bowman": "Pirate Bowman",
    "nitsea.name.pirate_captain": "Pirate Captain",
    "nitsea.name.necro_scientist": "Necro Scientist",
    "nitsea.name.necro_horror": "Necro Horror",
    "nitsea.name.castle_wizard": "Castle Wizard",



    "nitex.basename.piglin_cave": "Piglin Cave",
    "nitex.basename.arena": "Illager Arena",
    "nitex.basename.pyramid": "Inverted Pyramid",
    "nitex.illager_attack.piglin_cave.desc": "The Illager's Piglin Cave has been discovered!",
    "nitex.illager_attack.illager_arena.desc": "The Illager's Arena has been discovered!",
    "nitex.illager_attack.pyramid.desc": "The Inverted Pyramid has been discovered!",

    "nitex.name.cave_guard": "Illager Guard",
    "nitex.name.cave_leader": "Illager Overseer",
    "nitex.name.arena_warrior": "Arena Champion",
    "nitex.name.pyramid_guard": "Illager Infiltrator",
    "nitex.name.pyramid_researcher": "Illager Researcher",


    
    "nitinv.energy_supply": "Energy Supply:",



    "nitdim.name.ghost_captain": "Ghost Captain",
    "nitdim.name.ghost_crew": "Ghost Crewmate",



    "nitdim.end": "End of file."
}