public interface Config
This class is normally serialized and deserialized to persist and restore the same configuration data. Defaults should be preferred over nulls when representing an initial, pre-set, or default data.
| Modifier and Type | Method and Description |
|---|---|
boolean |
blockShadingEnabled()
Gets block shading enabled.
|
boolean |
cloudShadingEnabled()
Cloud shading.
|
boolean |
entityShadingEnabled()
Gets entity shading enabled.
|
void |
setBlockShadingEnabled(boolean enabled)
Sets block shading enabled or disabled.
|
void |
setCloudShadingEnabled(boolean enabled)
Sets cloud shading enabled or disabled.
|
void |
setEntityShadingEnabled(boolean enabled)
Sets entity shading enabled or disabled.
|
boolean blockShadingEnabled()
Block shading being enabled or disabled affect liquids and blocks, excluding block entities or use similar rendering to, in unmodified Minecraft.
setBlockShadingEnabled(boolean)void setBlockShadingEnabled(boolean enabled)
blockShadingEnabled()boolean cloudShadingEnabled()
Cloud shading being enabled or disabled affect clouds in unmodified Minecraft.
setCloudShadingEnabled(boolean)void setCloudShadingEnabled(boolean enabled)
cloudShadingEnabled()boolean entityShadingEnabled()
Entity shading being enabled or disabled affect entities and block entities. This would also include the hand and held items.
setEntityShadingEnabled(boolean)void setEntityShadingEnabled(boolean enabled)
entityShadingEnabled()