All Classes and Interfaces
Class
Description
Handles creating render targets with custom pixel formats.
Allows render targets to have custom formats.
This class consists of static methods that operate on matrices.
Mojank working in divergent branches for half a century,
ShaderInstance
is a copy of an old implementation of EffectInstance.A post processing shader that is applied to the main render target
Implemented by every
RenderTarget when the feature is enabled in the config.A
ShaderEffectManager that is reloaded along with resourcesA
ManagedShaderEffect that can be ResettableManagedShaderEffect.setup(int, int) several times in its lifetime,
triggering an initialization callback.A
ShaderLinkException is thrown by ShaderLoader
when a shader program fails to be linkedA
ShaderLoader simplifies the process of loading, creating and linking OpenGL shader objectsThis class consists exclusively of static methods that operate on
OpenGL shader program objects.
A
ShaderLoader that validates loaded GLSL code and logs errors