Interface ShaderLoader
- All Known Implementing Classes:
ValidatingShaderLoader
public interface ShaderLoader
A
ShaderLoader simplifies the process of loading, creating and linking OpenGL shader objects- Since:
- 1.0.0
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Method Summary
Modifier and TypeMethodDescriptionstatic ShaderLoaderintloadShader(net.minecraft.server.packs.resources.ResourceProvider resourceProvider, @Nullable net.minecraft.resources.ResourceLocation vertexLocation, @Nullable net.minecraft.resources.ResourceLocation fragmentLocation) Initializes a program from a fragment and a vertex source file
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Method Details
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getInstance
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loadShader
@API(status=MAINTAINED) int loadShader(net.minecraft.server.packs.resources.ResourceProvider resourceProvider, @Nullable @Nullable net.minecraft.resources.ResourceLocation vertexLocation, @Nullable @Nullable net.minecraft.resources.ResourceLocation fragmentLocation) throws IOException Initializes a program from a fragment and a vertex source file- Parameters:
vertexLocation- the name or relative location of the vertex shaderfragmentLocation- the name or relative location of the fragment shader- Returns:
- the reference to the initialized program
- Throws:
IOException- If an I/O error occurs while reading the shader source filesShaderLinkException- if the shader fails to be linked
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