{
  "18stones.enabled": "Enable 1.8 Stones",
  "_comment0": "Note to translators: DO NOT COPY ENTRIES FROM ENGLISH",
  "_comment1": "I repeat: do NOT copy entries from English!!",
  "_comment2": "Copying English entries will cause them to become outdated when this file changes",
  "_comment3": "Untranslated entries will automatically be inherited from this file.",
  "_comment4": "Once again, don't copy from English, and THANK YOU for your hard work!",
  "advancement.botania:alfPortalBread": "That's Why I Baked Bread",
  "advancement.botania:alfPortalBread.desc": "Send the elves bread",
  "advancement.botania:allLooniumMobs": "King",
  "advancement.botania:allLooniumMobs.desc": "Kill one of every Loonium-spawned monster",
  "advancement.botania:baubleWear": "Inner Arts",
  "advancement.botania:baubleWear.desc": "Craft any variety of Trinket and wear it",
  "advancement.botania:brewPickup": "Childhood Blues",
  "advancement.botania:brewPickup.desc": "Craft a Botanical Brewery and use it to create a Brew of any kind",
  "advancement.botania:bubbellPickup": "Deep Sea Girl",
  "advancement.botania:bubbellPickup.desc": "Create a Bubbell to allow for underwater base creation",
  "advancement.botania:cacophoniumCraft": "Noisy Lover Soul",
  "advancement.botania:cacophoniumCraft.desc": "Craft a Cacophonium to mildly infuriate your foes",
  "advancement.botania:corporeaCraft": "Packet Hero",
  "advancement.botania:corporeaCraft.desc": "Craft a block that makes use of the Corporea Network",
  "advancement.botania:craftingHaloCraft": "Segments Blue",
  "advancement.botania:craftingHaloCraft.desc": "Craft an Assembly Halo to facilitate crafting",
  "advancement.botania:dandelifeonPickup": "Donut Hole",
  "advancement.botania:dandelifeonPickup.desc": "Create a Dandelifeon and challenge your mind with it",
  "advancement.botania:dirtRodCraft": "Rockbell",
  "advancement.botania:dirtRodCraft.desc": "Craft a dirty sti- er... Rod of the Lands",
  "advancement.botania:elfPortalOpen": "World Calling",
  "advancement.botania:elfPortalOpen.desc": "Open a portal to the realm of Alfheim",
  "advancement.botania:enchanterMake": "Odds and Ends",
  "advancement.botania:enchanterMake.desc": "Create a Mana Enchanter to have better control over enchanting",
  "advancement.botania:enderAirMake": "Imitation Air",
  "advancement.botania:enderAirMake.desc": "Collect a Bottle of Ender Air",
  "advancement.botania:flowerPickup": "Sky of Beginning",
  "advancement.botania:flowerPickup.desc": "Pick up a Mystical Flower from the world",
  "advancement.botania:flugelEye": "Angel of Death",
  "advancement.botania:flugelEye.desc": "Be rewarded the Eye of the Flügel for a heroic feat",
  "advancement.botania:functionalFlower": "An Ecstatic Vivace",
  "advancement.botania:functionalFlower.desc": "Make a functional flower in a Petal Apothecary",
  "advancement.botania:gaiaGuardianHardmode": "At the Mercy of a Dream",
  "advancement.botania:gaiaGuardianHardmode.desc": "Summon and slay an empowered Gaia Guardian in a Ritual of Gaia II",
  "advancement.botania:gaiaGuardianKill": "Dead and Seek",
  "advancement.botania:gaiaGuardianKill.desc": "Summon and slay a Gaia Guardian for a Ritual of Gaia",
  "advancement.botania:gaiaGuardianNoArmor": "Mythologia's End",
  "advancement.botania:gaiaGuardianNoArmor.desc": "Slay a Gaia Guardian without wearing any armor at any point during the fight",
  "advancement.botania:generatingFlower": "Electric Magic",
  "advancement.botania:generatingFlower.desc": "Make a generating flower in a Petal Apothecary",
  "advancement.botania:heiseiDreamPickup": "Heisei Cataclysm",
  "advancement.botania:heiseiDreamPickup.desc": "Create a Heisei Dream to cause havoc on mobs",
  "advancement.botania:infiniteFruit": "Innocentia",
  "advancement.botania:infiniteFruit.desc": "Be rewarded The Fruit of Grisaia for a heroic feat",
  "advancement.botania:kekimurusPickup": "After-School Stride",
  "advancement.botania:kekimurusPickup.desc": "Create a Kekimurus to help produce large quantities of Mana",
  "advancement.botania:kingKey": "A Fake, Fake Psychotropic",
  "advancement.botania:kingKey.desc": "Be rewarded the Key of the King's Law for a heroic feat",
  "advancement.botania:l20ShardUse": "Out of Step",
  "advancement.botania:l20ShardUse.desc": "Raise the ground up to the sky with a Power XX Shard of Laputa",
  "advancement.botania:lexiconUse": "A Realistical Logical Ideologist",
  "advancement.botania:lexiconUse.desc": "Open a Lexica Botania and have a look through the entries",
  "advancement.botania:lokiRing": "Arithmetic",
  "advancement.botania:lokiRing.desc": "Be rewarded the Ring of Loki for a heroic feat",
  "advancement.botania:lokiRingMany": "Hand in Hand",
  "advancement.botania:lokiRingMany.desc": "Place over 255 additional blocks at once with the Ring of Loki",
  "advancement.botania:luminizerRide": "World's End Dancehall",
  "advancement.botania:luminizerRide.desc": "Craft some Luminizers and use them for transport",
  "advancement.botania:manaBlasterShoot": "M'aider Stranded Girl",
  "advancement.botania:manaBlasterShoot.desc": "Craft and fire a Mana Blaster",
  "advancement.botania:manaBombIgnite": "Under of Fragments",
  "advancement.botania:manaBombIgnite.desc": "Craft a Manastorm Charge, ignite it on a far away place",
  "advancement.botania:manaCartCraft": "World Domination How-To",
  "advancement.botania:manaCartCraft.desc": "Create a Minecart with Mana Pool for long range Mana transport",
  "advancement.botania:manaCookieEat": "Rotten Heresy and Chocolate",
  "advancement.botania:manaCookieEat.desc": "Infuse and eat a delicious Biscuit of Totality",
  "advancement.botania:manaPoolPickup": "Vivid Wave",
  "advancement.botania:manaPoolPickup.desc": "Craft a Mana Pool to store Mana",
  "advancement.botania:manaweaveArmorCraft": "Imagination Forest",
  "advancement.botania:manaweaveArmorCraft.desc": "Create Manaweave Robes to power up your Rods",
  "advancement.botania:odinRing": "Lost Time Memory",
  "advancement.botania:odinRing.desc": "Be rewarded the Ring of Odin for a heroic feat",
  "advancement.botania:old_flower_pickup": "Deja Vu",
  "advancement.botania:old_flower_pickup.desc": "Discover the Daybloom Motif or Nightshade Motif",
  "advancement.botania:pinkinator": "Decorator",
  "advancement.botania:pinkinator.desc": "Put to use The Pinkinator",
  "advancement.botania:pollidisiacPickup": "Romeo and Cinderella",
  "advancement.botania:pollidisiacPickup.desc": "Create a Pollidisiac; get love in the air",
  "advancement.botania:rankSSPick": "A Tale of Six Trillion Years and a Night",
  "advancement.botania:rankSSPick.desc": "Dig through the world using a rank SS Terra Shatterer",
  "advancement.botania:runePickup": "Drop Pop Candy",
  "advancement.botania:runePickup.desc": "Use a Runic Altar to create a Rune",
  "advancement.botania:sparkCraft": "Live Drive",
  "advancement.botania:sparkCraft.desc": "Make a Spark to help transfer Mana around",
  "advancement.botania:spawnerMoverUse": "I can take off my (redacted)",
  "advancement.botania:spawnerMoverUse.desc": "Use a Life Aggregator to transport a Monster Spawner",
  "advancement.botania:superCorporeaRequest": "Invader Girl",
  "advancement.botania:superCorporeaRequest.desc": "Successfully request 65,536 of a single item in a Corporea Index",
  "advancement.botania:terraformRodCraft": "World is Mine",
  "advancement.botania:terraformRodCraft.desc": "Create a Rod of the Terra Firma and change the world",
  "advancement.botania:terrasteelPickup": "Dancer in the Dark",
  "advancement.botania:terrasteelPickup.desc": "Conjure a Terrasteel Ingot using a Terrestrial Agglomeration Plate",
  "advancement.botania:terrasteelWeaponCraft": "Remote Paranoia",
  "advancement.botania:terrasteelWeaponCraft.desc": "Arm yourself with a weapon made of Terrasteel",
  "advancement.botania:thorRing": "One Step Layered",
  "advancement.botania:thorRing.desc": "Be rewarded the Ring of Thor for a heroic feat",
  "advancement.botania:tiaraWings": "Heart Shooter",
  "advancement.botania:tiaraWings.desc": "Craft and adorn a Flügel Tiara with Flügel Wings",
  "advancement.botania:tinyPotatoBirthday": "Blessing",
  "advancement.botania:tinyPotatoBirthday.desc": "Celebrate Tiny Potato's Birthday on July 19th",
  "advancement.botania:tinyPotatoPet": "Just Be Friends",
  "advancement.botania:tinyPotatoPet.desc": "Make a Tiny Potato and pet it",
  "advancement.botania_challenge": "Botania Challenges",
  "advancement.botania_challenge.desc": "Challenges for the advanced botanist",
  "armorModels.enable": "Custom Armor Models",
  "attribute.name.botania.pixieSpawnChance": "Pixie Spawn Chance",
  "baubleRender.enabled": "Enable Trinket Rendering",
  "block.botania.abstruse_platform": "Abstruse Platform",
  "block.botania.agricarnation": "Agricarnation",
  "block.botania.agricarnation.reference": "Wear on the 25th of April",
  "block.botania.agricarnation_chibi": "Agricarnation Petite",
  "block.botania.agricarnation_chibi.reference": "Wear on the 25th of April",
  "block.botania.alchemy_catalyst": "Alchemy Catalyst",
  "block.botania.alfheim_portal": "Elven Gateway Core",
  "block.botania.animated_torch": "Animated Torch",
  "block.botania.apothecary_deepslate": "Deepslate Petal Apothecary",
  "block.botania.apothecary_default": "Petal Apothecary",
  "block.botania.apothecary_desert": "Solite Petal Apothecary",
  "block.botania.apothecary_forest": "Fuchsite Petal Apothecary",
  "block.botania.apothecary_fungal": "Mycelite Petal Apothecary",
  "block.botania.apothecary_livingrock": "Livingrock Petal Apothecary",
  "block.botania.apothecary_mesa": "Rosy Talc Petal Apothecary",
  "block.botania.apothecary_mossy": "Mossy Petal Apothecary",
  "block.botania.apothecary_mountain": "Gneiss Petal Apothecary",
  "block.botania.apothecary_plains": "Talc Petal Apothecary",
  "block.botania.apothecary_swamp": "Cataclasite Petal Apothecary",
  "block.botania.apothecary_taiga": "Lunite Petal Apothecary",
  "block.botania.avatar": "Livingwood Avatar",
  "block.botania.azulejo_0": "Azulejo",
  "block.botania.azulejo_1": "Azulejo",
  "block.botania.azulejo_10": "Azulejo",
  "block.botania.azulejo_11": "Azulejo",
  "block.botania.azulejo_12": "Azulejo",
  "block.botania.azulejo_13": "Azulejo",
  "block.botania.azulejo_14": "Azulejo",
  "block.botania.azulejo_15": "Azulejo",
  "block.botania.azulejo_2": "Azulejo",
  "block.botania.azulejo_3": "Azulejo",
  "block.botania.azulejo_4": "Azulejo",
  "block.botania.azulejo_5": "Azulejo",
  "block.botania.azulejo_6": "Azulejo",
  "block.botania.azulejo_7": "Azulejo",
  "block.botania.azulejo_8": "Azulejo",
  "block.botania.azulejo_9": "Azulejo",
  "block.botania.bellethorn": "Bellethorne",
  "block.botania.bellethorn.reference": "Kiss from a rose",
  "block.botania.bellethorn_chibi": "Bellethorne Petite",
  "block.botania.bellethorn_chibi.reference": "Kiss from a rose",
  "block.botania.bellows": "Manatide Bellows",
  "block.botania.bergamute": "Bergamute",
  "block.botania.bergamute.reference": "My lips are sealed",
  "block.botania.bifrost": "Temporary Bifrost Block",
  "block.botania.bifrost_pane": "Bifrost Pane",
  "block.botania.bifrost_perm": "Bifrost Block",
  "block.botania.black_buried_petals": "Buried Black Petal",
  "block.botania.black_double_flower": "Tall Mystical Black Flower",
  "block.botania.black_floating_flower": "Floating Black Flower",
  "block.botania.black_mushroom": "Black Shimmering Mushroom",
  "block.botania.black_mystical_flower": "Mystical Black Flower",
  "block.botania.black_pavement": "Black Portuguese Pavement",
  "block.botania.black_pavement_slab": "Black Portuguese Pavement Slab",
  "block.botania.black_pavement_stairs": "Black Portuguese Pavement Stairs",
  "block.botania.black_petal_block": "Black Petal Block",
  "block.botania.black_shiny_flower": "Glimmering Black Flower",
  "block.botania.blaze_block": "Blaze Mesh",
  "block.botania.blaze_quartz": "Block of Blaze Quartz",
  "block.botania.blaze_quartz_pillar": "Pillar Blaze Quartz Block",
  "block.botania.blaze_quartz_slab": "Blaze Quartz Slab",
  "block.botania.blaze_quartz_stairs": "Blaze Quartz Stairs",
  "block.botania.blue_buried_petals": "Buried Blue Petal",
  "block.botania.blue_double_flower": "Tall Mystical Blue Flower",
  "block.botania.blue_floating_flower": "Floating Blue Flower",
  "block.botania.blue_mushroom": "Blue Shimmering Mushroom",
  "block.botania.blue_mystical_flower": "Mystical Blue Flower",
  "block.botania.blue_pavement": "Blue Portuguese Pavement",
  "block.botania.blue_pavement_slab": "Blue Portuguese Pavement Slab",
  "block.botania.blue_pavement_stairs": "Blue Portuguese Pavement Stairs",
  "block.botania.blue_petal_block": "Blue Petal Block",
  "block.botania.blue_shiny_flower": "Glimmering Blue Flower",
  "block.botania.brewery": "Botanical Brewery",
  "block.botania.brown_buried_petals": "Buried Brown Petal",
  "block.botania.brown_double_flower": "Tall Mystical Brown Flower",
  "block.botania.brown_floating_flower": "Floating Brown Flower",
  "block.botania.brown_mushroom": "Brown Shimmering Mushroom",
  "block.botania.brown_mystical_flower": "Mystical Brown Flower",
  "block.botania.brown_petal_block": "Brown Petal Block",
  "block.botania.brown_shiny_flower": "Glimmering Brown Flower",
  "block.botania.bubbell": "Bubbell",
  "block.botania.bubbell.reference": "And whistle",
  "block.botania.bubbell_chibi": "Bubbell Petite",
  "block.botania.bubbell_chibi.reference": "And whistle",
  "block.botania.cacophonium_block": "Cacophonium Block",
  "block.botania.cell_block": "Cellular Block",
  "block.botania.chiseled_blaze_quartz": "Chiseled Blaze Quartz Block",
  "block.botania.chiseled_dark_quartz": "Chiseled Smokey Quartz Block",
  "block.botania.chiseled_elf_quartz": "Chiseled Elven Quartz Block",
  "block.botania.chiseled_lavender_quartz": "Chiseled Lavender Quartz Block",
  "block.botania.chiseled_livingrock_bricks": "Chiseled Livingrock Bricks",
  "block.botania.chiseled_mana_quartz": "Chiseled Mana Quartz Block",
  "block.botania.chiseled_metamorphic_desert_bricks": "Chiseled Solite Bricks",
  "block.botania.chiseled_metamorphic_forest_bricks": "Chiseled Fuchsite Bricks",
  "block.botania.chiseled_metamorphic_fungal_bricks": "Chiseled Mycelite Bricks",
  "block.botania.chiseled_metamorphic_mesa_bricks": "Chiseled Rosy Talc Bricks",
  "block.botania.chiseled_metamorphic_mountain_bricks": "Chiseled Gneiss Bricks",
  "block.botania.chiseled_metamorphic_plains_bricks": "Chiseled Talc Bricks",
  "block.botania.chiseled_metamorphic_swamp_bricks": "Chiseled Cataclasite Bricks",
  "block.botania.chiseled_metamorphic_taiga_bricks": "Chiseled Lunite Bricks",
  "block.botania.chiseled_red_quartz": "Chiseled Redquartz Block",
  "block.botania.chiseled_sunny_quartz": "Chiseled Sunny Quartz Block",
  "block.botania.clayconia": "Clayconia",
  "block.botania.clayconia.reference": "Rupees not included",
  "block.botania.clayconia_chibi": "Clayconia Petite",
  "block.botania.clayconia_chibi.reference": "Rupees not included",
  "block.botania.cocoon": "Cocoon of Caprice",
  "block.botania.conjuration_catalyst": "Conjuration Catalyst",
  "block.botania.corporea_block": "Corporea Block",
  "block.botania.corporea_brick": "Corporea Brick",
  "block.botania.corporea_brick_slab": "Corporea Brick Slab",
  "block.botania.corporea_brick_stairs": "Corporea Brick Stairs",
  "block.botania.corporea_brick_wall": "Corporea Brick Wall",
  "block.botania.corporea_crystal_cube": "Corporea Crystal Cube",
  "block.botania.corporea_funnel": "Corporea Funnel",
  "block.botania.corporea_index": "Corporea Index",
  "block.botania.corporea_interceptor": "Corporea Interceptor",
  "block.botania.corporea_retainer": "Corporea Retainer",
  "block.botania.corporea_slab": "Corporea Slab",
  "block.botania.corporea_stairs": "Corporea Stairs",
  "block.botania.cracked_livingrock_bricks": "Cracked Livingrock Bricks",
  "block.botania.crafty_crate": "Crafty Crate",
  "block.botania.creative_pool": "The Everlasting Guilty Pool",
  "block.botania.cyan_buried_petals": "Buried Cyan Petal",
  "block.botania.cyan_double_flower": "Tall Mystical Cyan Flower",
  "block.botania.cyan_floating_flower": "Floating Cyan Flower",
  "block.botania.cyan_mushroom": "Cyan Shimmering Mushroom",
  "block.botania.cyan_mystical_flower": "Mystical Cyan Flower",
  "block.botania.cyan_petal_block": "Cyan Petal Block",
  "block.botania.cyan_shiny_flower": "Glimmering Cyan Flower",
  "block.botania.daffomill": "Daffomill",
  "block.botania.daffomill.reference": "Cook's Assistant",
  "block.botania.dandelifeon": "Dandelifeon",
  "block.botania.dandelifeon.reference": "C'est la vie",
  "block.botania.dark_quartz": "Block of Smokey Quartz",
  "block.botania.dark_quartz_pillar": "Pillar Smokey Quartz Block",
  "block.botania.dark_quartz_slab": "Smokey Quartz Slab",
  "block.botania.dark_quartz_stairs": "Smokey Quartz Stairs",
  "block.botania.daybloom_motif": "Daybloom Motif",
  "block.botania.daybloom_motif.description": "Decorative flower from a bygone era",
  "block.botania.detector_light_relay": "Detector Luminizer",
  "block.botania.diluted_pool": "Diluted Mana Pool",
  "block.botania.dragonstone_block": "Block of Dragonstone",
  "block.botania.dreadthorn": "Dreadthorne",
  "block.botania.dreadthorn.reference": "Just a prick",
  "block.botania.dreamwood": "Dreamwood",
  "block.botania.dreamwood_fence": "Dreamwood Fence",
  "block.botania.dreamwood_fence_gate": "Dreamwood Fence Gate",
  "block.botania.dreamwood_log": "Dreamwood Log",
  "block.botania.dreamwood_planks": "Dreamwood Planks",
  "block.botania.dreamwood_planks_slab": "Dreamwood Plank Slab",
  "block.botania.dreamwood_planks_stairs": "Dreamwood Plank Stairs",
  "block.botania.dreamwood_slab": "Dreamwood Slab",
  "block.botania.dreamwood_stairs": "Dreamwood Stairs",
  "block.botania.dreamwood_wall": "Dreamwood Wall",
  "block.botania.drum_canopy": "Drum of the Canopy",
  "block.botania.drum_gathering": "Drum of the Gathering",
  "block.botania.drum_wild": "Drum of the Wild",
  "block.botania.dry_grass": "Dry Grass",
  "block.botania.elementium_block": "Block of Elementium",
  "block.botania.elf_glass": "Alfglass",
  "block.botania.elf_glass_pane": "Alfglass Pane",
  "block.botania.elf_quartz": "Block of Elven Quartz",
  "block.botania.elf_quartz_pillar": "Pillar Elven Quartz Block",
  "block.botania.elf_quartz_slab": "Elven Quartz Slab",
  "block.botania.elf_quartz_stairs": "Elven Quartz Stairs",
  "block.botania.elven_spreader": "Elven Mana Spreader",
  "block.botania.enchanted_soil": "Enchanted Soil",
  "block.botania.enchanter": "Mana Enchanter",
  "block.botania.ender_eye_block": "Ender Overseer",
  "block.botania.endoflame": "Endoflame",
  "block.botania.endoflame.reference": "Endothermically reactive",
  "block.botania.entropinnyum": "Entropinnyum",
  "block.botania.entropinnyum.reference": "Handle with care",
  "block.botania.exoflame": "Exoflame",
  "block.botania.exoflame.reference": "Exothermically reactive",
  "block.botania.fabulous_pool": "Fabulous Mana Pool",
  "block.botania.fallen_kanade": "Fallen Kanade",
  "block.botania.fallen_kanade.reference": "I'm not an Angel",
  "block.botania.fel_pumpkin": "Fel Pumpkin",
  "block.botania.floating_agricarnation": "Floating Agricarnation",
  "block.botania.floating_agricarnation_chibi": "Floating Agricarnation Petite",
  "block.botania.floating_bellethorn": "Floating Bellethorne",
  "block.botania.floating_bellethorn_chibi": "Floating Bellethorne Petite",
  "block.botania.floating_bergamute": "Floating Bergamute",
  "block.botania.floating_bubbell": "Floating Bubbell",
  "block.botania.floating_bubbell_chibi": "Floating Bubbell Petite",
  "block.botania.floating_clayconia": "Floating Clayconia",
  "block.botania.floating_clayconia_chibi": "Floating Clayconia Petite",
  "block.botania.floating_daffomill": "Floating Daffomill",
  "block.botania.floating_dandelifeon": "Floating Dandelifeon",
  "block.botania.floating_dreadthorn": "Floating Dreadthorne",
  "block.botania.floating_endoflame": "Floating Endoflame",
  "block.botania.floating_entropinnyum": "Floating Entropinnyum",
  "block.botania.floating_exoflame": "Floating Exoflame",
  "block.botania.floating_fallen_kanade": "Floating Fallen Kanade",
  "block.botania.floating_gourmaryllis": "Floating Gourmaryllis",
  "block.botania.floating_heisei_dream": "Floating Heisei Dream",
  "block.botania.floating_hopperhock": "Floating Hopperhock",
  "block.botania.floating_hopperhock_chibi": "Floating Hopperhock Petite",
  "block.botania.floating_hyacidus": "Floating Hyacidus",
  "block.botania.floating_hydroangeas": "Floating Hydroangeas",
  "block.botania.floating_jaded_amaranthus": "Floating Jaded Amaranthus",
  "block.botania.floating_jiyuulia": "Floating Jiyuulia",
  "block.botania.floating_jiyuulia_chibi": "Floating Jiyuulia Petite",
  "block.botania.floating_kekimurus": "Floating Kekimurus",
  "block.botania.floating_labellia": "Floating Labellia",
  "block.botania.floating_loonium": "Floating Loonium",
  "block.botania.floating_manastar": "Floating Manastar",
  "block.botania.floating_marimorphosis": "Floating Marimorphosis",
  "block.botania.floating_marimorphosis_chibi": "Floating Marimorphosis Petite",
  "block.botania.floating_medumone": "Floating Medumone",
  "block.botania.floating_munchdew": "Floating Munchdew",
  "block.botania.floating_narslimmus": "Floating Narslimmus",
  "block.botania.floating_orechid": "Floating Orechid",
  "block.botania.floating_orechid_ignem": "Floating Orechid Ignem",
  "block.botania.floating_pollidisiac": "Floating Pollidisiac",
  "block.botania.floating_pure_daisy": "Floating Pure Daisy",
  "block.botania.floating_rafflowsia": "Floating Rafflowsia",
  "block.botania.floating_rannuncarpus": "Floating Rannuncarpus",
  "block.botania.floating_rannuncarpus_chibi": "Floating Rannuncarpus Petite",
  "block.botania.floating_rosa_arcana": "Floating Rosa Arcana",
  "block.botania.floating_shulk_me_not": "Floating Shulk Me Not",
  "block.botania.floating_solegnolia": "Floating Solegnolia",
  "block.botania.floating_solegnolia_chibi": "Floating Solegnolia Petite",
  "block.botania.floating_spectranthemum": "Floating Spectranthemum",
  "block.botania.floating_spectrolus": "Floating Spectrolus",
  "block.botania.floating_tangleberrie": "Floating Tangleberrie",
  "block.botania.floating_tangleberrie_chibi": "Floating Tangleberrie Petite",
  "block.botania.floating_thermalily": "Floating Thermalily",
  "block.botania.floating_tigerseye": "Floating Tigerseye",
  "block.botania.floating_vinculotus": "Floating Vinculotus",
  "block.botania.forest_eye": "Eye of the Ancients",
  "block.botania.fork_light_relay": "Fork Luminizer",
  "block.botania.framed_dreamwood": "Framed Dreamwood Planks",
  "block.botania.framed_livingwood": "Framed Livingwood Planks",
  "block.botania.gaia_head": "Gaia Guardian's Head",
  "block.botania.gaia_pylon": "Gaia Pylon",
  "block.botania.gaia_spreader": "Gaia Mana Spreader",
  "block.botania.ghost_rail": "Spectral Rail",
  "block.botania.glimmering_dreamwood": "Glimmering Dreamwood",
  "block.botania.glimmering_dreamwood_log": "Glimmering Dreamwood Log",
  "block.botania.glimmering_livingwood": "Glimmering Livingwood",
  "block.botania.glimmering_livingwood_log": "Glimmering Livingwood Log",
  "block.botania.glimmering_stripped_dreamwood": "Glimmering Stripped Dreamwood",
  "block.botania.glimmering_stripped_dreamwood_log": "Glimmering Stripped Dreamwood Log",
  "block.botania.glimmering_stripped_livingwood": "Glimmering Stripped Livingwood",
  "block.botania.glimmering_stripped_livingwood_log": "Glimmering Stripped Livingwood Log",
  "block.botania.golden_grass": "Golden Grass",
  "block.botania.gourmaryllis": "Gourmaryllis",
  "block.botania.gourmaryllis.reference": "How unpleasant",
  "block.botania.gray_buried_petals": "Buried Gray Petal",
  "block.botania.gray_double_flower": "Tall Mystical Gray Flower",
  "block.botania.gray_floating_flower": "Floating Gray Flower",
  "block.botania.gray_mushroom": "Gray Shimmering Mushroom",
  "block.botania.gray_mystical_flower": "Mystical Gray Flower",
  "block.botania.gray_petal_block": "Gray Petal Block",
  "block.botania.gray_shiny_flower": "Glimmering Gray Flower",
  "block.botania.green_buried_petals": "Buried Green Petal",
  "block.botania.green_double_flower": "Tall Mystical Green Flower",
  "block.botania.green_floating_flower": "Floating Green Flower",
  "block.botania.green_mushroom": "Green Shimmering Mushroom",
  "block.botania.green_mystical_flower": "Mystical Green Flower",
  "block.botania.green_pavement": "Green Portuguese Pavement",
  "block.botania.green_pavement_slab": "Green Portuguese Pavement Slab",
  "block.botania.green_pavement_stairs": "Green Portuguese Pavement Stairs",
  "block.botania.green_petal_block": "Green Petal Block",
  "block.botania.green_shiny_flower": "Glimmering Green Flower",
  "block.botania.heisei_dream": "Heisei Dream",
  "block.botania.heisei_dream.reference": "Heisei heisei",
  "block.botania.hopperhock": "Hopperhock",
  "block.botania.hopperhock.reference": "It all funnels into it",
  "block.botania.hopperhock_chibi": "Hopperhock Petite",
  "block.botania.hopperhock_chibi.reference": "It all funnels into it",
  "block.botania.hourglass": "Hovering Hourglass",
  "block.botania.hyacidus": "Hyacidus",
  "block.botania.hyacidus.reference": "If you don't walk, it doesn't hurt",
  "block.botania.hydroangeas": "Hydroangeas",
  "block.botania.hydroangeas.reference": "Just friendly crustaceans",
  "block.botania.hydroangeas_motif": "Hydroangeas Motif",
  "block.botania.hydroangeas_motif.description": "Decorative, does not decay",
  "block.botania.incense_plate": "Incense Plate",
  "block.botania.infrangible_platform": "Infrangible Platform",
  "block.botania.infused_grass": "Infused Grass",
  "block.botania.jaded_amaranthus": "Jaded Amaranthus",
  "block.botania.jaded_amaranthus.reference": "A couple died for this",
  "block.botania.jiyuulia": "Jiyuulia",
  "block.botania.jiyuulia.reference": "Flügel der Freiheit",
  "block.botania.jiyuulia_chibi": "Jiyuulia Petite",
  "block.botania.jiyuulia_chibi.reference": "Flügel der Freiheit",
  "block.botania.kekimurus": "Kekimurus",
  "block.botania.kekimurus.reference": "This flower is a lie",
  "block.botania.labellia": "Labellia",
  "block.botania.labellia.reference": "The engineer's second hardest problem",
  "block.botania.lavender_quartz": "Block of Lavender Quartz",
  "block.botania.lavender_quartz_pillar": "Pillar Lavender Quartz Block",
  "block.botania.lavender_quartz_slab": "Lavender Quartz Slab",
  "block.botania.lavender_quartz_stairs": "Lavender Quartz Stairs",
  "block.botania.light_blue_buried_petals": "Buried Light Blue Petal",
  "block.botania.light_blue_double_flower": "Tall Mystical Light Blue Flower",
  "block.botania.light_blue_floating_flower": "Floating Light Blue Flower",
  "block.botania.light_blue_mushroom": "Light Blue Shimmering Mushroom",
  "block.botania.light_blue_mystical_flower": "Mystical Light Blue Flower",
  "block.botania.light_blue_petal_block": "Light Blue Petal Block",
  "block.botania.light_blue_shiny_flower": "Glimmering Light Blue Flower",
  "block.botania.light_gray_buried_petals": "Buried Light Gray Petal",
  "block.botania.light_gray_double_flower": "Tall Mystical Light Gray Flower",
  "block.botania.light_gray_floating_flower": "Floating Light Gray Flower",
  "block.botania.light_gray_mushroom": "Light Gray Shimmering Mushroom",
  "block.botania.light_gray_mystical_flower": "Mystical Light Gray Flower",
  "block.botania.light_gray_petal_block": "Light Gray Petal Block",
  "block.botania.light_gray_shiny_flower": "Glimmering Light Gray Flower",
  "block.botania.light_launcher": "Luminizer Launcher",
  "block.botania.light_relay": "Luminizer",
  "block.botania.lime_buried_petals": "Buried Lime Petal",
  "block.botania.lime_double_flower": "Tall Mystical Lime Flower",
  "block.botania.lime_floating_flower": "Floating Lime Flower",
  "block.botania.lime_mushroom": "Lime Shimmering Mushroom",
  "block.botania.lime_mystical_flower": "Mystical Lime Flower",
  "block.botania.lime_petal_block": "Lime Petal Block",
  "block.botania.lime_shiny_flower": "Glimmering Lime Flower",
  "block.botania.livingrock": "Livingrock",
  "block.botania.livingrock_bricks": "Livingrock Bricks",
  "block.botania.livingrock_bricks_slab": "Livingrock Brick Slab",
  "block.botania.livingrock_bricks_stairs": "Livingrock Brick Stairs",
  "block.botania.livingrock_bricks_wall": "Livingrock Brick Wall",
  "block.botania.livingrock_slab": "Livingrock Slab",
  "block.botania.livingrock_slate": "Livingrock Slate",
  "block.botania.livingrock_stairs": "Livingrock Stairs",
  "block.botania.livingrock_wall": "Livingrock Wall",
  "block.botania.livingwood": "Livingwood",
  "block.botania.livingwood_fence": "Livingwood Fence",
  "block.botania.livingwood_fence_gate": "Livingwood Fence Gate",
  "block.botania.livingwood_log": "Livingwood Log",
  "block.botania.livingwood_planks": "Livingwood Planks",
  "block.botania.livingwood_planks_slab": "Livingwood Plank Slab",
  "block.botania.livingwood_planks_stairs": "Livingwood Plank Stairs",
  "block.botania.livingwood_slab": "Livingwood Slab",
  "block.botania.livingwood_stairs": "Livingwood Stairs",
  "block.botania.livingwood_wall": "Livingwood Wall",
  "block.botania.loonium": "Loonium",
  "block.botania.loonium.reference": "Hold it up above your head",
  "block.botania.magenta_buried_petals": "Buried Magenta Petal",
  "block.botania.magenta_double_flower": "Tall Mystical Magenta Flower",
  "block.botania.magenta_floating_flower": "Floating Magenta Flower",
  "block.botania.magenta_mushroom": "Magenta Shimmering Mushroom",
  "block.botania.magenta_mystical_flower": "Mystical Magenta Flower",
  "block.botania.magenta_petal_block": "Magenta Petal Block",
  "block.botania.magenta_shiny_flower": "Glimmering Magenta Flower",
  "block.botania.mana_bomb": "Manastorm Charge",
  "block.botania.mana_detector": "Mana Detector",
  "block.botania.mana_diamond_block": "Block of Mana Diamond",
  "block.botania.mana_distributor": "Mana Splitter",
  "block.botania.mana_flame": "Mana Flash",
  "block.botania.mana_fluxfield": "Mana Fluxfield",
  "block.botania.mana_glass": "Managlass",
  "block.botania.mana_glass_pane": "Managlass Pane",
  "block.botania.mana_pool": "Mana Pool",
  "block.botania.mana_pylon": "Mana Pylon",
  "block.botania.mana_quartz": "Block of Mana Quartz",
  "block.botania.mana_quartz_pillar": "Pillar Mana Quartz Block",
  "block.botania.mana_quartz_slab": "Mana Quartz Slab",
  "block.botania.mana_quartz_stairs": "Mana Quartz Stairs",
  "block.botania.mana_spreader": "Mana Spreader",
  "block.botania.mana_void": "Mana Void",
  "block.botania.manastar": "Manastar",
  "block.botania.manastar.reference": "Wish upon a star",
  "block.botania.manasteel_block": "Block of Manasteel",
  "block.botania.marimorphosis": "Marimorphosis",
  "block.botania.marimorphosis.reference": "Good Morning, World!",
  "block.botania.marimorphosis_chibi": "Marimorphosis Petite",
  "block.botania.marimorphosis_chibi.reference": "Good Morning, World!",
  "block.botania.medumone": "Medumone",
  "block.botania.medumone.reference": "Solid as a rock",
  "block.botania.metamorphic_desert_bricks": "Solite Bricks",
  "block.botania.metamorphic_desert_bricks_slab": "Solite Brick Slab",
  "block.botania.metamorphic_desert_bricks_stairs": "Solite Brick Stairs",
  "block.botania.metamorphic_desert_bricks_wall": "Solite Brick Wall",
  "block.botania.metamorphic_desert_cobblestone": "Cobbled Solite",
  "block.botania.metamorphic_desert_cobblestone_slab": "Cobbled Solite Slab",
  "block.botania.metamorphic_desert_cobblestone_stairs": "Cobbled Solite Stairs",
  "block.botania.metamorphic_desert_cobblestone_wall": "Cobbled Solite Wall",
  "block.botania.metamorphic_desert_stone": "Solite",
  "block.botania.metamorphic_desert_stone_slab": "Solite Slab",
  "block.botania.metamorphic_desert_stone_stairs": "Solite Stairs",
  "block.botania.metamorphic_desert_stone_wall": "Solite Wall",
  "block.botania.metamorphic_forest_bricks": "Fuchsite Bricks",
  "block.botania.metamorphic_forest_bricks_slab": "Fuchsite Brick Slab",
  "block.botania.metamorphic_forest_bricks_stairs": "Fuchsite Brick Stairs",
  "block.botania.metamorphic_forest_bricks_wall": "Fuchsite Brick Wall",
  "block.botania.metamorphic_forest_cobblestone": "Cobbled Fuchsite",
  "block.botania.metamorphic_forest_cobblestone_slab": "Cobbled Fuchsite Slab",
  "block.botania.metamorphic_forest_cobblestone_stairs": "Cobbled Fuchsite Stairs",
  "block.botania.metamorphic_forest_cobblestone_wall": "Cobbled Fuchsite Wall",
  "block.botania.metamorphic_forest_stone": "Fuchsite",
  "block.botania.metamorphic_forest_stone_slab": "Fuchsite Slab",
  "block.botania.metamorphic_forest_stone_stairs": "Fuchsite Stairs",
  "block.botania.metamorphic_forest_stone_wall": "Fuchsite Wall",
  "block.botania.metamorphic_fungal_bricks": "Mycelite Bricks",
  "block.botania.metamorphic_fungal_bricks_slab": "Mycelite Brick Slab",
  "block.botania.metamorphic_fungal_bricks_stairs": "Mycelite Brick Stairs",
  "block.botania.metamorphic_fungal_bricks_wall": "Mycelite Brick Wall",
  "block.botania.metamorphic_fungal_cobblestone": "Cobbled Mycelite",
  "block.botania.metamorphic_fungal_cobblestone_slab": "Cobbled Mycelite Slab",
  "block.botania.metamorphic_fungal_cobblestone_stairs": "Cobbled Mycelite Stairs",
  "block.botania.metamorphic_fungal_cobblestone_wall": "Cobbled Mycelite Wall",
  "block.botania.metamorphic_fungal_stone": "Mycelite",
  "block.botania.metamorphic_fungal_stone_slab": "Mycelite Slab",
  "block.botania.metamorphic_fungal_stone_stairs": "Mycelite Stairs",
  "block.botania.metamorphic_fungal_stone_wall": "Mycelite Wall",
  "block.botania.metamorphic_mesa_bricks": "Rosy Talc Bricks",
  "block.botania.metamorphic_mesa_bricks_slab": "Rosy Talc Brick Slab",
  "block.botania.metamorphic_mesa_bricks_stairs": "Rosy Talc Brick Stairs",
  "block.botania.metamorphic_mesa_bricks_wall": "Rosy Talc Brick Wall",
  "block.botania.metamorphic_mesa_cobblestone": "Cobbled Rosy Talc",
  "block.botania.metamorphic_mesa_cobblestone_slab": "Cobbled Rosy Talc Slab",
  "block.botania.metamorphic_mesa_cobblestone_stairs": "Cobbled Rosy Talc Stairs",
  "block.botania.metamorphic_mesa_cobblestone_wall": "Cobbled Rosy Talc Wall",
  "block.botania.metamorphic_mesa_stone": "Rosy Talc",
  "block.botania.metamorphic_mesa_stone_slab": "Rosy Talc Slab",
  "block.botania.metamorphic_mesa_stone_stairs": "Rosy Talc Stairs",
  "block.botania.metamorphic_mesa_stone_wall": "Rosy Talc Wall",
  "block.botania.metamorphic_mountain_bricks": "Gneiss Bricks",
  "block.botania.metamorphic_mountain_bricks_slab": "Gneiss Brick Slab",
  "block.botania.metamorphic_mountain_bricks_stairs": "Gneiss Brick Stairs",
  "block.botania.metamorphic_mountain_bricks_wall": "Gneiss Brick Wall",
  "block.botania.metamorphic_mountain_cobblestone": "Cobbled Gneiss",
  "block.botania.metamorphic_mountain_cobblestone_slab": "Cobbled Gneiss Slab",
  "block.botania.metamorphic_mountain_cobblestone_stairs": "Cobbled Gneiss Stairs",
  "block.botania.metamorphic_mountain_cobblestone_wall": "Cobbled Gneiss Wall",
  "block.botania.metamorphic_mountain_stone": "Gneiss",
  "block.botania.metamorphic_mountain_stone_slab": "Gneiss Slab",
  "block.botania.metamorphic_mountain_stone_stairs": "Gneiss Stairs",
  "block.botania.metamorphic_mountain_stone_wall": "Gneiss Wall",
  "block.botania.metamorphic_plains_bricks": "Talc Bricks",
  "block.botania.metamorphic_plains_bricks_slab": "Talc Brick Slab",
  "block.botania.metamorphic_plains_bricks_stairs": "Talc Brick Stairs",
  "block.botania.metamorphic_plains_bricks_wall": "Talc Brick Wall",
  "block.botania.metamorphic_plains_cobblestone": "Cobbled Talc",
  "block.botania.metamorphic_plains_cobblestone_slab": "Cobbled Talc Slab",
  "block.botania.metamorphic_plains_cobblestone_stairs": "Cobbled Talc Stairs",
  "block.botania.metamorphic_plains_cobblestone_wall": "Cobbled Talc Wall",
  "block.botania.metamorphic_plains_stone": "Talc",
  "block.botania.metamorphic_plains_stone_slab": "Talc Slab",
  "block.botania.metamorphic_plains_stone_stairs": "Talc Stairs",
  "block.botania.metamorphic_plains_stone_wall": "Talc Wall",
  "block.botania.metamorphic_swamp_bricks": "Cataclasite Bricks",
  "block.botania.metamorphic_swamp_bricks_slab": "Cataclasite Brick Slab",
  "block.botania.metamorphic_swamp_bricks_stairs": "Cataclasite Brick Stairs",
  "block.botania.metamorphic_swamp_bricks_wall": "Cataclasite Brick Wall",
  "block.botania.metamorphic_swamp_cobblestone": "Cobbled Cataclasite",
  "block.botania.metamorphic_swamp_cobblestone_slab": "Cobbled Cataclasite Slab",
  "block.botania.metamorphic_swamp_cobblestone_stairs": "Cobbled Cataclasite Stairs",
  "block.botania.metamorphic_swamp_cobblestone_wall": "Cobbled Cataclasite Wall",
  "block.botania.metamorphic_swamp_stone": "Cataclasite",
  "block.botania.metamorphic_swamp_stone_slab": "Cataclasite Slab",
  "block.botania.metamorphic_swamp_stone_stairs": "Cataclasite Stairs",
  "block.botania.metamorphic_swamp_stone_wall": "Cataclasite Wall",
  "block.botania.metamorphic_taiga_bricks": "Lunite Bricks",
  "block.botania.metamorphic_taiga_bricks_slab": "Lunite Brick Slab",
  "block.botania.metamorphic_taiga_bricks_stairs": "Lunite Brick Stairs",
  "block.botania.metamorphic_taiga_bricks_wall": "Lunite Brick Wall",
  "block.botania.metamorphic_taiga_cobblestone": "Cobbled Lunite",
  "block.botania.metamorphic_taiga_cobblestone_slab": "Cobbled Lunite Slab",
  "block.botania.metamorphic_taiga_cobblestone_stairs": "Cobbled Lunite Stairs",
  "block.botania.metamorphic_taiga_cobblestone_wall": "Cobbled Lunite Wall",
  "block.botania.metamorphic_taiga_stone": "Lunite",
  "block.botania.metamorphic_taiga_stone_slab": "Lunite Slab",
  "block.botania.metamorphic_taiga_stone_stairs": "Lunite Stairs",
  "block.botania.metamorphic_taiga_stone_wall": "Lunite Wall",
  "block.botania.mossy_dreamwood_planks": "Mossy Dreamwood Planks",
  "block.botania.mossy_livingrock_bricks": "Mossy Livingrock Bricks",
  "block.botania.mossy_livingrock_bricks_slab": "Mossy Livingrock Brick Slab",
  "block.botania.mossy_livingrock_bricks_stairs": "Mossy Livingrock Brick Stairs",
  "block.botania.mossy_livingrock_bricks_wall": "Mossy Livingrock Brick Wall",
  "block.botania.mossy_livingwood_planks": "Mossy Livingwood Planks",
  "block.botania.munchdew": "Munchdew",
  "block.botania.munchdew.reference": "Does this count as cannibalism?",
  "block.botania.mutated_grass": "Mutated Grass",
  "block.botania.narslimmus": "Narslimmus",
  "block.botania.narslimmus.reference": "What's this? It's all sticky",
  "block.botania.natura_pylon": "Natura Pylon",
  "block.botania.nightshade_motif": "Nightshade Motif",
  "block.botania.open_crate": "Open Crate",
  "block.botania.orange_buried_petals": "Buried Orange Petal",
  "block.botania.orange_double_flower": "Tall Mystical Orange Flower",
  "block.botania.orange_floating_flower": "Floating Orange Flower",
  "block.botania.orange_mushroom": "Orange Shimmering Mushroom",
  "block.botania.orange_mystical_flower": "Mystical Orange Flower",
  "block.botania.orange_petal_block": "Orange Petal Block",
  "block.botania.orange_shiny_flower": "Glimmering Orange Flower",
  "block.botania.orechid": "Orechid",
  "block.botania.orechid.reference": "I seed what you did there",
  "block.botania.orechid_ignem": "Orechid Ignem",
  "block.botania.orechid_ignem.reference": "Red like roses",
  "block.botania.pattern_framed_dreamwood": "Pattern Framed Dreamwood Planks",
  "block.botania.pattern_framed_livingwood": "Pattern Framed Livingwood Planks",
  "block.botania.pink_buried_petals": "Buried Pink Petal",
  "block.botania.pink_double_flower": "Tall Mystical Pink Flower",
  "block.botania.pink_floating_flower": "Floating Pink Flower",
  "block.botania.pink_mushroom": "Pink Shimmering Mushroom",
  "block.botania.pink_mystical_flower": "Mystical Pink Flower",
  "block.botania.pink_petal_block": "Pink Petal Block",
  "block.botania.pink_shiny_flower": "Glimmering Pink Flower",
  "block.botania.piston_relay": "Force Relay",
  "block.botania.polished_livingrock": "Polished Livingrock",
  "block.botania.polished_livingrock_slab": "Polished Livingrock Slab",
  "block.botania.polished_livingrock_stairs": "Polished Livingrock Stairs",
  "block.botania.polished_livingrock_wall": "Polished Livingrock Wall",
  "block.botania.pollidisiac": "Pollidisiac",
  "block.botania.pollidisiac.reference": "Birds and bees",
  "block.botania.potted_agricarnation": "Potted Agricarnation",
  "block.botania.potted_agricarnation_chibi": "Potted Agricarnation Petite",
  "block.botania.potted_bellethorn": "Potted Bellethorne",
  "block.botania.potted_bellethorn_chibi": "Potted Bellethorne Petite",
  "block.botania.potted_bergamute": "Potted Bergamute",
  "block.botania.potted_black_mushroom": "Potted Black Shimmering Mushroom",
  "block.botania.potted_black_mystical_flower": "Potted Mystical Black Flower",
  "block.botania.potted_black_shiny_flower": "Potted Glimmering Black Flower",
  "block.botania.potted_blue_mushroom": "Potted Blue Shimmering Mushroom",
  "block.botania.potted_blue_mystical_flower": "Potted Mystical Blue Flower",
  "block.botania.potted_blue_shiny_flower": "Potted Glimmering Blue Flower",
  "block.botania.potted_brown_mushroom": "Potted Brown Shimmering Mushroom",
  "block.botania.potted_brown_mystical_flower": "Potted Mystical Brown Flower",
  "block.botania.potted_brown_shiny_flower": "Potted Glimmering Brown Flower",
  "block.botania.potted_bubbell": "Potted Bubbell",
  "block.botania.potted_bubbell_chibi": "Potted Bubbell Petite",
  "block.botania.potted_clayconia": "Potted Clayconia",
  "block.botania.potted_clayconia_chibi": "Potted Clayconia Petite",
  "block.botania.potted_cyan_mushroom": "Potted Cyan Shimmering Mushroom",
  "block.botania.potted_cyan_mystical_flower": "Potted Mystical Cyan Flower",
  "block.botania.potted_cyan_shiny_flower": "Potted Glimmering Cyan Flower",
  "block.botania.potted_daffomill": "Potted Daffomill",
  "block.botania.potted_dandelifeon": "Potted Dandelifeon",
  "block.botania.potted_daybloom_motif": "Potted Daybloom Motif",
  "block.botania.potted_dreadthorn": "Potted Dreadthorne",
  "block.botania.potted_endoflame": "Potted Endoflame",
  "block.botania.potted_entropinnyum": "Potted Entropinnyum",
  "block.botania.potted_exoflame": "Potted Exoflame",
  "block.botania.potted_fallen_kanade": "Potted Fallen Kanade",
  "block.botania.potted_gourmaryllis": "Potted Gourmaryllis",
  "block.botania.potted_gray_mushroom": "Potted Gray Shimmering Mushroom",
  "block.botania.potted_gray_mystical_flower": "Potted Mystical Gray Flower",
  "block.botania.potted_gray_shiny_flower": "Potted Glimmering Gray Flower",
  "block.botania.potted_green_mushroom": "Potted Green Shimmering Mushroom",
  "block.botania.potted_green_mystical_flower": "Potted Mystical Green Flower",
  "block.botania.potted_green_shiny_flower": "Potted Glimmering Green Flower",
  "block.botania.potted_heisei_dream": "Potted Heisei Dream",
  "block.botania.potted_hopperhock": "Potted Hopperhock",
  "block.botania.potted_hopperhock_chibi": "Potted Hopperhock Petite",
  "block.botania.potted_hyacidus": "Potted Hyacidus",
  "block.botania.potted_hydroangeas": "Potted Hydroangeas",
  "block.botania.potted_hydroangeas_motif": "Potted Hydroangeas Motif",
  "block.botania.potted_jaded_amaranthus": "Potted Jaded Amaranthus",
  "block.botania.potted_jiyuulia": "Potted Jiyuulia",
  "block.botania.potted_jiyuulia_chibi": "Potted Jiyuulia Petite",
  "block.botania.potted_kekimurus": "Potted Kekimurus",
  "block.botania.potted_labellia": "Potted Labellia",
  "block.botania.potted_light_blue_mushroom": "Potted Light Blue Shimmering Mushroom",
  "block.botania.potted_light_blue_mystical_flower": "Potted Mystical Light Blue Flower",
  "block.botania.potted_light_blue_shiny_flower": "Potted Glimmering Light Blue Flower",
  "block.botania.potted_light_gray_mushroom": "Potted Light Gray Shimmering Mushroom",
  "block.botania.potted_light_gray_mystical_flower": "Potted Mystical Light Gray Flower",
  "block.botania.potted_light_gray_shiny_flower": "Potted Glimmering Light Gray Flower",
  "block.botania.potted_lime_mushroom": "Potted Lime Shimmering Mushroom",
  "block.botania.potted_lime_mystical_flower": "Potted Mystical Lime Flower",
  "block.botania.potted_lime_shiny_flower": "Potted Glimmering Lime Flower",
  "block.botania.potted_loonium": "Potted Loonium",
  "block.botania.potted_magenta_mushroom": "Potted Magenta Shimmering Mushroom",
  "block.botania.potted_magenta_mystical_flower": "Potted Mystical Magenta Flower",
  "block.botania.potted_magenta_shiny_flower": "Potted Glimmering Magenta Flower",
  "block.botania.potted_manastar": "Potted Manastar",
  "block.botania.potted_marimorphosis": "Potted Marimorphosis",
  "block.botania.potted_marimorphosis_chibi": "Potted Marimorphosis Petite",
  "block.botania.potted_medumone": "Potted Medumone",
  "block.botania.potted_munchdew": "Potted Munchdew",
  "block.botania.potted_narslimmus": "Potted Narslimmus",
  "block.botania.potted_nightshade_motif": "Potted Nightshade Motif",
  "block.botania.potted_orange_mushroom": "Potted Orange Shimmering Mushroom",
  "block.botania.potted_orange_mystical_flower": "Potted Mystical Orange Flower",
  "block.botania.potted_orange_shiny_flower": "Potted Glimmering Orange Flower",
  "block.botania.potted_orechid": "Potted Orechid",
  "block.botania.potted_orechid_ignem": "Potted Orechid Ignem",
  "block.botania.potted_pink_mushroom": "Potted Pink Shimmering Mushroom",
  "block.botania.potted_pink_mystical_flower": "Potted Mystical Pink Flower",
  "block.botania.potted_pink_shiny_flower": "Potted Glimmering Pink Flower",
  "block.botania.potted_pollidisiac": "Potted Pollidisiac",
  "block.botania.potted_pure_daisy": "Potted Pure Daisy",
  "block.botania.potted_purple_mushroom": "Potted Purple Shimmering Mushroom",
  "block.botania.potted_purple_mystical_flower": "Potted Mystical Purple Flower",
  "block.botania.potted_purple_shiny_flower": "Potted Glimmering Purple Flower",
  "block.botania.potted_rafflowsia": "Potted Rafflowsia",
  "block.botania.potted_rannuncarpus": "Potted Rannuncarpus",
  "block.botania.potted_rannuncarpus_chibi": "Potted Rannuncarpus Petite",
  "block.botania.potted_red_mushroom": "Potted Red Shimmering Mushroom",
  "block.botania.potted_red_mystical_flower": "Potted Mystical Red Flower",
  "block.botania.potted_red_shiny_flower": "Potted Glimmering Red Flower",
  "block.botania.potted_rosa_arcana": "Potted Rosa Arcana",
  "block.botania.potted_shulk_me_not": "Potted Shulk Me Not",
  "block.botania.potted_solegnolia": "Potted Solegnolia",
  "block.botania.potted_solegnolia_chibi": "Potted Solegnolia Petite",
  "block.botania.potted_spectranthemum": "Potted Spectranthemum",
  "block.botania.potted_spectrolus": "Potted Spectrolus",
  "block.botania.potted_tangleberrie": "Potted Tangleberrie",
  "block.botania.potted_tangleberrie_chibi": "Potted Tangleberrie Petite",
  "block.botania.potted_thermalily": "Potted Thermalily",
  "block.botania.potted_tigerseye": "Potted Tigerseye",
  "block.botania.potted_vinculotus": "Potted Vinculotus",
  "block.botania.potted_white_mushroom": "Potted White Shimmering Mushroom",
  "block.botania.potted_white_mystical_flower": "Potted Mystical White Flower",
  "block.botania.potted_white_shiny_flower": "Potted Glimmering White Flower",
  "block.botania.potted_yellow_mushroom": "Potted Yellow Shimmering Mushroom",
  "block.botania.potted_yellow_mystical_flower": "Potted Mystical Yellow Flower",
  "block.botania.potted_yellow_shiny_flower": "Potted Glimmering Yellow Flower",
  "block.botania.prism": "Mana Prism",
  "block.botania.pump": "Mana Pump",
  "block.botania.pure_daisy": "Pure Daisy",
  "block.botania.pure_daisy.reference": "What color do you want to be?",
  "block.botania.purple_buried_petals": "Buried Purple Petal",
  "block.botania.purple_double_flower": "Tall Mystical Purple Flower",
  "block.botania.purple_floating_flower": "Floating Purple Flower",
  "block.botania.purple_mushroom": "Purple Shimmering Mushroom",
  "block.botania.purple_mystical_flower": "Mystical Purple Flower",
  "block.botania.purple_petal_block": "Purple Petal Block",
  "block.botania.purple_shiny_flower": "Glimmering Purple Flower",
  "block.botania.rafflowsia": "Rafflowsia",
  "block.botania.rafflowsia.reference": "Trap Hole Nightmare",
  "block.botania.rannuncarpus": "Rannuncarpus",
  "block.botania.rannuncarpus.reference": "That's handy",
  "block.botania.rannuncarpus_chibi": "Rannuncarpus Petite",
  "block.botania.rannuncarpus_chibi.reference": "That's handy",
  "block.botania.red_buried_petals": "Buried Red Petal",
  "block.botania.red_double_flower": "Tall Mystical Red Flower",
  "block.botania.red_floating_flower": "Floating Red Flower",
  "block.botania.red_mushroom": "Red Shimmering Mushroom",
  "block.botania.red_mystical_flower": "Mystical Red Flower",
  "block.botania.red_pavement": "Red Portuguese Pavement",
  "block.botania.red_pavement_slab": "Red Portuguese Pavement Slab",
  "block.botania.red_pavement_stairs": "Red Portuguese Pavement Stairs",
  "block.botania.red_petal_block": "Red Petal Block",
  "block.botania.red_quartz": "Block of Redquartz",
  "block.botania.red_quartz_pillar": "Pillar Redquartz Block",
  "block.botania.red_quartz_slab": "Redquartz Slab",
  "block.botania.red_quartz_stairs": "Redquartz Stairs",
  "block.botania.red_shiny_flower": "Glimmering Red Flower",
  "block.botania.red_string_comparator": "Red Stringed Comparator",
  "block.botania.red_string_container": "Red Stringed Container",
  "block.botania.red_string_dispenser": "Red Stringed Dispenser",
  "block.botania.red_string_fertilizer": "Red Stringed Nutrifier",
  "block.botania.red_string_interceptor": "Red Stringed Interceptor",
  "block.botania.red_string_relay": "Red Stringed Spoofer",
  "block.botania.redstone_spreader": "Pulse Mana Spreader",
  "block.botania.root": "Living Root",
  "block.botania.rosa_arcana": "Rosa Arcana",
  "block.botania.rosa_arcana.reference": "Ten blue orbs in the corner",
  "block.botania.runic_altar": "Runic Altar",
  "block.botania.scorched_grass": "Scorched Grass",
  "block.botania.shimmerrock": "Shimmerrock",
  "block.botania.shimmerrock_slab": "Shimmerrock Slab",
  "block.botania.shimmerrock_stairs": "Shimmerrock Stairs",
  "block.botania.shimmerwood_planks": "Shimmerwood Planks",
  "block.botania.shimmerwood_planks_slab": "Shimmerwood Plank Slab",
  "block.botania.shimmerwood_planks_stairs": "Shimmerwood Plank Stairs",
  "block.botania.shulk_me_not": "Shulk Me Not",
  "block.botania.shulk_me_not.reference": "Really feeling it",
  "block.botania.solegnolia": "Solegnolia",
  "block.botania.solegnolia.reference": "All your magnets are belong to us",
  "block.botania.solegnolia_chibi": "Solegnolia Petite",
  "block.botania.solegnolia_chibi.reference": "All your magnets are belong to us",
  "block.botania.spark_changer": "Spark Tinkerer",
  "block.botania.spawner_claw": "Life Imbuer",
  "block.botania.spectral_platform": "Spectral Platform",
  "block.botania.spectranthemum": "Spectranthemum",
  "block.botania.spectranthemum.reference": "In the shell",
  "block.botania.spectrolus": "Spectrolus",
  "block.botania.spectrolus.reference": "Profiting off Hate",
  "block.botania.starfield": "Starfield Creator",
  "block.botania.stripped_dreamwood": "Stripped Dreamwood",
  "block.botania.stripped_dreamwood_log": "Stripped Dreamwood Log",
  "block.botania.stripped_dreamwood_slab": "Stripped Dreamwood Slab",
  "block.botania.stripped_dreamwood_stairs": "Stripped Dreamwood Stairs",
  "block.botania.stripped_dreamwood_wall": "Stripped Dreamwood Wall",
  "block.botania.stripped_livingwood": "Stripped Livingwood",
  "block.botania.stripped_livingwood_log": "Stripped Livingwood Log",
  "block.botania.stripped_livingwood_slab": "Stripped Livingwood Slab",
  "block.botania.stripped_livingwood_stairs": "Stripped Livingwood Stairs",
  "block.botania.stripped_livingwood_wall": "Stripped Livingwood Wall",
  "block.botania.sunny_quartz": "Block of Sunny Quartz",
  "block.botania.sunny_quartz_pillar": "Pillar Sunny Quartz Block",
  "block.botania.sunny_quartz_slab": "Sunny Quartz Slab",
  "block.botania.sunny_quartz_stairs": "Sunny Quartz Stairs",
  "block.botania.tangleberrie": "Tangleberrie",
  "block.botania.tangleberrie.reference": "No frying pans allowed",
  "block.botania.tangleberrie_chibi": "Tangleberrie Petite",
  "block.botania.tangleberrie_chibi.reference": "No frying pans allowed",
  "block.botania.terra_plate": "Terrestrial Agglomeration Plate",
  "block.botania.terrasteel_block": "Block of Terrasteel",
  "block.botania.teru_teru_bozu": "Teru Teru Bozu",
  "block.botania.thermalily": "Thermalily",
  "block.botania.thermalily.reference": "Not advised for blood mages",
  "block.botania.tigerseye": "Tigerseye",
  "block.botania.tigerseye.reference": "The palmtop tiger",
  "block.botania.tiny_planet_block": "Tiny Planet",
  "block.botania.tiny_potato": "Tiny Potato",
  "block.botania.toggle_light_relay": "Toggle Luminizer",
  "block.botania.turntable": "Spreader Turntable",
  "block.botania.vinculotus": "Vinculotus",
  "block.botania.vinculotus.reference": "Totally an Extra Utils ripoff",
  "block.botania.vivid_grass": "Vivid Grass",
  "block.botania.white_buried_petals": "Buried White Petal",
  "block.botania.white_double_flower": "Tall Mystical White Flower",
  "block.botania.white_floating_flower": "Floating White Flower",
  "block.botania.white_mushroom": "White Shimmering Mushroom",
  "block.botania.white_mystical_flower": "Mystical White Flower",
  "block.botania.white_pavement": "White Portuguese Pavement",
  "block.botania.white_pavement_slab": "White Portuguese Pavement Slab",
  "block.botania.white_pavement_stairs": "White Portuguese Pavement Stairs",
  "block.botania.white_petal_block": "White Petal Block",
  "block.botania.white_shiny_flower": "Glimmering White Flower",
  "block.botania.yellow_buried_petals": "Buried Yellow Petal",
  "block.botania.yellow_double_flower": "Tall Mystical Yellow Flower",
  "block.botania.yellow_floating_flower": "Floating Yellow Flower",
  "block.botania.yellow_mushroom": "Yellow Shimmering Mushroom",
  "block.botania.yellow_mystical_flower": "Mystical Yellow Flower",
  "block.botania.yellow_pavement": "Yellow Portuguese Pavement",
  "block.botania.yellow_pavement_slab": "Yellow Portuguese Pavement Slab",
  "block.botania.yellow_pavement_stairs": "Yellow Portuguese Pavement Stairs",
  "block.botania.yellow_petal_block": "Yellow Petal Block",
  "block.botania.yellow_shiny_flower": "Glimmering Yellow Flower",
  "block.minecraft.banner.botania.axe.black": "Black Axe",
  "block.minecraft.banner.botania.axe.blue": "Blue Axe",
  "block.minecraft.banner.botania.axe.brown": "Brown Axe",
  "block.minecraft.banner.botania.axe.cyan": "Cyan Axe",
  "block.minecraft.banner.botania.axe.gray": "Gray Axe",
  "block.minecraft.banner.botania.axe.green": "Green Axe",
  "block.minecraft.banner.botania.axe.light_blue": "Light Blue Axe",
  "block.minecraft.banner.botania.axe.light_gray": "Light Gray Axe",
  "block.minecraft.banner.botania.axe.lime": "Lime Axe",
  "block.minecraft.banner.botania.axe.magenta": "Magenta Axe",
  "block.minecraft.banner.botania.axe.orange": "Orange Axe",
  "block.minecraft.banner.botania.axe.pink": "Pink Axe",
  "block.minecraft.banner.botania.axe.purple": "Purple Axe",
  "block.minecraft.banner.botania.axe.red": "Red Axe",
  "block.minecraft.banner.botania.axe.white": "White Axe",
  "block.minecraft.banner.botania.axe.yellow": "Yellow Axe",
  "block.minecraft.banner.botania.fish.black": "Black Fish",
  "block.minecraft.banner.botania.fish.blue": "Blue Fish",
  "block.minecraft.banner.botania.fish.brown": "Brown Fish",
  "block.minecraft.banner.botania.fish.cyan": "Cyan Fish",
  "block.minecraft.banner.botania.fish.gray": "Gray Fish",
  "block.minecraft.banner.botania.fish.green": "Green Fish",
  "block.minecraft.banner.botania.fish.light_blue": "Light Blue Fish",
  "block.minecraft.banner.botania.fish.light_gray": "Light Gray Fish",
  "block.minecraft.banner.botania.fish.lime": "Lime Fish",
  "block.minecraft.banner.botania.fish.magenta": "Magenta Fish",
  "block.minecraft.banner.botania.fish.orange": "Orange Fish",
  "block.minecraft.banner.botania.fish.pink": "Pink Fish",
  "block.minecraft.banner.botania.fish.purple": "Purple Fish",
  "block.minecraft.banner.botania.fish.red": "Red Fish",
  "block.minecraft.banner.botania.fish.white": "White Fish",
  "block.minecraft.banner.botania.fish.yellow": "Yellow Fish",
  "block.minecraft.banner.botania.flower.black": "Black Mystical Flower",
  "block.minecraft.banner.botania.flower.blue": "Blue Mystical Flower",
  "block.minecraft.banner.botania.flower.brown": "Brown Mystical Flower",
  "block.minecraft.banner.botania.flower.cyan": "Cyan Mystical Flower",
  "block.minecraft.banner.botania.flower.gray": "Gray Mystical Flower",
  "block.minecraft.banner.botania.flower.green": "Green Mystical Flower",
  "block.minecraft.banner.botania.flower.light_blue": "Light Blue Mystical Flower",
  "block.minecraft.banner.botania.flower.light_gray": "Light Gray Mystical Flower",
  "block.minecraft.banner.botania.flower.lime": "Lime Mystical Flower",
  "block.minecraft.banner.botania.flower.magenta": "Magenta Mystical Flower",
  "block.minecraft.banner.botania.flower.orange": "Orange Mystical Flower",
  "block.minecraft.banner.botania.flower.pink": "Pink Mystical Flower",
  "block.minecraft.banner.botania.flower.purple": "Purple Mystical Flower",
  "block.minecraft.banner.botania.flower.red": "Red Mystical Flower",
  "block.minecraft.banner.botania.flower.white": "White Mystical Flower",
  "block.minecraft.banner.botania.flower.yellow": "Yellow Mystical Flower",
  "block.minecraft.banner.botania.hoe.black": "Black Hoe",
  "block.minecraft.banner.botania.hoe.blue": "Blue Hoe",
  "block.minecraft.banner.botania.hoe.brown": "Brown Hoe",
  "block.minecraft.banner.botania.hoe.cyan": "Cyan Hoe",
  "block.minecraft.banner.botania.hoe.gray": "Gray Hoe",
  "block.minecraft.banner.botania.hoe.green": "Green Hoe",
  "block.minecraft.banner.botania.hoe.light_blue": "Light Blue Hoe",
  "block.minecraft.banner.botania.hoe.light_gray": "Light Gray Hoe",
  "block.minecraft.banner.botania.hoe.lime": "Lime Hoe",
  "block.minecraft.banner.botania.hoe.magenta": "Magenta Hoe",
  "block.minecraft.banner.botania.hoe.orange": "Orange Hoe",
  "block.minecraft.banner.botania.hoe.pink": "Pink Hoe",
  "block.minecraft.banner.botania.hoe.purple": "Purple Hoe",
  "block.minecraft.banner.botania.hoe.red": "Red Hoe",
  "block.minecraft.banner.botania.hoe.white": "White Hoe",
  "block.minecraft.banner.botania.hoe.yellow": "Yellow Hoe",
  "block.minecraft.banner.botania.lexicon.black": "Black Lexicon",
  "block.minecraft.banner.botania.lexicon.blue": "Blue Lexicon",
  "block.minecraft.banner.botania.lexicon.brown": "Brown Lexicon",
  "block.minecraft.banner.botania.lexicon.cyan": "Cyan Lexicon",
  "block.minecraft.banner.botania.lexicon.gray": "Gray Lexicon",
  "block.minecraft.banner.botania.lexicon.green": "Green Lexicon",
  "block.minecraft.banner.botania.lexicon.light_blue": "Light Blue Lexicon",
  "block.minecraft.banner.botania.lexicon.light_gray": "Light Gray Lexicon",
  "block.minecraft.banner.botania.lexicon.lime": "Lime Lexicon",
  "block.minecraft.banner.botania.lexicon.magenta": "Magenta Lexicon",
  "block.minecraft.banner.botania.lexicon.orange": "Orange Lexicon",
  "block.minecraft.banner.botania.lexicon.pink": "Pink Lexicon",
  "block.minecraft.banner.botania.lexicon.purple": "Purple Lexicon",
  "block.minecraft.banner.botania.lexicon.red": "Red Lexicon",
  "block.minecraft.banner.botania.lexicon.white": "White Lexicon",
  "block.minecraft.banner.botania.lexicon.yellow": "Yellow Lexicon",
  "block.minecraft.banner.botania.logo.black": "Black Botania",
  "block.minecraft.banner.botania.logo.blue": "Blue Botania",
  "block.minecraft.banner.botania.logo.brown": "Brown Botania",
  "block.minecraft.banner.botania.logo.cyan": "Cyan Botania",
  "block.minecraft.banner.botania.logo.gray": "Gray Botania",
  "block.minecraft.banner.botania.logo.green": "Green Botania",
  "block.minecraft.banner.botania.logo.light_blue": "Light Blue Botania",
  "block.minecraft.banner.botania.logo.light_gray": "Light Gray Botania",
  "block.minecraft.banner.botania.logo.lime": "Lime Botania",
  "block.minecraft.banner.botania.logo.magenta": "Magenta Botania",
  "block.minecraft.banner.botania.logo.orange": "Orange Botania",
  "block.minecraft.banner.botania.logo.pink": "Pink Botania",
  "block.minecraft.banner.botania.logo.purple": "Purple Botania",
  "block.minecraft.banner.botania.logo.red": "Red Botania",
  "block.minecraft.banner.botania.logo.white": "White Botania",
  "block.minecraft.banner.botania.logo.yellow": "Yellow Botania",
  "block.minecraft.banner.botania.pickaxe.black": "Black Pickaxe",
  "block.minecraft.banner.botania.pickaxe.blue": "Blue Pickaxe",
  "block.minecraft.banner.botania.pickaxe.brown": "Brown Pickaxe",
  "block.minecraft.banner.botania.pickaxe.cyan": "Cyan Pickaxe",
  "block.minecraft.banner.botania.pickaxe.gray": "Gray Pickaxe",
  "block.minecraft.banner.botania.pickaxe.green": "Green Pickaxe",
  "block.minecraft.banner.botania.pickaxe.light_blue": "Light Blue Pickaxe",
  "block.minecraft.banner.botania.pickaxe.light_gray": "Light Gray Pickaxe",
  "block.minecraft.banner.botania.pickaxe.lime": "Lime Pickaxe",
  "block.minecraft.banner.botania.pickaxe.magenta": "Magenta Pickaxe",
  "block.minecraft.banner.botania.pickaxe.orange": "Orange Pickaxe",
  "block.minecraft.banner.botania.pickaxe.pink": "Pink Pickaxe",
  "block.minecraft.banner.botania.pickaxe.purple": "Purple Pickaxe",
  "block.minecraft.banner.botania.pickaxe.red": "Red Pickaxe",
  "block.minecraft.banner.botania.pickaxe.white": "White Pickaxe",
  "block.minecraft.banner.botania.pickaxe.yellow": "Yellow Pickaxe",
  "block.minecraft.banner.botania.sapling.black": "Black Tree",
  "block.minecraft.banner.botania.sapling.blue": "Blue Tree",
  "block.minecraft.banner.botania.sapling.brown": "Brown Tree",
  "block.minecraft.banner.botania.sapling.cyan": "Cyan Tree",
  "block.minecraft.banner.botania.sapling.gray": "Gray Tree",
  "block.minecraft.banner.botania.sapling.green": "Green Tree",
  "block.minecraft.banner.botania.sapling.light_blue": "Light Blue Tree",
  "block.minecraft.banner.botania.sapling.light_gray": "Light Gray Tree",
  "block.minecraft.banner.botania.sapling.lime": "Lime Tree",
  "block.minecraft.banner.botania.sapling.magenta": "Magenta Tree",
  "block.minecraft.banner.botania.sapling.orange": "Orange Tree",
  "block.minecraft.banner.botania.sapling.pink": "Pink Tree",
  "block.minecraft.banner.botania.sapling.purple": "Purple Tree",
  "block.minecraft.banner.botania.sapling.red": "Red Tree",
  "block.minecraft.banner.botania.sapling.white": "White Tree",
  "block.minecraft.banner.botania.sapling.yellow": "Yellow Tree",
  "block.minecraft.banner.botania.shovel.black": "Black Shovel",
  "block.minecraft.banner.botania.shovel.blue": "Blue Shovel",
  "block.minecraft.banner.botania.shovel.brown": "Brown Shovel",
  "block.minecraft.banner.botania.shovel.cyan": "Cyan Shovel",
  "block.minecraft.banner.botania.shovel.gray": "Gray Shovel",
  "block.minecraft.banner.botania.shovel.green": "Green Shovel",
  "block.minecraft.banner.botania.shovel.light_blue": "Light Blue Shovel",
  "block.minecraft.banner.botania.shovel.light_gray": "Light Gray Shovel",
  "block.minecraft.banner.botania.shovel.lime": "Lime Shovel",
  "block.minecraft.banner.botania.shovel.magenta": "Magenta Shovel",
  "block.minecraft.banner.botania.shovel.orange": "Orange Shovel",
  "block.minecraft.banner.botania.shovel.pink": "Pink Shovel",
  "block.minecraft.banner.botania.shovel.purple": "Purple Shovel",
  "block.minecraft.banner.botania.shovel.red": "Red Shovel",
  "block.minecraft.banner.botania.shovel.white": "White Shovel",
  "block.minecraft.banner.botania.shovel.yellow": "Yellow Shovel",
  "block.minecraft.banner.botania.spark_dispersive.black": "Black Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.blue": "Blue Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.brown": "Brown Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.cyan": "Cyan Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.gray": "Gray Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.green": "Green Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.light_blue": "Light Blue Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.light_gray": "Light Gray Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.lime": "Lime Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.magenta": "Magenta Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.orange": "Orange Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.pink": "Pink Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.purple": "Purple Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.red": "Red Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.white": "White Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dispersive.yellow": "Yellow Dispersive Symbol",
  "block.minecraft.banner.botania.spark_dominant.black": "Black Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.blue": "Blue Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.brown": "Brown Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.cyan": "Cyan Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.gray": "Gray Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.green": "Green Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.light_blue": "Light Blue Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.light_gray": "Light Gray Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.lime": "Lime Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.magenta": "Magenta Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.orange": "Orange Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.pink": "Pink Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.purple": "Purple Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.red": "Red Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.white": "White Dominant Symbol",
  "block.minecraft.banner.botania.spark_dominant.yellow": "Yellow Dominant Symbol",
  "block.minecraft.banner.botania.spark_isolated.black": "Black Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.blue": "Blue Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.brown": "Brown Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.cyan": "Cyan Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.gray": "Gray Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.green": "Green Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.light_blue": "Light Blue Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.light_gray": "Light Gray Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.lime": "Lime Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.magenta": "Magenta Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.orange": "Orange Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.pink": "Pink Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.purple": "Purple Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.red": "Red Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.white": "White Isolated Symbol",
  "block.minecraft.banner.botania.spark_isolated.yellow": "Yellow Isolated Symbol",
  "block.minecraft.banner.botania.spark_recessive.black": "Black Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.blue": "Blue Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.brown": "Brown Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.cyan": "Cyan Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.gray": "Gray Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.green": "Green Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.light_blue": "Light Blue Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.light_gray": "Light Gray Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.lime": "Lime Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.magenta": "Magenta Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.orange": "Orange Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.pink": "Pink Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.purple": "Purple Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.red": "Red Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.white": "White Recessive Symbol",
  "block.minecraft.banner.botania.spark_recessive.yellow": "Yellow Recessive Symbol",
  "block.minecraft.banner.botania.sword.black": "Black Sword",
  "block.minecraft.banner.botania.sword.blue": "Blue Sword",
  "block.minecraft.banner.botania.sword.brown": "Brown Sword",
  "block.minecraft.banner.botania.sword.cyan": "Cyan Sword",
  "block.minecraft.banner.botania.sword.gray": "Gray Sword",
  "block.minecraft.banner.botania.sword.green": "Green Sword",
  "block.minecraft.banner.botania.sword.light_blue": "Light Blue Sword",
  "block.minecraft.banner.botania.sword.light_gray": "Light Gray Sword",
  "block.minecraft.banner.botania.sword.lime": "Lime Sword",
  "block.minecraft.banner.botania.sword.magenta": "Magenta Sword",
  "block.minecraft.banner.botania.sword.orange": "Orange Sword",
  "block.minecraft.banner.botania.sword.pink": "Pink Sword",
  "block.minecraft.banner.botania.sword.purple": "Purple Sword",
  "block.minecraft.banner.botania.sword.red": "Red Sword",
  "block.minecraft.banner.botania.sword.white": "White Sword",
  "block.minecraft.banner.botania.sword.yellow": "Yellow Sword",
  "block.minecraft.banner.botania.tiny_potato.black": "Black Potato Face",
  "block.minecraft.banner.botania.tiny_potato.blue": "Blue Potato Face",
  "block.minecraft.banner.botania.tiny_potato.brown": "Brown Potato Face",
  "block.minecraft.banner.botania.tiny_potato.cyan": "Cyan Potato Face",
  "block.minecraft.banner.botania.tiny_potato.gray": "Gray Potato Face",
  "block.minecraft.banner.botania.tiny_potato.green": "Green Potato Face",
  "block.minecraft.banner.botania.tiny_potato.light_blue": "Light Blue Potato Face",
  "block.minecraft.banner.botania.tiny_potato.light_gray": "Light Gray Potato Face",
  "block.minecraft.banner.botania.tiny_potato.lime": "Lime Potato Face",
  "block.minecraft.banner.botania.tiny_potato.magenta": "Magenta Potato Face",
  "block.minecraft.banner.botania.tiny_potato.orange": "Orange Potato Face",
  "block.minecraft.banner.botania.tiny_potato.pink": "Pink Potato Face",
  "block.minecraft.banner.botania.tiny_potato.purple": "Purple Potato Face",
  "block.minecraft.banner.botania.tiny_potato.red": "Red Potato Face",
  "block.minecraft.banner.botania.tiny_potato.white": "White Potato Face",
  "block.minecraft.banner.botania.tiny_potato.yellow": "Yellow Potato Face",
  "blockBreakingParticles.enabled": "Block Break Particles",
  "blockBreakingParticlesTool.enabled": "Tool Block Break Particles",
  "botania.animatedTorch.random": "Random",
  "botania.animatedTorch.rotate": "Rotate",
  "botania.animatedTorch.toggle": "Toggle",
  "botania.armorset.elementium.desc": "Chance for pixies to apply potion effects",
  "botania.armorset.elementium.name": "Great Fairy's Blessing",
  "botania.armorset.manasteel.desc": "10%% less Mana cost on Mana Tools and Rods",
  "botania.armorset.manasteel.name": "Mana Affinity",
  "botania.armorset.manaweave.desc0": "40%% less Mana cost on Mana Tools and Rods",
  "botania.armorset.manaweave.desc1": "Increased proficiency with Magical Rods",
  "botania.armorset.manaweave.name": "Manatide Prowess",
  "botania.armorset.terrasteel.desc0": "20%% less Mana cost on Mana Tools and Rods",
  "botania.armorset.terrasteel.desc1": "Regen even if hunger isn't topped off",
  "botania.armorset.terrasteel.desc2": "Passive Mana generation on Mana Tablets",
  "botania.armorset.terrasteel.name": "Will of the Ancients",
  "botania.armorset.will_ahrim.desc": "Ahrim: Critical Hits apply a strong weakness effect",
  "botania.armorset.will_ahrim.shortDesc": "Critical Hits apply weakness",
  "botania.armorset.will_dharok.desc": "Dharok: Critical Hit damage increases with lower HP",
  "botania.armorset.will_dharok.shortDesc": "Stronger Critical Hits if low HP",
  "botania.armorset.will_guthan.desc": "Guthan: Critical Hits heal for a portion of damage dealt",
  "botania.armorset.will_guthan.shortDesc": "Critical Hits partially heal",
  "botania.armorset.will_karil.desc": "Karil: Critical Hits apply a wither effect",
  "botania.armorset.will_karil.shortDesc": "Critical Hits apply wither",
  "botania.armorset.will_torag.desc": "Torag: Critical Hits apply a strong slowness effect",
  "botania.armorset.will_torag.shortDesc": "Critical Hits apply slowness",
  "botania.armorset.will_verac.desc": "Verac: Critical Hits pierce through armor",
  "botania.armorset.will_verac.shortDesc": "Critical Hits pierce through armor",
  "botania.baubletooltip": "Press %s to open the accessory menu",
  "botania.brew.absorption": "Shielding",
  "botania.brew.allure": "Marine Allure",
  "botania.brew.bloodthirst": "Crimson Shade",
  "botania.brew.clear": "Absolution",
  "botania.brew.emptiness": "Vanity's Emptiness",
  "botania.brew.fallback": "Fallback",
  "botania.brew.feather_feet": "Feather Feet",
  "botania.brew.fire_resistance": "Magmaskin",
  "botania.brew.haste": "Adrenaline",
  "botania.brew.healing": "Mending",
  "botania.brew.invisibility": "Cloaking",
  "botania.brew.jump_boost": "Upsurging",
  "botania.brew.night_vision": "Owlsight",
  "botania.brew.overload": "Overload",
  "botania.brew.regen": "Revitalization",
  "botania.brew.regen_weak": "Restoration",
  "botania.brew.resistance": "Fortitude",
  "botania.brew.soul_cross": "Crossed Souls",
  "botania.brew.speed": "Fleetfeet",
  "botania.brew.strength": "Vigor",
  "botania.brew.water_breathing": "Gills",
  "botania.category.alfhomancy": "Alfhomancy",
  "botania.category.alfhomancy.description": "Unlocking advanced botanic knowledge with help from another realm.",
  "botania.category.basics": "Basics and Mechanics",
  "botania.category.basics.description": "Where to start and what to aim for as a botanist in the making.",
  "botania.category.baubles": "Trinkets and Accessories",
  "botania.category.baubles.description": "Equipable adornments, both decorative and functional, that provide protection, aid movement, or help in other ways.",
  "botania.category.devices": "Natural Apparatus",
  "botania.category.devices.description": "Simple, yet powerful devices that help with achieving various goals, usually in an automatable way.",
  "botania.category.ender": "Ender Artifacts",
  "botania.category.ender.description": "Utilizing the properties of the End void for superior automation options and other benefits.",
  "botania.category.functionalFlowers": "Functional Flora",
  "botania.category.functionalFlowers.description": "Utilizing flowers and mana to automate or simplify various tasks.",
  "botania.category.generationFlowers": "Generating Flora",
  "botania.category.generationFlowers.description": "Various ways to convert resources into mana through the use of flowers.$(p)(If it seems complicated, it's usually worth the effort.)",
  "botania.category.mana": "Mana Manipulation",
  "botania.category.mana.description": "Methods for collecting, distributing, and otherwise managing this very important resource.",
  "botania.category.misc": "Miscellaneous",
  "botania.category.misc.description": "Various useful pieces of information.",
  "botania.category.tools": "Mystical Items",
  "botania.category.tools.description": "Tools, weapons, and armor made from magical resources.",
  "botania.challenge.animalFarm": "Animal Farm",
  "botania.challenge.animalFarm.desc": "Create an automated animal farm with all farmable animal types. Bonus points if the food doesn't need to be input manually.",
  "botania.challenge.apothecaryRefill": "Apothecary Refiller",
  "botania.challenge.apothecaryRefill.desc": "Create a system that automatically refills the $(l:basics/apothecary)Petal Apothecary$(/l) if it's empty. Bonus points if the system can also automatically create flowers, given their components.",
  "botania.challenge.autoQuarry": "Automated Quarry",
  "botania.challenge.autoQuarry.desc": "Create a mining quarry that digs for ores and stone underground. It should dig out chunks of land and output all of the mined resources, sorting them. Bonus points if it can relocate automatically after it's done with an area.",
  "botania.challenge.battery": "Mana Battery",
  "botania.challenge.battery.desc": "Create a Mana Battery, a system where mana enters one pool and comes out of another, with a good number of pools as a buffer. Bonus points if the input or output can be changed.",
  "botania.challenge.boneMealFarm": "Bone Meal-type Farm",
  "botania.challenge.boneMealFarm.desc": "Create an automated farm that uses bone meal to quickly grow crops on demand. Bonus points if the $(l:devices/forest_drum)Drum of the Wild$(/l) isn't used.",
  "botania.challenge.cobbleGen": "Cobble Generator",
  "botania.challenge.cobbleGen.desc": "Create an automated cobblestone generator and harvester. Bonus points if it also generates normal stone without a furnace.",
  "botania.challenge.entropinnyumSetup": "Entropinnyum Setup",
  "botania.challenge.entropinnyumSetup.desc": "Create a system that automatically crafts TNT and safely feeds it to an $(l:generating_flowers/entropinnyum)Entropinnyum$(/l) flower, creating mana. Bonus points if the sand and gunpowder required for the TNT don't need to be input manually.",
  "botania.challenge.flowerFarm": "Flower Farm",
  "botania.challenge.flowerFarm.desc": "Create an automated farm of all 16 colors of Botania flowers. Bonus points if the flowers are sorted.",
  "botania.challenge.fullCropFarm": "Full Crop Farm",
  "botania.challenge.fullCropFarm.desc": "Create a crop farm with all types of crops (wheat, carrot, potato, beetroot, melon, pumpkin, cocoa, and nether wart) that runs at full efficiency. Bonus points if the outputs are sorted.",
  "botania.challenge.kekimurusSetup": "Kekimurus Setup",
  "botania.challenge.kekimurusSetup.desc": "Fully automate a $(l:generating_flowers/kekimurus)Kekimurus$(/l); every part of the system must be automated and self-sustaining. Bonus points if only one crafty crate is used.",
  "botania.challenge.mobTower": "Spawning Tower",
  "botania.challenge.mobTower.desc": "Create a tower style mob farm. Mobs must be sorted and put into specific chambers. Spawners can be used. Bonus points if the farm functions at 100%% efficiency without a player's interaction.",
  "botania.challenge.orechid": "Automated Orechid",
  "botania.challenge.orechid.desc": "Create a system that allows for the $(l:functional_flowers/orechid)Orechid$(/l) flower to be fully automated. Bonus points if the output is smelted and sorted.",
  "botania.challenge.potionBrewer": "Automated Brewing",
  "botania.challenge.potionBrewer.desc": "Create a system that can make all types of brews automatically on demand. Bonus points if it keeps a set of incenses always ignited in the player's base.",
  "botania.challenge.pureDaisy": "Auto Pure Daisy",
  "botania.challenge.pureDaisy.desc": "Completely automate the $(l:basics/pure_daisy)Pure Daisy$(/l). Bonus points if only one spreader is used and/or if the wood/stone input is also automated.",
  "botania.challenge.recordFarm": "Record Farm",
  "botania.challenge.recordFarm.desc": "Create a system that produces records through the death of creepers at the hands of skeletons. Bonus points if it doesn't require a player's presence.",
  "botania.challenge.reedFarm": "Sugar Cane Farm",
  "botania.challenge.reedFarm.desc": "Create an automated sugar cane farm. Bonus points for not using pistons.",
  "botania.challenge.runeCrafter": "Rune Crafter",
  "botania.challenge.runeCrafter.desc": "Create a system that can craft all runes on demand or keep them stocked. Every part of this system must be automated and self-sustaining, including the item inputs. Bonus points if only one Runic Altar block is used. (You need to be pretty crazy to try this one.)",
  "botania.challenge.shulkMeNotSetup": "Shulk Me Not Setup",
  "botania.challenge.shulkMeNotSetup.desc": "Create a system that allows for a $(l:generating_flowers/shulk_me_not)Shulk Me Not$(/l) to produce mana automatically, without any mana, items or entities from outside the system. Bonus points if no unnecessary mob infighting happens.",
  "botania.challenge.spectrolusSetup": "Spectrolus Setup",
  "botania.challenge.spectrolusSetup.desc": "Create a system that feeds a $(l:generating_flowers/spectrolus)Spectrolus$(/l), generating mana. Aside from raw mana, no items may be input from outside the system. Bonus points if it operates at 100%% efficiency, never wasting any wool.",
  "botania.challenge.treeFarm": "Tree Farm",
  "botania.challenge.treeFarm.desc": "Create an automated, self-sustaining tree farm. Bonus points if it can do multiple types of tree.",
  "botania.challengelevel.easy": "Easy",
  "botania.challengelevel.hard": "Hard",
  "botania.challengelevel.lunatic": "Lunatic",
  "botania.challengelevel.normal": "Normal",
  "botania.color.rainbow": "Rainbow",
  "botania.desc": "Magic, Tech. Naturally",
  "botania.entry.aIntro": "The Portal to Alfheim",
  "botania.entry.agricarnation": "Agricarnation",
  "botania.entry.animatedTorch": "Animated Torch",
  "botania.entry.apothecary": "Petal Apothecary",
  "botania.entry.arcanerose": "Rosa Arcana",
  "botania.entry.astrolabe": "Worldshaper's Astrolabe",
  "botania.entry.auraRing": "Band of Aura",
  "botania.entry.autocraftingHalo": "Manufactory Halo",
  "botania.entry.avatar": "Livingwood Avatar",
  "botania.entry.azulejo": "Azulejos",
  "botania.entry.bIntro": "Introduction to Trinkets",
  "botania.entry.banners": "Banner Additions",
  "botania.entry.baubleBox": "Trinket Case",
  "botania.entry.bcIntegration": "Buildcraft Integration",
  "botania.entry.bellethorne": "Bellethorne",
  "botania.entry.bellows": "Manatide Bellows",
  "botania.entry.bergamute": "Bergamute",
  "botania.entry.blackHoleTalisman": "Black Hole Talisman",
  "botania.entry.blackLotus": "Black Lotus",
  "botania.entry.blazeBlock": "Blaze Mesh",
  "botania.entry.bloodPendant": "Tainted Blood Pendant",
  "botania.entry.brewery": "Botanical Brewery",
  "botania.entry.bubbell": "Bubbell",
  "botania.entry.cacophonium": "Cacophonium",
  "botania.entry.canopyDrum": "Drum of the Canopy",
  "botania.entry.challenges": "Challenges",
  "botania.entry.clayconia": "Clayconia",
  "botania.entry.clip": "Lens Clip",
  "botania.entry.cloudPendant": "Cirrus Amulet",
  "botania.entry.cobbleRod": "Rod of the Depths",
  "botania.entry.cocoon": "Cocoon of Caprice",
  "botania.entry.complexBrews": "Complex Brews",
  "botania.entry.corporea": "Basics of Corporea",
  "botania.entry.corporeaBlock": "Corporea Decor",
  "botania.entry.corporeaCrystalCube": "Corporea Crystal Cube",
  "botania.entry.corporeaFunnel": "Corporea Funnel",
  "botania.entry.corporeaIndex": "Corporea Index",
  "botania.entry.corporeaInterceptor": "Corporea Interceptor",
  "botania.entry.corporeaRetainer": "Corporea Retainer",
  "botania.entry.cosmeticBaubles": "Cosmetic Trinkets",
  "botania.entry.craftCrate": "Crafty Crate",
  "botania.entry.craftingHalo": "Assembly Halo",
  "botania.entry.crystalBow": "Crystal Bow",
  "botania.entry.daffomill": "Daffomill",
  "botania.entry.dandelifeon": "Dandelifeon",
  "botania.entry.decorativeBlocks": "Decorative Blocks",
  "botania.entry.dirtRod": "Rod of the Lands",
  "botania.entry.dispenserTweaks": "Dispenser Planting",
  "botania.entry.distributor": "Mana Splitter",
  "botania.entry.divaCharm": "Charm of the Diva",
  "botania.entry.diviningRod": "Rod of the Plentiful Mantle",
  "botania.entry.dodgeRing": "Ring of Dexterous Motion",
  "botania.entry.dreadthorne": "Dreadthorne",
  "botania.entry.dreamwoodSpreader": "Elven Mana Spreaders",
  "botania.entry.elfGear": "Elementium Equipment",
  "botania.entry.elfMessage": "A Message from Elven Garde",
  "botania.entry.elfResources": "Resources of Alfheim",
  "botania.entry.elvenLenses": "Elven Mana Lenses",
  "botania.entry.elvenLore": "Elven Lore - The Shattering",
  "botania.entry.enderAir": "Extracting Ender Air",
  "botania.entry.enderDagger": "Soulscribe",
  "botania.entry.enderEyeBlock": "Ender Overseer",
  "botania.entry.enderHand": "Hand of Ender",
  "botania.entry.endoflame": "Endoflame",
  "botania.entry.entropinnyum": "Entropinnyum",
  "botania.entry.exchangeRod": "Rod of the Shifting Crust",
  "botania.entry.exoflame": "Exoflame",
  "botania.entry.fIntro": "Functional Flora",
  "botania.entry.fallenKanade": "Fallen Kanade",
  "botania.entry.felPumpkin": "Fel Pumpkin",
  "botania.entry.fireChakram": "Flare Chakram",
  "botania.entry.fireRod": "Rod of the Hells",
  "botania.entry.flasks": "Brewing Flasks",
  "botania.entry.flightTiara": "Flügel Tiara",
  "botania.entry.flowerBag": "Flower Pouch",
  "botania.entry.flowerShrinking": "Flower Shrinking",
  "botania.entry.flowerSpeed": "Modulating Delay",
  "botania.entry.flowers": "Mystical Flowers",
  "botania.entry.flugelEye": "Eye of the Flügel",
  "botania.entry.forestDrum": "Drum of the Wild",
  "botania.entry.forestEye": "Eye of the Ancients",
  "botania.entry.gIntro": "Generating Flora",
  "botania.entry.gaiaRitual": "Ritual of Gaia",
  "botania.entry.gaiaRitualHardmode": "Ritual of Gaia II",
  "botania.entry.gardenOfGlass": "Garden of Glass",
  "botania.entry.gatherDrum": "Drum of the Gathering",
  "botania.entry.ghostRail": "Spectral Rail",
  "botania.entry.glassPick": "Vitreous Pickaxe",
  "botania.entry.goddessCharm": "Benevolent Goddess' Charm",
  "botania.entry.gourmaryllis": "Gourmaryllis",
  "botania.entry.grassHorn": "Horn of the Wild",
  "botania.entry.grassSeeds": "Pasture Seeds",
  "botania.entry.gravityRod": "Rod of the Shaded Mesa",
  "botania.entry.headCreating": "Head Creation",
  "botania.entry.heiseiDream": "Heisei Dream",
  "botania.entry.hopperhock": "Hopperhock",
  "botania.entry.hourglass": "Hovering Hourglass",
  "botania.entry.hyacidus": "Hyacidus",
  "botania.entry.hydroangeas": "Hydroangeas",
  "botania.entry.icePendant": "Snowflake Pendant",
  "botania.entry.incense": "Brew Incenses",
  "botania.entry.infiniteFruit": "The Fruit of Grisaia",
  "botania.entry.invisibilityCloak": "Invisibility Cloak",
  "botania.entry.itemFinder": "The Spectator",
  "botania.entry.jadedAmaranthus": "Jaded Amaranthus",
  "botania.entry.jiyuulia": "Jiyuulia",
  "botania.entry.judgementCloaks": "Cloaks of Judgement",
  "botania.entry.keepIvy": "Resolute Ivy",
  "botania.entry.kekimurus": "Kekimurus",
  "botania.entry.kingKey": "Key of the King's Law",
  "botania.entry.knockbackBelt": "Tectonic Girdle",
  "botania.entry.labellia": "Labellia",
  "botania.entry.laputaShard": "Shard of Laputa",
  "botania.entry.lavaPendant": "Pyroclast Pendant",
  "botania.entry.lens": "Mana Lenses",
  "botania.entry.lexicon": "Lexica Botania",
  "botania.entry.livingwoodBow": "Livingwood Bow",
  "botania.entry.lokiRing": "Ring of Loki",
  "botania.entry.loonium": "Loonium",
  "botania.entry.luminizerTransport": "Luminizer Transport",
  "botania.entry.mIntro": "Introduction to Mana",
  "botania.entry.magnetRing": "Ring of Magnetization",
  "botania.entry.manaAlchemy": "Alchemising with Mana",
  "botania.entry.manaBlaster": "Mana Blaster",
  "botania.entry.manaBomb": "Manastorm Charge",
  "botania.entry.manaConjuration": "Conjuring with Mana",
  "botania.entry.manaDetector": "Mana Detector",
  "botania.entry.manaEnchanting": "Enchanting with Mana",
  "botania.entry.manaGear": "Manasteel Equipment",
  "botania.entry.manaMirror": "Mana Mirror",
  "botania.entry.manaRing": "Band of Mana",
  "botania.entry.manaTablet": "Mana Tablet",
  "botania.entry.manaVoid": "Mana Void",
  "botania.entry.manastar": "Manastar",
  "botania.entry.manaweave": "Manaweave Cloth",
  "botania.entry.marimorphosis": "Marimorphosis",
  "botania.entry.medumone": "Medumone",
  "botania.entry.miningRing": "Ring of the Mantle",
  "botania.entry.missileRod": "Rod of the Unstable Reservoir",
  "botania.entry.monocle": "Manaseer Monocle",
  "botania.entry.munchdew": "Munchdew",
  "botania.entry.mushrooms": "Shimmering Mushrooms",
  "botania.entry.narslimmus": "Narslimmus",
  "botania.entry.obedienceStick": "Floral Obedience Stick",
  "botania.entry.odinRing": "Ring of Odin",
  "botania.entry.openBucket": "Extrapolated Bucket",
  "botania.entry.openCrate": "Open Crate",
  "botania.entry.orechid": "Orechid",
  "botania.entry.orechidIgnem": "Orechid Ignem",
  "botania.entry.overgrowthSeed": "Overgrowth Seed",
  "botania.entry.pavement": "Portuguese Pavement",
  "botania.entry.phantomInk": "Phantom Ink",
  "botania.entry.pistonRelay": "Force Relay",
  "botania.entry.pixieRing": "Great Fairy Ring",
  "botania.entry.platform": "Abstruse Platform",
  "botania.entry.pollidisiac": "Pollidisiac",
  "botania.entry.pool": "Mana Pool",
  "botania.entry.poolCart": "Mana on Rails",
  "botania.entry.preventingDecay": "Numerical Mana",
  "botania.entry.prism": "Mana Prism",
  "botania.entry.pureDaisy": "Pure Daisy",
  "botania.entry.pylon": "Mana Pylon",
  "botania.entry.rafflowsia": "Rafflowsia",
  "botania.entry.rainbowRod": "Rod of the Bifrost",
  "botania.entry.rannuncarpus": "Rannuncarpus",
  "botania.entry.reachRing": "Ring of Far Reach",
  "botania.entry.redString": "Red String",
  "botania.entry.redstoneSpreader": "Pulse Mana Spreader",
  "botania.entry.relicInfo": "The Relics of the Aesir II",
  "botania.entry.relics": "The Relics of the Aesir",
  "botania.entry.rfGenerator": "Mana Fluxfield",
  "botania.entry.runeAltar": "Runic Altar",
  "botania.entry.sextant": "Worldshaper's Sextant",
  "botania.entry.shinyFlowers": "Floral variants",
  "botania.entry.shulk_me_not": "Shulk Me Not",
  "botania.entry.skyDirtRod": "Rod of the Highlands",
  "botania.entry.slimeBottle": "Slime in a Bottle",
  "botania.entry.smeltRod": "Rod of the Molten Core",
  "botania.entry.solegnolia": "Solegnolia",
  "botania.entry.sparkChanger": "Spark Tinkerer",
  "botania.entry.sparkUpgrades": "Spark Augments",
  "botania.entry.sparks": "Sparks",
  "botania.entry.spawnerClaw": "Life Imbuer",
  "botania.entry.spawnerMover": "Life Aggregator",
  "botania.entry.spectralPlatform": "Spectral Platform",
  "botania.entry.spectranthemum": "Spectranthemum",
  "botania.entry.spectrolus": "Spectrolus",
  "botania.entry.speedUpBelt": "Planestrider's Sash",
  "botania.entry.spellCloth": "Spellbinding Cloth",
  "botania.entry.spreader": "Mana Spreader",
  "botania.entry.starSword": "Starcaller",
  "botania.entry.starfield": "Starfield Creator",
  "botania.entry.superCloudPendant": "Nimbus Amulet",
  "botania.entry.superLavaPendant": "Crimson Pendant",
  "botania.entry.superTravelBelt": "Globetrotter's Sash",
  "botania.entry.swapRing": "Ring of Correction",
  "botania.entry.tangleberrie": "Tangleberrie",
  "botania.entry.temperanceStone": "Stone of Temperance",
  "botania.entry.terraAxe": "Terra Truncator",
  "botania.entry.terraPick": "Terra Shatterer",
  "botania.entry.terraSword": "Terra Blade",
  "botania.entry.terraformRod": "Rod of the Terra Firma",
  "botania.entry.terrasteel": "Terrasteel",
  "botania.entry.terrasteelArmor": "Terrasteel Armor",
  "botania.entry.teruTeruBozu": "Teru Teru Bozu",
  "botania.entry.thermalily": "Thermalily",
  "botania.entry.thirdEye": "Third Eye",
  "botania.entry.thorRing": "Ring of Thor",
  "botania.entry.thornChakram": "Thorn Chakram",
  "botania.entry.thunderSword": "Thundercaller",
  "botania.entry.tigerseye": "Tigerseye",
  "botania.entry.tinyPlanet": "Tiny Planet",
  "botania.entry.tinyPotato": "Tiny Potato",
  "botania.entry.tornadoRod": "Rod of the Skies",
  "botania.entry.travelBelt": "Sojourner's Sash",
  "botania.entry.turntable": "Spreader Turntable",
  "botania.entry.vinculotus": "Vinculotus",
  "botania.entry.vineBall": "Vine Balls",
  "botania.entry.virus": "Equestrian Virus",
  "botania.entry.wand": "Wand of the Forest",
  "botania.entry.waterRing": "Ring of Chordata",
  "botania.entry.waterRod": "Rod of the Seas",
  "botania.entry.welcome": "Welcome To Botania",
  "botania.entry.worldSeed": "World Seed",
  "botania.flowerType.functional": "Functional Flower",
  "botania.flowerType.generating": "Generating Flower",
  "botania.flowerType.misc": "Miscellaneous Flower",
  "botania.landing": "Magic, Tech. Naturally.$(br2)Botania is a tech mod themed around natural magic. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of $(thing)Mana$().",
  "botania.nei.brewery": "Botanical Brewery",
  "botania.nei.elvenTrade": "Elven Trade",
  "botania.nei.floatingFlowers": "Floating Flowers",
  "botania.nei.lexica": "Lexica Botania",
  "botania.nei.manaPool": "Mana Infusion",
  "botania.nei.marimorphosis": "Marimorphosis",
  "botania.nei.orechid": "Orechid",
  "botania.nei.orechidIgnem": "Orechid Ignem",
  "botania.nei.petalApothecary": "Petal Apothecary",
  "botania.nei.pureDaisy": "Pure Daisy",
  "botania.nei.runicAltar": "Runic Altar",
  "botania.nei.terraPlate": "Terrestrial Agglomeration",
  "botania.page.aIntro0": "Once upon a time, $(thing)Elves$(0) shared the world with us $(thing)Minecraftians$(0). Due to events unknown to us, they were banished back to their own world, $(thing)Alfheim$(0), never to return.$(p)Experiments have been performed in an attempt to re-establish a connection between the two worlds, and a theoretical procedure for creating such a portal has been devised.",
  "botania.page.aIntro1": "Actually creating this portal would prove to be an arduous task: quite a few unusual resources would be necessary. The net requirements come down to 8 $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) blocks, 3 $(l:misc/decorative_blocks)$(item)Glimmering Livingwood$(0)$(/l) blocks, an $(item)Elven Gateway Core$(0) (read on), and at least 2 $(l:mana/pool)$(item)Mana Pools$(0)$(/l) and $(item)Natura Pylons$(0) (read on).$(p)The $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) blocks can be of any variant (logs or wood, stripped or not, etc.), so feel free to mix it up if you're feeling fancy.",
  "botania.page.aIntro2": "Crafting the $(item)Elven Gateway Core$(0)",
  "botania.page.aIntro3": "Crafting $(item)Natura Pylons$(0)",
  "botania.page.aIntro4": "Alfheim Portal",
  "botania.page.aIntro5": "At least two $(l:mana/pool)$(item)Mana Pools$(0)$(/l) with $(item)Natura Pylons$(0) directly above them would be needed within an 11x11x11 area around the Core. The initial activation of the portal, we believe, would cost a huge amount of $(thing)Mana$(0) from said Pools, and would be performed by right-clicking the core with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).$(p)The portal is designed to draw $(thing)Mana$(0) from all pools with Pylons equally; if any pool ran out, any connection a portal might have would close.",
  "botania.page.aIntro6": "Even with all these preparations, any link the portal could establish would be too weak to transfer living beings (so an $(thing)Alfheim$(0) vacation's off the table no matter what), but items might just make it through-- though $(thing)Mana$(0) from the surrounding $(l:mana/pool)$(thing)Mana Pools$(0)$(/l) would be needed for items to survive a return trip.",
  "botania.page.aIntro7": "All knowledge about $(thing)Alfheim$(0) in this lexicon is, at this point, limited to what you find in this entry-- it seems that Elven knowledge has been almost totally lost.$(p)Perhaps if $(thing)the Elves could have a look at this book$(0), they could provide further insight.",
  "botania.page.agricarnation0": "The slow growth of crops is a perpetual problem in the feeding of the masses. The $(item)Agricarnation$(0) transforms $(thing)Mana$(0) into a type of natural fertilizer, causing nearby plant-life to grow faster.",
  "botania.page.agricarnation1": "$(o)Grandola Vila Morena$()...",
  "botania.page.animatedTorch0": "The $(item)Animated Torch$(0) is simply a $(item)Redstone Torch$(0) with a spark of magical autonomy. And the ability to hover.$(p)The torch will point horizontally when placed, providing a redstone signal in that direction and no other. Sneak-right clicking the torch will rotate it 90 degrees, pointing the signal in the new direction instead.",
  "botania.page.animatedTorch1": "By default, the torch is in $(thing)Toggle$(0) mode: whenever the torch is actuated (by either a $(thing)Mana Burst$(0) or an adjacent $(l:devices/hourglass)$(item)Hovering Hourglass$(0)$(/l)), it'll turn 180 degrees, serving as a T flip-flop.",
  "botania.page.animatedTorch2": "Using a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on the torch changes its mode. The default mode is $(thing)Toggle$(0), as previously stated; the other two modes are $(thing)Rotate$(0), in which the torch rotates 90 degrees each actuation, and $(thing)Random$(0), in which the torch points randomly each actuation.",
  "botania.page.animatedTorch3": "It's fallen and it can't get up",
  "botania.page.apothecary0": "To create plant life that can do their bidding, a botanist needs a special means of infusing plants with mystical energy.$(p)Luckily, the $(item)Petal Apothecary$(0) can do just that.",
  "botania.page.apothecary1": "The $(item)Petal Apothecary$(0).",
  "botania.page.apothecary2": "This block, when placed in the world and given some water (by right-clicking or throwing in a $(item)Water Bucket$(0)), will accept any $(l:basics/flowers)$(item)Mystical Petals$(0)$(/l) thrown into it, absorbing their energies.$(p)Once the correct petals have been provided, throwing any $(thing)Seeds$(0) in will finalize the crafting process.",
  "botania.page.apothecary3": "All $(thing)Functional$(0) and $(thing)Generating Flora$(0) are made here (for more information, read through the respective sections in this lexicon).$(p)Right clicking the $(item)Petal Apothecary$(0) with an empty hand will remove the last item thrown in.",
  "botania.page.apothecary4": "If it's filled with $(item)Lava$(0) instead of $(item)Water$(0), the Apothecary will serve as a brazier and incinerator, destroying any items that come into contact with it.",
  "botania.page.apothecary6": "A simple tip for the more efficiency-minded: Up to twenty seconds after crafting a flower and after refilling the water, if you right-click the apothecary with an empty hand, it'll pull another set of the same ingredients out of your inventory, for quick crafting in bulk.",
  "botania.page.apothecary7": "$(item)Comparators$(0) can detect an $(item)Apothecary$(0)'s fullness.$(p)Since the $(item)Petal Apothecary$(0) can be filled by a dropped $(item)Water Bucket$(0), and $(item)Dispensers$(0) can fill buckets, creating a system that automatically refills the water in the block shouldn't prove too difficult.",
  "botania.page.arcanerose0": "$(thing)Experience Points$(0) contain a magic of their own. The $(item)Rosa Arcana$(0) can tap into this magic, absorbing the experience of nearby players and turning it into $(thing)Mana$(0).$(p)It can also synthesize mana from experience orbs and enchanted items in the world.",
  "botania.page.arcanerose1": "$(o)When this flower is planted, toss a coin$().",
  "botania.page.astrolabe0": "The $(item)Worldshaper's Astrolabe$(0) is a handy tool to place blocks. A lot of them. Really quickly.$(p)To use it, sneak-right click the astrolabe on a block to choose the block to be placed, and sneak-right click the astrolabe in the air to choose the number of blocks to be placed.",
  "botania.page.astrolabe1": "Once a block is selected, the astrolabe will display a preview of what it would construct at a given position.$(p)To actually construct the previewed blocks (using $(thing)Mana$(0) as well as blocks from the user's inventory), simply right-click the astrolabe. Blocks can also be supplied from items like a $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l), a $(l:tools/cobble_rod)$(item)Rod of the Depths$(0)$(/l), or a $(l:ender/ender_hand)$(item)Hand of Ender$(0)$(/l).",
  "botania.page.astrolabe2": "Builds walls, creates worlds",
  "botania.page.auraRing0": "The $(item)Band of Aura$(0) is a variant $(l:baubles/mana_ring)$(item)Band of Mana$(0)$(/l); instead of storing $(thing)Mana$(0), it generates a slow trickle of it (when equipped) and stores it in $(thing)Mana$(0)-containing items in its wearer's inventory.$(p)Plating it with an ingot of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) upgrades it to generate $(thing)Mana$(0) at a significantly faster rate.",
  "botania.page.auraRing1": "Creating the ring",
  "botania.page.auraRing2": "Upgrading the ring",
  "botania.page.autocraftingHalo0": "The $(item)Manufactory Halo$(0) is an upgrade of the $(l:tools/crafting_halo)$(item)Assembly Halo$(0)$(/l): aside from doing all that the $(l:tools/crafting_halo)$(item)Assembly Halo$(0)$(/l) can do, the $(item)Manufactory Halo$(0) will (when $(o)not$() held) automatically craft all possible saved recipes.$(p)Automatic compression of ores while mining is just one of many applications this upgrade has.",
  "botania.page.autocraftingHalo1": "Halo Now Launcher$(p)Automatic crafting can be toggled on/off by right-clicking the $(item)Manufactory Halo$(0) in your inventory, or by right-clicking its $(item)Crafting Table$(0) segment while sneaking.",
  "botania.page.avatar0": "Carving some $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) into a humanoid and giving it a $(l:mana/pool)$(item)Mana Diamond$(0)$(/l) for a heart yields an apparatus known as the $(item)Livingwood Avatar$(0). By itself, the block is just a pretty face; however, giving it a $(thing)Rod$(0) enables it to cast magic. At the cost of $(thing)Mana$(0), from a spreader, of course.",
  "botania.page.avatar1": "Not all $(thing)Rods$(0) can be used by an avatar. Any that do, however, are detailed in this book.$(p)Try out the $(l:tools/tornado_rod)$(item)Rod of the Skies$(0)$(/l), $(l:tools/fire_rod)$(item)Rod of the Hells$(0)$(/l) and $(l:tools/divining_rod)$(item)Rod of the Plentiful Mantle$(0)$(/l), for starters.$(p)Applying a redstone signal to the avatar will prevent it from casting.",
  "botania.page.avatar2": "But is it an anime?",
  "botania.page.azulejo0": "$(item)Azulejos$(0) are decorative blocks, textured with tileable patterns of blue and white, crafted simply from any $(item)Blue Dye$(0) and a $(item)Block of Quartz$(0).$(p)The sixteen different designs can be cycled through on a crafting grid or freely exchanged between using a stonecutter.",
  "botania.page.azulejo1": "The various patterns",
  "botania.page.azulejo2": "Crafting $(item)Azulejos$(0)",
  "botania.page.azulejo3": "Cycling through the patterns",
  "botania.page.bIntro0": "$(thing)Trinkets$(0) (also known as $(thing)Curios$(0), $(thing)Baubles$(0), or $(thing)Charms$(0)) are accessories that offer all sorts of different effects when worn.$(p)To equip them, press [$(k:curios.open.desc)].",
  "botania.page.bIntro0_trinkets": "$(thing)Trinkets$(0) (also known as $(thing)Curios$(0), $(thing)Baubles$(0), or $(thing)Charms$(0)) are accessories that offer all sorts of different effects when worn.",
  "botania.page.bIntro1": "The $(thing)Curios Screen$(0)",
  "botania.page.bIntro1_trinkets": "The $(thing)Trinkets Screen$(0)",
  "botania.page.bIntro2": "Do note that if any other mod uses the $(thing)Curios$(0) system, equipment slots must be shared with that mod's $(thing)Trinkets$(0) as well.",
  "botania.page.bIntro2_trinkets": "Do note that if any other mod uses the $(thing)Trinkets$(0) system, equipment slots must be shared with that mod's $(thing)Trinkets$(0) as well.",
  "botania.page.banners0": "$(thing)Botania$(0) adds $(thing)15$(0) new icons to banners, which can be mixed and matched with vanilla patterns and icons.$(p)The following items can be used alongside a dye in a $(item)Loom$(0) to add an icon to a $(item)Banner$(0): $(l:mana/spark_upgrades)$(item)Spark Augments$(0)$(/l), $(item)Livingwood and Dreamwood Twigs$(0), the $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l), $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l), and the $(l:misc/tiny_potato)$(item)Tiny Potato$(0)$(/l). Additionally, patterns for fish and the base tools are available without requiring a pattern item.",
  "botania.page.banners1": "The banner patterns",
  "botania.page.baubleBox0": "It's possible to have $(o)too$() many $(thing)Trinkets$(0) on hand-- after all, inventory space is limited. A solution: stash them in a $(item)Trinket Case$(0), a handy container for $(thing)Trinkets$(0).$(p)The case's interface lets its user quickly swap their equipped $(thing)Trinkets$(0). The case can also store $(thing)Rods$(0) and $(thing)Mana$(0)-containing items, like $(l:mana/mana_tablet)$(item)Mana Tablets$(0)$(/l) (though they can't provide $(thing)Mana$(0) when in the box).",
  "botania.page.baubleBox1": "It could even be a boat!",
  "botania.page.bcIntegration0": "Recent advances in piping technology have allowed $(item)Gates$(0) to get a feel of the $(thing)Mana$(0) around them. A $(item)Gate$(0) can now sense whether a $(thing)Mana$(0) container is empty, full or if it contains any mana.$(p)$(item)Gates$(0) can also use the $(l:mana/mana_detector)$(item)Mana Detector$(0)$(/l) trigger to detect if a mana is passing by the pipe block. In addition, they can also sense when a $(l:basics/rune_altar)$(item)Runic Altar$(0)$(/l) is ready to create runes.",
  "botania.page.bellethorne0": "The $(item)Bellethorne$(0) is a malevolent flower. It twists any $(thing)Mana$(0) provided to slowly inflict harm in any living beings (save for $(thing)players$(0)) around it.",
  "botania.page.bellethorne1": "$(o)Every rose has its thorn$().",
  "botania.page.bellows0": "The $(item)Manatide Bellows$(0) increases the speed of $(l:mana/pool)$(item)Mana Pools$(0)$(/l)' output.$(p)Placing these bellows next to (and pointing towards) a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) will increase the speed at which the pool outputs its $(thing)Mana$(0) into $(l:mana/mana_tablet)$(item)Mana Tablets$(0)$(/l) or other items. Multiple bellows will further increase the transfer rate.",
  "botania.page.bellows1": "A slightly more mundane use of the $(item)Manatide Bellows$(0) is to stoke a $(item)Furnace$(0)'s flames.$(p)A $(item)Manatide Bellows$(0) can be operated manually via a right-click; pointing the bellows towards an active $(item)Furnace$(0) and manning it will increase the speed and efficiency at which the items in the $(item)Furnace$(0) get smelted.",
  "botania.page.bellows2": "It is your duty to be stoked",
  "botania.page.bergamute0": "Anyone who's ever attempted ranching knows of the cacophonous din emitted by herds of animals. Luckily, the $(item)Bergamute$(0) can deafen such dins.",
  "botania.page.bergamute1": "The $(item)Bergamute$(0) absorbs sound energy emitted in a close radius around itself, converting it into trace amounts of mana and dispersing it harmlessly. It halves the volume of sounds within reach, the effect stacking with other nearby $(item)Bergamutes$(0).$(p)Additionally, $(l:tools/grass_horn)$(item)Horns$(0)$(/l) or $(l:devices/forest_drum)$(item)Drums$(0)$(/l) will not break blocks within its range, and vibrations passing through its area of effect are muffled.",
  "botania.page.bergamute2": "Deaf to All but the Song",
  "botania.page.blackHoleTalisman0": "The void is a massive space full of... nothing. Really. There's nothing there. But with a bit of ingenuity, this nothingness can be exploited to store blocks for you to your heart's content.$(p)The $(item)Black Hole Talisman$(0) utilizes powerful Gaia and Ender magics to store a virtually infinite quantity of a single type of block.",
  "botania.page.blackHoleTalisman1": "Right-clicking a block with an empty Talisman will set it to store that type of block, and sneak-right clicking the Talisman in the air will enable or disable it. When enabled, a Talisman will absorb any blocks of its given type from its user's inventory.$(p)Placing the item in a crafting grid will yield its stored blocks, a stack at a time.",
  "botania.page.blackHoleTalisman2": "Any blocks stored in a Talisman can be placed by simply right-clicking with it.$(p)Sneak-right clicking the Talisman on an inventory will dump up to a stack of blocks into that inventory. Finally, a Talisman can provide a $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l) with the blocks it contains.",
  "botania.page.blackHoleTalisman3": "Technically incorrect, the worst type of incorrect",
  "botania.page.blackLotus0": "An elusive flower by the name of the $(item)Black Lotus$(0) exists; however, it is not known to grow or reproduce. There are no known sources of the Lotus at this time.$(p)It is known, however, that each bloom contains a good deal of concentrated $(thing)Mana$(0) that can be released by dissolving it inside a non-empty $(l:mana/pool)$(item)Mana Pool$(0)$(/l). Just throwing it in will do.",
  "botania.page.blazeBlock0": "Mashing a bunch of blaze essences together yields a functional (if crude) decorative light block.$(p)Like a $(item)Block of Coal$(0), the $(item)Blaze Mesh$(0) can be burned in furnaces (or $(l:generating_flowers/endoflame)$(item)Endoflames$(0)$(/l)). Strangely enough, when placed by a $(l:basics/pure_daisy)$(item)Pure Daisy$(0)$(/l), it transforms into $(item)Obsidian$(0).",
  "botania.page.blazeBlock1": "0x1a4",
  "botania.page.bloodPendant0": "The essences of the $(thing)Nether$(0), from which the original $(thing)Potions$(0) were created, are very efficient at storing the powers of effects.$(p)The $(item)Tainted Blood Pendant$(0), crafted from such essences, can store a $(thing)Brew$(0) in a condensed, stable form. A Pendant with a stored $(thing)Brew$(0), when worn, will lens $(thing)Mana$(0) through itself to provide its stored effect.",
  "botania.page.bloodPendant1": "A pendant can be infused with a $(thing)Brew$(0) by substituting a $(item)Vial$(0) on a $(l:devices/brewery)$(item)Botanical Brewery$(0)$(/l) with an uninfused Pendant, costing about ten times the $(thing)Mana$(0).$(p)However, the pendant doesn't play well with effects like $(thing)Instant Health$(0) or $(thing)Absorption$(0), and can't handle $(thing)Brews$(0) with more than one effect.",
  "botania.page.bloodPendant2": "Always potted up",
  "botania.page.brewery0": "Given the versatility of $(thing)Mana$(0), its practicality in $(thing)Potion$(0)-making should come as a surprise to nobody. $(thing)Brews$(0) are, simply put, variants on $(thing)Potions$(0). They're created using $(thing)Mana$(0) as a base, but brewed with other ingredients.$(p)Unlike $(thing)Potions$(0), $(thing)Brews$(0) have fixed multi-reagent recipes, and each vial brewed will contain multiple doses of product.",
  "botania.page.brewery1": "The process of creating a $(thing)Brew$(0) requires a $(item)Botanical Brewery$(0), $(item)Vials$(0), $(thing)Mana$(0), and (of course) the reagents themselves.$(p)The $(thing)Mana$(0) functions as the solvent and energy source for a $(thing)Brew$(0) and is drawn from $(thing)Mana Bursts$(0); simply pointing a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) at the $(item)Brewery$(0) will work just fine.$(p)Additionally, partially empty $(item)Vials$(0) can be topped up with others containing the same $(thing)Brew$(0) in a crafting grid.",
  "botania.page.brewery10a": "A simple brew, mimicking a $(item)Potion of Regeneration$(0). When quaffed, it gives its drinker a $(thing)Regeneration II$(0) effect.",
  "botania.page.brewery10b": "Good reaction to simochi",
  "botania.page.brewery11a": "A simple brew, mimicking a $(item)Potion of Resistance$(0). When quaffed, it gives its drinker a $(thing)Resistance II$(0) effect.",
  "botania.page.brewery11b": "Can't touch this",
  "botania.page.brewery12a": "A simple brew, mimicking a $(item)Potion of Fire Resistance$(0). When quaffed, it gives its drinker a $(thing)Fire Resistance$(0) effect.",
  "botania.page.brewery12b": "He isn't a true dragon, fire can't kill a dragon",
  "botania.page.brewery13a": "A simple brew, mimicking a $(item)Potion of Water Breathing$(0). When quaffed, it gives its drinker a $(thing)Water Breathing$(0) effect.",
  "botania.page.brewery13b": "Under the sea, under the sea",
  "botania.page.brewery14a": "A simple brew, mimicking a $(item)Potion of Invisibility$(0). When quaffed, it gives its drinker a $(thing)Invisibility$(0) effect.",
  "botania.page.brewery14b": "Pretend you have Incursio",
  "botania.page.brewery15a": "A simple brew, mimicking a $(item)Potion of Night Vision$(0). When quaffed, it gives its drinker a $(thing)Night Vision$(0) effect.",
  "botania.page.brewery15b": "Does it come with a silence?",
  "botania.page.brewery16a": "A simple brew, mimicking the primary effect of a $(item)Golden Apple$(0). When quaffed, it gives its drinker a $(thing)Absorption IV$(0) effect.",
  "botania.page.brewery16b": "You're gonna catch a cold",
  "botania.page.brewery17a": "A simple brew, mimicking a $(item)Potion of Regeneration$(0). When quaffed, it gives its drinker a $(thing)Regeneration I$(0) effect, albeit for longer than a Revitalization brew.",
  "botania.page.brewery17b": "I guess she was just more resilient",
  "botania.page.brewery2": "Crafting the $(item)Botanical Brewery$(0)",
  "botania.page.brewery3": "Crafting $(item)Vials$(0)",
  "botania.page.brewery4": "Working with a $(item)Botanical Brewery$(0) is rather simple.$(p)Begin by adding a $(item)Vial$(0) (with a right-click or a drop) into the brewery. Add all required ingredients in a similar manner. Once a $(thing)Brew$(0) has all necessary reagents, give it a few moments to accept the requisite $(thing)Mana$(0), and it should automatically drop into your inventory.",
  "botania.page.brewery5a": "A simple brew, mimicking a $(item)Potion of Swiftness$(0). When quaffed, it gives its drinker a $(thing)Speed II$(0) effect.",
  "botania.page.brewery5b": "Gotta go fast",
  "botania.page.brewery6a": "A simple brew, mimicking a $(item)Potion of Strength$(0). When quaffed, it gives its drinker a $(thing)Strength II$(0) effect.",
  "botania.page.brewery6b": "Hodor",
  "botania.page.brewery7a": "A simple brew, mimicking a $(item)Potion of Haste$(0). When quaffed, it gives its drinker a $(thing)Haste II$(0) effect.",
  "botania.page.brewery7b": "Full of C9H13NO3",
  "botania.page.brewery8a": "A simple brew, mimicking a $(item)Potion of Healing$(0). When quaffed, it gives its drinker an $(thing)Instant Health II$(0) effect.",
  "botania.page.brewery8b": "He pulled a Truesilver, GG",
  "botania.page.brewery9a": "A simple brew, mimicking a $(item)Potion of Leaping$(0). When quaffed, it gives its drinker a $(thing)Jump Boost II$(0) effect.",
  "botania.page.brewery9b": "I got jumps, isn't that what the kids say?",
  "botania.page.bubbell0": "Building underwater is no small feat; clearing air under the sea is incredibly troublesome and time-consuming. Placing a $(item)Bubbell$(0) underwater and providing it with $(thing)Mana$(0) (preferably $(o)a priori$()) will have it generate a dome of air (of about 12 blocks in radius), keeping water at bay. A constant supply of $(thing)Mana$(0) is required to keep the dome online.",
  "botania.page.bubbell1": "$(o)Like some casual game$().",
  "botania.page.cacophonium0": "The $(item)Cacophonium$(0) is an instrument that can mimic living beings' cries, allowing a \"musician\" to play sounds of nature at will. Right-clicking with it on an entity saves the sounds it can emit into the $(item)Cacophonium$(0). Holding right-click, then, will play back those sounds.$(p)Why anyone would ever $(o)want$() to use this contraption, however, is beyond moral comprehension.",
  "botania.page.cacophonium1": "Hibike! Cacophonium",
  "botania.page.cacophonium2": "For ultimate chaos, the $(item)Cacophonium$(0) can be placed in a $(item)Note Block$(0) with a sneak-right click, giving the block the ability to sound off animal or monster sounds on demand.$(p)You monster.",
  "botania.page.canopyDrum0": "The $(item)Drum of the Canopy$(0) is like the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l) in that it's the percussion counterpart of a greenery-wrecking horn. It serves the exact same purpose as the handheld $(l:tools/grass_horn)$(item)Horn of the Canopy$(0)$(/l), but as a block. It's operated identically to the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l).",
  "botania.page.canopyDrum1": "The Pinking Drum",
  "botania.page.challenges0": "This book contains a multitude of $(thing)Challenges$(0)-- optional quests that challenge the player to create a mechanism from only $(thing)Botania$(0) and $(thing)Minecraft$(0) features.$(p)Of course, you can use items from other mods to complete them, but that's no fun.",
  "botania.page.challenges1": "All of the challenges are possible, of course. They just require some thinking, ingenuity, and knowledge of the ins and outs of redstone (and $(thing)Botania$(0) itself).$(p)We highly recommended not using features from external mods, as these $(thing)Challenges$(0) aren't really, well, challenging, if you can just place down a block that solves problems instantly.",
  "botania.page.challenges2": "These challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what you can do with $(thing)Botania$(0). Challenges should be marked \"complete\" manually.$(p)Keep in mind that the only boundaries in $(thing)Minecraft$(0) are those of your imagination, so don't stop at the ideas in here!",
  "botania.page.clayconia0": "The $(item)Clayconia$(0) is a simple flower. All it does is moisten nearby $(item)Sand$(0), turning it into pellets of $(item)Clay$(0). This process uses a decent amount of $(thing)Mana$(0), but won't break the bank (or pool, as it were).",
  "botania.page.clayconia1": "$(o)What a killer joke$().",
  "botania.page.clip0": "While a formidable and versatile tool, the $(l:tools/mana_blaster)$(item)Mana Blaster$(0)$(/l)'s greatest downfall is its lack of an ability to hot-swap $(l:mana/lens)$(item)Lenses$(0)$(/l). But no more. The $(item)Lens Clip$(0) will attach to a $(l:tools/mana_blaster)$(item)Mana Blaster$(0)$(/l) in a crafting grid and allow it to store up to 6 lenses rather than just one.$(p)After all, Russian Roulette's just not the same without a gun...",
  "botania.page.clip1": "Adding and removing $(l:mana/lens)$(item)Lenses$(0)$(/l) works just as before; the lens is added or removed in the slot that the clip is currently on.$(p)To change this slot (and therefore the selected lens), simply sneak-right click the $(l:tools/mana_blaster)$(item)Mana Blaster$(0)$(/l) in the air.",
  "botania.page.clip2": "An expansion of blasting",
  "botania.page.cloudPendant0": "The $(item)Cirrus Amulet$(0) is a $(thing)Trinket$(0) that can be worn in the $(thing)Amulet$(0) slot.$(p)Its wearer is granted the ability to $(thing)double-jump$(0)-- the second jump negating all vertical momentum (and thus damage) from falling.",
  "botania.page.cloudPendant1": "It's all in the cloud",
  "botania.page.cobbleRod0": "The $(item)Rod of the Depths$(0) is a more geological variant to the $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l); it does exactly the same thing, but with $(item)Cobblestone$(0) and for a slightly higher price.$(p)For that same $(thing)Mana$(0) cost, this item can provide $(item)Cobblestone$(0) to the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l).",
  "botania.page.cobbleRod1": "It's cobbling time",
  "botania.page.cocoon0": "A cocoon is a symbol of change, of evolution.$(p)A $(item)Cocoon of Caprice$(0), when placed, will slowly evolve the rudimentary bits of life inside into a $(thing)Baby Animal$(0). More often than not, the cocoon will hatch into a farm animal, but on rare occasions, different animals such as $(thing)Wolves$(0) or $(thing)Horses$(0) can be created.",
  "botania.page.cocoon1": "A cocoon near water seems to create aquatic animals instead.$(p)Rumor has it that giving a cocoon $(item)Emeralds$(0), $(item)Chorus Fruit$(0), or a certain $(l:alfhomancy/gaia_ritual)$(item)otherworldly essence$(0)$(/l) will influence its outcome towards something... different. What such experiments would yield is anyone's guess, really.$(p)(Giving a cocoon an item can be done via right-click or by simply tossing the item.)",
  "botania.page.cocoon2": "New World, Perfect World",
  "botania.page.complexBrews0": "Sometimes your run-of-the-mill $(item)Brews$(0) that just mimic your standard $(item)Potions$(0) just won't cut it. Thus, there're also some complex brews; these either apply a combination of effects or new, beneficial effects altogether.",
  "botania.page.complexBrews1a": "A brew that applies both positive and negative effects. Taking it leaves the affected individual empowered, but also vulnerable.",
  "botania.page.complexBrews1b": "96 Herblore",
  "botania.page.complexBrews2a": "Anyone under this brew's effects will regain HP upon the slaying of any other creature.",
  "botania.page.complexBrews2b": "Don't cross the souls",
  "botania.page.complexBrews3a": "Anyone under this brew's effects will be completely immune to any fall damage.",
  "botania.page.complexBrews3b": "And I call it magic",
  "botania.page.complexBrews4a": "This brew casts an aura of emptiness around its drinker. In a 128-block radius, no mobs will spawn naturally.",
  "botania.page.complexBrews4b": "Close the floodgates",
  "botania.page.complexBrews5a": "This brew casts an aura of bloodthirstiness around its drinker. In a 64-block radius, mobs will spawn regardless of lighting or other conditions. This won't work if the drinker is under $(item)Emptiness$(0).",
  "botania.page.complexBrews5b": "Shall we pray for a miracle?",
  "botania.page.complexBrews6a": "A player under this brew's effects will have much higher proficiency at fishing and will catch fish and other loot twice as fast.",
  "botania.page.complexBrews6b": "Maybe you'll catch a Chris",
  "botania.page.complexBrews7a": "This brew, when quaffed, will clear all potion effects on a player (negative or otherwise).",
  "botania.page.complexBrews7b": "Absolute sooooooul",
  "botania.page.corporea0": "The $(thing)Corporea$(0) system uses the energy of the $(thing)End$(0), and the void between worlds, to transport items from point A to point B instantly without intervening blocks.$(p)The system, at its core, uses variant $(l:mana/sparks)$(item)Sparks$(0)$(/l) (called $(item)Corporea Sparks$(0)) that transport items instead of $(thing)Mana$(0).",
  "botania.page.corporea1": "A few things to know: $(item)Corporea Sparks$(0) are placed over $(thing)Inventories$(0) (like a $(item)Chest$(0) or $(item)Dispenser$(0)), as opposed to $(thing)Mana Containers$(0). There are $(o)two$() types of $(item)Corporea Sparks$(0): the plain old $(item)Corporea Spark$(0), and the $(item)Master Corporea Spark$(0). These Sparks work in networks: each $(thing)Corporea Network$(0) needs one $(item)Master Corporea Spark$(0), but $(o)any$() spark can communicate with any other in the network.",
  "botania.page.corporea2": "When a $(item)Corporea Spark$(0) is placed or right-clicked, each spark in the network will connect (or reconnect) to nearby sparks, adding them to the network (as long as a $(item)Master Corporea Spark$(0) is somewhere in the network). While each individual spark's connection range is only around eight blocks, the entire spark network can go for a virtually infinite distance.",
  "botania.page.corporea3": "A $(item)Corporea Spark$(0) can see the inventory directly beneath it, but can only access items from its top side. Each $(item)Corporea Spark$(0) can see the items of every other spark in the network, and certain blocks can use their Sparks to request items from the network.",
  "botania.page.corporea4": "The $(item)Master Corporea Spark$(0), unfortunately, is too busy managing the network to see its own inventory.$(p)Furthermore, $(item)Corporea Sparks$(0) can't push items $(o)into$() their respective inventories; those should be added through means like $(item)Hoppers$(0).",
  "botania.page.corporea5": "Like normal $(l:mana/sparks)$(item)Sparks$(0)$(/l), $(item)Corporea Sparks$(0) can be dyed with $(item)Dye$(0); the little star icon floating around the spark shows its current color. $(item)Corporea Sparks$(0) of different colors won't interact. Thus, multiple independent Networks can be in an area without interacting.",
  "botania.page.corporea6": "Visualizing a Network and removing a spark from a container are performed the same way they are on ordinary $(l:mana/sparks)$(item)Sparks$(0)$(/l).$(p)Note that having two $(item)Master Corporea Sparks$(0) in the same network is a bad idea and can cause $(o)undefined behavior$().",
  "botania.page.corporea7": "A spark of ingenuity",
  "botania.page.corporea8": "Love-colored",
  "botania.page.corporeaBlock0": "Ordinary $(thing)Livingrock Bricks$(0) can be combined with a $(thing)Corporea Spark$(0) to produce some decorative blocks. These blocks, besides their uses for decoration, have the unique property that they can support $(thing)Corporea Sparks$(0) above themselves, even though they have no inventory. Thus, they can be used as a cheap, lag-free way to extend your $(thing)Corporea$(0) networks over long distances.",
  "botania.page.corporeaBlock1": "Incorporeal",
  "botania.page.corporeaCrystalCube0": "A seer usually looks through a crystal ball to see the future. Well, a Corporea handler can look through a crystal $(o)cube$() to see the $(o)present$(). The $(item)Corporea Crystal Cube$(0) is a visual medium for interacting with a $(thing)Corporea Network$(0).",
  "botania.page.corporeaCrystalCube1": "When the block is given a spark, right-clicking it with an item will make it display how many of that item exist in its spark's network. The display updates itself about once every second.$(p)Punching a Cube will request one of its current item from the network, and sneak-punching it will request a whole stack.",
  "botania.page.corporeaCrystalCube2": "I can see forever",
  "botania.page.corporeaCrystalCube3": "A $(item)Redstone Comparator$(0) attached to a cube will read the magnitude of the number of items it can find, logarithmically: that is, doubling the items in the network will increase the Comparator's output by one. If the Cube can find no items, the Comparator outputs signal strength 0; 1 item yields strength 1; 2 items for strength 2; 4 for 3; 8 for 4; 16 for 5; and so on, up to an whopping 16384 items needed to output signal strength 15.",
  "botania.page.corporeaCrystalCube4": "Sneak-right clicking a $(item)Corporea Crystal Cube$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) locks or unlocks it. When locked, a Cube's monitored item can't be changed (just in case someone right-clicks it on accident).",
  "botania.page.corporeaFunnel0": "A block that uses the $(thing)Corporea Network$(0) more simply than the Index is the $(item)Corporea Funnel$(0). When given a redstone signal, it'll request an item from the network of the $(l:ender/corporea)$(item)Corporea Spark$(0)$(/l) above it.$(p)Said item will be pushed into an inventory a block or two below the funnel, or just dropped into the world above the Funnel if no such inventory is available.",
  "botania.page.corporeaFunnel1": "To tell the $(item)Corporea Funnel$(0) what to request, place the item in an $(item)Item Frame$(0) on the block; if more than one $(item)Item Frame$(0) is on the block, the $(item)Corporea Funnel$(0) will pick one at random.$(p)Rotating the item in the frame will change the request quantity; at default rotation the funnel will request one item, and rotations will respectively make the funnel request 2, 4, 8, 16, 32, 48, and 64 items.",
  "botania.page.corporeaFunnel2": "Energistically applied",
  "botania.page.corporeaFunnel3": "Similar to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l), the $(item)Corporea Funnel$(0) supports non-empty container items in $(item)Glow Item Frames$(0) to specify multiple potential matches. The relative stack sizes in the container determine how likely that particular item is selected for a request.$(p)The request quantity is still determined by the rotation of the container item in the frame.",
  "botania.page.corporeaIndex0": "One of the most convenient applications of a $(thing)Corporea Network$(0) is that items can be requested verbally by name. The $(item)Corporea Index$(0) is an $(item)Ender Crystal$(0)-like block that interfaces with the $(thing)Corporea Network$(0) that its $(l:ender/corporea)$(item)Corporea Spark$(0)$(/l) is connected to.$(p)Approaching one of these will activate it; it shows its radius of effect when active.",
  "botania.page.corporeaIndex1": "While activated, the index will intercept $(thing)Chat Messages$(0) from nearby players, processing them into $(thing)requests$(0) and preventing them from being broadcasted to chat. Each request will attempt to pull from the network items whose names match the chat message; for example, saying \"iron ingot\" will make the Index search the network for a single $(item)Iron Ingot$(0) and, if found, manifest it as a dropped item.",
  "botania.page.corporeaIndex2": "Requests can be quantified: for example, requesting \"10 apples\" will pull up to 10 $(item)Apples$(0) at once. The word \"this\" will be interpreted as the item currently in the user's hand. Prepending or appending any of \"...\", \"~\", \"+\" or \"?\" to a query will request items whose names $(o)contain$() the query instead: for example, \"iron...\" could return any item with \"iron\" in its name.",
  "botania.page.corporeaIndex3": "A \"*\" anywhere in the string represents any number of characters; for example, querying for \"Nethe*ck\" could return some $(item)Netherrack$(0), a $(item)Nether Brick$(0), or even an item renamed \"Netheck\".$(p)Note that requesting \"*iron*\" is equivalent to requesting \"iron...\", and that requesting \"*\" could return anything.",
  "botania.page.corporeaIndex4": "The Index can only understand simple plurals (those suffixed by \"-s\", \"-es\" or \"-ies\"), but will accept the singular even when requesting multiple items (it'll understand \"10 apple\" properly).$(p)\"10 of this\" requests 10 items whose names match the held item's, as one might expect.",
  "botania.page.corporeaIndex5": "Quantifiers on plurals are possible: any of \"a stack of apples\", \"2 stacks of apples\", \"2 stacks and 20 apples\", \"half a stack of apples\", or \"a dozen apples\" will be understood.$(p)The index can handle requests of varying verbosity; \"2x stacks and 2x of apples\", \"2 stack 2 apple\", and \"2 stacks + 2 apples\" are all processed the same way.",
  "botania.page.corporeaIndex6": "The words \"all\" or \"every\" request every single item in the network matching the given criteria; for example, \"all apples\" will retrieve every single apple (as well as every item renamed to \"apple\") in the network.$(p)The words \"count\", \"show\", \"display\" and \"tell\" won't retrieve any items, but will count them for the requester's convenience.",
  "botania.page.corporeaIndex7": "When next to a $(item)Corporea Index$(0) and viewing an inventory (or a recipe), pressing [$(k:botania_corporea_request)] while hovering over an item will request a copy of that item.$(p)Holding SHIFT while doing so will request a full stack of the item, holding CTRL will request half a stack, and holding both will request a quarter-stack.",
  "botania.page.corporeaIndex8": "A certain magical one at that",
  "botania.page.corporeaInterceptor0": "The $(item)Corporea Interceptor$(0) does exactly as its name suggests: it intercepts unfulfillable Corporea requests. Items in $(item)Item Frames$(0) attached to the block will filter the requests it'll intercept, similar to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l). If there are none, or they are all empty, it will intercept any unfulfilled request.",
  "botania.page.corporeaInterceptor1": "When a request is made for an item that the network can't provide, but that matches the Interceptor's filter, the Interceptor will trigger and emit a short redstone pulse. This can be used to do all sorts of things: for example, craft the requisite item with a $(l:devices/craft_crate)$(item)Crafty Crate$(0)$(/l), or light up a lamp indicating that the resource is out.",
  "botania.page.corporeaInterceptor2": "So many automation prospects",
  "botania.page.corporeaRetainer0": "The $(item)Corporea Retainer$(0) is an addon (of sorts) to the $(l:ender/corporea_interceptor)$(item)Corporea Interceptor$(0)$(/l). When placed adjacent to an Interceptor, one of these will remember the origin and contents of any requests that trigger the former.",
  "botania.page.corporeaRetainer1": "Once the $(item)Corporea Retainer$(0) memorizes a request, when given a redstone signal it'll \"replay\" the request, performing it from its original position. For example: consider a $(l:ender/corporea_funnel)$(item)Funnel$(0)$(/l) that requests $(item)Wooden Planks$(0) when there are no more left. An Interceptor in the network could catch the request and trigger a mechanism to craft the missing planks; if an attached Retainer was triggered after that, it would make the original Funnel redo its request and get its planks.",
  "botania.page.corporeaRetainer2": "As the $(item)Corporea Retainer$(0) is an addon to the Interceptor, it can proxy its requests through the latter, so it doesn't need a spark itself.$(p)The retainer can only memorize one request at a time; any additional incoming requests will overwrite the currently stored request. A $(item)Redstone Comparator$(0) can read whether a request is being held, and if so, how many items.",
  "botania.page.corporeaRetainer3": "The nemesis of a goldfish",
  "botania.page.corporeaRetainer4": "Using a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on the $(item)Retainer$(0) will toggle it between remembering the total count of the original request, or only the number of missing items.",
  "botania.page.cosmeticBaubles0": "Many $(item)Cosmetic Trinkets$(0) are available to change the looks of any $(thing)Trinkets$(0) a player has equipped. These can be worn by themselves, but can also craft with another $(thing)Trinket$(0); in that case, the latter $(thing)Trinket$(0) will function as usual, but take on the appearance of the $(item)Cosmetic Trinket$(0). $(thing)Cosmetic Overrides$(0) can be removed by putting the overridden $(thing)Trinket$(0) back in the grid.",
  "botania.page.cosmeticBaubles1": "$(thing)Cosmetic Trinkets$(0) are crafted by weaving a specific color of petal around a $(l:mana/pool)$(item)Mana Infused String$(0)$(/l); oddly enough, the item created often has nothing to do with the color of the petal.$(p)The exact mechanics of this synthesis aren't well known-- it's almost as if the person that designed them hadn't bothered with figuring out a better system. Or something. Who knows.",
  "botania.page.cosmeticBaubles10": "The best color",
  "botania.page.cosmeticBaubles11": "Tilting the umbrella too much",
  "botania.page.cosmeticBaubles12": "The Neighbors' Club",
  "botania.page.cosmeticBaubles13": "Nyaa~",
  "botania.page.cosmeticBaubles14": "Don't get too ahead of yourself",
  "botania.page.cosmeticBaubles15": "Evil up!",
  "botania.page.cosmeticBaubles16": "Nudistoooooooooo",
  "botania.page.cosmeticBaubles17": "(insert reference here)",
  "botania.page.cosmeticBaubles18": "Lurk moar",
  "botania.page.cosmeticBaubles19": "I need your time",
  "botania.page.cosmeticBaubles2": "They're cool",
  "botania.page.cosmeticBaubles20": "So rare",
  "botania.page.cosmeticBaubles21": "Oh hey, Loki",
  "botania.page.cosmeticBaubles22": "Challenge up!",
  "botania.page.cosmeticBaubles23": "Representing!",
  "botania.page.cosmeticBaubles24": "Reminds me of a puzzle",
  "botania.page.cosmeticBaubles25": "You've met with a terrible fate, haven't you?",
  "botania.page.cosmeticBaubles26": "Thanks for the gold stranger",
  "botania.page.cosmeticBaubles27": "Woah, colors",
  "botania.page.cosmeticBaubles28": "Who the hell do you think I am?",
  "botania.page.cosmeticBaubles29": "Nothing suspicious here, nope",
  "botania.page.cosmeticBaubles3": "My desires are... unconventional",
  "botania.page.cosmeticBaubles30": "I can fly with these",
  "botania.page.cosmeticBaubles31": "Not actually part of Spain",
  "botania.page.cosmeticBaubles32": "Now you too can believe",
  "botania.page.cosmeticBaubles33": "Get on the treadmill, angbadang",
  "botania.page.cosmeticBaubles34": "Really makes you think",
  "botania.page.cosmeticBaubles4": "How unpleasant",
  "botania.page.cosmeticBaubles5": "It's cold in Kalos",
  "botania.page.cosmeticBaubles6": "Do they reveal anything?",
  "botania.page.cosmeticBaubles7": "Shut up Alexander and the Trajan",
  "botania.page.cosmeticBaubles8": "The eye has to be hidden",
  "botania.page.cosmeticBaubles9": "Not for bean sprouts",
  "botania.page.craftCrate0": "As its name suggests, the $(item)Crafty Crate$(0) is a counterpart to the $(l:devices/open_crate)$(item)Open Crate$(0)$(/l), but with the ability to assemble items into other items as a $(item)Crafting Table$(0) would.$(p)Like a $(item)Crafting Table$(0), it has a 9-slot inventory, which can be filled with items in the shape of a crafting recipe.",
  "botania.page.craftCrate1": "Item slots are filled from left to right and top to bottom (as illustrated later). The $(item)Crafting Placeholder$(0), when input to the Crate, corresponds to an empty slot in a crafting table. This is used to allow for recipes with gaps (e.g. furnace, chest, pickaxe...) to be craftable as well.",
  "botania.page.craftCrate10": "Crafting Pattern",
  "botania.page.craftCrate2": "Creating the placeholder",
  "botania.page.craftCrate3": "Finalizing a recipe can be done in two ways:$(p)Filling all 9 slots with either recipe components or placeholders will instantly try to craft and output the result, as well as any placeholders and/or leftovers remaining in the crafting grid (e.g. buckets when making cake).$(p)Note that the crate will $(o)not$() eject its contents if no recipe is possible.",
  "botania.page.craftCrate4": "Right-clicking the crate with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) (remember: $(item)Dispensers$(0) can do this) will also attempt a craft and eject the crate's contents afterward.$(p)If a crafting operation attempted this way fails, all inside items are simply ejected with no crafting procedure done.",
  "botania.page.craftCrate5": "An example of crafting a $(item)Diamond Pickaxe$(0)",
  "botania.page.craftCrate6": "Assembly line in a box",
  "botania.page.craftCrate7": "Attaching a $(item)Comparator$(0) to a crate will have it emit a signal strength equivalent to the number of items inside the crate.",
  "botania.page.craftCrate8": "The $(item)Crafty Crate$(0) can also be augmented with patterns. A pattern locks specific slots in the recipe, disallowing items from entering those slots as if there were placeholders there.$(p)There are several patterns, each of which can be applied by right-clicking on the crate (this doesn't consume the pattern).",
  "botania.page.craftCrate9": "9 different patterns",
  "botania.page.craftingHalo0": "Lugging around a $(item)Crafting Table$(0) is a generally troublesome task. The $(item)Assembly Halo$(0), thus, is a portable $(item)Crafting Table$(0), as well as a quick-start crafting option. Holding the item displays a \"halo\" of recipe slots around the holder, and right-clicking the displayed $(item)Crafting Table$(0) will open a crafting interface.",
  "botania.page.craftingHalo1": "As long as the item is kept in-inventory, it'll remember its last recipe.$(p)Right-clicking an empty slot of the halo will save the last-used recipe to that slot, and right-clicking a slot with a recipe saved will attempt to craft it from available items. Sneak-punching a saved recipe will delete it.",
  "botania.page.craftingHalo2": "It has no taste if you cook it from the menu",
  "botania.page.crystalBow0": "Crafted with a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l), the $(item)Crystal Bow$(0) is a ranged weapon with the ability to conjure arrows from $(thing)Mana$(0), as if the bow were enchanted with $(thing)Infinity$(0). Similarly to the $(l:tools/livingwood_bow)$(item)Livingwood Bow$(0)$(/l), it'll repair itself using $(thing)Mana$(0).$(p)Thanks to the bow's lightweight and flexible components, it also fires arrows much harder than a wooden one would.",
  "botania.page.crystalBow1": "An improved model, fixed reverting to a seed",
  "botania.page.daffomill0": "The $(item)Daffomill$(0) is a fan of sorts: it uses $(thing)Mana$(0) to push any items in front of it forward.$(p)Sneak-right clicking it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) changes its orientation; its current direction can be deduced from the subtle wind particles it emits.",
  "botania.page.daffomill1": "$(o)Wind Turbines? I'm a big fan$().",
  "botania.page.dandelifeon0": "The $(item)Dandelifeon$(0) is not recommended for the faint of heart.$(p)While it's likely the most efficient available generating flower in the botanist's toolbox, it's also one of the least straightforward to use.",
  "botania.page.dandelifeon1": "This flower's function is based on a cellular automaton known as $(thing)Conway's Game of Life$(0). The area for this procedure is a 25x25 square, centered around the $(item)Dandelifeon$(0) itself.$(p)As long as the flower receives a redstone signal, it'll step the automaton twice a second.",
  "botania.page.dandelifeon10": "Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die.$(p)Additionally, cells within the range of two or more $(item)Dandelifeon$(0) flowers dies, though well-spaced $(item)Dandelifeons$(0) $(l)can$() pass cells between themselves (albeit with some mana lost at the boundary).",
  "botania.page.dandelifeon2": "Each location within the flower's 25x25 area of effect counts as a $(thing)Cell$(0). Cells may be alive or dead; a cell counts as alive if its respective block is a $(item)Cellular Block$(0) (read on), or dead if it's anything else. The $(thing)Neighbors$(0) of a cell are the eight cells surrounding any cell.",
  "botania.page.dandelifeon3": "Every step of the game, the following transitions happen to each cell simultaneously:$(p)$(thing)1)$(0) Any live cell with exactly 2 or 3 live neighbours survives the step.$(p)$(thing)2)$(0) Any live cell not satisfying condition 1 becomes dead.$(p)$(thing)3)$(0) Any dead cell with exactly three live neighbours becomes a live cell.",
  "botania.page.dandelifeon4": "Aside from those, a few additional rules not present in a typical simulation of $(thing)Conway's Game of Life$(0) are also present in the $(item)Dandelifeon$(0) procedures, listed in the following pages.",
  "botania.page.dandelifeon5": "All cells have an $(thing)age$(0); cells not created by the $(item)Dandelifeon$(0) start at zero. Whenever a cell survives a step, its age increases by one. Whenever a dead cell becomes a live cell, the age of the new live cell becomes the age of its oldest neighbour, plus one, capped at 100.",
  "botania.page.dandelifeon6": "The 3x3 zone centered around the $(item)Dandelifeon$(0) itself will absorb all cells that would otherwise generate in the area, converting them into (a frankly ludicrous amount of) $(thing)Mana$(0). The older the cell that would be created, the more $(thing)Mana$(0) it yields. Age-zero cells produce no $(thing)Mana$(0).",
  "botania.page.dandelifeon7": "$(item)Cellular Blocks$(0) are crafted with $(item)Cactus$(0), $(item)Carrots$(0), $(item)Potatoes$(0), and $(item)Beetroots$(0), and are extremely fragile. They won't yield anything when broken, nor can they be moved by $(item)Pistons$(0). They won't be generated by a $(item)Dandelifeon$(0) on any cell that doesn't contain air.$(p)However, when not within the range of a $(item)Dandelifeon$(0) they hold no other special properties.",
  "botania.page.dandelifeon8": "$(o)CellCraft^2$().",
  "botania.page.dandelifeon9": "Creating $(item)Cellular Blocks$(0)",
  "botania.page.decorativeBlocks0": "Quite apart from functionality, there exist quite a few blocks for the sole purpose of making your builds look better.$(p)$(item)Livingrock$(0) and $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) can be turned into decorative blocks; each material has four different decorative variations on its texture.",
  "botania.page.decorativeBlocks1": "Livingrock bricks and slate",
  "botania.page.decorativeBlocks10": "$(item)Nether Quartz$(0) can be combined with a variety of substances to create a wide array of decorative $(item)Quartzes$(0).$(p)All of these can be crafted into their block counterparts, the same way $(item)Quartz$(0) can.",
  "botania.page.decorativeBlocks11": "Smokey Quartz",
  "botania.page.decorativeBlocks12": "Mana Quartz",
  "botania.page.decorativeBlocks13": "Blaze Quartz",
  "botania.page.decorativeBlocks14": "Lavender Quartz",
  "botania.page.decorativeBlocks15": "Redquartz",
  "botania.page.decorativeBlocks2": "Mossing the bricks",
  "botania.page.decorativeBlocks23": "Sunny Quartz",
  "botania.page.decorativeBlocks3": "Cracking the bricks",
  "botania.page.decorativeBlocks4": "Chiseling the bricks",
  "botania.page.decorativeBlocks5": "Turning wood into planks",
  "botania.page.decorativeBlocks6": "Mossing the planks",
  "botania.page.decorativeBlocks7": "Framing the planks",
  "botania.page.decorativeBlocks8": "Pattern planks",
  "botania.page.decorativeBlocks9": "Glimmering Livingwood",
  "botania.page.dirtRod0": "The $(item)Rod of the Lands$(0) is a simple tool: by drawing $(thing)Mana$(0) from the user's inventory (sourced from a $(l:mana/mana_tablet)$(item)Mana Tablet$(0)$(/l) or similar), it can conjure a $(item)Dirt$(0) block and place it in the world.$(p)For the same $(thing)Mana$(0) cost, this item can provide $(item)Dirt$(0) to the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l).",
  "botania.page.dirtRod1": "The Dirty Stick",
  "botania.page.dirtRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l); an avatar holding this rod will periodically use its own $(thing)Mana$(0) to place a block of $(item)Dirt$(0) before itself.",
  "botania.page.dispenserTweaks0": "$(thing)Botania$(0) tweaks $(item)Dispensers$(0) to be able to plant all kinds of seeds, from your standard wheat $(item)Seeds$(0) to $(item)Nether Warts$(0) and $(item)Cocoa Beans$(0) (the latter requiring a block of $(item)Jungle Wood$(0) across from the $(item)Dispenser$(0)).$(p)In conjunction with other blocks (like the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l)), this allows for fully-automated crop farming.",
  "botania.page.distributor0": "Any botanist worth their weight in flowers will eventually reach a point where a single $(l:mana/pool)$(item)Mana Pool$(0)$(/l) can't hold all their $(thing)Mana$(0).$(p)The $(item)Mana Splitter$(0) can fix that issue; any $(thing)Mana$(0) received from $(thing)Mana Bursts$(0) will be split evenly into $(l:mana/pool)$(item)Mana Pools$(0)$(/l) placed on adjacent sides.",
  "botania.page.distributor1": "Crafting the splitter",
  "botania.page.divaCharm0": "The $(item)Charm of the Diva$(0) blesses its wearer with the power to turn attackers on their comrades; it uses $(thing)Mana$(0) to twist the hearts of mobs that harm its wearer, causing them to go after other nearby hostile mobs instead.",
  "botania.page.divaCharm1": "You shall not disrespect Big Sister",
  "botania.page.diviningRod0": "The $(item)Rod of the Plentiful Mantle$(0) has the ability (for a moderate $(thing)Mana$(0) cost) to divine in a modest radius around its user for ores. These will emit a brief glow through walls, allowing them to be easily seen.$(p)Identical ores will glow identical colors, though colors may not be the same over separate uses.",
  "botania.page.diviningRod1": "One day Pahimar will deliver",
  "botania.page.diviningRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). When so given, the avatar will use its $(thing)Mana$(0) to show all nearby ores continually, as if the rod was being used by a player. Glow colors, in this case, will remain the same so long as the avatar isn't moved.",
  "botania.page.dodgeRing0": "The $(item)Ring of Dexterous Motion$(0) is a terrific $(thing)Trinket$(0) to dodge damage during duels. Its wearer can double-tap a movement key to hurl themselves in that direction and dodge incoming attacks/mobs.$(p)Dodging has a short cooldown, and burns some of its user's hunger.",
  "botania.page.dodgeRing1": "Dexterity bonus",
  "botania.page.dreadthorne0": "The $(item)Dreadthorne$(0) is a slightly more specialized counterpart to the $(l:functional_flowers/bellethorne)$(item)Bellethorne$(0)$(/l): instead of $(o)all$() nearby beings, it only harms $(thing)adult animals$(0).",
  "botania.page.dreadthorne1": "$(o)It's a modus operandi$().",
  "botania.page.dreamwoodSpreader0": "When it comes right down to it, $(l:alfhomancy/elf_resources)$(item)Dreamwood$(0)$(/l) simply conducts $(thing)Mana$(0) better than $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l). A few adjustments in recipe (like substituting $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) for $(item)Copper$(0)) yield an $(item)Elven Mana Spreader$(0), which conducts more $(thing)Mana$(0), faster, and for longer without $(thing)Mana Loss$(0).$(p)Unfortunately, these can't be turned into $(l:mana/redstone_spreader)$(item)Pulse Mana Spreaders$(0)$(/l).",
  "botania.page.dreamwoodSpreader1": "Better spreaders, that's it",
  "botania.page.dreamwoodSpreader2": "Combining this already-powerful spreader with a $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirit$(0)$(/l) and a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l) gem yields an even more potent variant. The $(item)Gaia Spreader$(0) is the gold standard of $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l), with upgrades pretty much all around.$(p)Do note that these spreaders fire larger payloads at once (and thus might fire less often).",
  "botania.page.dreamwoodSpreader3": "The ultimate Mana Spreader",
  "botania.page.elfGear0": "Similarly to other metals, $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) can be shaped into tools and armor.$(p)The respective armor components each have decent damage resistances (same as manasteel armor), as well as the ability to drain $(thing)Mana$(0) to heal damage.",
  "botania.page.elfGear1": "Each piece of armor will, when its bearer is harmed, have a chance to spawn a $(thing)Pixie$(0) to fly after the aggressor, dealing some decent damage.$(p)The more pieces of $(item)Elementium Armor$(0) equipped, the higher the chance becomes. Additionally, each of the tools in the set comes with its own unique ability.",
  "botania.page.elfGear10": "Finally, the $(item)Elementium Sword$(0), when held, increases the chance of a $(thing)Pixie$(0) spawning when hit (this holds true even when no $(item)Elementium Armor$(0) is worn), and augments the strength of any $(thing)Pixies$(0) spawned.",
  "botania.page.elfGear11": "The $(item)Elementium Sword$(0)",
  "botania.page.elfGear12": "The $(item)Elementium Helmet$(0)",
  "botania.page.elfGear13": "The $(item)Elementium Chestplate$(0)",
  "botania.page.elfGear14": "The $(item)Elementium Leggings$(0)",
  "botania.page.elfGear15": "The $(item)Elementium Boots$(0)",
  "botania.page.elfGear2": "First, the $(item)Elementium Pickaxe$(0) will clear away $(item)Cobblestone$(0), $(item)Dirt$(0), $(item)Netherrack$(0), and other common materials, leaving behind only ores and fine resources. Certain blocks are considered $(o)semi-disposable$(), meaning they won't be voided when broken while sneaking. $(p)Combining the $(item)Elementium Pickaxe$(0) with a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) in a crafting square allows for the latter to take on the former's power. This can't be undone.",
  "botania.page.elfGear3": "The $(item)Elementium Pickaxe$(0)",
  "botania.page.elfGear4": "The $(item)Elementium Shovel$(0) will, if the block broken is affected by gravity ($(item)Gravel$(0), $(item)Sand$(0), etc), also destroy all blocks of that material above/below it. No more gravel falling while mining!",
  "botania.page.elfGear5": "The $(item)Elementium Shovel$(0)",
  "botania.page.elfGear6": "The $(item)Elementium Axe$(0) doubles as a weapon. If used to deal the finishing blow to any $(thing)Zombie$(0) or $(thing)Skeleton$(0) variant, $(thing)Creeper$(0), $(thing)Piglin$(0), or other $(thing)Player$(0), it may decapitate its victim, leaving a severed head or skull behind.$(p)Unlike usual axes, the $(item)Elementium Axe$(0) supports the $(thing)Looting$() enchantment, which will increase the chance of skull drops.",
  "botania.page.elfGear7": "The $(item)Elementium Axe$(0)",
  "botania.page.elfGear7a": "The $(item)Elementium Hoe$(0) will instantly moisten farmland it creates, regardless of proximity to water, or whether water can even exist in the vicinity. Perfect for impatient farmers!",
  "botania.page.elfGear7b": "The $(item)Elementium Hoe$(0)",
  "botania.page.elfGear8": "The $(item)Elementium Shears$(0) can, when drawn back like a bow, speedily shear nearby sheep within a large area of effect centered on the holder.",
  "botania.page.elfGear9": "The $(item)Elementium Shears$(0)",
  "botania.page.elfMessage0": "",
  "botania.page.elfMessage1": "$(o)Greetings. We found this book when one of our old portal frames spontaneously opened a link to another world-- quite a shock for us indeed. On behalf of all Elven Garde, we thank you sincerely for providing us with a repository of the knowledge from your world. It's been a while since we had to leave, so it's good to see that it's been doing well.",
  "botania.page.elfMessage2": "$(o)After extensive discussion within the High Council of Elven Garde, we have decided to cooperate with you. You see, your \"Lexica Botania\" makes references to certain resources from your world that we might be extremely keen to get our hands on-- these resources are simply non-existent in our lands.",
  "botania.page.elfMessage3": "$(o)The link you've established is, unfortunately, too weak to transfer living beings-- this seems to be a consequence of the sheer distance between our realms. A pity: we would have liked to meet our trading partner in person. However, on the upside, the link allows us to change the synchronization of time across our worlds-- which is how you will receive your book back so quickly, at least from your perspective.",
  "botania.page.elfMessage4": "$(o)We're well-stocked on Mana and other magical energies, so worry not about the portal closing on our end. In fact, to be blunt, our offer is as follows: for the advancement of both of our civilizations, we vow to provide certain resources you lack in your world, in exchange for certain resources from yours that we lack in ours.",
  "botania.page.elfMessage5": "$(o)We have taken the liberty of assigning our best scribes to transcribe the bulk of the knowledge from our world into your lexicon. We hope you find it enlightening, and that the knowledge encourages you to invest in our materials.",
  "botania.page.elfMessage6": "$(o)Please be forewarned that if you do decide to send us an item we have not vowed to trade for, we will assume it to be a gift and keep it for ourselves. We thank you again, and look forward to exchanging resources with you.$(p)Best Regards, the High Council of Elven Garde.",
  "botania.page.elfResources0": "$(thing)Alfheim$(0) contains a myriad of valuable resources. Unfortunately, most of them are rather scarce due to competition between the various $(thing)Elven$(0) clans. The Elves you have contacted are interested in trading resources native to their lands, such as $(item)Dreamwood$(0), $(item)Elementium$(0), $(item)Pixie Dust$(0) and $(item)Dragonstones$(0).",
  "botania.page.elfResources1": "$(item)Dreamwood$(0) can also be crafted into decorative blocks like $(l:misc/decorative_blocks)$(item)Livingwood$(0)$(/l) can.",
  "botania.page.elfResources2.title": "Dreamwood Twigs",
  "botania.page.elfResources3": "Trading for $(item)Elementium$(0)",
  "botania.page.elfResources4": "Trading for $(item)Pixie Dust$(0)",
  "botania.page.elfResources5": "Trading for $(item)Dragonstone$(0)",
  "botania.page.elfResources6": "The $(thing)Elves$(0) also have their eyes on that white posh-looking material from the $(thing)Nether$(0), $(item)Nether Quartz$(0), as the stuff they have in their world is tinted green. This quartz holds no functional difference to other types of quartz, including normal $(item)Nether Quartz$(0) and any of its decorative variants.",
  "botania.page.elfResources7": "Trading for $(item)Elven Quartz$(0)",
  "botania.page.elfResources8": "$(thing)Alfheim$(0) also has its own variant of $(item)Glass$(0) called $(item)Alfglass$(0). It's quite transparent, and its patterning looks different depending on where it's placed.$(p)The $(thing)elves$(0) will trade this for $(l:mana/pool)$(item)Managlass$(0)$(/l).",
  "botania.page.elfResources9": "Trading for $(item)Alfglass$(0)",
  "botania.page.elvenLenses0": "The knowledge of Alfheim's Mana-handling methods comes, of course, with an array of new and useful $(l:mana/lens)$(item)Mana Lenses$(0)$(/l).$(p)Unlike common overworld-y lenses, these are a bit more distinctive in their uses...",
  "botania.page.elvenLenses1": "First off, the $(item)Paintslinger Lens$(0). This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst that's passed through it hits a colorable block ($(item)Wool, Stained Clay$(0) or $(item)Glass$(0)...), it'll turn that block (and any connected blocks of the same type and color) into the color of the $(thing)Mana Burst$(0). It seems to work on $(thing)Sheep$(0) too.",
  "botania.page.elvenLenses10": "Flare Lens",
  "botania.page.elvenLenses11": "The $(item)Tripwire Lens$(0) is another $(thing)Control Lens$(0).$(p)A spreader with it attached will only be allowed to fire if the burst would hit a mob or player.",
  "botania.page.elvenLenses12": "Tripwire Lens",
  "botania.page.elvenLenses2": "Paintslinger Lens",
  "botania.page.elvenLenses3": "The $(item)Warp Lens$(0) is an interesting one. A burst under its effects that collides with a $(l:ender/piston_relay)$(item)Force Relay$(0)$(/l) will teleport to the target of said $(l:ender/piston_relay)$(item)Force Relay$(0)$(/l), maintaining its momentum, but making its $(thing)Mana$(0) irrecoverable.$(p)Furthermore, when it's combined with a $(item)Bore Lens$(0) (the $(item)Bore Lens$(0) must be first), it'll prevent bursts from breaking $(l:ender/piston_relay)$(item)Force Relays$(0)$(/l) or $(item)Pistons$(0), and teleport any blocks broken by the $(item)Bore Lens$(0) to the burst's origin.",
  "botania.page.elvenLenses4": "Warp Lens",
  "botania.page.elvenLenses5": "A burst affected by the $(item)Redirective Lens$(0) will make any $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l) or entities it collides with face towards the block or entity that fired the burst.",
  "botania.page.elvenLenses6": "Redirective Lens",
  "botania.page.elvenLenses7": "The $(item)Celebratory Lens$(0) functions much like the common $(item)Entropic Lens$(0); however, instead of an explosion, it creates a festive firework dyed the color of the burst.",
  "botania.page.elvenLenses8": "Celebratory Lens",
  "botania.page.elvenLenses9": "The $(item)Flare Lens$(0) takes over a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l)'s functionality, preventing it from firing any bursts. This type of lens is called a $(thing)Control Lens$(0).$(p)The effect of this particular $(thing)Control Lens$(0) is to make the spreader fire a continuous particle burst of the color the lens is dyed, in the direction the spreader is aimed. No mana is consumed; there're surely plenty of decorative uses for this.",
  "botania.page.elvenLore0": "$(o)This entry appears to be a set of papers torn out of an Elven Garde tome. While it may prove useful for learning about history, it's doubtful that it will provide any insight into the study of botany.",
  "botania.page.elvenLore1": "It has been millenia since the event known as The Shattering tore the worlds asunder. Very few know the truth of what happened on that day, and this account seeks to remedy that.",
  "botania.page.elvenLore2": "It began when Nidavellir was struck by an earthquake that collapsed the majority of the realm. While the Dwarves' incredible strength and durability allowed them to survive and preserve certain things, most of their technology and culture was lost to the void between worlds.",
  "botania.page.elvenLore3": "This disturbance caused Muspelheim to break free from its tether on the World Tree herself. It crashed into the far realm of Midgard, fusing with it in a storm of fire that left no life remaining there. Many of us believe that the goddess Hel had a hand in Muspelheim's fall, but no concrete evidence was ever found.",
  "botania.page.elvenLore4": "The quakes managed to reach Jotunheim, cracking the earth and massacring the Giants. We do not know whether they have truly died out, but the Giants have not resurfaced since. Niflheim remained perfectly still, despite Muspelheim's fall-- a major factor in the theories about Hel. However, since it contains no known life besides the goddess herself, we are unworried about any damage incurred there.",
  "botania.page.elvenLore5": "We of Alfheim were dealt a great blow, but some worse than others. As the Salamander and Undine clans depend greatly on their respective volcanic and aquatic environments, the disruption of those environments decimated the population. Conversely, the Sylph, being a nomadic clan who preferred the sky to the land, remained largely unscathed. Their cousins the Spriggan, nomads as well, were also able to survive relatively intact.",
  "botania.page.elvenLore5a": "At that time, we had little true structure to our civilization, living in simple huts of Dreamwood. This made rebuilding little more than a chore of gathering materials, especially as we had prior warning.",
  "botania.page.elvenLore6": "Our Sylph emissary to Asgard, Allewyn, witnessed the beginning of it all: Thor turning Mjölnir upon the Bifrost, shattering it. Her command to evacuate our entire Midgardian population saved thousands of lives. Although she seemed outwardly unharmed as she arrived on the crest of a wave of crumbling Bifrost to warn us, the toll of the journey caused her to pass away shortly after.",
  "botania.page.elvenLore7": "What concerns us now is the state of Midgard. As the Bifrost can no longer give us access to that world, we cannot observe it directly. However, the Mana left behind as we fled surely has brought about new life, as it always does. Whether it be animal, floral, or fungal, and whether it be natural or magical in nature, we hope that life will be intelligent enough to harness what we left behind.",
  "botania.page.enderAir0": "The air present in the void of the $(thing)End$(0) seems to have mutative properties. Right-clicking with an empty $(item)Glass Bottle$(0) while in the $(thing)End$(0) will capture some of that air, which can then later be tossed like a splash potion, turning nearby $(item)Stone$(0) at the landing point into $(item)End Stone$(0). $(p)$(item)Dispensers$(0) can also capture this air, if nothing is blocking the area above the output.",
  "botania.page.enderAir1": "It's been \"experimentally\" determined that the gases of the $(thing)End$(0) void, when mixed with plain $(thing)Overworld$(0) air, are quite toxic to certain $(thing)Nether$(0) mobs such as the $(thing)Ghast$(0).$(p)While the amount stored in an $(item)Ender Air Bottle$(0) is much too small to deal any real damage, it's certainly effective as an irritant.$(p)Especially if it manages to get in the eyes.",
  "botania.page.enderDagger0": "Those $(thing)Endermen$(0). They're the peskiest things since $(thing)Creepers$(0). (I swear, whoever came up with those things really needs to take it down a $(o)notch$().)$(p)However, a dagger crafted from a material with their energies can tear through them like a thousand-degree knife through butter.",
  "botania.page.enderDagger1": "Due to the concentration of energy, though, the dagger's only good for a few kills, and its compactness prevents the $(item)Manasteel$(0) in its recipe from healing with $(thing)Mana$(0), the way typical tools would. Still, killing those elongated thieves is worth the trouble.",
  "botania.page.enderDagger2": "Strike my Soul",
  "botania.page.enderEyeBlock0": "The eyes of $(thing)Ender$(0) creatures have a peculiar sensitivity to the gaze of certain beings. A block crafted from said eyes will output a redstone signal if a player within a 64 block radius looks directly at it.$(p)Of course, said player donning a $(item)Pumpkin$(0) will prevent the block from triggering.",
  "botania.page.enderEyeBlock1": "MY BRAND",
  "botania.page.enderHand0": "The $(item)Hand of Ender$(0) allows its user to access their interdimensional Ender subspace pocket; in other words, their $(item)Ender Chest$(0) inventory. Said inventory can be opened with some $(thing)Mana$(0) by right-clicking with the Hand, no matter the place.$(p)Using the hand on another player will use substantially more $(thing)Mana$(0), but will open $(o)their$() inventory instead.",
  "botania.page.enderHand0a": "The $(item)Hand of Ender$(0) allows its user to access their interdimensional Ender subspace pocket; in other words, their $(item)Ender Chest$(0) inventory. Said inventory can be opened with some $(thing)Mana$(0) by right-clicking with the Hand, no matter the place.",
  "botania.page.enderHand1": "It's like the 5G of Ender Chests",
  "botania.page.enderHand2": "Furthermore, a $(item)Hand of Ender$(0) automatically provides the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l) access to its user's $(item)Ender Chest$(0)'s contents, for a small $(thing)Mana$(0) cost per block.",
  "botania.page.endoflame0": "The $(item)Endoflame$(0) is a very rudimentary $(thing)generating flower$(0); it'll absorb any combustible items or blocks dropped on the nearby vicinity, one at a time, and burn through them to generate a trickle of $(thing)Mana$(0).$(p)The amount of time it takes to burn through an item is roughly half of the time a $(item)Furnace$(0) would.",
  "botania.page.endoflame1": "There're a few small caveats though: the $(item)Endoflame$(0) will not burn anything that leave byproducts in $(item)Furnaces$(0) (e.g. $(item)Lava Buckets$(0), which leave $(item)Buckets$(0) behind).$(p)Furthermore, the flower can only burn around two $(item)Block of Coal$(0)s' worth of fuel at once. If any single fuel item with a longer burn time is used, its full efficiency will be lost.",
  "botania.page.endoflame2": "$(o)When arson becomes useful$().",
  "botania.page.endoflame3": "As the $(item)Endoflame$(0) is often a botanist's first foray into proper automatable $(thing)Generating Flora$(0), it shouldn't be run manually forever. As the flower requires dropped items, an $(l:devices/open_crate)$(item)Open Crate$(0)$(/l) (found in the $(thing)Natural Apparatus$(0) section of this book) and some sort of output limiter (a timer or pressure plate) would be ideal for it.",
  "botania.page.entropinnyum0": "To generate a blast of $(thing)Mana$(0), in fact, a blast might be required. Igniting a block of $(item)TNT$(0) on dry land near an $(item)Entropinnyum$(0) will have the latter absorb all the entropy generated by the blast, converting it into $(thing)Mana$(0) and nullifying any damage in the process. However, to absorb the explosion, the flower must not have any $(thing)Mana$(0) stored in it-- otherwise, explosions as usual.",
  "botania.page.entropinnyum1": "$(o)Cool guys don't look at explosions$().",
  "botania.page.entropinnyum2": "Note that the Entropinnyum has taken a liking to $(o)ethically-sourced$() TNT, produced by natural means. Feeding the flower unethically-sourced (for example, duplicated) TNT will incur a severe efficiency loss.",
  "botania.page.exchangeRod0": "The $(item)Rod of the Shifting Crust$(0) is a magical device with the ability to swap blocks in the world at very high speeds. To set up the rod, sneak-right click a block to select it.$(p)After a block is selected, punching any other block in the world with the rod will use $(thing)Mana$(0) to swap it for the selected block (assuming the latter is present in the user's inventory).",
  "botania.page.exchangeRod1": "Right-clicking a block in the world will perform a larger transformation, swapping all highlighted blocks with the selected one. Blocks being placed (obviously) come from the user's inventory, and require $(thing)Mana$(0) for placement. Only proper, full-sized blocks can be used for this swap-- no flowers, torches, or other shenanigans of that sort, though slabs are fine.$(p)Very hard blocks may consume more $(thing)Mana$(0) to be replaced.",
  "botania.page.exchangeRod2": "Other rods or devices can supply blocks to the $(item)Rod of the Shifting Crust$(0).$(p)For example, a $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l) in a user's inventory will provide their $(item)Rod of the Shifting Crust$(0) with an endless supply of $(item)Dirt$(0) (assuming sufficient $(thing)Mana$(0) to conjure each dirt block, of course).$(p)If replacing a cubical area is not desired, using the $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l) can reduce it to a plane of blocks.",
  "botania.page.exchangeRod3": "Bootlegged equal trade",
  "botania.page.exoflame0": "Conversely to its $(thing)Generating$(0) counterpart, the $(item)Exoflame$(0) uses $(thing)Mana$(0) to generate heat.$(p)Any $(item)Furnaces$(0) near an active $(item)Exoflame$(0) are fueled and given a speed boost.",
  "botania.page.exoflame1": "$(o)But we should be going nowhere fast$().",
  "botania.page.fIntro0": "There are myriad uses for the $(thing)Mana$(0) a botanist generates, notably as the fuel for an assortment of $(thing)Functional Flora$(0).$(p)These flowers will drain $(thing)Mana$(0) from a nearby $(l:mana/pool)$(item)Mana Pool$(0)$(/l) into themselves to perform their respective functions.$(p)Note that flowers can't receive power directly through $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l).",
  "botania.page.fIntro1": "All $(thing)Functional Flora$(0), just like $(thing)Generating Flora$(0), contain a small buffer of $(thing)Mana$(0).",
  "botania.page.fIntro2": "Flowers bind to only one $(l:mana/pool)$(item)Mana Pool$(0)$(/l) at a time. When placed, they'll bind to the nearest pool (or the closest placed afterward, if none were in range), and should be re-bound with a wand in $(thing)Bind Mode$(0).",
  "botania.page.fIntro3": "Additionally, some functional flowers use a $(item)Redstone Root$(0) in their creation. These flowers' effects can be toggled with redstone signals.",
  "botania.page.fIntro4": "$(item)Redstone Root$(0) for Redstone Control",
  "botania.page.fallenKanade0": "The $(item)Fallen Kanade$(0) is a flower with angelic properties; it creates an aura of healing from $(thing)Mana$(0) to apply a regeneration effect to any $(thing)players$(0) and $(thing)tamed pets$(0) nearby.",
  "botania.page.fallenKanade0a": "The $(item)Fallen Kanade$(0) is a flower with angelic properties; it creates an aura of healing from $(thing)Mana$(0) to apply a regeneration effect to any $(thing)players$(0) and $(thing)tamed pets$(0) nearby.$(p)Interestingly enough, $(thing)Blood Mages$(0) have been known to place odd hexes on their altars which cause this flower to malfunction. That might be something to keep in mind.",
  "botania.page.fallenKanade1": "$(o)Hand Sonic, version four$().",
  "botania.page.felPumpkin0": "A $(item)Fel Pumpkin$(0) is a demented infusion of a $(item)Pumpkin$(0) with the fel spirits of slain monsters. This vile pumpkin can be placed atop two $(item)Iron Bars$(0), as one would with snow blocks for a $(thing)Snow Golem$(0), to spawn a $(thing)Blaze$(0).$(p)$(thing)Blazes$(0) thusly spawned are somewhat fragile, and drop a smattering of $(item)Blaze Powder$(0) in place of a $(item)Blaze Rod$(0).",
  "botania.page.felPumpkin1": "Spooky scary pumpkin",
  "botania.page.fireChakram0": "$(item)Blaze Powder$(0) and $(l:alfhomancy/elf_resources)$(item)Pixie Dust$(0)$(/l), when applied to a $(l:tools/thorn_chakram)$(item)Thorn Chakram$(0)$(/l), turn the already potent weapon into a $(item)Flare Chakram$(0).$(p)The $(item)Flare Chakram$(0) works nearly the same as the original $(l:tools/thorn_chakram)$(item)Thorn Chakram$(0)$(/l), except it sets mobs on fire too. After all, you can't make bacon from just vegetable matter, can you?",
  "botania.page.fireChakram1": "It's pretty lit",
  "botania.page.fireRod0": "The $(item)Rod of the Hells$(0) contains the very essence of fire. When used on the ground, for a moderate $(thing)Mana$(0) cost, it'll summon a circle of fire that will burn anything within.$(p)The ring has a radius of about five blocks, and takes a small amount of time to spin up to full ferocity. Do note that, once ignited, the fire burns anything living in it, its own caster included.",
  "botania.page.fireRod1": "Through the fire and the flames",
  "botania.page.fireRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar holding one will continually use its own $(thing)Mana$(0) to maintain a ring of flame around itself.",
  "botania.page.flasks0": "$(l:alfhomancy/elf_resources)$(item)Alfglass$(0)$(/l) seems to be a more malleable material than the typical $(l:mana/pool)$(item)Managlass$(0)$(/l) used for $(item)Vials$(0). A $(item)Flask$(0) fashioned from $(l:alfhomancy/elf_resources)$(item)Alfglass$(0)$(/l) seems to be the typical Elven container for $(thing)Brews$(0), holding six doses over the four a $(item)Vial$(0) does.",
  "botania.page.flasks1": "While the ingredient cost to brew a particular brew in a $(item)Flask$(0) is the same, its $(thing)Mana$(0) cost is double that of a $(item)Vial$(0).$(p)Additionally, since the bottleneck of a $(item)Flask$(0) is larger than that of a $(item)Vial$(0), its contents can be drunk faster.",
  "botania.page.flasks2": "Get one under the bridge",
  "botania.page.flightTiara0": "The $(thing)Flügel$(0) were a race of god-slaying beings that once dominated these lands and possessed powers of three-dimensional flight.$(p)Among other things.$(p)While the $(thing)Flügel$(0) are now $(o)quite$() extinct, the $(item)Flügel Tiara$(0), fashioned from $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), can use $(thing)Mana$(0) to replicate their power of flight.",
  "botania.page.flightTiara1": "Forty thousand books from another world",
  "botania.page.flightTiara2": "Combining the $(item)Flügel Tiara$(0) with different types of $(item)Quartz$(0) will change the appearance of its wings: one style for each type of quartz.$(p)The recipes for the various types of quartz can be found under $(l:misc/decorative_blocks)$(thing)Decorative Blocks$(0)$(/l), and the $(thing)Elves$(0) will trade $(l:alfhomancy/elf_resources)$(item)Elven Quartz$(0)$(/l) for $(item)Nether Quartz$(0).",
  "botania.page.flightTiara3": "Adding Wings (they can be changed at any time)",
  "botania.page.flightTiara4": "This marvelous reproduction of ancient artifice isn't perfect, though: the tiara can't provide the power of flight indefinitely. If used for around thirty seconds consecutively, it'll \"overload\" and lose its ability to sustain flight.$(p)A \"flight bar\" is displayed on the HUD to monitor this usage.",
  "botania.page.flightTiara5": "In addition to simple flight, the tiara grants its wearer the ability to $(thing)dash$(0) and $(thing)glide$(0). Dashing, by pressing [$(k:sprint)] without already sprinting, will boost its wearer forwards. Very quickly.$(p)Dashes can only be done every 2 seconds, and are disabled by an active $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l).",
  "botania.page.flightTiara6": "Gliding allows for a gentle descent to the ground that covers a decent horizontal distance as well, preventing fall damage in the process. To glide, simply sneak while falling.$(p)Gliding can be done even on an empty flight bar, but will slow its regeneration.",
  "botania.page.flowerBag0": "The physical laws regarding $(thing)Inventories$(0) are somewhat skewed in our world. Thanks to that, carrying an array of different colors of flowers can turn out to be a major hassle. Luckily, a $(item)Flower Pouch$(0) takes care of all those issues. It stores up to one stack of each color of $(l:basics/flowers)$(item)Mystical Flower$(0)$(/l) and $(item)Tall Mystical Flower$(0), and passively catches any more that its holder picks up.",
  "botania.page.flowerBag1": "It's about the same size on the inside (any colors work)",
  "botania.page.flowerBag2": "Flowers won't be picked up by the pouch if the pouch is held in your dominant hand.$(p)Furthermore, sneak-right clicking the pouch on a $(item)Chest$(0) or other inventory will dump all flowers the pouch contains into said inventory.",
  "botania.page.flowerShrinking0": "Some functional flowers can have a bit too much reach for certain use-cases. Tossing one of those into a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) with an $(l:devices/mana_alchemy)$(item)Alchemy Catalyst$(0)$(/l) will (at the cost of some $(thing)Mana$(0)) shrink it, making its area of effect smaller. Every other function remains the same.",
  "botania.page.flowerShrinking1": "Like a nendoroid",
  "botania.page.flowerShrinking2": "Petite Flowers",
  "botania.page.flowerSpeed0": "Many $(thing)Functional Flora$(0) interact with dropped items; certain soils can ensure they do so in the right order.$(p)Planting a flower over $(item)Podzol$(0) will add a small delay before it can interact with dropped items, allowing for a \"priority\" system of sorts. Planting a flower on $(item)Mycelium$(0) will create a larger delay.",
  "botania.page.flowerSpeed1": "This system's use also extends to $(l:misc/shiny_flowers)$(item)Floating Flowers$(0)$(/l), via the use of $(item)Boreal Seeds$(0) and $(item)Infestation Spores$(0).$(p)Given two flowers with the same (or no) delay, a $(thing)Generating Flower$(0) (e.g. the $(l:generating_flowers/endoflame)$(item)Endoflame$(0)$(/l)) will pick up an item before a $(thing)Functional$(0) one (e.g. the $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l)). For two flowers of the same type, it's a secret to everyone.",
  "botania.page.flowers0": "Around the world, you may stumble upon a large variety of $(item)Mystical Flowers$(0). Spotting these flowers doesn't take much work, as they glow faintly and sparkle.$(p)They come in a total of $(thing)16$(0) different colors.$(p)These flowers can also be grown with $(item)Floral Fertilizer$(0) (read on).",
  "botania.page.flowers1": "Flowers as far as the eye can see...",
  "botania.page.flowers11": "Prepare for trouble",
  "botania.page.flowers13": "And the other way around",
  "botania.page.flowers14": "Mystical Petals",
  "botania.page.flowers15": "Dye",
  "botania.page.flowers16": "Petal Block",
  "botania.page.flowers17": "These petals can also be crushed into the corresponding $(item)Dyes$(0).",
  "botania.page.flowers18": "There are also some taller variants of the typical $(item)Mystical Flowers$(0) around the world. These can be plucked for twice the petals a normal flower would yield.$(p)Tall flower variants can be made manually by fertilizing a $(item)Mystical Flower$(0) or a $(item)Buried Petal$(0) with $(item)Bone Meal$(0).$(p)If you find yourself running low on a particular color, try burying a petal of that color and using $(item)Bone Meal$(0) on it.",
  "botania.page.flowers2": "These flowers can be plucked for $(item)Mystical Petals$(0), which are used in the creation of magical instruments and plants.$(p)Right-clicking a petal upon the ground will $(thing)bury it$(0), making it emit particles.",
  "botania.page.flowers3": "Plucking petals off flowers.",
  "botania.page.flowers5": "Grinding Petals into Dye.",
  "botania.page.flowers6": "By mixing $(item)Dye$(0) with some $(item)Bone Meal$(0), you'll create a different type of fertilizer. This $(item)Floral Fertilizer$(0) will grow a few $(item)Mystical Flowers$(0) in the nearby vicinity, if you ever run low on those.$(p)Depending on the soil, $(l:misc/mushrooms)$(item)Shimmering Mushrooms$(0)$(/l) may grow in addition to (or instead of) flowers.",
  "botania.page.flowers8": "Using any combination of typical flower substances will work",
  "botania.page.flowers9": "Petals can also be made into blocks",
  "botania.page.flugelEye0": "Unlike the crafted $(l:ender/flight_tiara)$(item)Flügel Tiara$(0)$(/l), the $(item)Eye of the Flügel$(0) contains primordial $(thing)Flügel$(0) magic. Magic strong enough, in fact, to harness the $(thing)Flügels$(0)' ability to recall themselves to a previously-visited location.$(p)Sneak-right clicking this eye somewhere will bind it to that position. Holding right-click with a bound Eye will then use $(thing)Mana$(0) to warp its owner back to its bound location.",
  "botania.page.flugelEye1": "Unfortunately, the Eye is still but a fragment of the $(thing)Flügels$(0)' true potential, so it can't warp its user across dimensions.$(p)However, just having an $(item)Eye of the Flügel$(0) on hand allows a $(l:ender/flight_tiara)$(item)Flügel Tiara$(0)$(/l) user to fly with an empty flight bar (at a higher $(thing)Mana$(0) cost).",
  "botania.page.forestDrum0": "The $(item)Drum of the Wild$(0) is, simply put, the $(l:tools/grass_horn)$(item)Horn of the Wild$(0)$(/l)'s percussion counterpart. It serves the exact same purpose as a handheld Horn, but as a block.$(p)A $(thing)Mana Burst$(0) colliding with it will produce a drumbeat that destroys nearby vegetation.",
  "botania.page.forestDrum1": "Note that the drum does not store mana; thus, to trigger it, a $(l:mana/redstone_spreader)$(item)Pulse Mana Spreader$(0)$(/l) or a $(l:tools/mana_blaster)$(item)Mana Blaster$(0)$(/l) is required.",
  "botania.page.forestDrum2": "But if you close your eyes...",
  "botania.page.forestEye0": "The Ancients who used to watch over the world always looked out for the living beings on it. The $(item)Eye of the Ancients$(0), while not an actual eye, is the next best thing.$(p)An adjacent $(item)Comparator$(0) will output a redstone signal proportional to the number of nearby animals it can find.",
  "botania.page.forestEye1": "Its count starts from 2; with 2 animals around, it outputs a signal of strength 1; with 3 animals, signal strength 2; and so on.$(p)Unfortunately, time has worn down the sight of the Ancients, so this block can only see animals for about 6 blocks in any direction.",
  "botania.page.forestEye2": "Now you see me...",
  "botania.page.gIntro0": "Generating $(thing)Mana$(0) should be at the top of any botanist's priority list. Luckily, there's a wide selection of $(thing)Generating Flora$(0) willing to do the job.$(p)These flowers, as the name would imply, generate $(thing)Mana$(0), usually consuming resources to do so.",
  "botania.page.gIntro1": "All $(thing)Generating Flora$(0), like their $(thing)Functional$(0) brethren, can hold a small internal buffer of $(thing)Mana$(0).$(p)$(thing)Generating Flora$(0) will automatically output to the closest nearby $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l).",
  "botania.page.gIntro2": "These flowers bind to one $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) at a time for $(thing)Mana$(0) output. They'll bind to the nearest spreader present at the time of their placement (or the nearest placed afterward, if none were in range), and must be re-bound to another spreader with a wand in $(thing)Bind Mode$(0), if so desired.",
  "botania.page.gIntro3": "Choosing your first $(thing)Generating Flower$(0) is a pretty simple task; the simplest two choices for any fledgling botanist are the $(l:generating_flowers/endoflame)$(item)Endoflame$(0)$(/l) and the $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l).$(p)The former uses $(item)Coal$(0) or other fuel sources to generate $(thing)Mana$(0). The latter uses $(item)Water$(0) sources for the same task, but decays after about three days.",
  "botania.page.gIntro4": "Later on, you may wish to branch out to other $(thing)Generating Flora$(0). Flowers that require more complex infrastructure to automate typically produce more $(thing)Mana$(0).",
  "botania.page.gIntroPotted": "Flowers in flower pots are purely decorative",
  "botania.page.gaiaRitual0": "The $(thing)Ritual of Gaia$(0) is a trial often undertaken by elves. It yields $(item)Gaia Spirits$(0), which are coveted as fragments of the power of the Goddess of Gaia herself.$(p)This ritual requires an $(thing)Active Beacon$(0) with $(item)Gaia Pylons$(0) surrounding it (functioning as an altar), as well as a single $(l:basics/terrasteel)$(item)Terrasteel Ingot$(0)$(/l) (as a sacrifice).",
  "botania.page.gaiaRitual1": "Crafting $(item)Gaia Pylons$(0)",
  "botania.page.gaiaRitual2": "Ritual of Gaia",
  "botania.page.gaiaRitual3": "To start the ritual, simply sneak-right click the $(item)Beacon$(0) with the $(l:basics/terrasteel)$(item)Terrasteel Ingot$(0)$(/l), take a step back, and prepare to fight for your life. Preparation is absolutely required-- the fight with the $(thing)Guardian of Gaia$(0) can be even harder than that with the $(thing)Wither$(0). Upon the $(thing)Guardian$(0)'s defeat, a handful of $(item)Spirits of Gaia$(0) is dropped as a prize.",
  "botania.page.gaiaRitual4": "Standard gear for this ritual is a set of enchanted $(item)Elementium Armor$(0), a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l), and a miscellany of $(thing)Brews$(0) and $(thing)Trinkets$(0). Do note that the $(item)Beacon$(0)'s effect is forcibly nullified during the battle.$(p)The $(item)Guardian$(0) has a massive pool of health, so preparing with $(thing)Enchantments$(0) and $(thing)Brews$(0) is a must!",
  "botania.page.gaiaRitual5": "The difficulty of (and reward yielded by) the ritual depends on the number of people participating. Performing the ritual with over five people in the vicinity can be a recipe for disaster with the chaos created, so rituals on that scale probably shouldn't be attempted.$(p)Lastly, it might be a good idea to stay away from the purple.",
  "botania.page.gaiaRitualHardmode0": "One would $(o)think$() that combining two of the most powerful botanical resources known (i.e. $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) and $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l)) would create a material that would be truly unstoppable. Unfortunately, the reality is that said material is very much stoppable. In fact, the two sets of energies seem to cancel almost perfectly when combined into an ingot, yielding an utterly useless alloy.",
  "botania.page.gaiaRitualHardmode1": "This ingot, however, can be sacrificed to a $(item)Beacon$(0) to summon an even stronger $(l:alfhomancy/gaia_ritual)$(thing)Gaia Guardian$(0)$(/l)-- with more strength, speed, and resistance.$(p)On the other hand, slaying this greater Guardian yields many more $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), as well as a handful of goodies and rare treasure. It's a worthwhile foe.",
  "botania.page.gaiaRitualHardmode2": "Creating the $(item)Gaia Spirit Ingot$(0).",
  "botania.page.gardenOfGlass0": "In the $(2)Garden of Glass$(0) nobody can hear you scream.$(p)You're alone in space.$(p)How exciting.",
  "botania.page.gardenOfGlass1": "The $(2)Garden of Glass$(0) is a skyblock mode for $(thing)Botania$(0). It's aimed more at players who have some experience in the mod, but if you're new to it, you're more than welcome to try it out anyway.$(p)Most of $(thing)Botania$(0) functions the same as it does on the ground, but some tweaks have been put in place to allow for skyblock-style gameplay, which are listed in the following pages.",
  "botania.page.gardenOfGlass11": "The $(item)Mana Flash$(0) present in the starting area will allow a player without a $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l) to exchange a $(item)Sapling$(0) for one, by right-clicking the $(item)Sapling$(0) on the $(item)Mana Flash$(0).",
  "botania.page.gardenOfGlass12": "Lastly, a way to reach the End",
  "botania.page.gardenOfGlass13": "Infusing $(item)Prismarine$(0)",
  "botania.page.gardenOfGlass14": "Creating the $(item)Heart of the Sea$(0)",
  "botania.page.gardenOfGlass2": "After spawning in the $(item)Garden of Glass$(0), you'll find $(item)Living Roots$(0) under your feet. These can be crafted into $(item)Saplings$(0) and $(l:basics/flowers)$(item)Floral Fertilizer$(0)$(/l), or just used as $(item)Bone Meal$(0). Sneak-right clicking a $(item)Dirt$(0) or $(item)Grass$(0) block with an empty hand will rummage through the soil, yielding some $(item)Pebbles$(0); these can be converted into $(item)Cobblestone$(0). Filling a $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) can be done with a $(item)Bowl$(0), which in turn can be filled by right-clicking it on a water block.",
  "botania.page.gardenOfGlass3": "Creating $(item)Saplings$(0)",
  "botania.page.gardenOfGlass4": "Creating $(l:basics/flowers)$(item)Floral Fertilizer$(0)$(/l)",
  "botania.page.gardenOfGlass5": "Creating $(item)Cobblestone$(0)",
  "botania.page.gardenOfGlass6": "Aside from that, some things in $(thing)Botania$(0) have been changed to fit Skyblock gameplay: The $(l:functional_flowers/orechid_gog)$(item)Orechid$(0)$(/l) is easier to make, faster, and much more $(thing)Mana$(0)-efficient; The $(l:devices/cocoon_gog)$(item)Cocoon of Caprice$(0)$(/l) and the $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) have simpler recipes; the $(l:misc/blaze_block)$(item)Blaze Mesh$(0)$(/l), which can be purified into $(item)Obsidian$(0), is made from powder instead of rods; melon and pumpkin seeds can drop from tall grass; floral fertilizer yields more per craft; and certain additional recipes have been added.",
  "botania.page.gardenOfGlass7": "Creating $(item)Sugar Canes$(0)",
  "botania.page.gardenOfGlass8": "Creating $(item)Slimeballs$(0)",
  "botania.page.gardenOfGlass9": "Entering the $(thing)Nether$(0) might seem difficult under these conditions-- worry not, however, as $(l:misc/blaze_block)$(item)Blaze Meshes$(0)$(/l) (as mentioned previously) can be converted into $(item)Obsidian$(0). To get these lamps, spawn $(thing)Blazes$(0) from $(l:devices/fel_pumpkin)$(item)Fel Pumpkins$(0)$(/l).$(p)Since there's no easily accessible $(item)Flint$(0) on an island in space, a $(item)Fire Charge$(0) will have to do for portal-opening.",
  "botania.page.gatherDrum0": "The $(item)Drum of the Gathering$(0) is, in effect, the rancher's $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l).$(p)When a $(thing)Mana Burst$(0) collides with it, any $(thing)Sheep$(0) around with grown fleece will be sheared, any $(thing)Chickens$(0) will get closer to laying their next egg, and any $(thing)Cows$(0), $(thing)Mooshrooms$(0), or $(thing)Goats$(0) with $(item)Empty Buckets$(0) below them will pour milk into the buckets.",
  "botania.page.gatherDrum1": "Tap your lands",
  "botania.page.ghostRail0": "Using a $(l:devices/spectral_platform)$(item)Spectral Platform$(0)$(/l) as a $(item)Rail$(0) component yields a $(item)Spectral Rail$(0), which makes $(item)Minecarts$(0) passing over it do interesting things: when launched off a $(item)Spectral Rail$(0), a minecart will float for a short distance and briefly gain the ability to pass through walls.$(p)The cart loses the ability if it lands on a rail or collides with any variant of $(l:alfhomancy/elf_resources)$(item)Dreamwood$(0)$(/l).",
  "botania.page.ghostRail1": "Spirit Tracks, you could say",
  "botania.page.glassPick0": "Placing $(item)Glass$(0) wrongly and needing to break it can be a heart-shattering experience. Luckily, a $(item)Vitreous Pickaxe$(0) mining $(item)Glass$(0) blocks will yield them as items-- it's like cheap $(thing)Silk Touch$(0) for glass!",
  "botania.page.glassPick1": "Poor man's silk touch",
  "botania.page.goddessCharm0": "The $(item)Benevolent Goddess' Charm$(0) is a defensive $(thing)Trinket$(0) that's worn (as its name implies) in the $(thing)Charm$(0) slot.$(p)When worn, it uses $(thing)Mana$(0) to prevent explosions in its wearer's vicinity from damaging any blocks in the world.",
  "botania.page.goddessCharm1": "No EXPLOSION!",
  "botania.page.gourmaryllis0": "The $(item)Gourmaryllis$(0) is one hungry flower. It'll eat any food items it finds in a small area and turn them into $(thing)Mana$(0).$(p)There's a catch, though: it can only digest a single food item at any given time, outputting $(thing)Mana$(0) once it's done. It will devour any other foods while digesting, but yield no returns for those.",
  "botania.page.gourmaryllis1": "The amount of time it takes to digest a delicacy depends on the food's nutritional value-- in layman's terms: the number of food points it restores.$(p)Thus, a $(item)Steak$(0) will take four seconds to digest, an $(item)Apple$(0) will take two, a loaf of $(item)Bread$(0) will take two and a half, and so on.$(p)The rate of $(thing)Mana$(0) production will also vary with nutrition: the $(item)Gourmaryllis$(0) prefers bigger foods.",
  "botania.page.gourmaryllis2": "For example, a single $(item)Steak$(0) will produce more $(thing)Mana$(0) than two $(item)Apples$(0), both in total and per-second.$(p)Of course, like any proper gourmand, the $(item)Gourmaryllis$(0) loves variety in its diet; feeding it many different foods can be very rewarding. (Giving it the same food repeatedly might not go over so well, though.)$(p)An experienced botanist can infer the $(item)Gourmaryllis$(0)' mood from the sounds it makes.",
  "botania.page.gourmaryllis3": "$(o)A hot pot for our new residents$().",
  "botania.page.grassHorn0": "Clearing out large areas of $(item)Tall Grass$(0) by hand is a nuisance, as is the process of harvesting large fields of crops.$(p)Simply blowing into the $(item)Horn of the Wild$(0) will cause any nearby vegetation to quickly uproot, leaving behind drops as if they had been broken by hand.$(p)The horn can be tuned to break $(item)leaves$(0) or $(item)snow$(0) instead.",
  "botania.page.grassHorn1": "Crafting the horn",
  "botania.page.grassHorn2": "Adjusting for $(item)Leaves$(0)",
  "botania.page.grassHorn3": "Adjusting for $(item)Snow$(0)",
  "botania.page.grassSeeds0": "Watching the slow grow of $(item)Grass$(0) is seldom a fun activity. $(item)Tall Grass$(0), infused with $(thing)Mana$(0), becomes $(item)Pasture Seeds$(0), which will grow grass in a nearby area when used on a $(item)Dirt$(0) block, either by hand or in a $(item)Dispenser$(0).$(p)Other dirt-type blocks can also be grown, such as $(item)Podzol$(0) or $(item)Mycelium$(0), from alternative seeds.",
  "botania.page.grassSeeds1": "$(item)Pasture Seeds$(0) for $(item)Grass$(0)",
  "botania.page.grassSeeds2": "$(item)Boreal Seeds$(0) for $(item)Podzol$(0)",
  "botania.page.grassSeeds3": "$(item)Infestation Spores$(0) for $(item)Mycelium$(0)",
  "botania.page.grassSeeds4": "An additional six types of $(item)Pasture Seeds$(0) can be created, for alternative grasslike blocks with various textures.$(p)These spread to dirt like normal and can sustain any plant a block of grass can. Similarly, they may only be picked up with $(thing)Silk Touch$(0). However, these blocks don't decay back into dirt if covered.",
  "botania.page.grassSeeds5": "The alternate $(item)Pasture Seeds$(0)",
  "botania.page.gravityRod0": "The $(item)Rod of the Shaded Mesa$(0) is a powerful artifact; legend has it that the first of these devices was found lying atop a dusky geographical feature next to a single crowbar.$(p)To use this device, aim it at a mob or item and hold right-click to pick it up. Releasing right-click will drop the held entity, while punching with it will toss the entity in a powerful burst.",
  "botania.page.gravityRod1": "This power does not come free, of course. Its use requires a constant drain of $(thing)Mana$(0) from the user's inventory.",
  "botania.page.gravityRod2": "bun pls",
  "botania.page.headCreating0": "A commonly-invoked spell of the Elves is the use of a few resources and a $(item)Name Tag$(0) to transmute a piece of $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) into the head of the $(thing)Player$(0) named by the tag.$(p)Its exact mechanics are unknown, but the spell seems easy enough to replicate on a $(l:basics/rune_altar)$(item)Runic Altar$(0)$(/l).",
  "botania.page.headCreating1": "Get your head in the game",
  "botania.page.headCreating2": "A subset of the $(thing)Minecraft$(0) community (whoops fourth wall) has dedicated itself to creating heads that serve as all sorts of decorations. Avid decorators might consider visiting some community websites that aggregate these heads.$(br)Some sites also provide advanced commands that include the necessary Base64-encoded texture reference data for the book version of the recipe. The actual skin URL or hash will also work.",
  "botania.page.headCreating3": "Replacing the name tag with a $(item)Written Book$(0) (copies work as well) allows channeling even more information into the process:$(p)If the secret code to evoke a past $(thing)Skin$(0) is known in the arcane language of $(thing)Base64$(0), it may be written into a book to conjure that specific historic look of the $(thing)Player$(0)'s head.",
  "botania.page.heiseiDream0": "The $(item)Heisei Dream$(0) uses $(thing)Mana$(0) to fuel artificial emotions of anger and revenge in any nearby $(thing)mobs$(0), turning them against each other.",
  "botania.page.heiseiDream1": "$(o)A pleasant era will murder people$().",
  "botania.page.hopperhock0": "The $(item)Hopperhock$(0) simply picks up items around it and put them in adjacent inventories (like $(item)Chests$(0)). $(thing)Mana$(0) is optional, but will increase its range if provided.$(p)Placing $(item)Item Frames$(0) on adjacent inventories will specify which items can or can't go in them.",
  "botania.page.hopperhock1": "A non-empty container item, such as a $(l:basics/flower_bag)$(item)Flower Pouch$(0)$(/l), in a $(item)Glow Item Frame$(0) filters by the contents of the item instead of the item itself.$(p)Any inventory with no adjacent $(item)Item Frame$(0) can accept any items, but labelled inventories will take priority.$(p)The rule used to sort items can be changed by sneak-right clicking (or using a $(item)Dispenser$(0)) on the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Function Mode$(0).",
  "botania.page.hopperhock2": "$(o)Hungry hungry flowers$().",
  "botania.page.hourglass0": "The ability to keep time is an essential one for anyone who wishes to build any redstone-y contraptions. A classical timer, however, can take up frankly unfortunate amounts of space, to say nothing about efficiency. The $(item)Hovering Hourglass$(0) is a simple, precise, sand-based timer. As its name implies, it's a hourglass that hovers and turns by itself.",
  "botania.page.hourglass1": "The hourglass can hold up to one stack of either $(item)Sand$(0), $(item)Red Sand$(0) or $(item)Soul Sand$(0), added via right-click. Right-clicking a filled hourglass removes its sand. Once sand is added, it'll start draining from one of the chambers into the other. Once the sand finishes draining, the hourglass emits one redstone pulse and flips, restarting the process.",
  "botania.page.hourglass2": "The amount of time between pulses is dependent on the type and quantity of sand in the chamber. A single block of $(item)Sand$(0) takes one second to fall, $(item)Red Sand$(0) ten seconds, and $(item)Soul Sand$(0) one minute. Sand types can't be mixed; the current time between pulses can be seen by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) over the Hourglass.",
  "botania.page.hourglass3": "Note that sand can't be added incrementally by hand, so the size of the sand stack should be adjusted in-inventory.$(p)The sand in the hourglass can, however, be adjusted by $(item)Hoppers$(0) or similar means.",
  "botania.page.hourglass4": "Right-clicking an hourglass with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) locks (or unlocks) it. When locked, sand can't be added or removed from an hourglass (just in case someone right-clicks the hourglass on accident).$(p)If a $(thing)Mana Burst$(0) collides with an hourglass, it'll stem the flow of sand and pause the timer; another burst will continue the timer.",
  "botania.page.hourglass5": "The sands of time",
  "botania.page.hourglass6": "$(l:mana/pool)$(item)Mana Powder$(0)$(/l) can be used in lieu of sand; doing this turns an hourglass from a $(thing)timer$(0) into a $(thing)counter$(0).$(p)Instead of sand flowing over time, the hourglass will drop one unit of powder every time a $(thing)Mana Burst$(0) collides with it. For example, ten pieces of powder in an hourglass will require 10 $(thing)Mana Bursts$(0) for a redstone pulse.",
  "botania.page.hyacidus0": "For some reason, poison does not kill. The $(item)Hyacidus$(0) conjures it within the bodies of nearby mobs, bringing them to their knees (after a wait) for a one-hit kill.",
  "botania.page.hyacidus1": "$(o)Steel is immune$().",
  "botania.page.hydroangeas0": "$(item)Hydroangeas$(0) flowers act as liquid-based passive generators. They suck up any $(item)still water$(0) in a 3x3 area (at the same altitude) around them, converting the water into $(thing)Mana$(0). Unfortunately, even though they seem to function faster during $(thing)Rain$(0), their base $(thing)Mana$(0) throughput is still rather slow. In addition, they decay after around three days, making them nonviable for long-term Mana production.",
  "botania.page.hydroangeas1": "$(o)Under the seeeeeeaaaaaaa~",
  "botania.page.icePendant0": "The $(item)Snowflake Pendant$(0) is a $(thing)Trinket$(0) that's saturated with freezing energies. Any nearby still $(item)Water$(0) blocks near its wearer's feet will be temporarily frozen into $(item)Ice$(0); said $(item)Ice$(0) will melt shortly after the wearer leaves the area (as if the wearer had $(thing)Frost Walker$(0) boots). A trail of $(item)Snow Layers$(0) is also left in its wearer's path.",
  "botania.page.icePendant1": "This charm will cease its freeze if its wearer is sneaking or fully submerged, and also makes its wearer immune to the effects of $(thing)Powder Snow$().",
  "botania.page.icePendant2": "Do you want to build a snowman?",
  "botania.page.incense0": "$(thing)Brews$(0) can provide a great variety of effects when in liquid form. However, their effects don't last long, and $(item)Vials$(0) take up inventory space besides. Using $(item)Incense Sticks$(0) instead of containers can mitigate these problems. Sticks are infusable with $(thing)Brew$(0) effects, just like containers, but take around ten times as much $(thing)Mana$(0) to do so.",
  "botania.page.incense1": "An $(item)Incense Stick$(0) can be placed on an $(item)Incense Plate$(0) by right-clicking on the latter with the former, and a simple click with a $(item)Flint and Steel$(0) will light it up. Once lit, a stick can not be retrieved.$(p)A single stick of incense will burn for sixty times as long as its liquid counterpart before needing to be replaced.",
  "botania.page.incense2": "$(item)Incense Plates$(0) that are burning $(item)Incense Sticks$(0) will provide the effects of the $(thing)Brew$(0) infused in the stick to any players in a 30-block radius of the plate.$(p)Not all $(thing)Brews$(0) can be infused into $(item)Incense Sticks$(0); for example, $(thing)Instant Health$(0) or $(thing)Absorption$(0) sticks won't brew, nor will any brews with more than one effect.",
  "botania.page.incense3": "Incense is wincense",
  "botania.page.incense4": "I can incense it",
  "botania.page.incense5": "For incense lovers who're also automation junkies, the $(item)Incense Plate$(0) can receive items through $(item)Hoppers$(0) or other inputs. It'll output a $(item)Comparator$(0) signal of 1 when it has a stick and 2 when it's burning it, and if a $(thing)Mana Burst$(0) with a $(l:mana/lens)$(item)Kindle Lens$(0)$(/l) hits a plate with an unlit stick, it'll light it.",
  "botania.page.infiniteFruit0": "The relic known as $(item)The Fruit of Grisaia$(0) bestows the brave soul who earned it with an endless supply of nourishment. It can be eaten like any other piece of food, but will use $(thing)Mana$(0) to replenish hunger instead.$(p)It would probably be a good idea to get used to the taste of apple, though.",
  "botania.page.invisibilityCloak0": "No need to explain the $(item)Invisibility Cloak$(0).$(p)You wear it on your $(thing)Body$(0) slot. It takes $(thing)Mana$(0) from your inventory. It makes you and your $(thing)Trinkets$(0) invisible.$(p)Magic.",
  "botania.page.invisibilityCloak1": "You're a wizard, Steve",
  "botania.page.itemFinder0": "$(item)The Spectator$(0) is a headband that allows its wearer to perceive the world in a better way. When its wearer holds an item, all of the following will emit colorful particles for easy spotting:",
  "botania.page.itemFinder1": "$(li)$(thing)containers$(0) (chests, minecarts, furnaces, etc.) containing that item,$(li)$(thing)dropped items$(0) of that type,$(li)$(thing)mobs$(0) with that item equipped,$(li)$(thing)players$(0) or $(thing)pack animals$(0) (llamas, mules, etc.) with that item in their inventory,$(li)$(thing)villagers$(0) trading for that item.$(p)When sneaking, all dropped items near the wearer will shine, regardless of the held item.",
  "botania.page.itemFinder2": "Do you hear their voices?",
  "botania.page.jadedAmaranthus0": "You like flowers, right? If so, the $(item)Jaded Amaranthus$(0) is made just for you.$(p)When fed with $(thing)Mana$(0) from a $(l:mana/pool)$(item)Mana Pool$(0)$(/l), it'll grow new $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) on nearby soil at a rapid pace.",
  "botania.page.jadedAmaranthus1": "$(o)It was this or clematis.$()",
  "botania.page.jadedAmaranthus2": "$(o)Wait a minute, did you just summon a bunch of flowers in one turn?$(p)Yeah, so?$(p)That's against the rules, isn't it?$(p)Screw the rules, I have mana!",
  "botania.page.jiyuulia0": "The $(item)Jiyuulia$(0) is a flower that, for a small $(thing)Mana$(0) drain, keeps any nearby animals or monsters at bay, protecting a circular area from entry.",
  "botania.page.jiyuulia1": "$(o)You're free to go everywhere but here$().",
  "botania.page.judgementCloaks0": "The $(item)Cloaks of Judgement$(0) are a set of cloaks that can be worn in the $(thing)Body$(0) $(thing)Trinket$(0) slot. A Cloak will trigger its power when its wearer takes damage, but afterward will go into a ten-second recharge period.",
  "botania.page.judgementCloaks1": "The $(item)Cloak of Virtue$(0) will block all the damage from a single hit.$(p)The $(item)Cloak of Sin$(0) will damage all nearby hostile mobs for the same amount of damage its wearer took.$(p)The $(item)Cloak of Balance$(0) will evenly split the damage between the attacker and the target, preventing its bearer from dying in the process.",
  "botania.page.judgementCloaks2": "A Holy Mantle",
  "botania.page.judgementCloaks3": "Taste Vengeance!",
  "botania.page.judgementCloaks4": "Pain split",
  "botania.page.keepIvy0": "A dying person's items splatter all over the ground, which is generally a massive nuisance for all involved. This issue can be avoided quite simply: when a piece of $(item)Resolute Ivy$(0) is attached to an item in a crafting grid, the ivy will sacrifice itself at death to keep the item in its holder's inventory. Afterwards, another piece will be needed in the event of a second death.",
  "botania.page.keepIvy1": "Because people die when they are killed",
  "botania.page.keepIvy2": "There is, however, one restriction on the items the ivy can protect.$(p)For $(o)technical reasons$(), the ivy will not attach to an item that leaves something behind when used in a crafting recipe (like a $(item)Bucket of Water$(0)).",
  "botania.page.kekimurus0": "$(item)Cake$(0) is delicious; everyone loves it, flowers included.$(p)The $(item)Kekimurus$(0) is one of these $(item)Cake$(0) aficionados, and will eat any placed in its vicinity, synthesizing the enriching nutrients into sweet, sweet $(thing)Mana$(0).",
  "botania.page.kekimurus1": "$(o)top kek$()",
  "botania.page.kingKey0": "The $(item)Key of the King's Law$(0) is a powerful relic with the ability to materialize weapons from thin air. Holding down right-click with this key will begin summoning glowing projectiles from... somewhere. Up to twenty projectiles can be created at once, and releasing the grip on the key will launch them, one at a time, at the point the summoner is looking towards. These projectiles move at high velocities and explode on contact.",
  "botania.page.knockbackBelt0": "By harnessing the (relative) stability of tectonic forces, the $(item)Tectonic Girdle$(0) negates any $(thing)Knockback$(0) applied to its wearer from outside attacks and all recoil from the $(l:tools/mana_blaster)$(item)Mana Blaster$(0)$(/l).",
  "botania.page.knockbackBelt1": "The Steve who couldn't be moved",
  "botania.page.labellia0": "For a moderate sum of $(thing)Mana$(0), the $(item)Labellia$(0) picks up $(thing)Name Tags$(0) dropped on top of it, and uses them to name nearby items and mobs within a 5x5 radius.",
  "botania.page.labellia1": "$(o)What's in a name?$().",
  "botania.page.laputaShard0": "To abbreviate the complex magical sequences in its creation: combining certain specific resources, including $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), allows one to create a shard of power that, when shattered upon the ground, will lift a spheroid area around the point it was smashed high into the air.",
  "botania.page.laputaShard1": "Look, Shiro, Laputa exists!",
  "botania.page.laputaShard2": "A freshly-created shard will lift a sphere of about 14 blocks in radius, but the shard's radius can be upgraded with additional $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l); each shard adds another block to the radius, up to a radius of 33 blocks. Note that a larger shard can take at least ten minutes, and possibly much more, to finish its lifting.",
  "botania.page.laputaShard3": "Size does matter",
  "botania.page.lavaPendant0": "The $(item)Pyroclast Pendant$(0) is a $(thing)Trinket$(0) that can handle weak fires. If its wearer is on fire but not exposed to anything flame-inducing, said wearer will be extinguished. Unfortunately, the Pendant can't help if its wearer's still stuck in $(item)Fire$(0), $(item)Lava$(0), or anything else that's hot.",
  "botania.page.lavaPendant1": "Hanako could have used one of these",
  "botania.page.lens0": "A $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) can be upgraded with $(item)Mana Lenses$(0). The most basic $(item)Mana Lens$(0) does absolutely nothing.$(p)A Lens can be $(thing)dyed$(0) by crafting it with any color of dye to give it that color, or with a $(l:mana/pool)$(item)Mana Pearl$(0)$(/l) to create a $(item)Rainbow Lens$(0). These change the color of the fired burst.",
  "botania.page.lens1": "The basic lens, it doesn't do anything.",
  "botania.page.lens10": "The $(item)Resistance Lens$(0) will significantly increase the amount of time a $(thing)Mana Burst$(0) can go without starting to lose $(thing)Mana$(0), but slows it as well.",
  "botania.page.lens11": "Resistance Lens",
  "botania.page.lens12": "The $(item)Efficiency Lens$(0) will slightly increase the amount of time it takes for a $(thing)Mana Burst$(0) to start losing its $(thing)Mana$(0), and will also significantly decrease its rate of loss.",
  "botania.page.lens13": "Efficiency Lens",
  "botania.page.lens14": "The $(item)Bounce Lens$(0) will allow a $(thing)Mana Burst$(0) to bounce off walls, rather than dissipating on collision.",
  "botania.page.lens15": "Bounce Lens",
  "botania.page.lens16": "The $(item)Gravity Lens$(0) makes gravity affect a $(thing)Mana Burst$(0), making the burst move in an arc. As compensation, it also slightly increases the time before $(thing)Mana Loss$(0) sets in.",
  "botania.page.lens17": "Gravity Lens",
  "botania.page.lens18": "The $(item)Bore Lens$(0) charges a $(thing)Mana Burst$(0) with the ability to use its own $(thing)Mana$(0) to break any blocks it hits.",
  "botania.page.lens19": "Bore Lens",
  "botania.page.lens2": "$(thing)Dyeing$(0) lenses!",
  "botania.page.lens20": "The $(item)Damaging Lens$(0) allows a $(thing)Mana Burst$(0) to use its own mana to damage any living beings it hits.",
  "botania.page.lens21": "Damaging Lens",
  "botania.page.lens22": "The $(item)Phantom Lens$(0) is an interesting one. By leveraging the $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l)'s properties, the lens allows a $(thing)Mana Burst$(0) to pass through blocks. In doing so, the time it can survive without losing mana is decreased.",
  "botania.page.lens23": "Phantom Lens",
  "botania.page.lens24": "The $(item)Magnetizing Lens$(0) (as its name states) allows a $(thing)Mana Burst$(0) to home in (or \"magnetize\") on any nearby blocks that can receive $(thing)Mana$(0). Doing so slightly decreases the speed of the burst.",
  "botania.page.lens25": "Magnetizing Lens",
  "botania.page.lens26": "The $(item)Entropic Lens$(0) imbues a $(thing)Mana Burst$(0) with entropic forces, causing it to release its energy in the form of an explosion when it collides against something that can't receive $(thing)Mana$(0).",
  "botania.page.lens27": "Entropic Lens",
  "botania.page.lens28": "The $(item)Influence Lens$(0) allows a $(thing)Mana Burst$(0) to have influence over any nearby $(thing)dropped items$(0), $(thing)experience orbs$(0) and even $(thing)falling blocks$(0), having them move in the exact same vector of motion as the burst itself.",
  "botania.page.lens29": "Influence Lens",
  "botania.page.lens3": "$(item)Rainbow Lens$(0) all the way",
  "botania.page.lens30": "The $(item)Weight Lens$(0) places a strong downward force within a $(thing)Mana Burst$(0), making any block hit by it (as long as it has space below) fall like $(item)Sand$(0) and $(item)Gravel$(0) do.",
  "botania.page.lens31": "Weight Lens",
  "botania.page.lens32": "The $(item)Kindle Lens$(0) is infused with a burning spark. When a $(thing)Mana Burst$(0) fired through it hits a block, the block will catch fire. It doesn't seem to ignite living beings, though.$(p)It has the ability to both ignite and close $(item)Nether Portals$(0), but to close them it needs to be aimed at the frame, lest the burst it carries end up going through the portal.",
  "botania.page.lens33": "Kindle Lens",
  "botania.page.lens34": "The $(item)Force Lens$(0) acts as a $(item)Piston$(0). When a $(thing)Mana Burst$(0) fired through it hits a block that a piston can move, it'll do just that.",
  "botania.page.lens35": "Force Lens",
  "botania.page.lens36": "The $(item)Flash Lens$(0) creates a flame on a block, of the same color as the burst that caused it. The flame provides light and is purely decorative.$(p)If a burst hits one of these flames, it puts the flame out instead.",
  "botania.page.lens37": "Flash Lens",
  "botania.page.lens38": "The $(item)Messenger Lens$(0) greatly decreases the amount of $(thing)Mana$(0) a $(thing)Mana Burst$(0) carries and dramatically increases the burst's speed and maximum distance.$(p)This can be very useful for interactions with blocks such as the $(l:mana/mana_detector)$(item)Mana Detector$(0)$(/l), $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l), or $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l).",
  "botania.page.lens39": "Messenger Lens",
  "botania.page.lens4": "But lenses aren't just for fancy colors-- they can be upgraded with all sorts of materials to create all sorts of effects with their $(thing)Mana Bursts$(0).$(p)Keep in mind that a normal $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) must point at a $(thing)Mana$(0)-receiving block to fire. A $(l:mana/redstone_spreader)$(item)Pulse Mana Spreader$(0)$(/l) is recommended for certain lenses instead.$(p)Blocks like $(item)Hoppers$(0) can add or remove spreaders' lenses.",
  "botania.page.lens5": "Sometimes, though, having a single $(item)Mana Lens$(0) on a spreader just isn't enough. Combining two lenses with a $(item)Slimeball$(0) or $(item)Honey Bottle$(0) in a crafting table will unite them into one lens with the effects of both.$(p)The first lens used determines the look and color of the resultant lens. Note that some combinations will not work, and that you can't combine two lenses of the same type.",
  "botania.page.lens6": "The $(item)Velocity Lens$(0) will dramatically increase the speed at which a $(thing)Mana Burst$(0) travels, but at the expense of initial capacity and faster $(thing)Mana Loss$(0).",
  "botania.page.lens7": "Velocity Lens",
  "botania.page.lens8": "The $(item)Potency Lens$(0) will double the amount of $(thing)Mana$(0) a $(thing)Mana Burst$(0) can carry; however, the beam travels slower, and after it starts to lose mana, does so at a much faster rate.",
  "botania.page.lens9": "Potency Lens",
  "botania.page.lexicon0": "The $(item)Lexica Botania$(0) is the repository of all knowledge for all botanical matters. (But you probably knew that already.)$(p)All well-known botanical knowledge is stored within these pages. For convenience, if a block happens to have an entry in here, it can be sneak-right clicked on with the $(item)Lexica Botania$(0) to open said entry.",
  "botania.page.lexicon1": "Crafting the $(item)Lexica Botania$(0).",
  "botania.page.lexicon2": "The $(item)Lexica Botania$(0)'s title can also be customized by placing it in an $(item)Anvil$(0) and renaming it. This changes both its cover and its title.$(p)The Edition of the Lexica shown equates to the version of the $(thing)Botania$(0) you're running (and no, I $(o)don't$() care about the fourth wall).",
  "botania.page.lexicon3": "Any entries typed in $(o)Italics$() are $(thing)basic$(0) entries, which contain the core knowledge required to play $(thing)Botania$(0)-- you may want to read those first. Most sections contain one or more of these entries, so a good look through those would be a good idea.",
  "botania.page.livingwoodBow0": "The $(item)Livingwood Bow$(0) is (as its name suggests) a bow made of $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l), strung with $(l:mana/pool)$(item)Mana Infused String$(0)$(/l). Due to its sturdier construction, it'll last longer than a normal $(item)Bow$(0). It'll also repair itself using $(thing)Mana$(0), the same way $(l:tools/mana_gear)$(item)Manasteel Tools$(0)$(/l) do.",
  "botania.page.livingwoodBow1": "Does it shoot airplanes?",
  "botania.page.lokiRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Loki$(0) allows for the wearer to call upon the Trickster God's ability to effectively be in multiple places at once.$(p)To use an equipped $(item)Ring of Loki$(0), begin by sneak-righting click a block with an empty hand.",
  "botania.page.lokiRing1": "Once a block is selected (designated the \"origin\"), sneak-right clicking other blocks will store their offsets from the origin in the ring. To finish the procedure, sneak-right click the origin again.$(p)Sneak-right clicking a stored block during the selection process will remove it from the ring's memory. To clear a completed selection, just sneak-right click the ground twice.",
  "botania.page.lokiRing2": "After the selection is complete, multiple boxes in wireframe will be visible, moving relative to the looked-at block. When a block is placed while sneaking, all wireframe locations will have blocks placed there, too, allowing for placement $(o)en masse$(). The $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) and $(l:tools/terra_axe)$(item)Terra Truncator$(0)$(/l) will also break blocks at these locations when sneaking, allowing for truly ludicrous quantities of destruction.",
  "botania.page.lokiRing3": "Such power doesn't come for free, of course. The ring consumes $(thing)Mana$(0) from the user's inventory for each block placed. Note that the larger the current selection, the more expensive each placed block becomes.$(p)Lastly, keep in mind that the $(item)Ring of Loki$(0) still only uses the item in your hand. If you are placing blocks directly, the size of the stack you hold may become a limiting factor.",
  "botania.page.loonium0": "Any adventurer knows that the great structures of the world can hold valuable goodies. The $(item)Loonium$(0) will, when fed quite a bit of $(thing)Mana$(0), summon these items for said adventurers to collect.$(p)There's a catch, though: each item is held by a monster protecting it. These monsters are extra-strong, but will drop valuable loot when killed.",
  "botania.page.loonium1": "$(o)I CAN HAZ PHAT LOOTZ$()?",
  "botania.page.looniumStructures": "Ordinarily the Loonium will summon treasure of the sort you would find in a $(thing)Dungeon$(0). However, the Loonium is sensitive to the large structures you can find in the world; if planted in one such structure, it'll instead summon treasure appropriate for its surroundings.$(p)It seems the Loonium is a bit picky, though-- there may be some items that never drop from the monsters it spawns.",
  "botania.page.luminizerTransport0": "$(item)Luminizers$(0) simply transport players (and other entities), by flying them through the air on trails of light.$(p)$(item)Luminizers$(0) are placed in the world as blocks and function when bound to other $(item)Luminizers$(0) (with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l)). Right-clicking a $(item)Luminizer$(0) will transport its user to the $(item)Luminizer$(0) it's bound to.",
  "botania.page.luminizerTransport1": "$(item)Luminizers$(0) have a range of twenty blocks each, but can be chained together to create quite long and complex paths.$(p)$(item)Luminizer$(0) bindings are unidirectional unless explicitly bound both ways. Do note, though, that such a binding would create an endless loop.$(p)Multiple $(item)Luminizers$(0) can bind to the same endpoint.",
  "botania.page.luminizerTransport10": "The $(item)Fork Luminizer$(0) can still be bound like any other style of Luminizer, but it'll only use its binding if no $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l) is available to tell it where to go (or if there aren't any $(item)Luminizers$(0) in the direction the Torch points).",
  "botania.page.luminizerTransport11": "One way or another",
  "botania.page.luminizerTransport2": "Luminize to the future",
  "botania.page.luminizerTransport3": "Adding some $(item)Redstone$(0) to a $(item)Luminizer$(0) makes it a $(item)Detector Luminizer$(0), which functions just like a regular $(item)Luminizer$(0) but additionally emits a $(thing)redstone pulse$(0) when something reaches (or passes through) it.",
  "botania.page.luminizerTransport4": "Signal out",
  "botania.page.luminizerTransport5": "Players can just right-click a $(item)Luminizer$(0) to board it, but to get animals, dropped items, or anything into the transports, a $(item)Luminizer Launcher$(0) is needed. This should be placed adjacent to one or more $(item)Luminizers$(0). When a Launcher receives a $(thing)redstone pulse$(0), it'll send all living things and items on it into the adjacent $(item)Luminizer$(0) (or a random $(item)Luminizer$(0) per entity, if more than one is nearby), sending them on their merry ways.",
  "botania.page.luminizerTransport6": "Compulsory Evacuation Device",
  "botania.page.luminizerTransport7": "Adding a $(item)Lever$(0) to a $(item)Luminizer$(0) turns it into a $(item)Toggle Luminizer$(0), which accepts a $(thing)redstone signal$(0). When powered, a $(item)Toggle Luminizer$(0) will drop anything passing through; it works normally when unpowered.",
  "botania.page.luminizerTransport8": "Signal in",
  "botania.page.luminizerTransport9": "A $(item)Luminizer$(0) and a $(item)Redstone Torch$(0) yield a $(item)Fork Luminizer$(0).$(p)These will react to an $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l) placed up to two blocks above or below it; any incoming entities will be sent to a $(item)Luminizer$(0) in the direction that the Torch is pointing towards.",
  "botania.page.mIntro0": "$(thing)Mana$(0) is an ethereal substance-- in essence, it's a mystical form of $(thing)energy$(0). Its existence is inconsistent to the senses, and its color depends on its surrounding environment.$(p)The manipulation of $(thing)Mana$(0) is likely the most important skill a botanist needs to master.",
  "botania.page.mIntro1": "$(thing)Generating Flora$(0) are used to create $(thing)Mana$(0) (read the corresponding section for more details). $(thing)Mana$(0) so generated can be extracted and transferred with $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l) and stored in $(l:mana/pool)$(item)Mana Pools$(0)$(/l). $(thing)Mana$(0) can be used for a myriad of things: for starters, it can fuel $(thing)Functional Flora$(0) (read that section too).",
  "botania.page.mIntro2": "To get started on mastering $(thing)Mana$(0), learn to use $(l:generating_flowers/endoflame)$(item)Endoflames$(0)$(/l) or $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l), $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l), and $(l:mana/pool)$(item)Mana Pools$(0)$(/l).$(p)These form a basic infrastructure for mana generation; have a read through the $(thing)Functional Flora$(0) and $(thing)Natural Apparatus$(0) sections of this Lexicon for more details.",
  "botania.page.magnetRing0": "A $(l:mana/lens)$(item)Magnetizing Lens$(0)$(/l) on a ring of $(item)Manasteel$(0) yields a $(item)Ring of Magnetization$(0), which attracts nearby items, making them float towards the wearer. The ring is disabled when its user is sneaking, or when in range of a $(l:functional_flowers/solegnolia)$(item)Solegnolia$(0)$(/l). Note that a tossed item won't be drawn by its wearer's ring for several seconds (so as to not to interfere with the purpose of said toss).",
  "botania.page.magnetRing1": "How do they work?",
  "botania.page.magnetRing2": "Upgrading the ring for a larger range",
  "botania.page.manaAlchemy0": "$(thing)Mana$(0) is an extremely mercurial substance; even now its complete properties and abilities are unknown.$(p)However, what $(o)is$() known is that an $(item)Alchemy Catalyst$(0), created with a variety of otherworldly materials, can be attached to the bottom of a $(l:mana/pool)$(item)Mana Pool$(0)$(/l), allowing the latter to perform $(thing)Alchemy$(0).",
  "botania.page.manaAlchemy1": "Creating the $(item)Catalyst$(0)",
  "botania.page.manaAlchemy10": "Transmuting breeds of $(item)Fish$(0)",
  "botania.page.manaAlchemy11": "Transmuting $(item)Seeds$(0) and $(item)Crops$(0)",
  "botania.page.manaAlchemy12": "Purifying $(item)Poisonous Potatoes$(0)",
  "botania.page.manaAlchemy13": "Conjuring $(item)Nether Wart$(0)",
  "botania.page.manaAlchemy14": "Converting between $(item)Gunpowder$(0) and $(item)Flint$(0)",
  "botania.page.manaAlchemy15": "Conjuring $(item)Name Tags$(0)",
  "botania.page.manaAlchemy16": "Splitting $(item)Wool$(0) into $(item)String$(0)",
  "botania.page.manaAlchemy17": "Converting between $(item)Slimeballs$(0) and $(item)Cactus$(0)",
  "botania.page.manaAlchemy18": "Creating $(item)Ender Pearls$(0)",
  "botania.page.manaAlchemy19": "Converting between $(item)Glowstone$(0) and $(item)Redstone$(0)",
  "botania.page.manaAlchemy2": "$(item)Rotten Flesh$(0) to $(item)Leather$(0)",
  "botania.page.manaAlchemy20": "Breaking $(item)Cobblestone$(0) into $(item)Sand$(0)",
  "botania.page.manaAlchemy21": "Breaking $(item)Terracotta$(0) into $(item)Red Sand$(0)",
  "botania.page.manaAlchemy22": "Breaking down $(item)Clay$(0) and $(item)Bricks$(0)",
  "botania.page.manaAlchemy23": "Making $(item)Coarse Dirt$(0)",
  "botania.page.manaAlchemy24": "Transmuting $(item)Tall Grasses$(0)",
  "botania.page.manaAlchemy25": "Transmuting mundane flowers",
  "botania.page.manaAlchemy26": "Transmuting stones",
  "botania.page.manaAlchemy27": "Converting $(item)Chorus Fruit$(0) into $(item)Chorus Flowers$(0)",
  "botania.page.manaAlchemy28": "Converting between $(item)Apples$(0) and $(item)Berries$(0)",
  "botania.page.manaAlchemy29": "Wood Log",
  "botania.page.manaAlchemy3": "Transmuting $(item)Woods$(0)",
  "botania.page.manaAlchemy30": "Sapling",
  "botania.page.manaAlchemy31": "Quartz",
  "botania.page.manaAlchemy32": "Vines & Lily Pad",
  "botania.page.manaAlchemy33": "Fish",
  "botania.page.manaAlchemy34": "Seeds & Crops",
  "botania.page.manaAlchemy35": "Slimeball & Cactus",
  "botania.page.manaAlchemy36": "Glowstone & Redstone",
  "botania.page.manaAlchemy37": "Stone",
  "botania.page.manaAlchemy38": "Brick & Clay Ball",
  "botania.page.manaAlchemy39": "Grass",
  "botania.page.manaAlchemy4": "Transmuting $(item)Saplings$(0)",
  "botania.page.manaAlchemy40": "Flower",
  "botania.page.manaAlchemy41": "Apple & Berries",
  "botania.page.manaAlchemy42": "Deep stone",
  "botania.page.manaAlchemy43": "Transmuting deep stones",
  "botania.page.manaAlchemy44": "Making $(item)Soul Soil$(0)",
  "botania.page.manaAlchemy5": "Breaking down $(item)Glowstone Blocks$(0)",
  "botania.page.manaAlchemy6": "Breaking down $(item)Quartz Blocks$(0)",
  "botania.page.manaAlchemy7": "Creating $(item)Chiseled Stone Bricks$(0)",
  "botania.page.manaAlchemy8": "Compressing $(item)Snow$(0) into $(item)Ice$(0)",
  "botania.page.manaAlchemy9": "Converting between $(item)Vines$(0) and $(item)Lilypads$(0)",
  "botania.page.manaAlchemyDripleafShrinking": "Shrinking $(item)Large Dripleaves$(0)",
  "botania.page.manaAlchemyFroglightCycle": "Transmuting $(item)Froglights$(0)",
  "botania.page.manaAlchemyFroglightCycle.title": "Froglight",
  "botania.page.manaBlaster0": "The $(item)Mana Blaster$(0) simply fires $(thing)Mana Bursts$(0). While shaped like a pistol for easy handling, it's not so much a firearm as it is a portable $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l).$(p)By drawing $(thing)Mana$(0) from $(thing)Mana-carrying items$(0) in the holder's inventory, it fires mana bursts from the wielder's current position and bearing.",
  "botania.page.manaBlaster1": "These bursts differ slightly from the ones fired from spreaders: they travel faster, but carry only three-quarters of the $(thing)Mana$(0) a spreader's burst would. The blaster also has a short cooldown after firing before it can shoot again.",
  "botania.page.manaBlaster2": "$(l:mana/lens)$(item)Mana Lenses$(0)$(/l) function in conjunction with the blaster. To attach one to a blaster, craft them together in a crafting table; to remove the lens, simply place the $(item)Mana Blaster$(0) back on the crafting grid.$(p)A $(thing)Haste$(0) effect on a wielder decreases their blaster's cooldown time.",
  "botania.page.manaBlaster3": "We need moar dakka",
  "botania.page.manaBomb0": "Infusing a $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirit$(0)$(/l) with some $(item)TNT$(0) creates a $(item)Manastorm Charge$(0), a type of explosive. In a sense. Once ignited with a $(item)Mana Burst$(0), the charge will create an unstable $(item)Manastorm Epicenter$(0). This will, over time, spawn supercharged explosive $(item)Mana Bursts$(0).$(p)Needless to say, only a maniac would unleash such a destructive force near anything valuable or important.",
  "botania.page.manaBomb1": "Prepare to face the mighty...",
  "botania.page.manaConjuration0": "Similar to the $(thing)Alchemy Catalyst$(0), a catalyst also exists for $(thing)Conjuration$(0), the magic of cloning simple resources from pure $(thing)Mana$(0). Conjuration is performed similarly to $(l:devices/mana_alchemy)$(item)Alchemy$(0)$(/l), by tossing the relevant item into a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) with a catalyst attached below.",
  "botania.page.manaConjuration1": "Creating the catalyst",
  "botania.page.manaConjuration10": "Conjuring $(item)Leaves$(0)",
  "botania.page.manaConjuration11": "Conjuring $(item)Grass$(0)",
  "botania.page.manaConjuration12": "Leaves",
  "botania.page.manaConjuration2": "Conjuring $(item)Redstone$(0)",
  "botania.page.manaConjuration3": "Conjuring $(item)Glowstone$(0)",
  "botania.page.manaConjuration4": "Conjuring $(item)Quartz$(0)",
  "botania.page.manaConjuration5": "Conjuring $(item)Coal$(0)",
  "botania.page.manaConjuration6": "Conjuring $(item)Snow$(0)",
  "botania.page.manaConjuration7": "Conjuring $(item)Netherrack$(0)",
  "botania.page.manaConjuration8": "Conjuring $(item)Soul Sand$(0)",
  "botania.page.manaConjuration9": "Conjuring $(item)Gravel$(0)",
  "botania.page.manaDetector0": "The $(item)Mana Detector$(0) detects when a $(thing)Mana Burst$(0) flows through it (bursts pass through this block like air) and provides a redstone signal for the occasion.",
  "botania.page.manaDetector1": "Crafting the detector",
  "botania.page.manaEnchanting0": "With the magical power emitted from $(l:devices/pylon)$(item)Mana Pylons$(0)$(/l), a structure can be built that performs enchants with books without consuming them. The construction of a $(item)Mana Enchanter$(0) isn't cheap, though, neither in space nor materials.",
  "botania.page.manaEnchanting1": "A $(item)Mana Enchanter$(0) takes up an area around 11x7 in size, and is constructed from 17 $(item)Obsidian$(0) blocks, 10 $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) of any color or their $(l:misc/shiny_flowers#shiny)$(item)Glimmering$(0)$(/l) or $(l:misc/shiny_flowers#floating)$(item)Floating$(0)$(/l) variants, 6 $(l:devices/pylon)$(item)Mana Pylons$(0)$(/l), and one $(item)Lapis Lazuli Block$(0).$(p)Instructions on assembling this marvelous contraption follow.",
  "botania.page.manaEnchanting2": "Mana Enchanter",
  "botania.page.manaEnchanting5": "After construction, right-click the core lapis block with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) to activate the enchanter.$(p)To use the enchanter, place (via right-click) the item to be enchanted in the enchanter itself and drop $(item)Enchanted Books$(0) with the desired enchantments within the obsidian circle. Note that pre-enchanted items can't be placed in the enchanter.",
  "botania.page.manaEnchanting6": "To start the enchantment, right-click the enchanter with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l). Once it's finished scanning nearby books, a spell circle will appear around the core, indicating that the books can be safely picked up again. Note that the scan will only pick up the first enchantment on a given book; multiple enchantments from one book will not be applied.",
  "botania.page.manaEnchanting7": "The enchanter requires $(thing)Mana$(0) during the enchantment process.$(p)$(thing)Mana$(0) can be fed with $(thing)Mana Bursts$(0) or with a $(l:mana/sparks)$(item)Spark$(0)$(/l) over the enchanter's core (the latter way working much faster).",
  "botania.page.manaEnchanting8": "When the Enchanter has received enough $(thing)Mana$(0), the enchanting process will wrap itself up, and the enchantments will be applied to the item.$(p)The amount of $(thing)Mana$(0) required depends on the number of enchantments to be applied, and on their respective rarities and levels.",
  "botania.page.manaEnchanting9": "During the enchanting process, the item being enchanted can't be removed.$(p)Additionally, if any component of the construct is removed at any point of the process, the core will revert to its original $(item)Lapis Lazuli Block$(0) form, and all mana transferred will be lost.",
  "botania.page.manaGear0": "$(item)Manasteel$(0), like other metals, can be shaped into tools and armor alike.$(p)Tools or armor crafted from this material will share most of their qualities with $(item)Iron$(0), albeit with superior enchantability and durability. Additionally, all $(item)Manasteel$(0) items can heal their durabilities with $(thing)Mana$(0) from their user's inventory (e.g. in a $(l:mana/mana_tablet)$(item)Mana Tablet$(0)$(/l)).",
  "botania.page.manaGear1": "The $(item)Manasteel Pickaxe$(0)",
  "botania.page.manaGear10": "Some $(item)Manasteel$(0) tools perform special actions when right-clicked: the $(item)Pickaxe$(0) will place a torch from the user's inventory, and the $(item)Axe$(0) will do the same with a sapling.$(p)Do note that $(item)Shears$(0) made of mana-based materials will trigger tripwires, unlike iron ones.",
  "botania.page.manaGear2": "The $(item)Manasteel Shovel$(0)",
  "botania.page.manaGear3": "The $(item)Manasteel Axe$(0)",
  "botania.page.manaGear3a": "The $(item)Manasteel Hoe$(0)",
  "botania.page.manaGear4": "The $(item)Manasteel Shears$(0)",
  "botania.page.manaGear5": "The $(item)Manasteel Sword$(0)",
  "botania.page.manaGear6": "The $(item)Manasteel Helmet$(0)",
  "botania.page.manaGear7": "The $(item)Manasteel Chestplate$(0)",
  "botania.page.manaGear8": "The $(item)Manasteel Leggings$(0)",
  "botania.page.manaGear9": "The $(item)Manasteel Boots$(0)",
  "botania.page.manaMirror0": "A $(item)Mana Mirror$(0) is an alternative to $(thing)Mana$(0)-containing items like $(l:mana/mana_tablet)$(item)Tablets$(0)$(/l). After it's bound to a $(l:mana/pool)$(item)Mana Pool$(0)$(/l), items in the inventory requiring $(thing)Mana$(0) will draw from it.$(p)To bind a mirror to a pool, simply $(thing)sneak-right click$(0) the pool with the mirror. The mirror can't input or output mana from/to pools in any other way.",
  "botania.page.manaMirror1": "Mirror mirror on the wall...",
  "botania.page.manaRing0": "Putting a $(l:mana/mana_tablet)$(item)Mana Tablet$(0)$(/l) on a $(item)Manasteel$(0) ring makes the Tablet wearable. The $(item)Band of Mana$(0) functions exactly as its component Tablet does, but can be worn as a $(thing)Trinket$(0) as well.$(p)Upgrading the ring by plating it with an ingot of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) allows it to store about four times as much $(thing)Mana$(0).",
  "botania.page.manaRing1": "Creating the ring",
  "botania.page.manaRing2": "Upgrading the ring",
  "botania.page.manaTablet0": "Using $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l) to transport $(thing)Mana$(0) is all well and good, but there are other ways of getting the stuff around too.$(p)The $(item)Mana Tablet$(0) is a portable item that can carry $(thing)Mana$(0) within itself.$(p)In addition, other items in an inventory can draw from it for their own use, making it an essential tool.",
  "botania.page.manaTablet1": "Tossing a tablet into a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) will allow for flow of $(thing)Mana$(0) between them.$(p)Sneak-right clicking (or using a $(item)Dispenser$(0)) on the $(l:mana/pool)$(item)Mana Pool$(0)$(/l) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) will change which way the $(thing)Mana$(0) will flow.$(p)Unlike normal items, dropped tablets never despawn.",
  "botania.page.manaTablet2": "Sadly, it doesn't have wifi",
  "botania.page.manaVoid0": "The $(item)Mana Void$(0) is, in layman's terms, a grave for $(thing)Mana$(0). Any $(thing)Mana$(0) poured into this block will simply vanish into the void, never to be seen again.$(p)Placing one of these under a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) will allow the pool to always accept $(thing)Mana$(0), but void any it can't hold.",
  "botania.page.manaVoid1": "Even Chad from accounting?",
  "botania.page.manastar0": "The imprecise measurements of the $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) sometimes won't cut it for telling if you're turning a profit or loss in your $(l:mana/pool)$(item)Mana Pools$(0)$(/l).$(p)Creating a $(item)Manastar$(0) and placing it next to a pool will have the flower shine red if there's a loss, or blue if there's a profit. The measurement updates every few seconds.",
  "botania.page.manastar1": "It's a shooting star leaping through the skies",
  "botania.page.manaweave0": "$(item)Manaweave Cloth$(0) is a fabric that's highly attuned to the primal energies in $(thing)Mana$(0).$(p)$(item)Manaweave Robes$(0), woven of this cloth, aren't the greatest at resisting damage; however, they more than make up for it with a powerful set bonus. When all four set pieces are worn, tools and rods are far, far cheaper to use (in $(thing)Mana$(0) cost).",
  "botania.page.manaweave1": "Wearing the full set of $(item)Manaweave Robes$(0) also grants the wearer an increased proficiency with magical rods, increasing their powers and/or ranges.$(p)$(item)Manaweave Robes$(0) can use $(thing)Mana$(0) from one's inventory to repair themselves, similarly to $(item)Manasteel Armor$(0), but at a lower $(thing)Mana$(0) cost.",
  "botania.page.manaweave2": "Weaving the threads of $(thing)Mana$(0)",
  "botania.page.manaweave3": "Creating the Cowl",
  "botania.page.manaweave4": "Creating the Robe Top",
  "botania.page.manaweave5": "Creating the Robe Bottom",
  "botania.page.manaweave6": "Creating the Boots",
  "botania.page.marimorphosis0": "The $(item)Marimorphosis$(0) is a flower that induces metamorphic transformations in nearby $(item)Stone$(0) blocks. These blocks are transmogrified into one of 8 different types of $(item)Metamorphic Stone$(0). All 8 types will generate everywhere, but the types that generate more will often depend on the biome. All varieties can be used for bricks, chiseled bricks, slabs, stairs, and $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) variants.",
  "botania.page.marimorphosis05": "$(item)Solite$(0) will generate in deserts and savannas. $(item)Fuchsite$(0) appears in forest biomes (including taigas). $(item)Mycelite$(0) generates in mushroom fields and underground biomes. $(item)Rosy Talc$(0) is found in badlands and savannas.$(p)$(item)Gneiss$(0) appears in mountainous biomes. $(item)Talc$(0) generates in plains and beaches. $(item)Cataclasite$(0) shows up in swamps and jungles. Finally, $(item)Lunite$(0) generates in cold biomes and taigas.",
  "botania.page.marimorphosis1": "The various flavors of $(item)Metamorphic Stone$(0)",
  "botania.page.marimorphosis2": "$(o)This flower is pretty gneiss$().",
  "botania.page.marimorphosis3": "A color for everyone",
  "botania.page.medumone0": "The $(item)Medumone$(0) is a flower with the ability to completely halt a creature's movements.$(p)It converts $(thing)Mana$(0) into a powerful slowing field that halts any nearby non-player entities in their tracks.",
  "botania.page.medumone1": "$(o)Stop right there criminal scum",
  "botania.page.miningRing0": "The $(item)Ring of the Mantle$(0) simply uses $(thing)Mana$(0) to provide a $(thing)Haste$(0) effect for its wearer. Note that a trickle of $(thing)Mana$(0) is used while the wearer swings their arm or equipped item for anything, including but not limited to attacking, mining, or just flailing.",
  "botania.page.miningRing1": "Diggy diggy hole",
  "botania.page.missileRod0": "The $(item)Rod of the Unstable Reservoir$(0) is a weapon at its strongest against a large crowd of foes. When used, it'll materialize from $(thing)Mana$(0) countless arcane missiles that home in on targets at random.",
  "botania.page.missileRod1": "Zapzapzapzap",
  "botania.page.missileRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar with one will attack nearby mobs with missiles, using its own $(thing)Mana$(0) to do so.",
  "botania.page.monocle0": "The $(item)Manaseer Monocle$(0) is a handy accessory for insight into $(thing)Mana Bursts$(0)' trajectories. It's not just a fancy eyepiece: it allows its wearer to see all nearby $(thing)Mana Bursts$(0)-- even through walls. Additionally, when a wearer looks at a flower, they can see its areas of effect.",
  "botania.page.monocle1": "Why hello there old chap",
  "botania.page.monocle2": "As a bonus, viewing redstone components with the $(item)Manaseer Monocle$(0) will display information about them, expediting the construction of redstone contraptions.$(p)The monocle can be used as a $(thing)Cosmetic Override$(0) to any other $(thing)Trinket$(0); when so applied, it keeps all its functionality, allowing it to be used without taking up a slot.",
  "botania.page.munchdew0": "Generating the form of natural energy that is $(thing)Mana$(0) is best done from other living materials. The $(item)Munchdew$(0) will eat up any nearby $(item)Leaves$(0) and convert them into $(thing)Mana$(0).$(p)However, no saplings (or any other items) will be dropped from the leaves.",
  "botania.page.munchdew1": "This flower outputs a hefty sum of mana per tree's worth of leaves.$(p)However, once it finishes eating all leaves in range, the $(item)Munchdew$(0) will take a brief digestive break, and will only eat again after around a minute.",
  "botania.page.munchdew2": "$(o)Itadakimasu~$()",
  "botania.page.mushrooms0": "Sprinkling some $(item)Dye$(0) on a $(item)Mushrooms$(0) seems to mutate the latter. The $(item)Mushroom$(0) changes shape, takes on the color of the dye, and glows dimly; in addition, it's usable as a substitute $(l:basics/flowers)$(item)Mystical Petal$(0)$(/l). $(p)$(item)Shimmering Mushrooms$(0) can also be seldom found deep underground in isolated patches.",
  "botania.page.mushrooms1": "They don't make you bigger",
  "botania.page.mushrooms2": "Shimmering Mushroom",
  "botania.page.narslimmus0": "There's some unidentified power in the universe that creates $(thing)Slimes$(0) at certain points, seemingly at random. $(thing)Slime Chunks$(0), they call those points. The $(item)Narslimmus$(0) is a flower that has the ability to tap into that energy; it'll absorb $(thing)Slimes$(0) created by that power and collect all the $(thing)Mana$(0) generated by the destruction. The larger the $(thing)Slime$(0), the more $(thing)Mana$(0) is created. (It also makes a bit of a sticky mess.)",
  "botania.page.narslimmus1": "$(o)Stick around, would ye$()?",
  "botania.page.obedienceStick0": "For some inexplicable reason, a piece of $(item)Manasteel$(0) attached to some $(item)Livingwood Twigs$(0) is a thing flowers $(o)pay attention to$().$(p)When used on a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) or $(l:mana/pool)$(item)Mana Pool$(0)$(/l), this tool (dubbed the $(item)Floral Obedience Stick$(0)) binds all nearby $(thing)Generating$(0) or $(thing)Functional$(0) flowers, respectively, to that block.$(p)A $(item)Dispenser$(0) can also use a $(item)Floral Obedience Stick$(0).",
  "botania.page.obedienceStick1": "Generate, or else!",
  "botania.page.obedienceStick_unbind": "On rare occasions it might not be desirable to have a flower pull mana from a nearby pool or output its mana to any spreader.$(p)Holding a $(item)Floral Obedience Stick$(0) while placing a flower will prevent it from automatically binding to a nearby spreader or pool. If the flower is already placed it can be unbound by using a $(item)Floral Obedience Stick$(0) on it, either manually or via a $(item)Dispenser$(0).",
  "botania.page.odinRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Odin$(0) grants its bearer the vitality and resistance of the Father God. It provides its wearer with ten extra hearts of health and indefinite protection from various kinds of elemental damage, including drowning, suffocation, fire, and starvation.",
  "botania.page.openBucket0": "A bucket fashioned from $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) seems to behave strangely: liquids dumped into by it simply vanish into the ether, never to be seen again. This makes it a useful tool for fluid cleanup.",
  "botania.page.openBucket1": "A Souvenir from Lewis",
  "botania.page.openCrate0": "Sometimes complex devices like $(item)Droppers$(0) or $(item)Dispensers$(0) can't offer enough precision or speed. A simple solution: Make a crate, then punch a hole in its bottom.$(p)Yeah, it's that easy.$(p)The $(item)Open Crate$(0) accepts each item from a $(item)Hopper$(0) or other item outputter, and drops the item directly below it.",
  "botania.page.openCrate1": "An interesting side-effect of the $(item)Open Crate$(0)'s construction is that, when given a redstone signal, any items it drops won't be picked up by flowers like the $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l), $(l:functional_flowers/rannuncarpus)$(item)Rannuncarpus$(0)$(/l), or $(l:functional_flowers/pollidisiac)$(item)Pollidisiac$(0)$(/l) for around ten seconds longer than they otherwise would.",
  "botania.page.openCrate2": "A super crate box",
  "botania.page.orechid0": "While going mining is well and good, a renewable and sedentary means of acquiring ores is nothing to scoff at either. The $(item)Orechid$(0) uses $(thing)Mana$(0) to synthesize $(thing)ores$(0) from nearby $(item)Stone$(0) blocks.$(p)The ores it generates are random, but rarer ores seem to be created less often.",
  "botania.page.orechid1": "$(o)The less magical would call it a sieve$().",
  "botania.page.orechidIgnem0": "The $(l:functional_flowers/orechid)$(item)Orechid$(0)$(/l) is a great flower; the ability to create raw ores from $(thing)Mana$(0) and $(thing)Stone$(0) can be a great boon to any sedentary botanist's life. However, it can't create ores of a more $(thing)Nether$(0)-y variety. Getting that sorted out is easy: Switching around a few petals will yield an $(item)Orechid Ignem$(0), which creates $(thing)Nether$(0) ores in $(item)Netherrack$(0) instead. The flower must be in the $(thing)Nether$(0) dimension to work.",
  "botania.page.orechidIgnem1": "$(o)Getting hot in here$().",
  "botania.page.overgrowthSeed0": "An $(item)Overgrowth Seed$(0) is an elusive item that, when planted on $(item)Grass$(0), spells it into $(item)Enchanted Soil$(0). Flowers that are planted on this $(item)Enchanted Soil$(0) will function at twice their normal speed.",
  "botania.page.overgrowthSeed1": "Unfortunately, no method of actually creating these elusive seeds is known. They have, however, allegedly been spotted by historians in ancient structures and temples. Perhaps...?",
  "botania.page.pavement0": "$(item)Portuguese Pavement$(0) is a building block designed for the construction of detailed roads. It comes in various colors, and is stairable and slabbable.$(p)For those with experience in the arts of \"multiparts\" and \"microblocks\", these blocks provide a fantastic source of patterns.",
  "botania.page.pavement1": "These aren't slippery",
  "botania.page.phantomInk0": "Having your beautiful skin and accessories hidden under a set of clunky armor is nobody's dream. It's bulky, flat, and worst of all, unfashionable!$(p)Luckily, splashing $(item)Phantom Ink$(0) on armor in a crafting grid will make the latter completely invisible, while still providing all of its benefits. ($(item)Phantom Ink$(0) only works on armor sets that use $(thing)Mana$(0).)",
  "botania.page.phantomInk1": "Who you gonna call?",
  "botania.page.pistonRelay0": "It seems that $(item)Pistons$(0) and $(thing)Mana$(0) react in strange ways. The former, when infused with the latter, becomes a $(item)Force Relay$(0), a block that tears the fabric of space. When one of these is pushed by a $(item)Piston$(0), the block it's bound to is pushed the exact same way.$(p)To bind it to a block, right-click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l), then right-click on the block you want to bind it to.",
  "botania.page.pistonRelay1": "This block is highly unstable and may cause uncanny effects; care should be taken with it. It cannot be pulled by $(item)Sticky Pistons$(0), and does not move its bound block either when pushed by one. This allows for the building of piston \"frames\" by combining a sticky and non-sticky piston.",
  "botania.page.pistonRelay2": "Infusing a $(item)Piston$(0) with $(thing)Mana$(0).",
  "botania.page.pixieRing0": "(Note: This ring works best alongside the $(item)Elementium Armor$(0) set; insight in the latter's abilities is advised to use this ring.)$(p)When worn, the $(item)Great Fairy Ring$(0) simply increases the chance for a $(thing)Pixie$(0) to spawn when its wearer is hit, even if no $(item)Elementium Armor$(0) is equipped.",
  "botania.page.pixieRing1": "We got square heads, big pointy caps",
  "botania.page.platform0": "When shaped into extremely specific patterns, $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) can be crafted into a selectively-permeable block. The $(item)Abstruse Platform$(0) has a physical body only for non-sneaking entities above it; sneaking entities or those coming from below will pass right through. $(thing)Mana Bursts$(0) will also travel through a Platform without any trouble.",
  "botania.page.platform1": "It would be Ethereal but the name was taken",
  "botania.page.platform2": "This block can be disguised as any other simple block by simply right-clicking the former with the latter. Right-clicking a disguised platform with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) spreads the disguise to all adjacent non-disguised blocks. Sneak-right clicking removes all disguises.$(p)Applying $(l:misc/phantom_ink)$(item)Phantom Ink$(0)$(/l) to a platform makes it completely invisible while retaining its other properties.",
  "botania.page.pollidisiac0": "Animals love eating. That's all they seem to do, really. Strangely enough, though, they only eat things that are fed to them.$(p)The $(item)Pollidisiac$(0) will simply do just that; it uses mana to feed nearby food items on the ground ($(item)Wheat$(0), $(item)Carrots$(0), etc.) to animals within range, putting them in $(o)better moods$().",
  "botania.page.pollidisiac1": "$(o)Hell's Kitchen$().",
  "botania.page.pollidisiac2": "Sneak-right clicking (or using a $(item)Dispenser$(0)) on the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Function Mode$(0) toggles whether the flower feeds just adults, just babies, or all animals.",
  "botania.page.pool0": "The $(item)Mana Pool$(0) is, simply put, a storage for $(thing)Mana$(0).$(p)It accepts mana from $(l:mana/spreader)$(item)Mana Spreaders$(0)$(/l), and any adjacent ones will fill from it automatically.$(p)All $(thing)Functional Flora$(0) require a nearby $(item)Mana Pool$(0) to draw power from.",
  "botania.page.pool1": "Making a $(item)Mana Pool$(0).",
  "botania.page.pool10": "Making a $(item)Diluted Mana Pool$(0)",
  "botania.page.pool11": "Infusing $(item)Managlass$(0): clear seamless glass",
  "botania.page.pool12": "Infusing $(item)String$(0)",
  "botania.page.pool13": "Using $(item)Mana Infused String$(0) to make $(item)Cobwebs$(0)",
  "botania.page.pool14": "The $(item)Diluted Mana Pool$(0) can be useful as a small buffer for a flower or system that doesn't use much $(thing)Mana$(0), as a normal pool holds a $(o)lot$() of it. Thanks to that, $(thing)Mana$(0) readings for a normal pool won't be very precise: due to its scale, the displayed bar's size on a normal pool will increase very slowly.",
  "botania.page.pool15": "Creating $(item)Prismarine Shards$(0)",
  "botania.page.pool16": "Manasteel",
  "botania.page.pool2": "Tossing certain resources into a $(item)Mana Pool$(0) will infuse them with $(thing)Mana$(0) from the pool, turning them into more magically-useful forms, like $(item)Manasteel Ingots$(0) or $(item)Mana Pearls$(0).$(p)A $(thing)Wand of the Forest$(0) can read the $(thing)Mana$(0) levels in a pool, much like a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l). A $(item)Redstone Comparator$(0) can also output a signal based on percentage full.",
  "botania.page.pool3": "Infusing $(item)Manasteel$(0)",
  "botania.page.pool4": "Infusing $(item)Mana Pearls$(0)",
  "botania.page.pool5": "Infusing $(item)Mana Diamonds$(0)",
  "botania.page.pool6": "Infusing $(item)Mana Powder$(0)",
  "botania.page.pool7": "A total space biscuit",
  "botania.page.pool8": "$(item)Manasteel Ingots$(0) can be crafted into blocks or nuggets through the usual recipes.$(p)Right-clicking with any color of $(item)Mystical Petal$(0) on a pool will have give the pool its color, for decoration or easier labelling. You can wash the color off again with a $(item)Clay Ball$(0).",
  "botania.page.pool9": "$(item)Mana Pools$(0) come in two types: a weaker, $(item)Diluted$(0) variety which stores a very small amount of $(thing)Mana$(0), and a $(item)Normal$(0) variety, which stores a hundred times more than the diluted kind.$(p)Whenever \"Mana Pool\" is referred to elsewhere, it refers to a normal one.",
  "botania.page.poolCart0": "What could be an easier way to transport $(thing)Mana$(0) over large distances than attaching a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) to a $(item)Minecart$(0)? It's simple! Similar to other types of carts in most respects, a $(item)Minecart with Mana Pool$(0) can store and transport, well, $(thing)Mana$(0). On rails.$(p)Breaking a cart with any $(thing)Mana$(0) in it will lose all contained $(thing)Mana$(0), so be careful.",
  "botania.page.poolCart1": "Transferring $(thing)Mana$(0) between a cart and a pool is done with a $(item)Mana Pump$(0). These can face in any of the four cardinal directions, and will transfer $(thing)Mana$(0) between an adjacent pool and a cart-with-pool on the opposite side.$(p)The transfer rate is extremely fast due to the mechanical nature of the pump-- so fast that overflow is possible, which can cause up to a whole diluted pools' worth of $(thing)Mana Loss$(0).",
  "botania.page.poolCart2": "$(thing)Mana$(0) will flow from the blue side of the pump in the direction of the arrow.$(p)The pump can be turned off with a redstone signal, and an attached $(item)Comparator$(0) will measure the amount of $(thing)Mana$(0) in the cart.$(p)Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer, or infuse any items with its $(thing)Mana$(0).",
  "botania.page.poolCart3": "I like trains",
  "botania.page.poolCart4": "This is not a pipe",
  "botania.page.preventingDecay0": "no",
  "botania.page.prism0": "$(l:mana/lens)$(item)Mana Lenses$(0)$(/l) manipulate $(thing)Mana Bursts$(0) to provide certain powers. The $(item)Mana Prism$(0) extends this functionality to switch a burst's lens effects on the fly.$(p)With a $(l:devices/spectral_platform)$(item)Spectral Platform$(0)$(/l) as a component, this block does not have a physical presence; entities and bursts can pass through it as if it weren't there.",
  "botania.page.prism1": "Right-clicking a prism with any variety of $(item)Mana Lens$(0) places the lens in the prism. Whenever a $(thing)Mana Burst$(0) passes through the prism, its color and effect will be set to that of the lens in the prism (if the lens is not dyed, the burst will turn white).$(p)Using any of the four basic lenses in the prism will also increase the time before the burst starts losing $(thing)Mana$(0), allowing it to go further.",
  "botania.page.prism2": "It can be disabled with a redstone signal.",
  "botania.page.prism3": "Another pixel in the wall",
  "botania.page.pureDaisy0": "Far from being just the most basic, the $(item)Pure Daisy$(0) is the most important flower a botanist can have.$(p)This flower will purify any adjacent $(item)Wood$(0) and $(item)Stone$(0) blocks (as seen on the next page) into their purified counterparts, $(item)Livingwood$(0) and $(item)Livingrock$(0). These resources are important crafting materials throughout a botanist's career.",
  "botania.page.pureDaisy1": "Just give it $(thing)a minute$(0) or so...",
  "botania.page.pureDaisy2": "$(item)Livingwood$(0) can be turned into twigs",
  "botania.page.pureDaisy3": "A blank canvas to start your adventure",
  "botania.page.pureDaisy4": "A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, these recipes still can come in handy.$(p)$(item)Netherrack$(0) purifies into $(item)Cobblestone$(0), $(item)Soul Sand$(0) into $(item)Sand$(0), $(l:misc/blaze_block)Blaze Mesh$(/l) into $(item)Obsidian$(0), $(item)Water$(0) into $(item)Snow$(0), $(item)Ice$(0) into $(item)Packed Ice$(0), $(item)Packed Ice$(0) into $(item)Blue Ice$(0), and $(item)End Stone$(0) into $(item)Cobbled Deepslate$(0) (releasing a small cloud of $(l:ender/ender_air)Ender Air$(/l) in the process).",
  "botania.page.pylon0": "A $(item)Mana Pylon$(0) is a structure that pulls natural energies from the earth and uses them to power enchanting processes.$(p)Setting one adjacent to an $(item)Enchanting Table$(0) as if it was a $(item)Bookshelf$(0) will dramatically increase the power of the table: just two pylons are enough for a table to reach $(thing)Level 30$(0).",
  "botania.page.pylon1": "$(o)You must construct additional pylons!$()",
  "botania.page.rafflowsia0": "The $(item)Rafflowsia$(0) functions similarly to a $(l:generating_flowers/kekimurus)$(item)Kekimurus$(0)$(/l), but eats $(item)man-made flowers$(0) in the $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) instead. It'll consume any nearby placed flowers and synthesize $(thing)Mana$(0) from them.$(p)While feeding it the same flower several times in a row yields diminishing returns, feeding it a large variety of them can yield ludicrous quantities of $(thing)Mana$(0).",
  "botania.page.rafflowsia1": "$(o)A New Dawn, you could say$().",
  "botania.page.rainbowRod0": "The $(thing)Bifrost$(0) is the legendary rainbow bridge that connects our world and the realm of the gods.$(p)While the $(item)Rod of the Bifrost$(0) can't really do $(o)that$(), it allows wielder to summon a rainbow bridge from $(thing)Mana$(0) in the direction they look.",
  "botania.page.rainbowRod1": "This bridge can extend up to a hundred blocks away, and will vanish after about thirty seconds.$(p)Only one bridge can be created for any given $(item)Rod of the Bifrost$(0) at a time; as soon as the old bridge vanishes, a new one can be created.",
  "botania.page.rainbowRod2": "Going my way!! Cut open a path and go!",
  "botania.page.rainbowRod4": "Rainbow $(item)Shimmerrock$(0)",
  "botania.page.rainbowRod5": "Rainbow $(item)Shimmerwood Planks$(0)",
  "botania.page.rainbowRod6": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar holding one will use its $(thing)Mana$(0) to create a rainbow bridge along its line of sight whenever a player approaches.",
  "botania.page.rainbowRod7": "$(item)Fabulous Mana Pool$(0)! Stores as much as a normal one",
  "botania.page.rannuncarpus0": "Quite a handy flower indeed, the $(item)Rannuncarpus$(0) will pick up nearby placeable items and place them within a large radius around itself as blocks, preferably facing them towards itself. However, it will only place blocks on top of a specific block type at a time; to specify this block, place it right below the soil the flower rests on.",
  "botania.page.rannuncarpus1": "Items such as $(item)Sugar Cane$(0) can be placed as well, but only where a player could.$(p)$(thing)Mana$(0) for the flower is optional, but will increase its range if provided.$(p)Finally, placing item frames on the block under the soil will restrict the items the $(item)Rannuncarpus$(0) will pick up, similarly to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l).",
  "botania.page.rannuncarpus2": "$(o)Find it in a sandpit$()?",
  "botania.page.reachRing0": "\"If you tap into the power of your Pride, nothing will be out of your reach.\"$(p)When the $(item)Ring of Far Reach$(0) is worn, the maximum distance from which its wearer can interact with blocks is increased by about three blocks.",
  "botania.page.reachRing1": "Fire and Blood",
  "botania.page.redString0": "Lore of old says that the gods connect people who will affect each others' lives with a red string, tied between their ankles.$(p)While blocks aren't people, they don't need gods to be connected. Instead, they can be linked with a material called ($(o)of course$()) $(item)Red String$(0).",
  "botania.page.redString1": "Each $(thing)Red Stringed$(0) block has a different criterion for what it'll bind to, but all have a range of about eight blocks. If a block is bound, its String can be viewed by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).$(p)The $(thing)Red String$(0) won't be affected by intervening blocks, but $(item)Red Stringed$(0) blocks can't be chained.",
  "botania.page.redString10": "The $(item)Red Stringed Comparator$(0).",
  "botania.page.redString11": "The $(item)Red Stringed Spoofer$(0) binds to flowers or mushrooms. It requires a $(item)Generating$(0) or $(item)Functional Flower$(0) placed atop it to function; the flower placed on it will become inert, and the bound plant will take on all of that flower's properties, acting as if it were the flower itself.$(br)Note that $(item)Functional Flowers$(0) which take item inputs will usually still take them at their real position.",
  "botania.page.redString12": "The $(item)Red Stringed Spoofer$(0).",
  "botania.page.redString13": "Finally, the $(item)Red Stringed Interceptor$(0) will bind to any sufficiently $(o)complex$() block (rule of thumb: any block that either moves or accepts/manipulates items should be complex enough). Whenever the block it's bound to is right-clicked by a player, the Interceptor will emit a redstone pulse.",
  "botania.page.redString14": "The $(item)Red Stringed Interceptor$(0).",
  "botania.page.redString15": "Blocks created with this exquisite material can face in all 6 directions, and will tie themselves to the nearest compatible block that they're facing.",
  "botania.page.redString2": "Are you in a pinch?",
  "botania.page.redString3": "The $(item)Red Stringed Container$(0) will bind to inventories ($(item)Chests$(0), $(item)Furnaces$(0), $(item)Hoppers$(0), and so on). Items inserted into a $(item)Container$(0) (from $(item)Hoppers$(0), etc.) will end up in the block it's bound to. Sidedness is preserved: for example, items inserted into the $(item)Red Stringed Container$(0) from the top will be pushed into the bound block from above, and so on.",
  "botania.page.redString4": "The $(item)Red Stringed Container$(0).",
  "botania.page.redString5": "The $(item)Red Stringed Dispenser$(0) binds itself to $(item)Dispensers$(0) or $(item)Droppers$(0), and sends items the same way the $(item)Red Stringed Container$(0) does. Additionally, when it receives a redstone signal, its bound $(item)Dispenser$(0) or $(item)Dropper$(0) will fire.",
  "botania.page.redString6": "The $(item)Red Stringed Dispenser$(0).",
  "botania.page.redString7": "The $(item)Red Stringed Nutrifier$(0) can be bound to any block that accepts $(item)Bone Meal$(0). Using $(item)Bone Meal$(0) on the Nutrifier will fertilize its bound block instead.",
  "botania.page.redString8": "The $(item)Red Stringed Nutrifier$(0).",
  "botania.page.redString9": "The $(item)Red Stringed Comparator$(0) can be bound to any block whose status can be read with a $(item)Comparator$(0) (e.g. $(item)Chests$(0), $(l:mana/pool)$(item)Mana Pools$(0)$(/l), $(l:basics/rune_altar)$(item)Runic Altars$(0)$(/l), etc). A $(item)Comparator$(0) attached to this block will output a signal equal to the one it would read from the bound block.",
  "botania.page.redstoneSpreader0": "By combining a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) with a piece of $(item)Redstone$(0), a $(item)Pulse Mana Spreader$(0) is created, which (as the name implies) fires when given a $(thing)redstone pulse$(0), regardless of target.$(p)Keep in mind that it still won't shoot a burst until the last one dissipates or is absorbed.",
  "botania.page.redstoneSpreader1": "Lil' touch of redstone",
  "botania.page.relicInfo0": "It appears as if the oft-speculated-about Relics are, in fact, real. These items are materialized from rolls of the $(item)Dice of Fate$(0), and possess incredible powers. (The Dice of Fate being six-sided seems to imply the existence of six Relics.)$(p)Relics seem to know who earned them; thus, giving someone a Relic they didn't earn is a bad idea.",
  "botania.page.relicInfo1": "The legends say that the same Relic may not be awarded to the same person twice-- so keeping an earned Relic safe is high-priority; perhaps $(l:ender/keep_ivy)$(item)Resolute Ivy$(0)$(/l) would make a good investment.$(p)Interestingly enough, an earned relic will transcribe the knowledge on its use into this lexicon. How convenient.",
  "botania.page.relics0": "The high clans of Alfheim have passed down an old legend that roughly translates to \"Whosoever rolls a Die of Fate shall be rewarded with a Gift from the Gods\". Said gifts, also known as $(item)Relics of the Aesir$(0), are said to be soulbound and unique.$(p)But then again, all of this is hearsay-- the Relics are probably just legends.",
  "botania.page.rfGenerator0": "Passing $(thing)Mana$(0) through a field of redstone charge converts it from natural energy to $(thing)Forge Energy$(0) or $(thing)Tech Reborn Energy$(0), whichever is present.$(p)Any $(thing)Mana Bursts$(0) received by the Fluxfield are converted into $(thing)Energy$(0) and sent to any adjacent acceptors.",
  "botania.page.rfGenerator1": "Challenging the fabric of magic mod reality",
  "botania.page.runeAltar0": "$(item)Runes$(0) are vital components of complex magical devices or flora, created on a $(item)Runic Altar$(0).$(p)To use a $(item)Runic Altar$(0), start by placing (via either a right-click or a simple toss) the components of the rune you want to create upon the altar.",
  "botania.page.runeAltar1": "Point a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) with a supply of $(thing)Mana$(0) at the altar, and let the $(thing)Mana$(0) flow.$(p)Your wand will show you the progress of the transfer; it should be apparent when the altar has received enough $(thing)Mana$(0). When that happens, just drop or right-click a piece of $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) upon the altar, then use the wand on it to collect your rune.",
  "botania.page.runeAltar10": "The $(item)Rune of Autumn$(0).",
  "botania.page.runeAltar11": "The $(item)Rune of Winter$(0).",
  "botania.page.runeAltar12": "The $(item)Rune of Mana$(0).",
  "botania.page.runeAltar13": "The $(item)Rune of Lust$(0).",
  "botania.page.runeAltar14": "The $(item)Rune of Gluttony$(0).",
  "botania.page.runeAltar15": "The $(item)Rune of Greed$(0).",
  "botania.page.runeAltar16": "The $(item)Rune of Sloth$(0).",
  "botania.page.runeAltar17": "The $(item)Rune of Wrath$(0).",
  "botania.page.runeAltar18": "The $(item)Rune of Envy$(0).",
  "botania.page.runeAltar19": "The $(item)Rune of Pride$(0).",
  "botania.page.runeAltar2": "Crafting the $(item)Runic Altar$(0).",
  "botania.page.runeAltar20": "Right clicking the $(item)Runic Altar$(0) with an empty hand while it's not accepting mana will pull out the last item input.$(p)Additionally, an attached $(item)Comparator$(0) will emit signal strength $(thing)1$(0) if the altar is accepting $(thing)Mana$(0), and signal strength $(thing)2$(0) if it's ready to craft the rune.",
  "botania.page.runeAltar21": "Runic creation is a complex topic, but an important one for the advancement of any botanist's career. However, this mode of crafting requires a firm grasp on the concepts of $(thing)Mana Manipulation$(0) to use. Before proceeding further, a read through the important entries (those in $(o)Italics$()) in that section of the $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l) might prove helpful.",
  "botania.page.runeAltar22": "Any runes used for recipes in the $(item)Runic Altar$(0) function as catalysts, and will be returned upon completion of the runic recipe.$(p)Similarly to the $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l), right-clicking this block with an empty hand after a recipe is complete will pull another set of the items used for the last recipe, for faster crafting in bulk.",
  "botania.page.runeAltar3": "A total of 16 $(item)Runes$(0) exist.$(p)The most elementary runes are named after the $(thing)Four Elements$(0), the intermediate runes are named after the $(thing)Four Seasons$(0), and the most advanced runes are named after the $(thing)Seven Deadly Sins$(0). A separate $(item)Rune of Mana$(0) also exists outside this progression.",
  "botania.page.runeAltar4": "The $(item)Rune of Water$(0).",
  "botania.page.runeAltar5": "The $(item)Rune of Earth$(0).",
  "botania.page.runeAltar6": "The $(item)Rune of Air$(0).",
  "botania.page.runeAltar7": "The $(item)Rune of Fire$(0).",
  "botania.page.runeAltar8": "The $(item)Rune of Spring$(0).",
  "botania.page.runeAltar9": "The $(item)Rune of Summer$(0).",
  "botania.page.sextant0": "In a world of cubes, the secrets of creating circles and spheres is a lost art coveted by many-- so much so, in fact, that some to turn to the unholy act of \"tabbing out\" to learn the proper procedures.$(p)The $(item)Worldshaper's Sextant$(0), however, provides a ready alternative to such an act. ",
  "botania.page.sextant1": "To use the sextant, sneak-right click to choose a mode. Simply right-click and hold at a block to choose the shape's center, and look around to choose its radius; blue circles will appear in the world as an outline of the final shape. Upon release of the sextant, a mirage of $(item)Cobblestone$(0) blocks will appear as a building guide.$(p)Sneak-right clicking the sextant will remove the guide.",
  "botania.page.sextant2": "You sketch a circle, filling you with determination",
  "botania.page.sextant_modes": "There are usually multiple ways to draw a blocky circle touching the inside of any given square. For a specified circle centre, you can also try pulling diagonally to a point to create a circle with a non-integer radius.$(p)And if two dimensions are not enough, sneak-right clicking while no shape is displayed switches the shape mode.",
  "botania.page.shinyFlowers0": "$(item)Glowstone Dust$(0) can be sprinkled over $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) to turn them into $(item)Glimmering Flowers$(0), which sparkle bright enough to emit actual light (same brightness as $(item)Glowstone Block$(0)).$(p)Combining one of these with some $(item)Dirt$(0) and $(l:tools/grass_seeds)$(item)Pasture Seeds$(0)$(/l) yields a $(item)Floating Flower$(0), a miniature floating island that emits light and looks quite fancy indeed.",
  "botania.page.shinyFlowers1": "Pretty Pretty Shiny Shiny",
  "botania.page.shinyFlowers2": "Like Laputa but (a lot) tinier",
  "botania.page.shinyFlowers3": "Crafting a $(item)Floating Flower$(0) with a $(thing)Functional$(0) or $(thing)Generating Flower$(0) will plant the latter on the former, yielding the looks and properties of a $(item)Floating Flower$(0) and the effects of the other flower, all rolled into one tiny island. Right-clicking a $(thing)Floating Flower$(0) with $(l:tools/grass_seeds)$(item)Pasture Seeds$(0)$(/l) or a $(item)Snowball$(0) will change its appearance.",
  "botania.page.shinyFlowers4": "Glimmering Flower",
  "botania.page.shinyFlowers5": "Floating Flower",
  "botania.page.shulk_me_not0": "The $(item)Shulk Me Not$(0) is a generating flower that creates $(thing)Mana$(0) from the power of the Shulker's $(thing)Levitation$(0).$(p)If a nearby monster is targeted by and hit with a Shulker's projectile, and the $(item)Shulk Me Not$(0)'s internal buffer is empty, both mob and Shulker will be killed, generating ludicrous amounts of $(thing)Mana$(0) from the process.",
  "botania.page.shulk_me_not1": "A few extra points should be made:$(p)Both entities' experience and loot are lost, and both entities must be within the flower's range.",
  "botania.page.shulk_me_not2": "$(o)Petal plucking not recommended$().",
  "botania.page.skyDirtRod0": "The $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l) is a practical tool, but being able to place $(item)Dirt$(0) on $(o)nothing$() would be even greater.$(p)The $(item)Rod of the Highlands$(0) does just that: it maintains the original power of the $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l), but can also place $(item)Dirt$(0) in midair (for an increased $(thing)Mana$(0) cost).",
  "botania.page.skyDirtRod1": "Dirty Stick Mark II",
  "botania.page.slimeBottle0": "Placing a $(item)Slimeball$(0) in an container of $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) seems to have an interesting effect on said slimeball: when in an area where $(thing)Slimes$(0) would naturally spawn underground, the inanimate blob of slime comes alive and bounces around the container.$(p)For harvesting $(item)Slimeballs$(0) or setting up a $(l:generating_flowers/narslimmus)$(item)Narslimmus$(0)$(/l), it proves an invaluable tool.",
  "botania.page.slimeBottle1": "JUMPYDOLL",
  "botania.page.smeltRod0": "The $(item)Rod of the Molten Core$(0) has the ability to focus heat drawn from the world's core. Focusing it (by holding right-click) at a block in the world that can be smelted into a different block will smelt it into that block.$(p)For example, $(item)Cobblestone$(0) will smelt into $(item)Stone$(0) and then into $(item)Smooth Stone$(0), $(item)Sand$(0) melts into $(item)Glass$(0), and so on.",
  "botania.page.smeltRod1": "No raid party required",
  "botania.page.solegnolia0": "The $(l:baubles/magnet_ring)$(item)Ring of Magnetization$(0)$(/l) is quite the handy tool for any diggers or collectors. However, it can also pick up unwanted items, disrupting automation setups in the process. The $(item)Solegnolia$(0) disrupts the ring's field of effect and prevents any items in its range from being pulled towards a ring-bearer. It also prevents any ring-bearers in its range from pulling any items. It does not consume $(thing)Mana$(0).",
  "botania.page.solegnolia1": "On/Off",
  "botania.page.sparkChanger0": "The $(item)Spark Tinkerer$(0) is a block with the ability to modify the $(l:mana/spark_upgrades)$(item)Augments$(0)$(/l) placed on $(l:mana/sparks)$(item)Sparks$(0)$(/l). Placing one adjacent to a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) (or other block with a $(l:mana/sparks)$(item)Spark$(0)$(/l) attached) will connect it to that block.$(p)Right-clicking the $(item)Spark Tinkerer$(0) with a $(l:mana/spark_upgrades)$(item)Spark Augment$(0)$(/l) will put the augment in the block; the augment can be removed by right-clicking again.",
  "botania.page.sparkChanger1": "When the $(item)Spark Tinkerer$(0) gets a redstone signal, it'll randomly pick an adjacent connected $(l:mana/sparks)$(item)Spark$(0)$(/l) with a different augment and swap the augment on that $(l:mana/sparks)$(item)Spark$(0)$(/l) with the one stored in the Tinkerer.$(p)The stored augment can be withdrawn or deposited with $(item)Hoppers$(0) or other automation methods. $(item)Comparators$(0) can read the type of augment stored.",
  "botania.page.sparkChanger2": "Mod your sparks",
  "botania.page.sparkUpgrades0": "$(l:mana/sparks)$(item)Sparks$(0)$(/l) seem to be more versatile than previously believed: a variety of $(item)Augments$(0) can be applied to them, enhancing their abilities. Augments can only be applied to $(l:mana/sparks)$(item)Sparks$(0)$(/l) that lie on $(l:mana/pool)$(item)Mana Pools$(0)$(/l), and a $(l:mana/sparks)$(item)Spark$(0)$(/l) can only have a single $(item)Augment$(0) at any given time.",
  "botania.page.sparkUpgrades1": "The $(item)Dispersive Augment$(0) allows a $(l:mana/sparks)$(item)Spark$(0)$(/l) to drain the $(thing)Mana$(0) in its pool to charge nearby players' $(thing)Mana$(0)-containing items.",
  "botania.page.sparkUpgrades2": "The $(item)Dominant Augment$(0) makes a $(l:mana/sparks)$(item)Spark$(0)$(/l) pull $(thing)Mana$(0) from nearby non-augmented $(item)Sparks'$(0) pools into its own, until the latter is full.",
  "botania.page.sparkUpgrades3": "The $(item)Recessive Augment$(0) makes a $(l:mana/sparks)$(item)Spark$(0)$(/l) distribute all of the $(thing)Mana$(0) in its pool into any nearby non-augmented or Dispersive $(item)Sparks'$(0) pools, until its own is completely empty.",
  "botania.page.sparkUpgrades4": "Finally, the $(item)Isolated Augment$(0) prevents a $(l:mana/sparks)$(item)Spark$(0)$(/l) from interacting with any Dominant or Recessive $(l:mana/sparks)$(item)Sparks$(0)$(/l), but still allows it to interact with blocks that can receive their $(thing)Mana$(0) from the $(l:mana/sparks)$(item)Spark$(0)$(/l) network.",
  "botania.page.sparkUpgrades5": "Crafting the Augments",
  "botania.page.sparks0": "$(item)Sparks$(0) are interesting things. Created from a combination of raw energy and $(thing)Mana$(0), they can be placed only on a few specific $(thing)Mana$(0)-containing or -accepting blocks (notably $(l:mana/pool)$(item)Mana Pools$(0)$(/l)).$(p)Certain blocks have the ability to harness $(thing)Mana$(0) from $(item)Sparks$(0), but as of now their uses are sparse.",
  "botania.page.sparks1": "Placing a $(item)Spark$(0) over a $(l:mana/pool)$(item)Mana Pool$(0)$(/l) and another over a nearby block that can accept it will allow the latter to access the former's reserves on demand.$(p)To remove a $(item)Spark$(0), simply sneak-right click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l). Regular right-clicking will show which other $(item)Sparks$(0) this one can transfer to.",
  "botania.page.sparks2": "$(o)holds up spork$()",
  "botania.page.sparks3": "Sparks can be dyed with $(item)Dye$(0); sparks with different colors will never interact. They can also be splashed with a bit of $(l:misc/phantom_ink)$(item)Phantom Ink$(0)$(/l) to make them highly translucent (in case you think they look too obtrusive).",
  "botania.page.spawnerClaw0": "$(item)Monster Spawners$(0) are strange devices. They hold the ability to create life from thin air, but only when someone's nearby to witness their action.$(p)Thus, anyone wishing to exploit one of these oddities ends up tethered by necessity to the surrounding area.",
  "botania.page.spawnerClaw1": "A $(item)Life Imbuer$(0) is an alternative: when placed over a $(item)Monster Spawner$(0), it'll use $(thing)Mana$(0) (fed from a $(l:mana/spreader)$(item)Spreader$(0)$(/l)) to induce spawning in the absence of players.",
  "botania.page.spawnerClaw2": "Just a little push",
  "botania.page.spawnerMover0": "When a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l), $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l), $(l:ender/ender_air)$(item)Ender Air$(0)$(/l), and $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l) are crafted in a specific pattern, they yield a device that can restrain the curious energies of a $(item)Monster Spawner$(0) and carry it to another point in space.$(p)Unfortunately, the device will shatter after being used once.",
  "botania.page.spawnerMover1": "A spawner parcel",
  "botania.page.spectralPlatform0": "The $(item)Spectral Platform$(0) is an $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l) with even less presence-- in fact, no physical body whatsoever. The $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l) is tangible in certain cases; the $(item)Spectral Platform$(0) is permeable to anything, regardless of its position.",
  "botania.page.spectralPlatform1": "This reminds me of a Puzzle",
  "botania.page.spectranthemum0": "Long-distance item transport can be an arduous task; at some point, water channels and $(l:functional_flowers/daffomill)$(item)Daffomills$(0)$(/l) just won't cut it. The $(item)Spectranthemum$(0) uses $(thing)Mana$(0) to warp the fabric of reality around any items near it, teleporting them elsewhere in the world. Note that $(thing)Mana$(0)-containing items interfere with the warp and can't be teleported.",
  "botania.page.spectranthemum1": "Note also that cost scales with the distance teleported-- single items can go over 2000 blocks, though your mana pools won't like it!$(p)To specify the destination of warped items, use a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Bind Mode$(0) to bind the flower to a location, the same way one would to a pool. To view what block the flower is bound to (as opposed to the pool it's pulling $(thing)Mana$(0) from), sneak while looking at it with a wand.",
  "botania.page.spectranthemum2": "This flower is bound by the $(thing)axiom of chunkloading$(0); i.e. it won't send items to unloaded chunks. This topic, however, is beyond the scope of this lexicon.",
  "botania.page.spectranthemum3": "$(o)(n)spooky(n+2)me$().",
  "botania.page.spectrolus0": "The $(item)Spectrolus$(0) is a flower that's particularly fond of the various hues of $(item)Wool$(0). It'll consume any and all $(item)Wool$(0) blocks dropped nearby, converting them to $(thing)Mana$(0).$(p)However, it's picky as to what colors it wants. Starting from $(item)White$(0), after it eats one piece of $(item)Wool$(0), it'll rotate to the next color in the spectrum.",
  "botania.page.spectrolus1": "While it'll consume all $(item)Wool$(0) around it, it'll only create any mana if it gets the color it wants-- so haphazardly tossing $(item)Wool$(0) at it is wasteful at best.$(p)The color craves at any given moment can be seen by hovering over the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).",
  "botania.page.spectrolus1.5": "The flower is widely known to consume refined wool, but you wonder what would happen if you gave it wool straight \"from the source\"?...",
  "botania.page.spectrolus2": "$(o)Taste the Rainbow$().",
  "botania.page.speedUpBelt0": "The $(item)Planestrider's Sash$(0) is an alternative to the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l).$(p)Unlike its counterpart, it provides no speed boost by default-- however, the more its wearer moves, the faster they get, allowing them to hit truly ludicrous speeds. If its user stops running, however, their bonus is reset.",
  "botania.page.speedUpBelt1": "If you go slow you're a Planeswalker",
  "botania.page.spellCloth0": "$(l:tools/manaweave)$(item)Manaweave Cloth$(0)$(/l), when combined with a $(l:mana/pool)$(item)Mana Pearl$(0)$(/l)'s displacive properties, can become a type of cloth that dispels all $(thing)Enchantments$(0) or $(thing)Curses$(0) it touches.$(p)Combining the $(item)Spellbinding Cloth$(0) with any enchanted item in a crafting table will remove all enchantments, including curses, from that item (at the cost of some of the cloth's durability).",
  "botania.page.spellCloth1": "Oldest item in the book",
  "botania.page.spreader0": "The $(item)Mana Spreader$(0) is the single most important tool a botanist needs to manipulate $(thing)Mana$(0).$(p)This block shoots $(thing)Mana$(0) from point A to point B. It faces a cardinal direction when placed, but sneak-right clicking it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on a face points it elsewhere. It can be aimed at other blocks with a wand in $(thing)Bind Mode$(0).",
  "botania.page.spreader1": "The $(item)Mana Spreader$(0), as seen with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) held",
  "botania.page.spreader10": "Right-clicking the spreader with a piece of $(item)Wool$(0) will sleeve it. In addition to making the spreader look fancier, it'll also muffle the sound when a burst is shot, reducing the potential noise of a large number of spreaders in one area.$(p)Right-clicking will remove the sleeve.",
  "botania.page.spreader11": "Applying a $(thing)Redstone Signal$(0) to a spreader will pause its firing of bursts. If finer control is required, a $(l:mana/redstone_spreader)$(item)Pulse Mana Spreader$(0)$(/l) is recommended, as it fires upon a redstone signal in lieu of a target.",
  "botania.page.spreader12": "Similarly, right-clicking it while holding $(item)Scaffolding$(0) will surround it in a sturdy frame. This allows it to support fragile redstone components like buttons and levers on all sides. Redstone dust, repeaters, and similar can also be placed on top of it. This also seems to allow the spreader to entirely contain water placed inside it.$(p)Right-click while sneaking to remove the scaffolding again.",
  "botania.page.spreader2": "The $(item)Mana Spreader$(0) has a small internal buffer of $(thing)Mana$(0), which will get filled by $(thing)Generating Flora$(0) bound to it. (Flowers, when placed, auto-bind to the nearest spreader.) This buffer can be viewed by hovering over the $(item)Spreader$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in hand.",
  "botania.page.spreader3": "Holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) makes nearby spreaders display aiming beams. Hovering over a spreader highlights its target. The sparkles show where $(thing)Mana Loss$(0) begins to occur.$(p)As long as the target of the spreader can accept $(thing)Mana$(0) (that is, can contain $(thing)Mana$(0) and isn't full), the spreader will repeatedly fire $(thing)Mana Bursts$(0), which travel to their destination and transfer their $(thing)Mana$(0) to it.",
  "botania.page.spreader4": "The spreader will only fire another burst when the last one hits its target.$(p)Furthermore, a $(thing)Mana Burst$(0) will start suffering $(thing)Mana Loss$(0) after a small amount of time: this can be seen in the burst's appearance, as it thins at that point.",
  "botania.page.spreader5": "Crafting the $(item)Mana Spreader$(0)",
  "botania.page.starSword0": "The $(item)Starcaller$(0) is a blade with the power to call upon the wrath of the stars. When swung, the blade summons a falling star from the heavens to the point the wielder is looking at, dealing damage to whatever stands there. This sword is nontrivial to acquire, with $(l:ender/ender_air)$(item)Ender Air$(0)$(/l) and a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l) both being components in its crafting. Do note that any enchantments on the latter will be lost.",
  "botania.page.starSword1": "Caller, fury, whatever...",
  "botania.page.starfield0": "The $(item)Starfield Creator$(0) does exactly as its name suggests: at night, it releases Elven energies into the air to create a starry sky.",
  "botania.page.starfield1": "Twinkle twinkle",
  "botania.page.superCloudPendant0": "The $(item)Nimbus Amulet$(0) is an upgraded form of the $(l:baubles/cloud_pendant)$(item)Cirrus Amulet$(0)$(/l). Infused with the power of $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), it allows its wearer to $(thing)triple-jump$(0).",
  "botania.page.superCloudPendant1": "Magic > physics",
  "botania.page.superLavaPendant0": "The $(item)Crimson Pendant$(0) is an upgrade to the $(l:baubles/lava_pendant)$(item)Pyroclast Pendant$(0)$(/l). Wearing it provides the wearer full-on immunity to fire damage (from flames, lava, etc.)",
  "botania.page.superLavaPendant1": "You can now take a lava bath",
  "botania.page.superTravelBelt0": "The $(item)Globetrotter's Sash$(0) is nothing more than an upgrade to the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l). $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l) and $(l:alfhomancy/elf_resources)$(item)Elven resources$(0)$(/l) allow this belt's wearer (for some $(thing)Mana$(0), of course) to reach incredible speeds-- the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l) doesn't even stand a chance in comparison.",
  "botania.page.superTravelBelt1": "No time for guessing, follow my plan instead",
  "botania.page.swapRing0": "Switching tools can be a pain, especially when you find yourself shoveling away at dirt with... an axe? The $(item)Ring of Correction$(0) is a great way to, well, correct those problems.$(p)With this ring equipped, the tool in hand will always be the right one for the block being broken, be it pick, axe, shovel, hoe, or shears. As long as you have the relevant $(thing)Mana$(0)-using tools on hand.",
  "botania.page.swapRing1": "Use the right tools",
  "botania.page.tangleberrie0": "The $(item)Tangleberrie$(0) is a flower that, for a small $(thing)Mana$(0) drain, keeps any nearby animals or monsters within a circular ward, preventing them from getting out.",
  "botania.page.tangleberrie1": "$(o)Tangled, brave and frozen$().",
  "botania.page.temperanceStone0": "The $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) can tear through huge tracts of land like lightning when charged to its maximum potential; however, this might not always be the user's intention. A small, 3x3 region might be more fitting in certain cases; thus, an active $(item)Stone of Temperance$(0) in the inventory will prevent a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) from breaking any wider areas.",
  "botania.page.temperanceStone1": "Don't lose it",
  "botania.page.temperanceStone2": "Other items may have effects that are slightly too powerful in certain situations as well. An active $(item)Stone of Temperance$(0) also turns off the $(l:tools/terra_axe)$(item)Terra Truncator$(0)$(/l), reduces the area affected by the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l), and prevents certain speed boosts, such as the one by the $(l:baubles/water_ring)$(item)Ring of Chordata$(0)$(/l).$(p)The stone can be toggled on/off by right clicking it, either in your inventory or your hand.",
  "botania.page.terraAxe0": "The $(item)Terra Truncator$(0) is a greataxe of a premium quality achievable only with $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l). It can fell an entire tree at once, using $(thing)Mana$(0) to break all its logs and leaves in one fell swoop.$(p)It won't do so while its user is sneaking or has a $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l).",
  "botania.page.terraAxe1": "TIMBEEEEEEEER",
  "botania.page.terraPick0": "The $(item)Terra Shatterer$(0) is a tool that, thanks to the sheer quantity of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) in its recipe, can absorb absolutely ludicrous amounts of $(thing)Mana$(0).$(p)The tool functions very much like a $(l:mana/mana_tablet)$(item)Mana Tablet$(0)$(/l) when tossed on a $(l:mana/pool)$(item)Mana Pool$(0)$(/l). However, any $(thing)Mana$(0) absorbed can't be released again, so it's nonviable as a storage device.",
  "botania.page.terraPick1": "The amount of $(thing)Mana$(0) stored in the tool establishes its $(thing)Rank$(0). Ranks progress as follows: $(thing)D$(0), $(thing)C$(0), $(thing)B$(0), $(thing)A$(0), $(thing)S$(0), and $(thing)SS$(0), with $(thing)D$(0) being the lowest rank and $(thing)SS$(0) the highest.$(p)The amount of $(thing)Mana$(0) required to advance from rank to rank increases exponentially as the rank does. To advance from $(thing)D$(0) to $(thing)C$(0), for starters, a Shatterer requires just a few seconds of exposure to a $(l:mana/pool)$(item)Mana Pool$(0)$(/l).",
  "botania.page.terraPick2": "To advance from rank $(thing)C$(0) to rank $(thing)B$(0), a full $(l:mana/pool)$(item)Mana Pool$(0)$(/l) is required, and the cost increases tenfold for each rank thereafter up to $(thing)SS$(0).$(p)The rank of the tool does not change its speed; rather, it increases the range of its $(thing)Active Ability$(0).$(p)A sneak right-click in the air will toggle the Shatterer's Ability on or off.",
  "botania.page.terraPick3": "When the Shatterer's Ability is active, it can break many blocks in a wide surface area at once. At rank $(thing)C$(0), it breaks a narrow column of blocks; at rank $(thing)B$(0), it increases to a square, and surface areas increase from there on upward. Note that the rank-$(thing)D$(0) tool does not have an ability. The Shatterer, when active, continuously consumes its internal $(thing)Mana$(0) when $(l)not$() mining.",
  "botania.page.terraPick4": "The tool takes damage for every single block broken, so a decent supply of $(thing)Mana$(0) in the wielder's inventory is a must for higher ranks: the tool will use $(thing)Mana$(0) for durability (like $(l:tools/mana_gear)$(item)Manasteel Tools$(0)$(/l) do).$(p)Finally, a Shatterer on the ground will never despawn.",
  "botania.page.terraPick5": "WE'RE MINING IN THE DATABASE WOW WOW",
  "botania.page.terraSword0": "The $(item)Terra Blade$(0), crafted from $(l:basics/terrasteel)$(item)Terrasteel Ingots$(0)$(/l), is a sword infused with the strength of nature. It's on par with a $(item)Netherite Sword$(0) in terms of raw power, and when swung, can sometimes fire a beam that will deal as much as a melee hit would. Additionally, it can use $(thing)Mana$(0) for durability, much like $(l:tools/mana_gear)$(item)Manasteel Tools$(0)$(/l) can.",
  "botania.page.terraSword1": "No Broken Hero Sword",
  "botania.page.terraformRod0": "While digging away at dirt with a shovel is definitely a functional means of landscaping, flattening huge tracts of land can get somewhat arduous.$(p)The $(item)Rod of the Terra Firma$(0), by contrast, terraforms in a quicker and environmentally-friendlier manner.",
  "botania.page.terraformRod1": "This rod, will, at a nontrivial cost of $(thing)Mana$(0) from the user's inventory, flatten surrounding land to your own altitude. For this to happen, charge it by $(thing)holding right-click$(0), and slowly but surely, the nearby terrain will be flattened to your level, either by placing $(item)Dirt$(0) or by removing blocks.",
  "botania.page.terraformRod2": "$(l)Blocks removed by the rod are non-recoverable.$()$(p)The terrain will adapt to the changes as best as it can (up to a distance limit) to avoid weirdly-shaped hills and so on. The flattening, thus, will follow the terrain's natural shape.$(p)Note that the rod will completely cease to function below sea level.",
  "botania.page.terraformRod3": "Quite a justicar",
  "botania.page.terrasteel0": "$(item)Terrasteel$(0) is a complex and useful magical alloy, infused with ridiculous amounts of $(thing)Mana$(0). Synthesizing it proves to be no small task. For starters, its creation requires a $(item)Terrestrial Agglomeration Plate$(0) placed over a checkerboard pattern of $(item)Lapis Lazuli Blocks$(0) and $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) (or $(l:tools/rainbow_rod)$(item)Shimmerrock$(0)$(/l)). This block then needs to be provided with $(thing)Mana$(0), with $(l:mana/sparks)$(item)Sparks$(0)$(/l) being the most efficient mode of transfer.",
  "botania.page.terrasteel1": "Creating the plate",
  "botania.page.terrasteel2": "After a plate is set up and ready to receive $(thing)Mana$(0), tossing one $(l:mana/pool)$(item)Manasteel Ingot, Mana Diamond and Mana Pearl$(0)$(/l) each upon the plate will begin the infusion.$(p)Picking up any of the items will halt the infusion, causing severe $(thing)Mana Loss$(0) (all mana transferred to the plate is lost). The infusion uses about half a $(l:mana/pool)$(item)Mana Pool$(0)$(/l)'s worth of Mana to create a single piece of $(thing)Terrasteel$(0); multiple $(l:mana/sparks)$(item)Sparks$(0)$(/l) passing it $(thing)Mana$(0) will accelerate the process.",
  "botania.page.terrasteel3": "Creating $(item)Terrasteel$(0) (there's $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) under the plate)",
  "botania.page.terrasteel4": "T.A. Plate",
  "botania.page.terrasteelArmor0": "Armor made out of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l), much like its $(item)Manasteel$(0)-based counterpart, can use $(thing)Mana$(0) from the inventory to heal damage.$(p)However, its properties are comparable more to $(item)Netherite$(0) armor than to $(item)Iron$(0).",
  "botania.page.terrasteelArmor1": "The $(item)Terrasteel Helmet$(0)",
  "botania.page.terrasteelArmor2": "The $(item)Terrasteel Chestplate$(0)",
  "botania.page.terrasteelArmor3": "The $(item)Terrasteel Leggings$(0)",
  "botania.page.terrasteelArmor4": "The $(item)Terrasteel Boots$(0)",
  "botania.page.teruTeruBozu0": "$(item)Teru Teru Bozu$(0) are amulets that ward away bad weather. Simply crafting one of these and placing it in the world will decrease the durations of $(thing)Rain-$(0) and $(thing)Snowstorms$(0). During bad weather, offering it (via right-click or throw) a $(item)Sunflower$(0) will make the sun return. Attaching a $(item)Redstone Comparator$(0) to one of these allows it to detect bad weather.",
  "botania.page.teruTeruBozu1": "What makes the Sunflower so special, anyway?",
  "botania.page.teruTeruBozu2": "While $(item)Teru Teru Bozu$(0) love $(item)Sunflowers$(0), offering a $(item)Blue Orchid$(0) may put a dampener on both their mood and the weather.",
  "botania.page.thermalily0": "The $(item)Thermalily$(0) is a $(item)Lava$(0)-flavoured counterpart to the $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l). The flower absorbs $(item)Lava$(0) around it (at the same altitude) to generate $(thing)Mana$(0).$(p)After absorbing one block of $(item)Lava$(0), the flower will produce $(thing)Mana$(0) continually for around 30 seconds. Afterwards, though, it needs a bit of time to cool down before it can produce any more.",
  "botania.page.thermalily1": "As temperamental as its drink of choice, though, it tends to randomly vary how long a cooldown period lasts-- anywhere from 20 seconds to a full 5 minutes!$(p)You can tell how long its most recent cooldown period lasts with a $(item)Redstone Comparator$(0): twenty seconds for each level of strength.",
  "botania.page.thermalily2": "The $(thing)Mana$(0) throughput the $(item)Thermalily$(0) produces during its active phase is extremely high; it's an ideal flower for a quick boost in stores.$(p)However, during its \"cooldown\" period, any adjacent $(thing)Lava$(0) will be absorbed and reset the cooldown without yielding any $(thing)Mana$(0).",
  "botania.page.thermalily3": "While placing $(item)Lava$(0) in the world is definitely possible via $(item)Dispensers$(0), automatically gathering it and carrying it from the $(thing)Nether$(0) or deep underground is not.$(p)As such, the $(item)Thermalily$(0) is classified as a \"semi-automatable\" flower.",
  "botania.page.thermalily4": "$(o)The hardest flower in the game$().",
  "botania.page.thirdEye0": "The $(item)Third Eye$(0) is an sensory aid of sorts. When worn in the $(thing)Body$(0) slot, it uses $(thing)Mana$(0) to cause nearby mobs to glow, making them visible even through walls.",
  "botania.page.thirdEye1": "Read their positions, not their minds",
  "botania.page.thorRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Thor$(0) bestows upon its wearer the might of the Thunder God. When equipped, it dramatically increases a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l)'s area of effect.",
  "botania.page.thornChakram0": "The $(item)Thorn Chakram$(0) is a thrown weapon crafted from $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) and plant matter. When thrown, a chakram pierces through enemies, dealing damage with a chance to leave behind poison. It bounces off blocks, and returns to its thrower after about three seconds like a boomerang.$(p)Up to 6 $(item)Thorn Chakrams$(0) can be stacked together, making them deadly in closed spaces.",
  "botania.page.thornChakram1": "Spores and stingers",
  "botania.page.thunderSword0": "The $(item)Thundercaller$(0) is a dual-pronged sword with the ability to conjure lightning. Crafted from materials like a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l) and $(l:ender/ender_air)$(item)Ender Air$(0)$(/l), it sacrifices the power of long-ranged attacks for the power to zap multiple targets in one stroke.$(p)An attack from the $(item)Thundercaller$(0), in a crowd, will generate a chain of lightning that zaps nearby hostile mobs.",
  "botania.page.thunderSword1": "Blessed Blade of the Trade Chat",
  "botania.page.tigerseye0": "It's a known fact that $(thing)Creepers$(0) are terrified of $(thing)cats$(0).$(p)The $(item)Tigerseye$(0) exploits that fact, emitting a feline aura to petrify any nearby $(thing)Creepers$(0) and preventing them from exploding. As a side-effect, it makes them flee nearby $(thing)players$(0).",
  "botania.page.tigerseye1": "$(o)Risin' up to the challenge of our rivals$().",
  "botania.page.tinyPlanet0": "The $(item)Tiny Planet$(0) is a $(thing)Trinket$(0) with gravitational properties. When equipped, it pulls nearby $(thing)Mana Bursts$(0) into orbits around its wearer.$(p)By increasing its mass with some $(item)Stone$(0), it can also be placed as a block for the same effect.",
  "botania.page.tinyPlanet1": "Clearly from rebirth",
  "botania.page.tinyPlanet2": "More of a planet than Pluto",
  "botania.page.tinyPotato0": "It's a tiny potato! It believes in you!$(p)No. Really, that's it. A $(item)Potato$(0), thrown into a $(l:mana/pool)$(item)Mana Pool$(0)$(/l), gains a little spark of life and joy. The $(item)Tiny Potato$(0) is lively, but patting it with a right-click will make it even more so!$(p)A Potato can also be named in an $(item)Anvil$(0).",
  "botania.page.tinyPotato1": "Believe in it, who believes in you",
  "botania.page.tinyPotato2": "The potato can be given items (with right-click) to hold; one item per side of the Potato. (Items placed on its bottom face will show up on the lower half of the Potato's front.)$(p)Unfortunately, potatoes aren't exactly known for their dexterity, so some items may look out of place when held. (And that's okay.)",
  "botania.page.tornadoRod0": "The $(item)Rod of the Skies$(0) uses $(thing)Mana$(0) to launch its user high in the air.$(p)To use it, simply right-click with it and watch yourself soar.$(p)The rod, after usage, will briefly enter a mode where it negates fall-damage, keeping its user safe.",
  "botania.page.tornadoRod1": "A treasure from Lorule",
  "botania.page.tornadoRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). When so given, an avatar will use its $(thing)Mana$(0) to launch any players that jump near the avatar as if they'd used the rod themselves.$(p)While gliding with $(item)Elytra$(0), using this rod will grant a small boost similar to a $(item)Firework$(0). An avatar holding the rod provides a greater boost to players gliding nearby.",
  "botania.page.travelBelt0": "Traversing lots of terrain sometimes proves to be a hassle. The $(item)Sojourner's Sash$(0) is a $(thing)Belt$(0) that, when worn, uses a trickle of $(thing)Mana$(0) to buff its wearer's movement speed, jump height, and fall-damage resistance. It also allows a non-sneaking wearer to step up one-block-high gaps as if they were stairs.",
  "botania.page.travelBelt1": "...everell",
  "botania.page.turntable0": "The $(item)Spreader Turntable$(0), as its name implies, continually rotates a $(l:mana/spreader)$(item)Mana Spreader$(0)$(/l) placed upon it. Placing a spreader on a turntable will set it spinning; a redstone signal pauses its spin.$(p)To change the speed of a turntable, right-click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l); sneak-right clicking it will change its direction.",
  "botania.page.turntable1": "You spin me right round",
  "botania.page.turntable2": "Similarly, a $(item)Dispenser$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) from the side will change the speed, and one from the bottom will change the direction.",
  "botania.page.vinculotus0": "The $(item)Vinculotus$(0) uses $(thing)Mana$(0) to hijack the powers of any $(thing)Enderman$(0) within a large radius around it. Whenever an $(thing)Enderman$(0) attempts a teleport within said radius, it's instead forced to the location of the $(item)Vinculotus$(0).",
  "botania.page.vinculotus1": "$(o)Touch this black lotus with your fingers$().",
  "botania.page.vineBall0": "$(item)Ladders$(0) can't support their own weight; they require supporting blocks. $(item)Vines$(0) don't, but aren't strong enough to be climbable by pushing towards them; you'll just end up walking right through them instead.$(p)On the other hand, when a bunch of $(item)Vines$(0) are balled up, they yield a throwable item that creates a climbable string of strong $(item)Vines$(0) on impact.",
  "botania.page.vineBall1": "Combining some $(item)Livingwood Twigs$(0) with a $(item)Rune of Air$(0) yields a slingshot that lets these $(item)Vine Balls$(0) ignore gravity entirely.",
  "botania.page.vineBall2": "This would be in Vineacraft...",
  "botania.page.vineBall3": "...if that actually existed.",
  "botania.page.virus0": "Combining certain ingredients can create a type of virus that alters the genetic makeup of equestrian life.$(p)Using one of these viruses on a $(thing)Horse$(0) will alter its genetic code, transforming it into a $(thing)Zombie$(0) or $(thing)Skeleton Horse$(0) and vastly augmenting the $(thing)Horse$(0)'s abilities in the process.",
  "botania.page.virus1": "No ponies here",
  "botania.page.virus2": "None here either",
  "botania.page.wand0": "A botanist's most important tool for manipulating flowers is the $(item)Wand of the Forest$(0).$(p)This wand, crafted from a pair of $(l:basics/flowers)$(item)Mystical Petals$(0)$(/l) strapped to a few $(item)Livingwood Twigs$(0), is a must-have for a huge number of botanical tasks.",
  "botania.page.wand1": "The wand has two modes, $(thing)Bind Mode$(0) and $(thing)Function Mode$(0). In $(thing)Bind Mode$(0), sneak-right click it on a compatible block to select it, then sneak-right click elsewhere to bind the two blocks. In $(thing)Function Mode$(0) it simply doesn't perform this function, freeing the sneak-right click action up for other tasks.$(p)The two modes can be switched between by sneak-right clicking the wand in the air.",
  "botania.page.wand2": "Sneak-right clicking a block in $(thing)Function Mode$(0) rotates the block around the axis of the side it was clicked on-- for example, using the wand on the top of a $(item)Chest$(0) will change the direction it faces. Most blocks with orientations can be reoriented this way.$(p)A $(item)Dispenser$(0) holding a wand will use the wand on the block it currently faces, when triggered.",
  "botania.page.wand3": "The petals used determine the colors of the wand",
  "botania.page.waterRing0": "The $(item)Ring of Chordata$(0) allows its user to swim like, well, a fish. When equipped, it uses $(thing)Mana$(0) to bestow an underwater wearer with greater vision, maneuverability, and mining speed, as well as the ability to breathe indefinitely.$(p)If the speed boost becomes an issue, an active $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l) can disable it.",
  "botania.page.waterRing1": "Check out that fish AI",
  "botania.page.waterRod0": "Similarly to its land-themed counterpart, the $(item)Rod of the Seas$(0) will (at the cost of some $(thing)Mana$(0)) place a block of $(item)Water$(0) wherever it's used. Furthermore, it can refill a $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l), as well as empty $(item)Buckets$(0) in the inventory.",
  "botania.page.waterRod1": "Keep the Earth clean, it isn't Uranus",
  "botania.page.welcome0": "$(o)Welcome to Botania! I congratulate you on the fine decision to strap a sapling and a book together. Or just on finding this tome in a chest. Whichever applies.$(p)$(o)You can navigate this book with the arrows at the bottom of this page, or scroll through pages with your mouse wheel.",
  "botania.page.welcome1": "$(o)Despite its appearance, Botania is in essence a \"tech mod\": it requires you to put to use ingenuity, thought, and redstone to create and progress. Keep that in mind.$(p)$(o)Of course, you'll also be rewarded with cool toys, blocks, and equipment along the way.",
  "botania.page.welcome2": "$(o)Botania is a mod for anybody who likes to play Minecraft because they like building cool things. It is designed to be fully playable standalone, but can also be played with other mods.$(p)$(o)With a few exceptions, everything in this mod can be fully automated with only Minecraft and itself.",
  "botania.page.welcome3": "$(o)If you happen to find yourself feeling lost, try checking out the mod's Advancements or Challenges, both of which can be found on the left-hand side of this book's main page.$(p)$(o)The book is laid out in a user-friendly way with a fair number of helpful features, so before you jump in and start playing, take a bit of time to familiarize yourself with those.",
  "botania.page.welcome5": "$(o)The \"Entry Index\" category is helpful for searching for a particular entry, as it contains every entry in the book in one place.",
  "botania.page.welcome6": "$(o)And that's it for this introduction! I hope you enjoy playing with Botania as much as I enjoyed making it!$(p)$(o)~Vazkii, the mod author$(p)$(p)$(o)Continue by pressing the \"Back\" button on the bottom. Right-clicking has the same effect.",
  "botania.page.worldSeed0": "$(item)World Seeds$(0) are energized pieces of elemental matter with the ability to return their user to the world's spawn point.$(p)If its user is 24 or more blocks from the world's spawnpoint, a right-click with one held will instantly teleport them to that location, consuming the seed in the process.",
  "botania.page.worldSeed1": "Where the heart is",
  "botania.rank0": "§cD",
  "botania.rank1": "§eC",
  "botania.rank2": "§bB",
  "botania.rank3": "§aA",
  "botania.rank4": "§dS",
  "botania.rank5": "§6SS",
  "botania.roman0": "",
  "botania.roman1": "I",
  "botania.roman10": "X",
  "botania.roman11": "XI",
  "botania.roman12": "XII",
  "botania.roman13": "XIII",
  "botania.roman14": "XIV",
  "botania.roman15": "XV",
  "botania.roman16": "XVI",
  "botania.roman17": "XVII",
  "botania.roman18": "XVIII",
  "botania.roman19": "XIX",
  "botania.roman2": "II",
  "botania.roman20": "XX",
  "botania.roman21": "XXI",
  "botania.roman22": "XXII",
  "botania.roman23": "XXIII",
  "botania.roman24": "XXIV",
  "botania.roman25": "XXV",
  "botania.roman26": "XXVI",
  "botania.roman27": "XXVII",
  "botania.roman28": "XXVIII",
  "botania.roman29": "XXIX",
  "botania.roman3": "III",
  "botania.roman30": "XXX",
  "botania.roman4": "IV",
  "botania.roman5": "V",
  "botania.roman6": "VI",
  "botania.roman7": "VII",
  "botania.roman8": "VIII",
  "botania.roman9": "IX",
  "botania.sign0": "Aries",
  "botania.sign1": "Taurus",
  "botania.sign10": "Aquarius",
  "botania.sign11": "Pisces",
  "botania.sign2": "Gemini",
  "botania.sign3": "Cancer",
  "botania.sign4": "Leo",
  "botania.sign5": "Virgo",
  "botania.sign6": "Libra",
  "botania.sign7": "Scorpio",
  "botania.sign8": "Sagittarius",
  "botania.sign9": "Capricorn",
  "botania.subtitle.agricarnation": "Agricarnation glimmers",
  "botania.subtitle.airRod": "Rod of the Skies whooshes",
  "botania.subtitle.altarCraft": "Petal Apothecary twinkles",
  "botania.subtitle.arcane_rose_disenchant": "Rosa Arcana disenchants",
  "botania.subtitle.astrolabeConfigure": "Worldshaper's Astrolabe clinks",
  "botania.subtitle.babylonAttack": "Key of King's Law unleashed",
  "botania.subtitle.babylonSpawn": "Key of King's Law activated",
  "botania.subtitle.bellows": "Manatide Bellows hisses",
  "botania.subtitle.bifrostRod": "Rod of the Bifrost hums",
  "botania.subtitle.blackHoleTalismanConfigure": "Black Hole Talisman dings",
  "botania.subtitle.blackLotus": "Black Lotus dissolves",
  "botania.subtitle.dash": "Player dashes",
  "botania.subtitle.diceOfFate": "Dice of Fate clatter",
  "botania.subtitle.ding": "Wand of the Forest dings",
  "botania.subtitle.divaCharm": "Charm of the Diva echoes",
  "botania.subtitle.divinationRod": "Rod of the Plentiful Mantle hums",
  "botania.subtitle.doit": "DO IT!!",
  "botania.subtitle.drum": "Drum thumps",
  "botania.subtitle.enchanterEnchant": "Mana Enchanter whooshes",
  "botania.subtitle.enchanterFade": "Mana Enchanter fades",
  "botania.subtitle.enchanterForm": "Mana Enchanter forms",
  "botania.subtitle.enderAirThrow": "Bottle of Ender Air thrown",
  "botania.subtitle.endoflame": "Endoflame ignites item",
  "botania.subtitle.entropinnyumAngry": "Entropinnyum is unsatisfied",
  "botania.subtitle.entropinnyumHappy": "Entropinnyum sizzles",
  "botania.subtitle.equipBauble": "Trinket equips",
  "botania.subtitle.equipElementium": "Elementium armor clanks",
  "botania.subtitle.equipManasteel": "Manasteel armor clanks",
  "botania.subtitle.equipManaweave": "Manaweave robes rustle",
  "botania.subtitle.equipTerrasteel": "Terrasteel armor clangs",
  "botania.subtitle.fireRod": "Rod of the Hells simmers",
  "botania.subtitle.flareChakramThrow": "Flare Chakram thrown",
  "botania.subtitle.flugelEyeBind": "Eye of the Flügel vwoops",
  "botania.subtitle.flugelEyeTeleport": "Eye of the Flügel teleports",
  "botania.subtitle.gaiaDeath": "Gaia Guardian dies",
  "botania.subtitle.gaiaSummon": "Gaia Guardian awakens",
  "botania.subtitle.gaiaTeleport": "Gaia Guardian teleports",
  "botania.subtitle.gaiaTrap": "Gaia Guardian's spell swooshes",
  "botania.subtitle.holyCloak": "Cloak of Virtue shines",
  "botania.subtitle.hornDoot": "Horn doots",
  "botania.subtitle.incensePlateIgnite": "Incense Plate is lit",
  "botania.subtitle.labellia": "Labellia emblazons",
  "botania.subtitle.laputaStart": "Laputa Shard triggers",
  "botania.subtitle.lexiconOpen": "Lexica Botania opens",
  "botania.subtitle.lexiconPage": "Lexica Botania page turns",
  "botania.subtitle.lightRelay": "Luminizer whooshes",
  "botania.subtitle.manaBlaster": "Mana Blaster fires",
  "botania.subtitle.manaBlasterCycle": "Lens Clip whirrs",
  "botania.subtitle.manaBlasterMisfire": "Mana Blaster misfires",
  "botania.subtitle.manaPoolCraft": "Mana Pool infuses",
  "botania.subtitle.manufactoryHaloConfigure": "Manufactory Halo dings",
  "botania.subtitle.missile": "Magic Missile fires",
  "botania.subtitle.missileFunny": "pew pew",
  "botania.subtitle.narslimmusEat": "Narslimmus squishes",
  "botania.subtitle.orechid": "Orechid bangs",
  "botania.subtitle.pinkinator": "Pinkinator pinkinates",
  "botania.subtitle.potionCreate": "Brewery crackles",
  "botania.subtitle.prismAddLens": "Mana lens is attached to prism",
  "botania.subtitle.prismRemoveLens": "Mana lens is removed from prism",
  "botania.subtitle.redStringInterceptorClick": "Red Stringed Interceptor clicks",
  "botania.subtitle.runeAltarCraft": "Runic Altar crackles",
  "botania.subtitle.runeAltarStart": "Runic Altar starts",
  "botania.subtitle.shulkMeNot": "Shulk Me Not bangs",
  "botania.subtitle.smeltRod": "Rod of the Molten Core cooks",
  "botania.subtitle.smeltRodSimmer": "Rod of the Molten Core simmers",
  "botania.subtitle.spreaderAddLens": "Mana lens is attached to spreader",
  "botania.subtitle.spreaderCover": "Spreader is covered",
  "botania.subtitle.spreaderFire": "Spreader fwooshes",
  "botania.subtitle.spreaderRemoveLens": "Mana lens is removed from spreader",
  "botania.subtitle.spreaderScaffold": "Scaffolding is applied to spreader",
  "botania.subtitle.spreaderUnScaffold": "Scaffolding is removed from spreader",
  "botania.subtitle.spreaderUncover": "Spreader is uncovered",
  "botania.subtitle.starcaller": "Stars descend from the sky",
  "botania.subtitle.temperanceStoneConfigure": "Stone of Temperance dings",
  "botania.subtitle.terraBlade": "Terrasteel Sword activates",
  "botania.subtitle.terraPickMode": "Terra Shatterer empowers",
  "botania.subtitle.terraformRod": "Land terraforms",
  "botania.subtitle.terrasteelCraft": "Terrasteel shines",
  "botania.subtitle.thermalily": "Thermalily sips",
  "botania.subtitle.thornChakramThrow": "Thorn Chakram thrown",
  "botania.subtitle.tigerseyePacify": "Tigerseye petrifies",
  "botania.subtitle.unholyCloak": "Cloak of Sin activates",
  "botania.subtitle.vineBallThrow": "Vine Ball flies",
  "botania.subtitle.virusInfect": "Virus infects",
  "botania.subtitle.way": "O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA",
  "botania.subtitle.worldSeedTeleport": "World Seed teleports",
  "botania.tagline.aIntro": "The next step in the journey...",
  "botania.tagline.agricarnation": "Grows crops faster",
  "botania.tagline.animatedTorch": "Compact systems with a floating redstone torch",
  "botania.tagline.apothecary": "What you use to make flowers",
  "botania.tagline.arcanerose": "Mana from experience",
  "botania.tagline.astrolabe": "A tool to help create planes",
  "botania.tagline.auraRing": "Passive Mana Generator in a Ring",
  "botania.tagline.autocraftingHalo": "An Assembly Halo that crafts for you",
  "botania.tagline.avatar": "Rod effects in a block",
  "botania.tagline.azulejo": "Blue-and-white decorative tiles",
  "botania.tagline.bIntro": "Accessories that provide power",
  "botania.tagline.banners": "Lots of new banner patterns",
  "botania.tagline.baubleBox": "A handy container to store your Trinkets in",
  "botania.tagline.bcIntegration": "Gates for interaction with Botania",
  "botania.tagline.bellethorne": "Damages mobs",
  "botania.tagline.bellows": "Make Mana Pools' transferring and Furnaces faster",
  "botania.tagline.bergamute": "Absorbs sound",
  "botania.tagline.blackHoleTalisman": "Infinite storage of a block in a single slot",
  "botania.tagline.blackLotus": "Rare loot that can make mana",
  "botania.tagline.blazeBlock": "Compact blaze rod storage and renewable obsidian source",
  "botania.tagline.bloodPendant": "Brews, crystallized into pendants",
  "botania.tagline.brewery": "Create brews: better potions",
  "botania.tagline.bubbell": "Makes underwater bubbles",
  "botania.tagline.cacophonium": "Mimic mob sounds",
  "botania.tagline.canopyDrum": "Destroy leaves en masse with mana bursts",
  "botania.tagline.challenges": "Challenge yourself",
  "botania.tagline.clayconia": "Creates clay from sand",
  "botania.tagline.clip": "A Mana Blaster upgrade that lets it have multiple lenses",
  "botania.tagline.cloudPendant": "Lets you double jump",
  "botania.tagline.cobbleRod": "A rod for creating cobble",
  "botania.tagline.cocoon": "Hatch your own animals",
  "botania.tagline.complexBrews": "Stronger brews with new effects",
  "botania.tagline.corporea": "A system to manage inventories",
  "botania.tagline.corporeaCrystalCube": "View and request items from a Corporea network",
  "botania.tagline.corporeaFunnel": "Request items from a Corporea network automatically",
  "botania.tagline.corporeaIndex": "Request items from a Corporea network via chat",
  "botania.tagline.corporeaInterceptor": "Catch unfulfillable requests",
  "botania.tagline.corporeaRetainer": "Memory for re-doing Corporea requests",
  "botania.tagline.cosmeticBaubles": "Accessories that don't provide power",
  "botania.tagline.craftCrate": "A way to craft automatically",
  "botania.tagline.craftingHalo": "Portable crafting at its quickest",
  "botania.tagline.crystalBow": "A faster bow that creates arrows from Mana",
  "botania.tagline.daffomill": "Moves items with wind",
  "botania.tagline.dandelifeon": "Mana from Life",
  "botania.tagline.decorativeBlocks": "Make your botanical builds beautiful",
  "botania.tagline.dirtRod": "A rod for creating dirt",
  "botania.tagline.dispenserTweaks": "Dispensers planting seeds",
  "botania.tagline.distributor": "Equally split Mana between multiple pools",
  "botania.tagline.divaCharm": "Charm attacking mobs",
  "botania.tagline.diviningRod": "A rod for finding ores",
  "botania.tagline.dodgeRing": "Sweep to the side to dodge attacks",
  "botania.tagline.dreadthorne": "Damages adult animals",
  "botania.tagline.dreamwoodSpreader": "Harder, better, faster, stronger",
  "botania.tagline.elfGear": "Manasteel equivalent gear with special properties",
  "botania.tagline.elfMessage": "Greetings, fellow adventurer",
  "botania.tagline.elfResources": "I have done nothing but teleport bread for three days",
  "botania.tagline.elvenLenses": "Advanced Mana Lenses with new abilities",
  "botania.tagline.elvenLore": "Why we are where we are",
  "botania.tagline.enderAir": "Throwable bottles that create End Stone",
  "botania.tagline.enderDagger": "A dagger that cuts through Endermen like butter",
  "botania.tagline.enderEyeBlock": "Look activated redstone detector",
  "botania.tagline.enderHand": "Ender Chest access anywhere",
  "botania.tagline.endoflame": "Mana from fuel",
  "botania.tagline.entropinnyum": "Mana from TNT",
  "botania.tagline.exchangeRod": "A rod for swapping blocks",
  "botania.tagline.exoflame": "Ignites and speeds up Furnaces",
  "botania.tagline.fIntro": "Flowers that use mana for beneficial powers",
  "botania.tagline.fallenKanade": "Powerful, short range regeneration",
  "botania.tagline.felPumpkin": "A pumpkin that can spawn blazes",
  "botania.tagline.fireChakram": "A burning Thorn Chakram",
  "botania.tagline.fireRod": "A rod for summoning circles of flame",
  "botania.tagline.flasks": "Bigger brew containers",
  "botania.tagline.flightTiara": "Three-dimensional flight... up to a point",
  "botania.tagline.flowerBag": "A trusty pouch to hold your floral goodness",
  "botania.tagline.flowerShrinking": "Smaller flowers with a smaller range",
  "botania.tagline.flowerSpeed": "Changing how long flowers take to work",
  "botania.tagline.flowers": "The roots of your studies",
  "botania.tagline.flugelEye": "The true powers of a Flügel",
  "botania.tagline.forestDrum": "Harvest crops and uproot grass with mana bursts",
  "botania.tagline.forestEye": "Animal detector",
  "botania.tagline.gIntro": "Flowers that consume resources to make mana",
  "botania.tagline.gaiaRitual": "Summon the Guardian of Gaia for GREAT JUSTICE!",
  "botania.tagline.gaiaRitualHardmode": "Pixie Boogaloo",
  "botania.tagline.gardenOfGlass": "Your new challenge",
  "botania.tagline.gatherDrum": "Shear sheep and milk cows with mana bursts",
  "botania.tagline.ghostRail": "Send minecarts flying",
  "botania.tagline.glassPick": "A pickaxe with built-in silk touch for glass",
  "botania.tagline.goddessCharm": "Prevents explosions from damaging the world",
  "botania.tagline.gourmaryllis": "Mana from food",
  "botania.tagline.grassHorn": "Clear out all grass and crops around you",
  "botania.tagline.grassSeeds": "Seeds to create Grass, Podzol and Mycelium",
  "botania.tagline.gravityRod": "A rod for lifting and throwing mobs",
  "botania.tagline.headCreating": "Create any player's head",
  "botania.tagline.heiseiDream": "Turns mobs against each other",
  "botania.tagline.hopperhock": "Picks up items",
  "botania.tagline.hourglass": "A simple timer, using the sands of time",
  "botania.tagline.hyacidus": "Poisons mobs",
  "botania.tagline.hydroangeas": "Mana from water",
  "botania.tagline.icePendant": "Frost Walker: Necklace Edition",
  "botania.tagline.incense": "Brews on an area of effect",
  "botania.tagline.infiniteFruit": "Endless supply of nourishment",
  "botania.tagline.invisibilityCloak": "Exactly what it says on the tin",
  "botania.tagline.itemFinder": "Find items in chests, minecarts, and villager trades",
  "botania.tagline.jadedAmaranthus": "Creates more Mystical Flowers",
  "botania.tagline.jiyuulia": "Keeps mobs out",
  "botania.tagline.judgementCloaks": "Cloaks to judge opponents",
  "botania.tagline.keepIvy": "Keep items after death",
  "botania.tagline.kekimurus": "Mana from cake",
  "botania.tagline.kingKey": "Open the treasury",
  "botania.tagline.knockbackBelt": "Prevent all knockback",
  "botania.tagline.labellia": "Renames things",
  "botania.tagline.laputaShard": "Raise parts of your world as floating islands",
  "botania.tagline.lavaPendant": "Snuffs some fires",
  "botania.tagline.lens": "Varied augmentations for your spreaders",
  "botania.tagline.lexicon": "What you're reading right now, dummy",
  "botania.tagline.livingwoodBow": "A stronger bow that regenerates using Mana",
  "botania.tagline.lokiRing": "The power to be here. And there. And over there, too",
  "botania.tagline.loonium": "Conjures dungeon loot",
  "botania.tagline.luminizerTransport": "Fly through the skies",
  "botania.tagline.mIntro": "Start off with Mana",
  "botania.tagline.magnetRing": "Pull items towards you",
  "botania.tagline.manaAlchemy": "Turn A into B. Equivalence of exchange not guaranteed",
  "botania.tagline.manaBlaster": "Portable Mana Spreader, with lenses!",
  "botania.tagline.manaBomb": "Manastorm Charge go BOOM. BOOM BOOM. BOOMBOOMBOOMBOOMBOOMBOOM",
  "botania.tagline.manaConjuration": "Duplicate your resources with mana",
  "botania.tagline.manaDetector": "Detects Mana Bursts and emits Redstone signals",
  "botania.tagline.manaEnchanting": "Using mana to enchant your tools",
  "botania.tagline.manaGear": "Iron-tier equipment that repairs itself with Mana",
  "botania.tagline.manaMirror": "Remote Portable Mana Access",
  "botania.tagline.manaRing": "Mana-Tablet-In-A-Ring",
  "botania.tagline.manaTablet": "Portable Mana Storage",
  "botania.tagline.manaVoid": "Destroys all mana that comes into it",
  "botania.tagline.manastar": "A flower for checking net mana flow",
  "botania.tagline.manaweave": "Cloth robes that regenerate with Mana and provide a boost to rod powers",
  "botania.tagline.marimorphosis": "Creates new stone types",
  "botania.tagline.medumone": "Freezes mobs",
  "botania.tagline.miningRing": "Mine faster with Haste",
  "botania.tagline.missileRod": "A rod for pewpew",
  "botania.tagline.monocle": "An essential tool for viewing flowers' radii",
  "botania.tagline.munchdew": "Mana from leaves",
  "botania.tagline.mushrooms": "Touch fuzzy, but don't get dizzy",
  "botania.tagline.narslimmus": "Mana from slime",
  "botania.tagline.obedienceStick": "Binding flowers to a location en masse",
  "botania.tagline.odinRing": "Godlike resistance",
  "botania.tagline.openBucket": "A bucket that destroys anything that comes inside",
  "botania.tagline.openCrate": "A simple device to drop things",
  "botania.tagline.orechid": "Creates ores from stone",
  "botania.tagline.orechidIgnem": "Creates nether ores from netherrack",
  "botania.tagline.overgrowthSeed": "An elusive object that powers up flowers",
  "botania.tagline.pavement": "Pavement for road building",
  "botania.tagline.phantomInk": "Make your armor and Trinkets invisible",
  "botania.tagline.pistonRelay": "Remote piston extension",
  "botania.tagline.pixieRing": "Spawn more pixie friends (warning: lifetime of friends not insured)",
  "botania.tagline.platform": "Disguisable platform you can fall through",
  "botania.tagline.pollidisiac": "Makes animals breed",
  "botania.tagline.pool": "Mana storage for the masses",
  "botania.tagline.poolCart": "Not a web framework",
  "botania.tagline.preventingDecay": "Seeing the numbers in mana",
  "botania.tagline.prism": "Switch a Mana Burst's effective Lens on the fly",
  "botania.tagline.pureDaisy": "Creator of Livingwood and Livingrock, among others",
  "botania.tagline.pylon": "Enchantment catalyst",
  "botania.tagline.rafflowsia": "Mana from flowers",
  "botania.tagline.rainbowRod": "A rod for creating rainbow bridges (and fancy building blocks)",
  "botania.tagline.rannuncarpus": "Places blocks down",
  "botania.tagline.reachRing": "Reach farther, build farther",
  "botania.tagline.redString": "Remote inventories and other remote things",
  "botania.tagline.redstoneSpreader": "A spreader that fires on a Redstone pulse",
  "botania.tagline.relicInfo": "They're real after all",
  "botania.tagline.relics": "A myth? Or reality?",
  "botania.tagline.rfGenerator": "Converts Mana into Energy",
  "botania.tagline.runeAltar": "Create runes for stronger flowers and items",
  "botania.tagline.sextant": "A tool to help create circles",
  "botania.tagline.shinyFlowers": "Shiny flowers and floating flowers",
  "botania.tagline.shulk_me_not": "Mana from Shulkers",
  "botania.tagline.skyDirtRod": "A rod for creating sky-dirt",
  "botania.tagline.slimeBottle": "Slime chunk detector",
  "botania.tagline.smeltRod": "A rod for smelting blocks",
  "botania.tagline.solegnolia": "Creates spaces where the Ring of Magnetization doesn't work",
  "botania.tagline.sparkChanger": "Control augments on sparks with redstone",
  "botania.tagline.sparkUpgrades": "Upgrade your Sparks to allow for better functionality",
  "botania.tagline.sparks": "Simple and fast short-range Mana transporters",
  "botania.tagline.spawnerClaw": "Power spawners with Mana, even with no one around",
  "botania.tagline.spawnerMover": "The ability to move Spawners",
  "botania.tagline.spectralPlatform": "Disguisable platform with no solid body",
  "botania.tagline.spectranthemum": "Teleports items",
  "botania.tagline.spectrolus": "Mana from wool",
  "botania.tagline.speedUpBelt": "Speeds you up the more you walk",
  "botania.tagline.spellCloth": "Wipe enchantments and curses off items",
  "botania.tagline.spreader": "Your essential Mana transporter",
  "botania.tagline.starSword": "Sword that calls down fallen stars",
  "botania.tagline.starfield": "Create a starry sky",
  "botania.tagline.superCloudPendant": "Lets you triple jump",
  "botania.tagline.superLavaPendant": "Full-on fire and lava resistance",
  "botania.tagline.superTravelBelt": "Gotta go fast",
  "botania.tagline.swapRing": "Make sure you have the right tool for the job",
  "botania.tagline.tangleberrie": "Keeps mobs in",
  "botania.tagline.temperanceStone": "A limiter for the power of the Terrasteel Tools",
  "botania.tagline.terraAxe": "An axe that chops down whole trees. How inspired",
  "botania.tagline.terraPick": "Upgradable pickaxe with large area-of-effect powers",
  "botania.tagline.terraSword": "A sword that fires a beam that damages mobs",
  "botania.tagline.terraformRod": "A rod for terraforming",
  "botania.tagline.terrasteel": "Powerful metal derived from Mana and nature",
  "botania.tagline.terrasteelArmor": "Netherite-tier armor with Manasteel properties",
  "botania.tagline.teruTeruBozu": "Weather control and cuteness overload",
  "botania.tagline.thermalily": "Mana from lava",
  "botania.tagline.thirdEye": "See all the mobs",
  "botania.tagline.thorRing": "Because your Terra Shatterer wasn't strong enough",
  "botania.tagline.thornChakram": "Throwable vine weapon that bounces and poisons",
  "botania.tagline.thunderSword": "Sword that calls upon thunder",
  "botania.tagline.tigerseye": "Scares and repels creepers",
  "botania.tagline.tinyPlanet": "Your own personal Mana Burst orbit",
  "botania.tagline.tinyPotato": "A friend for all of us",
  "botania.tagline.tornadoRod": "A rod for jumping high into the sky",
  "botania.tagline.travelBelt": "Run faster, jump higher, and step more smoothly",
  "botania.tagline.turntable": "Spin spreaders around",
  "botania.tagline.vinculotus": "Intercepts Enderman teleportation",
  "botania.tagline.vineBall": "Throwable vines you can climb like ladders",
  "botania.tagline.virus": "Superpowered horses",
  "botania.tagline.wand": "Your essential multi-tool",
  "botania.tagline.waterRing": "Move super fast underwater",
  "botania.tagline.waterRod": "A rod for creating water",
  "botania.tagline.welcome": "Welcome to the Hotel Botania",
  "botania.tagline.worldSeed": "Single-use jump to world spawn",
  "botania.tater.my_child": "Don't talk to me or my child ever again.",
  "botania.tater.my_children": "Don't talk to me or my children ever again.",
  "botania.tater.my_daughter": "Don't talk to me or my daughter ever again.",
  "botania.tater.my_son": "Don't talk to me or my son ever again.",
  "botania.tater.my_tomato": "Don't talk to me or my tomato ever again.",
  "botania.tater.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along",
  "botania.tater.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,",
  "botania.tater.you_came_to_the_wrong_neighborhood.10": "They call me Vazki",
  "botania.tater.you_came_to_the_wrong_neighborhood.11": "They call me Voskii",
  "botania.tater.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki",
  "botania.tater.you_came_to_the_wrong_neighborhood.13": "That's not my name",
  "botania.tater.you_came_to_the_wrong_neighborhood.14": "That's not my name",
  "botania.tater.you_came_to_the_wrong_neighborhood.15": "That's not my name",
  "botania.tater.you_came_to_the_wrong_neighborhood.16": "That's not my name",
  "botania.tater.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together",
  "botania.tater.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now",
  "botania.tater.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same",
  "botania.tater.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser",
  "botania.tater.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all",
  "botania.tater.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name",
  "botania.tater.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame",
  "botania.tater.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii",
  "botania.tater_birthday.0": "Wow, is this for me?",
  "botania.tater_birthday.1": "It's my birthday today; I'm %d years old now!",
  "botania.tater_birthday.2": "Thank you so much! I hope this has been a good year for you too.",
  "botania.tater_birthday.3": "Always remember: I believe in you, and you can do the thing! ❤",
  "botania.tater_birthday.4": "Woohoo!!!",
  "botania.triggers.manaContains": "Contains Mana",
  "botania.triggers.manaDetector": "Mana Burst",
  "botania.triggers.manaEmpty": "Mana Empty",
  "botania.triggers.manaFull": "Mana Full",
  "botania.triggers.manaSpace": "Space for Mana",
  "botania.triggers.runeAltarCanCraft": "Altar Can Craft",
  "botania.wings0": "No Wings",
  "botania.wings1": "Wings: Flügel",
  "botania.wings2": "Wings: One-Winged Angel",
  "botania.wings3": "Wings: Ice Fairy",
  "botania.wings4": "Wings: Phoenix",
  "botania.wings5": "Wings: Black Snow Princess",
  "botania.wings6": "Wings: Lord of the Pit",
  "botania.wings7": "Wings: Sylph",
  "botania.wings8": "Wings: Mega Ultra Chicken",
  "botania.wings9": "Wings: The One",
  "botaniamisc.active": "§aActive",
  "botaniamisc.advancements": "Botania Advancements",
  "botaniamisc.altarRefill0": "Right click with an empty hand to",
  "botaniamisc.altarRefill1": "add back the last recipe",
  "botaniamisc.armorset": "§bArmor Set§r:",
  "botaniamisc.badArena": "As hard as you try, the Beacon will not accept your sacrifice. You believe the ritual grounds might be improper. It might be a good idea to check for obstructions in the nearby area or large gaps in the floor.",
  "botaniamisc.blockAway": "1 Block Away",
  "botaniamisc.blocksAway": "%s Blocks Away",
  "botaniamisc.bottleTooltip": "It has an acquired taste",
  "botaniamisc.brewOf": "Brew of %s",
  "botaniamisc.cantCraft": "Not enough Materials!",
  "botaniamisc.challengeInfo": "Optional goals with nothing but coolness points as reward.",
  "botaniamisc.challenges": "Challenges",
  "botaniamisc.changes0": "§aBotania§7 has changed since you last used it in this instance!",
  "botaniamisc.changes1": "The last version of §aBotania§7 you used was §b%s§7.",
  "botaniamisc.changes2": "Things change, don't panic. If something seems off, read the entry again.",
  "botaniamisc.changes3": "§oEveryone is afraid of change, yet change is the force that moves us forward.",
  "botaniamisc.changes4": "§fShift-Left Click§7 to read the changes since then",
  "botaniamisc.changes5": "§fLeft Click§7 to dismiss this",
  "botaniamisc.clickToAddWarp": "Right-click to bind to this position",
  "botaniamisc.clickToRemoveWarp": "Sneak-punch to remove",
  "botaniamisc.clickToTeleport": "Right-click to teleport",
  "botaniamisc.clipEmpty": "(Empty)",
  "botaniamisc.color": "%s Tinted",
  "botaniamisc.command.full_book_function": "Granted all missing lexicon progression advancements.",
  "botaniamisc.command.skyblock.help.0": "/gardenofglass help - prints this message",
  "botaniamisc.command.skyblock.help.1": "/gardenofglass island <player> - creates a new island or teleports the player to their existing one if one exists",
  "botaniamisc.command.skyblock.help.2": "/gardenofglass spawn - teleports the user to the spawn island",
  "botaniamisc.command.skyblock.help.3": "/gardenofglass visit <player|playerUuid> - teleports the user to the specified player's island",
  "botaniamisc.command.skyblock.help.4": "/gardenofglass regen-island <player|playerUuid> - rebuilds the specified player's island",
  "botaniamisc.command.skyblock.island.success": "Successfully created the island for player %s",
  "botaniamisc.command.skyblock.island.teleported": "Teleported player %s as an island already exists",
  "botaniamisc.command.skyblock.noisland": "An island for this player does not exist",
  "botaniamisc.command.skyblock.regenisland.success": "Successfully regenerated the island for player %s",
  "botaniamisc.command.skyblock.spawn.success": "Teleported player %s to the spawn island",
  "botaniamisc.command.skyblock.teleport.success": "Teleported player %s to the island %s",
  "botaniamisc.command.skyblock.world": "The command cannot be used in a non-skyblock dimension",
  "botaniamisc.composite_lens": "Composite with %s",
  "botaniamisc.conversionChanceBiome": "%s in %s biome",
  "botaniamisc.conversionRatio": "About %s out of %s",
  "botaniamisc.cosmeticBauble": "Cosmetic",
  "botaniamisc.cosmeticThinking": "Really makes you think",
  "botaniamisc.craftToAddWill": "Terrasteel Helmet Upgrade:",
  "botaniamisc.creative": "Creative",
  "botaniamisc.creativePool0": "Creative Mana Pool, has infinite Mana",
  "botaniamisc.creativePool1": "Worthy of an Egoist",
  "botaniamisc.creativeSpark": "Duplicates items in attached block upon request",
  "botaniamisc.crystalCubeLocked": "This Crystal Cube is locked. To change the displayed item, unlock it with a Wand of the Forest.",
  "botaniamisc.diceRoll": "The dice lands on a %s and transforms into something else!",
  "botaniamisc.drop": "Drop",
  "botaniamisc.dropIkea": "§bDropping this item will break it down into its components",
  "botaniamisc.dropTip1": "CTRL-%s will drop a full stack",
  "botaniamisc.dropTip2": "Tip: Press %s to drop",
  "botaniamisc.dropTip3": "items from your inventory",
  "botaniamisc.dudDiceRoll": "The dice lands on a %s and seems to vanish into thin air.",
  "botaniamisc.filter0": "Pickup only items in Frames",
  "botaniamisc.filter1": "Pickup only items not in Frames",
  "botaniamisc.filter2": "Pickup any items",
  "botaniamisc.flareColor": "%s Rounds",
  "botaniamisc.floatingPrefix": "Floating %s",
  "botaniamisc.flugelBound": "Bound to %s in %s",
  "botaniamisc.flugelUnbound": "Unbound in %s",
  "botaniamisc.getALife": "Get a Life",
  "botaniamisc.hasClip": "§6Has Lens Clip",
  "botaniamisc.hasCosmetic": "Cosmetic: %s",
  "botaniamisc.hasKeepIvy": "Has Resolute Ivy",
  "botaniamisc.hasPhantomInk": "Tinged with Phantom Ink",
  "botaniamisc.hourglassLock": "This Hourglass is locked. Right-click it with a Wand of the Forest to unlock it.",
  "botaniamisc.inactive": "§cInactive",
  "botaniamisc.inputtingPower": "Accepting Mana from Items",
  "botaniamisc.invFull": "Your inventory is full.",
  "botaniamisc.invalidDodge": "Invalid Dodge Packet",
  "botaniamisc.justDoIt": "DO IT",
  "botaniamisc.lexiconIndex": "Lexicon Index",
  "botaniamisc.lexiconcover0": "The official guide for",
  "botaniamisc.lexiconcover1": "all your Botania needs!",
  "botaniamisc.lexiconcover2": "A Book by Vazkii",
  "botaniamisc.locked": "Locked",
  "botaniamisc.lockedStopped": "Locked, Stopped",
  "botaniamisc.lokiRingLimitReached": "Selection limit reached",
  "botaniamisc.loonium.attuned": "Attuned",
  "botaniamisc.loonium.attuned_many": "Attuned to multiple structures",
  "botaniamisc.loonium.attuned_one": "Attuned to structure: %s",
  "botaniamisc.loonium.not_attuned": "Not attuned",
  "botaniamisc.lotusDesc": "It emits strong magical vibes",
  "botaniamisc.manaUsage": "Mana Usage",
  "botaniamisc.monocle.comparator.compare": "≥",
  "botaniamisc.monocle.comparator.subtract": "-",
  "botaniamisc.monocle.frame.additional_stacks": "+%s more stacks",
  "botaniamisc.monocle.frame.contains": "%s§r contains:",
  "botaniamisc.monocle.repeater.delay": "%ss",
  "botaniamisc.nearIndex0": "Corporea Index nearby!",
  "botaniamisc.nearIndex1": "Anything you say will be",
  "botaniamisc.nearIndex2": "intercepted as a request",
  "botaniamisc.needsCatalysts": "No matter how hard you try to push the Ingot into the Beacon, nothing seems to happen. Perhaps your configuration of catalyst pylons is off.",
  "botaniamisc.notInfused": "Not Infused",
  "botaniamisc.notYourSagittarius": "§4This relic is not yours",
  "botaniamisc.optifine_warning": "§4[WARNING]§r <Botania>: Optifine detected. Please be aware that Optifine causes a lot of issues with botania, and you might experience issues such as mana not moving between flowers and spreaders, and no information being displayed when you hold a wand and look at a mana pool or spreader. We recommend Sodium as an alternative to Optifine's performance improvements.",
  "botaniamisc.outputtingPower": "Sparing Mana to Items",
  "botaniamisc.pay2win": "Upgrade your Mana Pool to infuse this item",
  "botaniamisc.peacefulNoob": "You try to offer the Ingot to the Beacon, but the peaceful vibes of your world prevent you from doing so. Perhaps you should do something about that.",
  "botaniamisc.pinkinatorDesc": "Apply directly to Wither",
  "botaniamisc.pollidisiac.feed_adults": "Feeding adult animals",
  "botaniamisc.pollidisiac.feed_all": "Feeding all animals",
  "botaniamisc.pollidisiac.feed_babies": "Feeding baby animals",
  "botaniamisc.pottedPrefix": "Potted %s",
  "botaniamisc.rannuncarpus.state_insensitive": "Match Block Only",
  "botaniamisc.rannuncarpus.state_sensitive": "Match Exact State",
  "botaniamisc.ratio": "%sx Zoom (hover to zoom out)",
  "botaniamisc.relicSoulbound": "§6Relic§7, Soulbound to §f%s",
  "botaniamisc.relicUnbound": "§6Relic§7, Unbound",
  "botaniamisc.requestMsg": "Requested %d x %s out of %d. %d taken.",
  "botaniamisc.retainer.retain_all": "Retain original number of items requested",
  "botaniamisc.retainer.retain_missing": "Retain number of missing items",
  "botaniamisc.santaweaveInfo": "Manaweave, changed up for the §cs§fe§ca§fs§co§fn",
  "botaniamisc.scaleChange": "Change Scale",
  "botaniamisc.sextantMode.circle": "Circle Mode",
  "botaniamisc.sextantMode.sphere": "Sphere Mode",
  "botaniamisc.shardLevel": "Shard Power %s",
  "botaniamisc.shardRange": "Radius: %s",
  "botaniamisc.shiftToStopSpin": "(SHIFT to stop animation)",
  "botaniamisc.shiftinfo": "Hold %s for more info",
  "botaniamisc.stopped": "Stopped",
  "botaniamisc.toolRank": "%s§7 Rank",
  "botaniamisc.unboundWarp": "Unbound Warp Point",
  "botaniamisc.unsetRecipe": "[No Recipe] Right-click to set:",
  "botaniamisc.wandMode.bind": "Bind Mode",
  "botaniamisc.wandMode.function": "Function Mode",
  "boundBlock.wireframe.enabled": "Bound Block Wireframe",
  "chargeAnimation.enabled": "Charging Animation Enabled",
  "darkQuartz.enabled": "Enable Smokey Quartz",
  "death.attack.botania.key_explosion": "%2$s drowned %1$s in treasure",
  "death.attack.botania.relic": "%s was punished for using a relic that isn't theirs",
  "debugInfo.enabled": "Enable Botania's F3 debug information",
  "effect.botania.allure": "Allure",
  "effect.botania.allure.description": "Doubles fishing speed.",
  "effect.botania.bloodthirst": "Bloodthirst",
  "effect.botania.bloodthirst.description": "Allows hostile mobs to spawn in a 64-block radius, regardless of spawning conditions. Doesn't work if under the effect of Emptiness.",
  "effect.botania.clear": "Absolution",
  "effect.botania.clear.description": "Clears all status effects, positive or negative.",
  "effect.botania.emptiness": "Emptiness",
  "effect.botania.emptiness.description": "Prevents natural mob spawning in a 128-block radius.",
  "effect.botania.feather_feet": "Feather Feet",
  "effect.botania.feather_feet.description": "Grants immunity to fall damage.",
  "effect.botania.soul_cross": "Soul Cross",
  "effect.botania.soul_cross.description": "Restores health upon killing mobs.",
  "elfPortal.particles.enabled": "Enable Portal Particles",
  "emi.category.botania.botanical_brewery": "Botanical Brewery",
  "emi.category.botania.elven_trade": "Elven Trade",
  "emi.category.botania.mana_infusion": "Mana Infusion",
  "emi.category.botania.marimorphosis": "Marimorphosis",
  "emi.category.botania.orechid": "Orechid",
  "emi.category.botania.orechid_ignem": "Orechid Ignem",
  "emi.category.botania.petal_apothecary": "Petal Apothecary",
  "emi.category.botania.pure_daisy": "Pure Daisy",
  "emi.category.botania.runic_altar": "Runic Altar",
  "emi.category.botania.terrestrial_agglomeration": "Terrestrial Agglomeration",
  "enderPickpocket.enabled": "Enable Ender Pickpocketing",
  "entity.botania.babylon_weapon": "Treasury Weapon",
  "entity.botania.corporea_spark": "Corporea Spark",
  "entity.botania.doppleganger": "Guardian of Gaia",
  "entity.botania.ender_air": "Ender Air Cloud",
  "entity.botania.ender_air_bottle": "Bottle of Ender Air",
  "entity.botania.falling_star": "Falling Star",
  "entity.botania.flame_ring": "Flame Ring",
  "entity.botania.magic_landmine": "Gaia Trap",
  "entity.botania.magic_missile": "Magic Missile",
  "entity.botania.mana_burst": "Mana Burst",
  "entity.botania.mana_storm": "Manastorm Epicenter",
  "entity.botania.pink_wither": "Pink Wither",
  "entity.botania.pixie": "Pixie",
  "entity.botania.player_mover": "Luminizer Beam",
  "entity.botania.pool_minecart": "Mana Pool Minecart",
  "entity.botania.spark": "Spark",
  "entity.botania.thorn_chakram": "Thorn Chakram",
  "entity.botania.thrown_item": "Thrown Item",
  "entity.botania.vine_ball": "Vine Ball",
  "fallenKanade.enabled": "Enable Fallen Kanade",
  "fancySkybox.enable": "Fancy Skybox",
  "fancySkybox.normalWorlds": "Fancy Skybox in non-GoG Worlds",
  "flightBar.height": "Flügel Tiara Flight Bar Height",
  "flightBarBreath.height": "Flight Bar Height with Breath Bar",
  "flower.forceCheck": "Flower Force Checking",
  "flowerParticles.frequency": "Flower Particle Frequency",
  "flowerTextures.alt": "Alternate Flower Textures",
  "harvestLevel.boreLens": "Bore Lens Harvest Level",
  "harvestLevel.weightLens": "Weight Lens Harvest Level",
  "item.botania.ancient_will_ahrim": "Will of Ahrim",
  "item.botania.ancient_will_dharok": "Will of Dharok",
  "item.botania.ancient_will_guthan": "Will of Guthan",
  "item.botania.ancient_will_karil": "Will of Karil",
  "item.botania.ancient_will_torag": "Will of Torag",
  "item.botania.ancient_will_verac": "Will of Verac",
  "item.botania.astrolabe": "Worldshaper's Astrolabe",
  "item.botania.aura_ring": "Band of Aura",
  "item.botania.aura_ring_greater": "Greater Band of Aura",
  "item.botania.auto_crafting_halo": "Manufactory Halo",
  "item.botania.balance_cloak": "Cloak of Balance",
  "item.botania.bauble_box": "Trinket Case",
  "item.botania.black_hole_talisman": "Black Hole Talisman",
  "item.botania.black_lotus": "Black Lotus",
  "item.botania.black_petal": "Mystical Black Petal",
  "item.botania.blacker_lotus": "Blacker Lotus",
  "item.botania.blood_pendant": "Tainted Blood Pendant",
  "item.botania.blue_petal": "Mystical Blue Petal",
  "item.botania.brew_flask": "Flask of %s (%s)",
  "item.botania.brew_vial": "Vial of %s (%s)",
  "item.botania.brown_petal": "Mystical Brown Petal",
  "item.botania.cacophonium": "Cacophonium",
  "item.botania.clip": "Lens Clip",
  "item.botania.cloud_pendant": "Cirrus Amulet",
  "item.botania.cobble_rod": "Rod of the Depths",
  "item.botania.composite_lens": "Composite Lens: %s %s",
  "item.botania.corporea_spark": "Corporea Spark",
  "item.botania.corporea_spark_creative": "Creative Corporea Spark",
  "item.botania.corporea_spark_master": "Master Corporea Spark",
  "item.botania.cosmetic_alien_antenna": "Alien Antenna",
  "item.botania.cosmetic_anaglyph_glasses": "Anaglyph Glasses",
  "item.botania.cosmetic_ancient_mask": "Ancient Mask",
  "item.botania.cosmetic_black_bowtie": "Black Bowtie",
  "item.botania.cosmetic_black_tie": "Black Tie",
  "item.botania.cosmetic_blue_butterfly": "Blue Butterfly",
  "item.botania.cosmetic_botanist_emblem": "Botanist Emblem",
  "item.botania.cosmetic_cat_ears": "Cat Ears",
  "item.botania.cosmetic_clock_eye": "Clock Eye",
  "item.botania.cosmetic_devil_horns": "Devil Horns",
  "item.botania.cosmetic_devil_tail": "Devil Tail",
  "item.botania.cosmetic_eerie_mask": "Eerie Mask",
  "item.botania.cosmetic_engineer_goggles": "Engineer Goggles",
  "item.botania.cosmetic_eyepatch": "Eyepatch",
  "item.botania.cosmetic_four_leaf_clover": "Four-Leafed Clover",
  "item.botania.cosmetic_googly_eyes": "Googly Eyes",
  "item.botania.cosmetic_groucho_glasses": "Groucho Glasses",
  "item.botania.cosmetic_hyper_plus": "Hyper Plus",
  "item.botania.cosmetic_kamui_eye": "Kamui Eye",
  "item.botania.cosmetic_lusitanic_shield": "Lusitanic Shield",
  "item.botania.cosmetic_orange_shades": "Orange Shades",
  "item.botania.cosmetic_pink_flower_bud": "Pink Flower Bud",
  "item.botania.cosmetic_polka_dotted_bows": "Polka-Dotted Bows",
  "item.botania.cosmetic_puffy_scarf": "Puffy Scarf",
  "item.botania.cosmetic_questgiver_mark": "Questgiver Mark",
  "item.botania.cosmetic_red_glasses": "Red Glasses",
  "item.botania.cosmetic_red_ribbons": "Red Ribbons",
  "item.botania.cosmetic_thick_eyebrows": "Thick Eyebrows",
  "item.botania.cosmetic_thinking_hand": "Thinking Hand",
  "item.botania.cosmetic_tiny_potato_mask": "Tiny Potato Mask",
  "item.botania.cosmetic_unicorn_horn": "Unicorn Horn",
  "item.botania.cosmetic_wicked_eyepatch": "Wicked Eyepatch",
  "item.botania.cosmetic_witch_pin": "Witch Pin",
  "item.botania.crafting_halo": "Assembly Halo",
  "item.botania.crystal_bow": "Crystal Bow",
  "item.botania.cyan_petal": "Mystical Cyan Petal",
  "item.botania.dice": "Dice of Fate",
  "item.botania.dice.poem0": "He deals the cards to find the answer,",
  "item.botania.dice.poem1": "The sacred geometry of chance,",
  "item.botania.dice.poem2": "The hidden laws of a probable outcome,",
  "item.botania.dice.poem3": "The numbers lead a dance.",
  "item.botania.dirt_rod": "Rod of the Lands",
  "item.botania.diva_charm": "Charm of the Diva",
  "item.botania.divining_rod": "Rod of the Plentiful Mantle",
  "item.botania.dodge_ring": "Ring of Dexterous Motion",
  "item.botania.dragonstone": "Dragonstone",
  "item.botania.dreamwood_twig": "Dreamwood Twig",
  "item.botania.dreamwood_wand": "Wand of the Elven Forest",
  "item.botania.dry_seeds": "Dry Pasture Seeds",
  "item.botania.elementium_axe": "Elementium Axe",
  "item.botania.elementium_boots": "Elementium Boots",
  "item.botania.elementium_chestplate": "Elementium Chestplate",
  "item.botania.elementium_helmet": "Elementium Helmet",
  "item.botania.elementium_hoe": "Elementium Hoe",
  "item.botania.elementium_ingot": "Elementium Ingot",
  "item.botania.elementium_leggings": "Elementium Leggings",
  "item.botania.elementium_nugget": "Elementium Nugget",
  "item.botania.elementium_pickaxe": "Elementium Pickaxe",
  "item.botania.elementium_shears": "Elementium Shears",
  "item.botania.elementium_shovel": "Elementium Shovel",
  "item.botania.elementium_sword": "Elementium Sword",
  "item.botania.ender_air_bottle": "Ender Air Bottle",
  "item.botania.ender_dagger": "Soulscribe",
  "item.botania.ender_hand": "Hand of Ender",
  "item.botania.exchange_rod": "Rod of the Shifting Crust",
  "item.botania.fertilizer": "Floral Fertilizer",
  "item.botania.fire_rod": "Rod of the Hells",
  "item.botania.flare_chakram": "Flare Chakram",
  "item.botania.flask": "Alfglass Flask",
  "item.botania.flight_tiara": "Flügel Tiara",
  "item.botania.flower_bag": "Flower Pouch",
  "item.botania.flugel_eye": "Eye of the Flügel",
  "item.botania.gaia_ingot": "Gaia Spirit Ingot",
  "item.botania.gaiahead": "Gaia Guardian's Head",
  "item.botania.glass_pickaxe": "Vitreous Pickaxe",
  "item.botania.goddess_charm": "Benevolent Goddess' Charm",
  "item.botania.golden_seeds": "Golden Pasture Seeds",
  "item.botania.grass_seeds": "Pasture Seeds",
  "item.botania.gravity_rod": "Rod of the Shaded Mesa",
  "item.botania.gray_petal": "Mystical Gray Petal",
  "item.botania.green_petal": "Mystical Green Petal",
  "item.botania.holy_cloak": "Cloak of Virtue",
  "item.botania.horn_grass": "Horn of the Wild",
  "item.botania.horn_leaves": "Horn of the Canopy",
  "item.botania.horn_snow": "Horn of the Covering",
  "item.botania.ice_pendant": "Snowflake Pendant",
  "item.botania.incense_stick": "Incense Stick",
  "item.botania.infinite_fruit": "The Fruit of Grisaia",
  "item.botania.infused_seeds": "Infused Pasture Seeds",
  "item.botania.invisibility_cloak": "Invisibility Cloak",
  "item.botania.itemfinder": "The Spectator",
  "item.botania.keep_ivy": "Resolute Ivy",
  "item.botania.king_key": "Key of the King's Law",
  "item.botania.knockback_belt": "Tectonic Girdle",
  "item.botania.laputa_shard": "Shard of Laputa",
  "item.botania.lava_pendant": "Pyroclast Pendant",
  "item.botania.lens_bounce": "Bounce Lens",
  "item.botania.lens_bounce.short": "Bounce",
  "item.botania.lens_damage": "Damaging Lens",
  "item.botania.lens_damage.short": "Damaging",
  "item.botania.lens_efficiency": "Efficiency Lens",
  "item.botania.lens_efficiency.short": "Efficiency",
  "item.botania.lens_explosive": "Entropic Lens",
  "item.botania.lens_explosive.short": "Entropic",
  "item.botania.lens_fire": "Kindle Lens",
  "item.botania.lens_fire.short": "Kindle",
  "item.botania.lens_firework": "Celebratory Lens",
  "item.botania.lens_firework.short": "Celebratory",
  "item.botania.lens_flare": "Flare Lens",
  "item.botania.lens_flare.short": "Flare",
  "item.botania.lens_gravity": "Gravity Lens",
  "item.botania.lens_gravity.short": "Gravity",
  "item.botania.lens_influence": "Influence Lens",
  "item.botania.lens_influence.short": "Influence",
  "item.botania.lens_light": "Flash Lens",
  "item.botania.lens_light.short": "Flash",
  "item.botania.lens_magnet": "Magnetizing Lens",
  "item.botania.lens_magnet.short": "Magnetizing",
  "item.botania.lens_messenger": "Messenger Lens",
  "item.botania.lens_messenger.short": "Messenger",
  "item.botania.lens_mine": "Bore Lens",
  "item.botania.lens_mine.short": "Bore",
  "item.botania.lens_normal": "Mana Lens",
  "item.botania.lens_paint": "Paintslinger Lens",
  "item.botania.lens_paint.short": "Paintslinger",
  "item.botania.lens_phantom": "Phantom Lens",
  "item.botania.lens_phantom.short": "Phantom",
  "item.botania.lens_piston": "Force Lens",
  "item.botania.lens_piston.short": "Force",
  "item.botania.lens_power": "Potency Lens",
  "item.botania.lens_power.short": "Potency",
  "item.botania.lens_redirect": "Redirective Lens",
  "item.botania.lens_redirect.short": "Redirective",
  "item.botania.lens_speed": "Velocity Lens",
  "item.botania.lens_speed.short": "Velocity",
  "item.botania.lens_storm": "Storm Lens",
  "item.botania.lens_storm.short": "Storm",
  "item.botania.lens_time": "Resistance Lens",
  "item.botania.lens_time.short": "Resistance",
  "item.botania.lens_tripwire": "Tripwire Lens",
  "item.botania.lens_tripwire.short": "Tripwire",
  "item.botania.lens_warp": "Warp Lens",
  "item.botania.lens_warp.short": "Warp",
  "item.botania.lens_weight": "Weight Lens",
  "item.botania.lens_weight.short": "Weight",
  "item.botania.lexicon": "Lexica Botania",
  "item.botania.lexicon.bevo": "Lexica Botana",
  "item.botania.lexicon.saice": "Lexica Botonia",
  "item.botania.life_essence": "Gaia Spirit",
  "item.botania.light_blue_petal": "Mystical Light Blue Petal",
  "item.botania.light_gray_petal": "Mystical Light Gray Petal",
  "item.botania.lime_petal": "Mystical Lime Petal",
  "item.botania.living_root": "Living Root",
  "item.botania.livingwood_bow": "Livingwood Bow",
  "item.botania.livingwood_twig": "Livingwood Twig",
  "item.botania.loki_ring": "Ring of Loki",
  "item.botania.magenta_petal": "Mystical Magenta Petal",
  "item.botania.magnet_ring": "Ring of Magnetization",
  "item.botania.magnet_ring_greater": "Greater Ring of Magnetization",
  "item.botania.mana_bottle": "Mana in a Bottle",
  "item.botania.mana_cookie": "Biscuit of Totality",
  "item.botania.mana_diamond": "Mana Diamond",
  "item.botania.mana_gun": "Mana Blaster",
  "item.botania.mana_mirror": "Mana Mirror",
  "item.botania.mana_pearl": "Mana Pearl",
  "item.botania.mana_powder": "Mana Powder",
  "item.botania.mana_ring": "Band of Mana",
  "item.botania.mana_ring_greater": "Greater Band of Mana",
  "item.botania.mana_string": "Mana Infused String",
  "item.botania.mana_tablet": "Mana Tablet",
  "item.botania.manasteel_axe": "Manasteel Axe",
  "item.botania.manasteel_boots": "Manasteel Boots",
  "item.botania.manasteel_chestplate": "Manasteel Chestplate",
  "item.botania.manasteel_helmet": "Manasteel Helmet",
  "item.botania.manasteel_hoe": "Manasteel Hoe",
  "item.botania.manasteel_ingot": "Manasteel Ingot",
  "item.botania.manasteel_leggings": "Manasteel Leggings",
  "item.botania.manasteel_nugget": "Manasteel Nugget",
  "item.botania.manasteel_pick": "Manasteel Pickaxe",
  "item.botania.manasteel_shears": "Manasteel Shears",
  "item.botania.manasteel_shovel": "Manasteel Shovel",
  "item.botania.manasteel_sword": "Manasteel Sword",
  "item.botania.manaweave_boots": "Manaweave Boots",
  "item.botania.manaweave_chestplate": "Manaweave Robe Top",
  "item.botania.manaweave_cloth": "Manaweave Cloth",
  "item.botania.manaweave_helmet": "Manaweave Cowl",
  "item.botania.manaweave_leggings": "Manaweave Robe Bottom",
  "item.botania.mining_ring": "Ring of the Mantle",
  "item.botania.missile_rod": "Rod of the Unstable Reservoir",
  "item.botania.monocle": "Manaseer Monocle",
  "item.botania.mutated_seeds": "Mutated Pasture Seeds",
  "item.botania.mycelium_seeds": "Infestation Spores",
  "item.botania.obedience_stick": "Floral Obedience Stick",
  "item.botania.odin_ring": "Ring of Odin",
  "item.botania.open_bucket": "Extrapolated Bucket",
  "item.botania.orange_petal": "Mystical Orange Petal",
  "item.botania.overgrowth_seed": "Overgrowth Seed",
  "item.botania.pattern_1_1": "Crafting Pattern #1: 1x1",
  "item.botania.pattern_1_2": "Crafting Pattern #3: 1x2",
  "item.botania.pattern_1_3": "Crafting Pattern #5: 1x3",
  "item.botania.pattern_2_1": "Crafting Pattern #4: 2x1",
  "item.botania.pattern_2_2": "Crafting Pattern #2: 2x2",
  "item.botania.pattern_2_3": "Crafting Pattern #7: 2x3",
  "item.botania.pattern_3_1": "Crafting Pattern #6: 3x1",
  "item.botania.pattern_3_2": "Crafting Pattern #8: 3x2",
  "item.botania.pattern_donut": "Crafting Pattern #9: Donut",
  "item.botania.pebble": "Pebble",
  "item.botania.phantom_ink": "Phantom Ink",
  "item.botania.pink_petal": "Mystical Pink Petal",
  "item.botania.pinkinator": "The Pinkinator",
  "item.botania.pixie_dust": "Pixie Dust",
  "item.botania.pixie_ring": "Great Fairy Ring",
  "item.botania.placeholder": "Crafting Placeholder",
  "item.botania.podzol_seeds": "Boreal Seeds",
  "item.botania.pool_minecart": "Minecart with Mana Pool",
  "item.botania.purple_petal": "Mystical Purple Petal",
  "item.botania.quartz_blaze": "Blaze Quartz",
  "item.botania.quartz_dark": "Smokey Quartz",
  "item.botania.quartz_elven": "Elven Quartz",
  "item.botania.quartz_lavender": "Lavender Quartz",
  "item.botania.quartz_mana": "Mana Quartz",
  "item.botania.quartz_red": "Redquartz",
  "item.botania.quartz_sunny": "Sunny Quartz",
  "item.botania.rainbow_rod": "Rod of the Bifrost",
  "item.botania.reach_ring": "Ring of Far Reach",
  "item.botania.record_gaia_1": "Scathed Music Disc",
  "item.botania.record_gaia_1.desc": "Kain Vinosec - Endure Emptiness",
  "item.botania.record_gaia_2": "Scathed Music Disc",
  "item.botania.record_gaia_2.desc": "Kain Vinosec - Fight For Quiescence",
  "item.botania.red_petal": "Mystical Red Petal",
  "item.botania.red_string": "Red String",
  "item.botania.redstone_root": "Redstone Root",
  "item.botania.rune_air": "Rune of Air",
  "item.botania.rune_autumn": "Rune of Autumn",
  "item.botania.rune_earth": "Rune of Earth",
  "item.botania.rune_envy": "Rune of Envy",
  "item.botania.rune_fire": "Rune of Fire",
  "item.botania.rune_gluttony": "Rune of Gluttony",
  "item.botania.rune_greed": "Rune of Greed",
  "item.botania.rune_lust": "Rune of Lust",
  "item.botania.rune_mana": "Rune of Mana",
  "item.botania.rune_pride": "Rune of Pride",
  "item.botania.rune_sloth": "Rune of Sloth",
  "item.botania.rune_spring": "Rune of Spring",
  "item.botania.rune_summer": "Rune of Summer",
  "item.botania.rune_water": "Rune of Water",
  "item.botania.rune_winter": "Rune of Winter",
  "item.botania.rune_wrath": "Rune of Wrath",
  "item.botania.santaweave_boots": "Santaweave Boots",
  "item.botania.santaweave_chestplate": "Santaweave Robe Top",
  "item.botania.santaweave_helmet": "Santaweave Cowl",
  "item.botania.santaweave_leggings": "Santaweave Robe Bottom",
  "item.botania.scorched_seeds": "Scorched Pasture Seeds",
  "item.botania.sextant": "Worldshaper's Sextant",
  "item.botania.skydirt_rod": "Rod of the Highlands",
  "item.botania.slime_bottle": "Slime in a Bottle",
  "item.botania.slingshot": "Livingwood Slingshot",
  "item.botania.smelt_rod": "Rod of the Molten Core",
  "item.botania.spark": "Spark",
  "item.botania.spark_upgrade_dispersive": "Spark Augment: Dispersive",
  "item.botania.spark_upgrade_dominant": "Spark Augment: Dominant",
  "item.botania.spark_upgrade_isolated": "Spark Augment: Isolated",
  "item.botania.spark_upgrade_recessive": "Spark Augment: Recessive",
  "item.botania.spawner_mover": "Life Aggregator",
  "item.botania.speed_up_belt": "Planestrider's Sash",
  "item.botania.spell_cloth": "Spellbinding Cloth",
  "item.botania.star_sword": "Starcaller",
  "item.botania.super_cloud_pendant": "Nimbus Amulet",
  "item.botania.super_lava_pendant": "Crimson Pendant",
  "item.botania.super_travel_belt": "Globetrotter's Sash",
  "item.botania.swap_ring": "Ring of Correction",
  "item.botania.temperance_stone": "Stone of Temperance",
  "item.botania.terra_axe": "Terra Truncator",
  "item.botania.terra_pick": "Terra Shatterer",
  "item.botania.terra_sword": "Terra Blade",
  "item.botania.terraform_rod": "Rod of the Terra Firma",
  "item.botania.terrasteel_boots": "Terrasteel Boots",
  "item.botania.terrasteel_chestplate": "Terrasteel Chestplate",
  "item.botania.terrasteel_helmet": "Terrasteel Helmet",
  "item.botania.terrasteel_ingot": "Terrasteel Ingot",
  "item.botania.terrasteel_leggings": "Terrasteel Leggings",
  "item.botania.terrasteel_nugget": "Terrasteel Nugget",
  "item.botania.third_eye": "Third Eye",
  "item.botania.thor_ring": "Ring of Thor",
  "item.botania.thorn_chakram": "Thorn Chakram",
  "item.botania.thunder_sword": "Thundercaller",
  "item.botania.tiny_planet": "Tiny Planet",
  "item.botania.tornado_rod": "Rod of the Skies",
  "item.botania.travel_belt": "Sojourner's Sash",
  "item.botania.twig_wand": "Wand of the Forest",
  "item.botania.unholy_cloak": "Cloak of Sin",
  "item.botania.vial": "Managlass Vial",
  "item.botania.vine_ball": "Vine Ball",
  "item.botania.virus_necrodermal": "Necrodermal Virus",
  "item.botania.virus_nullodermal": "Nullodermal Virus",
  "item.botania.vivid_seeds": "Vivid Pasture Seeds",
  "item.botania.water_bowl": "Bowl of Water",
  "item.botania.water_ring": "Ring of Chordata",
  "item.botania.water_rod": "Rod of the Seas",
  "item.botania.white_petal": "Mystical White Petal",
  "item.botania.world_seed": "World Seed",
  "item.botania.yellow_petal": "Mystical Yellow Petal",
  "itemGroup.botania": "Botania",
  "key.botania_corporea_request": "Corporea Request",
  "lexicon.enable.justifiedText": "Lexicon Justified Text",
  "lexicon.enable.rotatingItems": "Lexicon Rotating Items",
  "lexicon.render.3D": "3D Lexicon Render",
  "magnetRing.invert": "Inverted Magnet Ring Controls",
  "manaBar.height": "Mana Bar Height",
  "manaEnchanter.enabled": "Enable Mana Enchanter",
  "manaFluxfield.enabled": "Enable Mana Fluxfield",
  "manaSpreaders.silent": "Silent Mana Spreaders",
  "matrixMode.enabled": "Enable Matrix Mode",
  "passiveWither.time": "Passive Wither Time",
  "powerSystem.subtle": "Use Subtle Power System",
  "pylonModel.old": "Use Old Pylon Model",
  "references.enabled": "Enable Tooltip References",
  "relics.enabled": "Enable Relics",
  "ringOfOdin.fireResist": "Enable Ring of Odin Fire Resist",
  "seasonalFeatures.enabled": "Seasonal Features",
  "shaders.enabled": "Enable Shader Usage",
  "spreader.posShift": "Spreader Pos Shift",
  "spreader.traceTime": "Spreader Trace Time",
  "stat.botania.corporea_items_requested": "Items Requested via Corporea Index",
  "stat.botania.luminizer_one_cm": "Distance by Luminizer",
  "stat.botania.tiny_potatoes_petted": "Tiny Potatoes Petted",
  "staticFloaters.enabled": "Enable Static Floating Flowers",
  "structure.minecraft.ancient_city": "Ancient City",
  "structure.minecraft.bastion_remnant": "Bastion Remnant",
  "structure.minecraft.buried_treasure": "Buried Treasure",
  "structure.minecraft.desert_pyramid": "Desert Pyramid",
  "structure.minecraft.end_city": "End City",
  "structure.minecraft.fortress": "Nether Fortress",
  "structure.minecraft.jungle_pyramid": "Jungle Pyramid",
  "structure.minecraft.mansion": "Woodland Mansion",
  "structure.minecraft.mineshaft": "Mineshaft",
  "structure.minecraft.mineshaft_mesa": "Badlands Mineshaft",
  "structure.minecraft.monument": "Ocean Monument",
  "structure.minecraft.ocean_ruin_cold": "Cold Ocean Ruin",
  "structure.minecraft.ocean_ruin_warm": "Warm Ocean Ruin",
  "structure.minecraft.pillager_outpost": "Pillager Outpost",
  "structure.minecraft.ruined_portal": "Ruined Portal",
  "structure.minecraft.ruined_portal_desert": "Desert Ruined Portal",
  "structure.minecraft.ruined_portal_jungle": "Jungle Ruined Portal",
  "structure.minecraft.ruined_portal_mountain": "Mountain Ruined Portal",
  "structure.minecraft.ruined_portal_nether": "Nether Ruined Portal",
  "structure.minecraft.ruined_portal_ocean": "Ocean Ruined Portal",
  "structure.minecraft.ruined_portal_swamp": "Swamp Ruined Portal",
  "structure.minecraft.shipwreck": "Shipwreck",
  "structure.minecraft.shipwreck_beached": "Beached Shipwreck",
  "structure.minecraft.stronghold": "Stronghold",
  "structure.minecraft.trail_ruins": "Trail Ruins",
  "structure.minecraft.village_desert": "Desert Village",
  "structure.minecraft.village_plains": "Plains Village",
  "structure.minecraft.village_savanna": "Savanna Village",
  "structure.minecraft.village_snowy": "Snowy Village",
  "structure.minecraft.village_taiga": "Taiga Village",
  "tag.botania.burst_viewers": "Burst Viewers",
  "tag.botania.double_mystical_flowers": "Tall Mystical Flowers",
  "tag.botania.dragonstone_gems": "Dragonstone Gems",
  "tag.botania.dreamwood_logs": "Dreamwood Logs",
  "tag.botania.elementium_blocks": "Elementium Blocks",
  "tag.botania.elementium_ingots": "Elementium Ingots",
  "tag.botania.elementium_nuggets": "Elementium Nuggets",
  "tag.botania.floating_flowers": "Floating Flowers",
  "tag.botania.functional_special_flowers": "Functional Special Flowers",
  "tag.botania.generating_special_flowers": "Generating Special Flowers",
  "tag.botania.glimmering_dreamwood_logs": "Glimmering Dreamwood Logs",
  "tag.botania.glimmering_livingwood_logs": "Glimmering Livingwood Logs",
  "tag.botania.lens": "Mana Lenses",
  "tag.botania.lens_glue": "Lens Glues",
  "tag.botania.livingwood_logs": "Livingwood Logs",
  "tag.botania.loonium_offhand_equipment": "Loonium Off-hand Equipment",
  "tag.botania.mana_diamond_gems": "Mana Diamond Gems",
  "tag.botania.mana_dusts": "Mana Dusts",
  "tag.botania.mana_using_items": "Mana Using Items",
  "tag.botania.manasteel_blocks": "Manasteel Blocks",
  "tag.botania.manasteel_ingots": "Manasteel Ingots",
  "tag.botania.manasteel_nuggets": "Manasteel Nuggets",
  "tag.botania.mini_flowers": "Petite Flowers",
  "tag.botania.misc_special_flowers": "Miscellaneous Special Flowers",
  "tag.botania.mundane_floating_flowers": "Mundane Floating Flowers",
  "tag.botania.mystical_flowers": "Mystical Flowers",
  "tag.botania.petals": "Petals",
  "tag.botania.petals.black": "Black Petals",
  "tag.botania.petals.blue": "Blue Petals",
  "tag.botania.petals.brown": "Brown Petals",
  "tag.botania.petals.cyan": "Cyan Petals",
  "tag.botania.petals.gray": "Gray Petals",
  "tag.botania.petals.green": "Green Petals",
  "tag.botania.petals.light_blue": "Light Blue Petals",
  "tag.botania.petals.light_gray": "Light Gray Petals",
  "tag.botania.petals.lime": "Lime Petals",
  "tag.botania.petals.magenta": "Magenta Petals",
  "tag.botania.petals.orange": "Orange Petals",
  "tag.botania.petals.pink": "Pink Petals",
  "tag.botania.petals.purple": "Purple Petals",
  "tag.botania.petals.red": "Red Petals",
  "tag.botania.petals.white": "White Petals",
  "tag.botania.petals.yellow": "Yellow Petals",
  "tag.botania.rods": "Rods",
  "tag.botania.runes": "Runes",
  "tag.botania.seed_apothecary_reagent": "Seed Reagents",
  "tag.botania.shimmering_mushrooms": "Shimmering Mushrooms",
  "tag.botania.special_floating_flowers": "Special Floating Flowers",
  "tag.botania.special_flowers": "Special Flowers",
  "tag.botania.terrasteel_blocks": "Terrasteel Blocks",
  "tag.botania.terrasteel_ingots": "Terrasteel Ingots",
  "tag.botania.terrasteel_nuggets": "Terrasteel Nuggets",
  "thermalily.obsidian": "Thermalily Needs Obsidian",
  "vanillaParticleConfig.enabled": "Use Vanilla Particle Config",
  "versionChecking.enabled": "Enable Version Checking",
  "wandBeam.static": "Enable Static Wand Beam",
  "worldgen.flower.density": "Worldgen Flower Density",
  "worldgen.flower.patchChance": "Worldgen Flower Patch Chance",
  "worldgen.flower.patchSize": "Worldgen Flower Patch Size",
  "worldgen.flower.quantity": "Worldgen Flower Quantity",
  "worldgen.flower.tallChance": "Worldgen Flower Tall Chance",
  "worldgen.mushroom.quantity": "Worldgen Mushroom Quantity"
}