{
  "bungeon.updated_1.0.1": "",

  "bungeon.dialogue.scientist.hub.0": "I hope you understand what you just got yourself into",
  "bungeon.dialogue.scientist.hub.1": "I will do my best to guide you",
  "bungeon.dialogue.scientist.hub.2": "But my reach is limited to the floors near surface",
  "bungeon.dialogue.scientist.hub.3": "Anywhere further and.. it would feel my betrayal",
  "bungeon.dialogue.scientist.hub.4": "Good luck down there",
  
  "bungeon.dialogue.scientist.trial.0": "This is a special type of room called a trial room",
  "bungeon.dialogue.scientist.trial.1": "The reward you get will increase in value for each wave you face",
  "bungeon.dialogue.scientist.trial.2": "If you want to end the challenge early you can hit the soul container when it pulses",

  "bungeon.dialogue.scientist.victory.0": "I did not expect you to get that far",
  "bungeon.dialogue.scientist.victory.1": "And it seems the machine did not either",
  "bungeon.dialogue.scientist.victory.2": "I have never seen it interupt a challenger like that..",
  "bungeon.dialogue.scientist.victory.3": "For now the deeper layers are sealed off, so further progress is impossible",
  "bungeon.dialogue.scientist.victory.4": "Meanwhile you can challenge yourself further to prepare for what is to come",

  
  "bungeon.intro.wait": "Wait for players to join",
  "bungeon.intro.wait.subtitle": "When ready press %s",

  "bungeon.gui.tips": "Tips",
  "bungeon.gui.tips.first": "Click to cycle",
  "bungeon.gui.tips.0.0": "Press %s to switch",
  "bungeon.gui.tips.0.1": "between your items",
  "bungeon.gui.tips.1.0": "Press %s to throw",
  "bungeon.gui.tips.1.1": "your held item",
  "bungeon.gui.tips.2.0": "Unsuccessfull parries have",
  "bungeon.gui.tips.2.1": "an extended cooldown",
  "bungeon.gui.tips.3.0": "If you are having a hard time",
  "bungeon.gui.tips.3.1": "with the later floors, remember to",
  "bungeon.gui.tips.3.2": "clear the early ones for more loot",
  "bungeon.gui.tips.4": "Crouch while firing to reload guns",
  "bungeon.gui.coins": "%s$",
  "bungeon.gui.coins_holding": "%s$ (%s$ in hand)",
  "bungeon.gui.delete": "Delete",
  "bungeon.gui.cancel": "Cancel",
  "bungeon.gui.transfer": "Transfer",


  "bungeon.stats.header": "Statistics - %s",

  "bungeon.stats.hub": "Hub",
  "bungeon.stats.run_amount": "Runs: %s",
  "bungeon.stats.time_played.0": "%s%s",
  "bungeon.stats.time_played.1": "%s%s%s",
  "bungeon.stats.time_played.2": "%s%s%s%s",
  "bungeon.stats.time_played.3": "%s%s%s%s%s",
  "bungeon.stats.time_played": "Playtime: ",
  "bungeon.stats.time_played.second": "%s second",
  "bungeon.stats.time_played.seconds": "%s seconds",
  "bungeon.stats.time_played.minute": "%s minute and ",
  "bungeon.stats.time_played.minutes": "%s minutes and ",
  "bungeon.stats.time_played.hour": "%s hour ",
  "bungeon.stats.time_played.hours": "%s hours ",
  "bungeon.stats.time_played.day": "%s day ",
  "bungeon.stats.time_played.days": "%s days ",
  "bungeon.stats.golems_slain": "Wins: %s",
  "bungeon.stats.high_floor": "Deepest Floor: %s",

  "bungeon.stats.item": "Item",
  "bungeon.stats.heal": "Heals %s health points",
  "bungeon.stats.heal%": "Heals %s (%s) health points",
  "bungeon.stats.damage": "Deals %s damage",
  "bungeon.stats.crit": "%s%% chance for %s%% critical damage",
  "bungeon.stats.gun_speed": "Shoots %s projectiles per second",
  "bungeon.stats.melee_speed": "Full damage every %s seconds",
  "bungeon.stats.parry_time": "A parry is held for %s seconds",
  "bungeon.stats.parry_block": "Blocks %s%% damage from enemies",
  "bungeon.stats.parry_reflect": "Reflects projectiles with thorns (%s%%) damage",
  "bungeon.stats.projectile_speed": "Travels %s blocks per second",
  "bungeon.stats.projectile_bounce": "%s%% chance for projectile bounce",
  "bungeon.stats.pierce": "Pierces %s enemies",
  "bungeon.stats.poison_chance": "%s%% chance of poisoning enemy",
  "bungeon.stats.poison_duration": "Poison lasts %s seconds",
  "bungeon.stats.poison_strength": "Dealing %s damage per second",
  
  "bungeon.stats.player": "Player",
  "bungeon.stats.health": "Health: %s",
  "bungeon.stats.room_heal": "Room Heal: %s",
  "bungeon.stats.room_heal%": "Room Heal: %s (%s)",
  "bungeon.stats.speed": "Speed: %s%%",
  "bungeon.stats.thorns": "Thorns: %s%%",
  "bungeon.stats.first_hit": "First Strike: %s%%",
  "bungeon.stats.item_slots": "Item Slots: %s",
  "bungeon.stats.hit_coins": "Hit Coins: %s",
  "bungeon.stats.flawless_coins": "Flawless Coins: %s",
  
  "bungeon.stats.global": "Global",
  "bungeon.stats.floor": "Floor: %s",
  "bungeon.stats.enemy_damage": "Enemy Damage: %s%%",
  "bungeon.stats.enemy_health": "Enemy Health: %s%%",
  "bungeon.stats.enemy_coins": "Enemy Coins: %s%%",

  "bungeon.item.blank": "Fist",
  "bungeon.item.blank.desc0": "The most natural way of dealing with foes",
  "bungeon.item.blank.desc1": "But definitely also the weakest",
  "bungeon.item.sword": "Sword",
  "bungeon.item.sword.desc0": "A gift from a person you do not remember anymore",
  "bungeon.item.sword.desc1": "Can block projectiles with a well timed parry",
  "bungeon.item.reaper_scythe": "Reaper Scythe",
  "bungeon.item.reaper_scythe.desc0": "Charges up when dealing damage",
  "bungeon.item.reaper_scythe.desc1": "Hold right click to cast a homing soul, or crouch to heal",
  "bungeon.item.health_potion": "Health Potion",
  "bungeon.item.health_potion.desc0": "Heals you for a decent amount",
  "bungeon.item.health_potion.desc1": "Consumed when used",
  "bungeon.item.soul": "%s's Soul",
  "bungeon.item.soul.desc0": "Swells with energy",
  "bungeon.item.soul.desc1": "Throw in sacred water to revive the fallen",
  "bungeon.item.blood_gun": "Blood Gun",
  "bungeon.item.blood_gun.desc0": "Shoots high damage blood pellets",
  "bungeon.item.blood_gun.desc1": "Reloading costs health",
  "bungeon.item.rocket_launcher": "Rocket Launcher",
  "bungeon.item.rocket_launcher.desc0": "Shoots explosive rockets",
  "bungeon.item.rocket_launcher.desc1": "Explosion also deals damage to you",

  "bungeon.gui.ammo.rocket_launcher":"p",
  "bungeon.gui.ammo.blood_gun":"b",
  "bungeon.gui.ammo.reaper_scythe":"r",
  
  "bungeon.entity.golem": "Golem",
  "bungeon.entity.slime_boss": "Giant Sludge",
  "bungeon.entity.ghost_boss": "Cursed Soul",
  "bungeon.team.ready": "Ready",
  "bungeon.team.not_ready": "Not Ready",

  "bungeon.risk.kill_order": "Kill Order",
  "bungeon.risk.no_heals": "No Heals",
  "bungeon.risk.bleeding": "Bleeding",
  "bungeon.risk.close_up": "Close Up",
  "bungeon.risk.unfortunate": "Unfortunate",

  
  "bungeon.death_toggle.not_unlocked":"Complete a run to unlock",
  "bungeon.death_toggle.on":"The Machine is watching..",
  "bungeon.death_toggle.off":"Too much for you?",

  "bungeon.key_progress":"Press %s to progress",
  "bungeon.spectating": "Spectating %s",
  "bungeon.transfer_text": "Hit another player to transfer",
  "bungeon.insufficient_funds": "You need %s more coins",
  "bungeon.free_purchase": "FREE ROLL !?!?!!",

  
  "bungeon.subtitles.item.pickup": "Item picked up",
  "bungeon.subtitles.item.throw": "Item threwn",
  "bungeon.subtitles.item.swap": "Items swapped",

  "bungeon.subtitles.item.health_potion.use": "Health Potion consumed",

  "bungeon.subtitles.item.sword.use": "Sword sweeps",
  "bungeon.subtitles.item.sword.block": "Attack blocked",

  "bungeon.subtitles.item.reaper_scythe.use": "Scythe sweeps",
  "bungeon.subtitles.item.reaper_scythe.soul": "Energy casted",
  "bungeon.subtitles.item.reaper_scythe.heal": "Energy consumed",

  "bungeon.subtitles.item.blood_gun.use": "Blood fired",
  "bungeon.subtitles.item.rocket_launcher.use": "Rocket fired",
  

  "bungeon.subtitles.upgrade.pick": "Upgrade picked",
  "bungeon.subtitles.upgrade.sell": "Upgrade sold",

  "bungeon.subtitles.chest.buy": "Chest unlocked",
  "bungeon.subtitles.container.buy": "Container unlocked",
  
  "bungeon.subtitles.entity.player.fall": "Player fell",
  "bungeon.subtitles.entity.player.transfer": "Player hit",
  "bungeon.subtitles.entity.player.hurt": "Player hurt",

  "bungeon.subtitles.entity.crystal.death": "Crystal shatters",
  "bungeon.subtitles.entity.crystal.hurt": "Crystal hit",

  "bungeon.subtitles.entity.ghost.death": "Ghost fades",
  "bungeon.subtitles.entity.ghost.hurt": "Ghost hurt",
  "bungeon.subtitles.entity.ghost.indicate": "Ghost charges",
  "bungeon.subtitles.entity.ghost.appear": "Ghost appears",

  "bungeon.subtitles.entity.skeleton.death": "Skeleton dies",
  "bungeon.subtitles.entity.skeleton.hurt": "Skeleton hurts",
  "bungeon.subtitles.entity.skeleton.attack": "Bolt hurls",

  "bungeon.subtitles.entity.slime.death": "Slime dies",
  "bungeon.subtitles.entity.slime.hurt": "Slime hurts",
  "bungeon.subtitles.entity.slime.attack": "Slimeball shot",

  "bungeon.subtitles.entity.zombie.death": "Zombie dies",
  "bungeon.subtitles.entity.zombie.hurt": "Zombie hurts",
  "bungeon.subtitles.entity.zombie.jump": "Zombie jumps",
  "bungeon.subtitles.entity.zombie.land": "Zombie lands",

  "bungeon.subtitles.entity.golem.death": "Golem dies",
  "bungeon.subtitles.entity.golem.hurt": "Golem hurts",
  "bungeon.subtitles.entity.golem.block": "Golem blocks",

  "bungeon.subtitles.entity.explode": "Explosion",
  
  "bungeon.subtitles.misc.pot_break": "Pot broken",
  "bungeon.subtitles.misc.pickup_coin": "Coin picked up",
  
  
  "translator.info.plaques": "Each letter (fx. a1) is 1 pixel of banner, keep it so that there is a 3 pixel margin on each side. The spaces in the beginning is to center, as negative spaces break that logic",
  "translator.info.banners": "Same as plaques, except you just need to make enough spaces to fit the description",

  "bungeon.advancement.main":"Challenges",
  "bungeon.advancement.main.title_box":"4c-a-a-a-a5",
  "bungeon.advancement.main.root":"Challenges Unlocked!",
  "bungeon.advancement.main.root.plaque":"                    A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0003",
  
  "bungeon.advancement.main.death_mode":"Maniac",
  "bungeon.advancement.main.death_mode.title_box":"-----------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.death_mode.desc":"Win a death mode run",
  "bungeon.advancement.main.death_mode.plaque":"         A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0013",

  "bungeon.advancement.main.golem_nohit":"No Mercy",
  "bungeon.advancement.main.golem_nohit.title_box":"-------------------------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.golem_nohit.desc":"Kill the golem without getting hit",
  "bungeon.advancement.main.golem_nohit.plaque":"           A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0023",
  
  "bungeon.advancement.main.no_items":"True Swordsman",
  "bungeon.advancement.main.no_items.title_box":"-------------------------------------------------------------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.no_items.desc":"Win without picking up any items",
  "bungeon.advancement.main.no_items.plaque":"                 A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0033",
  
  "bungeon.advancement.main.min_upgrades":"Minimalist",
  "bungeon.advancement.main.min_upgrades.title_box":"----------------------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.min_upgrades.desc":"Win without ever having more than 2 upgrades",
  "bungeon.advancement.main.min_upgrades.plaque":"          A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0043",
  
  "bungeon.advancement.main.blood_gun":"Hemorrhage",
  "bungeon.advancement.main.blood_gun.title_box":"---------------------------------------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.blood_gun.desc":"Reload the blood gun 12 times in a single room",
  "bungeon.advancement.main.blood_gun.plaque":"              A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0053",
  
  "bungeon.advancement.main.rocket_launcher":"Resource Saver",
  "bungeon.advancement.main.rocket_launcher.title_box":"-------------------------------------------------------------------------------------a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-A",
  "bungeon.advancement.main.rocket_launcher.desc":"Kill 4 enemies using a single projectile",
  "bungeon.advancement.main.rocket_launcher.plaque":"                 A0a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a1a2\ua0063",

  "bungeon.advancement.main.reaper_scythe.desc":"Never heal using the Scythe",
  
  "bungeon.advancement.multiplayer":"Multiplayer",
  "bungeon.advancement.multiplayer.title_box":"4d-b-b-b-b5",

  "bungeon.advancement.multiplayer.lanterns":"How did we get here?",
  "bungeon.advancement.multiplayer.lanterns.title_box":"-------------------------------------------------------------------------------------------------------------b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-B",
  "bungeon.advancement.multiplayer.lanterns.desc":"Stand on the lanterns",
  "bungeon.advancement.multiplayer.lanterns.plaque":"                     B0b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b2\ua0073",
  
  "bungeon.advancement.multiplayer.no_deaths":"Unscarred Souls",
  "bungeon.advancement.multiplayer.no_deaths.title_box":"----------------------------------------------------------------------------------------b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-b-B",
  "bungeon.advancement.multiplayer.no_deaths.desc":"Win a run without anyone dying",
  "bungeon.advancement.multiplayer.no_deaths.plaque":"                 B0b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b1b2\ua0083",
  

  "bungeon.upgrade.inv.health":"%s Max Health",
  "bungeon.upgrade.inv.speed":"%s%% Speed",
  "bungeon.upgrade.inv.damage":"%s%% Damage",
  "bungeon.upgrade.inv.spread":"%s Spread",
  "bungeon.upgrade.inv.pierce":"%s Pierce",
  "bungeon.upgrade.inv.attack_speed":"%s%% Attack Speed",
  "bungeon.upgrade.inv.projectile_speed":"%s%% Projectile Speed",
  "bungeon.upgrade.inv.lifesteal":"%s%% Lifesteal",
  "bungeon.upgrade.inv.room_heal":"%s Room Heal",
  "bungeon.upgrade.inv.projectile_bounce":"%s%% Projectile Bounce",
  "bungeon.upgrade.inv.fatal_grace":"Saves you from death once",
  "bungeon.upgrade.inv.thorns":"%s%% Thorns",
  "bungeon.upgrade.inv.item_slots":"%s Item Slot",
  "bungeon.upgrade.inv.crit_chance":"%s%% Crit Chance",
  "bungeon.upgrade.inv.crit_damage":"%s%% Crit Damage",
  "bungeon.upgrade.inv.hit_coins":"%s Coins when hurt",
  "bungeon.upgrade.inv.flawless_coins":"%s Flawless Coins",
  "bungeon.upgrade.inv.poison_duration":"%s Poison Duration",
  "bungeon.upgrade.inv.poison_chance":"%s%% Poison Chance",
  "bungeon.upgrade.inv.poison_strength":"%s Poison Damage",
  "bungeon.upgrade.inv.first_hit":"%s%% First Strike",
  "bungeon.upgrade.inv.enemy_coins":"%s%% Enemy Coins",
  "bungeon.upgrade.inv.enemy_health":"%s%% Enemy Health",
  "bungeon.upgrade.inv.enemy_damage":"%s%% Enemy Damage",
  "bungeon.upgrade.inv.dare_damage":"%s%% Damage when below 30%% Health",
  "bungeon.upgrade.inv.room_thorns":"%s%% Thorns on room clear",
  "bungeon.upgrade.inv.damage_poison":"%s%% Damage to poisoned enemies",
  "bungeon.upgrade.inv.heal_coins":"%s%% Coins from healing",
  "bungeon.upgrade.inv.heal":"%s%% Healing",
  "bungeon.upgrade.inv.damage_coins":"%s%% Damage per Coin",
  "bungeon.upgrade.inv.blood_loss":"%s Blood Loss",
  "bungeon.upgrade.inv.lifesteal_crit":"%s%% Lifesteal on crit",
  "bungeon.upgrade.inv.lifesteal_close":"%s%% Lifesteal when close",
  "bungeon.upgrade.inv.knockback":"%s%% Knockback",
  "bungeon.upgrade.inv.mark":"Marks a random enemy",
  "bungeon.upgrade.inv.mark_damage":"Doubles damage to marked enemies",
  "bungeon.upgrade.inv.long_damage":"%s%% Damage when far away",
  "bungeon.upgrade.inv.double_roll":"Reroll failed chances",
  "bungeon.upgrade.inv.free_shop":"%s%% Chance for free items",
  "bungeon.upgrade.inv.hit_speed":"%s%% Speed when hit",
  "bungeon.upgrade.inv.set_hp":"Set health to 1",
  
  "bungeon.upgrade.des.0":"%s",
  "bungeon.upgrade.des.1":"%s\n%s",
  "bungeon.upgrade.des.2":"%s\n%s\n%s",
  "bungeon.upgrade.des.health":"%s Max health",
  "bungeon.upgrade.des.speed":"%s%% Movement speed",
  "bungeon.upgrade.des.damage":"%s%% Attack damage",
  "bungeon.upgrade.des.spread":"%s Spread",
  "bungeon.upgrade.des.pierce":"%s Pierce",
  "bungeon.upgrade.des.attack_speed":"%s%% Attack speed",
  "bungeon.upgrade.des.projectile_speed":"%s%% projectile speed",
  "bungeon.upgrade.des.lifesteal":"%s%% Lifesteal",
  "bungeon.upgrade.des.room_heal":"Regenerate %s health on room clear",
  "bungeon.upgrade.des.projectile_bounce":"%s%% chance for projectile bouncing between enemies",
  "bungeon.upgrade.des.fatal_grace":"Saves you from death once",
  "bungeon.upgrade.des.thorns":"Reflect %s%% damage to attacker",
  "bungeon.upgrade.des.item_slots":"%s Item capacity",
  "bungeon.upgrade.des.crit_chance":"%s%% Crit chance",
  "bungeon.upgrade.des.crit_damage":"%s%% Crit damage",
  "bungeon.upgrade.des.hit_coins":"%s Coins every time you get hurt",
  "bungeon.upgrade.des.flawless_coins":"%s Coins per Flawless room clear",
  "bungeon.upgrade.des.poison_duration":"%s Poison duration",
  "bungeon.upgrade.des.poison_chance":"%s%% Poison chance",
  "bungeon.upgrade.des.poison_strength":"%s Poison damage",
  "bungeon.upgrade.des.first_hit":"%s%% Damage on First strike",
  "bungeon.upgrade.des.enemy_coins":"%s%% Enemy coins",
  "bungeon.upgrade.des.enemy_health":"%s%% Enemy health",
  "bungeon.upgrade.des.enemy_damage":"%s%% Enemy damage",
  "bungeon.upgrade.des.dare_damage":"%s%% Attack damage when below 30%% Max health",
  "bungeon.upgrade.des.room_thorns":"Gain %s%% thorns on room clear",
  "bungeon.upgrade.des.damage_poison":"%s%% Damage to poisoned enemies",
  "bungeon.upgrade.des.heal_coins":"%s%% Coins from healing",
  "bungeon.upgrade.des.heal":"%s%% Healing from any source",
  "bungeon.upgrade.des.damage_coins":"%s%% Attack damage for every coin",
  "bungeon.upgrade.des.blood_loss":"Loose %s health every second in combat",
  "bungeon.upgrade.des.lifesteal_crit":"%s%% Lifesteal on critical hit",
  "bungeon.upgrade.des.lifesteal_close":"%s%% Lifesteal when target is nearby",
  "bungeon.upgrade.des.knockback":"%s%% Knockback",
  "bungeon.upgrade.des.mark":"Marks a random enemy",
  "bungeon.upgrade.des.mark_damage":"Deal double damage against the marked",
  "bungeon.upgrade.des.long_damage":"%s%% Attack damage to far away targets",
  "bungeon.upgrade.des.double_roll":"Any failed chance is rerolled",
  "bungeon.upgrade.des.free_shop":"%s%% Chance for purchases costing nothing",
  "bungeon.upgrade.des.hit_speed":"When hit move %s%% faster for 3 seconds",
  "bungeon.upgrade.des.set_hp":"Sets current health to 1",
  
  "bungeon.upgrade.rarity.0": "Common",
  "bungeon.upgrade.rarity.1": "Uncommon",
  "bungeon.upgrade.rarity.2": "Rare",
  "bungeon.upgrade.rarity.3": "Epic",
  "bungeon.upgrade.used": "%s [Used]",

  "bungeon.upgrade.0": "Denser projectile",
  "bungeon.upgrade.1": "Lightweight",
  "bungeon.upgrade.2": "Spray Can",
  "bungeon.upgrade.3": "Defensive Steroids",
  "bungeon.upgrade.4": "Scope",
  "bungeon.upgrade.5": "Recalibration",
  "bungeon.upgrade.6": "Vampire Fangs",
  "bungeon.upgrade.7": "Conqueror",
  "bungeon.upgrade.8": "Blood Sacrifice",
  "bungeon.upgrade.9": "Dumbell",
  "bungeon.upgrade.10": "Coffee",
  "bungeon.upgrade.11": "Chain Shot",
  "bungeon.upgrade.12": "Medkit",
  "bungeon.upgrade.13": "Gambler",
  "bungeon.upgrade.14": "Dare Devil",
  "bungeon.upgrade.15": "Barbed Armor",
  "bungeon.upgrade.16": "Bigger Arsenal",
  "bungeon.upgrade.17": "Inflation",
  "bungeon.upgrade.18": "Thorn Ring",
  "bungeon.upgrade.19": "Challenger",
  "bungeon.upgrade.20": "Venomous Vial",
  "bungeon.upgrade.21": "Stealth",
  "bungeon.upgrade.22": "Corrosion",
  "bungeon.upgrade.23": "Target Practice",
  "bungeon.upgrade.24": "Grindstone",
  "bungeon.upgrade.25": "Injury Tax",
  "bungeon.upgrade.26": "Gilded Heart",
  "bungeon.upgrade.27": "Entrepreneur",
  "bungeon.upgrade.28": "Precise Operation",
  "bungeon.upgrade.29": "Sugar Rush",
  "bungeon.upgrade.30": "Black Belt",
  "bungeon.upgrade.31": "Hedgehog",
  "bungeon.upgrade.32": "Glass Cannon",
  "bungeon.upgrade.33": "Mirror Guard",
  "bungeon.upgrade.34": "Stronger Venom",
  "bungeon.upgrade.35": "Boxing Glove",
  "bungeon.upgrade.36": "Razor",
  "bungeon.upgrade.37": "Assassin",
  "bungeon.upgrade.38": "Rigged Dice",
  
  
  "translator.info.dialogue0": "Everything below this point is auto generated, to fill it in remove everything below",
  "translator.info.dialogue1": "Then open generate_dialogue.py in the tools folder, change the lang to yours and run it",

  "bungeon.dialogue.scientist.hub.0_0": "I ",
	"bungeon.dialogue.scientist.hub.0_1": "I ho",
	"bungeon.dialogue.scientist.hub.0_2": "I hope",
	"bungeon.dialogue.scientist.hub.0_3": "I hope y",
	"bungeon.dialogue.scientist.hub.0_4": "I hope you",
	"bungeon.dialogue.scientist.hub.0_5": "I hope you u",
	"bungeon.dialogue.scientist.hub.0_6": "I hope you und",
	"bungeon.dialogue.scientist.hub.0_7": "I hope you under",
	"bungeon.dialogue.scientist.hub.0_8": "I hope you underst",
	"bungeon.dialogue.scientist.hub.0_9": "I hope you understan",
	"bungeon.dialogue.scientist.hub.0_10": "I hope you understand ",
	"bungeon.dialogue.scientist.hub.0_11": "I hope you understand wh",
	"bungeon.dialogue.scientist.hub.0_12": "I hope you understand what",
	"bungeon.dialogue.scientist.hub.0_13": "I hope you understand what y",
	"bungeon.dialogue.scientist.hub.0_14": "I hope you understand what you",
	"bungeon.dialogue.scientist.hub.0_15": "I hope you understand what you j",
	"bungeon.dialogue.scientist.hub.0_16": "I hope you understand what you jus",
	"bungeon.dialogue.scientist.hub.0_17": "I hope you understand what you just ",
	"bungeon.dialogue.scientist.hub.0_18": "I hope you understand what you just go",
	"bungeon.dialogue.scientist.hub.0_19": "I hope you understand what you just got ",
	"bungeon.dialogue.scientist.hub.0_20": "I hope you understand what you just got yo",
	"bungeon.dialogue.scientist.hub.0_21": "I hope you understand what you just got your",
	"bungeon.dialogue.scientist.hub.0_22": "I hope you understand what you just got yourse",
	"bungeon.dialogue.scientist.hub.0_23": "I hope you understand what you just got yourself",
	"bungeon.dialogue.scientist.hub.0_24": "I hope you understand what you just got yourself i",
	"bungeon.dialogue.scientist.hub.0_25": "I hope you understand what you just got yourself int",
	"bungeon.dialogue.scientist.hub.1_0": "I ",
	"bungeon.dialogue.scientist.hub.1_1": "I wi",
	"bungeon.dialogue.scientist.hub.1_2": "I will",
	"bungeon.dialogue.scientist.hub.1_3": "I will d",
	"bungeon.dialogue.scientist.hub.1_4": "I will do ",
	"bungeon.dialogue.scientist.hub.1_5": "I will do my",
	"bungeon.dialogue.scientist.hub.1_6": "I will do my b",
	"bungeon.dialogue.scientist.hub.1_7": "I will do my bes",
	"bungeon.dialogue.scientist.hub.1_8": "I will do my best ",
	"bungeon.dialogue.scientist.hub.1_9": "I will do my best to",
	"bungeon.dialogue.scientist.hub.1_10": "I will do my best to g",
	"bungeon.dialogue.scientist.hub.1_11": "I will do my best to gui",
	"bungeon.dialogue.scientist.hub.1_12": "I will do my best to guide",
	"bungeon.dialogue.scientist.hub.1_13": "I will do my best to guide y",
	"bungeon.dialogue.scientist.hub.2_0": "Bu",
	"bungeon.dialogue.scientist.hub.2_1": "But ",
	"bungeon.dialogue.scientist.hub.2_2": "But my",
	"bungeon.dialogue.scientist.hub.2_3": "But my r",
	"bungeon.dialogue.scientist.hub.2_4": "But my rea",
	"bungeon.dialogue.scientist.hub.2_5": "But my reach",
	"bungeon.dialogue.scientist.hub.2_6": "But my reach i",
	"bungeon.dialogue.scientist.hub.2_7": "But my reach is ",
	"bungeon.dialogue.scientist.hub.2_8": "But my reach is li",
	"bungeon.dialogue.scientist.hub.2_9": "But my reach is limi",
	"bungeon.dialogue.scientist.hub.2_10": "But my reach is limite",
	"bungeon.dialogue.scientist.hub.2_11": "But my reach is limited ",
	"bungeon.dialogue.scientist.hub.2_12": "But my reach is limited to",
	"bungeon.dialogue.scientist.hub.2_13": "But my reach is limited to t",
	"bungeon.dialogue.scientist.hub.2_14": "But my reach is limited to the",
	"bungeon.dialogue.scientist.hub.2_15": "But my reach is limited to the f",
	"bungeon.dialogue.scientist.hub.2_16": "But my reach is limited to the flo",
	"bungeon.dialogue.scientist.hub.2_17": "But my reach is limited to the floor",
	"bungeon.dialogue.scientist.hub.2_18": "But my reach is limited to the floors ",
	"bungeon.dialogue.scientist.hub.2_19": "But my reach is limited to the floors ne",
	"bungeon.dialogue.scientist.hub.2_20": "But my reach is limited to the floors near",
	"bungeon.dialogue.scientist.hub.2_21": "But my reach is limited to the floors near s",
	"bungeon.dialogue.scientist.hub.2_22": "But my reach is limited to the floors near sur",
	"bungeon.dialogue.scientist.hub.2_23": "But my reach is limited to the floors near surfa",
	"bungeon.dialogue.scientist.hub.3_0": "An",
	"bungeon.dialogue.scientist.hub.3_1": "Anyw",
	"bungeon.dialogue.scientist.hub.3_2": "Anywhe",
	"bungeon.dialogue.scientist.hub.3_3": "Anywhere",
	"bungeon.dialogue.scientist.hub.3_4": "Anywhere f",
	"bungeon.dialogue.scientist.hub.3_5": "Anywhere fur",
	"bungeon.dialogue.scientist.hub.3_6": "Anywhere furth",
	"bungeon.dialogue.scientist.hub.3_7": "Anywhere further",
	"bungeon.dialogue.scientist.hub.3_8": "Anywhere further a",
	"bungeon.dialogue.scientist.hub.3_9": "Anywhere further and",
	"bungeon.dialogue.scientist.hub.3_10": "Anywhere further and..",
	"bungeon.dialogue.scientist.hub.3_11": "Anywhere further and.. i",
	"bungeon.dialogue.scientist.hub.3_12": "Anywhere further and.. it ",
	"bungeon.dialogue.scientist.hub.3_13": "Anywhere further and.. it wo",
	"bungeon.dialogue.scientist.hub.3_14": "Anywhere further and.. it woul",
	"bungeon.dialogue.scientist.hub.3_15": "Anywhere further and.. it would ",
	"bungeon.dialogue.scientist.hub.3_16": "Anywhere further and.. it would fe",
	"bungeon.dialogue.scientist.hub.3_17": "Anywhere further and.. it would feel",
	"bungeon.dialogue.scientist.hub.3_18": "Anywhere further and.. it would feel m",
	"bungeon.dialogue.scientist.hub.3_19": "Anywhere further and.. it would feel my ",
	"bungeon.dialogue.scientist.hub.3_20": "Anywhere further and.. it would feel my be",
	"bungeon.dialogue.scientist.hub.3_21": "Anywhere further and.. it would feel my betr",
	"bungeon.dialogue.scientist.hub.3_22": "Anywhere further and.. it would feel my betray",
	"bungeon.dialogue.scientist.hub.4_0": "Go",
	"bungeon.dialogue.scientist.hub.4_1": "Good",
	"bungeon.dialogue.scientist.hub.4_2": "Good l",
	"bungeon.dialogue.scientist.hub.4_3": "Good luc",
	"bungeon.dialogue.scientist.hub.4_4": "Good luck ",
	"bungeon.dialogue.scientist.hub.4_5": "Good luck do",
	"bungeon.dialogue.scientist.hub.4_6": "Good luck down",
	"bungeon.dialogue.scientist.hub.4_7": "Good luck down t",
	"bungeon.dialogue.scientist.hub.4_8": "Good luck down the",
	"bungeon.dialogue.scientist.trial.0_0": "Th",
	"bungeon.dialogue.scientist.trial.0_1": "This",
	"bungeon.dialogue.scientist.trial.0_2": "This i",
	"bungeon.dialogue.scientist.trial.0_3": "This is ",
	"bungeon.dialogue.scientist.trial.0_4": "This is a ",
	"bungeon.dialogue.scientist.trial.0_5": "This is a sp",
	"bungeon.dialogue.scientist.trial.0_6": "This is a spec",
	"bungeon.dialogue.scientist.trial.0_7": "This is a specia",
	"bungeon.dialogue.scientist.trial.0_8": "This is a special ",
	"bungeon.dialogue.scientist.trial.0_9": "This is a special ty",
	"bungeon.dialogue.scientist.trial.0_10": "This is a special type",
	"bungeon.dialogue.scientist.trial.0_11": "This is a special type o",
	"bungeon.dialogue.scientist.trial.0_12": "This is a special type of ",
	"bungeon.dialogue.scientist.trial.0_13": "This is a special type of ro",
	"bungeon.dialogue.scientist.trial.0_14": "This is a special type of room",
	"bungeon.dialogue.scientist.trial.0_15": "This is a special type of room c",
	"bungeon.dialogue.scientist.trial.0_16": "This is a special type of room cal",
	"bungeon.dialogue.scientist.trial.0_17": "This is a special type of room calle",
	"bungeon.dialogue.scientist.trial.0_18": "This is a special type of room called ",
	"bungeon.dialogue.scientist.trial.0_19": "This is a special type of room called a ",
	"bungeon.dialogue.scientist.trial.0_20": "This is a special type of room called a tr",
	"bungeon.dialogue.scientist.trial.0_21": "This is a special type of room called a tria",
	"bungeon.dialogue.scientist.trial.0_22": "This is a special type of room called a trial ",
	"bungeon.dialogue.scientist.trial.0_23": "This is a special type of room called a trial ro",
	"bungeon.dialogue.scientist.trial.1_0": "Th",
	"bungeon.dialogue.scientist.trial.1_1": "The ",
	"bungeon.dialogue.scientist.trial.1_2": "The re",
	"bungeon.dialogue.scientist.trial.1_3": "The rewa",
	"bungeon.dialogue.scientist.trial.1_4": "The reward",
	"bungeon.dialogue.scientist.trial.1_5": "The reward y",
	"bungeon.dialogue.scientist.trial.1_6": "The reward you",
	"bungeon.dialogue.scientist.trial.1_7": "The reward you g",
	"bungeon.dialogue.scientist.trial.1_8": "The reward you get",
	"bungeon.dialogue.scientist.trial.1_9": "The reward you get w",
	"bungeon.dialogue.scientist.trial.1_10": "The reward you get wil",
	"bungeon.dialogue.scientist.trial.1_11": "The reward you get will ",
	"bungeon.dialogue.scientist.trial.1_12": "The reward you get will in",
	"bungeon.dialogue.scientist.trial.1_13": "The reward you get will incr",
	"bungeon.dialogue.scientist.trial.1_14": "The reward you get will increa",
	"bungeon.dialogue.scientist.trial.1_15": "The reward you get will increase",
	"bungeon.dialogue.scientist.trial.1_16": "The reward you get will increase i",
	"bungeon.dialogue.scientist.trial.1_17": "The reward you get will increase in ",
	"bungeon.dialogue.scientist.trial.1_18": "The reward you get will increase in va",
	"bungeon.dialogue.scientist.trial.1_19": "The reward you get will increase in valu",
	"bungeon.dialogue.scientist.trial.1_20": "The reward you get will increase in value ",
	"bungeon.dialogue.scientist.trial.1_21": "The reward you get will increase in value fo",
	"bungeon.dialogue.scientist.trial.1_22": "The reward you get will increase in value for ",
	"bungeon.dialogue.scientist.trial.1_23": "The reward you get will increase in value for ea",
	"bungeon.dialogue.scientist.trial.1_24": "The reward you get will increase in value for each",
	"bungeon.dialogue.scientist.trial.1_25": "The reward you get will increase in value for each w",
	"bungeon.dialogue.scientist.trial.1_26": "The reward you get will increase in value for each wav",
	"bungeon.dialogue.scientist.trial.1_27": "The reward you get will increase in value for each wave ",
	"bungeon.dialogue.scientist.trial.1_28": "The reward you get will increase in value for each wave yo",
	"bungeon.dialogue.scientist.trial.1_29": "The reward you get will increase in value for each wave you ",
	"bungeon.dialogue.scientist.trial.1_30": "The reward you get will increase in value for each wave you fa",
	"bungeon.dialogue.scientist.trial.2_0": "If",
	"bungeon.dialogue.scientist.trial.2_1": "If y",
	"bungeon.dialogue.scientist.trial.2_2": "If you",
	"bungeon.dialogue.scientist.trial.2_3": "If you w",
	"bungeon.dialogue.scientist.trial.2_4": "If you wan",
	"bungeon.dialogue.scientist.trial.2_5": "If you want ",
	"bungeon.dialogue.scientist.trial.2_6": "If you want to",
	"bungeon.dialogue.scientist.trial.2_7": "If you want to e",
	"bungeon.dialogue.scientist.trial.2_8": "If you want to end",
	"bungeon.dialogue.scientist.trial.2_9": "If you want to end t",
	"bungeon.dialogue.scientist.trial.2_10": "If you want to end the",
	"bungeon.dialogue.scientist.trial.2_11": "If you want to end the c",
	"bungeon.dialogue.scientist.trial.2_12": "If you want to end the cha",
	"bungeon.dialogue.scientist.trial.2_13": "If you want to end the chall",
	"bungeon.dialogue.scientist.trial.2_14": "If you want to end the challen",
	"bungeon.dialogue.scientist.trial.2_15": "If you want to end the challenge",
	"bungeon.dialogue.scientist.trial.2_16": "If you want to end the challenge e",
	"bungeon.dialogue.scientist.trial.2_17": "If you want to end the challenge ear",
	"bungeon.dialogue.scientist.trial.2_18": "If you want to end the challenge early",
	"bungeon.dialogue.scientist.trial.2_19": "If you want to end the challenge early y",
	"bungeon.dialogue.scientist.trial.2_20": "If you want to end the challenge early you",
	"bungeon.dialogue.scientist.trial.2_21": "If you want to end the challenge early you c",
	"bungeon.dialogue.scientist.trial.2_22": "If you want to end the challenge early you can",
	"bungeon.dialogue.scientist.trial.2_23": "If you want to end the challenge early you can h",
	"bungeon.dialogue.scientist.trial.2_24": "If you want to end the challenge early you can hit",
	"bungeon.dialogue.scientist.trial.2_25": "If you want to end the challenge early you can hit t",
	"bungeon.dialogue.scientist.trial.2_26": "If you want to end the challenge early you can hit the",
	"bungeon.dialogue.scientist.trial.2_27": "If you want to end the challenge early you can hit the s",
	"bungeon.dialogue.scientist.trial.2_28": "If you want to end the challenge early you can hit the sou",
	"bungeon.dialogue.scientist.trial.2_29": "If you want to end the challenge early you can hit the soul ",
	"bungeon.dialogue.scientist.trial.2_30": "If you want to end the challenge early you can hit the soul co",
	"bungeon.dialogue.scientist.trial.2_31": "If you want to end the challenge early you can hit the soul cont",
	"bungeon.dialogue.scientist.trial.2_32": "If you want to end the challenge early you can hit the soul contai",
	"bungeon.dialogue.scientist.trial.2_33": "If you want to end the challenge early you can hit the soul containe",
	"bungeon.dialogue.scientist.trial.2_34": "If you want to end the challenge early you can hit the soul container ",
	"bungeon.dialogue.scientist.trial.2_35": "If you want to end the challenge early you can hit the soul container wh",
	"bungeon.dialogue.scientist.trial.2_36": "If you want to end the challenge early you can hit the soul container when",
	"bungeon.dialogue.scientist.trial.2_37": "If you want to end the challenge early you can hit the soul container when i",
	"bungeon.dialogue.scientist.trial.2_38": "If you want to end the challenge early you can hit the soul container when it ",
	"bungeon.dialogue.scientist.trial.2_39": "If you want to end the challenge early you can hit the soul container when it pu",
	"bungeon.dialogue.scientist.trial.2_40": "If you want to end the challenge early you can hit the soul container when it puls",
	"bungeon.dialogue.scientist.victory.0_0": "I ",
	"bungeon.dialogue.scientist.victory.0_1": "I di",
	"bungeon.dialogue.scientist.victory.0_2": "I did ",
	"bungeon.dialogue.scientist.victory.0_3": "I did no",
	"bungeon.dialogue.scientist.victory.0_4": "I did not ",
	"bungeon.dialogue.scientist.victory.0_5": "I did not ex",
	"bungeon.dialogue.scientist.victory.0_6": "I did not expe",
	"bungeon.dialogue.scientist.victory.0_7": "I did not expect",
	"bungeon.dialogue.scientist.victory.0_8": "I did not expect y",
	"bungeon.dialogue.scientist.victory.0_9": "I did not expect you",
	"bungeon.dialogue.scientist.victory.0_10": "I did not expect you t",
	"bungeon.dialogue.scientist.victory.0_11": "I did not expect you to ",
	"bungeon.dialogue.scientist.victory.0_12": "I did not expect you to ge",
	"bungeon.dialogue.scientist.victory.0_13": "I did not expect you to get ",
	"bungeon.dialogue.scientist.victory.0_14": "I did not expect you to get th",
	"bungeon.dialogue.scientist.victory.0_15": "I did not expect you to get that",
	"bungeon.dialogue.scientist.victory.0_16": "I did not expect you to get that f",
	"bungeon.dialogue.scientist.victory.1_0": "An",
	"bungeon.dialogue.scientist.victory.1_1": "And ",
	"bungeon.dialogue.scientist.victory.1_2": "And it",
	"bungeon.dialogue.scientist.victory.1_3": "And it s",
	"bungeon.dialogue.scientist.victory.1_4": "And it see",
	"bungeon.dialogue.scientist.victory.1_5": "And it seems",
	"bungeon.dialogue.scientist.victory.1_6": "And it seems t",
	"bungeon.dialogue.scientist.victory.1_7": "And it seems the",
	"bungeon.dialogue.scientist.victory.1_8": "And it seems the m",
	"bungeon.dialogue.scientist.victory.1_9": "And it seems the mac",
	"bungeon.dialogue.scientist.victory.1_10": "And it seems the machi",
	"bungeon.dialogue.scientist.victory.1_11": "And it seems the machine",
	"bungeon.dialogue.scientist.victory.1_12": "And it seems the machine d",
	"bungeon.dialogue.scientist.victory.1_13": "And it seems the machine did",
	"bungeon.dialogue.scientist.victory.1_14": "And it seems the machine did n",
	"bungeon.dialogue.scientist.victory.1_15": "And it seems the machine did not",
	"bungeon.dialogue.scientist.victory.1_16": "And it seems the machine did not e",
	"bungeon.dialogue.scientist.victory.1_17": "And it seems the machine did not eit",
	"bungeon.dialogue.scientist.victory.1_18": "And it seems the machine did not eithe",
	"bungeon.dialogue.scientist.victory.2_0": "I ",
	"bungeon.dialogue.scientist.victory.2_1": "I ha",
	"bungeon.dialogue.scientist.victory.2_2": "I have",
	"bungeon.dialogue.scientist.victory.2_3": "I have n",
	"bungeon.dialogue.scientist.victory.2_4": "I have nev",
	"bungeon.dialogue.scientist.victory.2_5": "I have never",
	"bungeon.dialogue.scientist.victory.2_6": "I have never s",
	"bungeon.dialogue.scientist.victory.2_7": "I have never see",
	"bungeon.dialogue.scientist.victory.2_8": "I have never seen ",
	"bungeon.dialogue.scientist.victory.2_9": "I have never seen it",
	"bungeon.dialogue.scientist.victory.2_10": "I have never seen it i",
	"bungeon.dialogue.scientist.victory.2_11": "I have never seen it int",
	"bungeon.dialogue.scientist.victory.2_12": "I have never seen it inter",
	"bungeon.dialogue.scientist.victory.2_13": "I have never seen it interup",
	"bungeon.dialogue.scientist.victory.2_14": "I have never seen it interupt ",
	"bungeon.dialogue.scientist.victory.2_15": "I have never seen it interupt a ",
	"bungeon.dialogue.scientist.victory.2_16": "I have never seen it interupt a ch",
	"bungeon.dialogue.scientist.victory.2_17": "I have never seen it interupt a chal",
	"bungeon.dialogue.scientist.victory.2_18": "I have never seen it interupt a challe",
	"bungeon.dialogue.scientist.victory.2_19": "I have never seen it interupt a challeng",
	"bungeon.dialogue.scientist.victory.2_20": "I have never seen it interupt a challenger",
	"bungeon.dialogue.scientist.victory.2_21": "I have never seen it interupt a challenger l",
	"bungeon.dialogue.scientist.victory.2_22": "I have never seen it interupt a challenger lik",
	"bungeon.dialogue.scientist.victory.2_23": "I have never seen it interupt a challenger like ",
	"bungeon.dialogue.scientist.victory.2_24": "I have never seen it interupt a challenger like th",
	"bungeon.dialogue.scientist.victory.2_25": "I have never seen it interupt a challenger like that",
	"bungeon.dialogue.scientist.victory.3_0": "Fo",
	"bungeon.dialogue.scientist.victory.3_1": "For ",
	"bungeon.dialogue.scientist.victory.3_2": "For no",
	"bungeon.dialogue.scientist.victory.3_3": "For now ",
	"bungeon.dialogue.scientist.victory.3_4": "For now th",
	"bungeon.dialogue.scientist.victory.3_5": "For now the ",
	"bungeon.dialogue.scientist.victory.3_6": "For now the de",
	"bungeon.dialogue.scientist.victory.3_7": "For now the deep",
	"bungeon.dialogue.scientist.victory.3_8": "For now the deeper",
	"bungeon.dialogue.scientist.victory.3_9": "For now the deeper l",
	"bungeon.dialogue.scientist.victory.3_10": "For now the deeper lay",
	"bungeon.dialogue.scientist.victory.3_11": "For now the deeper layer",
	"bungeon.dialogue.scientist.victory.3_12": "For now the deeper layers ",
	"bungeon.dialogue.scientist.victory.3_13": "For now the deeper layers ar",
	"bungeon.dialogue.scientist.victory.3_14": "For now the deeper layers are ",
	"bungeon.dialogue.scientist.victory.3_15": "For now the deeper layers are se",
	"bungeon.dialogue.scientist.victory.3_16": "For now the deeper layers are seal",
	"bungeon.dialogue.scientist.victory.3_17": "For now the deeper layers are sealed",
	"bungeon.dialogue.scientist.victory.3_18": "For now the deeper layers are sealed o",
	"bungeon.dialogue.scientist.victory.3_19": "For now the deeper layers are sealed off",
	"bungeon.dialogue.scientist.victory.3_20": "For now the deeper layers are sealed off, ",
	"bungeon.dialogue.scientist.victory.3_21": "For now the deeper layers are sealed off, so",
	"bungeon.dialogue.scientist.victory.3_22": "For now the deeper layers are sealed off, so f",
	"bungeon.dialogue.scientist.victory.3_23": "For now the deeper layers are sealed off, so fur",
	"bungeon.dialogue.scientist.victory.3_24": "For now the deeper layers are sealed off, so furth",
	"bungeon.dialogue.scientist.victory.3_25": "For now the deeper layers are sealed off, so further",
	"bungeon.dialogue.scientist.victory.3_26": "For now the deeper layers are sealed off, so further p",
	"bungeon.dialogue.scientist.victory.3_27": "For now the deeper layers are sealed off, so further pro",
	"bungeon.dialogue.scientist.victory.3_28": "For now the deeper layers are sealed off, so further progr",
	"bungeon.dialogue.scientist.victory.3_29": "For now the deeper layers are sealed off, so further progres",
	"bungeon.dialogue.scientist.victory.3_30": "For now the deeper layers are sealed off, so further progress ",
	"bungeon.dialogue.scientist.victory.3_31": "For now the deeper layers are sealed off, so further progress is",
	"bungeon.dialogue.scientist.victory.3_32": "For now the deeper layers are sealed off, so further progress is i",
	"bungeon.dialogue.scientist.victory.3_33": "For now the deeper layers are sealed off, so further progress is imp",
	"bungeon.dialogue.scientist.victory.3_34": "For now the deeper layers are sealed off, so further progress is impos",
	"bungeon.dialogue.scientist.victory.3_35": "For now the deeper layers are sealed off, so further progress is impossi",
	"bungeon.dialogue.scientist.victory.3_36": "For now the deeper layers are sealed off, so further progress is impossibl",
	"bungeon.dialogue.scientist.victory.4_0": "Me",
	"bungeon.dialogue.scientist.victory.4_1": "Mean",
	"bungeon.dialogue.scientist.victory.4_2": "Meanwh",
	"bungeon.dialogue.scientist.victory.4_3": "Meanwhil",
	"bungeon.dialogue.scientist.victory.4_4": "Meanwhile ",
	"bungeon.dialogue.scientist.victory.4_5": "Meanwhile yo",
	"bungeon.dialogue.scientist.victory.4_6": "Meanwhile you ",
	"bungeon.dialogue.scientist.victory.4_7": "Meanwhile you ca",
	"bungeon.dialogue.scientist.victory.4_8": "Meanwhile you can ",
	"bungeon.dialogue.scientist.victory.4_9": "Meanwhile you can ch",
	"bungeon.dialogue.scientist.victory.4_10": "Meanwhile you can chal",
	"bungeon.dialogue.scientist.victory.4_11": "Meanwhile you can challe",
	"bungeon.dialogue.scientist.victory.4_12": "Meanwhile you can challeng",
	"bungeon.dialogue.scientist.victory.4_13": "Meanwhile you can challenge ",
	"bungeon.dialogue.scientist.victory.4_14": "Meanwhile you can challenge yo",
	"bungeon.dialogue.scientist.victory.4_15": "Meanwhile you can challenge your",
	"bungeon.dialogue.scientist.victory.4_16": "Meanwhile you can challenge yourse",
	"bungeon.dialogue.scientist.victory.4_17": "Meanwhile you can challenge yourself",
	"bungeon.dialogue.scientist.victory.4_18": "Meanwhile you can challenge yourself f",
	"bungeon.dialogue.scientist.victory.4_19": "Meanwhile you can challenge yourself fur",
	"bungeon.dialogue.scientist.victory.4_20": "Meanwhile you can challenge yourself furth",
	"bungeon.dialogue.scientist.victory.4_21": "Meanwhile you can challenge yourself further",
	"bungeon.dialogue.scientist.victory.4_22": "Meanwhile you can challenge yourself further t",
	"bungeon.dialogue.scientist.victory.4_23": "Meanwhile you can challenge yourself further to ",
	"bungeon.dialogue.scientist.victory.4_24": "Meanwhile you can challenge yourself further to pr",
	"bungeon.dialogue.scientist.victory.4_25": "Meanwhile you can challenge yourself further to prep",
	"bungeon.dialogue.scientist.victory.4_26": "Meanwhile you can challenge yourself further to prepar",
	"bungeon.dialogue.scientist.victory.4_27": "Meanwhile you can challenge yourself further to prepare ",
	"bungeon.dialogue.scientist.victory.4_28": "Meanwhile you can challenge yourself further to prepare fo",
	"bungeon.dialogue.scientist.victory.4_29": "Meanwhile you can challenge yourself further to prepare for ",
	"bungeon.dialogue.scientist.victory.4_30": "Meanwhile you can challenge yourself further to prepare for wh",
	"bungeon.dialogue.scientist.victory.4_31": "Meanwhile you can challenge yourself further to prepare for what",
	"bungeon.dialogue.scientist.victory.4_32": "Meanwhile you can challenge yourself further to prepare for what i",
	"bungeon.dialogue.scientist.victory.4_33": "Meanwhile you can challenge yourself further to prepare for what is ",
	"bungeon.dialogue.scientist.victory.4_34": "Meanwhile you can challenge yourself further to prepare for what is to",
	"bungeon.dialogue.scientist.victory.4_35": "Meanwhile you can challenge yourself further to prepare for what is to c",
	"bungeon.dialogue.scientist.victory.4_36": "Meanwhile you can challenge yourself further to prepare for what is to com"

}