{
  "item.gm4.shamir.animi": "Animi Shamir",
  "text.gm4.guidebook.module_desc.animi_shamir": "Adds the Animi Shamir to Metallurgy. Items with Animi will respawn with you when you die!",
  "text.gm4.guidebook.animi_shamir.description": "Animi allows items to return to their owner upon death.",
  "text.gm4.guidebook.animi_shamir.usage": "The Animi Shamir is found on Curie's Bismium Bands. It can be placed onto tools, armour, weapons, and elytra.\n\nAnimi items do not drop when the owner dies, instead appearing in their inventory upon respawning.",
  "advancement.gm4.root.title": "Gamemode 4",
  "advancement.gm4.root.description": "Semi-funny blurb about GM4",
  "item.gm4.apple_tree_sapling": "Apple Tree Sapling",
  "text.gm4.guidebook.module_desc.apple_trees": "Introduces fruit-bearing apple trees! Trade for apple saplings with wandering traders or find them growing in forests!",
  "text.gm4.guidebook.apple_trees.leaf_changes": "Apples do not drop from oak or dark oak trees. Another source of apples must be discovered.",
  "text.gm4.guidebook.apple_trees.obtaining_apples": "Apple trees are found naturally occurring in forest biomes.\n\nWandering traders will also sell apple tree saplings.\n\nWhen planted, these saplings grow into apple trees.",
  "text.gm4.guidebook.apple_trees.golden_apple_trees": "Golden apple trees can also be found in forests.\n\nThese trees don't drop saplings, and cannot be replanted.\n\nThey also have a golden root which grows through stone and dirt.",
  "text.gm4.guidebook.apple_trees.new_apples": "New apples will grow every 3 day cycles. Once ripe, they can be picked or will fall from the tree after a while.\n\nBreaking an apple bearing leaf has a 75% chance to drop an apple tree sapling.",
  "item.gm4.shamir.audere": "Audere Shamir",
  "text.gm4.guidebook.module_desc.audere_shamir": "Adds the shamir 'Audere' to Metallurgy. Gain Haste with low durability tools.",
  "text.gm4.guidebook.audere_shamir.description": "Audere buffs mining speed, as durability decreases.",
  "text.gm4.guidebook.audere_shamir.usage": "The Audere Shamir is found on Barium Bands. It can be placed onto tools.\n\nHigher levels of Haste are awarded for lower durability (percentage-based).\n\nThe maximum level of Haste is IV.",
  "advancement.gm4.balloon_animals.title": "Party Animals",
  "advancement.gm4.balloon_animals.description": "Buy a Balloon Animal from a Wandering Trader",
  "text.gm4.guidebook.module_desc.balloon_animals": "Looking for exotic animals? This module makes some Wandering Traders sell cute baby animals!",
  "text.gm4.guidebook.balloon_animals.description": "Balloon Animals introduces animal trades to some wandering traders.",
  "item.gm4.bat_leather": "Bat Leather",
  "text.gm4.bat_leather.1": "Would make for a very strange,",
  "text.gm4.bat_leather.2": "very tiny jacket",
  "advancement.gm4.bat_grenades.title": "Batboozled",
  "advancement.gm4.bat_grenades.description": "Get blown up by a Bat Grenade",
  "text.gm4.guidebook.module_desc.bat_grenades": "Tired of the uselessness of bats? This module will turn them into tiny furry flying balls of boom!",
  "text.gm4.guidebook.bat_grenades.description": "Bats create a weak explosion when nearby.\n\nWhen killed, bats will drop gunpowder and bat leather\u2014a material equivalent to rabbit hide.",
  "advancement.gm4.better_armour_stands.description": "Customize an armour stand",
  "advancement.gm4.better_armour_stands.title": "Gettin' Handsy",
  "item.gm4.better_armour_stands.copied_armor_stand.author": "Copied by: ",
  "item.gm4.better_armour_stands.copied_armor_stand.property.custom_pose": "Custom pose",
  "item.gm4.better_armour_stands.copied_armor_stand.property.invisible": "Invisible",
  "item.gm4.better_armour_stands.copied_armor_stand.property.no_base": "No base plate",
  "item.gm4.better_armour_stands.copied_armor_stand.property.no_gravity": "No gravity",
  "item.gm4.better_armour_stands.copied_armor_stand.property.small": "Small",
  "tooltip.gm4.better_armour_stands.invalid_code": "Invalid code",
  "tooltip.gm4.better_armour_stands.invalid_right_click_location": "Right click the joint of a part to start editing",
  "text.gm4.guidebook.module_desc.better_armour_stands": "Ever felt like Armour Stands looked a bit boring? Better Armour Stands lets your Armour Stands strike all the poses you want! Simply use a Book and Quill to edit Armour Stands.",
  "text.gm4.guidebook.better_armour_stands.description": "Armour stands will have arms by default, and can be altered with a book and quill.\n\nThis allows one to create custom statues and interesting displays.",
  "text.gm4.guidebook.better_armour_stands.applying": "To modify an armour stand, write one of the codes in a book and quill, then use it on the armour stand.\n\nMultiple codes can be written on separate pages to apply multiple modifiers at once.",
  "text.gm4.guidebook.better_armour_stands.toggle_codes": "The following codes will toggle the specific feature:",
  "text.gm4.guidebook.better_armour_stands.arms": "Toggle the arms of the armour stand",
  "text.gm4.guidebook.better_armour_stands.copy_code": "Click to copy",
  "text.gm4.guidebook.better_armour_stands.base": "Toggle the base plate of the armour stand",
  "text.gm4.guidebook.better_armour_stands.size": "Toggle the size of the armour stand",
  "text.gm4.guidebook.better_armour_stands.gravity": "Toggle the gravity of the armour stand",
  "text.gm4.guidebook.better_armour_stands.visible": "Toggle the visibility of the armour stand.\nHolding a book with this code will reveal\nnearby invisible armour stands.",
  "text.gm4.guidebook.better_armour_stands.turn": "Toggle rotating of the armour stand",
  "text.gm4.guidebook.better_armour_stands.lock": "Disable interactions with the armour stand",
  "text.gm4.guidebook.better_armour_stands.unlock": "Enable interactions with the armour stand.\nHolding a book with this code will reveal\nnearby locked armour stands.",
  "text.gm4.guidebook.better_armour_stands.part_editing": "The following codes activate editing of armour stand parts:",
  "text.gm4.guidebook.better_armour_stands.pose": "Edit a part of the armour stand by looking at its \"joint\".\n- Hold sneak to enable \"snapping\"\n- Left click to invert this pose\n- Right click to stop editing",
  "text.gm4.guidebook.better_armour_stands.pose_mirror": "Edit a part of the armour stand by looking at its \"joint\".\nIf an arm/leg is selected, the other arm/leg pose is mirrored.\n- Hold sneak to enable \"snapping\"\n- Left click to invert this pose\n- Right click to stop editing",
  "text.gm4.guidebook.better_armour_stands.move": "Move the armour stand around you.\n- Hold sneak to enable \"snapping\"\n- Right click to stop editing",
  "text.gm4.guidebook.better_armour_stands.rotate": "Rotate the armour stand.\n- Hold sneak to enable \"snapping\"\n- Right click to stop editing",
  "text.gm4.guidebook.better_armour_stands.flip": "Flip the full pose of the armour stand",
  "text.gm4.guidebook.better_armour_stands.default": "- Look at a part of the armour stand to reset this pose.\n- Sneak to fully reset the armour stand.",
  "text.gm4.guidebook.better_armour_stands.equipping": "Items can be placed in the head or arm slots:",
  "text.gm4.guidebook.better_armour_stands.equip": "Look at the head or shoulders of the armour stand to place an item from the offhand into this slot.",
  "text.gm4.guidebook.better_armour_stands.copy_and_paste": "Armour stand data can be copied and pasted:",
  "text.gm4.guidebook.better_armour_stands.copy": "Copy modified features onto the armour stand items in your offhand.",
  "text.gm4.guidebook.better_armour_stands.paste": "Copy features from the copied armour stand items in your offhand to the armour stand.",
  "advancement.gm4.block_compressors.compressed_diet.description": "Eat too much of everything. This can't be good for you...",
  "advancement.gm4.block_compressors.compressed_diet.title": "A Compressed Diet",
  "advancement.gm4.block_compressors.description": "Make yourself a Block Compressor",
  "advancement.gm4.block_compressors.title": "Clever Crushing",
  "block.gm4.block_compressor": "Compressor",
  "container.gm4.block_compressor": "Compression Amount",
  "text.gm4.block_compressors.compressed": "Compressed \u00d7%s",
  "text.gm4.guidebook.module_desc.block_compressors": "Chest space won't be an issue with this module! Use a Block Compressor to compress stacks of items, turning a stack of items into a single item for long-term storage. Make sure to uncompress your items before using them again, though!",
  "text.gm4.guidebook.block_compressors.description": "Block Compressors can be used to cut down on bulk storage. Item stacks can be compressed into a single item, and vice versa.",
  "text.gm4.guidebook.block_compressors.crafting": "A Block Compressor can be crafted in a crafting table:",
  "text.gm4.guidebook.block_compressors.usage": "To select the amount of compression, put that amount of items inside the block compressor, then drop the items on top of the compressor.\n\nPutting 1 item in the compressor will decompress any items on top.",
  "text.gm4.guidebook.module_desc.blossoming_pots": "Greatly expands the selection of potable plants. Use Decorated Pots as abnormally large flower pots. Decorate in Style!",
  "text.gm4.guidebook.blossoming_pots.description": "To pot a plant, interact with a Decorated Pot or empty Flower Pot while holding a supported item.\nTo remove a plant, break the decorated pot or interact with the flower pot with an empty hand.",
  "text.gm4.guidebook.blossoming_pots.item_list.header": "Supported Items:",
  "text.gm4.guidebook.blossoming_pots.item_list.1": "Vanilla Flower Pot\n                    plants\nPale hanging moss\nPointed dripstone\nAmethyst crystals\nLeaves\nGrass plants\nLush cave plants",
  "text.gm4.guidebook.blossoming_pots.item_list.2": "Sugar cane\nNether vines\n2 tall plants\nChorus flower\nNon-sniffer seeds\nNether wart\nBush plants\nCoral reef plants\nCactus Flower",
  "item.gm4.enchanted_page": "Enchanted Page",
  "advancement.gm4.book_binders.title": "Ain't Got Rhythm",
  "advancement.gm4.book_binders.description": "Set up a Book Binder",
  "advancement.gm4.book_binders_bind.title": "Curse of Binding",
  "advancement.gm4.book_binders_bind.description": "Publish your first Enchanted Book",
  "advancement.gm4.book_binders_debind.title": "Tearing Up!",
  "advancement.gm4.book_binders_debind.description": "Get your first enchanted page",
  "text.gm4.guidebook.module_desc.book_binders": "Start printing your own Enchanted Books with Book Binders. Use lecterns to exract singular pages from Enchanted Books and recombine pages with Leather to create your own Enchanted Books -- free of charge!",
  "text.gm4.guidebook.book_binders.tearing": "Lecterns have a small area at the center where enchanted books can be placed.\n\nThis will cause the enchanted book to be ripped up into separate pages\u2014one for each enchantment.",
  "text.gm4.guidebook.book_binders.rebinding": "Placing enchanted pages onto a lectern will add it to its internal inventory.\n\nPlacing a leather onto the lectern will then bind the pages in its inventory, creating an enchanted book.",
  "text.gm4.guidebook.book_binders.hoppers": "A hopper pointing into the back of the lectern will push items into it.\n\nA hopper below the lectern will catch any items dropped by the lectern.",
  "text.gm4.guidebook.module_desc.bookshelf_inspector": "See what's in your Chiseled Bookshelves without having to take all the books out!",
  "text.gm4.guidebook.chiseled_bookshelf.description": "Looking at a book inside a chiseled bookshelf will display the book name along with some extra contents.",
  "advancement.gm4.boots_of_ostara.description": "Wear the Boots of Ostara",
  "advancement.gm4.boots_of_ostara.title": "Green Feet",
  "item.gm4.boots_of_ostara": "Boots of Ostara",
  "item.gm4.boots_of_ostara.lore": "Brings abundance beneath you!",
  "text.gm4.guidebook.module_desc.boots_of_ostara": "A pair of boots every gardener would love to have! Boots of Ostara allow you to easily spread Grass and Moss, and they even stop the Desire Lines module from creating that pesky dirt.",
  "text.gm4.guidebook.boot_of_ostara.description": "Boots of Ostara can be crafted to aid in the spreading of grass and moss.\n\nThe boots can be crafted in a crafting table.",
  "text.gm4.guidebook.boots_of_ostara.crafting": "The recipe for the Boots of Ostara is as follows:",
  "text.gm4.guidebook.boots_of_ostara.crafting_and_desire_lines": "Boots of Ostara also prevent desire lines from forming.",
  "text.gm4.guidebook.boots_of_ostara.grass": "Wearing the boots and holding a grass block in the offhand will spread grass onto dirt beneath the wearer.\n",
  "text.gm4.guidebook.boots_of_ostara.moss_and_armor_stands": "Similarly, moss will spread onto stone when held in the offhand.\n\nArmor stands can also spread vegetation!",
  "advancement.gm4.calling_bell.title": "House Call",
  "advancement.gm4.calling_bell.description": "Summon a wandering trader by ringing a bell with an emerald",
  "text.gm4.guidebook.module_desc.calling_bell": "Summon a Wandering Trader by using an Emerald on a Bell.",
  "text.gm4.guidebook.calling_bell.description": "Ringing a bell while holding an emerald will cause a wandering trader to appear.\n\nThis can be done once per day.",
  "text.gm4.guidebook.module_desc.cement_mixers": "Allows Liquid Tanks to convert Concrete Powder items into Concrete, at the cost of \u2153 of a Bucket of Water per Concrete Powder.",
  "text.gm4.guidebook.cement_mixers.usage": "A Water Tank can convert concrete powder into concrete and dirt into mud when placed inside the tank.\n\nThis uses 1/3 of a bucket of water.",
  "advancement.gm4.chairs.creation.title": "A Throne, Fit for a King!",
  "advancement.gm4.chairs.creation.description": "Throw a saddle on stairs to make a chair",
  "advancement.gm4.chairs.sit.title": "Couch Potato",
  "advancement.gm4.chairs.sit.description": "Sit for over an hour!",
  "text.gm4.guidebook.module_desc.chairs": "Place a saddle on a stair to have a chair to sit on!",
  "text.gm4.guidebook.chairs.creation": "Chairs can be created by throwing a saddle onto a stair block.\n\nBreaking the stair or hitting the saddle relieves the stair of the saddle.",
  "text.gm4.guidebook.module_desc.cooler_caves": "A custom terrain expansion pack that makes biome specific caves",
  "text.gm4.guidebook.cooler_caves.description": "The world has modified block compositions.\n\nSome biomes have different blocks compared to normal worlds.",
  "text.gm4.guidebook.cooler_caves.desert_and_snow": "In the desert, sandstone and gravel generate instead of stone and gravel.\n\nIn snowy biomes, snow, ice, and white concrete powder can be found in caves.",
  "text.gm4.guidebook.cooler_caves.badlands": "Terracotta layers extend throughout the entire underground in badland biomes. Gravel cannot be found, but red sand patches takes their place.",
  "text.gm4.guidebook.module_desc.cozy_campfires": "Allows Campfires to grant you up to 4 extra hearts that last for more than half of a Minecraft day. Perfect for those scary first nights in a Minecraft world.",
  "text.gm4.guidebook.cozy_campfires.description": "Standing near a campfire temporarily gives four hearts of absorption.\n\nThese extra hearts last 12 minutes once one leaves the campfire area.",
  "advancement.gm4.crossbow_cartridges_fish.title": "Sealife Slingshot",
  "advancement.gm4.crossbow_cartridges_fish.description": "Launch an aquatic animal using a crossbow",
  "advancement.gm4.crossbow_cartridges_string.title": "Almost a Grappling Hook",
  "advancement.gm4.crossbow_cartridges_string.description": "Create a 40-block long tripwire circuit using a crossbow",
  "text.gm4.guidebook.module_desc.crossbow_cartridges": "Shoot more than just arrows! Crossbow Cartridges allows your crossbow to fire a variety of projectiles; Shoot Pufferfish, Tripwires, Torches, and many more. Synergizes nicely with the Ziprails Module for easy Ziprail construction.",
  "text.gm4.guidebook.crossbow_cartridges.description": "Shooting a crossbow with certain items in the offhand will launch that item instead of the arrow.",
  "text.gm4.guidebook.crossbow_cartridges.ammo": "When held in the offhand, these items can be shot from crossbows:",
  "text.gm4.guidebook.crossbow_cartridges.torch": "Torch is placed on the block the arrow hits.\nIf the torch cannot be placed here, it is dropped.",
  "text.gm4.guidebook.crossbow_cartridges.string": "Stand in a tripwire hook and look in one of the\ncardinal directions to create a tripwire line.\n\nA tripwire hook can be placed automatically at the end.",
  "text.gm4.guidebook.crossbow_cartridges.tripwire": "Tripwire",
  "text.gm4.guidebook.crossbow_cartridges.bucket.1": "Mob in a Bucket",
  "text.gm4.guidebook.crossbow_cartridges.bucket.2": "The water bucket will be kept",
  "text.gm4.guidebook.module_desc.dangerous_dungeons": "A custom terrain expansion pack that adds new types of dungeons underground.",
  "text.gm4.guidebook.dangerous_dungeons.description": "Extra dungeons can be found in cave systems.\n\nThese dungeons contain rare loot and special spawners.",
  "text.gm4.guidebook.dangerous_dungeons.locations": "Stone and deepslate dungeons can be found in most biomes.\n\nThe Badlands, Desert, Lush, Ocean, and Snowy biomes have special dungeons that match the terrain.",
  "item.gm4.shamir.celaro": "Celaro Shamir",
  "advancement.gm4.desire_lines.walk_8000.title": "And I Would Walk 500 Chunks...",
  "advancement.gm4.desire_lines.walk_8000.description": "Ruin 8000 blocks to coarse dirt; you'll find those oak planks",
  "advancement.gm4.desire_lines.walk_10000.title": "That's a Lot of Damage",
  "advancement.gm4.desire_lines.walk_10000.description": "Ruin 10000 blocks to coarse dirt; how about a little more?",
  "text.gm4.guidebook.module_desc.celaro_shamir": "Creates natural looking trodden paths in high traffic areas, but be careful not to ruin your neighbour's lawn!",
  "text.gm4.guidebook.celaro_shamir.description": "Celaro negates desire lines and causes invisibility when sneaking in shrubbery.",
  "text.gm4.guidebook.celaro_shamir.usage": "The Celaro Shamir is found on Aluminium Bands. It can be placed onto boots.\n\nDesire Lines will not activate while wearing these boots.",
  "text.gm4.guidebook.celaro_shamir.invisibility": "Sneaking in double-tall shrubbery (e.g. Tall Grass, Large Fern, Peony) with celaro will grant invisibility.",
  "text.gm4.guidebook.module_desc.desire_lines": "Creates natural looking trodden paths in high traffic areas, but be careful not to ruin your neighbour's lawn!",
  "text.gm4.guidebook.desire_lines.description": "Walking or sprinting over grass and dirt will trample blocks.\n\nGrass blocks will trample into dirt and dirt into coarse dirt.",
  "text.gm4.guidebook.desire_lines.effects": "Foliage such as flowers, mushrooms, grass, and snow layers can also be destroyed via desire lines.",
  "text.gm4.guidebook.desire_lines.effects_and_boots_of_ostara": "Foliage such as flowers, mushrooms, grass, and snow layers can also be destroyed via desire lines.\n\nThe Boots of Ostara can prevent desire lines.",
  "text.gm4.guidebook.desire_lines.effects_and_celaro": "Foliage such as flowers, mushrooms, grass, and snow layers can also be destroyed via desire lines.\n\nBoots with the Celaro Shamir can prevent desire lines",
  "text.gm4.guidebook.desire_lines.effects_and_boots_of_ostara_and_celaro": "Foliage such as flowers, mushrooms, grass, and snow layers can also be destroyed via desire lines.\n\nBoots with the Celaro Shamir, or normal Boots of Ostara can prevent desire lines.",
  "block.gm4.disassembler": "Disassembler",
  "container.gm4.disassembler": "Disassembler",
  "advancement.gm4.disassemblers.title": "Clever Decrafting",
  "advancement.gm4.disassemblers.description": "Craft a Disassembler",
  "text.gm4.guidebook.module_desc.disassemblers": "Break apart gold and iron tools and weapons for materials. Attach this to a mob farm to finally make use of those extra armour sets!",
  "text.gm4.guidebook.disassmeblers.description": "Disassmeblers can be crafted in a crafting table.\n\nDisassemblers can take apart metal armour, tools, and weapons and return ingots based on the item's durability.",
  "text.gm4.guidebook.disassemblers.crafting": "A Disassembler can be crafted in a crafting table:",
  "text.gm4.guidebook.disassemblers.usage": "Items placed inside a disassembler will be broken into its base ingots.\n\nThe return is based on the percent durability left on the item.",
  "advancement.gm4.display_frames.title": "Where Did It Go?",
  "advancement.gm4.display_frames.description": "Make an item frame invisible with a splash potion of invisibility",
  "text.gm4.guidebook.module_desc.display_frames": "Splash item frames with invisibilty to make invisible item frames! Great for interior decor!",
  "text.gm4.guidebook.display_frames.description": "Splashing item frames and glow item frames with invisibility causes them to become display frames.\n\nDisplay frames become invisible when holding with an item.",
  "text.gm4.guidebook.module_desc.double_doors": "Tired of clicking twice to open a double door? Annoyed by the fact that doors are only two blocks tall? This data pack automatically opens adjacent doors, making double doors fully functional! Additionally, bottom trapdoors of matching wood type placed above a door are opened alongside the door when it is opened by a player.",
  "text.gm4.guidebook.double_doors.description": "Placing two doors adjacent to each other will link them together, so they open together.\n\nTrapdoors placed above doors will also act as part of the door, opening when the doors open.",
  "text.gm4.guidebook.module_desc.dripleaf_filters": "Dripleaves will flick items that match a hopper's contents into the hopper for you!",
  "text.gm4.guidebook.dripleaf_filters.description": "Big dripleaves can sort items by searching hoppers in front of them.",
  "text.gm4.guidebook.dripleaf_filters.structure": "When an item falls onto a big dripleaf, the leaf will inspect a hopper placed on the ground in front of it.",
  "text.gm4.guidebook.dripleaf_filters.filtering": "If any of the items in the hopper match the item on the leaf, it will slide the item into the hopper.\n\nOtherwise it will collapse and drop the item below itself like normal.",
  "text.gm4.guidebook.module_desc.dripleaf_launchers": "Start your own Dripleaf Space Program!",
  "text.gm4.guidebook.dripleaf_launchers.description": "Sending a redstone signal to a big dripleaf with partial tilt will launch anyone on it into the air.",
  "item.gm4.end_fishing.ravaged_wings": "Ravaged Wings",
  "item.gm4.enderpuff": "Enderpuff",
  "text.gm4.end_city_armor.1": "Lost on End City moving day",
  "text.gm4.end_city_armor.2": "Forged by Seppo Ilmarinen",
  "text.gm4.end_city_armor.3": "Belongs to Achilles",
  "text.gm4.end_city_armor.4": "Made by Wayland the Smith",
  "text.gm4.end_city_armor.5": "Worn during the battle of Ender Ender",
  "text.gm4.end_city_armor.6.1": "This thing's been rotting in",
  "text.gm4.end_city_armor.6.2": "the void for at least a century.",
  "text.gm4.end_city_armor.7": "Passed down over many generations",
  "text.gm4.end_city_armor.8": "Wear this to become invisible to nobody!",
  "text.gm4.end_city_armor.9.1": "I promise you can fly while wearing this.",
  "text.gm4.end_city_armor.9.2": "Trust me, just jump into the void.",
  "text.gm4.end_city_armor.10.1": "With this you shall be immortal!",
  "text.gm4.end_city_armor.10.2": "Or is it immoral? I can't remember.",
  "text.gm4.end_city_horse_armor.1": "That's some good barding!",
  "text.gm4.end_city_horse_armor.2.1": "There's a horse somewhere",
  "text.gm4.end_city_horse_armor.2.2": "that lost this armour.",
  "text.gm4.end_city_horse_armor.3.1": "Floating horses must be",
  "text.gm4.end_city_horse_armor.3.2": "a thing somewhere, right?",
  "text.gm4.end_city_horse_armor.4": "Too bad there's no horse weapons.",
  "text.gm4.end_city_horse_armor.5": "Made with the finest materials known to man",
  "text.gm4.end_city_ore.1": "The riches of the vast void",
  "text.gm4.end_city_ore.2": "Dropped from a nearby End City",
  "text.gm4.end_city_ore.3": "There's so much treasure down there!",
  "text.gm4.end_city_ore.4": "Cursed by the ancient Goddess",
  "text.gm4.end_city_ore.5": "This isn't real. It's fake treasure.",
  "text.gm4.end_city_ore.6": "Cha-Ching! We're going to be rich!",
  "text.gm4.end_city_sword.1": "Forged in a dragon's breath",
  "text.gm4.end_city_sword.2.1": "Life kills life all the time, so the Goddess",
  "text.gm4.end_city_sword.2.2": "sacrifices herself for her own animal.",
  "text.gm4.end_city_sword.3": "Blessed with Hylia's power",
  "text.gm4.end_city_sword.4": "Forged by Muramasa",
  "text.gm4.end_city_sword.5": "Powered by the living crystal within",
  "text.gm4.end_city_sword.6": "Used to decapitate the Gorgon, Medusa",
  "text.gm4.end_city_sword.7.1": "This is believed to be one of the",
  "text.gm4.end_city_sword.7.2": "finest Japanese swords ever made.",
  "text.gm4.end_city_sword.8": "Used at the Battle of the Trench",
  "text.gm4.end_city_sword.9": "Removed from the Garden of Eden",
  "text.gm4.end_city_sword.10": "Used to kill the dragon Fafnir",
  "text.gm4.end_city_sword.11": "Snicker-snack!",
  "text.gm4.end_city_sword.12.1": "Created by husband and wife magicians",
  "text.gm4.end_city_sword.12.2": "of the ancient B\u00f6n tradition",
  "text.gm4.end_city_sword.13": "Belongs to Roland",
  "text.gm4.end_city_sword.14.1": "If found, please return",
  "text.gm4.end_city_sword.14.2": "to William Wallace.",
  "text.gm4.end_city_sword.15": "Reforged from the shards of Narsil",
  "text.gm4.end_city_sword.16": "Forged by the Iron Sisters",
  "text.gm4.end_city_sword.17.1": "Used to lead the revolutionary",
  "text.gm4.end_city_sword.17.2": "army against the Telmarines",
  "text.gm4.end_city_sword.18": "Can only be wielded by a true Gryffindor",
  "text.gm4.end_city_sword.19": "Sought by Thrax",
  "text.gm4.end_city_sword.20": "Wielded by Lion-O",
  "text.gm4.end_city_tool.1.1": "It's been said only those",
  "text.gm4.end_city_tool.1.2": "who are worthy can wield this tool.",
  "text.gm4.end_city_tool.2.1": "Once there was a man named",
  "text.gm4.end_city_tool.2.2": "Tubal-cain who made this tool.",
  "text.gm4.end_city_tool.3": "If found, please return to Hephaestus.",
  "text.gm4.end_city_tool.4.1": "This is actually a really hard",
  "text.gm4.end_city_tool.4.2": "piece of bread. Don't tell anyone.",
  "text.gm4.end_city_tool.5": "Found in the Valley of the Fallen Kings",
  "text.gm4.end_city_tool.6.1": "Throw it. Maybe it'll come back!",
  "text.gm4.end_city_tool.6.2": "No, it's not a hammer, sadly.",
  "text.gm4.end_city_tool.7": "Thunk, Thunk, Thunk!",
  "text.gm4.end_city_tool.8.1": "Forged by the Leader of",
  "text.gm4.end_city_tool.8.2": "the Endermen Rebellion",
  "text.gm4.end_city_tool.9": "It's not a very good shield.",
  "text.gm4.end_city_tool.10.1": "Where'd you find this? It's been",
  "text.gm4.end_city_tool.10.2": "floating in the end for over a decade!",
  "text.gm4.end_ship_elytra.10.1": "Nobody imagined the Captain's lost",
  "text.gm4.end_ship_elytra.10.2": "wings would be seen again, ever.",
  "advancement.gm4.end_fishing.title": "I Wonder What's Down There?",
  "advancement.gm4.end_fishing.description": "Catch some loot from the end void",
  "advancement.gm4.end_fishing_phantom.title": "That's Not a Fish!",
  "advancement.gm4.end_fishing_phantom.description": "Fish up a phantom from the end void",
  "advancement.gm4.end_fishing_swords.title": "Master of the Swords",
  "advancement.gm4.end_fishing_swords.description": "Retrieve all of the lost swords from the void",
  "text.gm4.guidebook.module_desc.end_fishing": "Catch rare loot by fishing in the end void! The void holds many riches, from End City loot and Elytra to weapons that once belonged to explorers time forgot, collect them all!",
  "text.gm4.guidebook.end_fishing.description": "Casting a fishing rod into the end void will allow one to fish up loot from the void.\n\nLoot is biome dependent.",
  "text.gm4.guidebook.end_fishing.end_phantom": "End Phantoms can be fished up from the end void.\n\nThey are larger and stronger than normal phantoms, but have a chance to drop a broken elytra upon death.",
  "item.gm4.ender_hopper_minecart": "Minecart with Ender Hopper",
  "block.gm4.ender_hopper": "Ender Hopper",
  "container.gm4.ender_hopper": "Ender Hopper",
  "container.gm4.ender_hopper_minecart": "Minecart with Ender Hopper",
  "text.gm4.guidebook.module_desc.ender_hoppers": "Create special hoppers that teleport nearby items to them.",
  "text.gm4.guidebook.ender_hoppers.description": "Ender Hoppers teleport items to itself, even through walls.\n\nThey can also be combined with a minecart to create an Ender Hopper Minecart.",
  "text.gm4.guidebook.ender_hoppers.crafting": "Ender Hoppers can be crafted in a crafting table:",
  "text.gm4.guidebook.ender_hoppers.usage": "Ender Hoppers can pick up items in a range of 9x9 blocks, centered at itself and extending 3 blocks above itself.\n\nCombining a minecart with an ender hopper yields an ender hopper minecart.",
  "item.gm4.everstone": "Everstone",
  "advancement.gm4.everstone.title": "Evolution Halt",
  "advancement.gm4.everstone.description": "Use an everstone to prevent a mob from aging",
  "text.gm4.guidebook.module_desc.everstone": "Collect Everstones during full moons and use them on baby mobs to stop them from aging! But watch out, some other mobs might start aging, too!",
  "text.gm4.guidebook.everstone.description": "Everstones can prevent mobs from aging.\n\nSome mobs that don't normally age now have the ability to evolve into other mobs.",
  "text.gm4.guidebook.everstone.obtaining": "Everstones can be obtained by mining stone during a full moon.\n\nStone mined with Silk Touch will never drop an everstone.",
  "text.gm4.guidebook.everstone.usage": "Dropping an everstone on a mob will prevent it from aging.\n\nZombies, Skeletons, Slimes, Strays, Piglins, Guardians, and Vindicators can evolve under specific conditions.",
  "text.gm4.guidebook.everstone.zombie_conversion": "Zombies will convert to husks after being in direct sunlight in a desert or badlands biome for a long time.",
  "text.gm4.guidebook.everstone.skeleton_conversion": "Skeletons will convert into strays after being in a cold, snowy biome for a long time.",
  "text.gm4.guidebook.everstone.slime_conversion": "Slimes will convert into magma cubes after being in the nether for a long time.",
  "text.gm4.guidebook.everstone.stray_conversion": "Strays will convert into skeletons if taken out of a cold, snowy biome for a long time.",
  "text.gm4.guidebook.everstone.piglin_conversion": "Piglins inside bastion remnants will convert into piglin brutes if there are less than two brutes nearby.",
  "text.gm4.guidebook.everstone.guardian_conversion": "Guardians will convert into elder guardians after being near several other guardians for a long time.\n\nSpecifically, guardians with five other friends will start to age.",
  "text.gm4.guidebook.everstone.vindicator_conversion": "Vindicators will convert into evokers when near at least seven magical blocks for a long time.\n\nThese blocks include enchanting tables, bookshelves, lecterns, brewing stands, and cauldrons.",
  "item.gm4.shamir.fulcio": "Fulcio Shamir",
  "text.gm4.guidebook.module_desc.fulcio_shamir": "Adds the shamir 'Fulcio' to Metallurgy. It allows you to place blocks in mid-air! This also enables you to choose the orientation of blocks like logs without needing a supporting block.",
  "text.gm4.guidebook.fulcio_shamir.description": "Fulcio changes block placement. While sneaking, blocks can be placed in mid-air.",
  "text.gm4.guidebook.fulcio_shamir.usage": "The Fulcio Shamir is found on Barimium Bands. It can be placed onto compasses.\n\nHolding the tool and sneaking will create a temporary space where blocks can be placed.",
  "text.gm4.guidebook.discovered_page": "Check your guidebook!",
  "text.gm4.guidebook.discovered": "%1$s has discovered a guidebook page from %2$s",
  "text.gm4.guidebook.jump_to_section": "Jump to Section",
  "text.gm4.guidebook.next": "Go to the next module",
  "text.gm4.guidebook.open_wiki": "Open the wiki page for this module",
  "text.gm4.guidebook.prev": "Go to the previous module",
  "text.gm4.guidebook.refresh": "Refresh section",
  "text.gm4.guidebook.return_to_toc": "Return to the table of contents",
  "text.gm4.guidebook.title": "Gamemode 4 Guidebook",
  "text.gm4.guidebook.undiscovered": "Undiscovered",
  "text.gm4.guidebook.introduction": "Introduction",
  "text.gm4.guidebook.letter": "This is a world unlike others. It appears that certain things work...differently to say the least.\n\nThis book will document discoveries regarding these new mechanics.",
  "text.gm4.guidebook.refresh_toc": "Refresh Table of Contents",
  "text.gm4.guidebook.refresh_findings": "Refresh Findings",
  "advancement.gm4.holographic_tags.title": "Holo-riffic!",
  "advancement.gm4.holographic_tags.description": "Create a Hologram",
  "text.gm4.guidebook.module_desc.holographic_tags": "Set up floating messages with a simple name tag!",
  "text.gm4.guidebook.holographic_tags.description": "Putting a renamed name tag in an item frame will create floating textbox.\n\nTo remove the hologram, place an item frame in the original position.",
  "text.gm4.guidebook.holographic_tags.colors": "Placing the item frame on a wool block will color the hologram.",
  "item.gm4.shamir.iacio": "Iacio Shamir",
  "text.gm4.guidebook.module_desc.iacio_shamir": "Adds the 'Iacio' shamir to Metallurgy. It lets you throw things further! Launch an Ender Pearl into orbit or simply throw your Trident exceptionally far.",
  "text.gm4.guidebook.iacio_shamir.description": "Iacio strengthens the throw of projectiles and items.",
  "text.gm4.guidebook.iacio_shamir.usage": "The Iacio Shamir is found on Barium Bands. It can be placed onto chestplates.\n\nItems, Tridents, Ender Pearls, Splash and Lingering Potions, Snowballs, and Eggs will fly farther when thrown.",
  "advancement.gm4.ink_spitting_squid.title": "Natural Defenses",
  "advancement.gm4.ink_spitting_squid.description": "Get blinded by an underwater squid",
  "advancement.gm4.glow_ink_spitting_squid.title": "The Light, It Burns!",
  "advancement.gm4.glow_ink_spitting_squid.description": "Glow due to an underwater glow squid",
  "text.gm4.guidebook.module_desc.ink_spitting_squid": "Improves the vanilla ink effect by adding Blindness. Glow Squid will give Night Vision when disturbed, which might come in handy if you're out of torches!",
  "text.gm4.guidebook.ink_spitting_squid.normal_squid": "Swimming underwater near a squid will cause it to ink the diver.\n\nWhen affected by squid ink, blindness and nausea effects occur.",
  "text.gm4.guidebook.ink_spitting_squid.glow_squid": "When glow squids ink, they have the opposite effect from squids.\n\nThose inked with glow ink are affected by night vision and glowing.",
  "text.gm4.guidebook.module_desc.lavish_livestock": "Selectively breed your livestock for increased yields! Commercialize your farming!",
  "text.gm4.guidebook.lavish_livestock.description": "Breeding livestock may result in offspring that is abnormally large.\n\nLarger livestock drops more loot.",
  "text.gm4.guidebook.lavish_livestock.list_header": "Livestock",
  "advancement.gm4.lightning_in_a_bottle.lightning_drink.description": "Drink a Bottle of Lightning",
  "advancement.gm4.lightning_in_a_bottle.lightning_drink.title": "Shocking!",
  "advancement.gm4.lightning_in_a_bottle.lightning_shulker.description": "Strike a Purpur Block with lightning to create a Shulker",
  "advancement.gm4.lightning_in_a_bottle.lightning_shulker.title": "It's Alive!",
  "container.gm4.liquid_tank.liab_lightning": "Lightning Tank",
  "effect.gm4.lightning_in_a_bottle.lightning": "Lightning",
  "item.gm4.bottle.effect.lightning": "Bottle of Lightning",
  "item.gm4.lingering_bottle.effect.lightning": "Lingering Bottle of Lightning",
  "item.gm4.splash_bottle.effect.lightning": "Splash Bottle of Lightning",
  "text.gm4.guidebook.module_desc.lightning_in_a_bottle": "Bottle and harness the power of lightning using Brewing Stands! Lightning in a Bottle comes in splash and lingering variants, too.",
  "text.gm4.guidebook.lightning_in_a_bottle.description": "Lightning can be absorbed into a thick potion when struck by lightning.\n\nPillagers, evokers, purpur, and prismarine can amplify or animate into new mobs when struck by lightning.",
  "text.gm4.guidebook.lightning_in_a_bottle.conversions": "Pillagers can be amplified into Evokers.\nEvokers can be amplified into Illusioners.\n\nPurpur Blocks can be animated into Shulkers.\nPrismarine Bricks can be animated into Guardians.",
  "text.gm4.guidebook.lightning_in_a_bottle.obtaining": "To harness lightning, place a lightning rod attached to the top or bottom of a brewing stand.\n\nWhen the rod is struck, any thick potions inside the brewing stand will be converted into bottles of lightning.",
  "text.gm4.guidebook.lightning_in_a_bottle.usage": "Splash and Lingering variants can be brewed as normal.\n\nWhen a bottle of lightning is drank or thrown, it will release a bolt of lightning!",
  "item.gm4.liquid_minecart": "Minecart with Liquid Tank",
  "text.gm4.liquid_minecarts.level_report": "% Full",
  "advancement.gm4.liquid_minecarts.title": "Liquid Locomotive",
  "advancement.gm4.liquid_minecarts.description": "Put a liquid tank on wheels",
  "text.gm4.guidebook.module_desc.liquid_minecarts": "Adds Liquid Tank Minecarts that allow you to move your liquids from one Liquid Tank to another.",
  "text.gm4.guidebook.liquid_minecarts.crafting": "Combining a liquid tank and a minecart in a crafting table will craft a liquid minecart.\n\nLiquid minecarts can be used to move liquids from one tank to another.",
  "text.gm4.guidebook.liquid_minecarts.usage": "Unlike liquid tanks, liquid minecarts cannot interact with any entities or blocks in the world.\n\nLiquid minecarts can be filled by a tank pointing into the minecart and can be drained by driving one over a tank.",
  "text.gm4.guidebook.liquid_minecarts.usage_1": "Similar to a tank, if a liquid minecart already has liquid in it, it will only accept the contents of tanks with the same liquid.\n\nDriving a liquid minecart over an activator rail will discard any liquid inside.",
  "advancement.gm4.liquid_tanks.description": "Find out that a liquid tank is not an epic submarine",
  "advancement.gm4.liquid_tanks.title": "Oh, That Kind of Tank",
  "advancement.gm4.standard_liquids.description": "Bottle your own experience from a liquid tank",
  "advancement.gm4.standard_liquids.title": "Experience Quicksave",
  "block.gm4.liquid_tank": "Liquid Tank",
  "container.gm4.liquid_tank.beetroot_soup": "Beetroot Soup Tank",
  "container.gm4.liquid_tank.empty": "Empty Tank",
  "container.gm4.liquid_tank.experience": "Experience Tank",
  "container.gm4.liquid_tank.glow_ink": "Glow Ink Tank",
  "container.gm4.liquid_tank.honey": "Honey Tank",
  "container.gm4.liquid_tank.ink": "Ink Tank",
  "container.gm4.liquid_tank.lava": "Lava Tank",
  "container.gm4.liquid_tank.milk": "Milk Tank",
  "container.gm4.liquid_tank.mushroom_stew": "Mushroom Stew Tank",
  "container.gm4.liquid_tank.powder_snow": "Powder Snow Tank",
  "container.gm4.liquid_tank.rabbit_stew": "Rabbit Stew Tank",
  "container.gm4.liquid_tank.water": "Water Tank",
  "text.gm4.liquid_tanks.level_report.buckets": "Buckets",
  "text.gm4.liquid_tanks.level_report.levels": "Levels",
  "item.gm4.glow_ink_bottle": "Glow Ink Bottle",
  "item.gm4.ink_bottle": "Ink Bottle",
  "text.gm4.guidebook.module_desc.liquid_tanks": "Store liquids like Water, Lava, Milk, or Soup compactly in special tanks and interact with them!",
  "text.gm4.guidebook.liquid_tanks.description": "Liquid Tanks can store various liquids in bulk.\n\nThe first slot of the liquid tank acts as both the input and output of the liquid tank.",
  "text.gm4.guidebook.liqud_tanks.crafting": "Liquid Tanks can be crafted in a crafting table:",
  "text.gm4.guidebook.module_desc.standard_liquids": "Store liquids like Water, Lava, Milk, or Soup compactly in special tanks and interact with them!",
  "text.gm4.guidebook.standard_liquids.water": "Standard liquids can be stored by liquid tanks.\n\nWater Tank\n- Drains water buckets, water bottles\n- Fills buckets, bottles\n- Fills adjacent cauldrons",
  "text.gm4.guidebook.standard_liquids.lava": "Lava Tank\n- Drains lava buckets\n- Fills buckets\n- Fuels adjacent furnaces\n- Drains lava cauldrons\n- Fills adjacent cauldrons",
  "text.gm4.guidebook.standard_liquids.rabbit_stew_and_beetroot_soup": "Rabbit Stew Tank\n- Drains rabbit stew\n- Fills bowls\n- Feeds drinkers\n\nBeetroot Soup Tank\n- Drains beetroot soup, beetroot\n- Fills bowls\n- Feeds drinkers",
  "text.gm4.guidebook.standard_liquids.mushroom_stew_and_milk": "Mushroom Stew Tank\n- Drains mushroom stew\n- Fills bowls\n- Milks mooshrooms\n- Feeds drinkers\n\nMilk Tank\n- Drains milk buckets\n- Fills buckets\n- Milks cows\n- Clear mob effects",
  "text.gm4.guidebook.standard_liquids.honey": "Honey Tanks\n- Drains honey bottles, honey blocks\n- Fills bottles\n- Casts honey blocks into cauldrons\n- Clears mob poison\n- Feeds drinkers",
  "text.gm4.guidebook.standard_liquids.experience": "Experience Tanks\n- Drains bottles o' enchanting, enchanted books\n- Fills bottles\n- Absorbs experience orbs, experience points\n- Fills experience points",
  "container.gm4.liquid_tank.ominous_bottle_0": "Ominous I Tank",
  "container.gm4.liquid_tank.ominous_bottle_1": "Ominous II Tank",
  "container.gm4.liquid_tank.ominous_bottle_2": "Ominous III Tank",
  "container.gm4.liquid_tank.ominous_bottle_3": "Ominous IV Tank",
  "container.gm4.liquid_tank.ominous_bottle_4": "Ominous V Tank",
  "advancement.gm4.live_catch.title": "Watch Out!",
  "advancement.gm4.live_catch.description": "Catch a pufferfish to the face.",
  "text.gm4.guidebook.module_desc.live_catch": "Catch live fish when fishing! But watch out for Pufferfish, those might make for a nasty surprise!",
  "text.gm4.guidebook.live_catch.description": "When fishing, if a fisher reels in a fish, instead of an item, an actual fish will be launched towards the fisher.\n\nThe fish that spawn have half a heart of health, so they will easily die.",
  "text.gm4.guidebook.module_desc.lively_lily_pads": "Place decorations on Lily Pads!",
  "text.gm4.guidebook.lively_lily_pads.description": "Simply right click the particles on lily pads with decorations to add them on top!\nCandles will need lighting.",
  "text.gm4.guidebook.lively_lily_pads.item_list.header": "Decorations:",
  "text.gm4.guidebook.lively_lily_pads.item_list": "Candles\nLanterns\nTorches\nCoral Fans\nCactus Flower\nSpore Blossom",
  "item.gm4.shamir.lumos": "Lumos Shamir",
  "text.gm4.guidebook.module_desc.lumos_shamir": "Adds the shamir 'Lumos' to Metallurgy. It places torches when it is dark.",
  "text.gm4.guidebook.lumos_shamir.description": "Lumos takes torches from the inventory and places them if the light level is too low.",
  "text.gm4.guidebook.lumos_shamir.usage": "The Lumos Shamir is found on Curie's Bismium Bands. It can be placed onto pickaxes and shovels.\n\nHolding the tool will cause torches to be placed when standing in low light levels.",
  "text.gm4.guidebook.module_desc.mending_tanks": "Enables Liquid Tanks filled with Experience to repair tools with the mending enchant on them.",
  "text.gm4.guidebook.mending_tanks.usage": "Items with the Mending enchantment will be reapaired when placed inside an Experience Tank.",
  "advancement.gm4.metallurgy.blast_ore.description": "Blast open some rock and find the metal within.",
  "advancement.gm4.metallurgy.blast_ore.title": "How Ad-ore-able",
  "advancement.gm4.metallurgy.cast.description": "Create a mould and add some metal.",
  "advancement.gm4.metallurgy.cast.title": "Firebender",
  "advancement.gm4.metallurgy.overheat_cast.description": "Destroy a mould containing molten metal.",
  "advancement.gm4.metallurgy.overheat_cast.title": "Blame Me for the Mess",
  "item.gm4.metallurgy.aluminium": "Aluminium",
  "item.gm4.metallurgy.band": "%s Band",
  "item.gm4.metallurgy.barimium": "Barimium",
  "item.gm4.metallurgy.barium": "Barium",
  "item.gm4.metallurgy.baryte_lump": "Baryte Lump",
  "item.gm4.metallurgy.bauxite_lump": "Bauxite Lump",
  "item.gm4.metallurgy.mundane_band": "Mundane Band",
  "item.gm4.metallurgy.obsidian_cast": "Obsidian Cast",
  "item.gm4.metallurgy.shamir": "Shamir",
  "item.gm4.metallurgy.thorianite_lump": "Thorianite Lump",
  "item.gm4.metallurgy.thorium": "Thorium",
  "item.gm4.shamir.arborenda": "Arborenda Shamir",
  "item.gm4.shamir.defuse": "Defuse Shamir",
  "item.gm4.shamir.ender_bolt": "Ender Bolt Shamir",
  "item.gm4.shamir.forterra": "Forterra Shamir",
  "item.gm4.shamir.gemini": "Gemini Shamir",
  "item.gm4.shamir.hypexperia": "Hypexperia Shamir",
  "item.gm4.shamir.moneo": "Moneo Shamir",
  "item.gm4.shamir.musical": "Musical Shamir",
  "item.gm4.shamir.sensus": "Sensus Shamir",
  "item.gm4.shamir.tinker": "Tinker Shamir",
  "item.gm4.slightly_damaged_obsidian": "Slightly Damaged Obsidian",
  "item.gm4.slightly_overheated_obsidian": "Slightly Overheated Obsidian",
  "text.gm4.metallurgy.aluminium": "Aluminium",
  "text.gm4.metallurgy.barium": "Barium",
  "text.gm4.metallurgy.contains": "Contains ",
  "text.gm4.metallurgy.thorium": "Thorium",
  "item.gm4.shamir.vibro": "Vibro Shamir",
  "text.gm4.metallurgy.copper": "Copper",
  "item.gm4.metallurgy.malachite_lump": "Malachite Lump",
  "item.gm4.shamir.infinitas": "Infinitas Shamir",
  "item.gm4.metallurgy.curies_bismium": "Curie's Bismium",
  "item.gm4.metallurgy.bismuth.red": "B",
  "item.gm4.metallurgy.bismuth.orange": "i",
  "item.gm4.metallurgy.bismuth.yellow": "s",
  "item.gm4.metallurgy.bismuth.green": "m",
  "item.gm4.metallurgy.bismuth.blue": "u",
  "item.gm4.metallurgy.bismuth.purple": "t",
  "item.gm4.metallurgy.bismuth.magenta": "h",
  "item.gm4.metallurgy.bismuth_band.red": "Bi",
  "item.gm4.metallurgy.bismuth_band.orange": "sm",
  "item.gm4.metallurgy.bismuth_band.yellow": "ut",
  "item.gm4.metallurgy.bismuth_band.green": "h ",
  "item.gm4.metallurgy.bismuth_band.blue": "Ba",
  "item.gm4.metallurgy.bismuth_band.purple": "nd",
  "item.gm4.metallurgy.bismuth_band.magenta": "\u200c",
  "item.gm4.metallurgy.thorium_brass": "Thorium Brass",
  "item.gm4.metallurgy.bismutite_lump": "Bismutite Lump",
  "item.gm4.metallurgy.copper": "Copper",
  "text.gm4.guidebook.module_desc.arborenda_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.arborenda_shamir.description": "Arborenda boosts a single swing to be able to knock down an entire tree.",
  "text.gm4.guidebook.arborenda_shamir.usage": "The Arborenda Shamir is found on Barium Bands. It can be placed onto axes.\n\nWhen mining a log, the entire tree will also break, taking up durability of the axe for each log broken.",
  "text.gm4.guidebook.module_desc.defuse_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.defuse_shamir.description": "Defuse prevents nearby Creepers from exploding.",
  "text.gm4.guidebook.defuse_shamir.usage": "The Defuse Shamir is found on Aluminium Bands. It can be placed onto armour.\n\nNearby creepers will become defused, and will never be able to explode.",
  "text.gm4.guidebook.module_desc.ender_bolt_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.ender_bolt_shamir.description": "Ender Bolt creates a damaging wither chain when attacking a mob.",
  "text.gm4.guidebook.ender_bolt_shamir.usage": "The Ender Bolt Shamir is found on Thorium Bands. It can be placed onto swords and tridents.\n\nA mob hit will Ender Bolt will wither away, passing the effect to other nearby mobs.",
  "text.gm4.guidebook.module_desc.forterra_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.forterra_shamir.description": "Forterra causes extra raw metals, redstone, and amethyst to be found when mining stone.",
  "text.gm4.guidebook.forterra_shamir.usage": "The Forterra Shamir is found on Bismuth Bands. It can be placed onto pickaxes.\n\nWhen mining stone, raw copper, raw iron, raw gold, redstone, and amethyst shards will drop. Drop rates are height dependent.",
  "text.gm4.guidebook.module_desc.gemini_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.gemini_shamir.description": "Gemini modifies breeding to always produce twins.",
  "text.gm4.guidebook.gemini_shamir.usage": "The Gemini Shamir is found on Barimium Bands. It can be placed onto hoes.\n\nHolding the hoe in the offhand will cause any bred animals to produce identical twins.",
  "text.gm4.guidebook.module_desc.hypexperia_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.hypexperia_shamir.description": "Hypexperia causes extra experience to drop from all sources of experience orbs.",
  "text.gm4.guidebook.hypexperia_shamir.usage": "The Hypexperia Shamir is found on Bismuth Bands. It can be placed onto tools, swords, and fishing rods.\n\nNearby experience orbs will double in value when the item is held.",
  "text.gm4.guidebook.module_desc.infinitas_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.infinitas_shamir.description": "Infinitas items are infinite liquid sources. It also pulls mobs and items towards the user.",
  "text.gm4.guidebook.infinitas_shamir.usage": "The Infinitas Shamir is found on Curie's Bismium Bands. It can be placed onto empty or filled buckets.\n\nInfinitas buckets can be used infinitely and will never get filled (if empty) or drained (if full).",
  "text.gm4.guidebook.infinitas_shamir.vacuum": "Holding an empty infinitas bucket will attract mobs and items in an 11x11 area.\n\nMobs affected by infinitas will be on cooldown until the user moves away or deselects the bucket.",
  "text.gm4.guidebook.module_desc.metallurgy": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.metallurgy.description": "Custom abilities, called shamirs, can be added to tools and armour, like enchantments.\n\nShamirs are exclusive, meaning only one can be applied to an item at a time.",
  "text.gm4.guidebook.metallurgy.section.lump_obtaining": "Obtaining Ore",
  "text.gm4.guidebook.metallurgy.lump_obtaining": "Blowing up stone-type blocks with tnt will drop metal ore lumps.\n\nEach of the four stone types (stone, granite, andesite, and diorite) drop a different metal lump.",
  "text.gm4.guidebook.metallurgy.section.casting": "Casting",
  "text.gm4.guidebook.metallurgy.mould": "A mould can be created by dropping 1 obsidian and 1 clay ball on a sand block.\n\nMoulds must be heated by placing lava on top of them. Overheating a mould causes it to smoke and break.",
  "text.gm4.guidebook.metallurgy.mould_1": "Without lava, the mould will cool over time and must be reheated to added metal.\n\nIf no metal is added to the cast before it completely cools down, the obsidian will drop, losing the clay ball.",
  "text.gm4.guidebook.metallurgy.adding_metal": "Ore lumps can be dropped in one by one into a heated mould. 23 ore lumps must be added for a proper cast.\n\nAlloys can be made using a 17-6 ratio: Aluminium + Barium or Thorium + Bismuth.",
  "text.gm4.guidebook.metallurgy.recycling": "If a cast is dropped into the mould, it will return the obsidian and about half of its metal will recycled.\n\nPure metal bands supply 12 ore of their metal, while alloy metal bands supply 9 primary ore and 3 secondary ore.",
  "text.gm4.guidebook.metallurgy.cooling": "Once a mould completely cools down, a Shamir Band will form.\n\nIf the casting process was done incorrectly, a useless Mundane Band will be on the cast.",
  "text.gm4.guidebook.metallurgy.section.shamirs": "Shamirs",
  "text.gm4.guidebook.metallurgy.metal_properties": "Each band type has a specific attribute.\n\nBismuth is creation, Thorium is destruction, and Curie's Bismium is equivalence.",
  "text.gm4.guidebook.metallurgy.metal_properties_1": "Alluminium is supression, Barium is amplification, and Barimium is modification.",
  "text.gm4.guidebook.metallurgy.smooshing": "To attach a shamir to an item, drop the cast and item on an anvil.\n\n'Smoosh' them together by powering a downwards facing piston placed two blocks above the anvil.",
  "text.gm4.guidebook.metallurgy.smooshing_1": "To detach a shamir, do the same 'smooshing' process after dropping the shamir-bearing item and one obsidian.",
  "text.gm4.guidebook.module_desc.moneo_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.moneo_shamir.description": "Moneo slows mining and flying when durability is low.",
  "text.gm4.guidebook.moneo_shamir.usage": "The Moneo Shamir is found on Aluminium Bands. It can be placed onto tools, shears, and elytra.\n\nLow durability tools will cause mining fatigue, and low durability elytra will cause slowness and blindness.",
  "text.gm4.guidebook.module_desc.musical_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.musical_shamir.description": "Musical modifies strength and speed based on consecutive mob kills.",
  "text.gm4.guidebook.musical_shamir.usage": "The Musical Shamir is found on Barimium Bands. It can be placed onto swords.\n\nWhen killing mobs, music is played and Slowness and Strength I are granted.",
  "text.gm4.guidebook.musical_shamir.usage_1": "After many kills, the music will become darker, and Speed and Strength III are granted instead.",
  "text.gm4.guidebook.module_desc.sensus_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.sensus_shamir.description": "Sensus enhances mining, by playing sounds from neaby ores.",
  "text.gm4.guidebook.sensus_shamir.usage": "The Sensus Shamir is found on Barium Bands. It can be placed onto compasses.\n\nHolding the compass will play sounds from nearby ores in a 7x7x5 area centered at the user.",
  "text.gm4.guidebook.module_desc.tinker_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.tinker_shamir.description": "Tinker causes items to be converted to their equivalent storage block form.",
  "text.gm4.guidebook.tinker_shamir.usage": "The Tinker Shamir is found on Curie's Bismium Bands. It can be placed onto pickaxes, shovels, hoes, and swords.\n\nHolding the tool will convert items into their block form, such as iron ingots to iron blocks.",
  "text.gm4.guidebook.tinker_shamir.usage_pickaxes": "Each tool tinkers a set of items, matching the tool.\n\nPickaxes will tinker emeralds, diamonds, redstone, coal, lapis, gold ingots, iron ingots, gold nuggets, and iron nuggets.",
  "text.gm4.guidebook.tinker_shamir.usage_other_tools": "Shovels will tinker snow balls and clay balls.\n\nHoes will tinker melon slices and wheat.\n\nSwords will tinker slime balls.",
  "text.gm4.guidebook.module_desc.vibro_shamir": "Introduces 4 custom ores, 6 custom metals and a whole bunch of custom enchants to the game. Cast metal bands that hold magical properties called 'Shamirs' and upgrade your armour and tools with them!",
  "text.gm4.guidebook.vibro_shamir.description": "Vibro grants high jumps and creates deadly shockwaves.",
  "text.gm4.guidebook.vibro_shamir.usage": "The Vibro Shamir is found on Thorium Bands. It can be placed onto boots.\n\nWhen sneaking, users who take fall damage will hurt mobs within a 6 block radius. Damage is based on distance from the user and the blocks between.",
  "text.gm4.guidebook.vibro_shamir.jump_boost": "Sneaking on the ground will allow the user to gain temporary jump boost. The level of jump boost is dependent on the sneak time.\n\nWhen using the Vibro Jump, the user will take damage when landing.",
  "entity.gm4.goblin": "Goblin\u00a7",
  "text.gm4.guidebook.module_desc.enlarging_phantoms": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.enlarging_phantoms.description": "During an Enlarging Phantoms event, larger phantoms will spawn in the sky, regardless of insomniacs.\n\nLarger phantoms have more health and greater attack strength.",
  "text.gm4.guidebook.module_desc.icy_strays": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.icy_strays.description": "During an Icy Strays event, half of the skeletons will spawn as strays.\n\nThese strays will drop ice when killed with looting.",
  "text.gm4.guidebook.module_desc.illusioner_nights": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.illusioner_nights.description": "During an Illusioner Nights event, illusioners will spawn.\n\nThese illusioners will drop golden carrots, and some potions when killed.",
  "text.gm4.guidebook.module_desc.menacing_goblins": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.menacing_goblins.description": "During a Menacing Goblins event, golden sword wielding goblins will spawn.\n\nThese goblins have more health than normal zombies and can track enemies from a far distance.",
  "text.gm4.guidebook.menacing_goblins.behavior": "Goblins wear a pumpkin with Thorns III.\n\nGoblins will steal diamonds, iron ingots, and gold ingots when nearby.\n\nWhen killed, they will drop most of the items they stole, along with some rotten flesh, iron nuggets, and golden nuggets.",
  "text.gm4.guidebook.module_desc.sandy_husks": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.sandy_husks.description": "During a Sandy Husks event, half of zombies will spawn as husks.\n\nThese husks will drop sand when killed with looting.",
  "text.gm4.guidebook.module_desc.slime_fests": "Adds 7 new events to Mysterious Midnights! From nights with merging Slimes to scary Illusioners -- this is a variety pack you shouldn't miss out on!",
  "text.gm4.guidebook.slime_fests.description": "During a Slime Fests event, Slimes will merge, naturally spawn, and reanimate from slimeballs.\n\nSmall slimes will spawn in dark spaces and slimeballs on the floor will turn into slimes.",
  "text.gm4.guidebook.slime_fests.merging": "Two slimes of the same size will merge together to form a larger slime.\n\nHuge slimes can be created this way, which will drop a special loot table when killed.",
  "advancement.gm4.monsters_unbound.elite_kill.title": "Elite Hunter",
  "advancement.gm4.monsters_unbound.elite_kill.description": "Kill any Elite monster",
  "advancement.gm4.monsters_unbound.elite_kill_all.title": "Elites Hunted",
  "advancement.gm4.monsters_unbound.elite_kill_all.description": "Kill one of every Elite monster",
  "item.gm4.monsters_unbound.zombie_spore": "Zombie Spore",
  "text.gm4.monsters_unbound.elite_name.glacial": "Glacial ",
  "text.gm4.monsters_unbound.elite_name.slate": "Slate ",
  "text.gm4.monsters_unbound.elite_name.blazing": "Blazing ",
  "text.gm4.monsters_unbound.elite_name.zephyr": "Zephyr ",
  "text.gm4.monsters_unbound.elite_name.gargantuan": "Gargantuan ",
  "text.gm4.monsters_unbound.elite_name.vorpal": "Vorpal ",
  "text.gm4.monsters_unbound.elite_name.splitting": "Splitting ",
  "text.gm4.monsters_unbound.elite_name.split": "Split ",
  "text.gm4.monsters_unbound.elite_name.volatile": "Volatile ",
  "text.gm4.monsters_unbound.elite_name.pearlescent": "Pearlescent ",
  "text.gm4.guidebook.module_desc.monsters_unbound": "Mobs gain special effects based on their biome.",
  "text.gm4.guidebook.monsters_unbound.description.biomes": "Mobs spawned in different biomes have special modifiers.\n\nSome areas and biomes spawn different mobs than usual.",
  "text.gm4.guidebook.monsters_unbound.description.underground": "Mobs spawned underground are generally stronger and can have varying buffs and potion effects.",
  "text.gm4.guidebook.monsters_unbound.burned": "burned",
  "text.gm4.guidebook.monsters_unbound.description.burned": "Mobs spawned in a %s biome are weaker but faster.\n\nHusks spawn in large groups.",
  "text.gm4.guidebook.monsters_unbound.description.dripstone_caves": "More Spiders are found in Dripstone Caves, and Skeletons may wield pickaxes.\n\nSome Dripstone may be trapped and drop a mob when walked below.",
  "text.gm4.guidebook.monsters_unbound.flowering": "flowering",
  "text.gm4.guidebook.monsters_unbound.description.flowering": "In %s biomes Spore Zombies can be found, these drop a respawning Spore on death. Spores are susceptible to fire.\n\nCreepers are weaker but invisible.",
  "text.gm4.guidebook.monsters_unbound.growth": "growth",
  "text.gm4.guidebook.monsters_unbound.description.growth": "Mobs spawned in a %s biome are faster.\n\nSkeletons usually use melee weapons.\n\nMore Spiders are found here",
  "text.gm4.guidebook.monsters_unbound.mountainous": "mountainous",
  "text.gm4.guidebook.monsters_unbound.description.mountainous": "Phantoms can spawn in %s biomes.\n\nCreepers have more health.\n\nSpiders are faster",
  "text.gm4.guidebook.monsters_unbound.snowy": "snowy",
  "text.gm4.guidebook.monsters_unbound.description.snowy": "Mobs can ambush the player from snow in %s biomes.\n\nMobs can apply slowness.\n\nSpiders can be Gargantuan Elites.",
  "text.gm4.guidebook.monsters_unbound.toxic": "toxic",
  "text.gm4.guidebook.monsters_unbound.description.toxic": "Mobs spawned in a %s biome can apply various negative effects.\n\nMore Witches are found here.",
  "text.gm4.guidebook.monsters_unbound.description.warm_ocean": "Drowned spawned in a Warm Ocean are much more powerful and have a larger chance to spawn wielding a Trident.",
  "text.gm4.guidebook.monsters_unbound.description.elites": "Zombies that spawn as babies or as leaders are replaced with a random Elite variant.\n\nSkeletons have a static 5% chance to be an Elite.",
  "text.gm4.guidebook.monsters_unbound.description.elite_zephyr": "Zephyr Elites can charge a powerful wind-charged attack. Damaging them during the charge time dissipates the charge. Zephyr Zombies will rush the player, Zephyr Skeletons fire a burst of arrows.",
  "text.gm4.guidebook.monsters_unbound.description.elite_blazing": "Blazing Elites are slow and immune to burning. Their attacks deal little damage but have Fire Aspect II or Flame. Occasionally will spawn slow moving homing projectiles that explode on contact.",
  "text.gm4.guidebook.monsters_unbound.description.elite_gargantuan": "Gargantuan Elites are much bigger and gain stats based on their missing health. Will occasionally perform an AoE stomp attack.",
  "text.gm4.guidebook.monsters_unbound.description.elite_glacial": "Glacial Elites leave a sphere of frozen energy on death. This sphere explodes after 2 seconds freezing any entity inside for 3 seconds.",
  "text.gm4.guidebook.monsters_unbound.description.elite_mending": "Mending Elites will heal other undead mobs in their line of sight, this will never target other Mending Elites.",
  "text.gm4.guidebook.monsters_unbound.description.elite_pearlescent": "Pearescent Elites can shoot damaging lasers from their eyes, the laser is blocked by terrain.",
  "text.gm4.guidebook.monsters_unbound.description.elite_splitting": "Splitting Elites split into 6 smaller and weaker versions of itself on death.",
  "text.gm4.guidebook.monsters_unbound.description.elite_volatile": "Volatile Elites create randomly targeted purple beams of energy around them that explode after a delay, dealing heavy magic damage.",
  "text.gm4.guidebook.monsters_unbound.description.elite_vorpal": "Vorpal Elites teleport randomly on getting hit. On death a homing skull will track the nearest player and apply Fear, which blinds and slows interactions.",
  "text.gm4.monsters_unbound.death.pearlescent_elite_laser": "%s was seen by %s",
  "text.gm4.monsters_unbound.death.volatile_elite_meteorite": "%s was struck by a meteorite",
  "text.gm4.monsters_unbound.death.blazing_elite_flare": "%s was blown up by a Blazing Flare",
  "entity.gm4.falling_star": "Falling Star",
  "item.gm4.endermite_egg": "Endermite Egg",
  "item.gm4.endermite_egg.lore": "Oh, it didn't hatch",
  "text.gm4.guidebook.module_desc.falling_stars": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.falling_stars.description": "During a Falling Stars event, gifts will drop from the sky.\n\nDiamonds, iron nuggets, gold nuggets, endermites, end stone, and chorus fruit can be found falling from the sky.",
  "text.gm4.guidebook.module_desc.harvest_moons": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.harvest_moons.description": "During a Harvest Moons event, random tick events, such as crop growth, will be 20 times quicker than normal.",
  "text.gm4.guidebook.mysterious_midnights.description": "Every full moon, there is a high chance that a Mysterious Midnight event will occur.\n\nWhen a Mysterious Midnight event occurs, a howling sound will be heard.",
  "text.gm4.guidebook.mysterious_midnights.sleeping": "Mysterious Midnight events can usually be skipped by sleeping the night away.",
  "text.gm4.guidebook.module_desc.nightmare_nights": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.nightmare_nights.description": "Nightmare Nights cannot be slept away. Attempting to sleep will deal instant damage.\n\nAdditionally, multiple Mysterious Midnights events will occur.",
  "text.gm4.guidebook.nightmare_nights.events": "While a Nightmare Night is active, the following events will occur:\n\n - Resurrecting Skeletons\n - Resurrecting Zombies\n - Tipped Skeletons",
  "text.gm4.guidebook.nightmare_nights.events_with_menaces": "While a Nightmare Night is active, the following events will occur:\n\n - Resurrecting Skeletons\n - Resurrecting Zombies\n - Tipped Skeletons\n - Enlarging Phantoms\n - Illusioner Nights\n - Menacing Goblins",
  "text.gm4.guidebook.module_desc.resurrecting_skeletons": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.resurrecting_skeletons.description": "During a Resurrecting Skeletons event, bones on the floor will resurrect into unarmed skeletons, with a powerful attack.",
  "text.gm4.guidebook.module_desc.resurrecting_zombies": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.resurrecting_zombies.description": "During a Resurrecting Zombies event, rotten flesh on the floor will resurrect into unarmed zombies, with a powerful attack.",
  "text.gm4.guidebook.module_desc.tipped_skeletons": "Full moons gain an element of surprise with Mysterious Midnights! You might encounter falling stars, or Skeletons wielding poisonous arrows during full moons! So you better listen for that howl...",
  "text.gm4.guidebook.tipped_skeletons.description": "During a Tipped Skeletons event, skeletons will be equipped with tipped arrows.\n\nExtended slowness, extended weakness, extended poison, and strong harming tipped arrows are used.",
  "text.gm4.guidebook.module_desc.note_block_interface": "Adds a neat interface to improve your musical skills!",
  "text.gm4.guidebook.note_block_interface.description": "Tuning or playing a note block will show its note above it.\n\nSneaking while tuning will cause the pitch to go down instead of up.",
  "advancement.gm4.orb_of_ankou.all_pneumas.description": "Few have wielded this much power",
  "advancement.gm4.orb_of_ankou.all_pneumas.title": "Heavy Artillery",
  "advancement.gm4.orb_of_ankou.create_soul_forge.description": "Light a Soul Forge",
  "advancement.gm4.orb_of_ankou.create_soul_forge.title": "A Dangerous Magic",
  "advancement.gm4.orb_of_ankou.max_orb_of_ankou.description": "Max out an Orb of Ankou",
  "advancement.gm4.orb_of_ankou.max_orb_of_ankou.title": "We're Full Here...",
  "advancement.gm4.orb_of_ankou.obtain_soul_essence.description": "Obtain a piece of a mob's soul",
  "advancement.gm4.orb_of_ankou.obtain_soul_essence.title": "A Small Price to Pay...",
  "advancement.gm4.orb_of_ankou.obtain_soul_shard.description": "Forge a Soul Shard",
  "advancement.gm4.orb_of_ankou.obtain_soul_shard.title": "Was it Worth the Sacrifice?",
  "advancement.gm4.orb_of_ankou.soaring.description": "Fly with the soaring pneuma",
  "advancement.gm4.orb_of_ankou.soaring.title": "I Believe I Can Fly!",
  "entity.gm4.congealed_shard": "Congealed Soul Shard\u00a7",
  "entity.gm4.fire_sprite": "Fire Sprite\u00a7",
  "entity.gm4.living_orb": "Living Orb\u00a7",
  "entity.gm4.possessed_shard": "Possessed Soul Shard\u00a7",
  "entity.gm4.severed_soul": "Severed Soul\u00a7",
  "entity.gm4.wandering_tear": "Wandering Tear\u00a7",
  "entity.gm4.withering_magic": "Withering Magic",
  "item.gm4.orb_of_ankou": "Orb of Ankou",
  "item.gm4.shamir.corripio": "Corripio Shamir",
  "item.gm4.soul_essence": "Soul Essence",
  "item.gm4.soul_shard": "Soul Shard",
  "text.gm4.orb_of_ankou.empty": "Empty",
  "text.gm4.orb_of_ankou.pneumas": "Pneumas:",
  "text.gm4.pneuma_aggressive": "Aggressive",
  "text.gm4.pneuma_agile": "Agile",
  "text.gm4.pneuma_anchoring": "Anchoring",
  "text.gm4.pneuma_bargaining": "Bargaining",
  "text.gm4.pneuma_bashing": "Bashing",
  "text.gm4.pneuma_blasting": "Blasting",
  "text.gm4.pneuma_blinding": "Blinding",
  "text.gm4.pneuma_bounding": "Bounding",
  "text.gm4.pneuma_bubbly": "Bubbly",
  "text.gm4.pneuma_conjuring": "Conjuring",
  "text.gm4.pneuma_dashing": "Dashing",
  "text.gm4.pneuma_depriving": "Depriving",
  "text.gm4.pneuma_draining": "Draining",
  "text.gm4.pneuma_enduring": "Enduring",
  "text.gm4.pneuma_expeditious": "Expeditious",
  "text.gm4.pneuma_feathery": "Feathery",
  "text.gm4.pneuma_feigning": "Feigning",
  "text.gm4.pneuma_freezing": "Freezing",
  "text.gm4.pneuma_gazing": "Gazing",
  "text.gm4.pneuma_gliding": "Gliding",
  "text.gm4.pneuma_hawkeye": "Hawkeye",
  "text.gm4.pneuma_incombustible": "Incombustible",
  "text.gm4.pneuma_lifeless": "Lifeless",
  "text.gm4.pneuma_neutralizing": "Neutralizing",
  "text.gm4.pneuma_phasing": "Phasing",
  "text.gm4.pneuma_pricking": "Pricking",
  "text.gm4.pneuma_retreating": "Retreating",
  "text.gm4.pneuma_rushing": "Rushing",
  "text.gm4.pneuma_scaling": "Scaling",
  "text.gm4.pneuma_shrieking": "Shrieking",
  "text.gm4.pneuma_sniffing": "Sniffing",
  "text.gm4.pneuma_soaring": "Soaring",
  "text.gm4.pneuma_striding": "Striding",
  "text.gm4.pneuma_synergetic": "Synergetic",
  "text.gm4.pneuma_tranquilizing": "Tranquilizing",
  "text.gm4.pneuma_debilitate": "Debilitate",
  "text.gm4.pneuma_vanishing": "Vanishing",
  "text.gm4.pneuma_venomous": "Venomous",
  "text.gm4.pneuma_volatile": "Volatile",
  "text.gm4.pneuma_withering": "Withering",
  "text.gm4.guidebook.module_desc.corripio_shamir": "Harvest mob souls and condense them using forbidden nether magic to obtain mob abilities! Learn how to fly, or simply become turtule-man.",
  "text.gm4.guidebook.corripio_shamir.description": "Corripio extracts soul essence drops from mobs.",
  "text.gm4.guidebook.corripio_shamir.usage": "The Corripio Shamir is found on Bismuth Bands. It can be placed onto swords.\n\nKilling mobs will cause Soul Essences to drop very rarely. The drop rates are increased with the Looting enchantment.",
  "text.gm4.guidebook.module_desc.orb_of_ankou": "Harvest mob souls and condense them using forbidden nether magic to obtain mob abilities! Learn how to fly, or simply become turtule-man.",
  "text.gm4.guidebook.orb_of_ankou.description": "Mob powers can be obtained by collecting rare soul essences using the Corripio Shamir.\n\nThirteen essences are required to gain the powers of a mob, called a pneuma.",
  "text.gm4.guidebook.orb_of_ankou.soul_forge": "To gain powers of the Soul Essences, a Condensing Ritual must be performed in a Soul Forge.\n\nA Soul Forge can be made in the Nether by forming a 3x3 ring of obsidian then igniting soul fire inside the ring.",
  "text.gm4.guidebook.orb_of_ankou.condensing_ritual": "To create a Soul Shard, 13 of the same Soul Essence must be dropped into the forge along with some blaze powder and glowstone dust.\n\nExtinguishing the flame will create a Possesed Soul Shard, which should be killed.",
  "text.gm4.guidebook.orb_of_ankou.condensing_ingredients": "The required amount of glowstone dust and blaze powder is between 1 and 64, but differs in each world.\n\nExtra dust or powder will create the Shard, but spawn Fiery Sprites. Too little will cause the recipe to fail.",
  "text.gm4.guidebook.orb_of_ankou.shard_usage": "Holding the Shard in the offhand will grant the user with that pneuma's power, while lowering their attack damage 20% as a side-effect.\n\nAn Orb of Ankou can be crafted to negate the attack debuff and hold more pneumas.",
  "text.gm4.guidebook.orb_of_ankou.orb_crafting": "The Orb of Ankou can be crafted with the following recipe:",
  "text.gm4.guidebook.orb_of_ankou.fusing_ritual": "To fuse a Shard into an Orb, light a soul forge and drop the two items in, along with some ghast tears.\n\nWither particles will appear to indicate where wither roses should be placed to be absorbed.",
  "text.gm4.guidebook.orb_of_ankou.fusing_ingredients": "The required amount of ghast tears and wither roses is between 3 and 16, but differs in each world.\n\nExtra tears or roses will fuse the Shard, but wandering tears and a withering cloud will appear.",
  "text.gm4.guidebook.orb_of_ankou.orb_usage": "Similar to a Soul Shard, the Orb of Ankou functions when it is equipped in the offhand.\n\nAn orb of ankou can hold 4 pneumas, which will work concurrently when in the same orb.",
  "text.gm4.guidebook.orb_of_ankou.defensive_pneumas": "The following pneumas activate upon taking damage:",
  "text.gm4.guidebook.orb_of_ankou.note.aggressive": "Grants Strength when damaged",
  "text.gm4.guidebook.orb_of_ankou.pneuma_list": " - %1$s*",
  "text.gm4.guidebook.orb_of_ankou.note.feigning": "Grants Slowness, Resistance, Invisibility, and Regeneration when damaged below half health",
  "text.gm4.guidebook.orb_of_ankou.note.incombustible": "Grants Fire Resistance when damaged by fire",
  "text.gm4.guidebook.orb_of_ankou.note.lifeless": "Negates Poison effect and heals when damaged by Instant Damage effect",
  "text.gm4.guidebook.orb_of_ankou.note.neutralizing": "Negates Poison effect; Instant Damage effect deals less damage",
  "text.gm4.pneuma_picking": "Pricking",
  "text.gm4.guidebook.orb_of_ankou.note.pricking": "75% chance to deal 1-4 damage to the attacker (Thorns V)",
  "text.gm4.guidebook.orb_of_ankou.note.retreating": "Grants Speed and Weakness when damaged",
  "text.gm4.guidebook.orb_of_ankou.note.volatile": "Creates explosion if damaged below 1.5 hearts",
  "text.gm4.guidebook.orb_of_ankou.offensive_pneumas": "The following pneumas activate upon dealing damage:",
  "text.gm4.guidebook.orb_of_ankou.note.blasting": "Shoots fireballs when shooting a crossbow with blaze powder in the inventory",
  "text.gm4.guidebook.orb_of_ankou.note.depriving": "Applies Hunger to attacked targets; Applies Weakness to attacked mobs",
  "text.gm4.guidebook.orb_of_ankou.note.freezing": "Applies Slowness to arrows shot from bows",
  "text.gm4.guidebook.orb_of_ankou.note.hawkeye": "Doubles the damage of arrows shot from bows; Arrows shot from bows will have Piercing I",
  "text.gm4.guidebook.orb_of_ankou.note.tranquilizing": "Applies Poison to arrows shot from bows",
  "text.gm4.guidebook.orb_of_ankou.note.debilitate": "Applies Weakness to arrows shot from bows",
  "text.gm4.guidebook.orb_of_ankou.note.venomous": "Applies Poison to attacked target",
  "text.gm4.guidebook.orb_of_ankou.note.withering": "Applies Wither to attacked target",
  "text.gm4.guidebook.orb_of_ankou.passive_pneumas": "The following pneumas are passive, activating automatically:",
  "text.gm4.guidebook.orb_of_ankou.note.agile": "Prevents fall damage",
  "text.gm4.guidebook.orb_of_ankou.note.anchoring": "Grants 90% Knockback Resistance",
  "text.gm4.guidebook.orb_of_ankou.note.bargaining": "Grants Regeneration upon trading with villagers",
  "text.gm4.guidebook.orb_of_ankou.note.bashing": "Grants +70% Attack Damage, but -40% Attack Speed",
  "text.gm4.guidebook.orb_of_ankou.note.bubbly": "Grants 2 minutes of Water Breathing when submerged",
  "text.gm4.guidebook.orb_of_ankou.note.enduring": "Grants +8 Max Health, but -20% Speed",
  "text.gm4.guidebook.orb_of_ankou.note.gliding": "Grants Dolphin's Grace when swimming",
  "text.gm4.guidebook.orb_of_ankou.note.striding": "Temporarily converts lava sources into magma blocks upon stepping on them",
  "text.gm4.guidebook.orb_of_ankou.note.synergetic": "Grants Strength to tamed wolves and other Synergetic users",
  "text.gm4.guidebook.orb_of_ankou.sneak_charge_pneumas": "The following pneumas charge while sneaking then activate upon unsneaking:",
  "text.gm4.guidebook.orb_of_ankou.note.bounding": "Increasingly stronger Jump Boost",
  "text.gm4.guidebook.orb_of_ankou.note.conjuring": "Increasingly farther Evoker fang attack",
  "text.gm4.guidebook.orb_of_ankou.note.dashing": "Increasingly farther horizontal dash",
  "text.gm4.guidebook.orb_of_ankou.note.draining": "Increasingly farther Mining Fatigue AOE",
  "text.gm4.guidebook.orb_of_ankou.note.expeditious": "Increasingly farther random teleport",
  "text.gm4.guidebook.orb_of_ankou.note.rushing": "Increasingly faster and longer Speed burst",
  "text.gm4.guidebook.orb_of_ankou.note.shrieking": "Sonic boom 15 blocks far, dealing 6 hearts of damage",
  "text.gm4.guidebook.orb_of_ankou.sneak_tap_pneumas": "The following pneumas activate while sneaking:",
  "text.gm4.guidebook.orb_of_ankou.note.blinding": "Blindness AOE for 7 seconds",
  "text.gm4.guidebook.orb_of_ankou.note.feathery": "Grants Slow Falling for 7 seconds",
  "text.gm4.guidebook.orb_of_ankou.note.gazing": "Grants Night Vision for 30 seconds",
  "text.gm4.guidebook.orb_of_ankou.note.soaring": "Sneaking toggles the ability: Look up to ascend and down to descend",
  "text.gm4.guidebook.orb_of_ankou.note.vanishing": "Grants Invisibility for 90 seconds",
  "text.gm4.guidebook.orb_of_ankou.sneak_hold_pneumas": "The following pneumas activate while continuously sneaking:",
  "text.gm4.guidebook.orb_of_ankou.note.phasing": "Allows walking through 1-wide walls",
  "text.gm4.guidebook.orb_of_ankou.note.scaling": "Allows climbing up walls",
  "text.gm4.guidebook.orb_of_ankou.note.sniffing": "Sniffs up torchflowers and pitcher pods",
  "text.gm4.guidebook.module_desc.particles_pack": "Fireflies to flames, add some pezazz to your projects! Allows you to turn Armour Stands into particle sources that you control!",
  "text.gm4.guidebook.particles_pack.description": "The following codes will turn the armour stand into an invisible particle emitter:",
  "item.gm4.shamir.percurro": "Percurro Shamir",
  "text.gm4.guidebook.module_desc.percurro_shamir": "Adds the 'Percurro' Shamir to Metallurgy! Weapons with Percurro let you teleport past your enemies in the blink of an eye!",
  "text.gm4.guidebook.percurro_shamir.description": "Percurro teleports the user behind their target when attacking.",
  "text.gm4.guidebook.percurro_shamir.usage": "The Percurro Shamir is found on Curie's Bismium Bands. It can be placed onto swords, axes, and tridents.\n\nAttacking a mob teleports the user up to 6 blocks behind the target, turning to face the target.",
  "advancement.gm4.phantom_scarecrows.title": "Not so smart defenses",
  "advancement.gm4.phantom_scarecrows.description": "Get hit by a Phantom Scarecrow",
  "text.gm4.guidebook.module_desc.phantom_scarecrows": "Set up Scarecrows that shoot homing rockets at Phantoms!",
  "text.gm4.guidebook.phantom_scarecrows.creation": "Placing a skull or zombie head on an armour stand and equipping it with a cursed chestplate will transform it into a phantom scarecrow.",
  "text.gm4.guidebook.phantom_scarecrows.usage": "Phantom scarecrows will shoot fireworks at phantoms above them.\n\nPhantoms shot by these projectiles will instantly die, but if the firework projectile hits a block, it will explode.",
  "advancement.gm4.pig_tractors.title": "Oink Tractors",
  "advancement.gm4.pig_tractors.description": "Till some ground by holding a hoe on a Pig Tractor!",
  "text.gm4.guidebook.module_desc.pig_tractors": "Ride pigs through fields to quickly harvest and plant crops! Who knows, maybe you will even dig up some useful things in the process.",
  "text.gm4.guidebook.pig_tractors.tilling": "Riding a pig while holding a hoe will till grass, dirt, or coarse dirt below the pig, with a chance to drop some loot.",
  "text.gm4.guidebook.pig_tractors.harvesting": "Driving over crops with a Pig Tractor will harvest them.\n\nIf the farmer has seeds or crops in their inventory, the crops will be automatically replanted.",
  "text.gm4.guidebook.pig_tractors.planting_on_empty": "Driving over empty farmland will plant any crops in the farmer's inventory, prioritizing crops in hand.",
  "text.gm4.guidebook.module_desc.podzol_rooting_soil": "Allows saplings to self-plant when on Podzol. The perfect choice for auto-treefarms!",
  "text.gm4.guidebook.podzol_rooting_soil.description": "Saplings dropped on podzol will replant themselves over time.",
  "advancement.gm4.potion_liquids.description": "Come on in, the air's fine",
  "advancement.gm4.potion_liquids.title": "Fizzy Lifting Drink",
  "container.gm4.liquid_tank.fire_resistance": "Fire Resistance Potion Tank",
  "container.gm4.liquid_tank.floating": "Floating Potion Tank",
  "container.gm4.liquid_tank.harming": "Harming Potion Tank",
  "container.gm4.liquid_tank.healing": "Healing Potion Tank",
  "container.gm4.liquid_tank.invisibility": "Invisibility Potion Tank",
  "container.gm4.liquid_tank.leaping": "Leaping Potion Tank",
  "container.gm4.liquid_tank.luck": "Luck Potion Tank",
  "container.gm4.liquid_tank.night_vision": "Night Vision Potion Tank",
  "container.gm4.liquid_tank.poison": "Poison Potion Tank",
  "container.gm4.liquid_tank.regeneration": "Regeneration Potion Tank",
  "container.gm4.liquid_tank.slow_falling": "Slow Falling Potion Tank",
  "container.gm4.liquid_tank.slowness": "Slowness Potion Tank",
  "container.gm4.liquid_tank.strength": "Strength Potion Tank",
  "container.gm4.liquid_tank.strong_harming": "Strong Harming Potion Tank",
  "container.gm4.liquid_tank.strong_healing": "Strong Healing Potion Tank",
  "container.gm4.liquid_tank.strong_leaping": "Strong Leaping Potion Tank",
  "container.gm4.liquid_tank.strong_turtle_master": "Strong Turtle Master Potion Tank",
  "container.gm4.liquid_tank.strong_poison": "Strong Poison Potion Tank",
  "container.gm4.liquid_tank.strong_regeneration": "Strong Regeneration Potion Tank",
  "container.gm4.liquid_tank.strong_slowness": "Strong Slowness Potion Tank",
  "container.gm4.liquid_tank.strong_strength": "Strong Strength Potion Tank",
  "container.gm4.liquid_tank.strong_swiftness": "Strong Swiftness Potion Tank",
  "container.gm4.liquid_tank.swiftness": "Swiftness Potion Tank",
  "container.gm4.liquid_tank.turtle_master": "Turtle Master Potion Tank",
  "container.gm4.liquid_tank.water_breathing": "Water Breathing Potion Tank",
  "container.gm4.liquid_tank.weakness": "Weakness Potion Tank",
  "item.gm4.floating_potion": "Potion of Floating",
  "item.gm4.lingering_floating_potion": "Lingering Potion of Floating",
  "item.gm4.splash_floating_potion": "Splash Potion of Floating",
  "text.gm4.guidebook.module_desc.potion_liquids": "Adds the ability to store potions in Liquid Tanks! You can also use a potion by walking beneath a potion-filled Liquid Tank.",
  "text.gm4.guidebook.potion_liquids.description": "Potions can be stored in liquid tanks; extended potions count as a three potions.\n\nPotions can be taken out by putting a bottle in the tank, but tanks will not output extended potions.",
  "text.gm4.guidebook.potion_liquids.mob_effects_and_shulkers": "Mobs under a potion tank will gain the potion effect from that tank.\n\nShulkers on an empty or levitation potion tank will fill it with Levitation potion liquid.",
  "text.gm4.guidebook.potion_liquids.witches": "Witches on an empty tank will fill it with Regeneration, Fire Resistance, Speed, or Instant Damage potion liquid.\n\nThey will also fill pre-existing potion tanks with those four potions.",
  "container.gm4.liquid_tank.awkward": "Awkward Potion Tank",
  "container.gm4.liquid_tank.infested": "Infested Potion Tank",
  "container.gm4.liquid_tank.mundane": "Mundane Potion Tank",
  "container.gm4.liquid_tank.oozing": "Oozing Potion Tank",
  "container.gm4.liquid_tank.thick": "Thick Potion Tank",
  "container.gm4.liquid_tank.weaving": "Weaving Potion Tank",
  "container.gm4.liquid_tank.wind_charged": "Wind Charged Potion Tank",
  "gm4.reeling_rods.enchantment.reeling": "Reeling",
  "gm4.reeling_rods.enchantment.barbed": "Barbed",
  "text.gm4.reeling_rods.death.bleeding": "%s succumbed to their injuries",
  "text.gm4.reeling_rods.death.scratch": "%s was scratched to death by %s",
  "text.gm4.guidebook.module_desc.reeling_rods": "Steal Villager's wares, scratch up your foes! Fishing rods have never been more useful!",
  "text.gm4.guidebook.reeling_rods.description": "Fishing rods can be useful tools for (accidental) home re-decoration: Paintings and Item Frames can be ripped of walls, whilst leashes and Shulkers are moved around with ease.",
  "text.gm4.guidebook.reeling_rods.reeling": "When enchanted with Reeling, a fishing rod becomes a sneaky tool for disassembly and thievery. Take a Villager's wares or un-boat a chest boat chest.",
  "text.gm4.guidebook.reeling_rods.barbed": "Barbed turns a fishing rod into a lethal weapon. Throw your bobber at foes to scratch them up! Higher levels cause more damage over time.",
  "advancement.gm4.rope_ladders.title": "How's It Hanging?",
  "advancement.gm4.rope_ladders.description": "Place a Rope Ladder",
  "text.gm4.guidebook.module_desc.rope_ladders": "Climbing downward has never been easier!",
  "text.gm4.guidebook.rope_ladders.description": "Ladders can be placed on other ladders to extend the ladder downward.",
  "text.gm4.guidebook.rope_ladders.extend_downwards": "Looking at a ladder while holding ladders will cause particles to appear. Placing ladders on this particle will extend the ladder downwards.\n\nRope ladders will break if there are no other ladders above them.",
  "text.gm4.guidebook.rope_ladders.breaking": "Breaking a ladder at the top of a rope ladder will break all other rope ladders below, causing the items to appear at the top of the ladder that was broken.",
  "item.gm4.flippers": "Flippers",
  "item.gm4.scuba_helmet": "SCUBA Helmet",
  "item.gm4.scuba_tank": "SCUBA Tank",
  "item.gm4.wetsuit": "Wetsuit",
  "advancement.gm4.scuba_gear.title": "Things Are Going Swimmingly!",
  "advancement.gm4.scuba_gear.description": "Suit up with a full set of SCUBA gear",
  "text.gm4.guidebook.module_desc.scuba_gear": "Ease ocean exploration with craftable scuba gear!",
  "text.gm4.guidebook.scuba_gear.description": "SCUBA Gear can be crafted to aid in ocean travel.\n\nCopper and dried kelp are main components for each piece.",
  "text.gm4.guidebook.scuba_gear.crafting_flippers": "Flippers can be crafted with the following recipe:",
  "text.gm4.guidebook.scuba_gear.crafting_scuba_helmet": "The SCUBA Helmet can be crafted with the following recipe:",
  "text.gm4.guidebook.scuba_gear.crafting_scuba_tank": "The SCUBA Tank can be crafted with the following recipe:",
  "text.gm4.guidebook.scuba_gear.crafting_wetsuit": "The Wetsuit can be crafted with the following recipe:",
  "text.gm4.guidebook.scuba_gear.usage_flippers": "Flippers allow the user to swim much faster, but land traversal is greatly slowed.",
  "text.gm4.guidebook.scuba_gear.usage_wetsuit": "The Wetsuit allows the user to swim up or down much faster, and maintains their current depth.",
  "text.gm4.guidebook.scuba_gear.usage_scuba_tank": "Wearing the scuba tank adds 4 minutes of underwater breathing time.",
  "text.gm4.guidebook.scuba_gear.usage_scuba_helmet": "Wearing the scuba helmet increases underwater mining speed by 6 times.",
  "item.modifiers.gm4.scuba_gear.in_water": "When in Water:",
  "item.modifiers.gm4.scuba_gear.on_land": "When on Land:",
  "item.modifiers.gm4.scuba_gear.neutral_buoyancy": "Neutral Buoyancy",
  "item.modifiers.gm4.scuba_gear.vertical_swimming_speed": "Vertical Swimming Speed",
  "text.gm4.guidebook.module_desc.shapeless_portals": "Say goodbye to your boring old rectangular portals!",
  "text.gm4.guidebook.shapeless_portals.description": "Portals can be of all shapes and sizes as long as it is an enclosed loop of obsidian.\n\nCrying obsidian also works to create a portal.",
  "text.gm4.guidebook.module_desc.shroomites": "Ever wondered why all the Mooshrooms are locked up on islands? This Module makes Mooshrooms spread mycelium and mushrooms wherever they go.",
  "text.gm4.guidebook.shroomites.description": "Mooshrooms have a rare chance to spawn a shroomite mushroom.\n\nA shroomite will spawn spores that spread mycelium to nearby dirt, and convert cows to mooshrooms.",
  "text.gm4.guidebook.shroomites.spreading": "Spores will float in the air and can produce new shroomites.\n\nBlocks with collision, water, lava, cobwebs, powdered snow, and sunflowers can block shroomite spores from spreading.",
  "block.gm4.smeltery": "Smeltery",
  "container.gm4.smeltery": "Smeltery",
  "advancement.gm4.smelteries.title": "Serious Smelter",
  "advancement.gm4.smelteries.description": "Construct a Smeltery",
  "text.gm4.guidebook.module_desc.smelteries": "Build a Smeltery and double your ore output with this multi-block structure.",
  "text.gm4.guidebook.smelteries.description": "Smelteries can refine certain furnace recipes.\n\nMetal ores, sand, and chorus fruit can be doubled with Smelteries.",
  "text.gm4.guidebook.smelteries.crafting": "A Smeltery can be crafted in a crafting table:",
  "text.gm4.guidebook.smelteries.multi_block": "The smeltery requires a multi-block structure to work.\n\nBehind the smeltery must be a cauldron. The rest of the 3x3 grid must be filled with iron blocks, then another layer of iron blocks above the first.",
  "text.gm4.guidebook.smelteries.doubling": "Once the multi-block is set up, the smeltery will produce double the normal result.\n\nSmelting metal ores, raw metals, sand, red sand, or chorus fruit will result in doubled outputs.",
  "text.gm4.guidebook.smelteries.lava": "When something is smelted in the smeltery there is a chance that the cauldron behind it will fill with lava.\n\nWith a continuous smelting process, it's possible to keep a smeltery fueled with the extra lava.",
  "item.gm4.soul_glass": "Soul Glass",
  "advancement.gm4.soul_glass.title": "Corruption at its Finest",
  "advancement.gm4.soul_glass.description": "Corrupt the effects of a beacon",
  "text.gm4.guidebook.module_desc.soul_glass": "Reverse the effects of beacons with corrupting glass! But be careful, a poison Beacon may sound great at first, but is incredibly painful in pratice.",
  "text.gm4.guidebook.soul_glass.description": "Soul Sand can be smelted in a furnace to get Soul Glass.\n\nWhen placed directly over a beacon, soul glass will corrupt the effects.",
  "text.gm4.guidebook.soul_glass.usage": "If soul glass is moved from its original location it will lose its properties.\n\nThe exception is moving it with a sticky piston up to one block away.",
  "text.gm4.guidebook.soul_glass.corrupted_effects": "Corrupted Effects:",
  "advancement.gm4.spawner_minecarts.title": "Don't Go Breaking My Cart",
  "advancement.gm4.spawner_minecarts.description": "Capture a Monster Spawner",
  "text.gm4.guidebook.module_desc.spawner_minecarts": "Pick up Spawners and move them wherever you want with Minecarts.",
  "text.gm4.guidebook.spawner_minecarts.description": "Spawners can be picked up with Minecarts.\n\nOnce a spawner is in a minecart it cannot be ejected and has reduced spawn rates for all carts within a 9x8x9 area around the spawner.",
  "text.gm4.guidebook.spawner_minecarts.pick_up": "To capture a spawner, place a minecart under it, then a downwards piston above the spawner, and finally a redstone block above the piston.",
  "text.gm4.guidebook.module_desc.speed_paths": "Gives you a speed effect when you walk on path blocks.",
  "text.gm4.guidebook.speed_paths.description": "Dirt paths increase movement speed by 20%.\n\nThis will stack with other speed effects such as that from beacons and potions.",
  "text.gm4.guidebook.module_desc.standard_crafting": "A crafting recipe pack that adds some nifty new recipes to the game.",
  "text.gm4.guidebook.shapeless": "Recipe is shapeless",
  "text.gm4.guidebook.standard_crafting.recipes": "The following recipes have been added to the crafting table.",
  "text.gm4.guidebook.standard_crafting.stair_decraft": "Stairs can be reverted to their base block",
  "text.gm4.guidebook.standard_crafting.slab_decraft": "Slabs can be reverted to their base block",
  "text.gm4.guidebook.standard_crafting.sandstone_decraft": "Any sandstone can be converted into sand",
  "text.gm4.guidebook.standard_crafting.red_sandstone_decraft": "Any red sandstone can be converted into red sand",
  "text.gm4.guidebook.standard_crafting.string_craft": "Any wool can be ripped into string",
  "text.gm4.guidebook.standard_crafting.horse_armor": "Diamond, iron, copper, and golden armor can be crafted",
  "advancement.gm4.sunken_treasure.description": "Find all Dearest Audrey messages in a bottle",
  "advancement.gm4.sunken_treasure.title": "All My Audreys",
  "block.gm4.treasure_chest": "Treasure Chest",
  "block.gm4.shipwreck_treasure_chest": "Shipwreck Treasure Chest",
  "block.gm4.shipwreck_supply_chest": "Shipwreck Supply Chest",
  "item.gm4.message_in_a_bottle": "Message in a Bottle",
  "item.gm4.waders": "Waders",
  "text.gm4.dearest_audrey.1": "I drank all my beer",
  "text.gm4.dearest_audrey.10.1": "What's your",
  "text.gm4.dearest_audrey.10.2": "phone number; bottled messages",
  "text.gm4.dearest_audrey.10.3": "are hard to make!",
  "text.gm4.dearest_audrey.11.1": "I find myself stranded",
  "text.gm4.dearest_audrey.11.2": "on a barren island.",
  "text.gm4.dearest_audrey.11.3": "An enderdragon took me here,",
  "text.gm4.dearest_audrey.11.4": "please rescue me.",
  "text.gm4.dearest_audrey.12": "Put the money in the bag.",
  "text.gm4.dearest_audrey.13.1": "The compass you sent me",
  "text.gm4.dearest_audrey.13.2": "seems to only point in the direction of our love,",
  "text.gm4.dearest_audrey.13.3": "but that seems to have vanished long ago.",
  "text.gm4.dearest_audrey.13.4": "Please, get help, even if it's the last thing you do.",
  "text.gm4.dearest_audrey.14.1": "I fear this may",
  "text.gm4.dearest_audrey.14.2": "be my last attempt at finding help.",
  "text.gm4.dearest_audrey.14.3": "I just want you to know... I always... loved...",
  "text.gm4.dearest_audrey.14.4": "your sister.",
  "text.gm4.dearest_audrey.15.1": "I've been here for 3 months",
  "text.gm4.dearest_audrey.15.2": "and after several attempts to find food,",
  "text.gm4.dearest_audrey.15.3": "shelter, or even enough water... I'm giving up.",
  "text.gm4.dearest_audrey.15.4": "Tell my family I love them, but most importantly,",
  "text.gm4.dearest_audrey.15.5": "Audrey, I love you.",
  "text.gm4.dearest_audrey.16.1": "I know exactly who",
  "text.gm4.dearest_audrey.16.2": "you are - play along. I don't have any",
  "text.gm4.dearest_audrey.16.3": "money. I burned it all trying to make a",
  "text.gm4.dearest_audrey.16.4": "fire. But I can tell you I've developed",
  "text.gm4.dearest_audrey.16.5": "a very particular set of skills. Skills",
  "text.gm4.dearest_audrey.16.6": "that'll make Bear Grylls quake in his boots.",
  "text.gm4.dearest_audrey.17.1": "I'm in the sink sand.",
  "text.gm4.dearest_audrey.17.2": "If you find my head, hang it on the",
  "text.gm4.dearest_audrey.17.3": "wall of fame.",
  "text.gm4.dearest_audrey.18.1": "Each day that passes",
  "text.gm4.dearest_audrey.18.2": "is immensely terrible, painful and sad.",
  "text.gm4.dearest_audrey.18.3": "Getting away from you just didn't",
  "text.gm4.dearest_audrey.18.4": "improve anything.",
  "text.gm4.dearest_audrey.19.1": "I write this on paper",
  "text.gm4.dearest_audrey.19.2": "made from native plants and ink",
  "text.gm4.dearest_audrey.19.3": "from a squid I wrangled. I like it here.",
  "text.gm4.dearest_audrey.19.4": "I found a dungeon. I'm setting up a mob",
  "text.gm4.dearest_audrey.19.5": "grinder and never coming home.",
  "text.gm4.dearest_audrey.2.1": "My boat was",
  "text.gm4.dearest_audrey.2.2": "sunk by a lily-pad and now I'm",
  "text.gm4.dearest_audrey.2.3": "stuck on this island.",
  "text.gm4.dearest_audrey.20.1": "punching wood",
  "text.gm4.dearest_audrey.20.2": "for logs doesn't work in real life.",
  "text.gm4.dearest_audrey.3.1": "I don't know how to spell",
  "text.gm4.dearest_audrey.3.2": "your name, nor do I know you, but I",
  "text.gm4.dearest_audrey.3.3": "do know that I love you, I feel like I",
  "text.gm4.dearest_audrey.3.4": "have a mutual connection. After",
  "text.gm4.dearest_audrey.3.5": "you ordered the pizza with cheezy",
  "text.gm4.dearest_audrey.3.6": "crust and pinapple I just lost it. Oh",
  "text.gm4.dearest_audrey.3.7": "no Clair you got shot... I mean Audrey.",
  "text.gm4.dearest_audrey.3.8": "I don't mind that you're chunky",
  "text.gm4.dearest_audrey.4.1": "when I listen",
  "text.gm4.dearest_audrey.4.2": "to the ocean, all I hear is your",
  "text.gm4.dearest_audrey.4.3": "snoring and I can't sleep. Please",
  "text.gm4.dearest_audrey.4.4": "silence your snoring... please, I",
  "text.gm4.dearest_audrey.4.5": "need sleep.",
  "text.gm4.dearest_audrey.5.1": "How's your",
  "text.gm4.dearest_audrey.5.2": "day going? I'm good, BUT I'VE",
  "text.gm4.dearest_audrey.5.3": "BEEN STRANDED FOR 20 YEARS!",
  "text.gm4.dearest_audrey.5.4": "Thanks for your response.",
  "text.gm4.dearest_audrey.6.1": "I'm stranded",
  "text.gm4.dearest_audrey.6.2": "in the middle of nowhere,",
  "text.gm4.dearest_audrey.6.3": "surrounded by things that",
  "text.gm4.dearest_audrey.6.4": "aren't cubic.",
  "text.gm4.dearest_audrey.7.1": "I mean Hannah...",
  "text.gm4.dearest_audrey.7.2": "wait, no... is it Denise? ...Anyway,",
  "text.gm4.dearest_audrey.7.3": "I love you.",
  "text.gm4.dearest_audrey.8.1": "I seem to have",
  "text.gm4.dearest_audrey.8.2": "run out of clean water, if you could",
  "text.gm4.dearest_audrey.8.3": "return this bottle with something to",
  "text.gm4.dearest_audrey.8.4": "drink that would be wonderful.",
  "text.gm4.dearest_audrey.9.1": "I have no",
  "text.gm4.dearest_audrey.9.2": "internet so I am sending you",
  "text.gm4.dearest_audrey.9.3": "a bottle.",
  "text.gm4.dearest_audrey.prefix": "Dearest Audrey, ",
  "text.gm4.guidebook.module_desc.sunken_treasure": "Digging sand underwater with a fortune tool can uncover buried treasures, or a nasty surprise! Who knows, maybe you'll even find some old love letters.",
  "text.gm4.guidebook.sunken_treasure.description": "Mining sand or gravel deep underwater with a Fortune shovel has a chance of dropping treasure.\n\nMining in different biomes can result in different drops.",
  "text.gm4.guidebook.sunken_treasure.details": "Treasure can only be found if submerged in water at least 4 blocks deep.\n\nGravel and sand contain different loot, but both contain rare treasure chests.",
  "advancement.gm4.survival_refightalized.armor_damage.title": "Armor Up!",
  "advancement.gm4.survival_refightalized.armor_damage.description": "Discover that Armor works a bit differently now",
  "advancement.gm4.survival_refightalized.parry.title": "Not Today",
  "advancement.gm4.survival_refightalized.parry.description": "Parry with a Shield by blocking just before an attack",
  "advancement.gm4.survival_refightalized.parry_lethal_damage.title": "Not Today, Either",
  "advancement.gm4.survival_refightalized.parry_lethal_damage.description": "Block lethal damage with a Shield Parry",
  "item.gm4.survival_refightalized.lore.wither_arrow": "Arrow of Wither",
  "text.gm4.survival_refightalized.death": " ran out of health",
  "text.gm4.guidebook.module_desc.survival_refightalized": "A reworked survival experience with more varied mobs and new armor and shield mechanics.",
  "text.gm4.guidebook.survival_refightalized.description.health": "Damage taken is split in combat and non-combat damage.\nCombat damage regenerates every 60 seconds, while non-combat damage regenerates rapidly when out of combat.",
  "text.gm4.guidebook.survival_refightalized.description.mobs": "Mobs are stronger based on their environment, such as being outside during a thunderstorm or full moon, or being deep underground.\nSome mobs are altered, such as Skeletons firing slower, and Phantoms drowning.",
  "text.gm4.guidebook.survival_refightalized.description.armor": "Armor no longer reduces damage taken, instead serving as a second health bar. Armor recharges rapidly shortly after it takes damage.\nProtection enchantments have reduced effectiveness.",
  "text.gm4.guidebook.survival_refightalized.description.shield": "Shields will go on cooldown after blocking any damage.\n\nBlocking damage within 0.25s of holding the Shield performs a Parry, releasing the Shield within that 0.25s will not disable it.",
  "advancement.gm4.sweethearts.title": "Selfless",
  "advancement.gm4.sweethearts.description": "Give your last heart to another",
  "text.gm4.guidebook.module_desc.sweethearts": "Transfer your health to another player using flowers.",
  "text.gm4.guidebook.sweethearts.description": "Sneaking while holding a small flower will transfer health to a nearby ally in need.\n\nAll small flowers work.",
  "block.gm4.teleportation_jammer": "Teleportation Jammer",
  "block.gm4.teleportation_anchor": "Teleportation Anchor",
  "container.gm4.teleportation_jammer": "Teleportation Jammer",
  "advancement.gm4.teleportation_anchors_anchor.title": "Pinpoint Location",
  "advancement.gm4.teleportation_anchors_anchor.description": "Make a teleportation anchor to remove the randomness of chorus",
  "advancement.gm4.teleportation_anchors_jammer.title": "Make Some Noise",
  "advancement.gm4.teleportation_anchors_jammer.description": "Create a device to stop chorus in its tracks",
  "text.gm4.guidebook.module_desc.teleportation_anchors": "Suppress and control chorus-based teleportation!",
  "text.gm4.guidebook.teleportation_jammer.description": "Teleportation Jammers and Anchors can be used to supress and control chorus-based teleportation.\n\nThey can be crafted in a crafting table.",
  "text.gm4.guidebook.teleportation_anchors.crafting_jammer": "A Teleportation Jammer can be crafted in a crafting table:",
  "text.gm4.guidebook.teleportation_anchors.jamming": "A Teleportation Jammer is used to suppress chorus based teleportation.\n\nThis includes endermen, shulkers, chorus fruit, end gateways, and other random teleportation that doesn't require line-of-sight.",
  "text.gm4.guidebook.teleportation_anchors.jammer_effects": "When entities are jammed, any act of teleportation will cause them to jump back to their original location.\n\nWhen endermen are jammed, they are also prevented from picking up blocks.",
  "text.gm4.guidebook.teleportation_anchors.jammer_power": "In order for a TP Jammer to work, it needs to broadcast a signal through an end rod placed on top of it.\n\nChorus fruit must be placed inside the jammer as fuel. Five fruit is enough for two days.",
  "text.gm4.guidebook.teleportation_anchors.jammer_range": "Similar to a beacon, a pyramid of purpur blocks can be build to extend the range of a jammer.\n\nThe range can be either 4, 16, 32, or 64 blocks in radius, acheived by 0-3 layers of a pyramid.",
  "text.gm4.guidebook.teleportation_anchors.crafting_anchor": "A Teleportation Jammer can be used to craft an Anchor:",
  "text.gm4.guidebook.teleportation_anchors.anchor_usage": "A Teleportation Anchor is used to control chorus based teleportation.\n\nIf a Jammer is connected to an anchor, teleporters will be teleported to the anchor instead of being jammed to their original location.",
  "text.gm4.guidebook.teleportation_anchors.pupur_wires": "A Jammer can be connected to an Anchor using purpur pillars.\n\nThe pillars need to go from the bottom of a TP Jammer and eventually lead into a TP Anchor.",
  "text.gm4.guidebook.teleportation_anchors.pupur_wires_1": "If a purpur pillar points into a T-Junction, it will prioritize moving in the North, West, or Down direction.\n\nThese wires can be at most 64 blocks long.",
  "text.gm4.guidebook.teleportation_anchors.chorus_fruit_cooldown": "If a user eats chorus fruit, they can also be teleported to an anchor, but must wait some time before doing so again.\n\nIf they try to teleport during this cooldown, they will just be jammed.",
  "item.gm4.tower_structures.pirate_sword": "Pirate Sword",
  "item.gm4.tower_structures.pirate_turtle_helmet": "Pirate Turtle Helmet",
  "item.gm4.tower_structures.pirate_hat": "Pirate Hat",
  "item.gm4.tower_structures.pirate_bow": "Pirate Bow",
  "text.gm4.guidebook.module_desc.tower_structures": "A custom terrain expansion pack that adds new tower structures to the world.",
  "text.gm4.guidebook.tower_structures.description": "Towers can be found on the surface.\n\nThese towers contain rare loot and special spawners.",
  "text.gm4.guidebook.tower_structures.description.types": "Stone towers can be found in most biomes.\n\nThe Badlands, Desert, and Snowy biomes have special towers that match the terrain.\n\nOcean dungeons and ships can be found at sea.",
  "text.gm4.guidebook.towering_trees.description": "Oak, Birch, Acacia, Cherry and Mangrove trees have mega (2x2) variants.\n\nDark Oak and Pale Oak have small variants.",
  "text.gm4.guidebook.module_desc.towering_trees": "Adds mega and small tree variants to any sapling that is missing one!",
  "item.gm4.minecart.bore": "Minecart with Piston",
  "advancement.gm4.tunnel_bores.title": "Isn't It \"Groundbreaking\"?",
  "advancement.gm4.tunnel_bores.description": "Obtain a Minecart with Piston",
  "text.gm4.guidebook.module_desc.tunnel_bores": "Ever wondered how mineshafts came to be? This is it! Tunnel Bores allow you to easily dig 3\u2a093 tunnels, and even lay rails behind themselves.",
  "text.gm4.guidebook.tunnel_bores.description": "Tunnel Bores can be crafted to aid in excavation. Piston Minecarts will break blocks and place rails, moving forward.\n\nThey can be crafted in a crafting table.",
  "text.gm4.guidebook.tunnel_bores.crafting": "Tunnel bores can be crafted as follows:",
  "text.gm4.guidebook.tunnel_bores.start_up": "Piston Minecarts are upgraded furnace minecarts and require coal as fuel. To start the bore, use a piece of coal on the bore.\n\nPiston Minecarts will mine piston-movable blocks in a 3x3 area centered at the block above it.",
  "text.gm4.guidebook.tunnel_bores.supply": "These tunnel bores can place rails on solid blocks in front of it.\n\nChest Minecarts can be attached to supply the Piston Minecart with rails and coal.",
  "text.gm4.guidebook.tunnel_bores.mining": "Tunnel bores will continuously mine blocks when it hits a breakable block, but will always try to mine and refuel when on a powered activator rail.\n\nThis makes it possible to keep a stationary bore.",
  "advancement.gm4.undead_players.description": "Die and raise up an undead zombie in your body's place",
  "advancement.gm4.undead_players.title": "Risen",
  "entity.gm4.drowned_player_name": "Drowned %s",
  "entity.gm4.undead_player_name": "Undead %s",
  "text.gm4.guidebook.module_desc.undead_players": "You'll find your death point faster, but you'll have to fight your corpse for your stuff back!",
  "text.gm4.guidebook.undead_players.description": "When one dies, an undead version of them will spawn at the death site.\n\nThis zombie have a visible name, will never despawn, and will pick up armor and weapons.",
  "item.gm4.shamir.vecto": "Vecto Shamir",
  "text.gm4.guidebook.module_desc.vecto_shamir": "Adds the 'Vecto' Shamir to Metallurgy. Summon a Boat or Minecart out of thin air when in need, no more wasting an inventory slot!",
  "text.gm4.guidebook.vecto_shamir.description": "Vecto creates temporary boats and minecarts for easy travel.",
  "text.gm4.guidebook.vecto_shamir.usage": "The Vecto Shamir is found on Bismuth Bands. It can be placed onto boots.\n\nSneak on top of water, ice, or rails to summon a temporary boat or minecart.\nThis vehicle disappears once the owner is not nearby.",
  "advancement.gm4.vertical_rails.title": "Up, Up and Away!",
  "advancement.gm4.vertical_rails.description": "Ride a minecart going up a vertical rail",
  "text.gm4.guidebook.module_desc.vertical_rails": "Use ladders as vertical Minecart tracks.",
  "text.gm4.guidebook.vertical_rails.description": "Ladder will provide a vertical track for minecarts.\n\nMinecarts that enter a ladder block will travel upwards.",
  "text.gm4.guidebook.vertical_rails.behavior": "Once a minecart reaches the top of a ladder, it will have some upward and forward velocity to continue along normal rails.",
  "item.gm4.shamir.vigere": "Vigere Shamir",
  "text.gm4.guidebook.module_desc.vigere_shamir": "Adds the shamir 'Vigere' to Metallurgy. It heals you when you block with a shield.",
  "text.gm4.guidebook.vigere_shamir.description": "Vigere alters shields to heal the user upon blocking an attack.",
  "text.gm4.guidebook.vigere_shamir.usage": "The Vigere Shamir is found on Barimium Bands. It can be placed onto shields.\n\nBlocking an attack will heal the user 1.5 hearts and apply Mining Fatigue VI for 3 seconds.\nHealing damages the shield more.",
  "text.gm4.guidebook.module_desc.washing_tanks": "Die! Dye! Remove die from items in a Liquid Tank filled with Water, at the cost of \u2153 of a bucket.",
  "text.gm4.guidebook.washing_tanks.usage": "Water tanks can wash dyed items placed inside the tank.\n\nTerracotta, beds, wool, carpet, glass, glass panes, leather armour, and shulker boxes can be undyed.",
  "item.gm4.shamir.helious": "Helious Shamir",
  "text.gm4.guidebook.module_desc.helious_shamir": "Perfect for UHCs, this module forces you to balance protection with speed.",
  "text.gm4.guidebook.helious_shamir.description": "Helious hinders weighted armour, allowing users to wear more armour without slowing down.",
  "text.gm4.guidebook.helious_shamir.usage": "The Helious Shamir is found on Aluminium Bands. It can be placed onto armour.\n\nEach Helious piece will reduce weighted armour by one slowness level. Too little of weight will cause levitation and wither effects.",
  "text.gm4.guidebook.module_desc.weighted_armour": "Perfect for UHCs, this module forces you to balance protection with speed.",
  "text.gm4.guidebook.weighted_armour.description": "Users will be slowed down based on how much armour they have on.",
  "text.gm4.guidebook.weighted_armour.weight": "The weight is purely based on how much armor one has on. Slowness III is applied for full armor points.",
  "text.gm4.guidebook.weighted_armour.weight_and_helious": "The weight is purely based on how much armor one has on. Slowness III is applied for full armor points.\n\nThe Helious Shamir can help prevent armour slowness.",
  "advancement.gm4.zauber_cauldrons.creation.description": "Create a Zauber Cauldron",
  "advancement.gm4.zauber_cauldrons.creation.title": "Potion Chef",
  "advancement.gm4.zauber_cauldrons.drink_all_magicol.description": "Drink all colors of Magicol",
  "advancement.gm4.zauber_cauldrons.drink_all_magicol.title": "Taste the Rainbow",
  "advancement.gm4.zauber_cauldrons.drink_multi_use_bottle.description": "Take the ninth sip out of a single bottle",
  "advancement.gm4.zauber_cauldrons.drink_multi_use_bottle.title": "Clean Plate Club",
  "advancement.gm4.zauber_cauldrons.full_armour.description": "Suit up with a full suit of Zauber Armor",
  "advancement.gm4.zauber_cauldrons.full_armour.title": "Underrated Materials",
  "advancement.gm4.zauber_cauldrons.make_magicol.description": "Wait for the right Moon phase to make some Magicol",
  "advancement.gm4.zauber_cauldrons.make_magicol.title": "Seeing Things in a New Light",
  "advancement.gm4.zauber_cauldrons.paint_biome.description": "Use Bottled Magicol to give a biome a new look",
  "advancement.gm4.zauber_cauldrons.paint_biome.title": "Spreading the Magic",
  "advancement.gm4.zauber_cauldrons.rabbit.description": "Where did my lunch go?",
  "advancement.gm4.zauber_cauldrons.rabbit.title": "Soup Kitchen Magician",
  "advancement.gm4.zauber_cauldrons.wormhole.description": "Just like the rabbits!",
  "advancement.gm4.zauber_cauldrons.wormhole.title": "Questionable Ingredients",
  "entity.gm4.possessed_item": "Possessed Item\u00a7",
  "entity.gm4.zauber_cauldrons.smog.instant_health": "their own incompetence",
  "entity.gm4.zauber_cauldrons.smog.regeneration": "the mess they made",
  "entity.gm4.zauber_cauldrons.smog.poison": "the mess they made",
  "item.gm4.enchanted_prismarine_shard": "Enchanted Prismarine Shard",
  "item.gm4.magic_in_a_bottle": "Magic in a Bottle",
  "item.gm4.wormhole_in_a_bottle": "Wormhole in a Bottle",
  "item.gm4.zauber_cauldrons.bottled_magicol.arid": "Bottle of Arid Magicol",
  "item.gm4.zauber_cauldrons.bottled_magicol.polar": "Bottle of Polar Magicol",
  "item.gm4.zauber_cauldrons.bottled_magicol.temperate": "Bottle of Temperate Magicol",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.black": "Black Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.blue": "Blue Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.brown": "Brown Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.cyan": "Cyan Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.gray": "Gray Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.green": "Green Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.light_blue": "Light Blue Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.light_gray": "Light Gray Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.lime": "Lime Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.magenta": "Magenta Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.orange": "Orange Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.pink": "Pink Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.purple": "Purple Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.red": "Red Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.white": "White Tint",
  "item.gm4.zauber_cauldrons.bottled_magicol.tint.yellow": "Yellow Tint",
  "item.gm4.zauber_cauldrons.crystal.instant_damage": "Crystal of Harming",
  "item.gm4.zauber_cauldrons.crystal.instant_health": "Crystal of Healing",
  "item.gm4.zauber_cauldrons.crystal.jump_boost": "Crystal of Leaping",
  "item.gm4.zauber_cauldrons.crystal.poison": "Crystal of Poison",
  "item.gm4.zauber_cauldrons.crystal.regeneration": "Crystal of Regeneration",
  "item.gm4.zauber_cauldrons.crystal.speed": "Crystal of Swiftness",
  "item.gm4.zauber_cauldrons.crystal.strength": "Crystal of Strength",
  "item.gm4.zauber_cauldrons.multi_use_bottle.bottled_magicol.arid": "Soulution of Arid Magicol",
  "item.gm4.zauber_cauldrons.multi_use_bottle.bottled_magicol.polar": "Soulution of Polar Magicol",
  "item.gm4.zauber_cauldrons.multi_use_bottle.bottled_magicol.temperate": "Soulution of Temperate Magicol",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.harming": "Lingering Soulution of Harming",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.healing": "Lingering Soulution of Healing",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.leaping": "Lingering Soulution of Leaping",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.poison": "Lingering Soulution of Poison",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.regeneration": "Lingering Soulution of Regeneration",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.strength": "Lingering Soulution of Strength",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lingering.swiftness": "Lingering Soulution of Swiftness",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lore.sips": "Sips",
  "item.gm4.zauber_cauldrons.multi_use_bottle.lore.throws": "Throws",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.harming": "Soulution of Harming",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.healing": "Soulution of Healing",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.leaping": "Soulution of Leaping",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.poison": "Soulution of Poison",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.regeneration": "Soulution of Regeneration",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.strength": "Soulution of Strength",
  "item.gm4.zauber_cauldrons.multi_use_bottle.drinkable.swiftness": "Soulution of Swiftness",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.harming": "Splash Soulution of Harming",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.healing": "Splash Soulution of Healing",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.leaping": "Splash Soulution of Leaping",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.poison": "Splash Soulution of Poison",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.regeneration": "Splash Soulution of Regeneration",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.strength": "Splash Soulution of Strength",
  "item.gm4.zauber_cauldrons.multi_use_bottle.splash.swiftness": "Splash Soulution of Swiftness",
  "item.gm4.zauber_cauldrons.zauber_armor.boots": "Zauber Boots",
  "item.gm4.zauber_cauldrons.zauber_armor.chestplate": "Zauber Chestplate",
  "item.gm4.zauber_cauldrons.zauber_armor.helmet": "Zauber Helmet",
  "item.gm4.zauber_cauldrons.zauber_armor.leggings": "Zauber Leggings",
  "item.gm4.zauber_cauldrons.zauber_armor.magic": "+%s%% Magic",
  "text.gm4.guidebook.module_desc.zauber_cauldrons": "Powerful potions, Wormholes, portable Beacons and special armour that makes you stronger! Zauber Cauldrons adds an entire magic branch to the game.",
  "text.gm4.guidebook.zauber_cauldrons.description": "Zauber Cauldrons expand the magic system, allowing the creation of stronger potions, magical armour, effect granting crystals, and bottled wormholes.",
  "text.gm4.guidebook.zauber_cauldrons.section.creation": "Creation",
  "text.gm4.guidebook.zauber_cauldrons.creation": "A Zauber Cauldron is created by holding an enchanted book while looking into a water-filled cauldron over fire.\n\nSoul fire and campfires work as well.",
  "text.gm4.guidebook.zauber_cauldrons.recipes": "Zauber recipes are performed by dropping items into the cauldron, consuming some water for each recipe.\n\nWhen looking at a Zauber Cauldron, items inside the cauldron won't be picked up.",
  "text.gm4.guidebook.zauber_cauldrons.section.potions": "Zauber Potions",
  "text.gm4.guidebook.zauber_cauldrons.tier_4_potions": "Powerful tier IV potions can be created by dropping a tier II potion, prismarine crystals, and golden apple into the cauldron.\n\nThere are some side effects when creating the tier IV potions.",
  "text.gm4.guidebook.zauber_cauldrons.splash_and_lingering_potions": "Splash and Lingering potions create an excess of heat and will explode if used in a tier IV potion recipe.\n\nUsing a snow powder cauldron will absorb the heat and successfully create a splash or lingering tier IV potion.",
  "text.gm4.guidebook.zauber_cauldrons.soulutions": "Using soul fire underneath the cauldron will cause all brewed potions to be brewed as a Soulution.\n\nSoulutions can be drank 9 times before emptying.",
  "text.gm4.guidebook.zauber_cauldrons.splash_and_lingering_soulutions": "Splash and Lingering soulutions can be created in the same way.\n\nWhen it lands, a splash or lingering soulution will summon a new soulution bottle at the location.",
  "text.gm4.guidebook.zauber_cauldrons.section.enchanted_prismarine_shard": "Advanced Reactants",
  "text.gm4.guidebook.zauber_cauldrons.enchanted_prismarine_shard": "An enchanted prismarine shard is used to upgrade armour and as a way to get Luck.\n\nThey can be created in a Zauber Cauldron or bought from a wandering trader.",
  "text.gm4.guidebook.zauber_cauldrons.enchanted_prismarine_shard_creation": "They can be created by dropping a prismarine shard in the cauldron while standing nearby with at least 30 experience levels.\n\nThis will consume 30 levels from the nearest applicable observer.",
  "text.gm4.guidebook.zauber_cauldrons.section.armor": "Zauber Armour",
  "text.gm4.guidebook.zauber_cauldrons.armor": "Zauber armour can be made with a piece of gold armour, an enchanted prismarine shard and a modifier item.",
  "text.gm4.guidebook.zauber_cauldrons.armor_modifiers": "The following items can be used as a modifier.\n\nGlistering Melon\n  +6 health\nBlaze Powder\n  +35% Attack Damage\nSugar\n  +12% Speed\nTurtle Helmet\n  +1 Armour\n\nWearing a full set buffs the most prevalent modifier(s).",
  "text.gm4.guidebook.zauber_cauldrons.armor_effects": "Zauber armour has about a 55% increase in defense compared to normal gold armour.\n\nEach piece of Zauber Armour also has an Armour Toughness of 3, making it comparable to diamond armour.",
  "text.gm4.guidebook.zauber_cauldrons.section.crystals": "Zauber Crystals",
  "text.gm4.guidebook.zauber_cauldrons.crystals": "Zauber Crystals can be created with a sea lantern, nether star and tier IV potion.\n\nCrystals only function in the offhand of someone with the luck effect.",
  "text.gm4.guidebook.zauber_cauldrons.section.luck": "Luck",
  "text.gm4.guidebook.zauber_cauldrons.lucky_flowers": "Each world has a different set of 'lucky' and 'poisonous' flowers.\n\nEach of the twelve small flowers fall under one of those categories.",
  "text.gm4.guidebook.zauber_cauldrons.luck_output": "These flowers are used for the Luck recipe, which grants the nearest one with Luck until death.\n\nIf some of the lucky flowers are missing from the Luck recipe, then nothing will happen.",
  "text.gm4.guidebook.zauber_cauldrons.luck_output_poison": "However, if a poisonous flower is added to the recipe, the cauldron will emit a poisonous cloud.",
  "text.gm4.guidebook.zauber_cauldrons.luck": "Luck can be granted to the nearest user by throwing lucky flowers, an enchanted prismarine shard, and short grass into a zauber cauldron.",
  "text.gm4.guidebook.zauber_cauldrons.section.extra_ingredients": "Magic in a Bottle",
  "text.gm4.guidebook.zauber_cauldrons.extra_ingredients": "Any extra ingredients added to a Zauber recipe will leave the cauldron as Possessed Items, weaponless vexes.",
  "text.gm4.guidebook.zauber_cauldrons.bottling_vexes": "If a glass bottle is added to a recipe with extra ingredients, it can instead capture multiples of 3 Possessed Items.\n\nSo if 4 possessed items would normally spawn, 3 would be contained and 1 would be free.",
  "text.gm4.guidebook.zauber_cauldrons.magic_in_a_bottle": "If a Magic in a Bottle is left on the ground, the bottle will break and release the vexes.\n\nA Magic in a Bottle stores the location it was created which is useful in creating wormholes.",
  "text.gm4.guidebook.zauber_cauldrons.bottled_vex_moon_phase": "Each Magic in a Bottle has a preferred moon phase.\n\nDuring this moon phase, the bottle doesn't break as quickly and will sparkle to players wearing full zauber armor.",
  "text.gm4.guidebook.zauber_cauldrons.section.magicol": "Magicol",
  "text.gm4.guidebook.zauber_cauldrons.magicol_description": "Water inside a Cauldron can be converted into a liquid called Magicol.\n\nMagicol is useful for converting areas into colored, spawn-proof biomes.",
  "text.gm4.guidebook.zauber_cauldrons.magicol_creation": "Dropping Magic in a Bottle, an enchanted prismarine shard and a dye into a water-filled zauber cauldron will dye the liquid into magicol.\n\nThe level of the liquid is conserved through this process.",
  "text.gm4.guidebook.zauber_cauldrons.magicol_bottling": "Magicol can be bottled only during the preferred moon phase of the magic in a bottle used to create it.",
  "text.gm4.guidebook.zauber_cauldrons.magicol_bottling_1": "Magicol can be bottled by dropping a splash or lingering water bottle and one piece of prismarine crystals, along with either a slime ball, magma cream, or snowball.",
  "text.gm4.guidebook.zauber_cauldrons.downfall": "Magicol bottled with slime balls will be temperate with rain.\n\nWith magma cream they will be arid with no rain, and with snowballs they will be polar with snow.",
  "text.gm4.guidebook.zauber_cauldrons.magicol_potion_types": "Soulutions can be created as normal.\n\nLingering bottles of magicol will create permanent particles inside the biome.\n\nDrinkable bottles of magicol can be created, but have no effect.",
  "text.gm4.guidebook.zauber_cauldrons.bottled_magicol_usage": "Throwing a magicol bottle will cause the splashed area to turn into a new biome.\n\nThese biomes are colored according to the magicol liquid and do not spawn any mobs.",
  "text.gm4.guidebook.zauber_cauldrons.magicol_biome_colors": "When a new magicol biome is created, short grass and flowers will grow.\n\nLucky flowers are the only ones that grow when first splashing an area.",
  "text.gm4.guidebook.zauber_cauldrons.section.wormholes": "Wormholes",
  "text.gm4.guidebook.zauber_cauldrons.wormhole_creation": "Throwing an Enchanted Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit will create a Wormhole in a Bottle with the location of the Magic in a Bottle.",
  "text.gm4.guidebook.zauber_cauldrons.wormhole_chorus_amounts": "The precise amount of fruit is different for each world, and requires experiments with blurry wormholes and possessed items.\n\nToo few chorus will result in blurry wormholes, locating to a random nearby location.",
  "text.gm4.guidebook.zauber_cauldrons.wormhole_chorus_amounts_1": "If too many chorus or popped chorus are used, the excess fruit will transform into possessed items, but a precise wormhole will be created.",
  "text.gm4.guidebook.zauber_cauldrons.wormhole_teleportation": "Wormholes explode when the drinker reaches their destination, damaging surrounding blocks without harming the drinker.\n\nIf they end up in a cauldron, there no is explosion.",
  "container.gm4.zauber_tank.harming": "Zauber Harming Potion Tank",
  "container.gm4.zauber_tank.healing": "Zauber Healing Potion Tank",
  "container.gm4.zauber_tank.leaping": "Zauber Leaping Potion Tank",
  "container.gm4.zauber_tank.poison": "Zauber Poison Potion Tank",
  "container.gm4.zauber_tank.regeneration": "Zauber Regeneration Potion Tank",
  "container.gm4.zauber_tank.strength": "Zauber Strength Potion Tank",
  "container.gm4.zauber_tank.swiftness": "Zauber Swiftness Potion Tank",
  "container.gm4.zauber_tank.wormhole": "Wormhole Tank",
  "text.gm4.guidebook.module_desc.zauber_liquids": "From cauldron-made potions to potion-filled tanks! Store your tier IV potions and wormholes in Liquid Tanks!",
  "text.gm4.guidebook.zauber_liquids.description": "Zauber Potions can be stored in liquid tanks. Soulutions can be taken out by placing soul fire under the liquid tank.\n\nMobs under a zauber potion tank will gain the specific potion effect.",
  "text.gm4.guidebook.zauber_liquids.wormhole_tanks": "If any mobs walks under a wormhole tank it will teleport to that location.\n\nWhen a tank receives a wormhole, it will update its location to the midpoint of its current location and the new location, keeping the dimension of the original location.",
  "advancement.gm4.ziprails.title": "Wheeeeeeeee",
  "advancement.gm4.ziprails.description": "Fly through the sky on a ziprail.",
  "text.gm4.guidebook.module_desc.ziprails": "Automatically latch on to a tripwire to sail through the sky on a suspended line!",
  "text.gm4.guidebook.ziprails.description": "Tripwires act as ziprails for minecarts.\n\nA rail must be directly under an connected tripwire hook to transfer a minecart to a zipline."
}
