Enum Class GameState

java.lang.Object
java.lang.Enum<GameState>
de.luckymcdev.foundryengine.common.game.GameState
All Implemented Interfaces:
Serializable, Comparable<GameState>, Constable

public enum GameState extends Enum<GameState>
  • Enum Constant Details

    • STARTING

      public static final GameState STARTING
    • RUNNING

      public static final GameState RUNNING
    • STOPPING

      public static final GameState STOPPING
    • STOPPED

      public static final GameState STOPPED
  • Method Details

    • values

      public static GameState[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static GameState valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • isStarting

      public boolean isStarting()
    • isRunning

      public boolean isRunning()
    • isStopping

      public boolean isStopping()
    • isStopped

      public boolean isStopped()