Klasse CutsceneManager
java.lang.Object
de.luckymcdev.foundryengine.common.cutscene.CutsceneManager
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Feldübersicht
Felder -
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifikator und TypMethodeBeschreibungbooleanadd(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension, Cutscene cutscene) voidapplyFullNbt(net.minecraft.nbt.CompoundTag tag) voidclear(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension) @Nullable CutscenevoidfromNbt(net.minecraft.nbt.CompoundTag tag) getCutscenes(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension) Collection<net.minecraft.resources.Identifier> getSuggestions(net.minecraft.server.level.ServerLevel level) booleanisLoaded(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension) voidload()booleanvoidreplaceAll(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension, List<Cutscene> cutscenes) voidsave()voidvoidsyncToPlayer(net.minecraft.server.level.ServerPlayer player) net.minecraft.nbt.CompoundTagtoNbt()
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Felddetails
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SAVE_SECTION
- Siehe auch:
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Konstruktordetails
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CutsceneManager
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Methodendetails
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isLoaded
public boolean isLoaded(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension) -
getCutscenes
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replaceAll
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find
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getSuggestions
public Collection<net.minecraft.resources.Identifier> getSuggestions(net.minecraft.server.level.ServerLevel level) -
applyFullNbt
public void applyFullNbt(net.minecraft.nbt.CompoundTag tag) -
fromNbt
public void fromNbt(net.minecraft.nbt.CompoundTag tag) -
toNbt
public net.minecraft.nbt.CompoundTag toNbt() -
add
public boolean add(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension, Cutscene cutscene) -
remove
public boolean remove(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension, String name) -
clear
public void clear(net.minecraft.resources.ResourceKey<net.minecraft.world.level.Level> dimension) -
save
public void save() -
load
public void load() -
syncToPlayer
public void syncToPlayer(net.minecraft.server.level.ServerPlayer player) -
syncToAll
public void syncToAll()
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