Klasse PlayerEvents.Internal
java.lang.Object
de.luckymcdev.foundryengine.common.event.PlayerEvents.Internal
- Umschließende Klasse:
PlayerEvents
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Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifikator und TypMethodeBeschreibungstatic voidclear()static voidpostAdvancement(net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent e) static voidpostChat(net.neoforged.neoforge.event.ServerChatEvent e) static voidpostChestClosed(net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close e) static voidpostChestOpened(net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open e) static voidpostLoggedIn(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent e) static voidpostLoggedOut(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent e) static voidpostRespawned(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent e) static voidpostTick(net.neoforged.neoforge.event.tick.PlayerTickEvent.Post e) static voidregister(net.neoforged.bus.api.IEventBus bus)
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Konstruktordetails
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Internal
public Internal()
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Methodendetails
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postLoggedIn
public static void postLoggedIn(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent e) -
postLoggedOut
public static void postLoggedOut(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent e) -
postTick
public static void postTick(net.neoforged.neoforge.event.tick.PlayerTickEvent.Post e) -
postChat
public static void postChat(net.neoforged.neoforge.event.ServerChatEvent e) -
postAdvancement
public static void postAdvancement(net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent e) -
postChestClosed
public static void postChestClosed(net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close e) -
postChestOpened
public static void postChestOpened(net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open e) -
postRespawned
public static void postRespawned(net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent e) -
register
public static void register(net.neoforged.bus.api.IEventBus bus) -
clear
public static void clear()
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