Klasse PlayerEvents
java.lang.Object
de.luckymcdev.foundryengine.common.event.PlayerEvents
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Verschachtelte Klassen - Übersicht
Verschachtelte Klassen -
Feldübersicht
FelderModifikator und TypFeldBeschreibungstatic final EventGroupHolder<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> static final EventGroupHolder<net.neoforged.neoforge.event.ServerChatEvent> static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> static final EventGroupHolder<net.neoforged.neoforge.event.tick.PlayerTickEvent.Post> -
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifikator und TypMethodeBeschreibungstatic voidadvancement(EventCallback<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> cb) static voidchat(EventCallback<net.neoforged.neoforge.event.ServerChatEvent> cb) static voidchestClosed(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> cb) static voidchestOpened(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> cb) static voidloggedIn(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> cb) static voidloggedOut(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> cb) static voidrespawned(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> cb) static voidtick(EventCallback<net.neoforged.neoforge.event.tick.PlayerTickEvent.Post> cb)
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Felddetails
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LOGGED_IN
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> LOGGED_IN -
LOGGED_OUT
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> LOGGED_OUT -
TICK
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CHAT
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ADVANCEMENT
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> ADVANCEMENT -
CHEST_CLOSED
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> CHEST_CLOSED -
CHEST_OPENED
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> CHEST_OPENED -
RESPAWNED
public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> RESPAWNED
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Konstruktordetails
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PlayerEvents
public PlayerEvents()
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Methodendetails
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loggedIn
public static void loggedIn(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> cb) -
loggedOut
public static void loggedOut(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> cb) -
tick
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chat
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advancement
public static void advancement(EventCallback<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> cb) -
chestClosed
public static void chestClosed(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> cb) -
chestOpened
public static void chestOpened(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> cb) -
respawned
public static void respawned(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> cb)
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