Klasse PlayerEvents

java.lang.Object
de.luckymcdev.foundryengine.common.event.PlayerEvents

public class PlayerEvents extends Object
  • Felddetails

    • LOGGED_IN

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> LOGGED_IN
    • LOGGED_OUT

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> LOGGED_OUT
    • TICK

      public static final EventGroupHolder<net.neoforged.neoforge.event.tick.PlayerTickEvent.Post> TICK
    • CHAT

      public static final EventGroupHolder<net.neoforged.neoforge.event.ServerChatEvent> CHAT
    • ADVANCEMENT

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> ADVANCEMENT
    • CHEST_CLOSED

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> CHEST_CLOSED
    • CHEST_OPENED

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> CHEST_OPENED
    • RESPAWNED

      public static final EventGroupHolder<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> RESPAWNED
  • Konstruktordetails

    • PlayerEvents

      public PlayerEvents()
  • Methodendetails

    • loggedIn

      public static void loggedIn(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedInEvent> cb)
    • loggedOut

      public static void loggedOut(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerLoggedOutEvent> cb)
    • tick

      public static void tick(EventCallback<net.neoforged.neoforge.event.tick.PlayerTickEvent.Post> cb)
    • chat

      public static void chat(EventCallback<net.neoforged.neoforge.event.ServerChatEvent> cb)
    • advancement

      public static void advancement(EventCallback<net.neoforged.neoforge.event.entity.player.AdvancementEvent.AdvancementEarnEvent> cb)
    • chestClosed

      public static void chestClosed(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Close> cb)
    • chestOpened

      public static void chestOpened(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerContainerEvent.Open> cb)
    • respawned

      public static void respawned(EventCallback<net.neoforged.neoforge.event.entity.player.PlayerEvent.PlayerRespawnEvent> cb)