Hierarchie für Package de.luckymcdev.foundryengine.common.game
Klassenhierarchie
- java.lang.Object
- net.neoforged.bus.api.Event
- de.luckymcdev.foundryengine.common.game.GameSessionEvent
- de.luckymcdev.foundryengine.common.game.GameSessionEvent.Started
- de.luckymcdev.foundryengine.common.game.GameSessionEvent.Starting (implements net.neoforged.bus.api.ICancellableEvent)
- de.luckymcdev.foundryengine.common.game.GameSessionEvent.Stopped
- de.luckymcdev.foundryengine.common.game.GameSessionEvent.Stopping (implements net.neoforged.bus.api.ICancellableEvent)
- de.luckymcdev.foundryengine.common.game.GameSessionEvent
- de.luckymcdev.foundryengine.common.game.GameData
- de.luckymcdev.foundryengine.common.game.GameManager (implements de.luckymcdev.foundryengine.common.bundle.BundleLifecycleListener)
- de.luckymcdev.foundryengine.common.game.GameSession
- net.neoforged.bus.api.Event
Schnittstellenhierarchie
- de.luckymcdev.foundryengine.common.game.GameState
Enum-Klassenhierarchie
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- de.luckymcdev.foundryengine.common.game.GameLifecycle
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
Datensatz-Klassenhierarchie
- java.lang.Object
- java.lang.Record
- de.luckymcdev.foundryengine.common.game.SimpleState (implements de.luckymcdev.foundryengine.common.game.GameState)
- java.lang.Record