Klasse GameRuleStore

java.lang.Object
de.luckymcdev.foundryengine.common.world.level.util.GameRuleStore

public final class GameRuleStore extends Object
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifikator und Typ
    Methode
    Beschreibung
    void
    applyTo(net.minecraft.world.level.gamerules.GameRules rules, @Nullable net.minecraft.server.MinecraftServer server)
     
    boolean
    contains(net.minecraft.world.level.gamerules.GameRule<?> key)
     
    <T> T
    get(net.minecraft.world.level.gamerules.GameRule<T> key)
     
    <T> void
    set(net.minecraft.world.level.gamerules.GameRule<T> key, T value)
     

    Von Klasse geerbte Methoden Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • GameRuleStore

      public GameRuleStore()
  • Methodendetails

    • set

      public <T> void set(net.minecraft.world.level.gamerules.GameRule<T> key, T value)
    • get

      public <T> T get(net.minecraft.world.level.gamerules.GameRule<T> key)
    • contains

      public boolean contains(net.minecraft.world.level.gamerules.GameRule<?> key)
    • applyTo

      public void applyTo(net.minecraft.world.level.gamerules.GameRules rules, @Nullable @Nullable net.minecraft.server.MinecraftServer server)