Schnittstelle EngineLevelAccess
- Alle Superschnittstellen:
EngineInterface<net.minecraft.server.level.ServerLevel>
- Alle bekannten Implementierungsklassen:
ServerLevelMixin
Controls server level ticking behavior when no players are present.
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Methodenübersicht
Modifikator und TypMethodeBeschreibungdefault voidengine$setTickWhenEmpty(boolean tickWhenEmpty) Sets whether the level should continue ticking when empty of players.default booleanReturns whether the level should currently tick.Von Schnittstelle geerbte Methoden EngineInterface
engine$self
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Methodendetails
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engine$setTickWhenEmpty
default void engine$setTickWhenEmpty(boolean tickWhenEmpty) Sets whether the level should continue ticking when empty of players. -
engine$shouldTick
default boolean engine$shouldTick()Returns whether the level should currently tick.
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