Klasse ServerLevelMixin
java.lang.Object
de.luckymcdev.foundryengine.mixin.level.ServerLevelMixin
- Alle implementierten Schnittstellen:
EngineInterface<net.minecraft.server.level.ServerLevel>, EngineLevelAccess
Implements
EngineLevelAccess on ServerLevel to support tick-when-empty and per-level clock routing.-
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifikator und TypMethodeBeschreibungvoidengine$setTickWhenEmpty(boolean tickWhenEmpty) Sets whether this level should tick even when empty.booleanReturns whether this level should continue ticking.abstract net.minecraft.server.level.ServerChunkCacheabstract List<net.minecraft.server.level.ServerPlayer> players()Von Klasse geerbte Methoden Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitVon Schnittstelle geerbte Methoden EngineInterface
engine$self
-
Konstruktordetails
-
ServerLevelMixin
public ServerLevelMixin()
-
-
Methodendetails
-
players
-
getChunkSource
public abstract net.minecraft.server.level.ServerChunkCache getChunkSource() -
engine$setTickWhenEmpty
public void engine$setTickWhenEmpty(boolean tickWhenEmpty) Sets whether this level should tick even when empty.- Angegeben von:
engine$setTickWhenEmptyin SchnittstelleEngineLevelAccess
-
engine$shouldTick
public boolean engine$shouldTick()Returns whether this level should continue ticking.- Angegeben von:
engine$shouldTickin SchnittstelleEngineLevelAccess
-