Klasse DialogueCommand
java.lang.Object
de.luckymcdev.foundryengine.server.command.builtin.DialogueCommand
- Alle implementierten Schnittstellen:
EngineCommand
/engine dialogue — controls the dialogue system.
Gamemaster subcommands: start, list, end <player>.
Player subcommands (no permission check): next, end, select <index>.
-
Konstruktorübersicht
Konstruktoren -
Methodenübersicht
Modifikator und TypMethodeBeschreibungcom.mojang.brigadier.builder.LiteralArgumentBuilder<net.minecraft.commands.CommandSourceStack> build(net.minecraft.commands.CommandBuildContext buildContext) Define the command structure here.Von Klasse geerbte Methoden Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitVon Schnittstelle geerbte Methoden EngineCommand
getPlayer, is, isAdmin, isGamemaster, isModerator, isOwner, sendFailure, sendFailure, sendInfo, sendInfo, sendSuccess, sendSuccess
-
Konstruktordetails
-
DialogueCommand
public DialogueCommand()
-
-
Methodendetails
-
build
public com.mojang.brigadier.builder.LiteralArgumentBuilder<net.minecraft.commands.CommandSourceStack> build(net.minecraft.commands.CommandBuildContext buildContext) Beschreibung aus Schnittstelle kopiert:EngineCommandDefine the command structure here.- Angegeben von:
buildin SchnittstelleEngineCommand
-