Class WWStructures
java.lang.Object
net.frozenblock.wilderwild.registry.WWStructures
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Method Summary
Modifier and TypeMethodDescriptionstatic voidbootstrap(@NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.Structure> context) static voidbootstrapStructureSet(@NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.StructureSet> context) static voidbootstrapTemplatePool(@NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool> context) static @NotNull net.minecraft.resources.ResourceKey<net.minecraft.world.level.levelgen.structure.Structure> static @NotNull net.minecraft.resources.ResourceKey<net.minecraft.world.level.levelgen.structure.StructureSet> static voidregister(@NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool> pool, String location, net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool templatePool) static net.minecraft.world.level.levelgen.structure.Structure.StructureSettingsstructure(@NotNull net.minecraft.core.HolderSet<net.minecraft.world.level.biome.Biome> holderSet, @NotNull Map<net.minecraft.world.entity.MobCategory, net.minecraft.world.level.levelgen.structure.StructureSpawnOverride> spawns, net.minecraft.world.level.levelgen.GenerationStep.Decoration featureStep, @NotNull net.minecraft.world.level.levelgen.structure.TerrainAdjustment terrainAdaptation) static net.minecraft.world.level.levelgen.structure.Structure.StructureSettingsstructure(@NotNull net.minecraft.core.HolderSet<net.minecraft.world.level.biome.Biome> holderSet, net.minecraft.world.level.levelgen.GenerationStep.Decoration featureStep, @NotNull net.minecraft.world.level.levelgen.structure.TerrainAdjustment terrainAdaptation)
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Method Details
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bootstrapTemplatePool
public static void bootstrapTemplatePool(@NotNull @NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool> context) -
bootstrap
public static void bootstrap(@NotNull @NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.Structure> context) -
bootstrapStructureSet
public static void bootstrapStructureSet(@NotNull @NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.StructureSet> context) -
ofSet
@NotNull public static @NotNull net.minecraft.resources.ResourceKey<net.minecraft.world.level.levelgen.structure.StructureSet> ofSet(@NotNull @NotNull String id) -
createKey
@NotNull public static @NotNull net.minecraft.resources.ResourceKey<net.minecraft.world.level.levelgen.structure.Structure> createKey(@NotNull @NotNull String id) -
structure
@NotNull public static net.minecraft.world.level.levelgen.structure.Structure.StructureSettings structure(@NotNull @NotNull net.minecraft.core.HolderSet<net.minecraft.world.level.biome.Biome> holderSet, @NotNull @NotNull Map<net.minecraft.world.entity.MobCategory, net.minecraft.world.level.levelgen.structure.StructureSpawnOverride> spawns, @NotNull net.minecraft.world.level.levelgen.GenerationStep.Decoration featureStep, @NotNull @NotNull net.minecraft.world.level.levelgen.structure.TerrainAdjustment terrainAdaptation) -
structure
@NotNull public static net.minecraft.world.level.levelgen.structure.Structure.StructureSettings structure(@NotNull @NotNull net.minecraft.core.HolderSet<net.minecraft.world.level.biome.Biome> holderSet, @NotNull net.minecraft.world.level.levelgen.GenerationStep.Decoration featureStep, @NotNull @NotNull net.minecraft.world.level.levelgen.structure.TerrainAdjustment terrainAdaptation) -
register
public static void register(@NotNull @NotNull net.minecraft.data.worldgen.BootstapContext<net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool> pool, String location, net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool templatePool)
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