Class BaobabTrunkPlacer
java.lang.Object
net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
net.frozenblock.wilderwild.worldgen.impl.trunk.BaobabTrunkPlacer
public class BaobabTrunkPlacer
extends net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatstatic final floatstatic final com.mojang.serialization.Codec<BaobabTrunkPlacer> protected final net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProviderstatic final floatFields inherited from class net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
baseHeight, heightRandA, heightRandB, MAX_HEIGHT -
Constructor Summary
ConstructorsConstructorDescriptionBaobabTrunkPlacer(int i, int j, int k, @NotNull net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider insideState) -
Method Summary
Modifier and TypeMethodDescriptionprotected static <P extends BaobabTrunkPlacer>
@NotNull com.mojang.datafixers.Products.P4<com.mojang.serialization.codecs.RecordCodecBuilder.Mu<P>, Integer, Integer, Integer, net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider> baobabCodec(com.mojang.serialization.codecs.RecordCodecBuilder.Instance<P> builder) @NotNull List<net.minecraft.world.level.levelgen.feature.foliageplacers.FoliagePlacer.FoliageAttachment> placeTrunk(@NotNull net.minecraft.world.level.LevelSimulatedReader level, @NotNull BiConsumer<net.minecraft.core.BlockPos, net.minecraft.world.level.block.state.BlockState> replacer, @NotNull net.minecraft.util.RandomSource random, int height, @NotNull net.minecraft.core.BlockPos startPos, @NotNull net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration config) Baobab Tree Generator Made By LiukRast (Yes im alive!) Process: 1- Generate the main trunk (Just a big parallelepiped) 2- Add Roots (External Vertical Parts) - Step 1: Choose how many of them should be generated (Make a list and then remove random members) - Step 2: Generate them 3- Add Branches and Foliage Easy, I guess ._.protected @NotNull net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacerType<?> type()Methods inherited from class net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
getTreeHeight, isDirt, isFree, placeLog, placeLog, placeLogIfFree, setDirtAt, trunkPlacerParts, validTreePos
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Field Details
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CODEC
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SIDE_DECORATION_CHANCE
public static final float SIDE_DECORATION_CHANCE- See Also:
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BRANCH_CHANCE
public static final float BRANCH_CHANCE- See Also:
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BRANCH_CHANCE_TOP_ADDITIONAL
public static final float BRANCH_CHANCE_TOP_ADDITIONAL- See Also:
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insideState
protected final net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider insideState
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Constructor Details
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BaobabTrunkPlacer
public BaobabTrunkPlacer(int i, int j, int k, @NotNull @NotNull net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider insideState)
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Method Details
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baobabCodec
protected static <P extends BaobabTrunkPlacer> @NotNull com.mojang.datafixers.Products.P4<com.mojang.serialization.codecs.RecordCodecBuilder.Mu<P>,Integer, baobabCodecInteger, Integer, net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider> (com.mojang.serialization.codecs.RecordCodecBuilder.Instance<P> builder) -
type
@NotNull protected @NotNull net.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacerType<?> type()- Specified by:
typein classnet.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
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placeTrunk
@NotNull public @NotNull List<net.minecraft.world.level.levelgen.feature.foliageplacers.FoliagePlacer.FoliageAttachment> placeTrunk(@NotNull @NotNull net.minecraft.world.level.LevelSimulatedReader level, @NotNull @NotNull BiConsumer<net.minecraft.core.BlockPos, net.minecraft.world.level.block.state.BlockState> replacer, @NotNull @NotNull net.minecraft.util.RandomSource random, int height, @NotNull @NotNull net.minecraft.core.BlockPos startPos, @NotNull @NotNull net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration config) Baobab Tree Generator Made By LiukRast (Yes im alive!) Process: 1- Generate the main trunk (Just a big parallelepiped) 2- Add Roots (External Vertical Parts) - Step 1: Choose how many of them should be generated (Make a list and then remove random members) - Step 2: Generate them 3- Add Branches and Foliage Easy, I guess ._.- Specified by:
placeTrunkin classnet.minecraft.world.level.levelgen.feature.trunkplacers.TrunkPlacer
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