{
  "cobblemon.battle.fail.frz": "But %1$s is already freezing!",
  "cobblemon.battle.damage.frz": "%1$s is hurt from being freezing!",
  "cobblemon.status.frozen.apply": "%1$s started freezing!",
  "cobblemon.status.frozen.cure": "%1$s warmed up from being freezing!",
  "cobblemon.status.frozen.is": "%1$s is freezing!",
  "cobblemon.move.aurorabeam.desc": "The target is hit with a rainbow-colored beam. This always results in a critical hit.",
  "cobblemon.move.frostbreath.desc": "The user blows its cold breath on the target. This causes the target to become Freezing cold -- which deals gradual damage every turn and cuts its Sp. Atk stat in half.",
  
  "cobblemon.ability.stench.desc": "Adjacent Pokémon gradually lose HP unless they resist or are immune to Poison-types -- or have their own Stench.",
  "cobblemon.battle.damage.stench": "%1$s is hurt by the awful Stench!",
  "cobblemon.ability.frisk.desc": "When it enters a battle, the Pokémon can check an opposing Pokémon's held item and disable its item usage for 1 turn.",
  "cobblemon.battle.activate.frisk": "%1$s disabled the opponent's items for this turn!",
  "cobblemon.move.attackorder.desc": "The user calls out its underlings to pummel up to two targets; and infests them for 4-5 turns.",
  "cobblemon.battle.activate.attackorder": "%1$s got infested by underlings!",
  "cobblemon.battle.damage.attackorder": "%1$s is getting beat up by underlings!",
  "cobblemon.ability.toxicboost.desc": "Powers up physical attacks by 50% when the Pokémon is poisoned; nullifies damage from being Poisoned.",
  "cobblemon.ability.galewings.desc": "Gives priority to Flying-type moves when the Pokémon is above half max HP.",
  "cobblemon.ability.insomnia.desc": "The Pokémon is suffering from insomnia and cannot fall asleep; takes half damage from Dark and Ghost attacks.",
  "cobblemon.ability.ironfist.desc": "Powers up punching moves by 40%, and prevents the contact effects of said moves.",
  "cobblemon.ability.vitalspirit.desc": "The Pokémon is full of vitality, preventing it from falling asleep and halving debuffs from status effects.",
  "cobblemon.ability.runaway.desc": "Enables a sure getaway from wild Pokémon and prevents it from being unable to switch out.",
  "cobblemon.ability.truant.desc": "Loafs off if it's not using a healing status move if it used a move on the previous turn. Unbothered by intimidation, taunts, parting shots and attraction attempts.",
  "cobblemon.ability.anticipation.desc": "The Pokémon can sense an opposing Pokémon's dangerous moves. If it does, it'll take half damage from super effective moves for that turn.",
  "cobblemon.ability.solarpower.desc": "Powers up offensive stats by 50% in harsh sunlight, but HP gradually decreases when attacking.",
  "cobblemon.battle.damage.solarpower": "%1$s took some recoil from Solar Power!",
  "cobblemon.ability.forecast.desc": "The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. Will automatically summon weather with a held weather-extending item.",
  "cobblemon.ability.protean.desc": "Changes the Pokémon's type to the type of the move it's about to use. Its Same Type Attack Bonus is reduced to a 30% boost.",
  "cobblemon.ability.minus.desc": "Powers up all stats of the Pokémon by 50% if an ally Plusle or Minun with Plus or Minus is also on the battlefield.",
  "cobblemon.ability.plus.desc": "Powers up all stats of the Pokémon by 50% if an ally Plusle or Minun with Plus or Minus is also on the battlefield.",
  "cobblemon.ability.flareboost.desc": "Powers up Special attacks by 50% when the Pokémon is burned; nullifies burn damage.",
  "cobblemon.ability.corrosion.desc": "The Pokémon can poison the target even if it's a Steel or Poison type; it can also use Poison-type attacks on Steel-type Pokemon.",
  "cobblemon.ability.defeatist.desc": "Halves the Pokémon's offensive stats but doubles its Speed stat when its HP becomes half or less of its max HP.",
  "cobblemon.ability.cloudnine.desc": "Removes weather and Tailwind on switch-in. Nullifies attempts to set weather or Tailwind while active.",
  "cobblemon.ability.icebody.desc": "30% chance for a Pokémon making contact with this Pokémon to start freezing. Restores 1/8 max HP every turn in Snow or Hail.",
  "cobblemon.ability.raindish.desc": "The Pokémon gradually regains 1/8 max HP while under rain.",
  "cobblemon.ability.sandstream.desc": "The Pokémon summons a sandstorm when it enters a battle, and won't take damage from sandstorms.",
  "cobblemon.ability.sandrush.desc": "Doubles the Pokémon's Speed stat in a sandstorm, and won't take damage from sandstorms.",
  "cobblemon.ability.sandspit.desc": "The Pokémon creates a sandstorm when it's hit by an attack. It won't take damage from sandstorms.",
  "cobblemon.ability.snowwarning.desc": "The Pokémon summons a snowstorm when it enters a battle. It won't take damage from hailstorms.",
  "cobblemon.ability.shielddust.desc": "This Pokémon's dust blocks the additional effects of attacks taken, alongside the effects of traps set on the battlefield.",
  "cobblemon.ability.watercompaction.desc": "Sharply boosts the Pokémon's Defense stat and takes almost no damage when hit by a Water-type move.",
  "cobblemon.ability.emergencyexit.desc": "The Pokémon, sensing danger, retreats when its HP becomes half or less of its max HP at the end of the turn.",
  "cobblemon.battle.activate.emergencyexit": "%1$s waits for the moment to retreat...",
  "cobblemon.ability.magmaarmor.desc": "Prevents the Pokémon from freezing. Water or Ice attacks: Takes 1/2 damage, boosts both defenses, sharply lowers speed.",
  "cobblemon.ability.disguise.desc": "Once per battle, the shroud that covers the Pokémon can protect it from an attack. Busting the disguise slightly drains its HP.",
  "cobblemon.ability.regenerator.desc": "Restores 25% max HP whenever withdrawn from battle.",
  "cobblemon.ability.berserk.desc": "Boosts the Pokémon's Sp. Atk stat when it knocks out an opposing Pokémon.",
  "cobblemon.ability.damp.desc": "Prevents the use of most explosive moves, alongside weakening incoming Fire-type moves towards it by dampening its surroundings.",
  "cobblemon.ability.supremeoverlord.desc": "When the Pokémon enters a battle, its Attack and Sp. Atk stats are very slightly powered up for each of the allies in its party that have already been defeated.",
  "cobblemon.ability.longreach.desc": "The Pokémon uses its contact moves without making contact. Moves that are originally not contact moves can go through Substitutes.",
  "cobblemon.ability.armortail.desc": "This Pokemon and its allies are protected from opposing priority moves. Its Defense stat cannot be lowered by opposing Pokemon.",
  "cobblemon.ability.queenlymajesty.desc": "Its majesty pressures the opposing Pokémon, making them unable to attack using priority moves. Its Sp. Defense stat cannot be lowered by opposing Pokemon.",
  "cobblemon.ability.powerspot.desc": "Just being this Pokémon or next to it powers up attacks by 40%.",
  "cobblemon.ability.illusion.desc": "Comes out disguised as the Pokémon in the party's last spot. While under the Illusion, attacks are boosted by 30%.",
  "cobblemon.ability.unseenfist.desc": "If the Pokémon uses moves that make contact and if the target attempts to protect itself, that move will go through at 30% of its usual damage.",
  "cobblemon.ability.limber.desc": "Its limber body protects the Pokémon from paralysis. Attempts to paralyze it will sharply boost its Speed stat.",
  "cobblemon.ability.hypercutter.desc": "The Pokémon's powerful pincers proudly prevent other Pokémon from lowering its Attack stat and increases the chance of getting a critical hit when using slashing moves.",
  "cobblemon.ability.static.desc": "The Pokémon is charged with static electricity, so contact with it may cause paralysis. Its Electric-type contact moves gain a 30% boost.",
  "cobblemon.ability.colorchange.desc": "The Pokémon's type becomes the type of the move about to be used on it.",
  "cobblemon.ability.ballfetch.desc": "If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle, and can also throw back ballistic moves.",
  "cobblemon.ability.pickpocket.desc": "Steals or knocks off an item from a target that it uses a contact attack on.",
  "cobblemon.ability.magician.desc": "Steals or knocks off the held item of a Pokémon it hits with a move that matches its own type.",
  "cobblemon.ability.justified.desc": "With its sense of justice, boosts the better of the Pokémon's offensive stats and takes half damage when hit by Dark-type moves.",
  "cobblemon.ability.steadfast.desc": "The Pokémon's determination makes it unflinching, and boosts the Speed stat every time an attempt to flinch the Pokemon is made.",
  "cobblemon.ability.parentalbond.desc": "When not in a pinch, the parent and child each attack with most moves. The child attacks at 25% of the power of the parent.",
  "cobblemon.ability.forewarn.desc": "When switching in, it can tell one of the moves an opposing Pokémon has. It will disable that Pokémon's move for this turn.",
  "cobblemon.ability.blaze.desc": "Powers up Fire-type moves by 40% when the Pokémon is at or under half max HP.",
  "cobblemon.ability.torrent.desc": "Powers up Water-type moves by 40% when the Pokémon is at or under half max HP.",
  "cobblemon.ability.overgrow.desc": "Powers up Grass-type moves by 40% when the Pokémon is at or under half max HP.",
  "cobblemon.ability.swarm.desc": "Most of the Pokémon's Bug-type attacks hit twice when at or under half max HP. The second hit is at 25% of the first hit's power, should this apply.",
  "cobblemon.ability.shellarmor.desc": "A hard shell protects the Pokémon from critical hits and opposing attempts to lower its Defense stat.",
  "cobblemon.ability.battlearmor.desc": "Battle-hardened armor protects the Pokémon from critical hits and opposing attempts to lower its Attack stat.",
  "cobblemon.ability.whitesmoke.desc": "The Pokémon's side is protected by its white smoke, which prevents other Pokémon from lowering its stats and its allies' stats.",
  "cobblemon.ability.receiver.desc": "The Pokémon copies the Ability of a defeated Pokemon, be it ally or opponent. Some abilities exempt.",
  "cobblemon.ability.snowcloak.desc": "In snow or hail, the Pokemon becomes immune to secondary effects from moves, and the accuracy of status moves against it are halved.",
  "cobblemon.ability.sandveil.desc": "In a sandstorm, the Pokemon becomes immune to secondary effects from moves, and the accuracy of status moves against it are halved.",
  "cobblemon.ability.leafguard.desc": "Prevents status conditions and becomes immune to secondary effects from moves if this Pokemon is in harsh sunlight.",
  "cobblemon.ability.hydration.desc": "Heals status conditions and prevents indirect damage to this Pokemon if it's raining.",
  "cobblemon.ability.immunity.desc": "The immune system of the Pokémon halves the damage of Poison-type attacks against it and prevents it from getting poisoned.",
  "cobblemon.ability.stall.desc": "The Pokémon moves after most other Pokémon do, but its moves gain a slight accuracy boost and can be used regardless of opposing abilities.",
  "cobblemon.ability.slowstart.desc": "For five turns, counted across the battle, the Pokémon's Attack and Speed stats are halved.",
  "cobblemon.ability.unnerve.desc": "Unnerves opposing Pokémon and makes them unable to eat Berries and Leftovers.",
  "cobblemon.ability.healer.desc": "Has a 30% chance each turn to heal the status condition of an ally on the field. When using a healing move or draining move, cures its own status.",
  "cobblemon.ability.synchronize.desc": "When the Pokemon takes indirect damage, opposing adjacent Pokemon take half of the same damage.",
  "cobblemon.ability.rockhead.desc": "Protects the Pokémon from recoil damage and self-inflicted confusion from fatigue.",
  "cobblemon.ability.wonderguard.desc": "Its mysterious power only lets supereffective moves hit the Pokémon. If it Terastallizes, it absorbs the power from it and retains its original typing; but damage will be doubled against Pokemon with types sharing its Tera type.",
  "cobblemon.ability.aftermath.desc": "Damages surrounding Pokemon that aren't protecting themselves if this Pokémon faints from a contact attack.",
  "cobblemon.ability.lightmetal.desc": "The Pokémon's malleability halves its weight and lets it take 25% less damage from Fighting-type attacks.",
  "cobblemon.ability.heavymetal.desc": "The Pokémon's sturdiness doubles its weight and lets it take 25% less damage from Ground-type attacks.",
  "cobblemon.ability.heatproof.desc": "The Pokémon's heat proof body guards it from burns and halves the damage from Fire-type moves that hit it.",
  "cobblemon.ability.lingeringaroma.desc": "Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. Protects all Pokemon from attacks that limit their move choices.",
  "cobblemon.ability.pastelveil.desc": "Protects the Pokémon and its allies from being poisoned; its side takes 20% less damage from Poison-type attacks.",
  "cobblemon.ability.screencleaner.desc": "When switching in; the effects of Light Screen, Reflect, and Aurora Veil are erased for all Pokémon. Gains 1 boost in its Speed stat for every condition erased.",
  "cobblemon.ability.waterveil.desc": "The Pokémon covers itself and allies in a water veil, protecting from burns, alongside taking 20% less damage from Fire-type attacks.",
  "cobblemon.ability.keeneye.desc": "Keen eyes ignore a target's evasion boosts, prevent other Pokémon from lowering this Pokémon's accuracy, and boosts the accuracy of moves sharing its type by 20%.",
  "cobblemon.ability.liquidooze.desc": "The oozed liquid has a strong stench, which damages and badly poisons attackers that use draining moves.",
  "cobblemon.ability.oblivious.desc": "The Pokémon is oblivious, and that keeps it from being infatuated or intimidated, alongside not falling for taunts nor parting shots.",
  "cobblemon.ability.poisonpoint.desc": "Contact with the Pokémon may poison the attacker. Boosts Poison-type contact moves by 30%.",
  "cobblemon.ability.poisontouch.desc": "May poison a target when the Pokémon makes contact. If the target is already poisoned, it may worsen the poison.",
  "cobblemon.ability.windpower.desc": "The Pokémon becomes charged when it is hit by a wind move, boosting its Sp. Defense stat and boosting the power of the next Electric-type move the Pokémon uses.",
  "cobblemon.ability.electromorphosis.desc": "The Pokémon becomes charged when it takes damage, boosting its Sp. Defense stat and boosting the power of the next Electric-type move the Pokémon uses.",
  "cobblemon.ability.commander.desc": "When the Pokémon enters a battle: If the Pokémon is Tatsugiri, it joins with an allied Dondozo. If the Pokémon is Remoraid, it joins with an allied Mantine.",
  "cobblemon.ability.megalauncher.desc": "Powers up most aura, pulse, and ballistic moves.",
  "cobblemon.ability.bulletproof.desc": "Protects the Pokémon from most ballistic moves.",
  "cobblemon.ability.tangledfeet.desc": "While confused, the way it teeters around halves the accuracy of incoming moves to this Pokémon.",
  "cobblemon.ability.reckless.desc": "Powers up moves that have recoil damage or deal damage to the user.",
  "cobblemon.ability.gulpmissile.desc": "When the Pokémon uses Surf, Dive, Waterfall or Wave Crash, it will come back with prey. When it takes damage, it will spit out the prey to attack.",
  "cobblemon.ability.schooling.desc": "When it has a lot of HP, the Pokémon forms a powerful school and gradually regains 1/16 HP each turn. It stops schooling when in a pinch.",
  "cobblemon.ability.steelworker.desc": "The Pokémon has an added Steel typing.",
  "cobblemon.ability.eartheater.desc": "Immune to and restores 25% HP when taking an incoming Ground-type move. On switch-in, it will remove the Spikes field trap on its side.",
  "cobblemon.ability.zenmode.desc": "Darmanitan changes form. Unovan forms gain 1/16 HP each turn, Galarian forms can only select 1 move.",
  "cobblemon.ability.angerpoint.desc": "The Pokémon is angered when it takes a critical hit or gets taunted, drastically boosting its Attack stat. It can only calm down if switched out.",
  "cobblemon.battle.setboost.angerpoint": "%1$s became enraged, and its Attack drastically rose due to Anger Point!",
  "cobblemon.ability.normalize.desc": "All the Pokémon's moves become Normal type and are boosted by 30%. Moves that are originally Normal-type gain a 2x boost instead.",
  "cobblemon.ability.illuminate.desc": "Shines a light on adjacent opponents to reduce their evasiveness by 25%. Increases the chance of meeting wild Pokémon.",
  "cobblemon.battle.start.illuminate": "Light shines on %1$s from Illuminate!",
  "cobblemon.battle.end.illuminate": "The light from Illuminate stopped shining on %1$s!",
  "cobblemon.ability.honeygather.desc": "The Pokémon has an immunity to powder-based moves, and will recover HP from them. It may gather Honey after a battle.",
  "cobblemon.ability.arenatrap.desc": "Against opponents on the ground attempting to switch, the Pokémon will attack at double the power before the switch happens.",
  "cobblemon.battle.activate.arenatrap": "%1$s suddenly attacks!",
  "cobblemon.ability.shadowtag.desc": "Against opponents attempting to switch, the Pokémon will attack at double the power before the switch happens.",
  "cobblemon.battle.activate.shadowtag": "%1$s suddenly attacks!",
  
  "cobblemon.move.fishiousrend.desc": "The user chomps and rends the target with its hard gills. If the user attacks before the target, the power of this move is powered up by 50%.",
  "cobblemon.move.boltbeak.desc": "The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is powered up by 50%.",
  "cobblemon.move.brutalswing.desc": "The user swings its body around violently to inflict damage on everything in its vicinity. Its reckless swinging removes traps on both sides of the field.",
  "cobblemon.move.shelltrap.desc": "The user sets a shell trap. If the user is hit by any attacking move, the trap will explode and inflict damage on opposing Pokémon.",
  "cobblemon.move.hyperdrill.desc": "The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target through protection, and can cause flinching.",
  "cobblemon.move.grudge.desc": "If the user faints this turn, the user's grudge fully depletes the PP of the opponent's move that knocked it out, and halves the opponent's current HP.",
  "cobblemon.move.gearup.desc": "The user engages its gears to raise its Special Attack alongside sharply raising its Speed.",
  "cobblemon.move.minimize.desc": "The user compresses its body to make itself look smaller, which sharply raises its evasiveness. Sound attacks, slamming attacks, stomping attacks, pressing attacks, and attacks that cannot miss will deal double damage to the user.",
  "cobblemon.move.leaftornado.desc": "The user attacks its target by encircling it in sharp leaves. The tornado being whipped up clears traps from both sides of the field.",
  "cobblemon.move.meditate.desc": "The user meditates to awaken the power deep within its body and raise its Attack and Sp. Defense stats.",
  "cobblemon.move.doubleteam.desc": "By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. It will, however, take 30% extra damage from moves that hit multiple targets, and moves that cannot miss.",
  "cobblemon.move.steamroller.desc": "The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch, and also clears the effects of Terrain and Room moves.",
  "cobblemon.move.present.desc": "The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. Allies are given a gift that restores 1/3 of their max HP.",
  "cobblemon.move.snatch.desc": "The user steals the effects of any attempts to use a healing move, a stat-changing move, or a trap-setting move.",
  "cobblemon.move.signalbeam.desc": "The user attacks with a sinister beam of light. This may also suppress the target's Ability.",
  "cobblemon.move.knockoff.desc": "The user slaps down the target's held item, and that item can't be used any longer in that battle.",
  "cobblemon.move.skyuppercut.desc": "The user attacks the target with an uppercut thrown skyward with force. This can hit Pokemon that are in the air, and also hit Flying-types unresisted.",
  "cobblemon.move.smackdown.desc": "The user throws a stone or the like to attack the target. A flying Pokémon will fall to the ground when it's hit. Any Pokemon hit will stumble and be unable to use self-switching moves for that turn.",
  "cobblemon.move.pluck.desc": "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. It will also consume a target's Leftovers.",
  "cobblemon.move.bugbite.desc": "The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. It will also consume a target's Leftovers.",
  "cobblemon.move.teatime.desc": "The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry or its Leftovers until it's all gone.",
  "cobblemon.move.iondeluge.desc": "The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves for 5 turns.",
  "cobblemon.move.wringout.desc": "The user powerfully wrings the target for 4-5 turns. The more HP the target has, the stronger the move's initial attack.",
  "cobblemon.move.holdback.desc": "The user holds back when it attacks, sharply lowering its offensive stats, and the target is left with at least 1 HP. This doesn't automatically wake up sleeping targets.",
  "cobblemon.move.flowershield.desc": "The user raises the Defense and Sp. Defense stats of all Grass-type Pokémon in battle with a mysterious power.",
  "cobblemon.move.assist.desc": "The user hurriedly and randomly uses a move among those known by ally Pokémon. Some moves (yes, such as Revival Blessing) are exempt.",
  "cobblemon.move.magicpowder.desc": "The user scatters a cloud of magic powder that changes the target to Psychic type; while also removing the effects of Light Screen, Reflect, and Aurora Veil from the target's side.",
  "cobblemon.move.incinerate.desc": "The user attacks opposing Pokémon with fire. If a Pokémon is holding a Gem, a Berry, or Leftovers, the item becomes burned up and unusable while also burning the Pokémon.",
  "cobblemon.move.skydrop.desc": "The user takes a target into the sky, then drops it during the next turn. The target cannot attack while in the sky. If the target takes damage from the fall, it will also take damage from traps on its side.",
  "cobblemon.move.revivalblessing.desc": "The user bestows a loving blessing by sacrificing half of its max HP, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.",
  "cobblemon.move.takedown.desc": "A reckless, full-body charge attack for slamming into the target. This damages the user a little, but also makes the target stumble and be unable to use self-switching moves for the turn.",
  "cobblemon.move.dreameater.desc": "The user eats the dreams of a sleeping target of any type. The user's HP is restored by half the damage taken by the target. This move doesn't automatically wake up sleeping targets.",
  "cobblemon.move.falseswipe.desc": "A restrained attack that leaves the target with at least 1 HP. This move doesn't automatically wake up sleeping targets.",
  "cobblemon.move.hiddenpower.desc": "A unique attack that varies in type depending on the Pokémon using it. If used by Unown, it changes to the type the target is weakest to.",
  "cobblemon.move.magicroom.desc": "The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. This move competes with Trick Room and Wonder Room.",
  "cobblemon.move.wonderroom.desc": "The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. This move competes with Trick Room and Magic Room.",
  "cobblemon.move.trickroom.desc": "The user creates a bizarre area in which slower Pokémon get to move first for five turns. This move competes with Wonder Room and Magic Room.",
  "cobblemon.move.bestow.desc": "The user passes its held item to the target. If the target is holding an item, it's encouraged to discard the item. This move fails if the user is not holding an item or if the target's item is not discarded.",
  "cobblemon.move.rage.desc": "The user enrages itself while attacking, boosting its Attack stat.",
  "cobblemon.move.nightmare.desc": "Haunts a target with an incoming nightmare. If the target is asleep or falls asleep while under this spell, it will take some damage while sleeping, and cannot be awakened when attacked.",
  "cobblemon.move.electricterrain.desc": "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground wake up and can no longer fall asleep.",
  "cobblemon.move.spiderweb.desc": "The user ensnares the target with thin, gooey silk so it can't flee from battle. Its speed is divided in half while trapped.",
  "cobblemon.move.spiritshackle.desc": "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. This causes the target to stumble as well, preventing it from using self-switching moves for that turn.",
  "cobblemon.move.sparklingaria.desc": "The user bursts into song, emitting many bubbles and minimally healing allies. Any Pokémon suffering from a burn will take 33% extra damage but will be cured of the burn by the touch of these bubbles.",
  "cobblemon.move.smellingsalts.desc": "The Pokémon rubs in special salts that deal double damage to paralyzed opponents, but cures of paralysis. When used on an ally, this instead heals it for 33% max HP and can also cure paralysis.",
  "cobblemon.move.rototiller.desc": "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack, Sp. Atk, and Speed stats of Grass-type Pokémon on the ground.",
  "cobblemon.move.aromaticmist.desc": "The user raises the Sp. Def stat of itself and adjacent ally Pokémon by using a mysterious aroma.",
  "cobblemon.move.wakeupslap.desc": "This attack inflicts double damage on a sleeping target. On allies, however, this damage is minimal.",
  "cobblemon.move.dragonrage.desc": "This attack hits the target with a shock wave of pure rage. It inflicts damage equal to the user's level.",
  "cobblemon.move.sonicboom.desc": "The target is hit with a destructive shock wave. It inflicts damage equal to the user's level.",
  "cobblemon.move.psywave.desc": "The target is attacked with an odd psychic wave. It inflicts damage equal to the user's level.",
  "cobblemon.move.shelter.desc": "The user makes its skin as hard as an iron shield, boosting its Defense stat. If there's Stealth Rocks or Spikes traps on its side of the field, it will use them to further boost its Defense.",
  "cobblemon.move.filletaway.desc": "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using 33% of its own max HP.",
  "cobblemon.move.submission.desc": "The user grabs the target and recklessly dives for the ground. This also damages the user a little, alongside making the target stumble and be unable to use self-switching moves.",
  "cobblemon.move.octazooka.desc": "The user attacks by spraying ink in the target's face or eyes. This makes the target unable to see and use its held item.",
  "cobblemon.move.xscissor.desc": "The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has an increased chance for a Critical Hit.",
  "cobblemon.move.scald.desc": "The user attacks by shooting boiling hot water at the target that may leave it with a burn. This attack deals half damage to Pokemon with the Fire type.",
  "cobblemon.move.telekinesis.desc": "The target becomes easy to hit for 3 turns by making it float with the user's psychic power. The target also avoids -- but cannot use -- Ground-type moves.",
  "cobblemon.move.foresight.desc": "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also cuts the target's evasion in half as long as the user is on the field.",
  "cobblemon.move.odorsleuth.desc": "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also cuts the target's evasion in half as long as the user is on the field.",
  "cobblemon.move.miracleeye.desc": "Enables a Dark-type target to be hit by Psychic-type attacks. This also cuts the target's evasion in half as long as the user is on the field.",
  "cobblemon.move.blazekick.desc": "The user launches a fiery kick which may raise its Attack stat by igniting its fighting spirit.",
  "cobblemon.move.triplearrows.desc": "The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits, and may lower the opponent's Defense.",
  "cobblemon.move.vacuumwave.desc": "The user whirls its fists or the like to send a wave of pure vacuum at the target. This move always goes first.",
  "cobblemon.move.highhorsepower.desc": "The user fiercely attacks the target using its entire body. This may lower the target's Defense stat.",
  "cobblemon.move.lovelykiss.desc": "The user forces a kiss with its scary face on the target. Even if the target is under a different status condition, it falls asleep (likely passing out from shock).",
  
  "cobblemon.move.ingrain.desc": "The user lays roots that restore 1/8 of its max HP on every turn. Because it's rooted, it is tied to the ground and cannot switch out -- not even forcibly.",
  "cobblemon.move.aquaring.desc": "The user envelops itself in a veil made of water. It regains 1/8 max HP every turn.",
  "cobblemon.move.sharpen.desc": "The user makes its edges more jagged, which raises its Attack stat. At or above Level 45, its Attack stat is drastically raised instead.",
  
  "cobblemon.move.powertrick.desc": "The user employs its psychic power to switch its Special Attack stat with its Special Defense stat.",
  "cobblemon.battle.start.powertrick": "%1$s switched its Special Attack and Special Defense!",
  "cobblemon.battle.end.powertrick": "%1$s switched its Attack and Defense!",
  "cobblemon.move.powershift.desc": "The user swaps its Attack and Defense stats.",
  "cobblemon.battle.start.powershift": "%1$s switched its Attack and Defense!",
  "cobblemon.battle.end.powershift": "%1$s switched its Attack and Defense!",
  "cobblemon.move.stockpile.desc": "The user charges up power, stockpiles its Berry or Leftovers, and raises both its defensive stats. The move can be used three times on the field before needing to use either Swallow or Spit Up.",
  "cobblemon.move.swallow.desc": "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. If it has a Berry currently Stockpiled, it will also eat the Berry.",
  "cobblemon.move.spitup.desc": "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. If it has a Berry currently Stockpiled, the type of the attack is changed depending on the Berry.",
  "cobblemon.move.electroshot.desc": "The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn.",
  "cobblemon.move.razorwind.desc": "The user whips up blades of wind that hit opposing Pokémon. Critical hits land more easily.",
  "cobblemon.move.solarblade.desc": "The user gathers light and fills a blade with the light's energy. This taxing attack lowers the user's Attack stat and both of its defensive stats, unless used under harsh sunlight.",
  "cobblemon.move.skullbash.desc": "The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. This move involves the user's current Defense stat instead of its Attack stat.",
  "cobblemon.move.confide.desc": "The user tells the target a secret! This lowers both of the target's Special stats.",
  "cobblemon.move.powder.desc": "The user covers the target in a combustible powder that lasts for 4 turns or until activated. If the target attempts a Fire-type move, the powder explodes and damages the target.",
  "cobblemon.battle.start.powder": "%1$s was coated in explosive powder!",
  "cobblemon.battle.end.powder": "Powder's effect faded from %1$s",
  "cobblemon.move.punishment.desc": "The more the target has boosted with stat changes, the greater the move's base power becomes. The damage this move deals ignores the effects of the target's defensive boosts.",
  "cobblemon.move.shedtail.desc": "The user takes 2/3 of its max HP to switch out, using that HP to create a Substitute for the Pokemon that switches in after it. A Substitute made by this move only lasts for this turn and the next, or if it's broken by other means.",

  
  
  "cobblemon.move.flash.desc": "The user flashes a bright, harmful light charged with electricity that reduces the target's accuracy.",
  "cobblemon.move.strength.desc": "The target is slugged with a punch thrown at maximum power. This punch can move rocks in battle, as long as there's no other rocks in front of them!",
  "cobblemon.move.rockclimb.desc": "The user attacks the target by smashing into it with incredible force. This deals 20% extra damage if the user's side has Stealth Rocks to climb.",
  "cobblemon.move.fly.desc": "The user flies up into the sky to take aim and raise its accuracy, then strikes its target on the next turn. Hits immediately when under Tailwind.",
  "cobblemon.move.cut.desc": "The user swipes at a low angle -- like how one would cut down a tree -- with a scythe or claw to make the target fall over. The more weight the target has, the higher the damage.",
  "cobblemon.move.dig.desc": "The user burrows into the ground on this turn, then attacks on the next turn. This move hits even if the target protects itself.",
  "cobblemon.move.dive.desc": "The user dives on this turn, then floats up and attacks on the next turn. This move hits even if the target protects itself",
  
  "cobblemon.move.pulverizingpancake.desc": "Z-Power brings out the true capabilities of Snorlax. The Pokémon moves its enormous body very suddenly and attacks the target with full force.",
  "cobblemon.move.letssnuggleforever.desc": "After obtaining Z-Power, Mimikyu shows the target its true form. If its Disguise is busted before using the move, it will gain its Disguise back.",
  "cobblemon.move.genesissupernova.desc": "After obtaining Z-Power, Mew attacks the target with full force. Gravity will be activated afterwards.",
  "cobblemon.move.guardianofalola.desc": "The Land Spirit Pokémon obtains Alola's energy using its Z-Power and attacks the target with full force. This deals damage equal to half of the target's max HP.",
  "cobblemon.move.stokedsparksurfer.desc": "After obtaining Z-Power, Alolan Raichu attacks the target with full force. This move charges the field with Electric Terrain.",
  "cobblemon.move.splinteredstormshards.desc": "After obtaining Z-Power, Lycanroc attacks the target with full force. This move removes terrains on the battlefield, and sets Stealth Rocks on the opposing side.",
  "cobblemon.move.oceanicoperetta.desc": "Primarina summons a massive amount of water using its Z-Power and attacks the target with full force. The majestic bubble heals its party of status aliments.",
  "cobblemon.move.maliciousmoonsault.desc": "Incineroar strengthens its body using its Z-Power and crashes into the target with full force. This powerful body splash ignores any Defense stat boosts of the target.",
  
  "cobblemon.move.doomdesire.desc": "Two turns after this move is used, a concentrated bundle of light blasts the target. This dooms the target and prevents it from healing for 5 turns.",
  "cobblemon.move.aeroblast.desc": "A vortex of air is shot at the target to inflict damage and clear the weather. Critical hits land more easily.",
  "cobblemon.move.roaroftime.desc": "The user blasts the target with power that distorts even time, two turns after the move is used.",
  "cobblemon.move.crushgrip.desc": "The target is crushed with great force. Ignores the effects of Slow Start. Can't be used twice in a row.",
  "cobblemon.move.shadowforce.desc": "The user brings forth energy from the Distortion World to invert type matchups for 3 turns.",
  "cobblemon.move.behemothbash.desc": "The user becomes a gigantic shield and slams into the target, with the user's Defense stat being used to damage the target. This move deals twice the damage if the target is Dynamaxed.",
  "cobblemon.move.collisioncourse.desc": "The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit, and/or if used in harsh sunlight.",
  "cobblemon.move.psyblade.desc": "The user rends the target with an ethereal blade. This move's power is boosted by 20% if the user is on Electric Terrain.",
  "cobblemon.move.multiattack.desc": "Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type, and its higher offensive stat determines if the move is Physical or Special.",
  "cobblemon.move.volttackle.desc": "The user electrifies itself and charges the target. This move can't be used twice in a row. This attack may leave the target with paralysis.",
  "cobblemon.move.conversion.desc": "The user quickly changes its type to become the same type as the move at the top of the list of moves it has currently available in battle.",
  "cobblemon.move.conversion2.desc": "The user quickly changes its type to make itself resistant to the type of the attack the target used last.",
  "cobblemon.move.defendorder.desc": "The user calls out its underlings to shield its body or an ally's body, raising its Defense and Sp. Def stats while healing it for 25% HP.",
  "cobblemon.move.flyingpress.desc": "The user dives down onto the target from the sky. This move is either Fighting or Flying type depending on what is more effective against the target.",
  "cobblemon.move.spicyextract.desc": "The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering both of the target's defensive stats.",
  "cobblemon.move.anchorshot.desc": "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee and gets knocked down to the ground.",
  "cobblemon.move.purify.desc": "The user heals the target's status condition and/or removes any stat changes. If the move succeeds, it also restores half of the user's own HP.",
  "cobblemon.move.iceburn.desc": "An ultracold, freezing wind surrounds the target that deals both Fire and Ice-type damage. This may leave the target with a burn.",
  "cobblemon.move.freezeshock.desc": "The user hits the target with electrically charged ice that deals both Electric and Ice-type damage. This may also leave the target with paralysis.",
  "cobblemon.move.kinesis.desc": "The user takes all traps on the field and hits a target with them, making them take damage and effects based on the traps laid on the field. All traps are then put on the target's side.",
  "cobblemon.move.psyshieldbash.desc": "Cloaking itself in psychic energy, the user slams into the target. This may also boost both of the user's defensive stats.",
  "cobblemon.move.trickortreat.desc": "The user takes the target trick-or-treating. This adds Ghost type to the target's type. Enemies get tricked with lowered defenses, and allies get treated with boosted offenses!",
  "cobblemon.move.forestscurse.desc": "The user puts a forest curse on the target's side. All affected Pokémon have Grass type added to them, and cannot switch out.",
  "cobblemon.move.aurawheel.desc": "The user attacks and raises its Speed with the energy stored in its cheeks. If used by Morpeko, this instead raises its Attack stat if it's in Hangry Form.",
  "cobblemon.move.fairylock.desc": "By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. Opponents are unable to use status moves during Fairy Lock's duration.",
  "cobblemon.move.zippyzap.desc": "The user attacks the target with bursts of electricity at high speed. This move almost always goes first and results in a critical hit.",
  "cobblemon.move.relicsong.desc": "The user attacks opposing Pokémon with an ancient song that may induce sleep. It deals physical damage if Meloetta is in its Piroulette form.",
  "cobblemon.move.bonemerang.desc": "The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. This deals neutral damage to those otherwise immune to Ground-type moves.",
  "cobblemon.move.boneclub.desc": "The user clubs the target with a bone. This deals neutral damage to those otherwise immune to Ground-type moves. This may also make the target flinch.",
  "cobblemon.move.bonerush.desc": "The user strikes the target with a hard bone two to five times in a row. This deals neutral damage to those otherwise immune to Ground-type moves.",
  "cobblemon.move.geargrind.desc": "The user attacks by throwing steel gears at its target twice. This may also boost the user's Speed stat.",
  "cobblemon.move.barrage.desc": "Steel or metal cubes or the like are hurled at the target to strike two to five times in a row.",
  "cobblemon.move.tripledive.desc": "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. Each hit can miss, but power rises with each hit.",
  "cobblemon.move.rockwrecker.desc": "The user launches a huge boulder at the target to attack. This move can't be used twice in a row.",
  "cobblemon.move.headcharge.desc": "The user charges its head into its target, using its powerful guard hair. This move can't be used twice in a row.",
  "cobblemon.move.mountaingale.desc": "The user hurls giant chunks of ice at the target to inflict damage. This move can't be used twice in a row.",
  "cobblemon.move.meteorassault.desc": "The user attacks wildly with its thick leek. This move can't be used twice in a row.",
  "cobblemon.move.protect.desc": "This move enables the user to protect itself from all attacks. It fails if protection is used twice in a row.",
  "cobblemon.move.detect.desc": "The user detects incoming attacks and protects itself from it, getting a read on the field and boosting its accuracy as well. It fails if protection is used twice in a row.",
  "cobblemon.move.makeitrain.desc": "The user attacks by throwing out a mass of coins. This also sharply lowers the user's Sp. Atk stat. Money is earned after the battle.",
  "cobblemon.move.mysticalpower.desc": "The user strengthens itself with a mysterious power. This move uses the better of the user's offensive stats. Its better offensive or defensive stat is raised after the move.",
  "cobblemon.move.explosion.desc": "The user attacks everything around it by causing a tremendous explosion that always gets a Critical Hit. The user faints upon using this move.",
  "cobblemon.move.coaching.desc": "The user coaches its target, boosting the target's Attack and Defense stats.",
  "cobblemon.move.batonpass.desc": "The user passes half of its stat changes to a Pokémon in waiting. This move activates slightly slower than most moves.",

  "item.cobblemon.berry_juice.tooltip_1": "Shuckle will instead restore 50% max HP when held",
  "item.cobblemon.love_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.berry_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.clover_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.flower_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.star_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.ribbon_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "item.cobblemon.strawberry_sweet.tooltip_1": "Alcremie's Decorate will be used on itself once when held",
  "cobblemon.battle.enditem.starsweet": "%1$s uses up its Star Sweet to decorate itself!",
  "cobblemon.battle.enditem.lovesweet": "%1$s uses up its Love Sweet to decorate itself!",
  "cobblemon.battle.enditem.berrysweet": "%1$s uses up its Berry Sweet to decorate itself!",
  "cobblemon.battle.enditem.cloversweet": "%1$s uses up its Clover Sweet to decorate itself!",
  "cobblemon.battle.enditem.flowersweet": "%1$s uses up its Flower Sweet to decorate itself!",
  "cobblemon.battle.enditem.ribbonsweet": "%1$s uses up its Ribbon Sweet to decorate itself!",
  "cobblemon.battle.enditem.strawberrysweet": "%1$s uses up its Strawberry Sweet to decorate itself!",

  "item.cobblemon.auspicious_armor.tooltip_1": "Armarouge's Armor Cannon won't reduce defenses for one time when held by it",
  "cobblemon.battle.enditem.auspiciousarmor": "%1$s uses up its spare held Armor for its attack!",
  "item.cobblemon.malicious_armor.tooltip_1": "Ceruledge's Bitter Blade will heal 100% of damage dealt for one time when held by it",
  "cobblemon.battle.enditem.maliciousarmor": "%1$s uses up its spare held Armor for its attack!",
  "item.cobblemon.dragon_scale.tooltip_1": "The first hit against Horsea, Seadra, or Kingdra at full HP deals half damage for one time",
  "cobblemon.battle.enditem.dragonscale": "%1$s used up its Dragon Scale!",
  "item.cobblemon.prism_scale.tooltip_1": "Reflects an incoming stat drop one time when held by Milotic or Feebas",
  "cobblemon.battle.activate.prismscale": "%1$s's Prism Scale reflected the stat change!",
  "cobblemon.battle.enditem.prismscale": "%1$s's Prism Scale was used up...",
  "item.cobblemon.protector.tooltip_1": "Protects from opposing non-volatile statuses if held by Rhyhorn, Rhydon, or Rhyperior",
  "cobblemon.battle.activate.protector": "%1$s's held Protector activates!",
  "item.cobblemon.sweet_apple.tooltip_1": "The Sp. Defense drop of Appletun's Apple Acid becomes doubled while held by it",
  "item.cobblemon.tart_apple.tooltip_1": "The Defense drop of Flapple's Grav Apple becomes doubled while held by it",
  "item.cobblemon.whipped_dream.tooltip_1": "Slurpuff will eat this item at 33% max HP, restoring 50% max HP if held by it",
  "cobblemon.battle.enditem.whippeddream": "%1$s eats up its favorite Whipped Dream!",
  "item.cobblemon.metal_powder.tooltip": "Powers up a Ditto's defenses by 50%, even during its transformation",
  "item.cobblemon.oval_stone.tooltip_1": "Doubles both of Happiny's defensive stats while held by it",
  "item.cobblemon.cracked_pot.tooltip_1": "Polteageist's Teatime will raise its defensive stats and Speed for one time",
  "item.cobblemon.chipped_pot.tooltip_1": "Polteageist's Teatime will raise its defensive stats and Speed for one time",
  "cobblemon.battle.enditem.crackedpot": "%1$s's Cracked Pot was used up during Teatime...",
  "cobblemon.battle.enditem.chippedpot": "%1$s's Chipped Pot was used up during Teatime...",
  "item.cobblemon.unremarkable_teacup.tooltip_1": "Sinistcha's Matcha Gotcha will heal for 100% of damage dealt for one time",
  "item.cobblemon.masterpiece_teacup.tooltip_1": "Sinistcha's Matcha Gotcha will heal for 100% of damage dealt for one time",
  "cobblemon.battle.enditem.unremarkableteacup": "%1$s's uses up its held Teacup for its attack!",
  "cobblemon.battle.enditem.masterpieceteacup": "%1$s's uses up its held Teacup for its attack!",

  "item.cobblemon.upgrade.tooltip_1": "Porygon2's Tri Attack has a tripled chance of causing a status when held",
  "item.cobblemon.magmarizer.tooltip_1": "Deals 40% extra damage to burned Pokemon if held by Magmortar, Magmar, or Magby",
  "item.cobblemon.electirizer.tooltip_1": "Deals 40% extra damage to paralyzed Pokemon if held by Elekid, Electabuzz, or Electivire",
  "item.cobblemon.dubious_disc.tooltip_1": "Porygon-Z Held Effect: Tri Attack has an added 20% chance to Toxic, Confuse, or Infest a target",
  "item.cobblemon.reaper_cloth.tooltip_1": "Duskull, Dusclops, or Dusknoir's Ghost-type attacks ignore type-related immunities when held",
  "item.cobblemon.galarica_cuff.tooltip_1": "Galarian Slowbro Held Effect: Quick Draw is guaranteed to activate one time",
  "cobblemon.battle.enditem.galaricacuff": "%1$s used up its Galarica Cuff for its Quick Draw!",
  "item.cobblemon.galarica_wreath.tooltip_1": "Galarian Slowking Held Effect: Curious Medicine will also heal a party's status one time",
  "cobblemon.battle.enditem.galaricawreath": "%1$s used up its Galarica Wreath! Its Curious Medicine healed allies of statuses!",
  "item.cobblemon.heavy_duty_boots.tooltip_1": "Terrain effects won't be applied to the holder",
  "item.cobblemon.razor_fang.tooltip_1": "The holder's biting moves ignore Defense boosts",

  "cobblemon.battle.start.laserfocus": "%1$s smirks...",
  
  "cobblemon.ability.zerotohero.desc": "The Pokémon transforms into its Hero Form when it switches out."
}