option.BLOOM=Bloom
option.BLOOM.comment=Makes bright objects appear to glow. Performance impact: §6High
option.BLOOM_CURVE=Bloom Curve
option.BLOOM_CURVE.comment=Controls how much dim pixels contribute to bloom vs bright pixels
option.BORDER_FOG=Border Fog
option.BORDER_FOG.comment=Smoothly fades out the chunks near the end of your render distance. Performance impact: §2Minimal
option.BORDER_FOG_STRENGTH=Border Fog Strength
option.BORDER_FOG_FALLOFF=Border Fog Falloff
option.ATMOSPHERIC_FOG=Atmospheric Fog
option.ATMOSPHERIC_FOG.comment=Adds height-based fog in the morning, night and when it rains. Performance impact: §2Minimal
option.WATER_FOG_STRENGTH=Water Fog
option.WATER_FOG_STRENGTH.comment=Adds fog at the bottom of deep bodies of water. Only occours when the player is outside the water.
option.UNDERWATER_FOG_STRENGTH=Underwater Fog Strength
option.BLOOM_STRENGTH=Bloom Strength
option.MIN_LIGHT_AMOUNT=Underground Lighting
option.MIN_LIGHT_AMOUNT.comment=Ambient light switches between this and sun ambient depending on skylight.
option.RAIN_TILT_STRENGTH=Rain Tilt Strength
option.CLOUD_STYLE=Cloud Style
option.CLOUD_STYLE.comment=Choose the style of clouds to use. The "vanilla" style uses the default clouds, and you need to have them enabled in your settings for them to work. Performance impact: §aLow §r(Volumetric: §cHigh§r)
option.VANILLA_CLOUD_DISTANCE=Vanilla Clouds Distance
option.VANILLA_CLOUD_DISTANCE.comment=Controls how far to render the default clouds. Only works on 1.21.6+ (older version will use the render distance)
option.WAVY_PLANTS=Wavy blocks
option.WAVY_PLANTS.comment=Makes vegetation wave in the wind. Performance impact: §2Minimal
option.EXPOSURE=Exposure
option.EXPOSURE.comment=Controls how bright the scene should be.
option.SATURATION=Saturation
option.SATURATION.comment=Controls how colorful the image should be. A value of 0 makes everything grey and a value of 2 turns your game into a clickbait youtube video.
option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Same as saturation, but affects bright colors less
option.CONTRAST=Contrast
option.CONTRAST.comment=Controls how harsh the difference between dark and bright colors is
option.HANDHELD_LIGHTS=Handheld Lights
option.HANDHELD_LIGHTS.comment=Lights up the area around you if you have a ligt-emitting block in your hand. Performance impact: §2Minimal
option.STAR_SIZE=Star Size
option.STAR_STRENGTH=Star Strength
option.DOUBLE_CLOUD_LAYERS=Double Cloud Layers
option.DOUBLE_CLOUD_LAYERS.comment=Adds another layer of clouds, depending on the selected cloud style.
option.CLOUD_OPACITY=Cloud Opacity
option.CLOUD_AMOUNT=Cloud Amount
option.CLOUD_SPEED=Cloud Speed
option.CLOUD_QUALITY=Cloud Quality
option.CLOUD_QUALITY.comment=Increases quality of noise. Higher values affect perfomance.
option.FILM_GRAIN=Film Grain
option.FILM_GRAIN_STRENGTH=Film Grain Strength
option.WAVE_AMPLITUDE=Wave Amplitude
option.WAVE_SPEED=Wave Speed
option.WAVE_SIZE=Wave Size
option.WAVE_LEAVES=Wave Leaves
option.FOLIAGE_PLAYER_INTERACTION=Foliage Player Interaction
option.FOLIAGE_PLAYER_INTERACTION.comment=Displaces grass around the player, to make it seem like the player is pushing it.
option.TAA_MODE=Temporal Anti-Aliasing
option.TAA_MODE.comment=Enables TAA, an algorithm that smoothens out jagged edges and improves the quality of certain effects. Super Resolution mode gives image quality similar to setting your render scale to 2x. Performance impact: §aLow§f (Fancy mode: §eMedium§f)
option.TAA_BLEND_FACTOR=TAA Blend Factor
option.TAA_BLEND_FACTOR.comment=Controls how much the previous frames will contribute. Higher values are blurrier, lower values are more aliased.
option.TAA_OFFCENTER_REJECTION=TAA Offcenter Rejection
option.TAA_OFFCENTER_REJECTION.comment=Reduces ghosting, especially in motion.
option.SMAA=SMAA
option.SMAA.comment=Alternate Anti-Aliasing method. Set "Temporal Anti-Aliasing" to "off" or "denoise only" for best results. Performance impact: §aLow§f
option.SMAA_THRESHOLD=SMAA Contrast Threshold
option.SMAA_THRESHOLD.comment=How much a pixel needs to "stand out" in order to be antialiased. Lower values are blurrier.
option.SMAA_SEARCH_DISTANCE=SMAA Search Distance
option.SMAA_SEARCH_DISTANCE.comment=How far to to search for the ends of the current edge.
option.IMAGE_SHARPENING=Image Sharpening
option.IMAGE_SHARPENING.comment=Applies AMD's CAS to the image. Performance impact: §aLow§f
option.SHARPENING=Sharpen Strength
option.DYNAMIC_SHARPENING=Dynamic Sharpening
option.DYNAMIC_SHARPENING.comment=Decreases the strength of the sharpening effect when the player is standing still, to reduce oversharpening artifacts.
option.ENCHANT_GLINT_OPACITY=Enchant Glint Opacity
option.ROUND_SUN=Round Sun and Moon
option.VIGNETTE_FALLOFF=Vignette Falloff
option.VIGNETTE_FALLOFF.comment=Makes the vignette more pronounced at the edges of the screen
option.VIGNETTE_OPACITY=Vignette
option.VIGNETTE_OPACITY.comment=Darkens the edges of your screen, giving a more dramatic look.
option.SSAO=Ambient Occlusion
option.SSAO.comment=Darkens blocks based on how exposed they are to ambient light. §c§lEnable Anti-aliasing to greatly improve the look of this effect. §rPerformance impact: §cHigh
option.SSAO_STRENGTH=AO Strength
option.SSAO_SCALE=AO Scale
option.SSAO_SCALE.comment=Controls how far the samples for the SSAO are. Larger values produce more artifacts.
option.ATM_FOG_STRENGTH=Atmospheric Fog Strength
option.INFO=Mellow Shader by
option.WATER_RED=Water Red
option.WATER_GREEN=Water Green
option.WATER_BLUE=Water Blue
option.WATER_ALPHA=Water Opacity
option.BIOME_WATER_CONTRIBUTION=Biome Color Tint (Water)
option.BIOME_SKY_CONTRIBUTION=Biome Color Tint (Sky)
option.WATER_NORMALS=Water Waves
option.WATER_NORMAL_STRENGTH=Wave Strength
option.WATER_NORMAL_SIZE=Wave Size
option.WATER_NORMAL_SPEED=Wave Speed
option.LM_RED=Lightmap Red
option.LM_GREEN=Lightmap Green
option.LM_BLUE=Lightmap Blue
option.SELECTION_OUTLINE_RED=Selection Outline Red
option.SELECTION_OUTLINE_GREEN=Selection Outline Green
option.SELECTION_OUTLINE_BLUE=Selection Outline Blue
option.SELECTION_OUTLINE_RED.comment=Note: This option does not work in all game versions!
option.SELECTION_OUTLINE_GREEN.comment=Note: This option does not work in all game versions!
option.SELECTION_OUTLINE_BLUE.comment=Note: This option does not work in all game versions!
option.REFLECTIONS=Reflections
option.REFLECTIONS.comment=§c§lEnable Temporal Anti-Aliasing to greatly improve the look of raytraced reflections. §rPerformance impact: §2Minimal §r(Raytraced mode: §aLow§r)
option.REFLECT_SUN=Reflect Sun
option.SSR_STEPS=Terrain Reflection Quality
option.WATER_TEXTURE_MODE=Water Texture Mode
option.TONEMAP_OPERATOR=Tonemap Operator
option.TONEMAP_OPERATOR.comment=Converts colors to a range that can actually be displayed on the screen. This option drastically changes the look of the game and may require further tweaking to look good. 
option.DH_NOISE=Noise on DH chunks
option.DH_NOISE.comment=Makes DH chunks look less flat by applying some noise
option.DH_CUTOFF=Overdraw Protection Cutoff
option.DH_CUTOFF.comment=Controls how early regular chunks transition in DH chunks. Try increasing if you are seeing holes in the world.
option.DH_NOISE_SIZE=Noise Size
option.SSAO_ON_LODS=Ambient Occlusion on LODs
option.GODRAYS=Godrays
option.GODRAYS.comment=Adds shadows to the ambient fog, resulting in lightshafts around the sun. §c§lEnable Temporal Anti-Aliasing to greatly improve the look of this effect. §rPerformance impact: §eMedium
option.GODRAYS_QUALITY=Godrays Quality
option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=§rPerformance impact: §aLow
option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.LM_FALLOFF_CURVE=Lightmap strength
option.LM_FLICKER=Lightmap Flicker
option.LM_FLICKER_STRENGTH=Flicker Strength
option.HANDHELD_FALLOFF_CURVE=Handheld strength
option.MOON_PHASE_INFLUENCE=Moon Phase Influnce
option.MOON_PHASE_INFLUENCE.comment=Makes moonlight weaker depending on the moon phase. A value of 1 will completely disable moonlight if there's a new moon.
option.SUN_PATH_ROTATION=Sun Rotation
suffix.SUN_PATH_ROTATION=°
option.RAIN_SKY_DARKENING=Darkening During Rain
option.RAIN_SKY_DESATURATION=Desaturation During Rain
option.RAINBOWS=Rainbows
option.RAINBOWS.comment=Adds a rainbow at certain times of day.
option.RAINBOW_STRENGTH=Rainbow Strength
option.CUSTOM_SKYBOXES=Custom Skyboxes
option.CUSTOM_SKYBOXES.comment=Allows resource packs to draw their own skybox instead of mellow's custom sky. This option disables other effects, such as clouds, border fog etc.
option.CUSTOM_SKYBOX_BRIGHTNESS=Skybox Brightness
option.COLOR_SCHEME=Color Scheme
option.COLOR_SCHEME.comment=Predefined color schemes, which are influenced by the settings in the colors tab.
option.AURORA_BOREALIS=Aurora Borealis
option.AURORA_BOREALIS.comment=Adds an aurora borealis effect at night (only in snowy biomes by default).
option.AURORA_STRENGTH=Aurora Strength
option.AURORA_HEIGHT=Aurora Height
option.AURORA_EVERYWHERE=Aurora in all biomes
option.DOF=Depth of Field
option.DOF.comment=Blurs objects that are not in the camera's focus. Performance impact: §eMedium
option.DOF_APERTURE_SIZE=Aperture Size
option.DOF_APERTURE_SIZE.comment=Controls how narrow the range of focus is
option.DOF_BLUR_QUALITY=Quality
option.DOF_FOCUS_ADJUSTMENT_SPEED=Focus Adjustment Speed
option.DOF_MANUAL_FOCUS=Manual Focus
option.DOF_FOCUS_DISTANCE=Manual Focus Distance
suffix.DOF_FOCUS_DISTANCE=m
option.DOF_SHOW_FOCUS=Show Focus
option.DYNAMIC_SHADOWS=Dynamic Shadows
option.DYNAMIC_SHADOWS.comment=Uses a shadowmap to cast shadows based on the sun's location. Performance impact: §4EXTREME
option.SHADOW_FILTER=Shadow Filter
option.SHADOW_FILTER.comment=Blur the shadows a little, to make the jagged edges less noticeable. Auto uses pcf at higher shadowmap resolutions, where it is needed.
option.PCF_STRENGTH=PCF Strength
option.PCF_STRENGTH.comment=How much should the shadows be blurred by the PCF shadow filter.
option.shadowMapResolution=Shadowmap Resolution
option.shadowMapResolution.comment=Please set "Shadow Filter" to PCF if using a high resolution. Performance impact: §6High
option.shadowDistance=Shadow Distance
option.ENTITY_SHADOWS=Entity Shadows
option.ENTITY_SHADOWS.comment=Whether entities should cast shadows. Can cause immense lag in large bases.
option.BLOCK_ENTITY_SHADOWS=Block-Entity Shadows
option.BLOCK_ENTITY_SHADOWS.comment=Whether block entities (chests, dispensers, signs etc.) should cast shadows. Can cause immense lag in large bases.
option.entityShadowDistanceMul=Entity Shadow Distance
option.entityShadowDistanceMul.comment=§cIris only, no Optifine!!!. §fReduces entity shadow distance to reduce lag.
option.SHADOW_LIGHTLEAK_PREVENTION=Light leak prevention
option.SHADOW_LIGHTLEAK_PREVENTION.comment=Disables shadows completely in dark areas, to prevent light leaking through the corners of blocks.
option.COLORED_SHADOWS=Colored Shadows
option.COLORED_SHADOWS.comment=Lets translucent objects (eg. stained glass, water) cast colored shadows. Performance impact: §eMedium
option.PBR_NORMAL=Normal Texture
option.PBR_NORMAL.comment=Uses the normal texture to make blocks "3D".
option.PBR_SPECULAR=Specular Texture
option.PBR_SPECULAR.comment=Uses the specular texture to make blocks "shiny". Also used for materials that emit light or those that let light through.
option.PBR_SPECULAR_RP_REFLECTIONS=Resourcepack Reflections
option.PBR_SPECULAR_RP_REFLECTIONS_THRESHOLD=RP Reflections Threshold
option.PBR_SPECULAR_RP_REFLECTIONS_THRESHOLD.comment=Lower this value if materials that are supposed to be reflective don't get reflections.
option.ROUGH_REFLECTIONS=Rough Reflections
option.METAL_DIFFUSE_AMOUNT=Diffuse Lighting on Metals
option.METAL_DIFFUSE_AMOUNT.comment=Reduces diffuse light on metals. The "correct" value is 0.0, but it doesn't work well in practice. Some resource packs might require higher values in order to look good.
option.PBR_POM=POM
option.PBR_POM.comment=Enables Parallax Occlusion Mapping, a technique that extends normal mapping and makes the "3D" effect more convincing. Performance impact: §6High 
option.PBR_POM_STEPS=Parallax Steps
option.PBR_POM_MAX_DEPTH=Parallax Max Depth
option.POM_SHADOWING=Parallax Shadowing
option.PBR_INFORMATION=Info (hover to read)
option.PBR_INFORMATION.comment=The features below need a resource pack that supports the labPBR 1.3 standard to work properly. These resource packs contain extra information that shaders can use, such as how reflective a block should be, how much light it emits, etc.
option.COLOR_BALANCING=Color Balancing
option.COLOR_BALANCING.comment=Advanced color grading tool that changes the hues of colors based on their brightness
option.CHANNEL_MIXER=Channel Mixer
option.CHROMATIC_ABERRATION=Chromatic Aberration
option.CHROMATIC_ABERRATION.comment=Simulates the separation of light wavelengths at the edge of a lens, a common camera artifact. Performance impact: §2Minimal
option.CA_STRENGTH=CA Strength
option.PBR_SSS_STRENGTH=Subsurface Scattering
option.PBR_SSS_STRENGTH.comment=Controls how strongly materials (ex: leaves, vegetation) should scatter light inside them. §cRequires 'Terrain & Lighting' -> 'Dynamic Shadows'
option.SEASONS=Seasons
option.SEASONS.comment=Changes the colors of vegetation to match real life seasons. By default, each season lasts 30 minecraft days. Performance impact: §2Minimal
option.SEASONS_TEMPERATE_BIOME_CHECK=Temperate Biomes Only
option.SEASONS_TEMPERATE_BIOME_CHECK.comment=Excludes biomes that are too cold or hot to have seasons (ex: savanna, taiga). This option will not work correctly with some resource packs.
option.OUTLINE=Outline
option.OUTLINE.comment=Add cartoon outlines at the edges of blocks. Performance impact: §aLow
option.OUTLINE_THICKNESS=Outline Thickness
option.OUTLINE_THRESHOLD=Outline Threshold
option.OUTLINE_THRESHOLD.comment=How sensitive the edge detection should be
option.OUTLINE_BRIGHTNESS=Outline Brightness
option.END_FOG=End Fog
option.END_FOG_START_HEIGHT=End Fog Start Height
option.PUDDLES=Water Puddles
option.PUDDLES.comment=Adds water puddles after rain. Performance impact: §eMedium
option.PUDDLE_COVERAGE=Puddle Coverage
option.COLORED_LIGHTS=Colored Lights
option.COLORED_LIGHTS.comment=Requires §aIris 1.7+§r (OptiFine will NOT work). Not compatible with §cmacOS§r. Performance impact: §4EXTREME
option.VOXEL_DISTANCE=Voxelisation Distance
option.VOXEL_DISTANCE.comment=Controls how far the colored lights effect will go. This value cannot be higher than the shadow distance.

value.TAA_MODE.0=Off
value.TAA_MODE.1=Denoise Only
value.TAA_MODE.2=Regular
value.TAA_MODE.3=Fancy
value.TAA_MODE.4=Super Resolution
value.VIGNETTE_OPACITY.0.0=Off
value.INFO.0=TheCMK
value.TONEMAP_OPERATOR.1=ACES simple
value.TONEMAP_OPERATOR.2=Reinhard-Jodie
value.TONEMAP_OPERATOR.3=ACES Stephen H. Fit
value.TONEMAP_OPERATOR.4=Hejl 2015
value.TONEMAP_OPERATOR.5=Lottes
value.TONEMAP_OPERATOR.6=Uchimura
value.TONEMAP_OPERATOR.7=AgX Punchy
value.TONEMAP_OPERATOR.8=PBR Neutral
value.REFLECTIONS.0=Off
value.REFLECTIONS.1=Sky Only
value.REFLECTIONS.2=Raytraced
value.REFLECTIONS.3=Flipped Image
value.WATER_TEXTURE_MODE.0=Vanilla
value.WATER_TEXTURE_MODE.1=Tinted
value.WATER_TEXTURE_MODE.2=No Texture
value.WATER_FOG_STRENGTH.0.0=Off
value.COLOR_SCHEME.1=Default
value.COLOR_SCHEME.2=Vanilla
value.COLOR_SCHEME.3=Choc v7
value.COLOR_SCHEME.4=Visually Vibrant
value.COLOR_SCHEME.5=Winter
value.ENTITY_SHADOWS.0=Off
value.ENTITY_SHADOWS.1=On
value.BLOCK_ENTITY_SHADOWS.0=Off
value.BLOCK_ENTITY_SHADOWS.1=On
value.PBR_INFORMATION.0
value.SHADOW_FILTER.0=Off
value.SHADOW_FILTER.1=Simple
value.SHADOW_FILTER.2=PCF
value.CLOUD_STYLE.0=Vanilla
value.CLOUD_STYLE.1=Flat
value.CLOUD_STYLE.2=Volumetric
value.CLOUD_STYLE.3=Blocky
value.RAINBOWS.0=Off
value.RAINBOWS.1=After Rain
value.RAINBOWS.2=Always

screen.COLOR_GRADING=Color Grading
screen.FOG=Fog
screen.BORDER_FOG_SETTINGS=Border Fog Settings
screen.POST=Post Processing
screen.TERRAIN=Terrain & Lighting
screen.SHADOW_SETTINGS=Shadow Settings
screen.SKY=Sky
screen.WATER=Water
screen.WATER_NORMAL_SETTINGS=Wave Settings
screen.CAMERA=Camera Effects
screen.SUN_COLORS=Sun Colors
screen.OVERWORLD_COLORS=Overworld
screen.NETHER_COLORS=Nether
screen.END_COLORS=End
screen.OTHER_COLORS=Other
screen.SKY_G_COLORS=Sky Ground
screen.SKY_T_COLORS=Sky Top
screen.AURORA_SETTINGS=Aurora Settings
screen.DH_SETTINGS=Distant Horizons & Voxy
screen.CLOUDS=Cloud Settings
screen.WAVING_BLOCK_SETTINGS=Waving Blocks Settings
screen.BLOOM_SETTINGS=Bloom Settings
screen.ANTI_ALIASING=Anti-Aliasing
screen.COLORS=Colors
screen.DOF_SETTINGS=DoF Settings
screen.PBR=Materials & labPBR
screen.DEBUG=Debug
screen.COLOR_BALANCING_SETTINGS=Color Balancing Settings
screen.CHANNEL_MIXER_SETTINGS=Channel Mixer Settings
screen.SEASONS_SETTINGS=Seasons Settings
screen.OUTLINE_SETTINGS=Outline Settings
screen.PBR_POM_SETTINGS=POM Settings
screen.PBR_SPECULAR_SETTINGS=Specular Settings
screen.WATER_COLORS=Water Colors

profile.FAST=§bFast
profile.FANCY=§aFancy
profile.FABULOUS=§dFabulous
