    public static final RegistryObject<Block> ACACIA_LOG_REDSTONE_TORCH = registerBlock("acacia_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_LOG_REDSTONE_WALL_TORCH = registerBlock("acacia_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_LOG_SOUL_TORCH = registerBlock("acacia_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_LOG_SOUL_WALL_TORCH = registerBlock("acacia_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_LOG_TORCH = registerBlock("acacia_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_LOG_WALL_TORCH = registerBlock("acacia_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_REDSTONE_TORCH = registerBlock("acacia_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_REDSTONE_WALL_TORCH = registerBlock("acacia_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_SOUL_TORCH = registerBlock("acacia_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_SOUL_WALL_TORCH = registerBlock("acacia_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_TORCH = registerBlock("acacia_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ACACIA_PLANKS_WALL_TORCH = registerBlock("acacia_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_REDSTONE_TORCH = registerBlock("amethyst_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_REDSTONE_WALL_TORCH = registerBlock("amethyst_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_SOUL_TORCH = registerBlock("amethyst_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_SOUL_WALL_TORCH = registerBlock("amethyst_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_TORCH = registerBlock("amethyst_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_BLOCK_WALL_TORCH = registerBlock("amethyst_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_REDSTONE_TORCH = registerBlock("amethyst_cluster_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_REDSTONE_WALL_TORCH = registerBlock("amethyst_cluster_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_SOUL_TORCH = registerBlock("amethyst_cluster_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_SOUL_WALL_TORCH = registerBlock("amethyst_cluster_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_TORCH = registerBlock("amethyst_cluster_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> AMETHYST_CLUSTER_WALL_TORCH = registerBlock("amethyst_cluster_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_REDSTONE_TORCH = registerBlock("ancient_debris_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_REDSTONE_WALL_TORCH = registerBlock("ancient_debris_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_SOUL_TORCH = registerBlock("ancient_debris_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_SOUL_WALL_TORCH = registerBlock("ancient_debris_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_TORCH = registerBlock("ancient_debris_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANCIENT_DEBRIS_WALL_TORCH = registerBlock("ancient_debris_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_REDSTONE_TORCH = registerBlock("andesite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_REDSTONE_WALL_TORCH = registerBlock("andesite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_SOUL_TORCH = registerBlock("andesite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_SOUL_WALL_TORCH = registerBlock("andesite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_TORCH = registerBlock("andesite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ANDESITE_WALL_TORCH = registerBlock("andesite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_REDSTONE_TORCH = registerBlock("basalt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_REDSTONE_WALL_TORCH = registerBlock("basalt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_SOUL_TORCH = registerBlock("basalt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_SOUL_WALL_TORCH = registerBlock("basalt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_TORCH = registerBlock("basalt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BASALT_WALL_TORCH = registerBlock("basalt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_REDSTONE_TORCH = registerBlock("beehive_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_REDSTONE_WALL_TORCH = registerBlock("beehive_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_SOUL_TORCH = registerBlock("beehive_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_SOUL_WALL_TORCH = registerBlock("beehive_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_TORCH = registerBlock("beehive_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEEHIVE_WALL_TORCH = registerBlock("beehive_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_REDSTONE_TORCH = registerBlock("bee_nest_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_REDSTONE_WALL_TORCH = registerBlock("bee_nest_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_SOUL_TORCH = registerBlock("bee_nest_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_SOUL_WALL_TORCH = registerBlock("bee_nest_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_TORCH = registerBlock("bee_nest_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BEE_NEST_WALL_TORCH = registerBlock("bee_nest_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_REDSTONE_TORCH = registerBlock("birch_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_REDSTONE_WALL_TORCH = registerBlock("birch_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_SOUL_TORCH = registerBlock("birch_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_SOUL_WALL_TORCH = registerBlock("birch_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_TORCH = registerBlock("birch_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_LOG_WALL_TORCH = registerBlock("birch_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_REDSTONE_TORCH = registerBlock("birch_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_REDSTONE_WALL_TORCH = registerBlock("birch_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_SOUL_TORCH = registerBlock("birch_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_SOUL_WALL_TORCH = registerBlock("birch_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_TORCH = registerBlock("birch_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BIRCH_PLANKS_WALL_TORCH = registerBlock("birch_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_REDSTONE_TORCH = registerBlock("blackstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_REDSTONE_WALL_TORCH = registerBlock("blackstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_SOUL_TORCH = registerBlock("blackstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_SOUL_WALL_TORCH = registerBlock("blackstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_TORCH = registerBlock("blackstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACKSTONE_WALL_TORCH = registerBlock("blackstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_REDSTONE_TORCH = registerBlock("black_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("black_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_SOUL_TORCH = registerBlock("black_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("black_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_TORCH = registerBlock("black_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_TERRACOTTA_WALL_TORCH = registerBlock("black_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_REDSTONE_TORCH = registerBlock("black_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_REDSTONE_WALL_TORCH = registerBlock("black_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_SOUL_TORCH = registerBlock("black_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_SOUL_WALL_TORCH = registerBlock("black_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_TORCH = registerBlock("black_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLACK_WOOL_WALL_TORCH = registerBlock("black_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_REDSTONE_TORCH = registerBlock("blue_ice_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_REDSTONE_WALL_TORCH = registerBlock("blue_ice_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_SOUL_TORCH = registerBlock("blue_ice_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_SOUL_WALL_TORCH = registerBlock("blue_ice_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_TORCH = registerBlock("blue_ice_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_ICE_WALL_TORCH = registerBlock("blue_ice_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_REDSTONE_TORCH = registerBlock("blue_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("blue_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_SOUL_TORCH = registerBlock("blue_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("blue_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_TORCH = registerBlock("blue_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_TERRACOTTA_WALL_TORCH = registerBlock("blue_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_REDSTONE_TORCH = registerBlock("blue_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_REDSTONE_WALL_TORCH = registerBlock("blue_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_SOUL_TORCH = registerBlock("blue_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_SOUL_WALL_TORCH = registerBlock("blue_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_TORCH = registerBlock("blue_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BLUE_WOOL_WALL_TORCH = registerBlock("blue_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_REDSTONE_TORCH = registerBlock("bone_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_REDSTONE_WALL_TORCH = registerBlock("bone_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_SOUL_TORCH = registerBlock("bone_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_SOUL_WALL_TORCH = registerBlock("bone_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_TORCH = registerBlock("bone_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BONE_BLOCK_WALL_TORCH = registerBlock("bone_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_REDSTONE_TORCH = registerBlock("bookshelf_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_REDSTONE_WALL_TORCH = registerBlock("bookshelf_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_SOUL_TORCH = registerBlock("bookshelf_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_SOUL_WALL_TORCH = registerBlock("bookshelf_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_TORCH = registerBlock("bookshelf_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BOOKSHELF_WALL_TORCH = registerBlock("bookshelf_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("brain_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("brain_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_SOUL_TORCH = registerBlock("brain_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("brain_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_TORCH = registerBlock("brain_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRAIN_CORAL_BLOCK_WALL_TORCH = registerBlock("brain_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_REDSTONE_TORCH = registerBlock("bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_REDSTONE_WALL_TORCH = registerBlock("bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_SOUL_TORCH = registerBlock("bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_SOUL_WALL_TORCH = registerBlock("bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_TORCH = registerBlock("bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BRICKS_WALL_TORCH = registerBlock("bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_REDSTONE_TORCH = registerBlock("brown_mushroom_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_REDSTONE_WALL_TORCH = registerBlock("brown_mushroom_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_SOUL_TORCH = registerBlock("brown_mushroom_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_SOUL_WALL_TORCH = registerBlock("brown_mushroom_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_TORCH = registerBlock("brown_mushroom_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_WALL_TORCH = registerBlock("brown_mushroom_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_REDSTONE_TORCH = registerBlock("brown_mushroom_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_REDSTONE_WALL_TORCH = registerBlock("brown_mushroom_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_SOUL_TORCH = registerBlock("brown_mushroom_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_SOUL_WALL_TORCH = registerBlock("brown_mushroom_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_TORCH = registerBlock("brown_mushroom_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_MUSHROOM_BLOCK_WALL_TORCH = registerBlock("brown_mushroom_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_REDSTONE_TORCH = registerBlock("brown_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("brown_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_SOUL_TORCH = registerBlock("brown_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("brown_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_TORCH = registerBlock("brown_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_TERRACOTTA_WALL_TORCH = registerBlock("brown_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_REDSTONE_TORCH = registerBlock("brown_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_REDSTONE_WALL_TORCH = registerBlock("brown_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_SOUL_TORCH = registerBlock("brown_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_SOUL_WALL_TORCH = registerBlock("brown_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_TORCH = registerBlock("brown_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BROWN_WOOL_WALL_TORCH = registerBlock("brown_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("bubble_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("bubble_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_SOUL_TORCH = registerBlock("bubble_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("bubble_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_TORCH = registerBlock("bubble_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUBBLE_CORAL_BLOCK_WALL_TORCH = registerBlock("bubble_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_REDSTONE_TORCH = registerBlock("budding_amethyst_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_REDSTONE_WALL_TORCH = registerBlock("budding_amethyst_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_SOUL_TORCH = registerBlock("budding_amethyst_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_SOUL_WALL_TORCH = registerBlock("budding_amethyst_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_TORCH = registerBlock("budding_amethyst_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> BUDDING_AMETHYST_WALL_TORCH = registerBlock("budding_amethyst_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_REDSTONE_TORCH = registerBlock("calcite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_REDSTONE_WALL_TORCH = registerBlock("calcite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_SOUL_TORCH = registerBlock("calcite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_SOUL_WALL_TORCH = registerBlock("calcite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_TORCH = registerBlock("calcite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CALCITE_WALL_TORCH = registerBlock("calcite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_REDSTONE_TORCH = registerBlock("chiseled_deepslate_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_REDSTONE_WALL_TORCH = registerBlock("chiseled_deepslate_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_SOUL_TORCH = registerBlock("chiseled_deepslate_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_SOUL_WALL_TORCH = registerBlock("chiseled_deepslate_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_TORCH = registerBlock("chiseled_deepslate_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_DEEPSLATE_WALL_TORCH = registerBlock("chiseled_deepslate_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_REDSTONE_TORCH = registerBlock("chiseled_nether_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_REDSTONE_WALL_TORCH = registerBlock("chiseled_nether_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_SOUL_TORCH = registerBlock("chiseled_nether_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_SOUL_WALL_TORCH = registerBlock("chiseled_nether_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_TORCH = registerBlock("chiseled_nether_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_NETHER_BRICKS_WALL_TORCH = registerBlock("chiseled_nether_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_REDSTONE_TORCH = registerBlock("chiseled_polished_blackstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_REDSTONE_WALL_TORCH = registerBlock("chiseled_polished_blackstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_SOUL_TORCH = registerBlock("chiseled_polished_blackstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_SOUL_WALL_TORCH = registerBlock("chiseled_polished_blackstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_TORCH = registerBlock("chiseled_polished_blackstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_POLISHED_BLACKSTONE_WALL_TORCH = registerBlock("chiseled_polished_blackstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_REDSTONE_TORCH = registerBlock("chiseled_quartz_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_REDSTONE_WALL_TORCH = registerBlock("chiseled_quartz_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_SOUL_TORCH = registerBlock("chiseled_quartz_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_SOUL_WALL_TORCH = registerBlock("chiseled_quartz_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_TORCH = registerBlock("chiseled_quartz_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_QUARTZ_BLOCK_WALL_TORCH = registerBlock("chiseled_quartz_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_REDSTONE_TORCH = registerBlock("chiseled_red_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("chiseled_red_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_SOUL_TORCH = registerBlock("chiseled_red_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_SOUL_WALL_TORCH = registerBlock("chiseled_red_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_TORCH = registerBlock("chiseled_red_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_RED_SANDSTONE_WALL_TORCH = registerBlock("chiseled_red_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_REDSTONE_TORCH = registerBlock("chiseled_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("chiseled_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_SOUL_TORCH = registerBlock("chiseled_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_SOUL_WALL_TORCH = registerBlock("chiseled_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_TORCH = registerBlock("chiseled_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_SANDSTONE_WALL_TORCH = registerBlock("chiseled_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_REDSTONE_TORCH = registerBlock("chiseled_stone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("chiseled_stone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_SOUL_TORCH = registerBlock("chiseled_stone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_SOUL_WALL_TORCH = registerBlock("chiseled_stone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_TORCH = registerBlock("chiseled_stone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHISELED_STONE_BRICKS_WALL_TORCH = registerBlock("chiseled_stone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_REDSTONE_TORCH = registerBlock("chorus_flower_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_REDSTONE_WALL_TORCH = registerBlock("chorus_flower_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_SOUL_TORCH = registerBlock("chorus_flower_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_SOUL_WALL_TORCH = registerBlock("chorus_flower_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_TORCH = registerBlock("chorus_flower_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_FLOWER_WALL_TORCH = registerBlock("chorus_flower_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_REDSTONE_TORCH = registerBlock("chorus_plant_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_REDSTONE_WALL_TORCH = registerBlock("chorus_plant_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_SOUL_TORCH = registerBlock("chorus_plant_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_SOUL_WALL_TORCH = registerBlock("chorus_plant_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_TORCH = registerBlock("chorus_plant_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CHORUS_PLANT_WALL_TORCH = registerBlock("chorus_plant_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_REDSTONE_TORCH = registerBlock("clay_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_REDSTONE_WALL_TORCH = registerBlock("clay_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_SOUL_TORCH = registerBlock("clay_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_SOUL_WALL_TORCH = registerBlock("clay_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_TORCH = registerBlock("clay_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CLAY_WALL_TORCH = registerBlock("clay_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_REDSTONE_TORCH = registerBlock("coal_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("coal_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_SOUL_TORCH = registerBlock("coal_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_SOUL_WALL_TORCH = registerBlock("coal_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_TORCH = registerBlock("coal_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_BLOCK_WALL_TORCH = registerBlock("coal_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_REDSTONE_TORCH = registerBlock("coal_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_REDSTONE_WALL_TORCH = registerBlock("coal_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_SOUL_TORCH = registerBlock("coal_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_SOUL_WALL_TORCH = registerBlock("coal_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_TORCH = registerBlock("coal_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COAL_ORE_WALL_TORCH = registerBlock("coal_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_REDSTONE_TORCH = registerBlock("coarse_dirt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_REDSTONE_WALL_TORCH = registerBlock("coarse_dirt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_SOUL_TORCH = registerBlock("coarse_dirt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_SOUL_WALL_TORCH = registerBlock("coarse_dirt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_TORCH = registerBlock("coarse_dirt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COARSE_DIRT_WALL_TORCH = registerBlock("coarse_dirt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_REDSTONE_TORCH = registerBlock("cobbled_deepslate_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_REDSTONE_WALL_TORCH = registerBlock("cobbled_deepslate_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_SOUL_TORCH = registerBlock("cobbled_deepslate_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_SOUL_WALL_TORCH = registerBlock("cobbled_deepslate_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_TORCH = registerBlock("cobbled_deepslate_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLED_DEEPSLATE_WALL_TORCH = registerBlock("cobbled_deepslate_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_REDSTONE_TORCH = registerBlock("cobblestone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_REDSTONE_WALL_TORCH = registerBlock("cobblestone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_SOUL_TORCH = registerBlock("cobblestone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_SOUL_WALL_TORCH = registerBlock("cobblestone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_TORCH = registerBlock("cobblestone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COBBLESTONE_WALL_TORCH = registerBlock("cobblestone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_REDSTONE_TORCH = registerBlock("copper_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_REDSTONE_WALL_TORCH = registerBlock("copper_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_SOUL_TORCH = registerBlock("copper_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_SOUL_WALL_TORCH = registerBlock("copper_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_TORCH = registerBlock("copper_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_BLOCK_WALL_TORCH = registerBlock("copper_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_REDSTONE_TORCH = registerBlock("copper_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_REDSTONE_WALL_TORCH = registerBlock("copper_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_SOUL_TORCH = registerBlock("copper_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_SOUL_WALL_TORCH = registerBlock("copper_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_TORCH = registerBlock("copper_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> COPPER_ORE_WALL_TORCH = registerBlock("copper_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_REDSTONE_TORCH = registerBlock("cracked_deepslate_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("cracked_deepslate_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_SOUL_TORCH = registerBlock("cracked_deepslate_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_SOUL_WALL_TORCH = registerBlock("cracked_deepslate_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_TORCH = registerBlock("cracked_deepslate_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_BRICKS_WALL_TORCH = registerBlock("cracked_deepslate_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_REDSTONE_TORCH = registerBlock("cracked_deepslate_tiles_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_REDSTONE_WALL_TORCH = registerBlock("cracked_deepslate_tiles_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_SOUL_TORCH = registerBlock("cracked_deepslate_tiles_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_SOUL_WALL_TORCH = registerBlock("cracked_deepslate_tiles_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_TORCH = registerBlock("cracked_deepslate_tiles_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_DEEPSLATE_TILES_WALL_TORCH = registerBlock("cracked_deepslate_tiles_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_REDSTONE_TORCH = registerBlock("cracked_nether_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_REDSTONE_WALL_TORCH = registerBlock("cracked_nether_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_SOUL_TORCH = registerBlock("cracked_nether_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_SOUL_WALL_TORCH = registerBlock("cracked_nether_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_TORCH = registerBlock("cracked_nether_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_NETHER_BRICKS_WALL_TORCH = registerBlock("cracked_nether_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_REDSTONE_TORCH = registerBlock("cracked_polished_blackstone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("cracked_polished_blackstone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_SOUL_TORCH = registerBlock("cracked_polished_blackstone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_SOUL_WALL_TORCH = registerBlock("cracked_polished_blackstone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_TORCH = registerBlock("cracked_polished_blackstone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_POLISHED_BLACKSTONE_BRICKS_WALL_TORCH = registerBlock("cracked_polished_blackstone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_REDSTONE_TORCH = registerBlock("cracked_stone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("cracked_stone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_SOUL_TORCH = registerBlock("cracked_stone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_SOUL_WALL_TORCH = registerBlock("cracked_stone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_TORCH = registerBlock("cracked_stone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRACKED_STONE_BRICKS_WALL_TORCH = registerBlock("cracked_stone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_REDSTONE_TORCH = registerBlock("crimson_fungus_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_REDSTONE_WALL_TORCH = registerBlock("crimson_fungus_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_SOUL_TORCH = registerBlock("crimson_fungus_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_SOUL_WALL_TORCH = registerBlock("crimson_fungus_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_TORCH = registerBlock("crimson_fungus_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_FUNGUS_WALL_TORCH = registerBlock("crimson_fungus_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_REDSTONE_TORCH = registerBlock("crimson_hyphae_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_REDSTONE_WALL_TORCH = registerBlock("crimson_hyphae_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_SOUL_TORCH = registerBlock("crimson_hyphae_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_SOUL_WALL_TORCH = registerBlock("crimson_hyphae_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_TORCH = registerBlock("crimson_hyphae_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_HYPHAE_WALL_TORCH = registerBlock("crimson_hyphae_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_REDSTONE_TORCH = registerBlock("crimson_nylium_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_REDSTONE_WALL_TORCH = registerBlock("crimson_nylium_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_SOUL_TORCH = registerBlock("crimson_nylium_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_SOUL_WALL_TORCH = registerBlock("crimson_nylium_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_TORCH = registerBlock("crimson_nylium_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_NYLIUM_WALL_TORCH = registerBlock("crimson_nylium_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_REDSTONE_TORCH = registerBlock("crimson_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_REDSTONE_WALL_TORCH = registerBlock("crimson_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_SOUL_TORCH = registerBlock("crimson_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_SOUL_WALL_TORCH = registerBlock("crimson_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_TORCH = registerBlock("crimson_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_PLANKS_WALL_TORCH = registerBlock("crimson_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_REDSTONE_TORCH = registerBlock("crimson_roots_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_REDSTONE_WALL_TORCH = registerBlock("crimson_roots_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_SOUL_TORCH = registerBlock("crimson_roots_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_SOUL_WALL_TORCH = registerBlock("crimson_roots_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_TORCH = registerBlock("crimson_roots_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRIMSON_ROOTS_WALL_TORCH = registerBlock("crimson_roots_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_REDSTONE_TORCH = registerBlock("crying_obsidian_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_REDSTONE_WALL_TORCH = registerBlock("crying_obsidian_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_SOUL_TORCH = registerBlock("crying_obsidian_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_SOUL_WALL_TORCH = registerBlock("crying_obsidian_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_TORCH = registerBlock("crying_obsidian_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CRYING_OBSIDIAN_WALL_TORCH = registerBlock("crying_obsidian_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_REDSTONE_TORCH = registerBlock("cut_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_REDSTONE_WALL_TORCH = registerBlock("cut_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_SOUL_TORCH = registerBlock("cut_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_SOUL_WALL_TORCH = registerBlock("cut_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_TORCH = registerBlock("cut_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_COPPER_WALL_TORCH = registerBlock("cut_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_REDSTONE_TORCH = registerBlock("cut_red_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("cut_red_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_SOUL_TORCH = registerBlock("cut_red_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_SOUL_WALL_TORCH = registerBlock("cut_red_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_TORCH = registerBlock("cut_red_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_RED_SANDSTONE_WALL_TORCH = registerBlock("cut_red_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_REDSTONE_TORCH = registerBlock("cut_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("cut_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_SOUL_TORCH = registerBlock("cut_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_SOUL_WALL_TORCH = registerBlock("cut_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_TORCH = registerBlock("cut_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CUT_SANDSTONE_WALL_TORCH = registerBlock("cut_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_REDSTONE_TORCH = registerBlock("cyan_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("cyan_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_SOUL_TORCH = registerBlock("cyan_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("cyan_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_TORCH = registerBlock("cyan_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_TERRACOTTA_WALL_TORCH = registerBlock("cyan_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_REDSTONE_TORCH = registerBlock("cyan_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_REDSTONE_WALL_TORCH = registerBlock("cyan_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_SOUL_TORCH = registerBlock("cyan_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_SOUL_WALL_TORCH = registerBlock("cyan_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_TORCH = registerBlock("cyan_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> CYAN_WOOL_WALL_TORCH = registerBlock("cyan_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_REDSTONE_TORCH = registerBlock("dark_oak_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_REDSTONE_WALL_TORCH = registerBlock("dark_oak_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_SOUL_TORCH = registerBlock("dark_oak_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_SOUL_WALL_TORCH = registerBlock("dark_oak_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_TORCH = registerBlock("dark_oak_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_LOG_WALL_TORCH = registerBlock("dark_oak_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_REDSTONE_TORCH = registerBlock("dark_oak_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_REDSTONE_WALL_TORCH = registerBlock("dark_oak_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_SOUL_TORCH = registerBlock("dark_oak_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_SOUL_WALL_TORCH = registerBlock("dark_oak_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_TORCH = registerBlock("dark_oak_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_OAK_PLANKS_WALL_TORCH = registerBlock("dark_oak_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_REDSTONE_TORCH = registerBlock("dark_prismarine_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_REDSTONE_WALL_TORCH = registerBlock("dark_prismarine_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_SOUL_TORCH = registerBlock("dark_prismarine_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_SOUL_WALL_TORCH = registerBlock("dark_prismarine_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_TORCH = registerBlock("dark_prismarine_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DARK_PRISMARINE_WALL_TORCH = registerBlock("dark_prismarine_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("dead_brain_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dead_brain_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_SOUL_TORCH = registerBlock("dead_brain_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("dead_brain_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_TORCH = registerBlock("dead_brain_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BRAIN_CORAL_BLOCK_WALL_TORCH = registerBlock("dead_brain_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("dead_bubble_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dead_bubble_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_SOUL_TORCH = registerBlock("dead_bubble_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("dead_bubble_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_TORCH = registerBlock("dead_bubble_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_BUBBLE_CORAL_BLOCK_WALL_TORCH = registerBlock("dead_bubble_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("dead_fire_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dead_fire_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_SOUL_TORCH = registerBlock("dead_fire_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("dead_fire_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_TORCH = registerBlock("dead_fire_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_FIRE_CORAL_BLOCK_WALL_TORCH = registerBlock("dead_fire_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("dead_horn_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dead_horn_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_SOUL_TORCH = registerBlock("dead_horn_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("dead_horn_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_TORCH = registerBlock("dead_horn_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_HORN_CORAL_BLOCK_WALL_TORCH = registerBlock("dead_horn_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("dead_tube_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dead_tube_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_SOUL_TORCH = registerBlock("dead_tube_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("dead_tube_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_TORCH = registerBlock("dead_tube_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEAD_TUBE_CORAL_BLOCK_WALL_TORCH = registerBlock("dead_tube_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_TORCH = registerBlock("deepslate_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_WALL_TORCH = registerBlock("deepslate_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_SOUL_TORCH = registerBlock("deepslate_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_SOUL_WALL_TORCH = registerBlock("deepslate_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TORCH = registerBlock("deepslate_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_WALL_TORCH = registerBlock("deepslate_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_REDSTONE_TORCH = registerBlock("deepslate_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("deepslate_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_SOUL_TORCH = registerBlock("deepslate_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_SOUL_WALL_TORCH = registerBlock("deepslate_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_TORCH = registerBlock("deepslate_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_BRICKS_WALL_TORCH = registerBlock("deepslate_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_REDSTONE_TORCH = registerBlock("deepslate_coal_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_coal_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_SOUL_TORCH = registerBlock("deepslate_coal_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_coal_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_TORCH = registerBlock("deepslate_coal_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COAL_ORE_WALL_TORCH = registerBlock("deepslate_coal_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_REDSTONE_TORCH = registerBlock("deepslate_copper_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_copper_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_SOUL_TORCH = registerBlock("deepslate_copper_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_copper_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_TORCH = registerBlock("deepslate_copper_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_COPPER_ORE_WALL_TORCH = registerBlock("deepslate_copper_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_REDSTONE_TORCH = registerBlock("deepslate_diamond_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_diamond_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_SOUL_TORCH = registerBlock("deepslate_diamond_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_diamond_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_TORCH = registerBlock("deepslate_diamond_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_DIAMOND_ORE_WALL_TORCH = registerBlock("deepslate_diamond_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_REDSTONE_TORCH = registerBlock("deepslate_emerald_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_emerald_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_SOUL_TORCH = registerBlock("deepslate_emerald_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_emerald_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_TORCH = registerBlock("deepslate_emerald_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_EMERALD_ORE_WALL_TORCH = registerBlock("deepslate_emerald_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_REDSTONE_TORCH = registerBlock("deepslate_gold_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_gold_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_SOUL_TORCH = registerBlock("deepslate_gold_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_gold_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_TORCH = registerBlock("deepslate_gold_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_GOLD_ORE_WALL_TORCH = registerBlock("deepslate_gold_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_REDSTONE_TORCH = registerBlock("deepslate_iron_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_iron_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_SOUL_TORCH = registerBlock("deepslate_iron_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_iron_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_TORCH = registerBlock("deepslate_iron_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_IRON_ORE_WALL_TORCH = registerBlock("deepslate_iron_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_REDSTONE_TORCH = registerBlock("deepslate_lapis_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_lapis_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_SOUL_TORCH = registerBlock("deepslate_lapis_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_lapis_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_TORCH = registerBlock("deepslate_lapis_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_LAPIS_ORE_WALL_TORCH = registerBlock("deepslate_lapis_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_REDSTONE_TORCH = registerBlock("deepslate_redstone_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_REDSTONE_WALL_TORCH = registerBlock("deepslate_redstone_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_SOUL_TORCH = registerBlock("deepslate_redstone_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_SOUL_WALL_TORCH = registerBlock("deepslate_redstone_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_TORCH = registerBlock("deepslate_redstone_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_REDSTONE_ORE_WALL_TORCH = registerBlock("deepslate_redstone_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_REDSTONE_TORCH = registerBlock("deepslate_tiles_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_REDSTONE_WALL_TORCH = registerBlock("deepslate_tiles_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_SOUL_TORCH = registerBlock("deepslate_tiles_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_SOUL_WALL_TORCH = registerBlock("deepslate_tiles_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_TORCH = registerBlock("deepslate_tiles_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DEEPSLATE_TILES_WALL_TORCH = registerBlock("deepslate_tiles_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_REDSTONE_TORCH = registerBlock("diamond_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_REDSTONE_WALL_TORCH = registerBlock("diamond_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_SOUL_TORCH = registerBlock("diamond_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_SOUL_WALL_TORCH = registerBlock("diamond_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_TORCH = registerBlock("diamond_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_BLOCK_WALL_TORCH = registerBlock("diamond_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_REDSTONE_TORCH = registerBlock("diamond_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_REDSTONE_WALL_TORCH = registerBlock("diamond_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_SOUL_TORCH = registerBlock("diamond_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_SOUL_WALL_TORCH = registerBlock("diamond_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_TORCH = registerBlock("diamond_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIAMOND_ORE_WALL_TORCH = registerBlock("diamond_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_REDSTONE_TORCH = registerBlock("diorite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_REDSTONE_WALL_TORCH = registerBlock("diorite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_SOUL_TORCH = registerBlock("diorite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_SOUL_WALL_TORCH = registerBlock("diorite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_TORCH = registerBlock("diorite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIORITE_WALL_TORCH = registerBlock("diorite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_REDSTONE_TORCH = registerBlock("dirt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_REDSTONE_WALL_TORCH = registerBlock("dirt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_SOUL_TORCH = registerBlock("dirt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_SOUL_WALL_TORCH = registerBlock("dirt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_TORCH = registerBlock("dirt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DIRT_WALL_TORCH = registerBlock("dirt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_REDSTONE_TORCH = registerBlock("dried_kelp_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dried_kelp_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_SOUL_TORCH = registerBlock("dried_kelp_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_SOUL_WALL_TORCH = registerBlock("dried_kelp_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_TORCH = registerBlock("dried_kelp_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIED_KELP_BLOCK_WALL_TORCH = registerBlock("dried_kelp_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_REDSTONE_TORCH = registerBlock("dripstone_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_REDSTONE_WALL_TORCH = registerBlock("dripstone_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_SOUL_TORCH = registerBlock("dripstone_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_SOUL_WALL_TORCH = registerBlock("dripstone_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_TORCH = registerBlock("dripstone_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> DRIPSTONE_BLOCK_WALL_TORCH = registerBlock("dripstone_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_REDSTONE_TORCH = registerBlock("emerald_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_REDSTONE_WALL_TORCH = registerBlock("emerald_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_SOUL_TORCH = registerBlock("emerald_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_SOUL_WALL_TORCH = registerBlock("emerald_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_TORCH = registerBlock("emerald_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_BLOCK_WALL_TORCH = registerBlock("emerald_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_REDSTONE_TORCH = registerBlock("emerald_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_REDSTONE_WALL_TORCH = registerBlock("emerald_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_SOUL_TORCH = registerBlock("emerald_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_SOUL_WALL_TORCH = registerBlock("emerald_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_TORCH = registerBlock("emerald_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EMERALD_ORE_WALL_TORCH = registerBlock("emerald_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_REDSTONE_TORCH = registerBlock("end_portal_frame_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_REDSTONE_WALL_TORCH = registerBlock("end_portal_frame_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_SOUL_TORCH = registerBlock("end_portal_frame_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_SOUL_WALL_TORCH = registerBlock("end_portal_frame_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_TORCH = registerBlock("end_portal_frame_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_PORTAL_FRAME_WALL_TORCH = registerBlock("end_portal_frame_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_REDSTONE_TORCH = registerBlock("end_stone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_REDSTONE_WALL_TORCH = registerBlock("end_stone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_SOUL_TORCH = registerBlock("end_stone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_SOUL_WALL_TORCH = registerBlock("end_stone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_TORCH = registerBlock("end_stone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_WALL_TORCH = registerBlock("end_stone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_REDSTONE_TORCH = registerBlock("end_stone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("end_stone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_SOUL_TORCH = registerBlock("end_stone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_SOUL_WALL_TORCH = registerBlock("end_stone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_TORCH = registerBlock("end_stone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> END_STONE_BRICKS_WALL_TORCH = registerBlock("end_stone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_REDSTONE_TORCH = registerBlock("exposed_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_REDSTONE_WALL_TORCH = registerBlock("exposed_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_SOUL_TORCH = registerBlock("exposed_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_SOUL_WALL_TORCH = registerBlock("exposed_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_TORCH = registerBlock("exposed_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_COPPER_WALL_TORCH = registerBlock("exposed_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_REDSTONE_TORCH = registerBlock("exposed_cut_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_REDSTONE_WALL_TORCH = registerBlock("exposed_cut_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_SOUL_TORCH = registerBlock("exposed_cut_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_SOUL_WALL_TORCH = registerBlock("exposed_cut_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_TORCH = registerBlock("exposed_cut_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> EXPOSED_CUT_COPPER_WALL_TORCH = registerBlock("exposed_cut_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("fire_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("fire_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_SOUL_TORCH = registerBlock("fire_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("fire_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_TORCH = registerBlock("fire_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FIRE_CORAL_BLOCK_WALL_TORCH = registerBlock("fire_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_REDSTONE_TORCH = registerBlock("frosted_ice_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_REDSTONE_WALL_TORCH = registerBlock("frosted_ice_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_SOUL_TORCH = registerBlock("frosted_ice_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_SOUL_WALL_TORCH = registerBlock("frosted_ice_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_TORCH = registerBlock("frosted_ice_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> FROSTED_ICE_WALL_TORCH = registerBlock("frosted_ice_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_REDSTONE_TORCH = registerBlock("gilded_blackstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_REDSTONE_WALL_TORCH = registerBlock("gilded_blackstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_SOUL_TORCH = registerBlock("gilded_blackstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_SOUL_WALL_TORCH = registerBlock("gilded_blackstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_TORCH = registerBlock("gilded_blackstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GILDED_BLACKSTONE_WALL_TORCH = registerBlock("gilded_blackstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_REDSTONE_TORCH = registerBlock("glowstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_REDSTONE_WALL_TORCH = registerBlock("glowstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_SOUL_TORCH = registerBlock("glowstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_SOUL_WALL_TORCH = registerBlock("glowstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_TORCH = registerBlock("glowstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GLOWSTONE_WALL_TORCH = registerBlock("glowstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_REDSTONE_TORCH = registerBlock("gold_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_REDSTONE_WALL_TORCH = registerBlock("gold_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_SOUL_TORCH = registerBlock("gold_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_SOUL_WALL_TORCH = registerBlock("gold_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_TORCH = registerBlock("gold_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_BLOCK_WALL_TORCH = registerBlock("gold_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_REDSTONE_TORCH = registerBlock("gold_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_REDSTONE_WALL_TORCH = registerBlock("gold_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_SOUL_TORCH = registerBlock("gold_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_SOUL_WALL_TORCH = registerBlock("gold_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_TORCH = registerBlock("gold_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GOLD_ORE_WALL_TORCH = registerBlock("gold_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_REDSTONE_TORCH = registerBlock("granite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_REDSTONE_WALL_TORCH = registerBlock("granite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_SOUL_TORCH = registerBlock("granite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_SOUL_WALL_TORCH = registerBlock("granite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_TORCH = registerBlock("granite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRANITE_WALL_TORCH = registerBlock("granite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_REDSTONE_TORCH = registerBlock("gravel_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_REDSTONE_WALL_TORCH = registerBlock("gravel_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_SOUL_TORCH = registerBlock("gravel_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_SOUL_WALL_TORCH = registerBlock("gravel_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_TORCH = registerBlock("gravel_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAVEL_WALL_TORCH = registerBlock("gravel_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_REDSTONE_TORCH = registerBlock("gray_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("gray_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_SOUL_TORCH = registerBlock("gray_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("gray_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_TORCH = registerBlock("gray_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_TERRACOTTA_WALL_TORCH = registerBlock("gray_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_REDSTONE_TORCH = registerBlock("gray_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_REDSTONE_WALL_TORCH = registerBlock("gray_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_SOUL_TORCH = registerBlock("gray_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_SOUL_WALL_TORCH = registerBlock("gray_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_TORCH = registerBlock("gray_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GRAY_WOOL_WALL_TORCH = registerBlock("gray_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_REDSTONE_TORCH = registerBlock("green_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("green_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_SOUL_TORCH = registerBlock("green_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("green_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_TORCH = registerBlock("green_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_TERRACOTTA_WALL_TORCH = registerBlock("green_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_REDSTONE_TORCH = registerBlock("green_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_REDSTONE_WALL_TORCH = registerBlock("green_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_SOUL_TORCH = registerBlock("green_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_SOUL_WALL_TORCH = registerBlock("green_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_TORCH = registerBlock("green_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> GREEN_WOOL_WALL_TORCH = registerBlock("green_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_REDSTONE_TORCH = registerBlock("hay_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_REDSTONE_WALL_TORCH = registerBlock("hay_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_SOUL_TORCH = registerBlock("hay_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_SOUL_WALL_TORCH = registerBlock("hay_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_TORCH = registerBlock("hay_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HAY_BLOCK_WALL_TORCH = registerBlock("hay_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_REDSTONE_TORCH = registerBlock("honeycomb_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_REDSTONE_WALL_TORCH = registerBlock("honeycomb_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_SOUL_TORCH = registerBlock("honeycomb_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_SOUL_WALL_TORCH = registerBlock("honeycomb_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_TORCH = registerBlock("honeycomb_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEYCOMB_BLOCK_WALL_TORCH = registerBlock("honeycomb_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_REDSTONE_TORCH = registerBlock("honey_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_REDSTONE_WALL_TORCH = registerBlock("honey_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_SOUL_TORCH = registerBlock("honey_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_SOUL_WALL_TORCH = registerBlock("honey_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_TORCH = registerBlock("honey_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HONEY_BLOCK_WALL_TORCH = registerBlock("honey_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("horn_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("horn_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_SOUL_TORCH = registerBlock("horn_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("horn_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_TORCH = registerBlock("horn_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> HORN_CORAL_BLOCK_WALL_TORCH = registerBlock("horn_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_REDSTONE_TORCH = registerBlock("ice_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_REDSTONE_WALL_TORCH = registerBlock("ice_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_SOUL_TORCH = registerBlock("ice_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_SOUL_WALL_TORCH = registerBlock("ice_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_TORCH = registerBlock("ice_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ICE_WALL_TORCH = registerBlock("ice_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_REDSTONE_TORCH = registerBlock("iron_bars_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_REDSTONE_WALL_TORCH = registerBlock("iron_bars_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_SOUL_TORCH = registerBlock("iron_bars_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_SOUL_WALL_TORCH = registerBlock("iron_bars_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_TORCH = registerBlock("iron_bars_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BARS_WALL_TORCH = registerBlock("iron_bars_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_REDSTONE_TORCH = registerBlock("iron_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_REDSTONE_WALL_TORCH = registerBlock("iron_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_SOUL_TORCH = registerBlock("iron_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_SOUL_WALL_TORCH = registerBlock("iron_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_TORCH = registerBlock("iron_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_BLOCK_WALL_TORCH = registerBlock("iron_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_REDSTONE_TORCH = registerBlock("iron_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_REDSTONE_WALL_TORCH = registerBlock("iron_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_SOUL_TORCH = registerBlock("iron_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_SOUL_WALL_TORCH = registerBlock("iron_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_TORCH = registerBlock("iron_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> IRON_ORE_WALL_TORCH = registerBlock("iron_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_REDSTONE_TORCH = registerBlock("jungle_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_REDSTONE_WALL_TORCH = registerBlock("jungle_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_SOUL_TORCH = registerBlock("jungle_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_SOUL_WALL_TORCH = registerBlock("jungle_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_TORCH = registerBlock("jungle_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_LOG_WALL_TORCH = registerBlock("jungle_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_REDSTONE_TORCH = registerBlock("jungle_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_REDSTONE_WALL_TORCH = registerBlock("jungle_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_SOUL_TORCH = registerBlock("jungle_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_SOUL_WALL_TORCH = registerBlock("jungle_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_TORCH = registerBlock("jungle_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> JUNGLE_PLANKS_WALL_TORCH = registerBlock("jungle_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_REDSTONE_TORCH = registerBlock("lapis_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_REDSTONE_WALL_TORCH = registerBlock("lapis_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_SOUL_TORCH = registerBlock("lapis_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_SOUL_WALL_TORCH = registerBlock("lapis_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_TORCH = registerBlock("lapis_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_BLOCK_WALL_TORCH = registerBlock("lapis_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_REDSTONE_TORCH = registerBlock("lapis_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_REDSTONE_WALL_TORCH = registerBlock("lapis_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_SOUL_TORCH = registerBlock("lapis_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_SOUL_WALL_TORCH = registerBlock("lapis_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_TORCH = registerBlock("lapis_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LAPIS_ORE_WALL_TORCH = registerBlock("lapis_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_REDSTONE_TORCH = registerBlock("light_blue_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("light_blue_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_SOUL_TORCH = registerBlock("light_blue_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("light_blue_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_TORCH = registerBlock("light_blue_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_TERRACOTTA_WALL_TORCH = registerBlock("light_blue_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_REDSTONE_TORCH = registerBlock("light_blue_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_REDSTONE_WALL_TORCH = registerBlock("light_blue_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_SOUL_TORCH = registerBlock("light_blue_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_SOUL_WALL_TORCH = registerBlock("light_blue_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_TORCH = registerBlock("light_blue_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_BLUE_WOOL_WALL_TORCH = registerBlock("light_blue_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_REDSTONE_TORCH = registerBlock("light_gray_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("light_gray_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_SOUL_TORCH = registerBlock("light_gray_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("light_gray_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_TORCH = registerBlock("light_gray_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_TERRACOTTA_WALL_TORCH = registerBlock("light_gray_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_REDSTONE_TORCH = registerBlock("light_gray_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_REDSTONE_WALL_TORCH = registerBlock("light_gray_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_SOUL_TORCH = registerBlock("light_gray_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_SOUL_WALL_TORCH = registerBlock("light_gray_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_TORCH = registerBlock("light_gray_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIGHT_GRAY_WOOL_WALL_TORCH = registerBlock("light_gray_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_REDSTONE_TORCH = registerBlock("lime_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("lime_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_SOUL_TORCH = registerBlock("lime_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("lime_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_TORCH = registerBlock("lime_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_TERRACOTTA_WALL_TORCH = registerBlock("lime_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_REDSTONE_TORCH = registerBlock("lime_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_REDSTONE_WALL_TORCH = registerBlock("lime_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_SOUL_TORCH = registerBlock("lime_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_SOUL_WALL_TORCH = registerBlock("lime_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_TORCH = registerBlock("lime_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LIME_WOOL_WALL_TORCH = registerBlock("lime_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_REDSTONE_TORCH = registerBlock("lodestone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_REDSTONE_WALL_TORCH = registerBlock("lodestone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_SOUL_TORCH = registerBlock("lodestone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_SOUL_WALL_TORCH = registerBlock("lodestone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_TORCH = registerBlock("lodestone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> LODESTONE_WALL_TORCH = registerBlock("lodestone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_REDSTONE_TORCH = registerBlock("magenta_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("magenta_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_SOUL_TORCH = registerBlock("magenta_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("magenta_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_TORCH = registerBlock("magenta_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_TERRACOTTA_WALL_TORCH = registerBlock("magenta_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_REDSTONE_TORCH = registerBlock("magenta_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_REDSTONE_WALL_TORCH = registerBlock("magenta_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_SOUL_TORCH = registerBlock("magenta_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_SOUL_WALL_TORCH = registerBlock("magenta_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_TORCH = registerBlock("magenta_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGENTA_WOOL_WALL_TORCH = registerBlock("magenta_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_REDSTONE_TORCH = registerBlock("magma_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_REDSTONE_WALL_TORCH = registerBlock("magma_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_SOUL_TORCH = registerBlock("magma_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_SOUL_WALL_TORCH = registerBlock("magma_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_TORCH = registerBlock("magma_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MAGMA_BLOCK_WALL_TORCH = registerBlock("magma_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_REDSTONE_TORCH = registerBlock("mangrove_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_REDSTONE_WALL_TORCH = registerBlock("mangrove_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_SOUL_TORCH = registerBlock("mangrove_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_SOUL_WALL_TORCH = registerBlock("mangrove_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_TORCH = registerBlock("mangrove_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_LOG_WALL_TORCH = registerBlock("mangrove_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_REDSTONE_TORCH = registerBlock("mangrove_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_REDSTONE_WALL_TORCH = registerBlock("mangrove_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_SOUL_TORCH = registerBlock("mangrove_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_SOUL_WALL_TORCH = registerBlock("mangrove_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_TORCH = registerBlock("mangrove_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MANGROVE_PLANKS_WALL_TORCH = registerBlock("mangrove_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_REDSTONE_TORCH = registerBlock("melon_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_REDSTONE_WALL_TORCH = registerBlock("melon_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_SOUL_TORCH = registerBlock("melon_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_SOUL_WALL_TORCH = registerBlock("melon_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_TORCH = registerBlock("melon_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MELON_WALL_TORCH = registerBlock("melon_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_REDSTONE_TORCH = registerBlock("mossy_cobblestone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_REDSTONE_WALL_TORCH = registerBlock("mossy_cobblestone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_SOUL_TORCH = registerBlock("mossy_cobblestone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_SOUL_WALL_TORCH = registerBlock("mossy_cobblestone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_TORCH = registerBlock("mossy_cobblestone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_COBBLESTONE_WALL_TORCH = registerBlock("mossy_cobblestone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_REDSTONE_TORCH = registerBlock("mossy_stone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("mossy_stone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_SOUL_TORCH = registerBlock("mossy_stone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_SOUL_WALL_TORCH = registerBlock("mossy_stone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_TORCH = registerBlock("mossy_stone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSSY_STONE_BRICKS_WALL_TORCH = registerBlock("mossy_stone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_REDSTONE_TORCH = registerBlock("moss_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_REDSTONE_WALL_TORCH = registerBlock("moss_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_SOUL_TORCH = registerBlock("moss_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_SOUL_WALL_TORCH = registerBlock("moss_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_TORCH = registerBlock("moss_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MOSS_BLOCK_WALL_TORCH = registerBlock("moss_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_REDSTONE_TORCH = registerBlock("mud_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_REDSTONE_WALL_TORCH = registerBlock("mud_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_SOUL_TORCH = registerBlock("mud_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_SOUL_WALL_TORCH = registerBlock("mud_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_TORCH = registerBlock("mud_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_WALL_TORCH = registerBlock("mud_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_REDSTONE_TORCH = registerBlock("muddy_mangrove_roots_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_REDSTONE_WALL_TORCH = registerBlock("muddy_mangrove_roots_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_SOUL_TORCH = registerBlock("muddy_mangrove_roots_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_SOUL_WALL_TORCH = registerBlock("muddy_mangrove_roots_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_TORCH = registerBlock("muddy_mangrove_roots_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUDDY_MANGROVE_ROOTS_WALL_TORCH = registerBlock("muddy_mangrove_roots_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_REDSTONE_TORCH = registerBlock("mud_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_REDSTONE_WALL_TORCH = registerBlock("mud_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_SOUL_TORCH = registerBlock("mud_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_SOUL_WALL_TORCH = registerBlock("mud_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_TORCH = registerBlock("mud_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUD_BRICKS_WALL_TORCH = registerBlock("mud_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_REDSTONE_TORCH = registerBlock("mushroom_stem_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_REDSTONE_WALL_TORCH = registerBlock("mushroom_stem_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_SOUL_TORCH = registerBlock("mushroom_stem_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_SOUL_WALL_TORCH = registerBlock("mushroom_stem_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_TORCH = registerBlock("mushroom_stem_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MUSHROOM_STEM_WALL_TORCH = registerBlock("mushroom_stem_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_REDSTONE_TORCH = registerBlock("mycelium_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_REDSTONE_WALL_TORCH = registerBlock("mycelium_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_SOUL_TORCH = registerBlock("mycelium_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_SOUL_WALL_TORCH = registerBlock("mycelium_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_TORCH = registerBlock("mycelium_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> MYCELIUM_WALL_TORCH = registerBlock("mycelium_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_REDSTONE_TORCH = registerBlock("netherite_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_REDSTONE_WALL_TORCH = registerBlock("netherite_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_SOUL_TORCH = registerBlock("netherite_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_SOUL_WALL_TORCH = registerBlock("netherite_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_TORCH = registerBlock("netherite_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERITE_BLOCK_WALL_TORCH = registerBlock("netherite_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_REDSTONE_TORCH = registerBlock("netherrack_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_REDSTONE_WALL_TORCH = registerBlock("netherrack_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_SOUL_TORCH = registerBlock("netherrack_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_SOUL_WALL_TORCH = registerBlock("netherrack_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_TORCH = registerBlock("netherrack_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHERRACK_WALL_TORCH = registerBlock("netherrack_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_REDSTONE_TORCH = registerBlock("nether_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_REDSTONE_WALL_TORCH = registerBlock("nether_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_SOUL_TORCH = registerBlock("nether_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_SOUL_WALL_TORCH = registerBlock("nether_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_TORCH = registerBlock("nether_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_BRICKS_WALL_TORCH = registerBlock("nether_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_REDSTONE_TORCH = registerBlock("nether_gold_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_REDSTONE_WALL_TORCH = registerBlock("nether_gold_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_SOUL_TORCH = registerBlock("nether_gold_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_SOUL_WALL_TORCH = registerBlock("nether_gold_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_TORCH = registerBlock("nether_gold_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_GOLD_ORE_WALL_TORCH = registerBlock("nether_gold_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_REDSTONE_TORCH = registerBlock("nether_quartz_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_REDSTONE_WALL_TORCH = registerBlock("nether_quartz_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_SOUL_TORCH = registerBlock("nether_quartz_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_SOUL_WALL_TORCH = registerBlock("nether_quartz_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_TORCH = registerBlock("nether_quartz_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_QUARTZ_ORE_WALL_TORCH = registerBlock("nether_quartz_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_REDSTONE_TORCH = registerBlock("nether_wart_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_REDSTONE_WALL_TORCH = registerBlock("nether_wart_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_SOUL_TORCH = registerBlock("nether_wart_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_SOUL_WALL_TORCH = registerBlock("nether_wart_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_TORCH = registerBlock("nether_wart_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> NETHER_WART_BLOCK_WALL_TORCH = registerBlock("nether_wart_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_REDSTONE_TORCH = registerBlock("oak_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_REDSTONE_WALL_TORCH = registerBlock("oak_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_SOUL_TORCH = registerBlock("oak_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_SOUL_WALL_TORCH = registerBlock("oak_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_TORCH = registerBlock("oak_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_LOG_WALL_TORCH = registerBlock("oak_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_REDSTONE_TORCH = registerBlock("oak_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_REDSTONE_WALL_TORCH = registerBlock("oak_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_SOUL_TORCH = registerBlock("oak_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_SOUL_WALL_TORCH = registerBlock("oak_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_TORCH = registerBlock("oak_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OAK_PLANKS_WALL_TORCH = registerBlock("oak_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_REDSTONE_TORCH = registerBlock("obsidian_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_REDSTONE_WALL_TORCH = registerBlock("obsidian_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_SOUL_TORCH = registerBlock("obsidian_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_SOUL_WALL_TORCH = registerBlock("obsidian_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_TORCH = registerBlock("obsidian_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OBSIDIAN_WALL_TORCH = registerBlock("obsidian_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_REDSTONE_TORCH = registerBlock("ochre_froglight_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_REDSTONE_WALL_TORCH = registerBlock("ochre_froglight_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_SOUL_TORCH = registerBlock("ochre_froglight_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_SOUL_WALL_TORCH = registerBlock("ochre_froglight_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_TORCH = registerBlock("ochre_froglight_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OCHRE_FROGLIGHT_WALL_TORCH = registerBlock("ochre_froglight_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_REDSTONE_TORCH = registerBlock("orange_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("orange_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_SOUL_TORCH = registerBlock("orange_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("orange_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_TORCH = registerBlock("orange_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_TERRACOTTA_WALL_TORCH = registerBlock("orange_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_REDSTONE_TORCH = registerBlock("orange_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_REDSTONE_WALL_TORCH = registerBlock("orange_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_SOUL_TORCH = registerBlock("orange_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_SOUL_WALL_TORCH = registerBlock("orange_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_TORCH = registerBlock("orange_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ORANGE_WOOL_WALL_TORCH = registerBlock("orange_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_REDSTONE_TORCH = registerBlock("oxidized_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_REDSTONE_WALL_TORCH = registerBlock("oxidized_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_SOUL_TORCH = registerBlock("oxidized_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_SOUL_WALL_TORCH = registerBlock("oxidized_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_TORCH = registerBlock("oxidized_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_COPPER_WALL_TORCH = registerBlock("oxidized_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_REDSTONE_TORCH = registerBlock("oxidized_cut_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_REDSTONE_WALL_TORCH = registerBlock("oxidized_cut_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_SOUL_TORCH = registerBlock("oxidized_cut_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_SOUL_WALL_TORCH = registerBlock("oxidized_cut_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_TORCH = registerBlock("oxidized_cut_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> OXIDIZED_CUT_COPPER_WALL_TORCH = registerBlock("oxidized_cut_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_REDSTONE_TORCH = registerBlock("packed_ice_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_REDSTONE_WALL_TORCH = registerBlock("packed_ice_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_SOUL_TORCH = registerBlock("packed_ice_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_SOUL_WALL_TORCH = registerBlock("packed_ice_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_TORCH = registerBlock("packed_ice_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_ICE_WALL_TORCH = registerBlock("packed_ice_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_REDSTONE_TORCH = registerBlock("packed_mud_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_REDSTONE_WALL_TORCH = registerBlock("packed_mud_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_SOUL_TORCH = registerBlock("packed_mud_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_SOUL_WALL_TORCH = registerBlock("packed_mud_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_TORCH = registerBlock("packed_mud_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PACKED_MUD_WALL_TORCH = registerBlock("packed_mud_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_REDSTONE_TORCH = registerBlock("pearlescent_froglight_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_REDSTONE_WALL_TORCH = registerBlock("pearlescent_froglight_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_SOUL_TORCH = registerBlock("pearlescent_froglight_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_SOUL_WALL_TORCH = registerBlock("pearlescent_froglight_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_TORCH = registerBlock("pearlescent_froglight_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PEARLESCENT_FROGLIGHT_WALL_TORCH = registerBlock("pearlescent_froglight_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_REDSTONE_TORCH = registerBlock("pink_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("pink_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_SOUL_TORCH = registerBlock("pink_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("pink_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_TORCH = registerBlock("pink_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_TERRACOTTA_WALL_TORCH = registerBlock("pink_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_REDSTONE_TORCH = registerBlock("pink_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_REDSTONE_WALL_TORCH = registerBlock("pink_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_SOUL_TORCH = registerBlock("pink_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_SOUL_WALL_TORCH = registerBlock("pink_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_TORCH = registerBlock("pink_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PINK_WOOL_WALL_TORCH = registerBlock("pink_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_REDSTONE_TORCH = registerBlock("polished_andesite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_REDSTONE_WALL_TORCH = registerBlock("polished_andesite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_SOUL_TORCH = registerBlock("polished_andesite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_SOUL_WALL_TORCH = registerBlock("polished_andesite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_TORCH = registerBlock("polished_andesite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_ANDESITE_WALL_TORCH = registerBlock("polished_andesite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_REDSTONE_TORCH = registerBlock("polished_basalt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_REDSTONE_WALL_TORCH = registerBlock("polished_basalt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_SOUL_TORCH = registerBlock("polished_basalt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_SOUL_WALL_TORCH = registerBlock("polished_basalt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_TORCH = registerBlock("polished_basalt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BASALT_WALL_TORCH = registerBlock("polished_basalt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_REDSTONE_TORCH = registerBlock("polished_blackstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_REDSTONE_WALL_TORCH = registerBlock("polished_blackstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_SOUL_TORCH = registerBlock("polished_blackstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_SOUL_WALL_TORCH = registerBlock("polished_blackstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_TORCH = registerBlock("polished_blackstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_WALL_TORCH = registerBlock("polished_blackstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_REDSTONE_TORCH = registerBlock("polished_blackstone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("polished_blackstone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_SOUL_TORCH = registerBlock("polished_blackstone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_SOUL_WALL_TORCH = registerBlock("polished_blackstone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_TORCH = registerBlock("polished_blackstone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_BLACKSTONE_BRICKS_WALL_TORCH = registerBlock("polished_blackstone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_REDSTONE_TORCH = registerBlock("polished_deepslate_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_REDSTONE_WALL_TORCH = registerBlock("polished_deepslate_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_SOUL_TORCH = registerBlock("polished_deepslate_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_SOUL_WALL_TORCH = registerBlock("polished_deepslate_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_TORCH = registerBlock("polished_deepslate_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DEEPSLATE_WALL_TORCH = registerBlock("polished_deepslate_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_REDSTONE_TORCH = registerBlock("polished_diorite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_REDSTONE_WALL_TORCH = registerBlock("polished_diorite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_SOUL_TORCH = registerBlock("polished_diorite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_SOUL_WALL_TORCH = registerBlock("polished_diorite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_TORCH = registerBlock("polished_diorite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_DIORITE_WALL_TORCH = registerBlock("polished_diorite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_REDSTONE_TORCH = registerBlock("polished_granite_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_REDSTONE_WALL_TORCH = registerBlock("polished_granite_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_SOUL_TORCH = registerBlock("polished_granite_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_SOUL_WALL_TORCH = registerBlock("polished_granite_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_TORCH = registerBlock("polished_granite_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> POLISHED_GRANITE_WALL_TORCH = registerBlock("polished_granite_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_REDSTONE_TORCH = registerBlock("prismarine_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("prismarine_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_SOUL_TORCH = registerBlock("prismarine_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_SOUL_WALL_TORCH = registerBlock("prismarine_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_TORCH = registerBlock("prismarine_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PRISMARINE_BRICKS_WALL_TORCH = registerBlock("prismarine_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_REDSTONE_TORCH = registerBlock("pumpkin_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_REDSTONE_WALL_TORCH = registerBlock("pumpkin_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_SOUL_TORCH = registerBlock("pumpkin_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_SOUL_WALL_TORCH = registerBlock("pumpkin_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_TORCH = registerBlock("pumpkin_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PUMPKIN_WALL_TORCH = registerBlock("pumpkin_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_REDSTONE_TORCH = registerBlock("purple_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("purple_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_SOUL_TORCH = registerBlock("purple_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("purple_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_TORCH = registerBlock("purple_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_TERRACOTTA_WALL_TORCH = registerBlock("purple_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_REDSTONE_TORCH = registerBlock("purple_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_REDSTONE_WALL_TORCH = registerBlock("purple_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_SOUL_TORCH = registerBlock("purple_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_SOUL_WALL_TORCH = registerBlock("purple_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_TORCH = registerBlock("purple_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPLE_WOOL_WALL_TORCH = registerBlock("purple_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_REDSTONE_TORCH = registerBlock("purpur_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_REDSTONE_WALL_TORCH = registerBlock("purpur_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_SOUL_TORCH = registerBlock("purpur_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_SOUL_WALL_TORCH = registerBlock("purpur_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_TORCH = registerBlock("purpur_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_BLOCK_WALL_TORCH = registerBlock("purpur_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_REDSTONE_TORCH = registerBlock("purpur_pillar_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_REDSTONE_WALL_TORCH = registerBlock("purpur_pillar_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_SOUL_TORCH = registerBlock("purpur_pillar_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_SOUL_WALL_TORCH = registerBlock("purpur_pillar_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_TORCH = registerBlock("purpur_pillar_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> PURPUR_PILLAR_WALL_TORCH = registerBlock("purpur_pillar_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_REDSTONE_TORCH = registerBlock("quartz_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_REDSTONE_WALL_TORCH = registerBlock("quartz_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_SOUL_TORCH = registerBlock("quartz_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_SOUL_WALL_TORCH = registerBlock("quartz_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_TORCH = registerBlock("quartz_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BLOCK_WALL_TORCH = registerBlock("quartz_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_REDSTONE_TORCH = registerBlock("quartz_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_REDSTONE_WALL_TORCH = registerBlock("quartz_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_SOUL_TORCH = registerBlock("quartz_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_SOUL_WALL_TORCH = registerBlock("quartz_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_TORCH = registerBlock("quartz_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_BRICKS_WALL_TORCH = registerBlock("quartz_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_REDSTONE_TORCH = registerBlock("quartz_pillar_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_REDSTONE_WALL_TORCH = registerBlock("quartz_pillar_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_SOUL_TORCH = registerBlock("quartz_pillar_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_SOUL_WALL_TORCH = registerBlock("quartz_pillar_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_TORCH = registerBlock("quartz_pillar_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> QUARTZ_PILLAR_WALL_TORCH = registerBlock("quartz_pillar_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_REDSTONE_TORCH = registerBlock("raw_copper_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_REDSTONE_WALL_TORCH = registerBlock("raw_copper_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_SOUL_TORCH = registerBlock("raw_copper_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_SOUL_WALL_TORCH = registerBlock("raw_copper_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_TORCH = registerBlock("raw_copper_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_COPPER_BLOCK_WALL_TORCH = registerBlock("raw_copper_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_REDSTONE_TORCH = registerBlock("raw_gold_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_REDSTONE_WALL_TORCH = registerBlock("raw_gold_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_SOUL_TORCH = registerBlock("raw_gold_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_SOUL_WALL_TORCH = registerBlock("raw_gold_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_TORCH = registerBlock("raw_gold_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_GOLD_BLOCK_WALL_TORCH = registerBlock("raw_gold_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_REDSTONE_TORCH = registerBlock("raw_iron_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_REDSTONE_WALL_TORCH = registerBlock("raw_iron_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_SOUL_TORCH = registerBlock("raw_iron_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_SOUL_WALL_TORCH = registerBlock("raw_iron_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_TORCH = registerBlock("raw_iron_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RAW_IRON_BLOCK_WALL_TORCH = registerBlock("raw_iron_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_REDSTONE_TORCH = registerBlock("redstone_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_REDSTONE_WALL_TORCH = registerBlock("redstone_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_SOUL_TORCH = registerBlock("redstone_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_SOUL_WALL_TORCH = registerBlock("redstone_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_TORCH = registerBlock("redstone_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_BLOCK_WALL_TORCH = registerBlock("redstone_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_REDSTONE_TORCH = registerBlock("redstone_ore_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_REDSTONE_WALL_TORCH = registerBlock("redstone_ore_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_SOUL_TORCH = registerBlock("redstone_ore_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_SOUL_WALL_TORCH = registerBlock("redstone_ore_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_TORCH = registerBlock("redstone_ore_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REDSTONE_ORE_WALL_TORCH = registerBlock("redstone_ore_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_REDSTONE_TORCH = registerBlock("red_mushroom_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_REDSTONE_WALL_TORCH = registerBlock("red_mushroom_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_SOUL_TORCH = registerBlock("red_mushroom_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_SOUL_WALL_TORCH = registerBlock("red_mushroom_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_TORCH = registerBlock("red_mushroom_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_WALL_TORCH = registerBlock("red_mushroom_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_REDSTONE_TORCH = registerBlock("red_mushroom_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_REDSTONE_WALL_TORCH = registerBlock("red_mushroom_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_SOUL_TORCH = registerBlock("red_mushroom_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_SOUL_WALL_TORCH = registerBlock("red_mushroom_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_TORCH = registerBlock("red_mushroom_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_MUSHROOM_BLOCK_WALL_TORCH = registerBlock("red_mushroom_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_REDSTONE_TORCH = registerBlock("red_nether_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_REDSTONE_WALL_TORCH = registerBlock("red_nether_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_SOUL_TORCH = registerBlock("red_nether_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_SOUL_WALL_TORCH = registerBlock("red_nether_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_TORCH = registerBlock("red_nether_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_NETHER_BRICKS_WALL_TORCH = registerBlock("red_nether_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_REDSTONE_TORCH = registerBlock("red_sand_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_REDSTONE_WALL_TORCH = registerBlock("red_sand_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_SOUL_TORCH = registerBlock("red_sand_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_SOUL_WALL_TORCH = registerBlock("red_sand_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_TORCH = registerBlock("red_sand_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SAND_WALL_TORCH = registerBlock("red_sand_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_REDSTONE_TORCH = registerBlock("red_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("red_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_SOUL_TORCH = registerBlock("red_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_SOUL_WALL_TORCH = registerBlock("red_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_TORCH = registerBlock("red_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_SANDSTONE_WALL_TORCH = registerBlock("red_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_REDSTONE_TORCH = registerBlock("red_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("red_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_SOUL_TORCH = registerBlock("red_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("red_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_TORCH = registerBlock("red_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_TERRACOTTA_WALL_TORCH = registerBlock("red_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_REDSTONE_TORCH = registerBlock("red_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_REDSTONE_WALL_TORCH = registerBlock("red_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_SOUL_TORCH = registerBlock("red_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_SOUL_WALL_TORCH = registerBlock("red_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_TORCH = registerBlock("red_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RED_WOOL_WALL_TORCH = registerBlock("red_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_REDSTONE_TORCH = registerBlock("reinforced_deepslate_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_REDSTONE_WALL_TORCH = registerBlock("reinforced_deepslate_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_SOUL_TORCH = registerBlock("reinforced_deepslate_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_SOUL_WALL_TORCH = registerBlock("reinforced_deepslate_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_TORCH = registerBlock("reinforced_deepslate_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> REINFORCED_DEEPSLATE_WALL_TORCH = registerBlock("reinforced_deepslate_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_REDSTONE_TORCH = registerBlock("respawn_anchor_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_REDSTONE_WALL_TORCH = registerBlock("respawn_anchor_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_SOUL_TORCH = registerBlock("respawn_anchor_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_SOUL_WALL_TORCH = registerBlock("respawn_anchor_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_TORCH = registerBlock("respawn_anchor_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> RESPAWN_ANCHOR_WALL_TORCH = registerBlock("respawn_anchor_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_REDSTONE_TORCH = registerBlock("rooted_dirt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_REDSTONE_WALL_TORCH = registerBlock("rooted_dirt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_SOUL_TORCH = registerBlock("rooted_dirt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_SOUL_WALL_TORCH = registerBlock("rooted_dirt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_TORCH = registerBlock("rooted_dirt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> ROOTED_DIRT_WALL_TORCH = registerBlock("rooted_dirt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_REDSTONE_TORCH = registerBlock("sand_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_REDSTONE_WALL_TORCH = registerBlock("sand_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_SOUL_TORCH = registerBlock("sand_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_SOUL_WALL_TORCH = registerBlock("sand_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_TORCH = registerBlock("sand_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SAND_WALL_TORCH = registerBlock("sand_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_REDSTONE_TORCH = registerBlock("sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_SOUL_TORCH = registerBlock("sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_SOUL_WALL_TORCH = registerBlock("sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_TORCH = registerBlock("sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SANDSTONE_WALL_TORCH = registerBlock("sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_REDSTONE_TORCH = registerBlock("sculk_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_REDSTONE_WALL_TORCH = registerBlock("sculk_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_SOUL_TORCH = registerBlock("sculk_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_SOUL_WALL_TORCH = registerBlock("sculk_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_TORCH = registerBlock("sculk_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_WALL_TORCH = registerBlock("sculk_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_REDSTONE_TORCH = registerBlock("sculk_catalyst_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_REDSTONE_WALL_TORCH = registerBlock("sculk_catalyst_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_SOUL_TORCH = registerBlock("sculk_catalyst_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_SOUL_WALL_TORCH = registerBlock("sculk_catalyst_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_TORCH = registerBlock("sculk_catalyst_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SCULK_CATALYST_WALL_TORCH = registerBlock("sculk_catalyst_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_REDSTONE_TORCH = registerBlock("shroomlight_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_REDSTONE_WALL_TORCH = registerBlock("shroomlight_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_SOUL_TORCH = registerBlock("shroomlight_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_SOUL_WALL_TORCH = registerBlock("shroomlight_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_TORCH = registerBlock("shroomlight_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SHROOMLIGHT_WALL_TORCH = registerBlock("shroomlight_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_REDSTONE_TORCH = registerBlock("slime_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_REDSTONE_WALL_TORCH = registerBlock("slime_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_SOUL_TORCH = registerBlock("slime_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_SOUL_WALL_TORCH = registerBlock("slime_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_TORCH = registerBlock("slime_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SLIME_BLOCK_WALL_TORCH = registerBlock("slime_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_REDSTONE_TORCH = registerBlock("smooth_basalt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_REDSTONE_WALL_TORCH = registerBlock("smooth_basalt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_SOUL_TORCH = registerBlock("smooth_basalt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_SOUL_WALL_TORCH = registerBlock("smooth_basalt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_TORCH = registerBlock("smooth_basalt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_BASALT_WALL_TORCH = registerBlock("smooth_basalt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_REDSTONE_TORCH = registerBlock("smooth_quartz_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_REDSTONE_WALL_TORCH = registerBlock("smooth_quartz_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_SOUL_TORCH = registerBlock("smooth_quartz_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_SOUL_WALL_TORCH = registerBlock("smooth_quartz_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_TORCH = registerBlock("smooth_quartz_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_QUARTZ_WALL_TORCH = registerBlock("smooth_quartz_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_REDSTONE_TORCH = registerBlock("smooth_red_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("smooth_red_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_SOUL_TORCH = registerBlock("smooth_red_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_SOUL_WALL_TORCH = registerBlock("smooth_red_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_TORCH = registerBlock("smooth_red_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_RED_SANDSTONE_WALL_TORCH = registerBlock("smooth_red_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_REDSTONE_TORCH = registerBlock("smooth_sandstone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_REDSTONE_WALL_TORCH = registerBlock("smooth_sandstone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_SOUL_TORCH = registerBlock("smooth_sandstone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_SOUL_WALL_TORCH = registerBlock("smooth_sandstone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_TORCH = registerBlock("smooth_sandstone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_SANDSTONE_WALL_TORCH = registerBlock("smooth_sandstone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_REDSTONE_TORCH = registerBlock("smooth_stone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_REDSTONE_WALL_TORCH = registerBlock("smooth_stone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_SOUL_TORCH = registerBlock("smooth_stone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_SOUL_WALL_TORCH = registerBlock("smooth_stone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_TORCH = registerBlock("smooth_stone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SMOOTH_STONE_WALL_TORCH = registerBlock("smooth_stone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_REDSTONE_TORCH = registerBlock("snow_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_REDSTONE_WALL_TORCH = registerBlock("snow_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_SOUL_TORCH = registerBlock("snow_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_SOUL_WALL_TORCH = registerBlock("snow_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_TORCH = registerBlock("snow_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SNOW_BLOCK_WALL_TORCH = registerBlock("snow_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_REDSTONE_TORCH = registerBlock("soul_sand_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_REDSTONE_WALL_TORCH = registerBlock("soul_sand_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_SOUL_TORCH = registerBlock("soul_sand_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_SOUL_WALL_TORCH = registerBlock("soul_sand_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_TORCH = registerBlock("soul_sand_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SAND_WALL_TORCH = registerBlock("soul_sand_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_REDSTONE_TORCH = registerBlock("soul_soil_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_REDSTONE_WALL_TORCH = registerBlock("soul_soil_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_SOUL_TORCH = registerBlock("soul_soil_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_SOUL_WALL_TORCH = registerBlock("soul_soil_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_TORCH = registerBlock("soul_soil_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SOUL_SOIL_WALL_TORCH = registerBlock("soul_soil_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_REDSTONE_TORCH = registerBlock("sponge_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_REDSTONE_WALL_TORCH = registerBlock("sponge_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_SOUL_TORCH = registerBlock("sponge_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_SOUL_WALL_TORCH = registerBlock("sponge_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_TORCH = registerBlock("sponge_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPONGE_WALL_TORCH = registerBlock("sponge_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_REDSTONE_TORCH = registerBlock("spruce_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_REDSTONE_WALL_TORCH = registerBlock("spruce_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_SOUL_TORCH = registerBlock("spruce_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_SOUL_WALL_TORCH = registerBlock("spruce_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_TORCH = registerBlock("spruce_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_LOG_WALL_TORCH = registerBlock("spruce_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_REDSTONE_TORCH = registerBlock("spruce_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_REDSTONE_WALL_TORCH = registerBlock("spruce_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_SOUL_TORCH = registerBlock("spruce_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_SOUL_WALL_TORCH = registerBlock("spruce_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_TORCH = registerBlock("spruce_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> SPRUCE_PLANKS_WALL_TORCH = registerBlock("spruce_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_REDSTONE_TORCH = registerBlock("stone_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_REDSTONE_WALL_TORCH = registerBlock("stone_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_SOUL_TORCH = registerBlock("stone_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_SOUL_WALL_TORCH = registerBlock("stone_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_TORCH = registerBlock("stone_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_WALL_TORCH = registerBlock("stone_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_REDSTONE_TORCH = registerBlock("stone_bricks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_REDSTONE_WALL_TORCH = registerBlock("stone_bricks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_SOUL_TORCH = registerBlock("stone_bricks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_SOUL_WALL_TORCH = registerBlock("stone_bricks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_TORCH = registerBlock("stone_bricks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STONE_BRICKS_WALL_TORCH = registerBlock("stone_bricks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_REDSTONE_TORCH = registerBlock("stripped_acacia_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_acacia_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_SOUL_TORCH = registerBlock("stripped_acacia_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_SOUL_WALL_TORCH = registerBlock("stripped_acacia_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_TORCH = registerBlock("stripped_acacia_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_ACACIA_LOG_WALL_TORCH = registerBlock("stripped_acacia_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_REDSTONE_TORCH = registerBlock("stripped_birch_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_birch_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_SOUL_TORCH = registerBlock("stripped_birch_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_SOUL_WALL_TORCH = registerBlock("stripped_birch_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_TORCH = registerBlock("stripped_birch_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_BIRCH_LOG_WALL_TORCH = registerBlock("stripped_birch_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_REDSTONE_TORCH = registerBlock("stripped_crimson_hyphae_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_REDSTONE_WALL_TORCH = registerBlock("stripped_crimson_hyphae_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_SOUL_TORCH = registerBlock("stripped_crimson_hyphae_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_SOUL_WALL_TORCH = registerBlock("stripped_crimson_hyphae_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_TORCH = registerBlock("stripped_crimson_hyphae_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_CRIMSON_HYPHAE_WALL_TORCH = registerBlock("stripped_crimson_hyphae_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_REDSTONE_TORCH = registerBlock("stripped_dark_oak_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_dark_oak_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_SOUL_TORCH = registerBlock("stripped_dark_oak_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_SOUL_WALL_TORCH = registerBlock("stripped_dark_oak_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_TORCH = registerBlock("stripped_dark_oak_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_DARK_OAK_LOG_WALL_TORCH = registerBlock("stripped_dark_oak_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_REDSTONE_TORCH = registerBlock("stripped_jungle_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_jungle_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_SOUL_TORCH = registerBlock("stripped_jungle_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_SOUL_WALL_TORCH = registerBlock("stripped_jungle_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_TORCH = registerBlock("stripped_jungle_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_JUNGLE_LOG_WALL_TORCH = registerBlock("stripped_jungle_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_REDSTONE_TORCH = registerBlock("stripped_mangrove_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_mangrove_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_SOUL_TORCH = registerBlock("stripped_mangrove_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_SOUL_WALL_TORCH = registerBlock("stripped_mangrove_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_TORCH = registerBlock("stripped_mangrove_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_MANGROVE_LOG_WALL_TORCH = registerBlock("stripped_mangrove_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_REDSTONE_TORCH = registerBlock("stripped_oak_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_oak_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_SOUL_TORCH = registerBlock("stripped_oak_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_SOUL_WALL_TORCH = registerBlock("stripped_oak_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_TORCH = registerBlock("stripped_oak_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_OAK_LOG_WALL_TORCH = registerBlock("stripped_oak_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_REDSTONE_TORCH = registerBlock("stripped_spruce_log_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_REDSTONE_WALL_TORCH = registerBlock("stripped_spruce_log_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_SOUL_TORCH = registerBlock("stripped_spruce_log_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_SOUL_WALL_TORCH = registerBlock("stripped_spruce_log_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_TORCH = registerBlock("stripped_spruce_log_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_SPRUCE_LOG_WALL_TORCH = registerBlock("stripped_spruce_log_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_REDSTONE_TORCH = registerBlock("stripped_warped_hyphae_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_REDSTONE_WALL_TORCH = registerBlock("stripped_warped_hyphae_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_SOUL_TORCH = registerBlock("stripped_warped_hyphae_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_SOUL_WALL_TORCH = registerBlock("stripped_warped_hyphae_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_TORCH = registerBlock("stripped_warped_hyphae_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> STRIPPED_WARPED_HYPHAE_WALL_TORCH = registerBlock("stripped_warped_hyphae_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_REDSTONE_TORCH = registerBlock("target_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_REDSTONE_WALL_TORCH = registerBlock("target_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_SOUL_TORCH = registerBlock("target_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_SOUL_WALL_TORCH = registerBlock("target_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_TORCH = registerBlock("target_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TARGET_WALL_TORCH = registerBlock("target_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_REDSTONE_TORCH = registerBlock("terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_SOUL_TORCH = registerBlock("terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_SOUL_WALL_TORCH = registerBlock("terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_TORCH = registerBlock("terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TERRACOTTA_WALL_TORCH = registerBlock("terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_REDSTONE_TORCH = registerBlock("tnt_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_REDSTONE_WALL_TORCH = registerBlock("tnt_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_SOUL_TORCH = registerBlock("tnt_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_SOUL_WALL_TORCH = registerBlock("tnt_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_TORCH = registerBlock("tnt_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TNT_WALL_TORCH = registerBlock("tnt_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_REDSTONE_TORCH = registerBlock("tube_coral_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_REDSTONE_WALL_TORCH = registerBlock("tube_coral_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_SOUL_TORCH = registerBlock("tube_coral_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_SOUL_WALL_TORCH = registerBlock("tube_coral_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_TORCH = registerBlock("tube_coral_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUBE_CORAL_BLOCK_WALL_TORCH = registerBlock("tube_coral_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_REDSTONE_TORCH = registerBlock("tuff_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_REDSTONE_WALL_TORCH = registerBlock("tuff_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_SOUL_TORCH = registerBlock("tuff_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_SOUL_WALL_TORCH = registerBlock("tuff_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_TORCH = registerBlock("tuff_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> TUFF_WALL_TORCH = registerBlock("tuff_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_REDSTONE_TORCH = registerBlock("verdant_froglight_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_REDSTONE_WALL_TORCH = registerBlock("verdant_froglight_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_SOUL_TORCH = registerBlock("verdant_froglight_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_SOUL_WALL_TORCH = registerBlock("verdant_froglight_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_TORCH = registerBlock("verdant_froglight_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> VERDANT_FROGLIGHT_WALL_TORCH = registerBlock("verdant_froglight_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_REDSTONE_TORCH = registerBlock("warped_fungus_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_REDSTONE_WALL_TORCH = registerBlock("warped_fungus_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_SOUL_TORCH = registerBlock("warped_fungus_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_SOUL_WALL_TORCH = registerBlock("warped_fungus_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_TORCH = registerBlock("warped_fungus_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_FUNGUS_WALL_TORCH = registerBlock("warped_fungus_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_REDSTONE_TORCH = registerBlock("warped_hyphae_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_REDSTONE_WALL_TORCH = registerBlock("warped_hyphae_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_SOUL_TORCH = registerBlock("warped_hyphae_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_SOUL_WALL_TORCH = registerBlock("warped_hyphae_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_TORCH = registerBlock("warped_hyphae_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_HYPHAE_WALL_TORCH = registerBlock("warped_hyphae_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_REDSTONE_TORCH = registerBlock("warped_nylium_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_REDSTONE_WALL_TORCH = registerBlock("warped_nylium_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_SOUL_TORCH = registerBlock("warped_nylium_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_SOUL_WALL_TORCH = registerBlock("warped_nylium_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_TORCH = registerBlock("warped_nylium_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_NYLIUM_WALL_TORCH = registerBlock("warped_nylium_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_REDSTONE_TORCH = registerBlock("warped_planks_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_REDSTONE_WALL_TORCH = registerBlock("warped_planks_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_SOUL_TORCH = registerBlock("warped_planks_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_SOUL_WALL_TORCH = registerBlock("warped_planks_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_TORCH = registerBlock("warped_planks_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_PLANKS_WALL_TORCH = registerBlock("warped_planks_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_REDSTONE_TORCH = registerBlock("warped_roots_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_REDSTONE_WALL_TORCH = registerBlock("warped_roots_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_SOUL_TORCH = registerBlock("warped_roots_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_SOUL_WALL_TORCH = registerBlock("warped_roots_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_TORCH = registerBlock("warped_roots_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_ROOTS_WALL_TORCH = registerBlock("warped_roots_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_REDSTONE_TORCH = registerBlock("warped_wart_block_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_REDSTONE_WALL_TORCH = registerBlock("warped_wart_block_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_SOUL_TORCH = registerBlock("warped_wart_block_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_SOUL_WALL_TORCH = registerBlock("warped_wart_block_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_TORCH = registerBlock("warped_wart_block_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WARPED_WART_BLOCK_WALL_TORCH = registerBlock("warped_wart_block_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_REDSTONE_TORCH = registerBlock("weathered_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_REDSTONE_WALL_TORCH = registerBlock("weathered_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_SOUL_TORCH = registerBlock("weathered_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_SOUL_WALL_TORCH = registerBlock("weathered_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_TORCH = registerBlock("weathered_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_COPPER_WALL_TORCH = registerBlock("weathered_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_REDSTONE_TORCH = registerBlock("weathered_cut_copper_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_REDSTONE_WALL_TORCH = registerBlock("weathered_cut_copper_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_SOUL_TORCH = registerBlock("weathered_cut_copper_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_SOUL_WALL_TORCH = registerBlock("weathered_cut_copper_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_TORCH = registerBlock("weathered_cut_copper_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WEATHERED_CUT_COPPER_WALL_TORCH = registerBlock("weathered_cut_copper_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_REDSTONE_TORCH = registerBlock("wet_sponge_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_REDSTONE_WALL_TORCH = registerBlock("wet_sponge_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_SOUL_TORCH = registerBlock("wet_sponge_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_SOUL_WALL_TORCH = registerBlock("wet_sponge_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_TORCH = registerBlock("wet_sponge_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WET_SPONGE_WALL_TORCH = registerBlock("wet_sponge_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_REDSTONE_TORCH = registerBlock("white_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("white_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_SOUL_TORCH = registerBlock("white_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("white_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_TORCH = registerBlock("white_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_TERRACOTTA_WALL_TORCH = registerBlock("white_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_REDSTONE_TORCH = registerBlock("white_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_REDSTONE_WALL_TORCH = registerBlock("white_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_SOUL_TORCH = registerBlock("white_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_SOUL_WALL_TORCH = registerBlock("white_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_TORCH = registerBlock("white_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> WHITE_WOOL_WALL_TORCH = registerBlock("white_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_REDSTONE_TORCH = registerBlock("yellow_terracotta_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_REDSTONE_WALL_TORCH = registerBlock("yellow_terracotta_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_SOUL_TORCH = registerBlock("yellow_terracotta_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_SOUL_WALL_TORCH = registerBlock("yellow_terracotta_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_TORCH = registerBlock("yellow_terracotta_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_TERRACOTTA_WALL_TORCH = registerBlock("yellow_terracotta_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_REDSTONE_TORCH = registerBlock("yellow_wool_redstone_torch", () -> new RedstoneTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD))
        , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_REDSTONE_WALL_TORCH = registerBlock("yellow_wool_redstone_wall_torch", () -> new RedstoneWallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 7; }).sound(SoundType.WOOD).dropsLike(REDSTONE_TORCH))
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_SOUL_TORCH = registerBlock("yellow_wool_soul_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50876_) -> { return 10; }).sound(SoundType.WOOD), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_SOUL_WALL_TORCH = registerBlock("yellow_wool_soul_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((p_50874_) -> { return 10; }).sound(SoundType.WOOD).dropsLike(SOUL_TORCH), ParticleTypes.SOUL_FIRE_FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_TORCH = registerBlock("yellow_wool_torch", () -> new TorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
    public static final RegistryObject<Block> YELLOW_WOOL_WALL_TORCH = registerBlock("yellow_wool_wall_torch", () -> new WallTorchBlock(BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel((litBlockEmission) -> { return 14; }).sound(SoundType.WOOD).dropsLike(TORCH), ParticleTypes.FLAME)
    , ModCreativeModeTab.MORE_BEAUTIFUL_TORCHES_TAB
    );
