类 EerieBoughBlock
java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.ConnectingBlock
pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.EerieBoughBlock
- 所有已实现的接口:
net.fabricmc.fabric.api.block.v1.FabricBlock,net.minecraft.block.BlockEntityProvider,net.minecraft.item.ItemConvertible,net.minecraft.resource.featuretoggle.ToggleableFeature
public class EerieBoughBlock
extends pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock
阴森木枝方块
一种可连接方块- 从以下版本开始:
- 1.0.0
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.block.Block
net.minecraft.block.Block.NeighborGroup从类继承的嵌套类/接口 net.minecraft.block.AbstractBlock
net.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.ContextPredicate, net.minecraft.block.AbstractBlock.Offsetter, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Settings, net.minecraft.block.AbstractBlock.TypedContextPredicate<A> -
字段概要
字段从类继承的字段 pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock
CONFLICT_OFFSETS从类继承的字段 net.minecraft.block.ConnectingBlock
DOWN, EAST, FACING_PROPERTIES, facingsToShape, NORTH, SOUTH, UP, WEST从类继承的字段 net.minecraft.block.Block
field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_ALL_AND_REDRAW, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, STATE_IDS, stateManager从类继承的字段 net.minecraft.block.AbstractBlock
collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableKey, randomTicks, requiredFeatures, resistance, settings, slipperiness, soundGroup, velocityMultiplier从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature
FEATURE_ENABLED_REGISTRY_KEYS -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明@Nullable net.minecraft.block.entity.BlockEntitycreateBlockEntity(net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state) protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.ConnectingBlock> getCodec()booleanisConnectable(net.minecraft.block.BlockState state) 是否可连接booleanisPlaceable(net.minecraft.block.BlockState state) 是否可放置从类继承的方法 pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock
appendProperties, canPlaceAt, getPlacementState, getStateForNeighborUpdate, onBreak, onPlaced, placeBlock, setConnectionProperties, withConnectionProperties从类继承的方法 net.minecraft.block.ConnectingBlock
getConnectionMask, getOutlineShape, isTransparent从类继承的方法 net.minecraft.block.Block
afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, isFaceFullSquare, isShapeFullCube, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, precipitationTick, pushEntitiesUpBeforeBlockChange, randomDisplayTick, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString从类继承的方法 net.minecraft.block.AbstractBlock
calcBlockBreakingDelta, canBucketPlace, canPathfindThrough, canReplace, createCodec, createScreenHandlerFactory, createSettingsCodec, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableKey, getMaxHorizontalModelOffset, getOpacity, getRaycastShape, getRenderingSeed, getRenderType, getRequiredFeatures, getSettings, getSidesShape, getSoundGroup, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasComparatorOutput, hasRandomTicks, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onEntityCollision, onExploded, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, onUseWithItem, prepare, randomTick, rotate, scheduledTick从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait从接口继承的方法 net.minecraft.block.BlockEntityProvider
getGameEventListener, getTicker从接口继承的方法 net.fabricmc.fabric.api.block.v1.FabricBlock
getAppearance从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature
isEnabled
-
字段详细资料
-
CODEC
-
-
构造器详细资料
-
EerieBoughBlock
protected EerieBoughBlock(net.minecraft.block.AbstractBlock.Settings settings)
-
-
方法详细资料
-
isPlaceable
public boolean isPlaceable(net.minecraft.block.BlockState state) 是否可放置- 指定者:
isPlaceable在类中pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock- 参数:
state- 检测方块状态- 返回:
- 如果为
true则此连接块可以放置在这些完整方块上
-
isConnectable
public boolean isConnectable(net.minecraft.block.BlockState state) 是否可连接- 指定者:
isConnectable在类中pers.saikel0rado1iu.silk.api.magiccube.PhysicsConnectingBlock- 参数:
state- 检测方块状态- 返回:
- 如果为
true此方块会将这些方块识别为可连接的一部分
-
createBlockEntity
@Nullable public @Nullable net.minecraft.block.entity.BlockEntity createBlockEntity(net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state) -
getCodec
protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.ConnectingBlock> getCodec()- 指定者:
getCodec在类中net.minecraft.block.ConnectingBlock
-