类 EerieRindBlock
java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.AbstractCauldronBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.EerieRindBlock
- 所有已实现的接口:
net.fabricmc.fabric.api.block.v1.FabricBlock,net.minecraft.item.ItemConvertible,net.minecraft.resource.featuretoggle.ToggleableFeature
public class EerieRindBlock
extends net.minecraft.block.AbstractCauldronBlock
阴森木壳方块
一种特殊的坩埚类方块- 从以下版本开始:
- 1.0.0
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.block.Block
net.minecraft.block.Block.NeighborGroup从类继承的嵌套类/接口 net.minecraft.block.AbstractBlock
net.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.ContextPredicate, net.minecraft.block.AbstractBlock.Offsetter, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Settings, net.minecraft.block.AbstractBlock.TypedContextPredicate<A> -
字段概要
字段从类继承的字段 net.minecraft.block.AbstractCauldronBlock
behaviorMap, field_30988, OUTLINE_SHAPE从类继承的字段 net.minecraft.block.Block
field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_ALL_AND_REDRAW, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, STATE_IDS, stateManager从类继承的字段 net.minecraft.block.AbstractBlock
collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableKey, randomTicks, requiredFeatures, resistance, settings, slipperiness, soundGroup, velocityMultiplier从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature
FEATURE_ENABLED_REGISTRY_KEYS -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected booleancanBeFilledByDripstone(net.minecraft.fluid.Fluid fluid) 可以通过滴水石锥填充protected static booleancanFillWithPrecipitation(net.minecraft.world.World world, net.minecraft.world.biome.Biome.Precipitation precipitation) 可以充满降水protected voidfillFromDripstone(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.fluid.Fluid fluid) 如果底下有完整方块则可以通过滴水石锥填充protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.AbstractCauldronBlock> getCodec()net.minecraft.util.shape.VoxelShapegetOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context) net.minecraft.util.shape.VoxelShapegetRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos) net.minecraft.block.BlockStategetStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos) booleanhasRandomTicks(net.minecraft.block.BlockState state) 有随机刻booleanisFull(net.minecraft.block.BlockState state) 是否满了voidonEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity) 阴森木极寒,在阴森木壳中的实体会冻伤voidonPlaced(net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state, @Nullable net.minecraft.entity.LivingEntity placer, net.minecraft.item.ItemStack itemStack) voidprecipitationTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.world.biome.Biome.Precipitation precipitation) 降水游戏刻voidrandomDisplayTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 随机灵魂粒子效果voidrandomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 会随机变成冻成冰从类继承的方法 net.minecraft.block.AbstractCauldronBlock
canPathfindThrough, getFluidHeight, hasComparatorOutput, isEntityTouchingFluid, onUseWithItem, scheduledTick从类继承的方法 net.minecraft.block.Block
afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, isFaceFullSquare, isShapeFullCube, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString从类继承的方法 net.minecraft.block.AbstractBlock
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createCodec, createScreenHandlerFactory, createSettingsCodec, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableKey, getMaxHorizontalModelOffset, getOpacity, getRenderingSeed, getRenderType, getRequiredFeatures, getSettings, getSidesShape, getSoundGroup, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, isTransparent, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onExploded, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, rotate从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait从接口继承的方法 net.fabricmc.fabric.api.block.v1.FabricBlock
getAppearance从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature
isEnabled
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字段详细资料
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CODEC
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MAX_LEVEL
public static final int MAX_LEVEL- 另请参阅:
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构造器详细资料
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EerieRindBlock
public EerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
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方法详细资料
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canFillWithPrecipitation
protected static boolean canFillWithPrecipitation(net.minecraft.world.World world, net.minecraft.world.biome.Biome.Precipitation precipitation) 可以充满降水 -
isFull
public boolean isFull(net.minecraft.block.BlockState state) 是否满了- 指定者:
isFull在类中net.minecraft.block.AbstractCauldronBlock
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onEntityCollision
public void onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity) 阴森木极寒,在阴森木壳中的实体会冻伤- 覆盖:
onEntityCollision在类中net.minecraft.block.AbstractBlock
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precipitationTick
public void precipitationTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.world.biome.Biome.Precipitation precipitation) 降水游戏刻
如果底下有完整方块则可以操作
- 覆盖:
precipitationTick在类中net.minecraft.block.Block
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canBeFilledByDripstone
protected boolean canBeFilledByDripstone(net.minecraft.fluid.Fluid fluid) 可以通过滴水石锥填充- 覆盖:
canBeFilledByDripstone在类中net.minecraft.block.AbstractCauldronBlock
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fillFromDripstone
protected void fillFromDripstone(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.fluid.Fluid fluid) 如果底下有完整方块则可以通过滴水石锥填充- 覆盖:
fillFromDripstone在类中net.minecraft.block.AbstractCauldronBlock
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hasRandomTicks
public boolean hasRandomTicks(net.minecraft.block.BlockState state) 有随机刻- 覆盖:
hasRandomTicks在类中net.minecraft.block.AbstractBlock
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randomTick
public void randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 会随机变成冻成冰- 覆盖:
randomTick在类中net.minecraft.block.AbstractBlock
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randomDisplayTick
public void randomDisplayTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 随机灵魂粒子效果- 覆盖:
randomDisplayTick在类中net.minecraft.block.Block
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onPlaced
public void onPlaced(net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state, @Nullable @Nullable net.minecraft.entity.LivingEntity placer, net.minecraft.item.ItemStack itemStack) - 覆盖:
onPlaced在类中net.minecraft.block.Block
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getStateForNeighborUpdate
public net.minecraft.block.BlockState getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos) - 覆盖:
getStateForNeighborUpdate在类中net.minecraft.block.AbstractBlock
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getRaycastShape
public net.minecraft.util.shape.VoxelShape getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos) - 覆盖:
getRaycastShape在类中net.minecraft.block.AbstractCauldronBlock
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getOutlineShape
public net.minecraft.util.shape.VoxelShape getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context) - 覆盖:
getOutlineShape在类中net.minecraft.block.AbstractCauldronBlock
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getCodec
protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.AbstractCauldronBlock> getCodec()- 指定者:
getCodec在类中net.minecraft.block.AbstractCauldronBlock
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