java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.AbstractCauldronBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.EerieRindBlock
所有已实现的接口:
net.fabricmc.fabric.api.block.v1.FabricBlock, net.minecraft.item.ItemConvertible, net.minecraft.resource.featuretoggle.ToggleableFeature

public class EerieRindBlock extends net.minecraft.block.AbstractCauldronBlock

阴森木壳方块

一种特殊的坩埚类方块
从以下版本开始:
1.0.0
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.block.Block

    net.minecraft.block.Block.NeighborGroup

    从类继承的嵌套类/接口 net.minecraft.block.AbstractBlock

    net.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.ContextPredicate, net.minecraft.block.AbstractBlock.Offsetter, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Settings, net.minecraft.block.AbstractBlock.TypedContextPredicate<A>
  • 字段概要

    字段
    修饰符和类型
    字段
    说明
    static final com.mojang.serialization.MapCodec<EerieRindBlock>
     
    static final int
     

    从类继承的字段 net.minecraft.block.AbstractCauldronBlock

    behaviorMap, field_30988, OUTLINE_SHAPE

    从类继承的字段 net.minecraft.block.Block

    field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_ALL_AND_REDRAW, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, STATE_IDS, stateManager

    从类继承的字段 net.minecraft.block.AbstractBlock

    collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableKey, randomTicks, requiredFeatures, resistance, settings, slipperiness, soundGroup, velocityMultiplier

    从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature

    FEATURE_ENABLED_REGISTRY_KEYS
  • 构造器概要

    构造器
    构造器
    说明
    EerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    protected boolean
    canBeFilledByDripstone(net.minecraft.fluid.Fluid fluid)
    可以通过滴水石锥填充
    protected static boolean
    canFillWithPrecipitation(net.minecraft.world.World world, net.minecraft.world.biome.Biome.Precipitation precipitation)
    可以充满降水
    protected void
    fillFromDripstone(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.fluid.Fluid fluid)
    如果底下有完整方块则可以通过滴水石锥填充
    protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.AbstractCauldronBlock>
     
    net.minecraft.util.shape.VoxelShape
    getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context)
     
    net.minecraft.util.shape.VoxelShape
    getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos)
     
    net.minecraft.block.BlockState
    getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos)
     
    boolean
    hasRandomTicks(net.minecraft.block.BlockState state)
    有随机刻
    boolean
    isFull(net.minecraft.block.BlockState state)
    是否满了
    void
    onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity)
    阴森木极寒,在阴森木壳中的实体会冻伤
    void
    onPlaced(net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state, @Nullable net.minecraft.entity.LivingEntity placer, net.minecraft.item.ItemStack itemStack)
     
    void
    precipitationTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.world.biome.Biome.Precipitation precipitation)
    降水游戏刻
    void
    randomDisplayTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
    随机灵魂粒子效果
    void
    randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
    会随机变成冻成冰

    从类继承的方法 net.minecraft.block.AbstractCauldronBlock

    canPathfindThrough, getFluidHeight, hasComparatorOutput, isEntityTouchingFluid, onUseWithItem, scheduledTick

    从类继承的方法 net.minecraft.block.Block

    afterBreak, appendProperties, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, isFaceFullSquare, isShapeFullCube, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString

    从类继承的方法 net.minecraft.block.AbstractBlock

    calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createCodec, createScreenHandlerFactory, createSettingsCodec, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getComparatorOutput, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableKey, getMaxHorizontalModelOffset, getOpacity, getRenderingSeed, getRenderType, getRequiredFeatures, getSettings, getSidesShape, getSoundGroup, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, isTransparent, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onExploded, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, rotate

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    从接口继承的方法 net.fabricmc.fabric.api.block.v1.FabricBlock

    getAppearance

    从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature

    isEnabled
  • 字段详细资料

    • CODEC

      public static final com.mojang.serialization.MapCodec<EerieRindBlock> CODEC
    • MAX_LEVEL

      public static final int MAX_LEVEL
      另请参阅:
  • 构造器详细资料

    • EerieRindBlock

      public EerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
  • 方法详细资料

    • canFillWithPrecipitation

      protected static boolean canFillWithPrecipitation(net.minecraft.world.World world, net.minecraft.world.biome.Biome.Precipitation precipitation)
      可以充满降水
    • isFull

      public boolean isFull(net.minecraft.block.BlockState state)
      是否满了
      指定者:
      isFull 在类中 net.minecraft.block.AbstractCauldronBlock
    • onEntityCollision

      public void onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity)
      阴森木极寒,在阴森木壳中的实体会冻伤
      覆盖:
      onEntityCollision 在类中 net.minecraft.block.AbstractBlock
    • precipitationTick

      public void precipitationTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.world.biome.Biome.Precipitation precipitation)

      降水游戏刻

      如果底下有完整方块则可以操作

      覆盖:
      precipitationTick 在类中 net.minecraft.block.Block
    • canBeFilledByDripstone

      protected boolean canBeFilledByDripstone(net.minecraft.fluid.Fluid fluid)
      可以通过滴水石锥填充
      覆盖:
      canBeFilledByDripstone 在类中 net.minecraft.block.AbstractCauldronBlock
    • fillFromDripstone

      protected void fillFromDripstone(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.fluid.Fluid fluid)
      如果底下有完整方块则可以通过滴水石锥填充
      覆盖:
      fillFromDripstone 在类中 net.minecraft.block.AbstractCauldronBlock
    • hasRandomTicks

      public boolean hasRandomTicks(net.minecraft.block.BlockState state)
      有随机刻
      覆盖:
      hasRandomTicks 在类中 net.minecraft.block.AbstractBlock
    • randomTick

      public void randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
      会随机变成冻成冰
      覆盖:
      randomTick 在类中 net.minecraft.block.AbstractBlock
    • randomDisplayTick

      public void randomDisplayTick(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
      随机灵魂粒子效果
      覆盖:
      randomDisplayTick 在类中 net.minecraft.block.Block
    • onPlaced

      public void onPlaced(net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.BlockState state, @Nullable @Nullable net.minecraft.entity.LivingEntity placer, net.minecraft.item.ItemStack itemStack)
      覆盖:
      onPlaced 在类中 net.minecraft.block.Block
    • getStateForNeighborUpdate

      public net.minecraft.block.BlockState getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos)
      覆盖:
      getStateForNeighborUpdate 在类中 net.minecraft.block.AbstractBlock
    • getRaycastShape

      public net.minecraft.util.shape.VoxelShape getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos)
      覆盖:
      getRaycastShape 在类中 net.minecraft.block.AbstractCauldronBlock
    • getOutlineShape

      public net.minecraft.util.shape.VoxelShape getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context)
      覆盖:
      getOutlineShape 在类中 net.minecraft.block.AbstractCauldronBlock
    • getCodec

      protected com.mojang.serialization.MapCodec<? extends net.minecraft.block.AbstractCauldronBlock> getCodec()
      指定者:
      getCodec 在类中 net.minecraft.block.AbstractCauldronBlock