类 PowderSnowEerieRindBlock
java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.AbstractCauldronBlock
net.minecraft.block.LeveledCauldronBlock
pers.saikel0rado1iu.silk.api.magiccube.cauldron.LeveledCauldronLikeBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.LeveledEerieRindBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.PowderSnowEerieRindBlock
- 所有已实现的接口:
net.fabricmc.fabric.api.block.v1.FabricBlock,net.minecraft.item.ItemConvertible,net.minecraft.resource.featuretoggle.ToggleableFeature
细雪阴森木壳方块
含有细雪的阴森木壳方块- 从以下版本开始:
- 1.0.0
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.block.Block
net.minecraft.block.Block.NeighborGroup从类继承的嵌套类/接口 net.minecraft.block.AbstractBlock
net.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.ContextPredicate, net.minecraft.block.AbstractBlock.Offsetter, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Settings, net.minecraft.block.AbstractBlock.TypedContextPredicate<A> -
字段概要
从类继承的字段 net.minecraft.block.LeveledCauldronBlock
CODEC, LEVEL, MAX_LEVEL, MIN_LEVEL从类继承的字段 net.minecraft.block.AbstractCauldronBlock
behaviorMap, field_30988, OUTLINE_SHAPE从类继承的字段 net.minecraft.block.Block
field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_ALL_AND_REDRAW, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, STATE_IDS, stateManager从类继承的字段 net.minecraft.block.AbstractBlock
collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableKey, randomTicks, requiredFeatures, resistance, settings, slipperiness, soundGroup, velocityMultiplier从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature
FEATURE_ENABLED_REGISTRY_KEYS -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明net.minecraft.util.shape.VoxelShapegetOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context) net.minecraft.util.shape.VoxelShapegetRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos) net.minecraft.block.BlockStategetStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos) 如果上方方块变为含岩浆壳则替换细雪voidonEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity) 阴森木极寒,在阴森木壳中的实体会冻伤voidrandomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 会随机变成冻成冰从类继承的方法 pers.saikel0rado1iu.spontaneousreplace.terriforest.block.LeveledEerieRindBlock
decrementFluidLevel, hasRandomTicks, level, maxLevel, onFireCollision, randomDisplayTick从类继承的方法 net.minecraft.block.LeveledCauldronBlock
appendProperties, canBeFilledByDripstone, decrementFluidLevel, fillFromDripstone, getCodec, getComparatorOutput, getFluidHeight, isFull, precipitationTick从类继承的方法 net.minecraft.block.AbstractCauldronBlock
canPathfindThrough, hasComparatorOutput, isEntityTouchingFluid, onUseWithItem, scheduledTick从类继承的方法 net.minecraft.block.Block
afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, isFaceFullSquare, isShapeFullCube, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString从类继承的方法 net.minecraft.block.AbstractBlock
calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createCodec, createScreenHandlerFactory, createSettingsCodec, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableKey, getMaxHorizontalModelOffset, getOpacity, getRenderingSeed, getRenderType, getRequiredFeatures, getSettings, getSidesShape, getSoundGroup, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, isTransparent, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onExploded, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, rotate从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait从接口继承的方法 net.fabricmc.fabric.api.block.v1.FabricBlock
getAppearance从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature
isEnabled
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构造器详细资料
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PowderSnowEerieRindBlock
public PowderSnowEerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
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方法详细资料
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onEntityCollision
public void onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity) 阴森木极寒,在阴森木壳中的实体会冻伤 -
randomTick
public void randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random) 会随机变成冻成冰- 覆盖:
randomTick在类中net.minecraft.block.AbstractBlock
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getStateForNeighborUpdate
public net.minecraft.block.BlockState getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos) 如果上方方块变为含岩浆壳则替换细雪
如果上方方块变为含水壳则变为细雪
如果下方方块变为空气则传递细雪到下方
如果下方方块变为空壳则传递含细雪块到下方
- 覆盖:
getStateForNeighborUpdate在类中net.minecraft.block.AbstractBlock
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getRaycastShape
public net.minecraft.util.shape.VoxelShape getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos) - 覆盖:
getRaycastShape在类中net.minecraft.block.AbstractCauldronBlock
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getOutlineShape
public net.minecraft.util.shape.VoxelShape getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context) - 覆盖:
getOutlineShape在类中net.minecraft.block.AbstractCauldronBlock
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