java.lang.Object
net.minecraft.block.AbstractBlock
net.minecraft.block.Block
net.minecraft.block.AbstractCauldronBlock
net.minecraft.block.LeveledCauldronBlock
pers.saikel0rado1iu.silk.api.magiccube.cauldron.LeveledCauldronLikeBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.LeveledEerieRindBlock
pers.saikel0rado1iu.spontaneousreplace.terriforest.block.WaterEerieRindBlock
所有已实现的接口:
net.fabricmc.fabric.api.block.v1.FabricBlock, net.minecraft.item.ItemConvertible, net.minecraft.resource.featuretoggle.ToggleableFeature

public class WaterEerieRindBlock extends LeveledEerieRindBlock

水阴森木壳方块

含有水的阴森木壳方块
从以下版本开始:
1.0.0
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.block.Block

    net.minecraft.block.Block.NeighborGroup

    从类继承的嵌套类/接口 net.minecraft.block.AbstractBlock

    net.minecraft.block.AbstractBlock.AbstractBlockState, net.minecraft.block.AbstractBlock.ContextPredicate, net.minecraft.block.AbstractBlock.Offsetter, net.minecraft.block.AbstractBlock.OffsetType, net.minecraft.block.AbstractBlock.Settings, net.minecraft.block.AbstractBlock.TypedContextPredicate<A>
  • 字段概要

    从类继承的字段 net.minecraft.block.LeveledCauldronBlock

    CODEC, LEVEL, MAX_LEVEL, MIN_LEVEL

    从类继承的字段 net.minecraft.block.AbstractCauldronBlock

    behaviorMap, field_30988, OUTLINE_SHAPE

    从类继承的字段 net.minecraft.block.Block

    field_31023, field_31024, field_31025, field_31035, FORCE_STATE, MOVED, NO_REDRAW, NOTIFY_ALL, NOTIFY_ALL_AND_REDRAW, NOTIFY_LISTENERS, NOTIFY_NEIGHBORS, REDRAW_ON_MAIN_THREAD, SKIP_DROPS, STATE_IDS, stateManager

    从类继承的字段 net.minecraft.block.AbstractBlock

    collidable, DIRECTIONS, dynamicBounds, jumpVelocityMultiplier, lootTableKey, randomTicks, requiredFeatures, resistance, settings, slipperiness, soundGroup, velocityMultiplier

    从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature

    FEATURE_ENABLED_REGISTRY_KEYS
  • 构造器概要

    构造器
    构造器
    说明
    WaterEerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    net.minecraft.util.shape.VoxelShape
    getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context)
     
    net.minecraft.util.shape.VoxelShape
    getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos)
     
    net.minecraft.block.BlockState
    getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos)
    如果上方方块变为含岩浆壳则替换水
    void
    onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity)
    阴森木极寒,在阴森木壳中的实体会冻伤
    void
    randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
    会随机变成冻成冰

    从类继承的方法 pers.saikel0rado1iu.spontaneousreplace.terriforest.block.LeveledEerieRindBlock

    decrementFluidLevel, hasRandomTicks, level, maxLevel, onFireCollision, randomDisplayTick

    从类继承的方法 net.minecraft.block.LeveledCauldronBlock

    appendProperties, canBeFilledByDripstone, decrementFluidLevel, fillFromDripstone, getCodec, getComparatorOutput, getFluidHeight, isFull, precipitationTick

    从类继承的方法 net.minecraft.block.AbstractCauldronBlock

    canPathfindThrough, hasComparatorOutput, isEntityTouchingFluid, onUseWithItem, scheduledTick

    从类继承的方法 net.minecraft.block.Block

    afterBreak, appendTooltip, asBlock, asItem, canMobSpawnInside, cannotConnect, createCuboidShape, dropExperience, dropExperienceWhenMined, dropStack, dropStack, dropStacks, dropStacks, dropStacks, getBlastResistance, getBlockFromItem, getDefaultState, getDroppedStacks, getDroppedStacks, getJumpVelocityMultiplier, getName, getPickStack, getPlacementState, getRawIdFromState, getRegistryEntry, getShapesForStates, getSlipperiness, getStateFromRawId, getStateManager, getStateWithProperties, getTranslationKey, getVelocityMultiplier, hasDynamicBounds, hasTopRim, isFaceFullSquare, isShapeFullCube, onBreak, onBroken, onDestroyedByExplosion, onEntityLand, onLandedUpon, onPlaced, onSteppedOn, postProcessState, pushEntitiesUpBeforeBlockChange, replace, replace, setDefaultState, shouldDrawSide, shouldDropItemsOnExplosion, sideCoversSmallSquare, spawnBreakParticles, toString

    从类继承的方法 net.minecraft.block.AbstractBlock

    calcBlockBreakingDelta, canBucketPlace, canPlaceAt, canReplace, createCodec, createScreenHandlerFactory, createSettingsCodec, emitsRedstonePower, getAmbientOcclusionLightLevel, getCameraCollisionShape, getCollisionShape, getCullingShape, getDefaultMapColor, getDroppedStacks, getFluidState, getHardness, getLootTableKey, getMaxHorizontalModelOffset, getOpacity, getRenderingSeed, getRenderType, getRequiredFeatures, getSettings, getSidesShape, getSoundGroup, getStrongRedstonePower, getVerticalModelOffsetMultiplier, getWeakRedstonePower, hasSidedTransparency, isCullingShapeFullCube, isShapeFullCube, isSideInvisible, isTransparent, mirror, neighborUpdate, onBlockAdded, onBlockBreakStart, onExploded, onProjectileHit, onStacksDropped, onStateReplaced, onSyncedBlockEvent, onUse, prepare, rotate

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    从接口继承的方法 net.fabricmc.fabric.api.block.v1.FabricBlock

    getAppearance

    从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature

    isEnabled
  • 构造器详细资料

    • WaterEerieRindBlock

      public WaterEerieRindBlock(net.minecraft.block.AbstractBlock.Settings settings)
  • 方法详细资料

    • onEntityCollision

      public void onEntityCollision(net.minecraft.block.BlockState state, net.minecraft.world.World world, net.minecraft.util.math.BlockPos pos, net.minecraft.entity.Entity entity)
      阴森木极寒,在阴森木壳中的实体会冻伤
      覆盖:
      onEntityCollision 在类中 LeveledEerieRindBlock
    • randomTick

      public void randomTick(net.minecraft.block.BlockState state, net.minecraft.server.world.ServerWorld world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.random.Random random)
      会随机变成冻成冰
      覆盖:
      randomTick 在类中 net.minecraft.block.AbstractBlock
    • getStateForNeighborUpdate

      public net.minecraft.block.BlockState getStateForNeighborUpdate(net.minecraft.block.BlockState state, net.minecraft.util.math.Direction direction, net.minecraft.block.BlockState neighborState, net.minecraft.world.WorldAccess world, net.minecraft.util.math.BlockPos pos, net.minecraft.util.math.BlockPos neighborPos)

      如果上方方块变为含岩浆壳则替换水

      如果上方方块变为含细雪壳则变为水

      如果下方方块变为空气则传递水到下方

      如果下方方块变为空壳则传递含水块到下方

      覆盖:
      getStateForNeighborUpdate 在类中 net.minecraft.block.AbstractBlock
    • getRaycastShape

      public net.minecraft.util.shape.VoxelShape getRaycastShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos)
      覆盖:
      getRaycastShape 在类中 net.minecraft.block.AbstractCauldronBlock
    • getOutlineShape

      public net.minecraft.util.shape.VoxelShape getOutlineShape(net.minecraft.block.BlockState state, net.minecraft.world.BlockView world, net.minecraft.util.math.BlockPos pos, net.minecraft.block.ShapeContext context)
      覆盖:
      getOutlineShape 在类中 net.minecraft.block.AbstractCauldronBlock